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  • How to select first entry of the day grouped by user in SQL

    - by mikepreble
    I've looked around and can't quite grasp the whole answer to this SQL query question needed to extract data from an MS Access 2000 table. Here's an example of what the table [Time Sub] looks like: CLIENT_ID, DATE_ENTERED, CODE, MINUTES 11111, 5/12/2008 3:50:52 PM, M, 38 11111, 5/12/2008 2:55:50 PM, M, 2 11714, 5/13/2008 1:15:32 PM, M, 28 11111, 5/13/2008 6:15:12 PM, W, 11 11112, 5/12/2008 2:50:52 PM, M, 89 11112, 5/12/2008 5:10:52 PM, M, 9 91112, 5/14/2008 1:10:52 PM, L, 96 11112, 5/12/2008 5:11:52 PM, M, 12 I need to select the first entry of each day per client that's NOT code L or W. I know this can be done in a SQL statement, but I just can't figure out how. I can get close, but never come up with the right output. Any help is appreciated. Thanks, Mike

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  • How to repair "order by" after union of 2 selects from 1 tables

    - by 4e4el
    I have a dropDownList on my form, where i need to have union of values from 2 colums of table [ost]. Type of this columns is currency. I have russian version of access, default value of curency in "rur" and i need "uah". I need to change format and save "order by". I use this query: (SELECT distinct FORMAT([Sum1] ,'# ##0.00" uah.";-# ##0.00" uah."') FROM ost) Union (SELECT distinct FORMAT([Sum2],'# ##0.00" uah.";-# ##0.00" uah."') FROM ost) ORDER BY 1

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  • update query with multiple values

    - by ozlem
    I want to write an update query in MS Access 2003. I have a field called product_code. If product code is (between 110 and 752) OR (between 910 and 1124), I want to update product code=15. If product code is (between 1210 and 1213) OR (1310 and 1423) I want to assign product code=16. If product code is some other value I will assign 18, and so on I don't think I can use CASE statement for this since I have many values to be updated. I tried to use multiple UPDATE/SET statements but it didn't work.

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  • Java Insert Help...???

    - by El Classico
    I am trying to do an Insert, Update and Delete on a table in MS Access. Everything works fine for a SELECT statement. But when doing the other three operations, I don't seem to get any errors, but the actions are not reflected on to the DB. Please help... THe INSERT statement is as follows: PreparedStatement ps = con.prepareStatement("INSERT INTO Student VALUES (?, ?, ?, ?, ?, ?, ?, ?)"); ps.setInt(1,1); ps.setString(2,"ish"); ps.setInt(3,100); ps.setInt(4,100); ps.setInt(5,100); ps.setInt(6,300); ps.setInt(7,100); ps.setString(8,"A"); ps.executeUpdate(); Also may I know why PreparedStatement is used except for SELECT statement...

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  • Multiple &(AND) fails in query

    - by N e w B e e
    here is my query $sql = 'SELECT * FROM Orders INNER JOIN [Order Details] ON Orders.OrderNumber = [Order Details].OrderNumber WHERE Orders.CartID =2 AND [Order Details].Option10 Is Null AND [Order Details].Status="Shipped"'; this queries when entered in MS_Access sql view, returns the correct results, but when I copy and paste the same query in my php script, it fails and gives the error Too few parameters, expected 1... although data is there, query is working in access... Please note if I omitted on AND condition, it works eg if I removed shipped conidtion or is null condition, it works then too.. any hint? whats wrong with it?? any help?thanks

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  • template class: ctor against function -> new C++ standard

    - by Oops
    Hi in this question: http://stackoverflow.com/questions/2779155/template-point2-double-point3-double Dennis and Michael noticed the unreasonable foolishly implemented constructor. They were right, I didn't consider this at that moment. But I found out that a constructor does not help very much for a template class like this one, instead a function is here much more convenient and safe namespace point { template < unsigned int dims, typename T > struct Point { T X[ dims ]; std::string str() { std::stringstream s; s << "{"; for ( int i = 0; i < dims; ++i ) { s << " X" << i << ": " << X[ i ] << (( i < dims -1 )? " |": " "); } s << "}"; return s.str(); } Point<dims, int> toint() { Point<dims, int> ret; std::copy( X, X+dims, ret.X ); return ret; } }; template < typename T > Point< 2, T > Create( T X0, T X1 ) { Point< 2, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; return ret; } template < typename T > Point< 3, T > Create( T X0, T X1, T X2 ) { Point< 3, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; return ret; } template < typename T > Point< 4, T > Create( T X0, T X1, T X2, T X3 ) { Point< 4, T > ret; ret.X[ 0 ] = X0; ret.X[ 1 ] = X1; ret.X[ 2 ] = X2; ret.X[ 3 ] = X3; return ret; } }; int main( void ) { using namespace point; Point< 2, double > p2d = point::Create( 12.3, 34.5 ); Point< 3, double > p3d = point::Create( 12.3, 34.5, 56.7 ); Point< 4, double > p4d = point::Create( 12.3, 34.5, 56.7, 78.9 ); //Point< 3, double > p1d = point::Create( 12.3, 34.5 ); //no suitable user defined conversion exists //Point< 3, int > p1i = p4d.toint(); //no suitable user defined conversion exists Point< 2, int > p2i = p2d.toint(); Point< 3, int > p3i = p3d.toint(); Point< 4, int > p4i = p4d.toint(); std::cout << p2d.str() << std::endl; std::cout << p3d.str() << std::endl; std::cout << p4d.str() << std::endl; std::cout << p2i.str() << std::endl; std::cout << p3i.str() << std::endl; std::cout << p4i.str() << std::endl; char c; std::cin >> c; } has the new C++ standard any new improvements, language features or simplifications regarding this aspect of ctor of a template class? what do you think about the implementation of the combination of namespace, stuct and Create function? many thanks in advance Oops

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  • Rotate triangle so that its tip points in the direction of the point on the screen that we last touched

