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  • How would I implement this application idea?

    - by Mike Wills
    I am a D&D gamer and a developer that has mostly worked with ASP.NET applications professionally. I have written some chat bots in Node.js and I have only played a little with PHP but wrote nothing serious. I have had inspiration to create a site that allows a person to keep track of characters (aka the character sheet). I am thinking of using this as a learning opportunity to learn noSQL and to write a full javascript front-end. I want this application to save the value as I change it. So if I edit the armor class, it is saved immediately instead of waiting until I hit the submit button. I think that will make it easier to use while gaming and not losing anything because I forgot to save the change. I have never done anything like this. How do you implement this style of application? Is there a tutorial or howto to get me on the right path? While I would really like to use ASP.NET but I don't have a Windows server to publish on (and I really can't afford to pay for a service). What language that runs on Linux would work well for this type of application? Note: I feel noSQL would work in this case because of the sheer number of tables required to create something like this in SQL.

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  • How can I make video games if I don't like programming?

    - by hoper
    I am studying C++ code in my school (my major is computer programming). Honestly, my grades are not so good, and assignments are really hard. Sometimes I feel sad that I will spend 8-10 hours per day coding (which is stressful) in the future for my job. But I still want to make video games. Maybe this is the only reason why I am taking all of these stressful courses. I always write down plots, stories, characters, fictional gaming worlds... Once, I thought I should study artistic technology such as game design and not computer technology such as C++, C#, etc. However, most of popular game designers (or directors) such as Kojima, Miyamoto, etc. used to be good programmers. Companies actaully assign programmers to directors because they understand how to make a game. I've try to find other colleges or universities where they teach game design programs. However, one article that lists rank 10 game design schools in North America seems untrustful because the survey company only scores it from intervews of students. Once, I tried to attend Art Institute of Vancouver which is rank 7 according to that article. However, one programmer who used to be an instructor in there told me the truth: the employement rate of graduated students is low. How can I have a future making games if I don't like programming?

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  • Graphics card failure, anything I could try...

    - by ILMV
    My gaming PC has decided to die, it's not the first time but usually a quick ATX reset brings it back to life. Today it didn't. I disconnect all unessasary devices so I've only got the case button / LED cables, GPU, CPU, RAM and power connected, the computer still didn't turn on. I've not got a speaker on my motherboard so found a spare one I have for testing and when the machine starts up I get one long beep and two short beeps from my Award BIOS, which apparently means a video card error. I change it with the GPU from another machine and all works well. Q: So I have a faulty graphics card (an nVidia 8800GT OC), is there anything I can try to resurect it?

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  • Open source clone for Starcraft

    - by sinekonata
    Two questions about a SC:Broodwar clone. Is there one yet? How likely is legal pursuit? Since almost all games I usually play now have an FOS alternative from alpha to way polished, I was wondering why can't I find one for SC, one of the biggest titans of the gaming community? So my first question is, is there a game that was made with the intention to emulate SC? Is it that I didn't look well enough? Could it really be that no one tackled what seems like a small effort compared to the creation of a game engine like Spring or games like Rigs of Rod or Minetest? And since SC is not being maintained at all shouldn't the incentive to see a bug free modable balanced version huge? What am I not getting here? In the event that there is none, is it a legal problem? Could it be that people expect Blizzard to release sources themselves? Or that developers don't see the point in having SC mechanics without the patented lore and aesthetics? And the trickier question, if I were to make SC an open source game, a total clone of it for the purposes of maintenance, modability, etc. Would Blizzard really sue a team of developer fans that just do them a favour knowing they don't lose any money from Korea broadcasts? Or would they do it not to set precedents. So thanks for reading all that, hope I'm not the only one to think it's weird that no one talks about it. See you.

