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  • Permutation of Strings in C++

    - by cam
    I'm looking for just a simple method for permutating strings/integers in C++. I can easily do it in C#, but I'm just learning C++ and can't seem to find the right methods. Can someone show me a simple example that will find all permutations of an integer? And then the exact same for a string?

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  • What kind of database to use in C#

    - by Chris
    I'm writing a program in C# that will need to store a few Data Tables on the user's computer and load them back when he restarts the program: Up to about 10000 records consisting of text and integers. I don't want to use a CSV file, and I had some trouble with SQLite. Are there any other good options to try?

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  • Number of the different elements in an array.

    - by AB
    Is it possible to compute the number of the different elements in an array in linear time and constant space? Let us say it's an array of long integers, and you can not allocate an array of length sizeof(long). P.S. Not homework, just curious. I've got a book that sort of implies that it is possible.

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  • Why is there no Sum() extension for IEnumerable<uint>

    - by dss539
    It seems that Sum not defined for IEnumerable<uint> (and other unsigned integers, for that matter) var s = new int[] { 1, 2, 3 }; s.Sum(); //works fine var us = new uint[] { 1, 2, 3 }; us.Sum(); //missing method I would like to know: Have I done something fundamentally wrong/misunderstood the situation? What design decisions might cause the omission of IEnumerable<uint>.Sum()? MSDN: Enumerable.Sum

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  • How Can I Implement This Function?

    - by hoora
    I'm a beginner and I want to write Java code in eclipse. This program takes two LinkedLists of integers (for example, a and b) and makes a LinkedList (for example d) in which every element is the sum of elements from a and b. However, I can't add these two elements from a and b because they are Objects Example: a=[3,4,6,7,8] b=[4,3,7,5,3,2,1] ------ d=[7,7,13,12,11,2,1]

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  • What kind of database to use in .NET

    - by Chris
    I'm writing a program in C# that will need to store a few Data Tables on the user's computer and load them back when he restarts the program: Up to about 10000 records consisting of text and integers. I don't want to use a CSV file, and I had some trouble with SQLite. Are there any other good options to try?

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  • c programming Language [closed]

    - by ash89
    Write a program in C program to find the sum of the following: The input contain a sequence of two or more positive integers terminated by -1. Write a piece of code to count the ‘incidences’ in this sequence (i.e. the number of pairs of equal, adjacent numbers). For example, the following sequence contains 4 incidences: 4 2 9 9 3 7 7 7 3 3 -1

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  • C#: Does an IDisposable in a Halted Iterator Dispose?