    - by Sid
    OpenGL ES - Android. Hello all, I am unable to rotate the triangle accordingly in such a way that its tip always points to my finger. What i did : Constructed a triangle in by GL.GL_TRIANGLES. Added touch events to it. I can rotate the triangle along my Z-axis successfully. Even made the vector class for it. What i need : Each time when I touch the screen, I want to rotate the triangle to face the touch point. Need some help. Here's what i implemented. I wonder that where i am going wrong? My code : public class Graphic2DTriangle { private FloatBuffer vertexBuffer; private ByteBuffer indexBuffer; private float[] vertices = { -1.0f,-1.0f, 0.0f, 2.0f, 0.0f, 0.0f, -1.0f, 1.0f, 0.0f }; private byte[] indices = { 0, 1, 2 }; public Graphic2DTriangle() { ByteBuffer vbb = ByteBuffer.allocateDirect(vertices.length * 4); vbb.order(ByteOrder.nativeOrder()); // Use native byte order vertexBuffer = vbb.asFloatBuffer(); // Convert byte buffer to float vertexBuffer.put(vertices); // Copy data into buffer vertexBuffer.position(0); // Rewind // Setup index-array buffer. Indices in byte. indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); } public void draw(GL10 gl) { gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); } } My SurfaceView class where i've done some Touch Events. public class BallThrowGLSurfaceView extends GLSurfaceView{ MySquareRender _renderObj; View _viewObj; float oldX,oldY,dX,dY; final float TOUCH_SCALE_FACTOR = 0.6f; Vector2 touchPos = new Vector2(); float angle=0; public BallThrowGLSurfaceView(Context context) { super(context); // TODO Auto-generated constructor stub _renderObj = new MySquareRender(context); this.setRenderer(_renderObj); this.setRenderMode(RENDERMODE_WHEN_DIRTY); } @Override public boolean onTouchEvent(MotionEvent event) { // TODO Auto-generated method stub touchPos.x = event.getX(); touchPos.y = event.getY(); Log.i("Co-ord", touchPos.x+"hh"+touchPos.y); switch(event.getAction()){ case MotionEvent.ACTION_MOVE : dX = touchPos.x - oldX; dY = touchPos.y - oldY; if(touchPos.y > getHeight()/2){ dX = dX*-1; } if(touchPos.x < getWidth()/2){ dY = dY*-1; } _renderObj.mAngle += (dX+dY) * TOUCH_SCALE_FACTOR; requestRender(); Log.i("AngleCo-ord", _renderObj.mAngle +"hh"); } oldX = touchPos.x; oldY = touchPos.y; Log.i("OldCo-ord", oldX+" hh "+oldY); return true; } } Last but not the least. My vector2 class. public class Vector2 { public static float TO_RADIANS = (1 / 180.0f) * (float) Math.PI; public static float TO_DEGREES = (1 / (float) Math.PI) * 180; public float x, y; public Vector2() { } public Vector2(float x, float y) { this.x = x; this.y = y; } public Vector2(Vector2 other) { this.x = other.x; this.y = other.y; } public Vector2 cpy() { return new Vector2(x, y); } public Vector2 set(float x, float y) { this.x = x; this.y = y; return this; } public Vector2 set(Vector2 other) { this.x = other.x; this.y = other.y; return this; } public Vector2 add(float x, float y) { this.x += x; this.y += y; return this; } public Vector2 add(Vector2 other) { this.x += other.x; this.y += other.y; return this; } public Vector2 sub(float x, float y) { this.x -= x; this.y -= y; return this; } public Vector2 sub(Vector2 other) { this.x -= other.x; this.y -= other.y; return this; } public Vector2 mul(float scalar) { this.x *= scalar; this.y *= scalar; return this; } public float len() { return FloatMath.sqrt(x * x + y * y); } public Vector2 nor() { float len = len(); if (len != 0) { this.x /= len; this.y /= len; } return this; } public float angle() { float angle = (float) Math.atan2(y, x) * TO_DEGREES; if (angle < 0) angle += 360; return angle; } public Vector2 rotate(float angle) { float rad = angle * TO_RADIANS; float cos = FloatMath.cos(rad); float sin = FloatMath.sin(rad); float newX = this.x * cos - this.y * sin; float newY = this.x * sin + this.y * cos; this.x = newX; this.y = newY; return this; } public float dist(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return FloatMath.sqrt(distX * distX + distY * distY); } public float dist(float x, float y) { float distX = this.x - x; float distY = this.y - y; return FloatMath.sqrt(distX * distX + distY * distY); } public float distSquared(Vector2 other) { float distX = this.x - other.x; float distY = this.y - other.y; return distX * distX + distY * distY; } public float distSquared(float x, float y) { float distX = this.x - x; float distY = this.y - y; return distX * distX + distY * distY; } } PS : i am able to handle the touch events. I can rotate the triangle with the touch of my finger. But i want that ONE VERTEX of the triangle should point at my finger position respective of the position of my finger.

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Cisco ASA (Client VPN) to LAN - through second VPN to second LAN

