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  • How meaningful is the Big-O time complexity of an algorithm?

    - by james creasy
    Programmers often talk about the time complexity of an algorithm, e.g. O(log n) or O(n^2). Time complexity classifications are made as the input size goes to infinity, but ironically infinite input size in computation is not used. Put another way, the classification of an algorithm is based on a situation that algorithm will never be in: where n = infinity. Also, consider that a polynomial time algorithm where the exponent is huge is just as useless as an exponential time algorithm with tiny base (e.g., 1.00000001^n) is useful. Given this, how much can I rely on the Big-O time complexity to advise choice of an algorithm?

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  • Geographically limited / gradual release process

    - by daniel.sedlacek
    I am looking for more information on a gradual release process - that is when you release new version of a software only to certain set of end users, mostly geographically limited (or limited by a reach of particular server). Google seems to be blind to this term - that indicates that's not how it's called. What's the name then? EDIT: An example of what I mean is when Facebook rolled out new image galleries they were first visible to certain users only, then to whole US and then to the rest of the world.

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  • Basic shadow mapping fails on NVIDIA card?

    - by James
    Recently I switched from an AMD Radeon HD 6870 card to an (MSI) NVIDIA GTX 670 for performance reasons. I found however that my implementation of shadow mapping in all my applications failed. In a very simple shadow POC project the problem appears to be that the scene being drawn never results in a draw to the depth map and as a result the entire depth map is just infinity, 1.0 (Reading directly from the depth component after draw (glReadPixels) shows every pixel is infinity (1.0), replacing the depth comparison in the shader with a comparison of the depth from the shadow map with 1.0 shadows the entire scene, and writing random values to the depth map and then not calling glClear(GL_DEPTH_BUFFER_BIT) results in a random noisy pattern on the scene elements - from which we can infer that the uploading of the depth texture and comparison within the shader are functioning perfectly.) Since the problem appears almost certainly to be in the depth render, this is the code for that: const int s_res = 1024; GLuint shadowMap_tex; GLuint shadowMap_prog; GLint sm_attr_coord3d; GLint sm_uniform_mvp; GLuint fbo_handle; GLuint renderBuffer; bool isMappingShad = false; //The scene consists of a plane with box above it GLfloat scene[] = { -10.0, 0.0, -10.0, 0.5, 0.0, 10.0, 0.0, -10.0, 1.0, 0.0, 10.0, 0.0, 10.0, 1.0, 0.5, -10.0, 0.0, -10.0, 0.5, 0.0, -10.0, 0.0, 10.0, 0.5, 0.5, 10.0, 0.0, 10.0, 1.0, 0.5, ... }; //Initialize the stuff used by the shadow map generator int initShadowMap() { //Initialize the shadowMap shader program if (create_program("shadow.v.glsl", "shadow.f.glsl", shadowMap_prog) != 1) return -1; const char* attribute_name = "coord3d"; sm_attr_coord3d = glGetAttribLocation(shadowMap_prog, attribute_name); if (sm_attr_coord3d == -1) { fprintf(stderr, "Could not bind attribute %s\n", attribute_name); return 0; } const char* uniform_name = "mvp"; sm_uniform_mvp = glGetUniformLocation(shadowMap_prog, uniform_name); if (sm_uniform_mvp == -1) { fprintf(stderr, "Could not bind uniform %s\n", uniform_name); return 0; } //Create a framebuffer glGenFramebuffers(1, &fbo_handle); glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); //Create render buffer glGenRenderbuffers(1, &renderBuffer); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); //Setup the shadow texture glGenTextures(1, &shadowMap_tex); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH_COMPONENT, s_res, s_res, 0, GL_DEPTH_COMPONENT, GL_FLOAT, NULL); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); return 0; } //Delete stuff void dnitShadowMap() { //Delete everything glDeleteFramebuffers(1, &fbo_handle); glDeleteRenderbuffers(1, &renderBuffer); glDeleteTextures(1, &shadowMap_tex); glDeleteProgram(shadowMap_prog); } int loadSMap() { //Bind MVP stuff glm::mat4 view = glm::lookAt(glm::vec3(10.0, 10.0, 5.0), glm::vec3(0.0, 0.0, 0.0), glm::vec3(0.0, 1.0, 0.0)); glm::mat4 projection = glm::ortho<float>(-10,10,-8,8,-10,40); glm::mat4 mvp = projection * view; glm::mat4 biasMatrix( 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.0, 0.0, 0.0, 0.5, 0.0, 0.5, 0.5, 0.5, 1.0 ); glm::mat4 lsMVP = biasMatrix * mvp; //Upload light source matrix to the main shader programs glUniformMatrix4fv(uniform_ls_mvp, 1, GL_FALSE, glm::value_ptr(lsMVP)); glUseProgram(shadowMap_prog); glUniformMatrix4fv(sm_uniform_mvp, 1, GL_FALSE, glm::value_ptr(mvp)); //Draw to the framebuffer (with depth buffer only draw) glBindFramebuffer(GL_FRAMEBUFFER, fbo_handle); glBindRenderbuffer(GL_RENDERBUFFER, renderBuffer); glBindTexture(GL_TEXTURE_2D, shadowMap_tex); glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, shadowMap_tex, 0); glDrawBuffer(GL_NONE); glReadBuffer(GL_NONE); GLenum result = glCheckFramebufferStatus(GL_FRAMEBUFFER); if (GL_FRAMEBUFFER_COMPLETE != result) { printf("ERROR: Framebuffer is not complete.\n"); return -1; } //Draw shadow scene printf("Creating shadow buffers..\n"); int ticks = SDL_GetTicks(); glClear(GL_DEPTH_BUFFER_BIT); //Wipe the depth buffer glViewport(0, 0, s_res, s_res); isMappingShad = true; //DRAW glEnableVertexAttribArray(sm_attr_coord3d); glVertexAttribPointer(sm_attr_coord3d, 3, GL_FLOAT, GL_FALSE, 5*4, scene); glDrawArrays(GL_TRIANGLES, 0, 14*3); glDisableVertexAttribArray(sm_attr_coord3d); isMappingShad = false; glBindFramebuffer(GL_FRAMEBUFFER, 0); printf("Render Sbuf in %dms (GLerr: %d)\n", SDL_GetTicks() - ticks, glGetError()); return 0; } This is the full code for the POC shadow mapping project (C++) (Requires SDL 1.2, SDL-image 1.2, GLEW (1.5) and GLM development headers.) initShadowMap is called, followed by loadSMap, the scene is drawn from the camera POV and then dnitShadowMap is called. I followed this tutorial originally (Along with another more comprehensive tutorial which has disappeared as this guy re-configured his site but used to be here (404).) I've ensured that the scene is visible (as can be seen within the full project) to the light source (which uses an orthogonal projection matrix.) Shader utilities function fine in non-shadow-mapped projects. I should also note that at no point is the GL error state set. What am I doing wrong here and why did this not cause problems on my AMD card? (System: Ubuntu 12.04, Linux 3.2.0-49-generic, 64 bit, with the nvidia-experimental-310 driver package. All other games are functioning fine so it's most likely not a card/driver issue.)

