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  • Interesting/Innovative Open Source tools for indie games [closed]

    - by Gastón
    Just out of curiosity, I want to know opensource tools or projects that can add some interesting features to indie games, preferably those that could only be found on big-budget games. EDIT: As suggested by The Communist Duck and Joe Wreschnig, I'm putting the examples as answers. EDIT 2: Please do not post tools like PyGame, Inkscape, Gimp, Audacity, Slick2D, Phys2D, Blender (except for interesting plugins) and the like. I know they are great tools/libraries and some would argue essential to develop good games, but I'm looking for more rare projects. Could be something really specific or niche, like generating realistic trees and plants, or realistic AI for animals.

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  • Best/Easiest Technology for a RESTful webservice [closed]

    - by user1751547
    So I'm going to be creating a phone app + website that will need to utilize a web service. Webservices are completely outside my domain so I'm not entirely sure where to start. Does anybody have any suggestions on the technology stack I should use? (mainly in terms of ease of use and reliability) So far what I've looked at are: RoR Python + Django + TastyPie Python + Flask Microsoft WCF 3.5 PHP + some framework I would rather not do anything with Java I'm leaning towards the Python + Django + TastyPie route as it seems like it would be easy to get up and going and learn in general. My only concern with it is the reliability of the libraries (feature breaking updates, abandonment, etc). Also I would prefer to create the website with the same framework so I wouldn't have to deal with learning and using two different ones. Any advice would be helpful, thanks.

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  • monotouch 2d pixel with correct resolution

    - by acidzombie24
    I am writing up a game that is size sensitive. It needs to be pixel perfect. I believe the resolution is 480x320 pixels with the iphone being twice the width and height. My code is grid based with images exactly 16x16pixels. I found samples of opengl in the past but I never found any good tutorial that had 0,0 the top left and was the correct size in resolution (which made images look terrible) What can I use? I'd like to write the code in C# (or C++ but C# is preferred) and use monotouch. I don't know any libraries for 2d graphics. I'll figure out sound and such afterwards and I seen documentation on monotouch for input.

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  • Is making my own copyright licence safe?

    - by abcd
    I've seen various open source libraries (actually I've seen it for assets as well) having a home-baked license in the following manner : SomeGuy's License:1. You can use this code freely in commercial projects and modify it as you wish, but not sell it2. If you want to sell a modified version, drop me an email first, or give credits to me Edit: The above example is ambiguous, so I am giving another one, I want to know if 3 lines of license will hold some ground: SomeGuy's License:1. You can use this code in a commercial project as a 3rd party library2. You can't sell it as a derivative work I know that such license is not polished at all, for example the Creative Commons set of licenses seem to be short, but actually have some large legal stuff underneath it, but I wonder if at least some level of protection can be gained with a hobby license like that ? My question is, could this hold any ground in the court, or would the corporative lawyers of the company X tear it apart ?

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  • How and why to create -dbg, -dev, -doc packages?

    - by Nico
    I'm writing an Ubuntu package for a package which essentially provides a number of libraries and headers which then be used to build other software. The package also breaks up in smaller subpackages which are interdependent; in this sense the package is quite similar to boost. I noticed that packages like boost provide [...] libboost-dbg libboost-dev libboost-doc [...] libboost-all-dev [...] but nothing that goes by the name boost or libboost. What is the idea behind this? What are the purposes of the -dbg, -dev, and -doc packages? Are there any instructions provided on how to write build files for those packages?

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  • How to learn what the industry standards/expectations are, particularly with security?

    - by Aerovistae
    For instance, I was making my first mobile web-application about a year ago, and half-way through, someone pointed me to jQuery Mobile. Obviously this induced a total revolution in my app. Rewrote everything. Now, if you're in the field long enough, maybe that seems like common knowledge, but I was totally new to it. But this set me wondering: there are so many libraries and extensions and frameworks. This seems particularly crucial in the category of security. I'm afraid I'm going to find myself doing something in a professional setting eventually (I'm still a student) and someone's going to walk over and be like, My god, you're trying to secure user data that way? Don't you know about the Gordon-Wokker crypto-magic-hash-algorithms library? Without it you may as well go plaintext. How do you know what the best ways are to maximize security? Especially if you're trying to develop something on your own...