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  • XOLO X900–First mobile phone with Intel Power

    - by Rekha
    XOLO X900, XOLO’s offering the world’s first smart phone with the power of Intel inside® shaking hands with LAVA International Ltd., India’s fastest growing handset brands. The R&D Centre is in Shenzhan (China) and Bangalore (India). The smart phone has a fast web browsing with the 1.6 GHz Intel processor and smooth multi-tasking process using Intel patented Hyper Threading technology.It has an optimum battery usage, 4.03” hi-resolution of 1024X600 pixels LCD screen to ensure crisp text and vibrant images, HDMI Output port for TV, full HD 1080p playback and dual speakers. It has a camera of 8MP HD camera with certain DSLR like features allowing to click upto 10 photos in less than a second. 3D and HD gaming is immensely realistic with 400 MHz Graphics Processing Unit. The Operating System used here is Android 2.3 (Gingerbread) and upgradable to Android 4.0. It has the GPS facility and rear and front cameras with 8MP and 1.3MP respectively.  They have enabled Accelerometer, Gyroscope, Magnetometer, Ambient light sensor and Proximity sensor in this smart phone. Intel’s smartphone venture is beginning in India first. It is said to be available for sale in Indian from April 23, 2011 onwards. The price is at a best-buy price of INR 22,000 approximately. The smartphone will be available at the Indian retail chain Croma. The phone will available in other retail stores and online stores from early May. The company is launching the smartphone in India first and a more powerful handset in China later this year. According to their success in India and China, Intel is planning to come into Europe and US market. Till then, Intel smartphones are only for Indian buyers. You can more technical information from the XOLO’s site.

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  • Have You Ever Wondered How Your Operating System Got Its Name?

    - by Justin Garrison
    Have you ever wondered what “XP” stands for or where “Ubuntu” comes from? Some operating systems get their names from obvious places, but others need some explaining. Read on to find out where your favorite OS got its name. We’ve rounded up the most popular and well-known operating systems, as well as a few lesser-known ones—if you know of another operating system with an interesting story behind its name, make sure to teach your fellow readers in the comments. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

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  • The How-To Geek Video Guide to Using Windows 7 Speech Recognition

    - by YatriTrivedi
    Ever get the desire to control your computer, Star Trek-style? With Windows 7’s Speech Recognition, it’s easier than you might think. Microsoft has been working on its voice command steadily over the years. XP introduced it, Vista smoothed it, and 7 has it polished. It’s strangely not advertised as a feature, even though other voice command and speech recognition programs are hundreds of dollars. It may not be as perfect as some of them, but there’s definitely something amazing about vocally telling your computer to do things and it actually working Latest Features How-To Geek ETC How To Create Your Own Custom ASCII Art from Any Image How To Process Camera Raw Without Paying for Adobe Photoshop How Do You Block Annoying Text Message (SMS) Spam? How to Use and Master the Notoriously Difficult Pen Tool in Photoshop HTG Explains: What Are the Differences Between All Those Audio Formats? How To Use Layer Masks and Vector Masks to Remove Complex Backgrounds in Photoshop Bring Summer Back to Your Desktop with the LandscapeTheme for Chrome and Iron The Prospector – Home Dash Extension Creates a Whole New Browsing Experience in Firefox KinEmote Links Kinect to Windows Why Nobody Reads Web Site Privacy Policies [Infographic] Asian Temple in the Snow Wallpaper 10 Weird Gaming Records from the Guinness Book

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  • Need help in determing what, if any, tools can be used to create a free Flash game

    - by ReaperOscuro
    Yes I proudly -and sadly- declare that I am a complete nincompoop when it comes to Flash, and I have been fishing around the big wide web for information. The reason for this is that I have been contracted to create a game(s) for a website -the usual flash-based games caveat. Please I do not mean things like by those gaming generator websites, I mean small yet professional games- but the caveat, as always, is that impossible dream: it needs to be done all for free. The budget...well imagine it as not there. Annoyingly is that I am a game designer yes, but with a ridiculously tight deadline I haven't got much time to re-learn (ah the heady days of programming at uni) everything by the end of March, so I'd like to ask some people who know their stuff rather than keep looking at a gazillion different things. This is my understanding: with the flash sdk you can create a game, albeit you need to be pretty programming savvy. FlashDevelop helps there -yet I am not entirely sure how. Yet even FD says to use Flash for the animation/graphics. Yes its undeniably powerful but as I said there is the unattainable demand of no money. The million dollar question: what, if any, tools can I use to create a free flash game?