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  • Color schemes generation - theory and algorithms

    - by daniel.sedlacek
    Hi I will be generating charts and diagrams and I am looking for some theory on color schemes and algorithm examples. Example questions: How to generate complementary or analogous colors? How to generate pastel, cold and warm colors? How to generate any number of random but distinct colors? How to translate all that to the hex triplet (web color)? My implementation will be in AS3 but any examples in metacode are welcome.

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  • A Good Developer is So Hard to Find

    - by James Michael Hare
    Let me start out by saying I want to damn the writers of the Toughest Developer Puzzle Ever – 2. It is eating every last shred of my free time! But as I've been churning through each puzzle and marvelling at the brain teasers and trivia within, I began to think about interviewing developers and why it seems to be so hard to find good ones.  The problem is, it seems like no matter how hard we try to find the perfect way to separate the chaff from the wheat, inevitably someone will get hired who falls far short of expectations or someone will get passed over for missing a piece of trivia or a tricky brain teaser that could have been an excellent team member.   In shops that are primarily software-producing businesses or other heavily IT-oriented businesses (Microsoft, Amazon, etc) there often exists a much tighter bond between HR and the hiring development staff because development is their life-blood. Unfortunately, many of us work in places where IT is viewed as a cost or just a means to an end. In these shops, too often, HR and development staff may work against each other due to differences in opinion as to what a good developer is or what one is worth.  It seems that if you ask two different people what makes a good developer, often you will get three different opinions.   With the exception of those shops that are purely development-centric (you guys have it much easier!), most other shops have management who have very little knowledge about the development process.  Their view can often be that development is simply a skill that one learns and then once aquired, that developer can produce widgets as good as the next like workers on an assembly-line floor.  On the other side, you have many developers that feel that software development is an art unto itself and that the ability to create the most pure design or know the most obscure of keywords or write the shortest-possible obfuscated piece of code is a good coder.  So is it a skill?  An Art?  Or something entirely in between?   Saying that software is merely a skill and one just needs to learn the syntax and tools would be akin to saying anyone who knows English and can use Word can write a 300 page book that is accurate, meaningful, and stays true to the point.  This just isn't so.  It takes more than mere skill to take words and form a sentence, join those sentences into paragraphs, and those paragraphs into a document.  I've interviewed candidates who could answer obscure syntax and keyword questions and once they were hired could not code effectively at all.  So development must be more than a skill.   But on the other end, we have art.  Is development an art?  Is our end result to produce art?  I can marvel at a piece of code -- see it as concise and beautiful -- and yet that code most perform some stated function with accuracy and efficiency and maintainability.  None of these three things have anything to do with art, per se.  Art is beauty for its own sake and is a wonderful thing.  But if you apply that same though to development it just doesn't hold.  I've had developers tell me that all that matters is the end result and how you code it is entirely part of the art and I couldn't disagree more.  Yes, the end result, the accuracy, is the prime criteria to be met.  But if code is not maintainable and efficient, it would be just as useless as a beautiful car that breaks down once a week or that gets 2 miles to the gallon.  Yes, it may work in that it moves you from point A to point B and is pretty as hell, but if it can't be maintained or is not efficient, it's not a good solution.  So development must be something less than art.   In the end, I think I feel like development is a matter of craftsmanship.  We use our tools and we use our skills and set about to construct something that satisfies a purpose and yet is also elegant and efficient.  There is skill involved, and there is an art, but really it boils down to being able to craft code.  Crafting code is far more than writing code.  Anyone can write code if they know the syntax, but so few people can actually craft code that solves a purpose and craft it well.  So this is what I want to find, I want to find code craftsman!  But how?   I used to ask coding-trivia questions a long time ago and many people still fall back on this.  The thought is that if you ask the candidate some piece of coding trivia and they know the answer it must follow that they can craft good code.  For example:   What C++ keyword can be applied to a class/struct field to allow it to be changed even from a const-instance of that class/struct?  (answer: mutable)   So what do we prove if a candidate can answer this?  Only that they know what mutable means.  One would hope that this would infer that they'd know how to use it, and more importantly when and if it should ever be used!  But it rarely does!  The problem with triva questions is that you will either: Approve a really good developer who knows what some obscure keyword is (good) Reject a really good developer who never needed to use that keyword or is too inexperienced to know how to use it (bad) Approve a really bad developer who googled "C++ Interview Questions" and studied like hell but can't craft (very bad) Many HR departments love these kind of tests because they are short and easy to defend if a legal issue arrises on hiring decisions.  After all it's easy to say a person wasn't hired because they scored 30 out of 100 on some trivia test.  But unfortunately, you've eliminated a large part of your potential developer pool and possibly hired a few duds.  There are times I've hired candidates who knew every trivia question I could throw out them and couldn't craft.  And then there are times I've interviewed candidates who failed all my trivia but who I took a chance on who were my best finds ever.    So if not trivia, then what?  Brain teasers?  The thought is, these type of questions measure the thinking power of a candidate.  The problem is, once again, you will either: Approve a good candidate who has never heard the problem and can solve it (good) Reject a good candidate who just happens not to see the "catch" because they're nervous or it may be really obscure (bad) Approve a candidate who has studied enough interview brain teasers (once again, you can google em) to recognize the "catch" or knows the answer already (bad). Once again, you're eliminating good candidates and possibly accepting bad candidates.  In these cases, I think testing someone with brain teasers only tests their ability to answer brain teasers, not the ability to craft code. So how do we measure someone's ability to craft code?  Here's a novel idea: have them code!  Give them a computer and a compiler, or a whiteboard and a pen, or paper and pencil and have them construct a piece of code.  It just makes sense that if we're going to hire someone to code we should actually watch them code.  When they're done, we can judge them on several criteria: Correctness - does the candidate's solution accurately solve the problem proposed? Accuracy - is the candidate's solution reasonably syntactically correct? Efficiency - did the candidate write or use the more efficient data structures or algorithms for the job? Maintainability - was the candidate's code free of obfuscation and clever tricks that diminish readability? Persona - are they eager and willing or aloof and egotistical?  Will they work well within your team? It may sound simple, or it may sound crazy, but when I'm looking to hire a developer, I want to see them actually develop well-crafted code.