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  • Grid Layouts in ADF Faces using Trinidad

    - by frank.nimphius
    Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:10.0pt; font-family:"Times New Roman","serif";} ADF Faces does provide a data table component but none to define grid layouts. Grids are common in web design and developers often try HTML table markup wrapped in an f:verbatim tag or directly added the page to build a desired layout. Usually these attempts fail, showing unpredictable results, However, ADF Faces does not provide a table layout component, but Apache MyFaces Trinidad does. The Trinidad trh:tableLayout component is a thin wrapper around the HTML table element and contains a series of row layout elements, trh:rowLayout. Each trh:rowLayout component may contain one or many trh:cellLayout components to format cells content. <trh:tableLayout id="tl1" halign="left">   <trh:rowLayout id="rl1" valign="top" halign="left">     <trh:cellFormat id="cf1" width="100" header="true">        <af:outputLabel value="Label 1" id="ol1"/>     </trh:cellFormat>     <trh:cellFormat id="cf2" header="true"                               width="300">        <af:outputLabel value="Label 2" id="outputLabel1"/>        </trh:cellFormat>      </trh:rowLayout>      <trh:rowLayout id="rowLayout1" valign="top" halign="left">        <trh:cellFormat id="cellFormat1" width="100" header="false">           <af:outputLabel value="Label 3" id="outputLabel2"/>        </trh:cellFormat>     </trh:rowLayout>        ... </trh:tableLayout> To add the Trinidad tag library to your ADF Faces projects ... Open the Component Palette and right mouse click into it Choose "Edit Tag Libraries" and select the Trinidad components. Move them to the "Selected Libraries" section and Ok the dialog.The first time you drag a Trinidad component to a page, the web.xml file is updated with the required filters Note: The Trinidad tags don't participate in the ADF Faces RC geometry management. However, they are JSF components that are part of the JSF request lifecycle. Normal 0 false false false EN-US X-NONE X-NONE /* Style Definitions */ table.MsoNormalTable {mso-style-name:"Table Normal"; mso-tstyle-rowband-size:0; mso-tstyle-colband-size:0; mso-style-noshow:yes; mso-style-priority:99; mso-style-qformat:yes; mso-style-parent:""; mso-padding-alt:0in 5.4pt 0in 5.4pt; mso-para-margin:0in; mso-para-margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:11.0pt; font-family:"Calibri","sans-serif"; mso-ascii-font-family:Calibri; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"Times New Roman"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Calibri; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} ADF Faces RC components work well with Trinidad layout components that don't use PPR. The PPR implementation of Trinidad is different from the one in ADF Faces. However, when you mix ADF Faces components with Trinidad components, avoid Trinidad components that have integrated PPR behavior. Only use passive Trinidad components.See:http://myfaces.apache.org/trinidad/trinidad-api/tagdoc/trh_tableLayout.htmlhttp://myfaces.apache.org/trinidad/trinidad-api/tagdoc/trh_rowLayout.htmlhttp://myfaces.apache.org/trinidad/trinidad-api/tagdoc/trh_cellFormat.html .

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  • Why fork a library for your own application?

    - by Mr. Shickadance
    Why should a programmer ever fork a library for inclusion in a widely used application? I ask this question because I was reading an article about why Chromium isn't packaged for many Linux distros like Fedora. Apparently its largely due to the fact that Google has forked a number of libraries, modified them, and included them in Chromium. This has driven up the complexity of packaging releases. There are a number of reasons why this can be a bad thing, but how strong a case can you actually make for doing so in a large widely used application such as Chromium? The original article: http://ostatic.com/blog/making-projects-easier-to-package-why-chromium-isnt-in-fedora Isn't it usually worth the effort to make slight modifications to your own program in order to use a popular and well developed library?