    - by James Michael Hare
    If that sounds confusing, let me give you an example. Let's say you expose a method to read a database of products, and instead of returning a List<Product> you return an IEnumerable<Product> in iterator form (yield return). This accomplishes several good things: The IDataReader is not passed out of the Data Access Layer which prevents abstraction leak and resource leak potentials. You don't need to construct a full List<Product> in memory (which could be very big) if you just want to forward iterate once. If you only want to consume up to a certain point in the list, you won't incur the database cost of looking up the other items. This could give us an example like: 1: // a sample data access object class to do standard CRUD operations. 2: public class ProductDao 3: { 4: private DbProviderFactory _factory = SqlClientFactory.Instance 5:  6: // a method that would retrieve all available products 7: public IEnumerable<Product> GetAvailableProducts() 8: { 9: // must create the connection 10: using (var con = _factory.CreateConnection()) 11: { 12: con.ConnectionString = _productsConnectionString; 13: con.Open(); 14:  15: // create the command 16: using (var cmd = _factory.CreateCommand()) 17: { 18: cmd.Connection = con; 19: cmd.CommandText = _getAllProductsStoredProc; 20: cmd.CommandType = CommandType.StoredProcedure; 21:  22: // get a reader and pass back all results 23: using (var reader = cmd.ExecuteReader()) 24: { 25: while(reader.Read()) 26: { 27: yield return new Product 28: { 29: Name = reader["product_name"].ToString(), 30: ... 31: }; 32: } 33: } 34: } 35: } 36: } 37: } The database details themselves are irrelevant. I will say, though, that I'm a big fan of using the System.Data.Common classes instead of your provider specific counterparts directly (SqlCommand, OracleCommand, etc). This lets you mock your data sources easily in unit testing and also allows you to swap out your provider in one line of code. In fact, one of the shared components I'm most proud of implementing was our group's DatabaseUtility library that simplifies all the database access above into one line of code in a thread-safe and provider-neutral way. I went with my own flavor instead of the EL due to the fact I didn't want to force internal company consumers to use the EL if they didn't want to, and it made it easy to allow them to mock their database for unit testing by providing a MockCommand, MockConnection, etc that followed the System.Data.Common model. One of these days I'll blog on that if anyone's interested. Regardless, you often have situations like the above where you are consuming and iterating through a resource that must be closed once you are finished iterating. For the reasons stated above, I didn't want to return IDataReader (that would force them to remember to Dispose it), and I didn't want to return List<Product> (that would force them to hold all products in memory) -- but the first time I wrote this, I was worried. What if you never consume the last item and exit the loop? Are the reader, command, and connection all disposed correctly? Of course, I was 99.999999% sure the creators of C# had already thought of this and taken care of it, but inspection in Reflector was difficult due to the nature of the state machines yield return generates, so I decided to try a quick example program to verify whether or not Dispose() will be called when an iterator is broken from outside the iterator itself -- i.e. before the iterator reports there are no more items. So I wrote a quick Sequencer class with a Dispose() method and an iterator for it. Yes, it is COMPLETELY contrived: 1: // A disposable sequence of int -- yes this is completely contrived... 2: internal class Sequencer : IDisposable 3: { 4: private int _i = 0; 5: private readonly object _mutex = new object(); 6:  7: // Constructs an int sequence. 8: public Sequencer(int start) 9: { 10: _i = start; 11: } 12:  13: // Gets the next integer 14: public int GetNext() 15: { 16: lock (_mutex) 17: { 18: return _i++; 19: } 20: } 21:  22: // Dispose the sequence of integers. 23: public void Dispose() 24: { 25: // force output immediately (flush the buffer) 26: Console.WriteLine("Disposed with last sequence number of {0}!", _i); 27: Console.Out.Flush(); 28: } 29: } And then I created a generator (infinite-loop iterator) that did the using block for auto-Disposal: 1: // simply defines an extension method off of an int to start a sequence 2: public static class SequencerExtensions 3: { 4: // generates an infinite sequence starting at the specified number 5: public static IEnumerable<int> GetSequence(this int starter) 6: { 7: // note the using here, will call Dispose() when block terminated. 8: using (var seq = new Sequencer(starter)) 9: { 10: // infinite loop on this generator, means must be bounded by caller! 11: while(true) 12: { 13: yield return seq.GetNext(); 14: } 15: } 16: } 17: } This is really the same conundrum as the database problem originally posed. Here we are using iteration (yield return) over a large collection (infinite sequence of integers). If we cut the sequence short by breaking iteration, will that using block exit and hence, Dispose be called? Well, let's see: 1: // The test program class 2: public class IteratorTest 3: { 4: // The main test method. 5: public static void Main() 6: { 7: Console.WriteLine("Going to consume 10 of infinite items"); 8: Console.Out.Flush(); 9:  10: foreach(var i in 0.GetSequence()) 11: { 12: // could use TakeWhile, but wanted to output right at break... 13: if(i >= 10) 14: { 15: Console.WriteLine("Breaking now!"); 16: Console.Out.Flush(); 17: break; 18: } 19:  20: Console.WriteLine(i); 21: Console.Out.Flush(); 22: } 23:  24: Console.WriteLine("Done with loop."); 25: Console.Out.Flush(); 26: } 27: } So, what do we see? Do we see the "Disposed" message from our dispose, or did the Dispose get skipped because from an "eyeball" perspective we should be locked in that infinite generator loop? Here's the results: 1: Going to consume 10 of infinite items 2: 0 3: 1 4: 2 5: 3 6: 4 7: 5 8: 6 9: 7 10: 8 11: 9 12: Breaking now! 13: Disposed with last sequence number of 11! 14: Done with loop. Yes indeed, when we break the loop, the state machine that C# generates for yield iterate exits the iteration through the using blocks and auto-disposes the IDisposable correctly. I must admit, though, the first time I wrote one, I began to wonder and that led to this test. If you've never seen iterators before (I wrote a previous entry here) the infinite loop may throw you, but you have to keep in mind it is not a linear piece of code, that every time you hit a "yield return" it cedes control back to the state machine generated for the iterator. And this state machine, I'm happy to say, is smart enough to clean up the using blocks correctly. I suspected those wily guys and gals at Microsoft engineered it well, and I wasn't disappointed. But, I've been bitten by assumptions before, so it's good to test and see. Yes, maybe you knew it would or figured it would, but isn't it nice to know? And as those campy 80s G.I. Joe cartoon public service reminders always taught us, "Knowing is half the battle...". Technorati Tags: C#,.NET

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  • bash and arithmetic comparison: double quotes or not?

