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  • PHP Comparing 2 Arrays For Existence of Value in Each

    - by Dr. DOT
    I have 2 arrays. I simply want to know if one of the values in array 1 is present in array 2. Nothing more than returning a boolean true or false Example A: $a = array('able','baker','charlie'); $b = array('zebra','yeti','xantis'); Expected result = false Example B: $a = array('able','baker','charlie'); $b = array('zebra','yeti','able','xantis'); Expected result = true So, would it be best to use array_diff() or array_search() or some other simple PHP function? Thanks!

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  • QT clicked signal dosnt work on QStandardItemModel with tree view

    - by user63898
    Hello i have this code in QT and all i want to to catch the clicked event when some one clicking in one of the treeview rows without success here is my code: (parant is the qMmainwindow) m_model = new QStandardItemModel(0, 5, parent); // then later in the code i have proxyModel = new QSortFilterProxyModel; proxyModel->setDynamicSortFilter(true); setSourceModel(createMailModel(parent)); ui.treeView->setModel(proxyModel); ui.treeView->setSortingEnabled(true); ui.treeView->sortByColumn(4, Qt::DescendingOrder); // and my signal/slot looks like this but its not working //and im not getting eny clicked event fired connect(ui.treeView,SIGNAL(Clicked(const QModelIndex& ) ), this,SLOT( treeViewSelectedRow(const QModelIndex& ) ) ); also how can i debug QT signal/slots so i can see some debug massages printing when something is wrong ?

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  • StringConverter with StandardValuesSupported and Autocompletion

    - by Marqus
    I want to develop a StringConverter with standard values, which after attaching it to a PropertyGrid will act like comboBox with autocompletion. The example below will give me a comboBox, but without the autocompletion - user have to expand it and choose manually one of the items. Is there a way to allow user to type the beginning of one of the options, so the combobox will automatically select the matching one? public class ConverterSample : System.ComponentModel.StringConverter { public override bool GetStandardValuesSupported(ITypeDescriptorContext context) { //true means show a combobox return true; } public override bool GetStandardValuesExclusive(ITypeDescriptorContext context) { return false; } public override TypeConverter.StandardValuesCollection GetStandardValues(ITypeDescriptorContext context) { return new StandardValuesCollection(new List<string>(){"Stack", "overflow", "rules"); } List returned by GetStandardValues has to be dynamic, so I can't use any enum there. I took above example from: http://www.codeproject.com/KB/cpp/dropdownproperties.aspx

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  • Mongodb using db.help() on a particular db command

    - by user1325696
    When I type db.help() It returns DB methods: db.addUser(username, password[, readOnly=false]) db.auth(username, password) ... ... db.printShardingStatus() ... ... db.fsyncLock() flush data to disk and lock server for backups db.fsyncUnock() unlocks server following a db.fsyncLock() I'd like to find out how to get more detailed help for the particular command. The problem was with the printShardingStatus as it returned "too many chunks to print, use verbose if you want to print" mongos> db.printShardingStatus() --- Sharding Status --- sharding version: { "_id" : 1, "version" : 3 } shards: { "_id" : "shard0000", "host" : "localhost:10001" } { "_id" : "shard0001", "host" : "localhost:10002" } databases: { "_id" : "admin", "partitioned" : false, "primary" : "config" } { "_id" : "dbTest", "partitioned" : true, "primary" : "shard0000" } dbTest.things chunks: shard0001 12 shard0000 19 too many chunks to print, use verbose if you want to for ce print I found that for that particular command I can specify boolean parameter db.printShardingStatus(true) which wasn't shown using db.help().

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  • The Math of a Jump in a 2D game.