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  • rewrite rule if iphone?

    - by daniel Crabbe
    hello there. just need one url on my site to check if its a mobile device and then rerite the url accordingly. want to rewrite; /play-reel/miranda-bowen/playpeaches-and-cream to /mobile/play-reel/miranda-bowen/playpeaches-and-cream RewriteCond %{HTTP_USER_AGENT} ^.*iPhone.*$ [NC] RewriteRule ^play-reel(.*)\$ mobile/play-reel$1 [R=302,NC] RewriteRule ^mobile/play-reel/([a-zA-Z0-9\-]+)/([a-zA-Z0-9\-]+)$ play-reel-new-html5-02.php?director=$1&video=$2 [L] # the 3rd line works but cant get the url to change for it to be picked up can anyone see what's wrong? There's no erro best, Dan

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  • Calling Web Services using ADF 11g

    - by James Taylor
    One of the benefits of ADF is that fact that it can use multiple data sources. With SOA playing a big part in today’s IT landscape, applications need to be able to utilise this SOA framework to leverage functionality from multiple systems to provide a composite application. ADF provides functionality to expose web services via the ADF Business Component so if you know how to use Business Components for a database. Configuring ADF for web services is much the same. In this example I use an OSB web service that gets a customer. Create a new Fusion Web Application (ADF) Application and click OK    Provide an Application Name, GetCustomerADF and click Next    From the Project Technologies move Web Services into the Selected box. Accept the defaults and click Finish. Right-click the Model project and select New In the Gallery select Web Services –> Web Service Data Control then click OK. Provide a name GetCustomerDC and give the URL endpoint for the Web Service, then click Next Select the web service operation you want to use for the ADF application. In my example my web service only has one operation. Click Finish Save your work, File –> Save The data control has now been created, the next steps create the UI components. In your application created in step 1 find the ViewController project, right-click and choose New In the Gallery select JSF –> JSF Page Provide a name for the jsp page, GetCustomer, Also ensure that the ‘Create as XML Document (*.jsp) check box is checked. I have selected the page template, Oracle Three Column Layout but you can create a layout of your choice. I only want 2 columns so I delete the last column but right-clicking the right had panel and selecting Delete Drag the fields you require from the web service data control to the left pannel. In my example I only require the Customer ID. When you drag to the panel select Texts –>ADF Input Text w/Label In this example I want to search on a customer based on the ID. So Once I select the ID I want to execute the request. To do this I need a button. Drag the operation object under the fields created in step 15. Select Methods –> ADF Button. You now need to provide the mappings, Choose the ‘Show EI Expression Builder’ Navigate to the bindings, ADFBindings –> bindings –> parametersIterator –> currentRow Click OK Drag and drop the return information I just want the results shown in a form. I want to show all fields Now it is time to test, Right-click the jspx page created in steps 11 – 21 and select Run A browser should start, enter valid values and test  

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  • Installing Eclipse for OSB Development

    - by James Taylor
    OSB provides 2 methods for OSB development, the OSB console, and Eclipse. This post deals with a typical development environment with OSB installed on a remote server and the developer requiring an IDE on their PC for development. As at 11.1.1.4 Eclipse is only IDE supported for OSB development. We are hoping OSB will support JDeveloper in the future. To get the download for Eclipse use the download WebLogic Server with the Oracle Enterprise Pack for Eclipse, e.g. wls1034_oepe111161_win32.exe.To ensure the Eclipse version is compatible with your OSB version I recommend using the Eclipse that comes with the supported WLS server, e.g. OSB 11.1.1.4 you would install WLS 10.3.4+oepe.The install is a 2 step process, install the base Eclipse, then install the OSB plugins. In this example I'm using the 11.1.1.4 install for windows, your versions may differ. You need to download 2 programs, WebLogic Server with the oepe plugin for your OS, and the Oracle Service Bus which is generally generic. Place these files in a directory of your choice. Start the executable I create a new Oracle Home for this installation as it don't want to impact on my JDeveloper install or any other Oracle products installed on my machine. Ignore the support / email notifications Choose a custom install as we only want to install the minimum for Eclipse. If you really want you can do a typical and install everything. Deselect all products then select the Oracle Enterprise Pack for Eclipse. This will select the minimum prerequisites required for install. As I'm only going to use this home for OSB Development I deselect the JRockit JVM. Accept the locations for the installs. If running on a Windows environment you will be asked to start a Node Manger service. This is optional. I have chosen to ignore. Select the user permissions you require, I have set to default. Do a last check to see if the values are correct and continue to install. The install should start. The install should complete successfully. I chose not to run the Quick Start. Extract the OSB download to a location of your choice and double click on the setup.exe. You may be asked to supply a correct java location. Point this to the java installed in your OS. I'm running Windows 7 so I used the 64bit version. Skip the software updates. Set the OSB home to the location of the WLS home installed above Choose a custom install as all we want to install is the OSB Eclipse Plugins. Select OSB IDE. For the rest of the install screens accept the defaults. Start the install There is no need to configure a WLS domain if you only intend to deploy to the remote server. If you need to do this there are other sites how to configure via the configuration wizard. Start Eclipse to make sure the OSB Plugin has been created. In the top right drop down you should see OSB as an option. Connecting to the remote server, select the Server Tab at the bottom Right-click in that frame and select Server. Chose the remote server version and the hostname Provide and name for your server if necessary, and accept the defaults Enter connection details for the remote server Click on the Remote server and it should validate stating its status.Now you ready to develop, Happy developing!