    - by user50855
    We have 2 site that is linked by an IPSEC VPN to remote Cisco ASAs: Site 1 1.5Mb T1 Connection Cisco(1) 2841 Site 2 1.5Mb T1 Connection Cisco 2841 In addition: Site 1 has a 2nd WAN 3Mb bonded T1 Connection Cisco 5510 that connects to same LAN as Cisco(1) 2841. Basically, Remote Access (VPN) users connecting through Cisco ASA 5510 needs access to a service at the end of Site 2. This is due to the way the service is sold - Cisco 2841 routers are not under our management and it is setup to allow connection from local LAN VLAN 1 IP address 10.20.0.0/24. My idea is to have all traffic from Remote Users through Cisco ASA destined for Site 2 to go via the VPN between Site 1 and Site 2. The end result being all traffic that hits Site 2 has come via Site 1. I'm struggling to find a great deal of information on how this is setup. So, firstly, can anyone confirm that what I'm trying to achieve is possible? Secondly, can anyone help me to correct the configuration bellow or point me in the direction of an example of such a configuration? Many Thanks. interface Ethernet0/0 nameif outside security-level 0 ip address 7.7.7.19 255.255.255.240 interface Ethernet0/1 nameif inside security-level 100 ip address 10.20.0.249 255.255.255.0 object-group network group-inside-vpnclient description All inside networks accessible to vpn clients network-object 10.20.0.0 255.255.255.0 network-object 10.20.1.0 255.255.255.0 object-group network group-adp-network description ADP IP Address or network accessible to vpn clients network-object 207.207.207.173 255.255.255.255 access-list outside_access_in extended permit icmp any any echo-reply access-list outside_access_in extended permit icmp any any source-quench access-list outside_access_in extended permit icmp any any unreachable access-list outside_access_in extended permit icmp any any time-exceeded access-list outside_access_in extended permit tcp any host 7.7.7.20 eq smtp access-list outside_access_in extended permit tcp any host 7.7.7.20 eq https access-list outside_access_in extended permit tcp any host 7.7.7.20 eq pop3 access-list outside_access_in extended permit tcp any host 7.7.7.20 eq www access-list outside_access_in extended permit tcp any host 7.7.7.21 eq www access-list outside_access_in extended permit tcp any host 7.7.7.21 eq https access-list outside_access_in extended permit tcp any host 7.7.7.21 eq 5721 access-list acl-vpnclient extended permit ip object-group group-inside-vpnclient any access-list acl-vpnclient extended permit ip object-group group-inside-vpnclient object-group group-adp-network access-list acl-vpnclient extended permit ip object-group group-adp-network object-group group-inside-vpnclient access-list PinesFLVPNTunnel_splitTunnelAcl standard permit 10.20.0.0 255.255.255.0 access-list inside_nat0_outbound_1 extended permit ip 10.20.0.0 255.255.255.0 10.20.1.0 255.255.255.0 access-list inside_nat0_outbound_1 extended permit ip 10.20.0.0 255.255.255.0 host 207.207.207.173 access-list inside_nat0_outbound_1 extended permit ip 10.20.1.0 255.255.255.0 host 207.207.207.173 ip local pool VPNPool 10.20.1.100-10.20.1.200 mask 255.255.255.0 route outside 0.0.0.0 0.0.0.0 7.7.7.17 1 route inside 207.207.207.173 255.255.255.255 10.20.0.3 1 crypto ipsec transform-set ESP-3DES-SHA esp-3des esp-sha-hmac crypto ipsec security-association lifetime seconds 28800 crypto ipsec security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set transform-set ESP-3DES-SHA crypto dynamic-map outside_dyn_map 20 set security-association lifetime seconds 288000 crypto dynamic-map outside_dyn_map 20 set security-association lifetime kilobytes 4608000 crypto dynamic-map outside_dyn_map 20 set reverse-route crypto map outside_map 20 ipsec-isakmp dynamic outside_dyn_map crypto map outside_map interface outside crypto map outside_dyn_map 20 match address acl-vpnclient crypto map outside_dyn_map 20 set security-association lifetime seconds 28800 crypto map outside_dyn_map 20 set security-association lifetime kilobytes 4608000 crypto isakmp identity address crypto isakmp enable outside crypto isakmp policy 20 authentication pre-share encryption 3des hash sha group 2 lifetime 86400 group-policy YeahRightflVPNTunnel internal group-policy YeahRightflVPNTunnel attributes wins-server value 10.20.0.9 dns-server value 10.20.0.9 vpn-tunnel-protocol IPSec password-storage disable pfs disable split-tunnel-policy tunnelspecified split-tunnel-network-list value acl-vpnclient default-domain value YeahRight.com group-policy YeahRightFLVPNTunnel internal group-policy YeahRightFLVPNTunnel attributes wins-server value 10.20.0.9 dns-server value 10.20.0.9 10.20.0.7 vpn-tunnel-protocol IPSec split-tunnel-policy tunnelspecified split-tunnel-network-list value YeahRightFLVPNTunnel_splitTunnelAcl default-domain value yeahright.com tunnel-group YeahRightFLVPN type remote-access tunnel-group YeahRightFLVPN general-attributes address-pool VPNPool tunnel-group YeahRightFLVPNTunnel type remote-access tunnel-group YeahRightFLVPNTunnel general-attributes address-pool VPNPool authentication-server-group WinRadius default-group-policy YeahRightFLVPNTunnel tunnel-group YeahRightFLVPNTunnel ipsec-attributes pre-shared-key *

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  • Cannot access drive in Windows 7 after scandisk lockup, but can in safe mode....

    - by Matt Thompson
    I ran scandisk on my external USB drive due to the inability to delete a few files. Windows asked me if I wanted to unmount the drive before the scan, warning me that it would be unusable until the scan was finished, and I said yes. During the scan, my machine locked up, and I was forced to reboot the machine. When it came up, I was unable to access the drive, getting an error that "L:is not accessible, access is denied". Comupter Management sees the drive, and has the proper amount of disk space filled. I booted into safe mode, and can access the drive with no problems, and I noticed that in explorer, all the folders have locks on them. I booted back into windows, but still could not access the drive, getting the same error as above. Hovever, if I right click on the drive, select properties, and go to Customize, in the folder pictures ares, I select Choose File, and a window open up, that shows the root of the directory, with all the folder able to be accessed, but again, the icon is the folder icon with a lock on it. I can even copy files from the drive to another. So, the files are not gone, windows can obviously access the drive no matter what it thinks, so there has to be a problem with the flag windows put on the drive when it ran the original scan that failed. I was able to run a scan both in safe mode with no problems, and in windows. In windows, I received the cannot access error the first time I run scan disk on it, but if I try again, it works fine. Any ideas on how to clear the flag that windows set, so I can access the drive normally again?

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  • Limiting ssh user account only to access his home directory!

    - by EBAGHAKI
    By reading some tutorials online I used these commands: Make a local group: net localgroup CopsshUsers /ADD Deny access to this group at top level: cacls c:\ /c /e /t /d CopsshUsers Open access to the copSSH installation directory: cacls copssh-inst-dir /c /e /t /r CopsshUsers Add Copssh user to the group above: net localgroup CopsshUsers mysshuser /add simply put these commands will try to create a usergroup that has no permission on your computer and it only have access to the copSSH Installation directory. This is not true, since you cannot change the permission on your windows directory, the third command won't remove access to windows folder (it says access denied on his log). Somehow I achieved that by taking ownership of Windows folder and then i execute the third command so CopsshUsers has no permissions on windows folder from now on. Now i tried to SSH to the server and it simply can't login! this is kind of funny because with permission on windows directory you can login and without it you can't!! So if you CAN SSH to the server somehow you know that you have access to the windows directory! (Is this really true??) Simple task: Limiting ssh user account only to access his home directory on WINDOWS and nothing else! Guys please help!

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  • How do I setup a proper VPN for my friends to play LAN games AND give them internet access?

    - by Gizmo
    I'm trying to setup a VPN on my local network, but everyone who connects to me DOES have access to my laptop but not to the internet or other devices on the network. How can I properly configure my VPN on windows to work correctly (giving internet + access to all devices on my network to the remote pc)? Or is there software on windows which makes creating a VPN server easier? or maybe a VMWare image linux vpn server? I can't find any of those! My requirement is that my friends don't have to install additional software, they have to be able to connect with default windows stuff. My OS is Windows 8 Standart edition (not pro or enterprise) OEM. Most of my friends have also windows 8, some windows 7. Extra info: My device is DMZ'ed (Demilitarized Zone, [disabled NAT on my device so it's accessible on the WAN]) I can access files, websites and services on other devices on my network, and all devices can access file shares, website and all other services on my device When enabling VPN everything works except the client is unable to get internet access or access to any device on my network, client has only access to my device.