    - by ONi
    I have been all around with this question and I can't find the correct answer! So, behold, the description of my question: I'm working in J2ME, I have my gameloop that do the following: public void run() { Graphics g = this.getGraphics(); while (running) { long diff = System.currentTimeMillis() - lastLoop; lastLoop = System.currentTimeMillis(); input(); this.level.doLogic(); render(g, diff); try { Thread.sleep(10); } catch (InterruptedException e) { stop(e); } } } so it's just a basic gameloop, the doLogic() function calls for all the logic functions of the characters in the scene and render(g, diff) calls the animateChar function of every character on scene, following this, the animChar function in the Character class sets up everything in the screen as this: protected void animChar(long diff) { this.checkGravity(); this.move((int) ((diff * this.dx) / 1000), (int) ((diff * this.dy) / 1000)); if (this.acumFrame > this.framerate) { this.nextFrame(); this.acumFrame = 0; } else { this.acumFrame += diff; } } This ensures me that everything must to move according to the time that the machine takes to go from cycle to cycle (remember it's a phone, not a gaming rig). I'm sure it's not the most efficient way to achieve this behavior so I'm totally open for criticism of my programming skills in the comments, but here my problem: When I make I character jump, what I do is that I put his dy to a negative value, say -200 and I set the boolean jumping to true, that makes the character go up, and then I have this function called checkGravity() that ensure that everything that goes up has to go down, checkGravity also checks for the character being over platforms so I will strip it down a little for the sake of your time: public void checkGravity() { if (this.jumping) { this.jumpSpeed += 10; if (this.jumpSpeed > 0) { this.jumping = false; this.falling = true; } this.dy = this.jumpSpeed; } if (this.falling) { this.jumpSpeed += 10; if (this.jumpSpeed > 200) this.jumpSpeed = 200; this.dy = this.jumpSpeed; if (this.collidesWithPlatform()) { this.falling = false; this.standing = true; this.jumping = false; this.jumpSpeed = 0; this.dy = this.jumpSpeed; } } } So, the problem is, that this function updates the dy regardless of the diff, making the characters fly like Superman in slow machines, and I have no idea how to implement the diff factor so that when a character is jumping, his speed decrement in a proportional way to the game speed. Can anyone help me fix this issue? or give me pointers on how to make a 2D Jump in J2ME the right way. Thank you very much for your time.

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  • Android; Confused by views?

    - by javano
    I have created a class (InputControl) which extends the view of my main class (Main), and takes focus of the screen. I have a button on the main xml layout which calls control() and sets up my InputControl view, from there I capture user input. How can I return back to the xml layout from the InputControl view class? public class Main extends Activity { public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); InputControl = new InputControl(this); } //......SNIP! public void control(){ setContentView(InputControl); InputControl.requestFocus(); } } public class InputControl extends View implements OnTouchListener { public InputControl(Context context) { super(context); setFocusable(true); setFocusableInTouchMode(true); this.setOnTouchListener(this); } public boolean onTouch(View view, MotionEvent event) { //...I AM CAPTURING USER TOUCH EVENTS HERE } }

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  • Return value changed after finally

    - by Nestor
    I have the following code: public bool ProcessData(String data) { try { result= CheckData(data); if (TextUtils.isEmpty(result)) { summary="Data is invalid"; return false; } ... finally { Period period = new Period(startTime, new LocalDateTime()); String duration = String.format("Duration: %s:%s", period.getMinutes(), period.getSeconds()); LogCat(duration); } return true; As I learned from this question, the finally block is executed after the return statement. So I modified my code according to that, and in the finally I inserted code that does not modify the output. Strangely, the code OUTSIDE the finally block does. My method always returns true. As suggested, it is not a good idea to have 2 return. What should I do?

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  • applet communication using post method

    - by mithun1538
    I have an applet that is communicating with a servlet. I am communicating with the servlet using POST method. My problem is how do I send parameters to the servlet. Using GET method, this is fairly simple ( I just append the parameters to the URL after a ?). But using POST method how do I send the parameters, so that in the servlet side, I can use the statement : message = req.getParameter("msg"); In the applet side, I establish POST method connection as follows : URL url = new URL(getCodeBase(), "servlet"); URLConnection con = url.openConnection(); con.setDoInput(true); con.setDoOutput(true); con.setUseCaches(false); con.setRequestProperty("Content-Type","application/octet-stream");

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  • rails 3.0.3 - ActiveRecord::Relation, undefined method error

    - by brg
    I am having this unexplained ActiveRecord::Relation, undefined method error . I don't know why, since my model association are well defined and the event table has the foreign keys for the user table. I tried using this fix but it failed: Rails 3 ActiveRecord::Relation random associations behavior event.rb class Event < ActiveRecord::Base belongs_to :user attr_accessible :event_name, :Starts_at, :finish, :tracks end user.rb class User < ActiveRecord::Base has_many :events, :dependent = :destroy attr_accessible :name, :event_attributes accepts_nested_attributes_for :events, :allow_destroy = true end schema.rb ActiveRecord::Schema.define(:version = 20101201180355) do create_table "events", :force = true do |t| t.string "event_name" t.string "tracks" t.datetime "starts_at" t.datetime "finish" t.datetime "created_at" t.datetime "updated_at" t.integer "user_id" end end error message NoMethodError in Users#index undefined method `events' for # Extracted source (around line #10): 7: <%= sortable "Tracks" % 8: 10: <% @users.events.each do |event| % 11: <% debugger % 12: 13: <%= event.starts_at % Trace of template inclusion: app/views/users/index.html.erb Rails.root: C:/rails_project1/events_manager Application Trace | Framework Trace | Full Trace app/views/users/_event_user.html.erb:10:in _app_views_users__event_user_html_erb__412443848_34308540_1390678' app/views/users/index.html.erb:7:in_app_views_users_index_html_erb___603337143_34316016_0'