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  • When does a game idea cross the line between homage/parody to ripoff?

    - by Daniel T.
    I'm not sure where this question belongs, but as it pertains to the development of a game idea, I figured I'd try to post it here. Recently I've been inspired to create a game based on another game I've played. However, the idea that I have is very similar to the original game. I was wondering, when does a game idea cross from being a homage or parody into the realm of being a ripoff? Are there any hard or fast rules or does this cross into a gray area?

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  • Posting to Facebook Page using C# SDK from "offline" app

    - by James Crowley
    If you want to post to a facebook page using the Facebook Graph API and the Facebook C# SDK, from an "offline" app, there's a few steps you should be aware of. First, you need to get an access token that your windows service or app can permanently use. You can get this by visiting the following url (all on one line), replacing [ApiKey] with your applications Facebook API key. http://www.facebook.com/login.php?api_key=[ApiKey]&connect_display=popup&v=1.0 &next=http://www.facebook.com/connect/login_success.html&cancel_url=http://www.facebook.com/connect/login_failure.html &fbconnect=true&return_session=true&req_perms=publish_stream,offline_access,manage_pages&return_session=1 &sdk=joey&session_version=3 In the parameters of the URL you get redirected to, this will give you an access key. Note however, that this only gives you an access key to post to your own profile page. Next, you need to get a separate access key to post to the specific page you want to access. To do this, go to https://graph.facebook.com/[YourUserId]/accounts?access_token=[AccessTokenFromAbove] You can find your user id in the URL when you click on your profile image. On this page, you will then see a list of page IDs and corresponding access tokens for each facebook page. Using the appropriate pair, you can then use code like this: var app = new Facebook.FacebookApp(_accessToken); var parameters = new Dictionary { { "message" , promotionInfo.TagLine }, { "name" , promotionInfo.Title }, { "description" , promotionInfo.Description }, { "picture", promotionInfo.ImageUrl.ToString() }, { "caption" , promotionInfo.TargetUrl.Host }, { "link" , promotionInfo.TargetUrl.ToString() }, { "type" , "link" }, }; app.Post(_targetId + "/feed", parameters); And you're done!

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  • Converting to and from local and world 3D coordinate spaces?

    - by James Bedford
    Hey guys, I've been following a guide I found here (http://knol.google.com/k/matrices-for-3d-applications-view-transformation) on constructing a matrix that will allow me to 3D coordinates to an object's local coordinate space, and back again. I've tried to implement these two matrices using my object's look, side, up and location vectors and it seems to be working for the first three coordinates. I'm a little confused as to what I should expect for the w coordinate. Here are couple of examples from the print outs I've made of the matricies that are constructed. I'm passing a test vector of [9, 8, 14, 1] each time to see if I can convert both ways: Basic example: localize matrix: Matrix: 0.000000 -0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 5.237297 -45.530716 11.021271 1.000000 globalize matrix: Matrix: 0.000000 0.000000 1.000000 0.000000 -0.000000 1.000000 0.000000 0.000000 1.000000 0.000000 0.000000 0.000000 -11.021271 -45.530716 -5.237297 1.000000 test: Vector4f(9.000000, 8.000000, 14.000000, 1.000000) localTest: Vector4f(14.000000, 8.000000, 9.000000, -161.812256) worldTest: Vector4f(9.000000, 8.000000, 14.000000, -727.491455) More complicated example: localize matrix: Matrix: 0.052504 -0.000689 -0.998258 0.000000 0.052431 0.998260 0.002068 0.000000 0.997241 -0.052486 0.052486 0.000000 58.806095 2.979346 -39.396252 1.000000 globalize matrix: Matrix: 0.052504 0.052431 0.997241 0.000000 -0.000689 0.998260 -0.052486 0.000000 -0.998258 0.002068 0.052486 0.000000 -42.413120 5.975957 -56.419727 1.000000 test: Vector4f(9.000000, 8.000000, 14.000000, 1.000000) localTest: Vector4f(-13.508600, 8.486917, 9.290090, 2.542114) worldTest: Vector4f(9.000190, 7.993863, 13.990230, 102.057129) As you can see in the more complicated example, the coordinates after converting both ways loose some precision, but this isn't a problem. I'm just wondering how I should deal with the last (w) coordinate? Should I just set it to 1 after performing the matrix multiplication, or does it look like I've done something wrong? Thanks in advance for your help!