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  • Wrong perspective is showing in Eclipse plugin project [closed]

    - by Arun Kumar Choudhary
    I am working in Eclipse Modeling Framework (Eclipse plugin development) in my project the tool(project i am working) provides three perspectives. 1.Accelerator Analyst perspective 2.Contract Validation and 3.Underwriter rules Editor... By default it starts with Contract validation perspective (As we define it within the plugin_customization.ini). However after switching to other perspective does not change the perspective shown... As all perspective (Class, Id and Name) is define only inside Plugin.XML as it is the task of org.eclipse.ui.perspective that that perspective name should be come forefront. Out of 10 7 times it is working fine but I am not getting why this is not working in that 3 cases. I am pasting my plugin.XML file <?xml version="1.0" encoding="UTF-8"?> <?eclipse version="3.0"?> <plugin> <extension id="RuleEditor.application" name="Accelerator Tooling" point="org.eclipse.core.runtime.applications"> <application> <run class="com.csc.fs.underwriting.product.UnderWritingApplication"> </run> </application> </extension> <extension point="org.eclipse.ui.perspectives"> <perspective class="com.csc.fs.underwriting.product.ContractValidationPerspective" icon="icons/javadevhov_obj.gif" id="com.csc.fs.underwriting.product.ContractValidationPerspective" name="Contract Validation"> </perspective> </extension> <extension point="org.eclipse.ui.perspectives"> <perspective class="com.csc.fs.underwriting.product.UnderwritingPerspective" icon="icons/javadevhov_obj.gif" id="com.csc.fs.underwriting.product.UnderwritingPerspective" name="Underwriting"> </perspective> </extension> <extension id="product" point="org.eclipse.core.runtime.products"> <product application="com.csc.fs.nba.underwriting.application.RuleEditor.application" name="Rule Configurator Workbench" description="%AppName"> <property name="introTitle" value="Welcome to Accelerator Tooling"/> <property name="introVer" value="%version"/> <property name="introBrandingImage" value="product:csclogo.png"/> <property name="introBrandingImageText" value="CSC FSG"/> <property name="preferenceCustomization" value="plugin_customization.ini"/> <property name="appName" value="Rule Configurator Workbench"> </property> </product> </extension> <extension point="org.eclipse.ui.intro"> <intro class="org.eclipse.ui.intro.config.CustomizableIntroPart" icon="icons/Welcome.gif" id="com.csc.fs.nba.underwriting.intro"/> <introProductBinding introId="com.csc.fs.nba.underwriting.intro" productId="com.csc.fs.nba.underwriting.application.product"/> <intro class="org.eclipse.ui.intro.config.CustomizableIntroPart" id="com.csc.fs.nba.underwriting.application.intro"> </intro> <introProductBinding introId="com.csc.fs.nba.underwriting.application.intro" productId="com.csc.fs.nba.underwriting.application.product"> </introProductBinding> </extension> <extension name="Accelerator Tooling" point="org.eclipse.ui.intro.config"> <config content="$nl$/intro/introContent.xml" id="org.eclipse.platform.introConfig.mytest" introId="com.csc.fs.nba.underwriting.intro"> <presentation home-page-id="news"> <implementation kind="html" os="win32,linux,macosx" style="$nl$/intro/css/shared.css"/> </presentation> </config> <config content="introContent.xml" id="com.csc.fs.nba.underwriting.application.introConfigId" introId="com.csc.fs.nba.underwriting.application.intro"> <presentation home-page-id="root"> <implementation kind="html" os="win32,linux,macosx" style="content/shared.css"> </implementation> </presentation> </config> </extension> <extension point="org.eclipse.ui.intro.configExtension"> <theme default="true" id="org.eclipse.ui.intro.universal.circles" name="%theme.name.circles" path="$nl$/themes/circles" previewImage="themes/circles/preview.png"> <property name="introTitle" value="Accelerator Tooling"/> <property name="introVer" value="%version"/> </theme> </extension> <extension point="org.eclipse.ui.ide.resourceFilters"> <filter pattern="*.dependency" selected="true"/> <filter pattern="*.producteditor" selected="true"/> <filter pattern="*.av" selected="true"/> <filter pattern=".*" selected="true"/> </extension> <extension point="org.eclipse.ui.splashHandlers"> <splashHandler class="com.csc.fs.nba.underwriting.application.splashHandlers.InteractiveSplashHandler" id="com.csc.fs.nba.underwriting.application.splashHandlers.interactive"> </splashHandler> <splashHandler class="com.csc.fs.underwriting.application.splashHandlers.InteractiveSplashHandler" id="com.csc.fs.underwriting.application.splashHandlers.interactive"> </splashHandler> <splashHandlerProductBinding productId="com.csc.fs.nba.underwriting.application" splashId="com.csc.fs.underwriting.application.splashHandlers.interactive"> </splashHandlerProductBinding> </extension> <extension id="com.csc.fs.pa.security" point="com.csc.fs.pa.security.implementation.secure"> <securityImplementation class="com.csc.fs.pa.security.PASecurityImpl"> </securityImplementation> </extension> <extension id="productApplication.security.pep" name="com.csc.fs.pa.producteditor.application.security.pep" point="com.csc.fs.pa.security.implementation.authorize"> <authorizationManager class="com.csc.fs.pa.security.authorization.PAAuthorizationManager"> </authorizationManager> </extension> <extension point="org.eclipse.ui.editors"> <editor class="com.csc.fs.underwriting.product.editors.PDFViewer" extensions="pdf" icon="icons/pdficon_small.gif" id="com.csc.fs.pa.producteditor.application.editors.PDFViewer" name="PDF Viewer"> </editor> </extension> <extension point="org.eclipse.ui.views"> <category id="com.csc.fs.pa.application.viewCategory" name="%category"> </category> </extension> <extension point="org.eclipse.ui.newWizards"> <category id="com.csc.fs.pa.application.newWizardCategory" name="%category"> </category> <category id="com.csc.fs.pa.application.newWizardInitialize" name="%initialize" parentCategory="com.csc.fs.pa.application.newWizardCategory"> </category> </extension> <extension point="com.csc.fs.pa.common.usability.addNewCategory"> <addNewCategoryId id="com.csc.fs.pa.application.newWizardCategory"> </addNewCategoryId> </extension> <!--extension point="org.eclipse.ui.activities"> <activity description="View Code Generation Option" id="com.csc.fs.pa.producteditor.application.viewCodeGen" name="ViewCodeGen"> </activity> <activityPatternBinding activityId="com.csc.fs.pa.producteditor.application.viewCodeGen" pattern="com.csc.fs.pa.bpd.vpms.codegen/com.csc.fs.pa.bpd.vpms.codegen.bpdCodeGenActionId"> </activityPatternBinding> Add New Product Definition Extension </extension--> </plugin> class="com.csc.fs.underwriting.product.editors.PDFViewer" extensions="pdf" icon="icons/pdficon_small.gif" id="com.csc.fs.pa.producteditor.application.editors.PDFViewer" name="PDF Viewer"> </editor> </extension> <extension point="org.eclipse.ui.views"> <category id="com.csc.fs.pa.application.viewCategory" name="%category"> </category> </extension> <extension point="org.eclipse.ui.newWizards"> <category id="com.csc.fs.pa.application.newWizardCategory" name="%category"> </category> <category id="com.csc.fs.pa.application.newWizardInitialize" name="%initialize" parentCategory="com.csc.fs.pa.application.newWizardCategory"> </category> </extension> <extension point="com.csc.fs.pa.common.usability.addNewCategory"> <addNewCategoryId id="com.csc.fs.pa.application.newWizardCategory"> </addNewCategoryId> </extension> <!--extension point="org.eclipse.ui.activities"> <activity description="View Code Generation Option" id="com.csc.fs.pa.producteditor.application.viewCodeGen" name="ViewCodeGen"> </activity> <activityPatternBinding activityId="com.csc.fs.pa.producteditor.application.viewCodeGen" pattern="com.csc.fs.pa.bpd.vpms.codegen/com.csc.fs.pa.bpd.vpms.codegen.bpdCodeGenActionId"> </activityPatternBinding> Add New Product Definition Extension </extension--> </plugin> Inside each class(the qualified classes in above xml) i did only hide and show the view according to perspective and that is working very fine.. Please provide any method that Eclipse provide so that I can override it in each classed so that it can work accordingly.