    - by Martin
    when comparing two integers in bash, do we have to put double quotes ? In the official document http://tldp.org/LDP/abs/html/comparison-ops.html I can read that double quotes should appear every time... But what is the differences in the following examples: [ "$VAR" -eq "1" ] [ $VAR -eq "1" ] [ "$VAR" -eq 1 ] [ $VAR -eq 1 ] As I am curious, a took a look at Ubuntu init scripts in /etc/init.d and there are many usage of arithmetic comparison in it, at least [ "$VAR" -eq "1" ] and [ $VAR -eq 1 ] are used... but it seems no one really "knows" what is the official way to do it. Thanks !

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  • What does Libre Office do to an existing Excel sheet to bloat its size?

    - by Sn3akyP3t3
    I try to avoid using Libre Office on existing Excel created workbooks because of the potential for unpleasant results. In this case Libre Office bloated the size of the workbook for some reason unknown to me. I would like to know if Libre Office does this to all Excel workbooks or just something in that workbook that causes it. Software involved: Microsoft Office Excel 2010 Libre Office 3.5.x (exact version unknown) Dropbox (merely to sync changes) Platforms involved: Office on Windows (master of the obvious on that one I suppose..) Libre Office on Mac OS 10.6 Types of data stored in this workbook: Text Integers 1 column with a simple formula spanning the entire worksheet representing that particular row (=CONCATENATE(A2285,B2285,D2285), =CONCATENATE(A2286,B2286,D2286), etc.) Total of 3,500 plus rows Here is a photo with details described within, but I'll go ahead and explain the photo as well: This screenshot is from Dropbox history of the .xlsx workbook. Version 61 - 68 were Office Excel. Version 69 - 73 were Libre Office.

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  • Can I fine-tune my screen brightness? (Ubuntu Studio, Thinkpad T420s)

    - by Dan S
    I am in a similar situation as question Can I fine-tune my screen brightness? . For me, Thinkpad T420s and Ubuntu Studio 11.10. The brightness keys work fine but the increments are too large. I have the /sys/class/backlight/acpi_video0 and I can see the value of actual_brightness changing as I use the brightness keys - it changes between values 0,3,6,9,12,15. None of the listed answers for fine control works here, as follows: As the root user I can echo integers to brightness in the above folder. As an ordinary user I cannot. I do not have /usr/sbin/gnome-power-backlight-helper (because I'm using xfce perhaps?), and not sure what package it's from or if installing such a package would make sense since it's not what's currently managing the backlight. How can it be done, please?

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  • Can expire_logs_days be less than 1 day in MySQL?

    - by Scott
    So... yesterday I received an "after the fact email" about a campaign that has started for one of the services that I run. Now the DB server is getting hammered, hard, to the tune of about 300mb/min in binary logging for the replicate. As you could imagine, this is chewing up space at a fairly tremendous rate. My normal 7 day expiry of binary logs just isn't cutting it. I've resorted to truncating logs to just the last for 4 hours with(I'm verifying that replication is up to date with mk-heartbeat): PURGE MASTER LOGS BEFORE DATE_SUB( NOW(), INTERVAL 4 HOUR); I'm just running that from cron every few hours to weather the storm, but it made me question the minimum value for expire_logs_days. I haven't come across a value that is less than 1, but that doesn't mean that it isn't possible. http://dev.mysql.com/doc/refman/5.0/en/server-system-variables.html#sysvar_expire_logs_days gives the type as being numeric, but doesn't indicate if it's expecting integers.