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  • OpenGL Performance Questions

    - by Daniel
    This subject, as with any optimisation problem, gets hit on a lot, but I just couldn't find what I (think) I want. A lot of tutorials, and even SO questions have similar tips; generally covering: Use GL face culling (the OpenGL function, not the scene logic) Only send 1 matrix to the GPU (projectionModelView combination), therefore decreasing the MVP calculations from per vertex to once per model (as it should be). Use interleaved Vertices Minimize as many GL calls as possible, batch where appropriate And possibly a few/many others. I am (for curiosity reasons) rendering 28 million triangles in my application using several vertex buffers. I have tried all the above techniques (to the best of my knowledge), and received almost no performance change. Whilst I am receiving around 40FPS in my implementation, which is by no means problematic, I am still curious as to where these optimisation 'tips' actually come into use? My CPU is idling around 20-50% during rendering, therefore I assume I am GPU bound for increasing performance. Note: I am looking into gDEBugger at the moment Cross posted at StackOverflow

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  • C#/.NET Little Wonders: The Useful But Overlooked Sets

    - by James Michael Hare
    Once again we consider some of the lesser known classes and keywords of C#.  Today we will be looking at two set implementations in the System.Collections.Generic namespace: HashSet<T> and SortedSet<T>.  Even though most people think of sets as mathematical constructs, they are actually very useful classes that can be used to help make your application more performant if used appropriately. A Background From Math In mathematical terms, a set is an unordered collection of unique items.  In other words, the set {2,3,5} is identical to the set {3,5,2}.  In addition, the set {2, 2, 4, 1} would be invalid because it would have a duplicate item (2).  In addition, you can perform set arithmetic on sets such as: Intersections: The intersection of two sets is the collection of elements common to both.  Example: The intersection of {1,2,5} and {2,4,9} is the set {2}. Unions: The union of two sets is the collection of unique items present in either or both set.  Example: The union of {1,2,5} and {2,4,9} is {1,2,4,5,9}. Differences: The difference of two sets is the removal of all items from the first set that are common between the sets.  Example: The difference of {1,2,5} and {2,4,9} is {1,5}. Supersets: One set is a superset of a second set if it contains all elements that are in the second set. Example: The set {1,2,5} is a superset of {1,5}. Subsets: One set is a subset of a second set if all the elements of that set are contained in the first set. Example: The set {1,5} is a subset of {1,2,5}. If We’re Not Doing Math, Why Do We Care? Now, you may be thinking: why bother with the set classes in C# if you have no need for mathematical set manipulation?  The answer is simple: they are extremely efficient ways to determine ownership in a collection. For example, let’s say you are designing an order system that tracks the price of a particular equity, and once it reaches a certain point will trigger an order.  Now, since there’s tens of thousands of equities on the markets, you don’t want to track market data for every ticker as that would be a waste of time and processing power for symbols you don’t have orders for.  Thus, we just want to subscribe to the stock symbol for an equity order only if it is a symbol we are not already subscribed to. Every time a new order comes in, we will check the list of subscriptions to see if the new order’s stock symbol is in that list.  If it is, great, we already have that market data feed!  If not, then and only then should we subscribe to the feed for that symbol. So far so good, we have a collection of symbols and we want to see if a symbol is present in that collection and if not, add it.  This really is the essence of set processing, but for the sake of comparison, let’s say you do a list instead: 1: // class that handles are order processing service 2: public sealed class OrderProcessor 3: { 4: // contains list of all symbols we are currently subscribed to 5: private readonly List<string> _subscriptions = new List<string>(); 6:  7: ... 8: } Now whenever you are adding a new order, it would look something like: 1: public PlaceOrderResponse PlaceOrder(Order newOrder) 2: { 3: // do some validation, of course... 4:  5: // check to see if already subscribed, if not add a subscription 6: if (!_subscriptions.Contains(newOrder.Symbol)) 7: { 8: // add the symbol to the list 9: _subscriptions.Add(newOrder.Symbol); 10: 11: // do whatever magic is needed to start a subscription for the symbol 12: } 13:  14: // place the order logic! 15: } What’s wrong with this?  In short: performance!  Finding an item inside a List<T> is a linear - O(n) – operation, which is not a very performant way to find if an item exists in a collection. (I used to teach algorithms and data structures in my spare time at a local university, and when you began talking about big-O notation you could immediately begin to see eyes glossing over as if it was pure, useless theory that would not apply in the real world, but I did and still do believe it is something worth understanding well to make the best choices in computer science). Let’s think about this: a linear operation means that as the number of items increases, the time that it takes to perform the operation tends to increase in a linear fashion.  Put crudely, this means if you double the collection size, you might expect the operation to take something like the order of twice as long.  Linear operations tend to be bad for performance because they mean that to perform some operation on a collection, you must potentially “visit” every item in the collection.  Consider finding an item in a List<T>: if you want to see if the list has an item, you must potentially check every item in the list before you find it or determine it’s not found. Now, we could of course sort our list and then perform a binary search on it, but sorting is typically a linear-logarithmic complexity – O(n * log n) - and could involve temporary storage.  So performing a sort after each add would probably add more time.  As an alternative, we could use a SortedList<TKey, TValue> which sorts the list on every Add(), but this has a similar level of complexity to move the items and also requires a key and value, and in our case the key is the value. This is why sets tend to be the best choice for this type of processing: they don’t rely on separate keys and values for ordering – so they save space – and they typically don’t care about ordering – so they tend to be extremely performant.  The .NET BCL (Base Class Library) has had the HashSet<T> since .NET 3.5, but at that time it did not implement the ISet<T> interface.  As of .NET 4.0, HashSet<T> implements ISet<T> and a new set, the SortedSet<T> was added that gives you a set with ordering. HashSet<T> – For Unordered Storage of Sets When used right, HashSet<T> is a beautiful collection, you can think of it as a simplified Dictionary<T,T>.  That is, a Dictionary where the TKey and TValue refer to the same object.  This is really an oversimplification, but logically it makes sense.  