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  • org-sort multi: date/time (?d ?t) | priority (?p) | title (?a)

    - by lawlist
    Is anyone aware of an org-sort function / modification that can refile / organize a group of TODO so that it sorts them by three (3) criteria: first sort by due date, second sort by priority, and third sort by by title of the task? EDIT: I believe that org-sort by deadline (?d) has a bug that cannot properly handle undated tasks. I am working on a workaround (i.e., moving the undated todo to a different heading before the deadline (?d) sort occurs), but perhaps the best thing to do would be to try and fix the original sorting function. Development of the workaround can be found in this thread (i.e., moving the undated tasks to a different heading in one fell swoop): How to automate org-refile for multiple todo EDIT: Apparently, the following code (ancient history) that I found on the internet was eventually modified and included as a part of org-sort-entries. Unfortunately, undated todo are not properly sorted when sorting by deadline -- i.e., they are mixed in with the dated todo. ;; multiple sort (defun org-sort-multi (&rest sort-types) "Multiple sorts on a certain level of an outline tree, or plain list items. SORT-TYPES is a list where each entry is either a character or a cons pair (BOOL . CHAR), where BOOL is whether or not to sort case-sensitively, and CHAR is one of the characters defined in `org-sort-entries-or-items'. Entries are applied in back to front order. Example: To sort first by TODO status, then by priority, then by date, then alphabetically (case-sensitive) use the following call: (org-sort-multi '(?d ?p ?t (t . ?a)))" (interactive) (dolist (x (nreverse sort-types)) (when (char-valid-p x) (setq x (cons nil x))) (condition-case nil (org-sort-entries (car x) (cdr x)) (error nil)))) ;; sort current level (defun lawlist-sort (&rest sort-types) "Sort the current org level. SORT-TYPES is a list where each entry is either a character or a cons pair (BOOL . CHAR), where BOOL is whether or not to sort case-sensitively, and CHAR is one of the characters defined in `org-sort-entries-or-items'. Entries are applied in back to front order. Defaults to \"?o ?p\" which is sorted by TODO status, then by priority" (interactive) (when (equal mode-name "Org") (let ((sort-types (or sort-types (if (or (org-entry-get nil "TODO") (org-entry-get nil "PRIORITY")) '(?d ?t ?p) ;; date, time, priority '((nil . ?a)))))) (save-excursion (outline-up-heading 1) (let ((start (point)) end) (while (and (not (bobp)) (not (eobp)) (<= (point) start)) (condition-case nil (outline-forward-same-level 1) (error (outline-up-heading 1)))) (unless (> (point) start) (goto-char (point-max))) (setq end (point)) (goto-char start) (apply 'org-sort-multi sort-types) (goto-char end) (when (eobp) (forward-line -1)) (when (looking-at "^\\s-*$") ;; (delete-line) ) (goto-char start) ;; (dotimes (x ) (org-cycle)) ))))) EDIT: Here is a more modern version of multi-sort, which is likely based upon further development of the above-code: (defun org-sort-all () (interactive) (save-excursion (goto-char (point-min)) (while (re-search-forward "^\* " nil t) (goto-char (match-beginning 0)) (condition-case err (progn (org-sort-entries t ?a) (org-sort-entries t ?p) (org-sort-entries t ?o) (forward-line)) (error nil))) (goto-char (point-min)) (while (re-search-forward "\* PROJECT " nil t) (goto-char (line-beginning-position)) (ignore-errors (org-sort-entries t ?a) (org-sort-entries t ?p) (org-sort-entries t ?o)) (forward-line)))) EDIT: The best option will be to fix sorting of deadlines (?d) so that undated todo are moved to the bottom of the outline, instead of mixed in with the dated todo. Here is an excerpt from the current org.el included within Emacs Trunk (as of July 1, 2013): (defun org-sort (with-case) "Call `org-sort-entries', `org-table-sort-lines' or `org-sort-list'. Optional argument WITH-CASE means sort case-sensitively." (interactive "P") (cond ((org-at-table-p) (org-call-with-arg 'org-table-sort-lines with-case)) ((org-at-item-p) (org-call-with-arg 'org-sort-list with-case)) (t (org-call-with-arg 'org-sort-entries with-case)))) (defun org-sort-remove-invisible (s) (remove-text-properties 0 (length s) org-rm-props s) (while (string-match org-bracket-link-regexp s) (setq s (replace-match (if (match-end 2) (match-string 3 s) (match-string 1 s)) t t s))) s) (defvar org-priority-regexp) ; defined later in the file (defvar org-after-sorting-entries-or-items-hook nil "Hook that is run after a bunch of entries or items have been sorted. When children are sorted, the cursor is in the parent line when this hook gets called. When a region or a plain list is sorted, the cursor will be in the first entry of the sorted region/list.") (defun org-sort-entries (&optional with-case sorting-type getkey-func compare-func property) "Sort entries on a certain level of an outline tree. If there is an active region, the entries in the region are sorted. Else, if the cursor is before the first entry, sort the top-level items. Else, the children of the entry at point are sorted. Sorting can be alphabetically, numerically, by date/time as given by a time stamp, by a property or by priority. The command prompts for the sorting type unless it has been given to the function through the SORTING-TYPE argument, which needs to be a character, \(?n ?N ?a ?A ?t ?T ?s ?S ?d ?D ?p ?P ?o ?O ?r ?R ?f ?F). Here is the precise meaning of each character: n Numerically, by converting the beginning of the entry/item to a number. a Alphabetically, ignoring the TODO keyword and the priority, if any. o By order of TODO keywords. t By date/time, either the first active time stamp in the entry, or, if none exist, by the first inactive one. s By the scheduled date/time. d By deadline date/time. c By creation time, which is assumed to be the first inactive time stamp at the beginning of a line. p By priority according to the cookie. r By the value of a property. Capital letters will reverse the sort order. If the SORTING-TYPE is ?f or ?F, then GETKEY-FUNC specifies a function to be called with point at the beginning of the record. It must return either a string or a number that should serve as the sorting key for that record. Comparing entries ignores case by default. However, with an optional argument WITH-CASE, the sorting considers case as well." (interactive "P") (let ((case-func (if with-case 'identity 'downcase)) (cmstr ;; The clock marker is lost when using `sort-subr', let's ;; store the clocking string. (when (equal (marker-buffer org-clock-marker) (current-buffer)) (save-excursion (goto-char org-clock-marker) (looking-back "^.