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  • Importing a windows project into android using cocos2d-x

    - by Ef Es
    What I am trying to do today is to import a full project to Android, but no tutorials are available for that that I have seen. My approach was to create a new android project, copy all the classes and resources in the folders and calling ./build_native.sh but I get an error because most of the files are not being included in the project. I tried opening the Android.mk and I can see why "LOCAL_SRC_FILES := AppDelegate.cpp \ HelloWorldScene.cpp" are the only files linked. Should I manually modify the make file or can it be automated by some way I don't know? Thank you. UPDATE: I manually added all files and headers to the make file and I get errors linking Box2D or cocosdenshion libraries.

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  • PHP developer wanting to learn python

    - by dclowd9901
    I'm pretty familiar at this point with PHP (Javascript, too), up to the point of OOP in PHP, and am looking to branch out my knowledge. I'm looking at Python next, but a lot of it is a bit alien to me as a PHP developer. I'm less concerned about learning the language itself. I'm positive there's plenty of good resources, documentation and libraries to help me get the code down. I'm less sure about the technical aspects of how to set up a dev environment, unit testing and other more mundane details that are very important, aid in rapid development, but aren't as widely covered. Are there any good resources out there for this?

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  • Artificial Intelligence implemented in x86 Assembly? [closed]

    - by Bigyellow Bastion
    Okay, so I decided that for my upcoming operating system, I do basically everything in x86 Assembly, using only 16-bit mode. I will need to write the software to host on it once I have something up and going, and I'll definitely post the source and VM-executable file. But as for now I'm stuck with the idea of implementing the AI code for some of the games I'm making to host on it. AI in Assembly is tedious, and sometimes almost impossible seeming, especially complex AI(I'm talking SNES Super Mario World 2: Yoshi's Island AI here, by the way, not pong AI). I was thinking that it'd be such a hassle that I'd have to bring a higher-level language to work some of this out here, like maybe C++ or C#, but I'd have to go through more work linking it into a fine binary that my OS will host, and that adds unnecessary work to the table I wanted to avoid(I don't want a complex system, I want everything as bare-bones as possible, avoiding libraries, APIs, and linkable formats for now, to make everything more directly accessible to the kernel's API).

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  • Unable to access jar. Why?

    - by SystemNetworks
    I was making a game in java and exported it as jar file. Then after that, I opeed jar splice. I added the libaries and exported jar. I added the natives then i made a main class. I created a fat jar and put it on my desktop. I'm using Mac OS X 10.8 Mountain Lion. When I put in the terminal, java -jar System Front.jar it says unable to access System Front.jar Even if i double click on the file, it doesen't show up! Help! I'm using slick. I added slick and lwjgl as libraries for the jar splice at the jars.

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  • Pros and cons of hosted scripts

    - by P.Brian.Mackey
    I have seen some developers use hosted scripts to link their libraries. cdn.jquerytools.org is one example. I have also seen people complain that a hosted script link has been hijacked. How safe is using hosted scripts in reality? Are the scripts automatically updated? For example, if jQuery 5 goes to 6 do I automatically get version 6 or do I need to update my link? I also see that Google has a large set of these scripts setup for hosting. What are the pros and cons?

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  • Animation file format

    - by Paul
    I'm trying to make a simple 2D animation file format. It'll be very rudimentary: only an XML file containing some parameters (such as frame duration) and metadata, and some images, each representing a frame. I'd like to have the whole animation (frames and XML document) packed in a single file. How do you suggest I do that? What libraries are there that would allow easy access to the files inside the animation file itself? The language I'm using is C++ and the platform is Windows, but I'd rather not use a platform dependent library, if possible.

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  • How can I simulate objects floating on water without a physics engine?