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  • Friday Fun: Doom Triple Pack

    - by Mysticgeek
    Thankfully it was only a 4 day work week, but that is enough to get sick of the TPS reports. Today we go retro and experience three classic first-person PC shooter games with the Doom Triple Pack. Doom Triple Pack The Doom Triple Pack brings you your favorite classic first-person PC shooter games in Flash format. The games include Doom, Heretic, and Hexen…just select which one you want to play. Click on Controls to learn how to navigate your characters through the games.   Each on has in-game options you can use to control the style of play. The ever famous DOOM…each game runs smoothly for what they are provided you have a decent internet connection. If you’re tired of spreadsheets and meetings and want to live some of you favorite retro PC gaming days, the Doom Triple Pack can be a lot of fun. If you’re looking for other fun ways to waste time at the office check out the games in the How-To Geek Arcade. Play the Doom Triple Pack Similar Articles Productive Geek Tips Transform your XP Computer to a Modern LookSupport for Some Versions of Windows is EndingSet Automatic Defrag Options for All Drives in Vista Service Pack 1Friday Fun: Portal, the Flash VersionHow to Play .OGM Video Files in Windows Vista TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Snagit 10 Use ILovePDF To Split and Merge PDF Files TimeToMeet is a Simple Online Meeting Planning Tool Easily Create More Bookmark Toolbars in Firefox Filevo is a Cool File Hosting & Sharing Site Get a free copy of WinUtilities Pro 2010 World Cup Schedule

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  • What resources are there for creating a dedicated NES emulator box?

    - by normalocity
    Where do I start, and what communities should I get involved in, in order to achieve the following? Ideally, I'd like to have a box that does the following (doesn't have to do this out of the box, I'm just looking to be able to achieve these goals through configs and necessary dependencies): Either bypasses login, or auto login Auto-start FCEUX with options that will (a) automatically start a ROM of my choosing, and (b) go into full-screen mode. You can assume that before I get that far, I've already configured the input devices and video options. I'd like to create (or install, if it exists) a full-screen app that takes a list of ROMs, allows me to select one with a gamepad/arcade stick, and press a button to open that game Be able to map a button on a gamepad/arcade stick to the "Power off" or exit function of the emulator, such that it will take me back to the ROM selection screen. I've already successfully installed FCEUX and tested it with an arcade stick I own, so I'm not looking for an emulator installer guide. I don't know if the ROM selector app exists already, but I'm a Java developer, and could probably create one (so long as it's not too difficult to support controllers - I was thinking of using Slick2D for this - a gaming library that I'm already pretty familiar with). The goal would be a dedicated box that I have connected to my TV. I power it on. It boots up and starts the ROM selection app, which passes the proper parameters to FCEUX (or another emulator that I might switch to at a later time), and I'm ready to go. Basically an NES emulator as a real, living room console. Also, as far as mapping a controller button to functions in the app, well, I've also played around with hardware, and it would be pretty trivial for me to modify a gamepad to trigger key presses. I just don't want to go to that length if it's not necessary.

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  • PS/2 vs USB keyboards: performance and energy consumption

    - by Mister Smith
    As far as I know, PS/2 keyboards are interrupt driven, while USB are polled. Typically a PS/2 keyboard was assigned IRQ_1 on Windows. I'm no hardware expert, but at a first glance seems like the PS/2 keyboards are more efficient. So here are my questions: On modern day computers, are PS/2 keyboard better (or faster), and if so, would it be noticeable at all? (e.g.: in gaming) Since they don't need polling, do PS/2 keyboards save energy compared to USB? (notice I'm not talking only about the peripheral here, but about the overall computer energy consumption). In case PS/2 had any advantage over USB, would adding a PS/2 adapter to my USB keyboard make the device as good as an actual PS/2 keyboard? Conversely, would adding a USB adapter to a PS/2 make it as bad as a USB KB? Thanks in advance.

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  • What was your most expensive computer rig?