*") (match-string-no-properties 0)))) start beg end stars re re2 txt what tmp) ;; Find beginning and end of region to sort (cond ((org-region-active-p) ;; we will sort the region (setq end (region-end) what "region") (goto-char (region-beginning)) (if (not (org-at-heading-p)) (outline-next-heading)) (setq start (point))) ((or (org-at-heading-p) (condition-case nil (progn (org-back-to-heading) t) (error nil))) ;; we will sort the children of the current headline (org-back-to-heading) (setq start (point) end (progn (org-end-of-subtree t t) (or (bolp) (insert "\n")) (org-back-over-empty-lines) (point)) what "children") (goto-char start) (show-subtree) (outline-next-heading)) (t ;; we will sort the top-level entries in this file (goto-char (point-min)) (or (org-at-heading-p) (outline-next-heading)) (setq start (point)) (goto-char (point-max)) (beginning-of-line 1) (when (looking-at ".*?\\S-") ;; File ends in a non-white line (end-of-line 1) (insert "\n")) (setq end (point-max)) (setq what "top-level") (goto-char start) (show-all))) (setq beg (point)) (if (>= beg end) (error "Nothing to sort")) (looking-at "\\(\\*+\\)") (setq stars (match-string 1) re (concat "^" (regexp-quote stars) " +") re2 (concat "^" (regexp-quote (substring stars 0 -1)) "[ \t\n]") txt (buffer-substring beg end)) (if (not (equal (substring txt -1) "\n")) (setq txt (concat txt "\n"))) (if (and (not (equal stars "*")) (string-match re2 txt)) (error "Region to sort contains a level above the first entry")) (unless sorting-type (message "Sort %s: [a]lpha [n]umeric [p]riority p[r]operty todo[o]rder [f]unc [t]ime [s]cheduled [d]eadline [c]reated A/N/P/R/O/F/T/S/D/C means reversed:" what) (setq sorting-type (read-char-exclusive)) (and (= (downcase sorting-type) ?f) (setq getkey-func (org-icompleting-read "Sort using function: " obarray 'fboundp t nil nil)) (setq getkey-func (intern getkey-func))) (and (= (downcase sorting-type) ?r) (setq property (org-icompleting-read "Property: " (mapcar 'list (org-buffer-property-keys t)) nil t)))) (message "Sorting entries...") (save-restriction (narrow-to-region start end) (let ((dcst (downcase sorting-type)) (case-fold-search nil) (now (current-time))) (sort-subr (/= dcst sorting-type) ;; This function moves to the beginning character of the "record" to ;; be sorted. (lambda nil (if (re-search-forward re nil t) (goto-char (match-beginning 0)) (goto-char (point-max)))) ;; This function moves to the last character of the "record" being ;; sorted. (lambda nil (save-match-data (condition-case nil (outline-forward-same-level 1) (error (goto-char (point-max)))))) ;; This function returns the value that gets sorted against. (lambda nil (cond ((= dcst ?n) (if (looking-at org-complex-heading-regexp) (string-to-number (match-string 4)) nil)) ((= dcst ?a) (if (looking-at org-complex-heading-regexp) (funcall case-func (match-string 4)) nil)) ((= dcst ?t) (let ((end (save-excursion (outline-next-heading) (point)))) (if (or (re-search-forward org-ts-regexp end t) (re-search-forward org-ts-regexp-both end t)) (org-time-string-to-seconds (match-string 0)) (org-float-time now)))) ((= dcst ?c) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward (concat "^[ \t]*\\[" org-ts-regexp1 "\\]") end t) (org-time-string-to-seconds (match-string 0)) (org-float-time now)))) ((= dcst ?s) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward org-scheduled-time-regexp end t) (org-time-string-to-seconds (match-string 1)) (org-float-time now)))) ((= dcst ?d) (let ((end (save-excursion (outline-next-heading) (point)))) (if (re-search-forward org-deadline-time-regexp end t) (org-time-string-to-seconds (match-string 1)) (org-float-time now)))) ((= dcst ?p) (if (re-search-forward org-priority-regexp (point-at-eol) t) (string-to-char (match-string 2)) org-default-priority)) ((= dcst ?r) (or (org-entry-get nil property) "")) ((= dcst ?o) (if (looking-at org-complex-heading-regexp) (- 9999 (length (member (match-string 2) org-todo-keywords-1))))) ((= dcst ?f) (if getkey-func (progn (setq tmp (funcall getkey-func)) (if (stringp tmp) (setq tmp (funcall case-func tmp))) tmp) (error "Invalid key function `%s'" getkey-func))) (t (error "Invalid sorting type `%c'" sorting-type)))) nil (cond ((= dcst ?a) 'string<) ((= dcst ?f) compare-func) ((member dcst '(?p ?t ?s ?d ?c)) '<))))) (run-hooks 'org-after-sorting-entries-or-items-hook) ;; Reset the clock marker if needed (when cmstr (save-excursion (goto-char start) (search-forward cmstr nil t) (move-marker org-clock-marker (point)))) (message "Sorting entries...done"))) (defun org-do-sort (table what &optional with-case sorting-type) "Sort TABLE of WHAT according to SORTING-TYPE. The user will be prompted for the SORTING-TYPE if the call to this function does not specify it. WHAT is only for the prompt, to indicate what is being sorted. The sorting key will be extracted from the car of the elements of the table. If WITH-CASE is non-nil, the sorting will be case-sensitive." (unless sorting-type (message "Sort %s: [a]lphabetic, [n]umeric, [t]ime. A/N/T means reversed:" what) (setq sorting-type (read-char-exclusive))) (let ((dcst (downcase sorting-type)) extractfun comparefun) ;; Define the appropriate functions (cond ((= dcst ?n) (setq extractfun 'string-to-number comparefun (if (= dcst sorting-type) '< '>))) ((= dcst ?a) (setq extractfun (if with-case (lambda(x) (org-sort-remove-invisible x)) (lambda(x) (downcase (org-sort-remove-invisible x)))) comparefun (if (= dcst sorting-type) 'string< (lambda (a b) (and (not (string< a b)) (not (string= a b))))))) ((= dcst ?t) (setq extractfun (lambda (x) (if (or (string-match org-ts-regexp x) (string-match org-ts-regexp-both x)) (org-float-time (org-time-string-to-time (match-string 0 x))) 0)) comparefun (if (= dcst sorting-type) '< '>))) (t (error "Invalid sorting type `%c'" sorting-type))) (sort (mapcar (lambda (x) (cons (funcall extractfun (car x)) (cdr x))) table) (lambda (a b) (funcall comparefun (car a) (car b))))))