    - by user1075940
    In my game the water movement is done in a shader using Gerstner equations. The water movement looks realistic enough for a school project but I encounter serious problem when I wanted to do sailing on waves (similar to this). I managed to do collision with land by calculating quad's vertices and normals beneath ship, however same method can not be applied to water because XZ are displaced and Y is calculated in a shader :( How to approach this problem ? Is it possible to retrieve transformed grid from shader? Unfortunately no external physics libraries can be used.

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  • Future of a ServiceStack based Solution in the Context of Licensing

    - by Harindaka
    I just want someone to clarify the following questions as Demis Bellot had announced a couple of weeks ago that ServiceStack would go commercial. Refer link below. https://plus.google.com/app/basic/stream/z12tfvoackvnx1xzd04cfrirpvybu1nje54 (Please note that when I say ServiceStack or SS I refer to all associated SS libraries such as ServiceStack.Text, etc.) If I have a solution already developed using ServiceStack today will I have to purchase a license once SS goes commercial even if I don't upgrade the SS binaries to the commercial release version? Will previous versions of SS (prior to commercial licensing) always be opensource and use the same license as before? If I fork SS today (prior to commercial licensing) on Github, would it be illegal to maintain that after SS goes commercial? If the answer to question 2 is yes, then would I still be able to fork a previous version after SS goes commercial without worrying about the commercial license (all the while maintaining and releasing the source to the public)?

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  • Week in Geek: Rogue Antivirus Caught Using AVG Logo Edition

    - by Asian Angel
    This week we learned how to quickly cut a clip from a video file with Avidemux, “tile windows, remote control a desktop using an iOS device, taking advantage of Windows 7 libraries”, turn a home Ubuntu PC into a LAMP web server, enable desktop notifications for Gmail in Chrome, “what image channels are and what they mean”, and more Latest Features How-To Geek ETC How to Integrate Dropbox with Pages, Keynote, and Numbers on iPad RGB? CMYK? Alpha? What Are Image Channels and What Do They Mean? How to Recover that Photo, Picture or File You Deleted Accidentally How To Colorize Black and White Vintage Photographs in Photoshop How To Get SSH Command-Line Access to Windows 7 Using Cygwin The How-To Geek Video Guide to Using Windows 7 Speech Recognition Android Notifier Pushes Android Notices to Your Desktop Dead Space 2 Theme for Chrome and Iron Carl Sagan and Halo Reach Mashup – We Humans are Capable of Greatness [Video] Battle the Necromorphs Once Again on Your Desktop with the Dead Space 2 Theme for Windows 7 HTC Home Brings HTC’s Weather Widget to Your Windows Desktop Apps Uninstall Batch Removes Android Applications

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  • How to enable Mic in Wine (pulseaudio)

    - by Postadelmaga
    I'm not able to make mic work with wine 1.5 I found some suggestions but they don't seem to work: -Disable winepulse.drv (aka: PulseAudio): "A1: Go to winecfg, in the tab 'libraries', enter 'winepulse.drv' in the box and click on add, click yes on the warning. Select winepulse.drv and change load order to 'disabled'. Now try to trigger your bug again, if it was a winepulse bug it shouldn't trigger any more. A2 (easier and preferred): From 1.5.3 onward, launch your program with WINENOPULSE=1 wine program.exe to temporarily disable winepulse for that program." reference: http://ubuntuforums.org/showthread.php?t=1960599

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  • Rkhunter 122 suspect files; do I have a problem?