I’ve actually seen people code a Dictionary<T,T> where they store the same thing in the key and the value, and that’s just inefficient because of the extra storage to hold both the key and the value. As it’s name implies, the HashSet<T> uses a hashing algorithm to find the items in the set, which means it does take up some additional space, but it has lightning fast lookups!  Compare the times below between HashSet<T> and List<T>: Operation HashSet<T> List<T> Add() O(1) O(1) at end O(n) in middle Remove() O(1) O(n) Contains() O(1) O(n)   Now, these times are amortized and represent the typical case.  In the very worst case, the operations could be linear if they involve a resizing of the collection – but this is true for both the List and HashSet so that’s a less of an issue when comparing the two. The key thing to note is that in the general case, HashSet is constant time for adds, removes, and contains!  This means that no matter how large the collection is, it takes roughly the exact same amount of time to find an item or determine if it’s not in the collection.  Compare this to the List where almost any add or remove must rearrange potentially all the elements!  And to find an item in the list (if unsorted) you must search every item in the List. So as you can see, if you want to create an unordered collection and have very fast lookup and manipulation, the HashSet is a great collection. And since HashSet<T> implements ICollection<T> and IEnumerable<T>, it supports nearly all the same basic operations as the List<T> and can use the System.Linq extension methods as well. All we have to do to switch from a List<T> to a HashSet<T>  is change our declaration.  Since List and HashSet support many of the same members, chances are we won’t need to change much else. 1: public sealed class OrderProcessor 2: { 3: private readonly HashSet<string> _subscriptions = new HashSet<string>(); 4:  5: // ... 6:  7: public PlaceOrderResponse PlaceOrder(Order newOrder) 8: { 9: // do some validation, of course... 10: 11: // check to see if already subscribed, if not add a subscription 12: if (!_subscriptions.Contains(newOrder.Symbol)) 13: { 14: // add the symbol to the list 15: _subscriptions.Add(newOrder.Symbol); 16: 17: // do whatever magic is needed to start a subscription for the symbol 18: } 19: 20: // place the order logic! 21: } 22:  23: // ... 24: } 25: Notice, we didn’t change any code other than the declaration for _subscriptions to be a HashSet<T>.  Thus, we can pick up the performance improvements in this case with minimal code changes. SortedSet<T> – Ordered Storage of Sets Just like HashSet<T> is logically similar to Dictionary<T,T>, the SortedSet<T> is logically similar to the SortedDictionary<T,T>. The SortedSet can be used when you want to do set operations on a collection, but you want to maintain that collection in sorted order.  Now, this is not necessarily mathematically relevant, but if your collection needs do include order, this is the set to use. So the SortedSet seems to be implemented as a binary tree (possibly a red-black tree) internally.  Since binary trees are dynamic structures and non-contiguous (unlike List and SortedList) this means that inserts and deletes do not involve rearranging elements, or changing the linking of the nodes.  There is some overhead in keeping the nodes in order, but it is much smaller than a contiguous storage collection like a List<T>.  Let’s compare the three: Operation HashSet<T> SortedSet<T> List<T> Add() O(1) O(log n) O(1) at end O(n) in middle Remove() O(1) O(log n) O(n) Contains() O(1) O(log n) O(n)   The MSDN documentation seems to indicate that operations on SortedSet are O(1), but this seems to be inconsistent with its implementation and seems to be a documentation error.  There’s actually a separate MSDN document (here) on SortedSet that indicates that it is, in fact, logarithmic in complexity.  Let’s put it in layman’s terms: logarithmic means you can double the collection size and typically you only add a single extra “visit” to an item in the collection.  Take that in contrast to List<T>’s linear operation where if you double the size of the collection you double the “visits” to items in the collection.  This is very good performance!  It’s still not as performant as HashSet<T> where it always just visits one item (amortized), but for the addition of sorting this is a good thing. Consider the following table, now this is just illustrative data of the relative complexities, but it’s enough to get the point: Collection Size O(1) Visits O(log n) Visits O(n) Visits 1 1 1 1 10 1 4 10 100 1 7 100 1000 1 10 1000   Notice that the logarithmic – O(log n) – visit count goes up very slowly compare to the linear – O(n) – visit count.  This is because since the list is sorted, it can do one check in the middle of the list, determine which half of the collection the data is in, and discard the other half (binary search).  So, if you need your set to be sorted, you can use the SortedSet<T> just like the HashSet<T> and gain sorting for a small performance hit, but it’s still faster than a List<T>. Unique Set Operations Now, if you do want to perform more set-like operations, both implementations of ISet<T> support the following, which play back towards the mathematical set operations described before: IntersectWith() – Performs the set intersection of two sets.  Modifies the current set so that it only contains elements also in the second set. UnionWith() – Performs a set union of two sets.  Modifies the current set so it contains all elements present both in the current set and the second set. ExceptWith() – Performs a set difference of two sets.  Modifies the current set so that it removes all elements present in the second set. IsSupersetOf() – Checks if the current set is a superset of the second set. IsSubsetOf() – Checks if the current set is a subset of the second set. For more information on the set operations themselves, see the MSDN description of ISet<T> (here). What Sets Don’t Do Don’t get me wrong, sets are not silver bullets.  You don’t really want to use a set when you want separate key to value lookups, that’s what the IDictionary implementations are best for. Also sets don’t store temporal add-order.  That is, if you are adding items to the end of a list all the time, your list is ordered in terms of when items were added to it.  This is something the sets don’t do naturally (though you could use a SortedSet with an IComparer with a DateTime but that’s overkill) but List<T> can. Also, List<T> allows indexing which is a blazingly fast way to iterate through items in the collection.  Iterating over all the items in a List<T> is generally much, much faster than iterating over a set. Summary Sets are an excellent tool for maintaining a lookup table where the item is both the key and the value.  In addition, if you have need for the mathematical set operations, the C# sets support those as well.  The HashSet<T> is the set of choice if you want the fastest possible lookups but don’t care about order.  In contrast the SortedSet<T> will give you a sorted collection at a slight reduction in performance.   Technorati Tags: C#,.Net,Little Wonders,BlackRabbitCoder,ISet,HashSet,SortedSet

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  • Survey: How much data do you work with?