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  • MySQL Cluster transaction isolation level - READ_COMMITTED

    - by Doori Bar
    I'm learning by mostly reading the documentation. Unfortunately, http://dev.mysql.com/doc/refman/5.1/en/set-transaction.html#isolevel_read-committed doesn't say anything, while it says everything. Confused? Me too. ndb engine supports only "READ_COMMITTED" transaction isolation level. A. It starts by saying "sets and reads its own fresh snapshot", which I translate to: The transaction is having a separated 'zone' which whatever it stores there - is what it reads back. B. While out-side of the transaction, the old-values are unlocked. C. It continues with: "for locking reads" sentence - No idea what it means. Question: they claim only READ_COMMITTED transaction isolation level is supported, but while handling a BLOB or a TEXT, they say the isolation is now "locked for reading" too. So is it a contradiction? can a transaction LOCK for reading just as well while handling something other than BLOB/TEXT? (such as integers)

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  • Performance surprise with "as" and nullable types

    - by Jon Skeet
    I'm just revising chapter 4 of C# in Depth which deals with nullable types, and I'm adding a section about using the "as" operator, which allows you to write: object o = ...; int? x = o as int?; if (x.HasValue) { ... // Use x.Value in here } I thought this was really neat, and that it could improve performance over the C# 1 equivalent, using "is" followed by a cast - after all, this way we only need to ask for dynamic type checking once, and then a simple value check. This appears not to be the case, however. I've included a sample test app below, which basically sums all the integers within an object array - but the array contains a lot of null references and string references as well as boxed integers. The benchmark measures the code you'd have to use in C# 1, the code using the "as" operator, and just for kicks a LINQ solution. To my astonishment, the C# 1 code is 20 times faster in this case - and even the LINQ code (which I'd have expected to be slower, given the iterators involved) beats the "as" code. Is the .NET implementation of isinst for nullable types just really slow? Is it the additional unbox.any that causes the problem? Is there another explanation for this? At the moment it feels like I'm going to have to include a warning against using this in performance sensitive situations... Results: Cast: 10000000 : 121 As: 10000000 : 2211 LINQ: 10000000 : 2143 Code: using System; using System.Diagnostics; using System.Linq; class Test { const int Size = 30000000; static void Main() { object[] values = new object[Size]; for (int i = 0; i < Size - 2; i += 3) { values[i] = null; values[i+1] = ""; values[i+2] = 1; } FindSumWithCast(values); FindSumWithAs(values); FindSumWithLinq(values); } static void FindSumWithCast(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { if (o is int) { int x = (int) o; sum += x; } } sw.Stop(); Console.WriteLine("Cast: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } static void FindSumWithAs(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = 0; foreach (object o in values) { int? x = o as int?; if (x.HasValue) { sum += x.Value; } } sw.Stop(); Console.WriteLine("As: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } static void FindSumWithLinq(object[] values) { Stopwatch sw = Stopwatch.StartNew(); int sum = values.OfType<int>().Sum(); sw.Stop(); Console.WriteLine("LINQ: {0} : {1}", sum, (long) sw.ElapsedMilliseconds); } }

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  • The best cross platform (portable) arbitrary precision math library

    - by Siu Ching Pong - Asuka Kenji
    Dear ninjas / hackers / wizards, I'm looking for a good arbitrary precision math library in C or C++. Could you please give me some advices / suggestions? The primary requirements: It MUST handle arbitrarily big integers (my primary interest is on integers). In case that you don't know what the word arbitrarily big means, imagine something like 100000! (the factorial of 100000). The precision MUST NOT NEED to be specified during library initialization / object creation. The precision should ONLY be constrained by the available resources of the system. It SHOULD utilize the full power of the platform, and should handle "small" numbers natively. That means on a 64-bit platform, calculating 2^33 + 2^32 should use the available 64-bit CPU instructions. The library SHOULD NOT calculate this in the same way as it does with 2^66 + 2^65 on the same platform. It MUST handle addition (+), subtraction (-), multiplication (*), integer division (/), remainder (%), power (**), increment (++), decrement (--), gcd(), factorial(), and other common integer arithmetic calculations efficiently. Ability to handle functions like sqrt() (square root), log() (logarithm) that do not produce integer results is a plus. Ability to handle symbolic computations is even better. Here are what I found so far: Java's BigInteger and BigDecimal class: I have been using these so far. I have read the source code, but I don't understand the math underneath. It may be based on theories / algorithms that I have never learnt. The built-in integer type or in core libraries of bc / Python / Ruby / Haskell / Lisp / Erlang / OCaml / PHP / some other languages: I have ever used some of these, but I have no idea on which library they are using, or which kind of implementation they are using. What I have already known: Using a char as a decimal digit, and a char* as a decimal string and do calculations on the digits using a for-loop. Using an int (or a long int, or a long long) as a basic "unit" and an array of it as an arbitrary long integer, and do calculations on the elements using a for-loop. Booth's multiplication algorithm What I don't know: Printing the binary array mentioned above in decimal without using naive methods. Example of a naive method: (1) add the bits from the lowest to the highest: 1, 2, 4, 8, 16, 32, ... (2) use a char* string mentioned above to store the intermediate decimal results). What I appreciate: Good comparisons on GMP, MPFR, decNumber (or other libraries that are good in your opinion). Good suggestions on books / articles that I should read. For example, an illustration with figures on how a un-naive arbitrarily long binary to decimal conversion algorithm works is good. Any help. Please DO NOT answer this question if: you think using a double (or a long double, or a long long double) can solve this problem easily. If you do think so, it means that you don't understand the issue under discussion. you have no experience on arbitrary precision mathematics. Thank you in advance! Asuka Kenji