    - by user276166
    I am new to ubuntu. I am using Xfce Ubuntu 14.04 LTS. I have ran rkhunter a few weeks age and only got a few warnings. The forum said that they were normal. But, this time rkhunter reported 122 warnings. Please advise. casey@Shaman:~$ sudo rkhunter -c [ Rootkit Hunter version 1.4.0 ] Checking system commands... Performing 'strings' command checks Checking 'strings' command [ OK ] Performing 'shared libraries' checks Checking for preloading variables [ None found ] Checking for preloaded libraries [ None found ] Checking LD_LIBRARY_PATH variable [ Not found ] Performing file properties checks Checking for prerequisites [ Warning ] /usr/sbin/adduser [ Warning ] /usr/sbin/chroot [ Warning ] /usr/sbin/cron [ OK ] /usr/sbin/groupadd [ Warning ] /usr/sbin/groupdel [ Warning ] /usr/sbin/groupmod [ Warning ] /usr/sbin/grpck [ Warning ] /usr/sbin/nologin [ Warning ] /usr/sbin/pwck [ Warning ] /usr/sbin/rsyslogd [ Warning ] /usr/sbin/useradd [ Warning ] /usr/sbin/userdel [ Warning ] /usr/sbin/usermod [ Warning ] /usr/sbin/vipw [ Warning ] /usr/bin/awk [ Warning ] /usr/bin/basename [ Warning ] /usr/bin/chattr [ Warning ] /usr/bin/cut [ Warning ] /usr/bin/diff [ Warning ] /usr/bin/dirname [ Warning ] /usr/bin/dpkg [ Warning ] /usr/bin/dpkg-query [ Warning ] /usr/bin/du [ Warning ] /usr/bin/env [ Warning ] /usr/bin/file [ Warning ] /usr/bin/find [ Warning ] /usr/bin/GET [ Warning ] /usr/bin/groups [ Warning ] /usr/bin/head [ Warning ] /usr/bin/id [ Warning ] /usr/bin/killall [ OK ] /usr/bin/last [ Warning ] /usr/bin/lastlog [ Warning ] /usr/bin/ldd [ Warning ] /usr/bin/less [ OK ] /usr/bin/locate [ OK ] /usr/bin/logger [ Warning ] /usr/bin/lsattr [ Warning ] /usr/bin/lsof [ OK ] /usr/bin/mail [ OK ] /usr/bin/md5sum [ Warning ] /usr/bin/mlocate [ OK ] /usr/bin/newgrp [ Warning ] /usr/bin/passwd [ Warning ] /usr/bin/perl [ Warning ] /usr/bin/pgrep [ Warning ] /usr/bin/pkill [ Warning ] /usr/bin/pstree [ OK ] /usr/bin/rkhunter [ OK ] /usr/bin/rpm [ Warning ] /usr/bin/runcon [ Warning ] /usr/bin/sha1sum [ Warning ] /usr/bin/sha224sum [ Warning ] /usr/bin/sha256sum [ Warning ] /usr/bin/sha384sum [ Warning ] /usr/bin/sha512sum [ Warning ] /usr/bin/size [ Warning ] /usr/bin/sort [ Warning ] /usr/bin/stat [ Warning ] /usr/bin/strace [ Warning ] /usr/bin/strings [ Warning ] /usr/bin/sudo [ Warning ] /usr/bin/tail [ Warning ] /usr/bin/test [ Warning ] /usr/bin/top [ Warning ] /usr/bin/touch [ Warning ] /usr/bin/tr [ Warning ] /usr/bin/uniq [ Warning ] /usr/bin/users [ Warning ] /usr/bin/vmstat [ Warning ] /usr/bin/w [ Warning ] /usr/bin/watch [ Warning ] /usr/bin/wc [ Warning ] /usr/bin/wget [ Warning ] /usr/bin/whatis [ Warning ] /usr/bin/whereis [ Warning ] /usr/bin/which [ OK ] /usr/bin/who [ Warning ] /usr/bin/whoami [ Warning ] /usr/bin/unhide.rb [ Warning ] /usr/bin/mawk [ Warning ] /usr/bin/lwp-request [ Warning ] /usr/bin/heirloom-mailx [ OK ] /usr/bin/w.procps [ Warning ] /sbin/depmod [ Warning ] /sbin/fsck [ Warning ] /sbin/ifconfig [ Warning ] /sbin/ifdown [ Warning ] /sbin/ifup [ Warning ] /sbin/init [ Warning ] /sbin/insmod [ Warning ] /sbin/ip [ Warning ] /sbin/lsmod [ Warning ] /sbin/modinfo [ Warning ] /sbin/modprobe [ Warning ] /sbin/rmmod [ Warning ] /sbin/route [ Warning ] /sbin/runlevel [ Warning ] /sbin/sulogin [ Warning ] /sbin/sysctl [ Warning ] /bin/bash [ Warning ] /bin/cat [ Warning ] /bin/chmod [ Warning ] /bin/chown [ Warning ] /bin/cp [ Warning ] /bin/date [ Warning ] /bin/df [ Warning ] /bin/dmesg [ Warning ] /bin/echo [ Warning ] /bin/ed [ OK ] /bin/egrep [ Warning ] /bin/fgrep [ Warning ] /bin/fuser [ OK ] /bin/grep [ Warning ] /bin/ip [ Warning ] /bin/kill [ Warning ] /bin/less [ OK ] /bin/login [ Warning ] /bin/ls [ Warning ] /bin/lsmod [ Warning ] /bin/mktemp [ Warning ] /bin/more [ Warning ] /bin/mount [ Warning ] /bin/mv [ Warning ] /bin/netstat [ Warning ] /bin/ping [ Warning ] /bin/ps [ Warning ] /bin/pwd [ Warning ] /bin/readlink [ Warning ] /bin/sed [ Warning ] /bin/sh [ Warning ] /bin/su [ Warning ] /bin/touch [ Warning ] /bin/uname [ Warning ] /bin/which [ OK ] /bin/kmod [ Warning ] /bin/dash [ Warning ] [Press <ENTER> to continue] Checking for rootkits... Performing check of known rootkit files and directories 55808 Trojan - Variant A [ Not found ] ADM Worm [ Not found ] AjaKit Rootkit [ Not found ] Adore Rootkit [ Not found ] aPa Kit [ Not found ] Apache Worm [ Not found ] Ambient (ark) Rootkit [ Not found ] Balaur Rootkit [ Not found ] BeastKit Rootkit [ Not found ] beX2 Rootkit [ Not found ] BOBKit Rootkit [ Not found ] cb Rootkit [ Not found ] CiNIK Worm (Slapper.B variant) [ Not found ] Danny-Boy's Abuse Kit [ Not found ] Devil RootKit [ Not found ] Dica-Kit Rootkit [ Not found ] Dreams Rootkit [ Not found ] Duarawkz Rootkit [ Not found ] Enye LKM [ Not found ] Flea Linux Rootkit [ Not found ] Fu Rootkit [ Not found ] Fuck`it Rootkit [ Not found ] GasKit Rootkit [ Not found ] Heroin LKM [ Not found ] HjC Kit [ Not found ] ignoKit Rootkit [ Not found ] IntoXonia-NG Rootkit [ Not found ] Irix Rootkit [ Not found ] Jynx Rootkit [ Not found ] KBeast Rootkit [ Not found ] Kitko Rootkit [ Not found ] Knark Rootkit [ Not found ] ld-linuxv.so Rootkit [ Not found ] Li0n Worm [ Not found ] Lockit / LJK2 Rootkit [ Not found ] Mood-NT Rootkit [ Not found ] MRK Rootkit [ Not found ] Ni0 Rootkit [ Not found ] Ohhara Rootkit [ Not found ] Optic Kit (Tux) Worm [ Not found ] Oz Rootkit [ Not found ] Phalanx Rootkit [ Not found ] Phalanx2 Rootkit [ Not found ] Phalanx2 Rootkit (extended tests) [ Not found ] Portacelo Rootkit [ Not found ] R3dstorm Toolkit [ Not found ] RH-Sharpe's Rootkit [ Not found ] RSHA's Rootkit [ Not found ] Scalper Worm [ Not found ] Sebek LKM [ Not found ] Shutdown Rootkit [ Not found ] SHV4 Rootkit [ Not found ] SHV5 Rootkit [ Not found ] Sin Rootkit [ Not found ] Slapper Worm [ Not found ] Sneakin Rootkit [ Not found ] 'Spanish' Rootkit [ Not found ] Suckit Rootkit [ Not found ] Superkit Rootkit [ Not found ] TBD (Telnet BackDoor) [ Not found ] TeLeKiT Rootkit [ Not found ] T0rn Rootkit [ Not found ] trNkit Rootkit [ Not found ] Trojanit Kit [ Not found ] Tuxtendo Rootkit [ Not found ] URK Rootkit [ Not found ] Vampire Rootkit [ Not found ] VcKit Rootkit [ Not found ] Volc Rootkit [ Not found ] Xzibit Rootkit [ Not found ] zaRwT.KiT Rootkit [ Not found ] ZK Rootkit [ Not found ] [Press <ENTER> to continue] Performing additional rootkit checks Suckit Rookit additional checks [ OK ] Checking for possible rootkit files and directories [ None found ] Checking for possible rootkit strings [ None found ] Performing malware checks Checking running processes for suspicious files [ None found ] Checking for login backdoors [ None found ] Checking for suspicious directories [ None found ] Checking for sniffer log files [ None found ] Performing Linux specific checks Checking loaded kernel modules [ OK ] Checking kernel module names [ OK ] [Press <ENTER> to continue] Checking the network... Performing checks on the network ports Checking for backdoor ports [ None found ] Checking for hidden ports [ Skipped ] Performing checks on the network interfaces Checking for promiscuous interfaces [ None found ] Checking the local host... Performing system boot checks Checking for local host name [ Found ] Checking for system startup files [ Found ] Checking system startup files for malware [ None found ] Performing group and account checks Checking for passwd file [ Found ] Checking for root equivalent (UID 0) accounts [ None found ] Checking for passwordless accounts [ None found ] Checking for passwd file changes [ Warning ] Checking for group file changes [ Warning ] Checking root account shell history files [ None found ] Performing system configuration file checks Checking for SSH configuration file [ Not found ] Checking for running syslog daemon [ Found ] Checking for syslog configuration file [ Found ] Checking if syslog remote logging is allowed [ Not allowed ] Performing filesystem checks Checking /dev for suspicious file types [ Warning ] Checking for hidden files and directories [ Warning ] [Press <ENTER> to continue] System checks summary ===================== File properties checks... Required commands check failed Files checked: 137 Suspect files: 122 Rootkit checks... Rootkits checked : 291 Possible rootkits: 0 Applications checks... All checks skipped The system checks took: 5 minutes and 11 seconds All results have been written to the log file (/var/log/rkhunter.log)