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  • WCF Multiple Services

    - by David
    Hi, im brand spanking new to WCF and Im trying to understand how to correctly expose my BLL to it. I created my first Resource.svc and IResource.svc Resource.svc [ServiceBehavior] public class Resources : IResources { #region IResources Members public List<Model.Resource> GetAll() { return Repository.Inventory.Resource.GetAll(true); } public List<Model.Resource> GetAllEnabled() { return Repository.Inventory.Resource.GetAllEnabled(true); } #endregion } IResource.cs [ServiceContract] public interface IResources { [OperationContract] List<Model.Resource> GetAll(); [OperationContract] List<Model.Resource> GetAllEnabled(); } So this all works, My windows app can talk to the service and all is great. So I now need to access some information, I have created another .svc file called Project.svc and IProject.cs, this contains the same info as resource (apart from the type is Project) But this now means I have another webservice, surley this is not right!?

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  • Modal PopUp Extender labels wont update on Asynchronous Postback

    - by newbie2k
    Hi everyone! I have a ModalPopUpExtender with an UpdatePanel on it. On the UpdatePanel,there few labels and componentart Grid which Updates from the server on every Asynchronous postback when an image button is clicked. The Problem is that the server code updates the modalpopupextender labels as the information on the grid but it wont display the Updated version of it on the modal Popup Extender. Need some Help... Heres the sample code:     Name:     Loyalty Mode:     Expire Mode:     LoadingPanelClientTemplateId="LoadingFeedbackTemplate3" LoadingPanelPosition="MiddleCenter" LoadingPanelFadeDuration="1000" LoadingPanelFadeMaximumOpacity="60" OnNeedDataSource="LItemGrid_NeedDataSource" OnNeedRebind="LItemGrid_NeedRebind" OnPageIndexChanged="LItemGrid_PageIndexChanged" OnFilterCommand="LItemGrid_FilterCommand" OnSortCommand="LItemGrid_SortCommand" ShowFooter="true" PageSize="10" PagerStyle="Numbered" </Columns> </ComponentArt:GridLevel> </Levels> <ClientTemplates><ComponentArt:ClientTemplate Id="ClientTemplate2"> <table width="200" ><tr><td valign="center" align="center"> <table cellspacing="0" cellpadding="0" border="0"> <tr> <td style="font-size:10px;font-family:Verdana;">Loading...&nbsp;</td> <td><img src="images/spinner.gif" width="16" height="16" border="0"></td> </tr> </table> </td></tr></table> </ComponentArt:ClientTemplate> </ClientTemplates> </ComponentArt:Grid></ContentTemplate> <asp:Button ID="btnClose" runat="server" Text="Close" /> </asp:Panel> <asp:ModalPopupExtender TargetControlID="SaveImageButton1" ID="pnlModal_ModalPopupExtender" runat="server" DynamicServicePath="" Enabled="True" BackgroundCssClass="modalBackground" PopupControlID="pnlModal" CancelControlID="btnClose" DropShadow="true"> </asp:ModalPopupExtender> </ContentTemplate> </asp:UpdatePanel>

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  • Google Chart Number formatting