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  • OBIEE 11.1.1.5 or above: Admin Server as a single point of failure (SPOF) is REALLY not impacting OBIEE work

    - by Ahmed Awan
    Applies To: 11.1.1.5, 11.1.1.6 Admin Server as a single point of failure (SPOF) is REALLY not impacting OBIEE work. By setting virtualize tag to true (in EM) to manage multiple LDAP providers, it is enabling failover and HA on authentication and authorization inside OBIEE.   Following are the test cases used for testing impact on OBIEE, if Admin Server is not available:   a. Test 1: Admin Server crashes and impact on OBIEE Scenario: All OBIEE components are up and running.   b. Test 2: Admin Server had not been started and impact on OBIEE. Scenario: OBIEE Server bi_server1 is started, but Admin Server isn’t   For more details on each of the above test, click here to download the Test Results   Links to Official documentations below: http://docs.oracle.com/cd/E23943_01/bi.1111/e10543/privileges.htm#BIESC6077 http://docs.oracle.com/cd/E23943_01/bi.1111/e10543/privileges.htm#BABHFFEI http://docs.oracle.com/cd/E23943_01/bi.1111/e10543/authentication.htm#BIESC6075

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  • How to set TextureFilter to Point to make example Bloom filter work?

    - by Mr Bell
    I have simple app that renders some particles and now I am trying to apply the bloom shader from the xna samplers ( http://create.msdn.com/en-US/education/catalog/sample/bloom ) to it, but I am running into this exception: "XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4." When the BloomComponent tries to end the sprite batch in the DrawFullscreenQuad method: spriteBatch.Begin(0, BlendState.Opaque, SamplerState.PointWrap, null, null, effect); spriteBatch.Draw(texture, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); //<------- Exception thrown here It seems to be related to the pixel shaders that I am using to animate the particle. In a nutshell, I have a texture2d in vector4 format that holds particle positions, and another one for velocities. Here is a snippet from that area: GraphicsDevice.SetRenderTarget(tempRenderTarget); animationEffect.CurrentTechnique = animationEffect.Techniques[technique]; spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.PointWrap, DepthStencilState.DepthRead, RasterizerState.CullNone, animationEffect); spriteBatch.Draw(randomValues, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); What I comment out the code that calls the particle animation pixel shaders the bloom component runs fine. Is there some state that I need to reset to make the bloom work?

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  • WPF and Composite Application Library &ndash; Missing The Point

    - by David Totzke
    I have a headache and it’s not even 9AM yet.  Well, ok, it’s nearly ten here now in GMT –5 but it’s before nine somewhere still. Sometimes people will miss the point of something so utterly and completely that one is left wondering how such a person can even dress themselves. Writing an application using WPF and the Composite Application Library (Prism) means that one must learn the various programming idioms common to these frameworks.  The Windows Forms event driven model simply will not suffice.  You need to come to grips with the idea of a very loosely coupled application.  Concepts that must be absorbed and internalized include Data Binding, Control and Data Templates, Commands, Dependency Injection, and Inversion of Control, as well as the Supervising Controller, Presentation Model and Model-View-View-Model patterns. It is as simple as that.  Not to embrace these concepts is to invite pain.  It is to invite noodles; and not the holy kind. Someone actually said to me that “just because it’s not WPF, doesn’t mean it’s wrong.”  And he’s right.  Unless, of course, you are writing a WPF application and especially if you are using the Composite Application Library. In simple terms then; YOU’RE DOING IT WRONG!   Dave Just because I can…

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  • At what point would you drop some of your principles of software development for the sake of more money?

    - by MeshMan
    I'd like to throw this question out there to interestingly see where the medium is. I'm going to admit that in my last 12 months, I picked up TDD and a lot of the Agile values in software development. I was so overwhelmed with how much better my development of software became that I would never drop them out of principle. Until...I was offered a contracting role that doubled my take home pay for the year. The company I joined didn't follow any specific methodology, the team hadn't heard of anything like code smells, SOLID, etc., and I certainly wasn't going to get away with spending time doing TDD if the team had never even seen unit testing in practice. Am I a sell out? No, not completely... Code will always been written "cleanly" (as per Uncle Bob's teachings) and the principles of SOLID will always be applied to the code that I write as they are needed. Testing was dropped for me though, the company couldn't afford to have such a unknown handed to the team who quite frankly, even I did create test frameworks, they would never use/maintain the test framework correctly. Using that as an example, what point would you say a developer should never drop his craftsmanship principles for the sake of money/other benefits to them personally? I understand that this can be a very personal opinion on how concerned one is to their own needs, business needs, and the sake of craftsmanship etc. But one can consider that for example testing can be dropped if the company decided they would rather have a test team, than rather understand unit testing in programming, would that be something you could forgive yourself for like I did? So given that there is something you would drop, there usually should be an equal cost in the business that makes up for what you drop - hopefully, unless of course you are pretty much out for lining your own pockets and not community/social collaborating ;). Double your money, go back to RAD? Or walk on, and look for someone doing Agile, and never look back...

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  • What are the standard practices for database access in .net?