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  • Explain the Peak and Flag Algorithm

    - by Isaac Levin
    EDIT Just was pointed that the requirements state peaks cannot be ends of Arrays. So I ran across this site http://codility.com/ Which gives you programming problems and gives you certificates if you can solve them in 2 hours. The very first question is one I have seen before, typically called the Peaks and Flags question. If you are not familiar A non-empty zero-indexed array A consisting of N integers is given. A peak is an array element which is larger than its neighbours. More precisely, it is an index P such that 0 < P < N - 1 and A[P - 1] < A[P] A[P + 1] . For example, the following array A: A[0] = 1 A[1] = 5 A[2] = 3 A[3] = 4 A[4] = 3 A[5] = 4 A[6] = 1 A[7] = 2 A[8] = 3 A[9] = 4 A[10] = 6 A[11] = 2 has exactly four peaks: elements 1, 3, 5 and 10. You are going on a trip to a range of mountains whose relative heights are represented by array A. You have to choose how many flags you should take with you. The goal is to set the maximum number of flags on the peaks, according to certain rules. Flags can only be set on peaks. What's more, if you take K flags, then the distance between any two flags should be greater than or equal to K. The distance between indices P and Q is the absolute value |P - Q|. For example, given the mountain range represented by array A, above, with N = 12, if you take: two flags, you can set them on peaks 1 and 5; three flags, you can set them on peaks 1, 5 and 10; four flags, you can set only three flags, on peaks 1, 5 and 10. You can therefore set a maximum of three flags in this case. Write a function that, given a non-empty zero-indexed array A of N integers, returns the maximum number of flags that can be set on the peaks of the array. For example, given the array above the function should return 3, as explained above. Assume that: N is an integer within the range [1..100,000]; each element of array A is an integer within the range [0..1,000,000,000]. Complexity: expected worst-case time complexity is O(N); expected worst-case space complexity is O(N), beyond input storage (not counting the storage required for input arguments). Elements of input arrays can be modified. So this makes sense, but I failed it using this code public int GetFlags(int[] A) { List<int> peakList = new List<int>(); for (int i = 0; i <= A.Length - 1; i++) { if ((A[i] > A[i + 1] && A[i] > A[i - 1])) { peakList.Add(i); } } List<int> flagList = new List<int>(); int distance = peakList.Count; flagList.Add(peakList[0]); for (int i = 1, j = 0, max = peakList.Count; i < max; i++) { if (Math.Abs(Convert.ToDecimal(peakList[j]) - Convert.ToDecimal(peakList[i])) >= distance) { flagList.Add(peakList[i]); j = i; } } return flagList.Count; } EDIT int[] A = new int[] { 7, 10, 4, 5, 7, 4, 6, 1, 4, 3, 3, 7 }; The correct answer is 3, but my application says 2 This I do not get, since there are 4 peaks (indices 1,4,6,8) and from that, you should be able to place a flag at 2 of the peaks (1 and 6) Am I missing something here? Obviously my assumption is that the beginning or end of an Array can be a peak, is this not the case? If this needs to go in Stack Exchange Programmers, I will move it, but thought dialog here would be helpful. EDIT

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  • C++ Greatest Number Verification