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  • Getting started with ClojureScript and Google Closure

    - by Andrea
    I would like to investigate whether ClojureScript, with the associated Google Closure library is a reasonable tool to build modern, in-browser, Javascript applications. My current Javascript stack consists of jQuery, Backbone and RequireJS with the possible additions of some widgets libraries like jQueryUI or KendoUI. So it will be quite a big leap (I already know how to work in Clojure, although I have little experience). What is a good roadmap to do so? Should I learn the Google Closure library first, or can I grasp it together with ClojureScript? One thing I am concerned about is the overall application structure. Backbone is rather opinionated on how to organize your application. I am not sure whether Google Closure also includes some components to help with the design of the application. And, if this is the case, I do not know how to tell whether this structure will port to ClojureScript or a ClojureScript application will require a different organization anyway, and only use - say - the widgets and DOM manipulation features of Closure.

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  • Sound is not working correctly on Ubuntu 12.04

    - by Jeggy
    I know this is my own fault. But what i did was this first i wrote this command 'sudo apt-get remove pulseaudio' and then i wrote again 'sudo apt-get install pulseaudio' and now the sound doesn't work properly And the Indicator doesn't work either, it's just grayed out. The shortcuts are not working either. Alsamixer is working, and this is the only way i change change the volume at the moment: jeggy@jeggy-XPS:~$ cat /proc/asound/cards 0 [PCH ]: HDA-Intel - HDA Intel PCH HDA Intel PCH at 0xf1c00000 irq 52 jeggy@jeggy-XPS:~$ aplay -l **** List of PLAYBACK Hardware Devices **** ALSA lib conf.c:1686:(snd_config_load1) _toplevel_:11:0:Unexpected end of file ALSA lib conf.c:3406:(config_file_open) /etc/asound.conf may be old or corrupted: consider to remove or fix it /usr/bin/pulseaudio: error while loading shared libraries: libpulsecommon-1.1.so: cannot open shared object file: No such file or directory card 0: PCH [HDA Intel PCH], device 0: ALC665 Analog [ALC665 Analog] Subdevices: 0/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 1: ALC665 Digital [ALC665 Digital] Subdevices: 1/1 Subdevice #0: subdevice #0 card 0: PCH [HDA Intel PCH], device 3: HDMI 0 [HDMI 0] Subdevices: 1/1 Subdevice #0: subdevice #0 VLC sound is not working, am getting this error:

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  • Should I use XNA (C#) or Java to create a basic game engine?

    - by Xboxking
    My project is to design and build a game engine (in just about 3 months). I've been looking at two options for this game engine, either make it with XNA (and C#) or Java. My experience with XNA/C# is zero to none, however I have been a Java programmer for around 4 years. I've had a little play around with both but I am still not sure what would be best to use (i.e. what would turn out better with my experience). XNA is obviously for making games and I would presume making a game engine would be slightly easier in this - however that said, there are numerous libraries available in Java that could be used for a game engine (such as lwjgl). What would be my best option and ideally produce the best results out of both XNA or Java? For your information, the game engine at the moment is a 2D one and is not too advanced (although I plan to extend it in the future). Thanks in advance for all answers!

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  • Preventing adult content in a forum

    - by John Doe
    I'm working on a forum that allows images attached to the posts and doesn't require registration. Thing is, I'd like to provide a work-safe navigation option in which the posts with porn images attached aren't shown. The ideas I've come up with are: Making the work-safe option the default and treating all posts with images attached as pornographic, and making them visible only if the user "unchecks" it. Making all posts with images attached not work-safe by default and changing their status to work-safe only after a moderator approved it. Only then they would be visible if the user has the "work-safe" option checked. Does anyone else have an idea? Also, how the big web services deal with this? (YouTube, CraigsList, even StackExchange). By the way, I don't think that "nudity detector" libraries are accurate and they give plenty of false positives and negatives. Thanks!

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  • For what types of applications is Python a bad choice?

    - by Casey Patton
    I just started learning Python, and I'd like to get some more context on the language. I realize that Python is a slow language relative to C or C++, etc. Thus, Python is probably not the best choice for applications that need to run quickly. Outside of this, it seems like Python is a great general purpose language that is easy to read and write. The available libraries give it a huge amount of functionality. Outside of performance critical applications, where is it a bad choice to use Python (and why)?

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  • MPD to play music to single channel of my multi-channel card?

    - by hany tawfik
    I installed an Ubuntu 12-04 LTS server for a special background music application of mine, where I am using the server with an Asus Xonar DS sound card. The installation is successful, the MPD is working, the sound card is working with Alsa and its libraries installed accept for Alsa-oss. Alsamixer is working fine with left/right sides of each channel volume control through Q/Z letters shortcut when alsamixer is open in terminal . using the command " speaker-test -Dplug:surround71 -c8 -l1 -twav " I can hear every voice message coming out from the card at the right connector, so "front right/ front left" voice message are coming from first output in the card back, while the other outputs are silent..so on. The problem is that MPD is playing on all outputs simultaneously the same audio. I have been trying various configurations for the last 12 days with out any success, including trying to put mappings in the /etc/asound.conf Can any body help me achieve the above, or direct me to the right configuration of MPD or asound.conf

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