    - by James Luetkehoelter
    Andy isn't the only one that can ask a survey question. This is something I really curious about because many of the answers or recommendations or rants in blogs are not universably applicable to every database - small databases must sometimes be treated differently, and uber databases are just a pain (and fun at the same time). So, how would you classify most of the databases you work with: 1) Up to 50GB 2) 50-500GB 3) 500GB - 2TB 4) DEAR GOD THAT"S TOO MUCH INFORMATION! Share this post: email it!...(read more)

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  • Installation of Ubuntu 12.04 LTS is Crashing from Live CD

    - by Daniel Evans
    Hardware: Dell Inspiron 1545 Steps are as follows: Insert Ubuntu 12.04 disc Boot computer Output is as follows error: unexpectedly disconnected from boot status daemon Generating locales... en_US.UTF-8... done Generation complete. ***MEMORY-ERROR***: glib-compile-schemas[569]: GSlice: assertion failed: aligned_memory == (gpointer) addr Aborted pwconv: failed to change the mode of /etc/passwd- to 0600 ***MEMORY-ERROR***: [996]: GSlice: assertion failed: aligned_memory == (gpointer) addr ***MEMORY-ERROR***: glib-compile-scehmas[1034]: GSlice: assertion failed: aligned_memory == gpointer) addr Aborted /usr/lib/python2.7/dist-packages/LanguageSelector/LocaleInfo.py:256: UserWarning: Failed to connect to socket /var/run/dbus/system_bus_socket: No such file or directory warnings.warn(msg.args[0].encode('UTF-8')) Using CD-ROM mount point /cdrom ... etc etc... End up at a prompt line ubuntu@ubuntu:~$ The computer's self tests have given the following three errors (so far): Error Code OFOO:O65D Msg DISK-DST Self-test read error SATA Disk S/N=.... Confidence Test Fail Error Code 0F00:1332 Msg: DISK- Block 418047942: Interrupt Request (IRQ) Error Code: 0142 HD0 self test unsuccessful Status 79

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  • OpenGL - have object follow mouse

    - by kevin james
    I want to have an object follow around my mouse on the screen in OpenGL. (I am also using GLEW, GLFW, and GLM). The best idea I've come up with is: Get the coordinates within the window with glfwGetCursorPos. The window was created with window = glfwCreateWindow( 1024, 768, "Test", NULL, NULL); and the code to get coordinates is double xpos, ypos; glfwGetCursorPos(window, &xpos, &ypos); Next, I use GLM unproject, to get the coordinates in "object space" glm::vec4 viewport = glm::vec4(0.0f, 0.0f, 1024.0f, 768.0f); glm::vec3 pos = glm::vec3(xpos, ypos, 0.0f); glm::vec3 un = glm::unProject(pos, View*Model, Projection, viewport); There are two potential problems I can already see. The viewport is fine, as the initial x,y, coordinates of the lower left are indeed 0,0, and it's indeed a 1024*768 window. However, the position vector I create doesn't seem right. The Z coordinate should probably not be zero. However, glfwGetCursorPos returns 2D coordinates, and I don't know how to go from there to the 3D window coordinates, especially since I am not sure what the 3rd dimension of the window coordinates even means (since computer screens are 2D). Then, I am not sure if I am using unproject correctly. Assume the View, Model, Projection matrices are all OK. If I passed in the correct position vector in Window coordinates, does the unproject call give me the coordinates in Object coordinates? I think it does, but the documentation is not clear. Finally, to each vertex of the object I want to follow the mouse around, I just increment the x coordinate by un[0], the y coordinate by -un[1], and the z coordinate by un[2]. However, since my position vector that is being unprojected is likely wrong, this is not giving good results; the object does move as my mouse moves, but it is offset quite a bit (i.e. moving the mouse a lot doesn't move the object that much, and the z coordinate is very large). I actually found that the z coordinate un[2] is always the same value no matter where my mouse is, probably because the position vector I pass into unproject always has a value of 0.0 for z. Edit: The (incorrectly) unprojected x-values range from about -0.552 to 0.552, and the y-values from about -0.411 to 0.411.

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  • Creating Hosting Accounts in WHM on a Single IP

    - by Daniel Hanly
    I've just purchased a VPS with the hope of transferring multiple shared hosting accounts onto it. The problem is that I've only got 2 IP addresses with my VPS. I can create an account and assign it an IP address, but once I've done this once, I can't do it again. (1 IP address is my main root WHM IP, the other is my new hosting account IP). Can I create multiple hosting accounts and use the same IP? How would I manage multiple hosting accounts in this way? The domain for this hosting account has been purchased by the client, and they hold it (can't transfer for 60 days), so I need to adjust the DNS settings to redirect to my newly created hosting area - how can I do this without a dedicated IP address?

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  • How important is responsive web design?

    - by Daniel
    I've heard many different opinions regarding the pros and cons of responsive web design recently and was wondering whether it was necessary for small businesses that target small geographical areas to implement it? Some sub-questions I have relating to this include: Is it better to use responsive web design as opposed to having separate code utilized for different dimensions/devices? Can it affect SEO (positively or negatively)? What are the main problems I could run into when optimizing a website for a business using this design method?

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  • Crazy Linq: performing System.ComponentModel.DataAnnotations validation in a single statement

    - by Daniel Cazzulino
    public static IEnumerable&lt;ValidationResult&gt; Validate(object component) { return from descriptor in TypeDescriptor.GetProperties(component).Cast&lt;PropertyDescriptor&gt;() from validation in descriptor.Attributes.OfType&lt;System.ComponentModel.DataAnnotations.ValidationAttribute&gt;() where !validation.IsValid(descriptor.GetValue(component)) select new ValidationResult( validation.ErrorMessage ?? string.Format(CultureInfo.CurrentUICulture, "{0} validation failed.", validation.GetType().Name), new[] { descriptor.Name }); } ...Read full article

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  • Is Google Closure a true compiler?