    - by Daniel
    Hey guys, I was assigned to create a program that creates n arrays composed by 10 random integers. The the program should sum all the integers and display the result. After, it has to verify which of the sums is the greatest and it has to display that array and the result. Im having troubles getting it done and would like to get some help! Thanks once again. Here is my code so far: #include <iostream> #include <iomanip> #include <cmath> using namespace std; double random(unsigned int &seed); unsigned int seed = 5; void generateData(int set[10]); int sumData(int set[10]); void checkData(int sumResult, int arrayNumber); int main (int argc, char * const argv[]) { int arrayNumber, sumResult; int set[10]; do { cout << "Number of Arrays to Compare: " << endl; cin >> arrayNumber; } while (arrayNumber < 0); for (int i = 0; i < arrayNumber; ++i) { generateData(set); sumResult = sumData(set); cout << "Sum --> " << sumResult << endl; checkData(sumResult, arrayNumber); } return 0; } double random(unsigned int &seed) { const int MODULUS = 15749; const int MULTIPLIER = 69069; const int INCREMENT = 1; seed = ((MULTIPLIER * seed) + INCREMENT) % MODULUS; return double(seed) / double(MODULUS); } void generateData(int set[10]) { for (int i = 0; i < 10; ++i) { set[i] = int (5 + 6 * random(seed)); cout << set[i] << " || "; } } int sumData(int set[10]) { int sumTotal = 0; for (int i = 0; i < 10; ++i) sumTotal = sumTotal + set[i]; return sumTotal; } void checkData(int sumResult, int arrayNumber) { int largerNumber; int tempSet[2]; for (int i = 0; i < arrayNumber; ++i) { if (sumResult > largerNumber) { tempSet[i] = sumResult; } } }

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  • Not sure why I'm getting a NullPointerException when creating a Swing component

    - by Alex
    The error occurs when creating the Box object. public void drawBoard(Board board){ for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ Box box = new Box(board.getSquare(col, row).getColour(), col, row); squarePanel[col][row].add(box); } } Board is given from the Game constructor here (another class): public Game() throws Throwable{ View graphics = new View(); board = new Board(); board.setDefault(); graphics.drawBoard(board); } The Board constructor looks like this: public Board(){ grid = new Square[COLUMNS][ROWS]; for(int row = 0; row < 8; row++){ for(int col = 0; col < 8; col++){ grid[col][row] = new Square(this); } } for(int row = 0; row < 8; row++){ for(int col = 0; col < 4; col++){ int odd = 2*col + 1; int even = 2*col; getSquare(odd, row).setColour(Color.BLACK); getSquare(even, row).setColour(Color.WHITE); } } } And finally the Box class: class Box extends JComponent{ Color boxColour; int col, row; public Box(Color boxColour, int col, int row){ this.boxColour = boxColour; this.col = col; this.row = row; repaint(); } public void paint(Graphics drawBox){ drawBox.setColor(boxColour); drawBox.drawRect(50*col, 50*row, 50, 50); drawBox.fillRect(50*col, 50*row, 50, 50); } } So while looping through the array, it uses the two integers as coordinates to create the Box. The coordinates are referenced and then repaint() is run. The box also gets the colour, using the two integers, from the Square in the Board class. Since the colour is already set, before the drawBoard(board) method is run, that shouldn't be a problem, right? Exception in thread "main" java.lang.NullPointerException at View.drawBoard(View.java:38) at Game.<init>(Game.java:21) at Game.main(Game.java:14) The relevant part of Square import java.awt.Color; public class Square { private Piece piece; private Board board; private Color squareColour; public Square(Board board){ this.board = board; } public void setColour(Color squareColour){ this.squareColour = squareColour; } public Color getColour(){ return squareColour; }

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  • Mallocing an unsigned char array to store ints