    - by AlbertoPL
    I'm curious as to how much people are willing to spend on a typical computer. My most expensive machine is a gaming rig complete with an ATI Radeon HD4850, Wolfdale 3.0 GHZ Intel Core 2 Duo, 500 Gb hard drive, Antec 900 computer case, the works. I also have a 2-monitor set up. I'd have to say this thing has cost me a little more than a grand at this point, and I'd put the total value of the components at roughly $1300. So, how far have you gone with your computer rigs and has it been worth it?

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  • What are some good examples of exuberant in-game instructions for telling the player to repeatedly smash a button?

    - by Michael
    What are some good examples of exuberant in-game instructions for telling the player to repeatedly and quickly press a button or perform an action? I'm especially interested in examples in retro games (e.g., from the NES, SNES, and 1980-90s arcade eras), and I would love to see examples with text, graphics, or both. To illustrate, here are a few examples of the type of instructions that I'm thinking of: Smash the A button to lift something heavy! Toggle the joystick back and forth to break free! Quickly press the button to build power in a meter! I'm working on a 2D iOS game with retro-style pixel art, and there's a point where I want the player to quickly tap on a sprite to complete an action. I have a serviceable starting point -- the word "TAP" flashing with an arrow repeatedly moving downward beneath it: But it still doesn't feel quite right. I would love to see some actual examples from the golden days of 2D gaming to use as reference material. I know examples abound, but I'm just struggling to think of any concrete ones at the moment. Can you think of any examples of this type of thing in old games?

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  • Super-silent (mid tower) case and fan combo

    - by Dennis G.
    I want to build a HTPC for music/video/blu-ray playback (no gaming). I don't need an expensive HTPC case but just want to go with a standard medium tower case. However, I want it to be super silent so it doesn't make any annoying fan/disk noises when I watch movies. Ideally, it shouldn't make any noticeable noise at all. I understand that choosing a board, CPU and graphic card that run cool and don't consume a lot of power is important for designing a quiet machine, and I think I got that covered. However, there are so many choices in regards to cases, fans and power supplies that it's hard to get started. What are your recommendations for a case/fan (cpu+case)/power supply combination that run absolutely silent and can cool a standard Intel system with a low-power (possibly passively cooled) graphic card? I'm usually a fan of Antec cases, would an Antec Mini P180 be a good starting point? If so, which case fans, CPU fan and power supply would you recommend?

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  • Windows Phone 7 Developer Sweepstakes end June 30th, 2011 - Hurry

    - by Nikita Polyakov
    Windows Phone 7 Sweepstakes end June 30th, 2011 [US based developers only] As the Microsoft fiscal year closes so are the number of contest and promotions. We’re in the final week for this amazing contest: URL:   http://bit.ly/WP7DevOffer  Code: GS2N6 Got 1 app in the Marketplace? Enter for a chance to win a Samsung Focus. Details & rules on the site. Very simple. Got 2 apps in the Marketplace? Get a refund on your Marketplace account fee. Info & Registration on this site: http://phone.microsoftplatformready.com/Offers.aspx  Got 5 or more apps? Get free Advertising for your app! Here’s the deal, : Enter in the WP7 Sweepstakes contest http://bit.ly/WP7DevOffer with the code GS2N6 Any developer that publishes 5 new apps between April 1 and June 30, 2011 gets FREE advertising for 1 of the 5 apps. There is a limit of up to 4 offers per developer (no gaming with multiple emails, multiple mailing addresses or variations of name) After 6/30/2011, the developers that qualified will get their promo codes and instructions on how to redeem the offer.

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  • What platform to use for browser based turn based strategy game

    - by sunwukung
    I want to write a browser based strategy game that can be played by two players in separate locations. The game itself is predominantly turn based. To that end, I want to determine the correct platform on which to build this game. To prevent gamers "gaming" the system, the business logic needs to reside in the server. I could arguably use AJAX for a large part of the games functionality, but at two key points in the game loop, the opposing player can "counter" the current players move. In addition, when it's time for the players to swap, AJAX polling is likely to fall short, so it's starting to look like WebSockets is going to be a requirement to pull this off smoothly. So, the remaining question is regarding the back end. I'd kinda like to build this in Python/Flask - but this is primarily out of wanting to tackle a project with that language, not neccessarily because it's the appropriate tool for the job. The next most likely candidate has got to be NodeJS given it's (apparently) tighter integration with the WebSockets protocol. My question, then, is regarding the best platform on which to pursue this objective.