    - by James Allardice
    This question is inspired by the debate in the comments on this Stack Overflow question. The Google Closure Compiler documentation states the following (emphasis added): The Closure Compiler is a tool for making JavaScript download and run faster. It is a true compiler for JavaScript. Instead of compiling from a source language to machine code, it compiles from JavaScript to better JavaScript. However, Wikipedia gives the following definition of a "compiler": A compiler is a computer program (or set of programs) that transforms source code written in a programming language (the source language) into another computer language... A language rewriter is usually a program that translates the form of expressions without a change of language. Based on that, I would say that Google Closure is not a compiler. But the fact that Google explicitly state that it is in fact a "true compiler" makes me wonder if there's more to it. Is Google Closure really a JavaScript compiler?

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  • Where is the Flash in Chrome?

    - by Daniel
    I installed Google Chrome. This is the first thing I did after installing Ubuntu. I went into firefox, and went to chrome.google.com, and hit the button. I don't like package managers, and avoid the command line like the pox. Then, I started using Google Chrome. I went to Kongregate, and clicked on a game. It told me I didn't have flash. A few different websites told me the same. I assumed that they must have been wrong. I hit the link to Adobe, to install Flash, and it reassured me; of course, Google Chrome includes Flash. I checked my version - Chrome 5.0.375.126. Of course, I just downloaded it. I scoured the internet for solutions. None worked. Many seemed to involve re-enabling Flash, or something like that. But insofar as I can tell, there is no Flash anywhere in my Chrome. I feel like I bought a Reese's cup, and found solid chocolate. I checked in the Chrome plugin manager, and everything. A few solutions told me to copy some garbage into my command line and hit enter (as almost all solutions to problems on linux entail). I did it, reluctantly, and it did nothing. I thought Flash was supposed to come with Chrome. But it didn't. Sooooo... What gives? Google Chrome version: Google Chrome 5.0.375.126 (Official Build 53802) WebKit 533.4 V8 2.1.10.15 User Agent Mozilla/5.0 (X11; U; Linux x86_64; en-US) AppleWebKit/533.4 (KHTML, like Gecko) Chrome/5.0.375.126 Safari/533.4 Command Line /opt/google/chrome/google-chrome Operating System: Ubuntu 10.4 64 bit.

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  • Intel HD graphic drivers for ubuntu 10.10 64bit: the brightness says its being adjusted but it isn't

    - by James
    Hey all, I picked up an hp dm3t laptop with intel HD graphics and installed ubuntu 10.10 64 bit on it. It works great -- the only problem is that the brightness controls on the keyboard don't work. The brightness is always at full. When I try to adjust it down, the indicator graphic indicates that it's going down but the actual brightness doesn't change. Is there anything that I can try to make this work? I'd really appreciate any help. I asked this on superuser.com and someone commented that I should play around with the intel hd drivers. I'm a total noob -- how do I do that? What else can I try? I reallly don't want to do back to windows.

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  • Is there a clean separation of my layers with this attempt at Domain Driven Design in XAML and C#

    - by Buddy James
    I'm working on an application. I'm using a mixture of TDD and DDD. I'm working hard to separate the layers of my application and that is where my question comes in. My solution is laid out as follows Solution MyApp.Domain (WinRT class library) Entity (Folder) Interfaces(Folder) IPost.cs (Interface) BlogPosts.cs(Implementation of IPost) Service (Folder) Interfaces(Folder) IDataService.cs (Interface) BlogDataService.cs (Implementation of IDataService) MyApp.Presentation(Windows 8 XAML + C# application) ViewModels(Folder) BlogViewModel.cs App.xaml MainPage.xaml (Contains a property of BlogViewModel MyApp.Tests (WinRT Unit testing project used for my TDD) So I'm planning to use my ViewModel with the XAML UI I'm writing a test and define my interfaces in my system and I have the following code thus far. [TestMethod] public void Get_Zero_Blog_Posts_From_Presentation_Layer_Returns_Empty_Collection() { IBlogViewModel viewModel = _container.Resolve<IBlogViewModel>(); viewModel.LoadBlogPosts(0); Assert.AreEqual(0, viewModel.BlogPosts.Count, "There should be 0 blog posts."); } viewModel.BlogPosts is an ObservableCollection<IPost> Now.. my first thought is that I'd like the LoadBlogPosts method on the ViewModel to call a static method on the BlogPost entity. My problem is I feel like I need to inject the IDataService into the Entity object so that it promotes loose coupling. Here are the two options that I'm struggling with: Not use a static method and use a member method on the BlogPost entity. Have the BlogPost take an IDataService in the constructor and use dependency injection to resolve the BlogPost instance and the IDataService implementation. Don't use the entity to call the IDataService. Put the IDataService in the constructor of the ViewModel and use my container to resolve the IDataService when the viewmodel is instantiated. So with option one the layers will look like this ViewModel(Presentation layer) - Entity (Domain layer) - IDataService (Service Layer) or ViewModel(Presentation layer) - IDataService (Service Layer)

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  • Attempting to change Keyboard Backlight levels changes theme

    - by Daniel Lounsbery
    I'm using an Asus G74SX on Ubuntu 12.04. When I try to change my Keyboard Backlight levels my theme seems to change or crash to a backup. P.S. My Screen Brightness won't change if I use the keys or even going into display settings manually. P.S.S I'll be able to post a screen shot when my reputation gets up to 10 It changes to this: From This ( note: the normal theme is the window surrounding the picture ):

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  • I can't believe I fell for this

    - by James Luetkehoelter
    Given the site, and the date, I should have realized that it was a joke. But I literally just spent the last 15 minutes preparing to lambaste the poster until I looked at all of the comments (I didn't want to repeat was someone said). I am such a dope.. http://thedailywtf.com/Articles/Announcing-APDB-The-Worlds-Fastest-Database.aspx Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!...(read more)

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