    - by Max Desmond
    I keep getting a segmentation fault when i test the following code. I am currently unable to find an answer after having searched the web. a = (byte *)malloc(sizeof(byte) * x ) ; for( i = 0 ; i < x-1 ; i++ ) { scanf("%d", &y ) ; a[i] = y ; } Both y and x are initialized. X is the size of the array determined by the user. The segmentation fault is on the second to last integer to be added, i found this by adding printf("roar") ; before setting a[i] to y and entering one number at a time. Byte is a typedef of an unsigned char. Note: I've also tried using a[i] = (byte)y ; A is ininitalized as follows byte *a ; If you need to view the entire code it is this: #include <stdio.h> #include <stdlib.h> #include "sort.h" int p_cmp_f () ; int main( int argc, char *argv[] ) { int x, y, i, choice ; byte *a ; while( choice !=2 ) { printf( "Would you like to sort integers?\n1. Yes\n2. No\n" ) ; scanf("%d", &choice ) ; switch(choice) { case 1: printf( "Enter the length of the array: " ) ; scanf( "%d", &x ) ; a = (byte *)malloc(sizeof( byte ) * x ) ; printf( "Enter %d integers to add to the array: ", x ) ; for( i = 0 ; i < x -1 ; i++ ) { scanf( "%d", &y ) ; a[i] = y ; } switch( choice ) { case 1: bubble_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x ; i++ ) printf( "%d", a[i] ; break ; case 2: selection_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x; i++ ) printf( "%d", a[i] ; break ; case 3: insertion_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x ; i++ ) printf( "%d", a[i] ; break ; case 4: merge_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x ; i++ ) printf( "%d", a[i] ; break ; case 5: quick_sort( a, x, sizeof(int), p_cmp_f ) ; for( i = 0 ; i < x ; i++ ) printf( "%d", a[i] ; break ; default: printf("Enter either 1,2,3,4, or 5" ) ; break ; } case 2: printf( "Thank you for using this program\n" ) ; return 0 ; break ; default: printf( "Enter either 1 or 2: " ) ; break ; } } free(a) ; return 0 ; } int p_cmp_f( byte *element1, byte *element2 ) { return *((int *)element1) - *((int *)element2) ; }

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  • Generating strongly biased radom numbers for tests

    - by nobody
    I want to run tests with randomized inputs and need to generate 'sensible' random numbers, that is, numbers that match good enough to pass the tested function's preconditions, but hopefully wreak havoc deeper inside its code. math.random() (I'm using Lua) produces uniformly distributed random numbers. Scaling these up will give far more big numbers than small numbers, and there will be very few integers. I would like to skew the random numbers (or generate new ones using the old function as a randomness source) in a way that strongly favors 'simple' numbers, but will still cover the whole range, I.e. extending up to positive/negative infinity (or ±1e309 for double). This means: numbers up to, say, ten should be most common, integers should be more common than fractions, numbers ending in 0.5 should be the most common fractions, followed by 0.25 and 0.75; then 0.125, and so on. A different description: Fix a base probability x such that probabilities will sum to one and define the probability of a number n as xk where k is the generation in which n is constructed as a surreal number1. That assigns x to 0, x2 to -1 and +1, x3 to -2, -1/2, +1/2 and +2, and so on. This gives a nice description of something close to what I want (it skews a bit too much), but is near-unusable for computing random numbers. The resulting distribution is nowhere continuous (it's fractal!), I'm not sure how to determine the base probability x (I think for infinite precision it would be zero), and computing numbers based on this by iteration is awfully slow (spending near-infinite time to construct large numbers). Does anyone know of a simple approximation that, given a uniformly distributed randomness source, produces random numbers very roughly distributed as described above? I would like to run thousands of randomized tests, quantity/speed is more important than quality. Still, better numbers mean less inputs get rejected. Lua has a JIT, so performance can't be reasonably predicted. Jumps based on randomness will break every prediction, and many calls to math.random() will be slow, too. This means a closed formula will be better than an iterative or recursive one. 1 Wikipedia has an article on surreal numbers, with a nice picture. A surreal number is a pair of two surreal numbers, i.e. x := {n|m}, and its value is the number in the middle of the pair, i.e. (for finite numbers) {n|m} = (n+m)/2 (as rational). If one side of the pair is empty, that's interpreted as increment (or decrement, if right is empty) by one. If both sides are empty, that's zero. Initially, there are no numbers, so the only number one can build is 0 := { | }. In generation two one can build numbers {0| } =: 1 and { |0} =: -1, in three we get {1| } =: 2, {|1} =: -2, {0|1} =: 1/2 and {-1|0} =: -1/2 (plus some more complex representations of known numbers, e.g. {-1|1} ? 0). Note that e.g. 1/3 is never generated by finite numbers because it is an infinite fraction – the same goes for floats, 1/3 is never represented exactly.

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