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  • Rating Sites Development with ASPDOTNET

    Rating people, their skills, their abilities, their look, etc. are very old activity in human being history. It goes date back in 19th century that people used such rating system. The best use of rat... [Author: Jessica Woodson - Computers and Internet - May 10, 2010]

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  • Kernel Panic Troubleshooting For Dummies

    - by iamsid
    I have made Ubuntu my primary OS since 10.04, and I have converted many of my friends and neighbors into Ubuntu users since then. I am the fix-it guy they approach when they encounter problems. The most frantic calls I get are when they encounter an "update-induced kernel panic." (Many human beings are allergic to command-line interfaces and search engines.) What are the step-by-step procedures to resolve an "update-induced kernel panic"?

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  • Basics of Machine Learning

    - by user1263514
    I am going through Machine Learning algorithms since a week. And there are some doubts that I have in my mind regarding ML. Here are some of the basic questions that I need answers for What are the basic criterias for selecting any Clustering Algorithm? What are the factors affecting the Performance of any Algorithm and any ways to improve them? Please give me some idea as to how do I cope up with these basic questions.

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  • SEO Tactics For Google Caffeine - Time to Think Again

    Google Caffeine is the latest change in algorithm of the leading search engine. The changes made will be highly beneficial for those who are looking for long term SEO and online marketing success. If some decisive factors are kept in mind, webmasters can find a great success with the websites they are running.

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  • The Costs of Website Development

    Developing a website doesn't normally come cheap, especially if you are using an experienced developer who can really work effectively, quickly and to the highest standards. There are many factors to take into account when looking at the costs of website development, because development means so many different things.

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  • You, Your Business and SEO

    We are taught that family is the central unit of our society and it composes key persons working together. There are also different factors needed to have a successful and happy family.

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  • Search Engine Optimization (SEO) Tips - Code Optimization

    Code optimization is a very important in making your website Search Engine Friendly. A webpage is called Search Engine Friendly when it is coded in such a way that search engines can read and understand it to the maximum. For making your Webpage Search Engine Friendly you have to keep the following factors in mind and code accordingly.

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  • Connect Digest : 2012-07-06

    - by AaronBertrand
    I've filed a few Connect items recently that I think are important. In #752210 , I complain that the documentation for DDL triggers suggests that they can prevent certain DDL from being run, which is not the case at all. http://connect.microsoft.com/SQLServer/feedback/details/752210/doc-ddl-trigger-topic-suggests-that-rollbacks-run-before-action In #745796 , I complain that scripting datetime data in Management Studio yields output that contains a binary representation instead of a human-readable...(read more)

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  • Sounds Good...

    - by andyleonard
    Introduction This post is the twenty-ninth part of a ramble-rant about the software business. The current posts in this series are: Goodwill, Negative and Positive Visions, Quests, Missions Right, Wrong, and Style Follow Me Balance, Part 1 Balance, Part 2 Definition of a Great Team The 15-Minute Meeting Metaproblems: Drama The Right Question Software is Organic, Part 1 Metaproblem: Terror I Don't Work On My Car A Turning Point Human Doings Everything Changes Getting It Right The First Time One-Time...(read more)

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  • SEO Tactics For Google Caffeine - Time to Think Again

    Google Caffeine is the latest change in algorithm of the leading search engine. The changes made will be highly beneficial for those who are looking for long term SEO and online marketing success. If some decisive factors are kept in mind, webmasters can find a great success with the websites they are running.

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  • Display system information

    - by Robottinosino
    I would like output akin to that of OSX's system_profiler (https://developer.apple.com/library/mac/#documentation/Darwin/Reference/ManPages/man8/system_profiler.8.html) On Ubuntu, I have to string a few utilities togeter: uname -a, lshw, ifconfig, etc... and then extract the list of installed software packages... Is there a single, simple facade to getting human readable system info from the CLI?

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  • Oracle's Sun x86 Server Product Launch Webcast, April 10th

    - by Larry Wake
    On April 10th, 2012, Oracle will host a webcast to discuss its new generation of x86 servers. Register today Topics covered will include: Enhanced virtualization for consolidation and improved server utilization Reduced licensing costs with 0.5 core factors for Oracle per core-priced software Unparalleled reliability and availability for enterprise environments Increased visibility and efficiency with Oracle Enterprise Manager Ops Center and expert 24/7 support Ongoing protection for your existing software and training investments Live Webcast:The Industry's Best x86 Platform for Running Oracle Enterprise Applications Tuesday, April 10, 2012 9:00 AM PDT 40 minutes including Q&A 

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  • Is it unprofessional to leave game resources to the open eye?