    - by MizAkita
    I need to format my pie and column charts to show the $ and comma in currency format ($###,###) when you hover over the charts. Right now, it is displaying the number and percentage but the number as #####.## here is my code. Any help would be appreciated. // Load the Visualization API and the piechart package. google.load('visualization', '1.0', {'packages':['corechart']}); // Set a callback to run when the Google Visualization API is loaded. google.setOnLoadCallback(drawChart); var formatter = new google.visualization.NumberFormat({ prefix: '$' }); formatter.format(data, 1); var options = { pieSliceText: 'value' }; // Callback that creates and populates a data table, // instantiates the pie chart, passes in the data and // draws it. function drawChart() { // REVENUE CHART - Create the data table. var data4 = new google.visualization.DataTable(); data4.addColumn('string', 'Status'); data4.addColumn('number', 'In Thousands'); data4.addRows([ ['Net tution & Fees', 213.818], ['Auxiliaries', 30.577], ['Government grants/contracts', 39.436], ['Private grants/gifts', 39.436], ['Investments', 10.083], ['Clinics', 14.353], ['Other', 5.337] ]); // EXPENSES CHART - Create the data table. var data5 = new google.visualization.DataTable(); data5.addColumn('string', 'Status'); data5.addColumn('number', 'Amount'); data5.addRows([ ['Instruction', 133.868], ['Sponsored Progams', 34.940], ['Auxiliaries', 30.064], ['Academic Support', 25.529], ['Depreciation & amortization', 18.548], ['Student Services', 22.626], ['Plant operations & maintenance', 18.105], ['Fundraising', 13.258], ['Geneal Administration', 11.628], ['Interest', 6.846], ['Student Aid', 1.886], ]); // ENDOWMENT CHART - Create the data table. var data6 = new google.visualization.DataTable(); data6.addColumn('string', 'Status'); data6.addColumn('number', 'In Millions'); data6.addRows([ ['2010', 178.7], ['2011', 211.693], ['2012', 199.3] ]); // Set REVENUE chart options var options4 = { is3D: true, fontName: 'Arial', colors:['#AFD8F8', '#F6BD0F', '#8BBA00', '#FF8E46', '#008E8E', '#CCCCCC', '#D64646', '#8E468E'], 'title':'', 'width':550, 'height':250}; // Set EXPENSES chart options var options5 = { is3D: true, fontName: 'Arial', colors:['#AFD8F8', '#F6BD0F', '#8BBA00', '#FF8E46', '#008E8E', '#CCCCCC', '#D64646', '#8E468E'], 'title':'', 'width':550, 'height':250}; // Set ENDOWMENT chart options var options6 = { is3D: true, fontName: 'Arial', colors:['#AFD8F8', '#F6BD0F', '#8BBA00', '#FF8E46', '#008E8E', '#CCCCCC', '#D64646', '#8E468E'], 'title':'', 'width':450, 'height':250}; // Instantiate and draw our chart, passing in some options. var chart4 = new google.visualization.PieChart(document.getElementById('chart_div4')); chart4.draw(data4, options4); var chart5 = new google.visualization.PieChart(document.getElementById('chart_div5')); chart5.draw(data5, options5); var chart6 = new google.visualization.ColumnChart(document.getElementById('chart_div6')); chart6.draw(data6, options6);}

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  • How to do a search from a list with non-prefix keywords

    - by aNui
    First of all, sorry if my english or my post got any mistakes. I am programming a program to search the name from the list and I need to find them if the keyword is not in front of the names (that's what I mean non-prefix) e.g. if I my list is the music instruments and I type "guit" to the search textbox. It should find the names "Guitar, Guitarrón, Acoustic Guitar, Bass Guitar, ..." or something like this Longdo Dictionary's search suggestion. here is my simple and stupid algorithm (that's all I can do) const int SEARCHROWLIMIT = 30; private string[] DoSearch(string Input, string[] ListToSearch) { List<string> FoundNames = new List<string>(); int max = 0; bool over = false; for (int k = 0; !over; k++) { foreach (string item in ListToSearch) { max = (max > item.Length) ? max : item.Length; if (k > item.Length) continue; if (k >= max) { over = true; break; } if (!Input.Equals("Search") && item.Substring(k, item.Length - k).StartsWith(Input, StringComparison.OrdinalIgnoreCase)) { bool exist = false; int i = 0; while (!exist && i < FoundNames.Count) { if (item.Equals(FoundNames[i])) { exist = true; break; } i++; } if (!exist && FoundNames.Count < SEARCHROWLIMIT) FoundNames.Add(item); else if (FoundNames.Count >= SEARCHROWLIMIT) over = true; } } } return FoundNames.ToArray(); } I think this algorithm is too slow for a large number of names and after several trial-and-error, I decided to add SEARCHROWLIMIT to breaks the operation And I also think there're some readymade methods that can do that. And another problem is I need to search music instruments by a category like strings, percussions, ... and by the country of origins. So I need to search them with filter by type and country. please help me. P.S. Me and my friends are just student from Thailand and developing the project to compete in Microsoft Imagine Cup 2010 and please become fan on our facebook page [KRATIB][3]. And we're so sorry we don't have much information in English but you can talk to us in English.