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  • Good C++ books regarding Performance?

    - by Leon
    Besides the books everyone knows about, like Meyer's 3 Effective C++/STL books, are there any other really good C++ books specifically aimed towards performance code? Maybe this is for gaming, telecommunications, finance/high frequency etc? When I say performance I mean things where a normal C++ book wouldnt bother advising because the gain in performance isn't worthwhile for 95% of C++ developers. Maybe suggestions like avoiding virtual pointers, going into great depth about inlining etc? A book going into great depth on C++ memory allocation or multithreading performance would obviously be very useful.

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  • Are these components compatible and are there any significant bottlenecks?

    - by Tom Gullen
    I'm trying to buy a new pc, for software dev and a bit of gaming. I already have a 500gb HDD , and a PCI sound card I want to use as well. Is all this stuff compatible, and will it all work together and are there any significant bottlenecks? Case, Mobo and PSU "Primo Motion" AMD 880G DDR3 Ready Barebones (Socket AM3) http://www.overclockers.co.uk/showproduct.php?prodid=FS-268-OK&groupid=43&catid=1817&subcat= SSD 64GB Crucial RealSSD C300 64GB 2.5" SATA 6Gb/s Solid State Hard Drive http://www.overclockers.co.uk/showproduct.php?prodid=HD-007-CR&groupid=1657&catid=1660&subcat=1668 CPU AMD Phenom II X6 Six Core 1090T Black Edition 3.20GHz (Socket AM3) http://www.overclockers.co.uk/showproduct.php?prodid=CP-266-AM&groupid=701&catid=6&subcat=1944 RAM 8GB Corsair Vengeance 8GB (2x4GB) DDR3 PC3-15000C9 1866MHz Dual Channel Kit http://www.overclockers.co.uk/showproduct.php?prodid=MY-292-CS&groupid=701&catid=8&subcat=1387 Graphics XFX ATI Radeon HD 5770 1024MB GDDR5 PCI-Express Graphics Card http://www.overclockers.co.uk/showproduct.php?prodid=GX-149-XF

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  • Buying Dual Monitors of different size and resolution

    - by rutherford
    I'm about to go choose a dual monitor setup: 1) Is there any reason why I can't just walk out and buy the two TFT screens I like (a wide screen and a 'portrait' screen) and combine them? Mainly wide screen would be for gaming, and portrait for browsing. I'd want the desktop stretching from one to the other (ie drag pointer, apps from one screen to the other) 2) Also do I need separate gfx cards for each monitor or can one cover both? any performance cost? 3) And can I have separate background images for each, seeing as they'll be different resolutions?

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  • Kinect will recognise your finger movement

    - by Boonei
    Sources inside Microsoft suggest they MS guys are tying to improve motion controller. This could be a huge boost to gaming. There are quite a few things that we can do with our fingers when playing games like driving, shooting,sports etc. If fingers are captured then  XBox will give more realistic version of our avatar. Eurogamer has also suggested the same according to their sources. It would be only(mostly) a software update and would not require a new camera, because the USB controller interface currently in place in Kinect can take in data up-to 35MBps. The current utilization is only around roughly 1/2 of it. So there is currently a facility to send more data. Little more tech data, Kinect does transmit 320×240-pixel in 30 fps, if the device could capture and transfer at 640×480 pixels, then better resolution can detect more movements compared to current level of detection. Lets wait and watch ! This article titled,Kinect will recognise your finger movement, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • development and music recording machine suggestions?