    - by ThePlan
    I'm still having problems packing my resources, after going through complicated APIs and basically just zip files which are exhausting my brain, I thought I could also pack the game with the resources visible to the human eye, in a simple folder. Would that be unprofessional? Personally, I've never even seen games do that, it would basically mean that the player could just edit whatever he wants in the game, like go in map1.txt and add an X somewhere to create a wall, or change the player sprite to a pony in MS PAINT.

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  • Yet another frustum culling question

    - by Christian Frantz
    This one is kinda specific. If I'm to implement frustum culling in my game, that means each one of my cubes would need a bounding sphere. My first question is can I make the sphere so close to the edge of the cube that its still easily clickable for destroying and building? Frustum culling is easily done in XNA as I've recently learned, I just need to figure out where to place the code for the culling. I'm guessing in my method that draws all my cubes but I could be wrong. My camera class currently implements a bounding frustum which is in the update method like so frustum.Matrix = (view * proj); Simple enough, as I can call that when I have a camera object in my class. This works for now, as I only have a camera in my main game class. The problem comes when I decide to move my camera to my player class, but I can worry about that later. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; CurrentContainmentType = CamerasFrustrum.Contains(cubes.CollisionSphere); Can it really be as easy as adding those two lines to my foreach loop in my draw method? Or am I missing something bigger here? UPDATE: I have added the lines to my draw methods and it works great!! So great infact that just moving a little bit removes the whole map. Many factors could of caused this, so I'll try to break it down. cubeBoundingSphere = new BoundingSphere(cubePosition, 0.5f); This is in my cube constructor. cubePosition is stored in an array, The vertices that define my cube are factors of 1 ie: (1,0,1) so the radius should be .5. I least I think it should. The spheres are created every time a cube is created of course. ContainmentType CurrentContainmentType = ContainmentType.Disjoint; foreach (Cube block in cube.cubes) { CurrentContainmentType = cam.frustum.Contains(cube.cubeBoundingSphere); ///more code here if (CurrentContainmentType != ContainmentType.Disjoint) { cube.Draw(effect); } Within my draw method. Now I know this works because the map disappears, its just working wrong. Any idea on what I'm doing wrong?

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  • Why can't the IT industry deliver large, faultless projects quickly as in other industries?

    - by MainMa
    After watching National Geographic's MegaStructures series, I was surprised how fast large projects are completed. Once the preliminary work (design, specifications, etc.) is done on paper, the realization itself of huge projects take just a few years or sometimes a few months. For example, Airbus A380 "formally launched on Dec. 19, 2000", and "in the Early March, 2005", the aircraft was already tested. The same goes for huge oil tankers, skyscrapers, etc. Comparing this to the delays in software industry, I can't help wondering why most IT projects are so slow, or more precisely, why they cannot be as fast and faultless, at the same scale, given enough people? Projects such as the Airbus A380 present both: Major unforeseen risks: while this is not the first aircraft built, it still pushes the limits if the technology and things which worked well for smaller airliners may not work for the larger one due to physical constraints; in the same way, new technologies are used which were not used yet, because for example they were not available in 1969 when Boeing 747 was done. Risks related to human resources and management in general: people quitting in the middle of the project, inability to reach a person because she's on vacation, ordinary human errors, etc. With those risks, people still achieve projects like those large airliners in a very short period of time, and despite the delivery delays, those projects are still hugely successful and of a high quality. When it comes to software development, the projects are hardly as large and complicated as an airliner (both technically and in terms of management), and have slightly less unforeseen risks from the real world. Still, most IT projects are slow and late, and adding more developers to the project is not a solution (going from a team of ten developer to two thousand will sometimes allow to deliver the project faster, sometimes not, and sometimes will only harm the project and increase the risk of not finishing it at all). Those which are still delivered may often contain a lot of bugs, requiring consecutive service packs and regular updates (imagine "installing updates" on every Airbus A380 twice per week to patch the bugs in the original product and prevent the aircraft from crashing). How can such differences be explained? Is it due exclusively to the fact that software development industry is too young to be able to manage thousands of people on a single project in order to deliver large scale, nearly faultless products very fast?

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  • Why You Need Help Building a Website

    Did you ever wonder that you needed help building a website? I guess not. You are probably taking your way easily into website building. But here's a thing, it's not as easy as you think. There are several factors entering into the scene when you start building a website.

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  • When to use Euler vs Axis angles vs Quaternions?

    - by manning18
    I understand the theory behind each but I was wondering if people could share their experiences in when one would use one over the other For instance, if you were implementing a chase camera, a FPS-style mouse look or writing some kinematic routine, what would be the factors you consider to go with one type over the other and when might you need to convert from one form of representation to the other? Are there certain things that only one system can do that the others can't? (eg smooth interpolation with quaternions)

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