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  • Possible bug with tabified QDockWidget and setFloating()

    - by krunk
    I've run into some odd behavior with tabified QDockWidgets, below is an example program with comments that demonstrates the behavior. Is this a bug or is it expected behavior and I'm missing some nuance in QDockWidget that causes this? Directly, since this does not work, how would one properly "undock" a hidden QDockWidget then display it? #include <QApplication> #include <QMainWindow> #include <QAction> #include <QDockWidget> #include <QMenu> #include <QSize> #include <QMenuBar> using namespace std; int main (int argc, char* argv[]) { QApplication app(argc, argv); QMainWindow window; QDockWidget dock1(&window); QDockWidget dock2(&window); QMenu menu("View"); dock1.setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dock2.setAllowedAreas(Qt::LeftDockWidgetArea | Qt::RightDockWidgetArea); dock1.setWindowTitle("Dock One"); dock2.setWindowTitle("Dock Two"); window.addDockWidget(Qt::RightDockWidgetArea, &dock1); window.addDockWidget(Qt::RightDockWidgetArea, &dock2); window.menuBar()->addMenu(&menu); window.setMinimumSize(QSize(800, 600)); window.tabifyDockWidget(&dock1, &dock2); dock1.hide(); dock2.hide(); menu.addAction(dock1.toggleViewAction()); menu.addAction(dock2.toggleViewAction()); window.show(); // Below is where the oddness starts. It seems to only exhibit the // behavior if the dock widgets are tabified. // Odd behavior here // This does not work. the window never shows, though its menu action shows // checked. Not only does this window not show up, but all toggle actions // for all dock windows (e.g. dock1 and dock2) are broken for the duration // of the application loop. // dock1.setFloating(true); // dock1.show(); // This does work. . . of course only if you do _not_ run the above first. // however, you can often get a little lag or "blip" in the rendering as // the dock is shown docked before setFloating is set to true. dock1.show(); dock1.setFloating(true); return app.exec(); }

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  • SetWindowHookEx and execution blocking