    - by dean nolan
    I wasn't sure if this belongs on SuperUser so flag if so. I am looking to build, primarily, a windows development machine that is also good for recording using Cubase. I know I should use seperate machines but I'm on a budget this time of year. I also havn't kept up with hardware for quite a few years. Basically I know I want quad core, multiple monitor support (no gaming requirements). A lot of RAM, very quiet case and super fast HDD (SSD OR 10,000RPM)for compiling and latency. I will store libraries and other data on a USB drive. Sound card is not needed as I will be using an audio interface, all other music recording equipment is taken care of also. I could do with some decent monitor recomendations also. All suggestions welcome, thanks.

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  • Capitalizing on JavaScript's prototypal inheritance

    - by keithjgrant
    JavaScript has a class-free object system in which objects inherit properties directly from other objects. This is really powerful, but it is unfamiliar to classically trained programmers. If you attempt to apply classical design patterns directly to JavaScript, you will be frustrated. But if you learn to work with JavaScript's prototypal nature, your efforts will be rewarded. ... It is Lisp in C's clothing. -Douglas Crockford What does this mean for a game developer working with canvas and HTML5? I've been looking over this question on useful design patterns in gaming, but prototypal inheritance is very different than classical inheritance, and there are surely differences in the best way to apply some of these common patterns. For example, classical inheritance allows us to create a moveableEntity class, and extend that with any classes that move in our game world (player, monster, bullet, etc.). Sure, you can strongarm JavaScript to work that way, but in doing so, you are kind of fighting against its nature. Is there a better approach to this sort of problem when we have prototypal inheritance at our fingertips?

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  • text extraction from video game dialogue files [on hold]

    - by wdwvt1
    As part of an academic project, I am trying to access the dialogue files (whether audio or text) from a variety of sports video games (Madden or NBA 2kX would be fantastic). I have searched extensively on other sites (scholarly text-mining publications, r/gaming, r/madden, modding sites, etc.) for guidance in how to extract dialogue files, but have been unsuccessful. Given that I don't have even the domain specific language to ask the right question (i.e. the resources I am seeking are out there, I just can't find them) I am asking the SE game dev community for help with the 2 following questions: Is there a canonical resource that I should study that would get me started with how to extract text or audio files from games? I am very fluent in python, which usually excels at mining information from sources, but I struggle with knowing where to start with a video game (as opposed to a more familiar database with a defined API). Is this even feasible, or are protections included with newer games (e.g. NBA 2k13) going to make extraction of these resources in a programmatic way impossible? Thank you for your help!

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  • Introducing Deep Fried Devcast

    - by Matt Christian
    I've been working on a new podcast for the game development community called the Deep Fried Devcast.  Currently we are in pre-production but should have some episodes up in the near future.  Here is a quick FAQ about the show: What is the Deep Fried Devcast? The Deep Fried Devcast is a bi-weekly show all about game development.  The show will feature developer interviews, a focus on the technical aspects of game development (programming, technical design), the business of team game development (time management, project management), and other areas focused around the actual development of games. Wait, no game design?  No game discussions?! Calm down, calm down.  Although the focus of the podcast is on the technical aspects of game dev, there will be episodes and content focused on all areas of the gaming industry, including discussion on design, story, recent game releases, games we've been playing, etc...  Anything could show up in the Deep Fried Devcast and nothing is off limits. How can I help? We're always looking for new content ideas, emails, and anything you want to send us (within some kind of reason!).  You can even be a guest host if you want!  Email us at: deepfrieddevcast [AT] gmail [DOT] com Where's the podcast?! We're still recording it!  Don't worry, it will be up soon.  Keep an eye on www.deepfrieddevcast.com for the latest updates (that will be up soon too!).

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  • Buying Dual Monitors of different size and resolution

    - by rutherford
    I'm about to go choose a dual monitor setup: 1) Is there any reason why I can't just walk out and buy the two TFT screens I like (a wide screen and a 'portrait' screen) and combine them? Mainly wide screen would be for gaming, and portrait for browsing. I'd want the desktop stretching from one to the other (ie drag pointer, apps from one screen to the other) 2) Also do I need separate gfx cards for each monitor or can one cover both? any performance cost? 3) And can I have separate background images for each, seeing as they'll be different resolutions?

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