    - by Gulshan
    I have seen weird database access practices in .net. I have seen stored procedures for every database tasks. I have seen every database property name is preceded by it's table name. I have seen fully separate layer/.dll for very few or no business logic. I have seen along with ORMs, there are separate data access layer playing the same role. And with them, I have always heard- "These are the standards you have to maintain". So, what are the real standards for data access in .net? What are the rules you follow?

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  • At which point is a continuous integration server interesting?

    - by Cedric Martin
    I've been reading a bit about CI servers like Jenkins and I'm wondering: at which point is it useful? Because surely for a tiny project where you'd have only 5 classes and 10 unit tests, there's no real need. Here we've got about 1500 unit tests and they pass (on old Core 2 Duo workstations) in about 90 seconds (because they're really testing "units" and hence are very fast). The rule we have is that we cannot commit code when a test fail. So each developers launches all his tests to prevent regression. Obviously, because all the developers always launch all the test we catch errors due to conflicting changes as soon as one developer pulls the change of another (when any). It's still not very clear to me: should I set up a CI server like Jenkins? What would it bring? Is it just useful for the speed gain? (not an issue in our case) Is it useful because old builds can be recreated? (but we can do this to with Mercurial, by checking out old revs) Basically I understand it can be useful but I fail to see exactly why. Any explanation taking into account the points I raised above would be most welcome.

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  • What is the point of dynamic allocation in C++?

    - by Aerovistae
    I really have never understood it at all. I can do it, but I just don't get why I would want to. For instance, I was programming a game yesterday, and I set up an array of pointers to dynamically allocated little enemies in the game, then passed it to a function which updates their positions. When I ran the game, I got one of those nondescript assertion errors, something about a memory block not existing, I don't know. It was a run-time error, so it didn't say where the problem was. So I just said screw it and rewrote it with static instantiation, i.e.: while(n<4) { Enemy tempEnemy = Enemy(3, 4); enemyVector.push_back(tempEnemy); n++; } updatePositions(&enemyVector); And it immediately worked perfectly. Now sure, some of you may be thinking something to the effect of "Maybe if you knew what you were doing," or perhaps "n00b can't use pointers L0L," but frankly, you really can't deny that they make things way overcomplicated, hence most modern languages have done away with them entirely. But please-- someone -- What IS the point of dynamic allocation? What advantage does it afford? Why would I ever not do what I just did in the above example?

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  • Wifi - wireless network not working after installing Ubuntu 12.04

    - by Nilesh
    I had installed ubuntu 12.04 in my Dell Vostro 3460. Initially wired as well wireless both are not working. After installing compat-wireless-2012-07-03-pc.tar.bz2 wired network fine but wireless is not working. Previously both were working fine with ubuntu 11.10. Also presently both network are working fine in Win7. lspci: 00:00.0 Host bridge: Intel Corporation Ivy Bridge DRAM Controller (rev 09) 00:01.0 PCI bridge: Intel Corporation Ivy Bridge PCI Express Root Port (rev 09) 00:02.0 VGA compatible controller: Intel Corporation Ivy Bridge Graphics Controller (rev 09) 00:14.0 USB controller: Intel Corporation Panther Point USB xHCI Host Controller (rev 04) 00:16.0 Communication controller: Intel Corporation Panther Point MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #2 (rev 04) 00:1b.0 Audio device: Intel Corporation Panther Point High Definition Audio Controller (rev 04) 00:1c.0 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 1 (rev c4) 00:1c.4 PCI bridge: Intel Corporation Panther Point PCI Express Root Port 5 (rev c4) 00:1d.0 USB controller: Intel Corporation Panther Point USB Enhanced Host Controller #1 (rev 04) 00:1f.0 ISA bridge: Intel Corporation Panther Point LPC Controller (rev 04) 00:1f.2 SATA controller: Intel Corporation Panther Point 6 port SATA Controller [AHCI mode] (rev 04) 00:1f.3 SMBus: Intel Corporation Panther Point SMBus Controller (rev 04) 01:00.0 VGA compatible controller: NVIDIA Corporation Device 0de9 (rev a1) 02:00.0 Network controller: Broadcom Corporation Device 4365 (rev 01) 03:00.0 Ethernet controller: Atheros Communications Inc. AR8161 Gigabit Ethernet (rev 10) iwconfig: lo no wireless extensions. eth0 no wireless extensions. ifconfig: eth0 Link encap:Ethernet HWaddr 84:8f:69:d4:35:9b inet addr:10.24.22.72 Bcast:10.24.31.255 Mask:255.255.224.0 inet6 addr: fe80::868f:69ff:fed4:359b/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:15332 errors:0 dropped:0 overruns:0 frame:0 TX packets:10425 errors:0 dropped:0 overruns:0 carrier:1 collisions:0 txqueuelen:1000 RX bytes:9262594 (9.2 MB) TX bytes:1572030 (1.5 MB) Interrupt:16 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1432 errors:0 dropped:0 overruns:0 frame:0 TX packets:1432 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:145656 (145.6 KB) TX bytes:145656 (145.6 KB)

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  • How to use PAM to restrict HTTP access for some users?

    - by MaxB
    I've read that PAM can be used to restrict HTTP access for some users, but I can't figure out how to do it in Ubuntu 12.04. The /etc/security/time.conf man page contains this example: All users except for root are denied access to console-login at all times: login ; tty* & !ttyp* ; !root ; !Al0000-2400 For this to work, /etc/pam.d/login needs to have a line account requisite pam_time.so This example works, and I tried to adapt it to limit HTTP access from the console. I added http ; tty* & !ttyp* ; !root ; !Al0000-2400 to /etc/security/time.conf, and created /etc/pam.d/http with account requisite pam_time.so This doesn't work. I can still use wget as non-root from the console.

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  • How do I access a mounted Windows share from the command line?

    - by Bryan
    Hello all, I use Places > Connect to Server... to connect to a Windows share in my work environment (requires Kerberos authentication). When I do so, I can access the Windows share via Nautilus, but I can't figure out how to access the share from the command line without using smbclient. For example, the share isn't mounted under /mnt or /media. I also looked into ~/.gvfs but that's empty as well. Is it possible to access the mounted Windows share from the command line without using smbclient?

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  • Multitouch screen needs two touch points

    - by BloodPhilia
    So, I got a netbook (Some weird China brand) and it has a multitouch screen. I got to installing Ubuntu Netbook 10.10 and I used the mouse and keyboard for that. When I wanted to try the touchscreen, at first it didn't seem to work, then I tried to multitouch, and this is what happens: I put my finger on point A I put my finger on point B, while still holding point A. The cursor now jumps to the location on the screen where point A is touched. I can now use point A to drag the cursor ONLY when holding point B. I can use point B for clicking by tapping, but ONLY when holding point A at the place I want to click. What is going on?

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