    - by Kalaz
    Hello, I just wonder... I mainly use .NET but now I started to investigate WINAPI calls. For example I am using this piece of code to hook to the API functions. It starts freezing, when I try to debug the application... using System; using System.Diagnostics; using System.Runtime.InteropServices; using System.Threading; using System.Windows.Forms; public class Keyboard { private const int WH_KEYBOARD_LL = 13; private const int WM_KEYDOWN = 0x0100; private static LowLevelKeyboardProc _proc = HookCallback; private static IntPtr _hookID = IntPtr.Zero; public static event Action<Keys,bool, bool> KeyDown; public static void Hook() { new Thread(new ThreadStart(()=> { _hookID = SetHook(_proc); Application.Run(); })).Start(); } public static void Unhook() { UnhookWindowsHookEx(_hookID); } private static IntPtr SetHook(LowLevelKeyboardProc proc) { using (Process curProcess = Process.GetCurrentProcess()) using (ProcessModule curModule = curProcess.MainModule) { return SetWindowsHookEx(WH_KEYBOARD_LL, proc, GetModuleHandle(curModule.ModuleName), 0); } } private delegate IntPtr LowLevelKeyboardProc( int nCode, IntPtr wParam, IntPtr lParam); private static IntPtr HookCallback( int nCode, IntPtr wParam, IntPtr lParam) { if (nCode >= 0 && wParam == (IntPtr)WM_KEYDOWN) { int vkCode = Marshal.ReadInt32(lParam); Keys k = (Keys) vkCode; if (KeyDown != null) { KeyDown.BeginInvoke(k, IsKeyPressed(VirtualKeyStates.VK_CONTROL), IsKeyPressed(VirtualKeyStates.VK_SHIFT),null,null); } } return CallNextHookEx(_hookID, nCode, wParam, lParam); } private static bool IsKeyPressed(VirtualKeyStates virtualKeyStates) { return (GetKeyState(virtualKeyStates) & (1 << 7))==128; } [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr SetWindowsHookEx(int idHook, LowLevelKeyboardProc lpfn, IntPtr hMod, uint dwThreadId); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] [return: MarshalAs(UnmanagedType.Bool)] private static extern bool UnhookWindowsHookEx(IntPtr hhk); [DllImport("user32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr CallNextHookEx(IntPtr hhk, int nCode, IntPtr wParam, IntPtr lParam); [DllImport("kernel32.dll", CharSet = CharSet.Auto, SetLastError = true)] private static extern IntPtr GetModuleHandle(string lpModuleName); [DllImport("user32.dll")] static extern short GetKeyState(VirtualKeyStates nVirtKey); } enum VirtualKeyStates : int { VK_LBUTTON = 0x01, VK_RBUTTON = 0x02, VK_CANCEL = 0x03, VK_MBUTTON = 0x04, // VK_XBUTTON1 = 0x05, VK_XBUTTON2 = 0x06, // VK_BACK = 0x08, VK_TAB = 0x09, // VK_CLEAR = 0x0C, VK_RETURN = 0x0D, // VK_SHIFT = 0x10, VK_CONTROL = 0x11, VK_MENU = 0x12, VK_PAUSE = 0x13, VK_CAPITAL = 0x14, // VK_KANA = 0x15, VK_HANGEUL = 0x15, /* old name - should be here for compatibility */ VK_HANGUL = 0x15, VK_JUNJA = 0x17, VK_FINAL = 0x18, VK_HANJA = 0x19, VK_KANJI = 0x19, // VK_ESCAPE = 0x1B, // VK_CONVERT = 0x1C, VK_NONCONVERT = 0x1D, VK_ACCEPT = 0x1E, VK_MODECHANGE = 0x1F, // VK_SPACE = 0x20, VK_PRIOR = 0x21, VK_NEXT = 0x22, VK_END = 0x23, VK_HOME = 0x24, VK_LEFT = 0x25, VK_UP = 0x26, VK_RIGHT = 0x27, VK_DOWN = 0x28, VK_SELECT = 0x29, VK_PRINT = 0x2A, VK_EXECUTE = 0x2B, VK_SNAPSHOT = 0x2C, VK_INSERT = 0x2D, VK_DELETE = 0x2E, VK_HELP = 0x2F, // VK_LWIN = 0x5B, VK_RWIN = 0x5C, VK_APPS = 0x5D, // VK_SLEEP = 0x5F, // VK_NUMPAD0 = 0x60, VK_NUMPAD1 = 0x61, VK_NUMPAD2 = 0x62, VK_NUMPAD3 = 0x63, VK_NUMPAD4 = 0x64, VK_NUMPAD5 = 0x65, VK_NUMPAD6 = 0x66, VK_NUMPAD7 = 0x67, VK_NUMPAD8 = 0x68, VK_NUMPAD9 = 0x69, VK_MULTIPLY = 0x6A, VK_ADD = 0x6B, VK_SEPARATOR = 0x6C, VK_SUBTRACT = 0x6D, VK_DECIMAL = 0x6E, VK_DIVIDE = 0x6F, VK_F1 = 0x70, VK_F2 = 0x71, VK_F3 = 0x72, VK_F4 = 0x73, VK_F5 = 0x74, VK_F6 = 0x75, VK_F7 = 0x76, VK_F8 = 0x77, VK_F9 = 0x78, VK_F10 = 0x79, VK_F11 = 0x7A, VK_F12 = 0x7B, VK_F13 = 0x7C, VK_F14 = 0x7D, VK_F15 = 0x7E, VK_F16 = 0x7F, VK_F17 = 0x80, VK_F18 = 0x81, VK_F19 = 0x82, VK_F20 = 0x83, VK_F21 = 0x84, VK_F22 = 0x85, VK_F23 = 0x86, VK_F24 = 0x87, // VK_NUMLOCK = 0x90, VK_SCROLL = 0x91, // VK_OEM_NEC_EQUAL = 0x92, // '=' key on numpad // VK_OEM_FJ_JISHO = 0x92, // 'Dictionary' key VK_OEM_FJ_MASSHOU = 0x93, // 'Unregister word' key VK_OEM_FJ_TOUROKU = 0x94, // 'Register word' key VK_OEM_FJ_LOYA = 0x95, // 'Left OYAYUBI' key VK_OEM_FJ_ROYA = 0x96, // 'Right OYAYUBI' key // VK_LSHIFT = 0xA0, VK_RSHIFT = 0xA1, VK_LCONTROL = 0xA2, VK_RCONTROL = 0xA3, VK_LMENU = 0xA4, VK_RMENU = 0xA5, // VK_BROWSER_BACK = 0xA6, VK_BROWSER_FORWARD = 0xA7, VK_BROWSER_REFRESH = 0xA8, VK_BROWSER_STOP = 0xA9, VK_BROWSER_SEARCH = 0xAA, VK_BROWSER_FAVORITES = 0xAB, VK_BROWSER_HOME = 0xAC, // VK_VOLUME_MUTE = 0xAD, VK_VOLUME_DOWN = 0xAE, VK_VOLUME_UP = 0xAF, VK_MEDIA_NEXT_TRACK = 0xB0, VK_MEDIA_PREV_TRACK = 0xB1, VK_MEDIA_STOP = 0xB2, VK_MEDIA_PLAY_PAUSE = 0xB3, VK_LAUNCH_MAIL = 0xB4, VK_LAUNCH_MEDIA_SELECT = 0xB5, VK_LAUNCH_APP1 = 0xB6, VK_LAUNCH_APP2 = 0xB7, // VK_OEM_1 = 0xBA, // ';:' for US VK_OEM_PLUS = 0xBB, // '+' any country VK_OEM_COMMA = 0xBC, // ',' any country VK_OEM_MINUS = 0xBD, // '-' any country VK_OEM_PERIOD = 0xBE, // '.' any country VK_OEM_2 = 0xBF, // '/?' for US VK_OEM_3 = 0xC0, // '`~' for US // VK_OEM_4 = 0xDB, // '[{' for US VK_OEM_5 = 0xDC, // '\|' for US VK_OEM_6 = 0xDD, // ']}' for US VK_OEM_7 = 0xDE, // ''"' for US VK_OEM_8 = 0xDF, // VK_OEM_AX = 0xE1, // 'AX' key on Japanese AX kbd VK_OEM_102 = 0xE2, // "<>" or "\|" on RT 102-key kbd. VK_ICO_HELP = 0xE3, // Help key on ICO VK_ICO_00 = 0xE4, // 00 key on ICO // VK_PROCESSKEY = 0xE5, // VK_ICO_CLEAR = 0xE6, // VK_PACKET = 0xE7, // VK_OEM_RESET = 0xE9, VK_OEM_JUMP = 0xEA, VK_OEM_PA1 = 0xEB, VK_OEM_PA2 = 0xEC, VK_OEM_PA3 = 0xED, VK_OEM_WSCTRL = 0xEE, VK_OEM_CUSEL = 0xEF, VK_OEM_ATTN = 0xF0, VK_OEM_FINISH = 0xF1, VK_OEM_COPY = 0xF2, VK_OEM_AUTO = 0xF3, VK_OEM_ENLW = 0xF4, VK_OEM_BACKTAB = 0xF5, // VK_ATTN = 0xF6, VK_CRSEL = 0xF7, VK_EXSEL = 0xF8, VK_EREOF = 0xF9, VK_PLAY = 0xFA, VK_ZOOM = 0xFB, VK_NONAME = 0xFC, VK_PA1 = 0xFD, VK_OEM_CLEAR = 0xFE } It works well even if you put messagebox into the event or something that blocks execution. But it gets bad if you try to put breakpoint into the event. Why? I mean event is not run in the same thread that the windows hook is. That means that It shouldn't block HookCallback. It does however... I would really like to know why is this happening. My theory is that Visual Studio when breaking execution temporarily stops all threads and that means that HookCallback is blocked... Is there any book or valuable resource that would explain concepts behind all of this threading?

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  • ajaxtabcontainer with button postback problem

    - by yousof
    I have a dropdownlist in my web page and two command buttons and a tabcontainer. The tabcontainer does not appear after the load of page according to my code. Protected Sub Page_Load(ByVal sender As Object, ByVal e As System.EventArgs) Handles Me.Load If Not IsPostBack Then TabContainer1.Visible = False If CtvAct.GetRecords("Fill_RequestTypeTb") = True Then ReqTypeCmbo.DataSource = CtvAct.MainDataset.Tables("tbOLRequestType").DefaultView ReqTypeCmbo.DataTextField = "RequestTypeName" ReqTypeCmbo.DataValueField = "RequestTypeId" ReqTypeCmbo.DataBind() Dim itm As New ListItem itm.Text = "-- ??? ??? ????? --" itm.Value = "-1" itm.Selected = True ReqTypeCmbo.Items.Insert(0, itm) ReqTypeCmbo.SelectedIndex = 0 End If End If End Sub Protected Sub PrntCmd_Click(ByVal sender As Object, ByVal e As EventArgs) Handles PrntCmd.Click TextBox6.Text = "gggg" End Sub If I press any button after page load the button work very selecting any item from dropdownlist make the tabcontainer appear but after the tabcontainer appear, the buttons does not work (postback) how can I solve these problems

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  • How do I test if a property exists on a object before reading its value?

    - by Jeremy Rudd
    I'm attempting to read a property on a series of Sprites. This property may or may not be present on these objects, and may not even be declared, worse than being null. My code is: if (child["readable"] == true){ // this Sprite is activated for reading } And so Flash shows me: Error #1069: Property selectable not found on flash.display.Sprite and there is no default value. Is there a way to test if a property exists before reading its value? Something like: if (child.isProperty("readable") && child["readable"] == true){ // this Sprite is activated for reading }

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  • Openlayers - LayerRedraw() / Feature rotation

    - by Ozaki
    TLDR: I have an Openlayers map with a layer called 'track' I want to remove track and add track back in. I have an image 'imageFeature' on a layer that rotates on load to the direction being set. I want it to update this rotation that is set in 'styleMap' on a layer called 'tracking'. I set the var 'stylemap' to apply the external image & rotation. The 'imageFeature' is added to the layer at the coords specified. 'imageFeature' is removed. 'imageFeature' is added again in its new location. Rotation is not applied.. As the 'styleMap' applies to the layer I think that I have to remove the layer and add it again rather than just the 'imageFeature' Layer: var tracking = new OpenLayers.Layer.GML("Tracking", "coordinates.json", { format: OpenLayers.Format.GeoJSON, styleMap: styleMap }); styleMap: var styleMap = new OpenLayers.StyleMap({ fillOpacity: 1, pointRadius: 10, rotation: heading, }); Now wrapped in a timed function the imageFeature: map.layers[3].addFeatures(new OpenLayers.Feature.Vector( new OpenLayers.Geometry.Point(longitude, latitude), {rotation: heading, type: parseInt(Math.random() * 3)} )); Type refers to a lookup of 1 of 3 images.: styleMap.addUniqueValueRules("default", "type", lookup); var lookup = { 0: {externalGraphic: "Image1.png", rotation: heading}, 1: {externalGraphic: "Image2.png", rotation: heading}, 2: {externalGraphic: "Image3.png", rotation: heading} } I have tried the 'redraw()' function: but it returns "tracking is undefined" or "map.layers[2]" is undefined. tracking.redraw(true); map.layers[2].redraw(true); Heading is a variable: from a JSON feed. var heading = 13.542; But so far can't get anything to work it will only rotate the image onload. The image will move in coordinates as it should though. So what am I doing wrong with the redraw function or how can I get this image to rotate live? Thanks in advance -Ozaki Add: I managed to get map.layers[2].redraw(true); to sucessfully redraw layer 2. But it still does not update the rotation. I am thinking because the stylemap is updating. But it runs through the style map every n sec, but no updates to rotation and the variable for heading is updating correctly if i put a watch on it in firebug.

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  • jboss connection pooling

    - by Web
    I have a question related to Prepared Steatement pooling (across all connections). Here's the config file <datasources> <local-tx-datasource> <jndi-name>JNDI-NAME</jndi-name> <connection-url>jdbc:mysql://<server_name>/<database_name>?useServerPrepStmts=true</connection-url> <driver-class>com.mysql.jdbc.Driver</driver-class> <user-name>xxx</user-name> <password>xxxxx</password> <min-pool-size>10</min-pool-size> <max-pool-size>20</max-pool-size> <idle-timeout-minutes>20</idle-timeout-minutes> <exception-sorter-class-name>org.jboss.resource.adapter.jdbc.vendor.MySQLExceptionSorter</exception-sorter-class-name> <valid-connection-checker-class-name>org.jboss.resource.adapter.jdbc.vendor.MySQLValidConnectionChecker</valid-connection-checker-class-name> <background-validation>true</background-validation> <background-validation-minutes>5</background-validation-minutes> <prepared-statement-cache-size>100</prepared-statement-cache-size> <share-prepared-statements>true</share-prepared-statements> <!-- sql to call when connection is created <new-connection-sql>some arbitrary sql</new-connection-sql> --> <!-- sql to call on an existing pooled connection when it is obtained from pool - MySQLValidConnectionChecker is preferred for newer drivers <check-valid-connection-sql>some arbitrary sql</check-valid-connection-sql> --> <!-- corresponding type-mapping in the standardjbosscmp-jdbc.xml --> <metadata> <type-mapping>mySQL</type-mapping> </metadata> </local-tx-datasource> </datasources> It seems that this line: <background-validation-minutes>5</background-validation-minutes> doesn't cause any problems with Prepared Statements, but: <idle-timeout-minutes>20</idle-timeout-minutes> causes that all connections are removed and re-created if there was no traffic for the last 20 minutes. Because of that existing Prepared Statements are removed from the pool of cached Prepared Statements. How to overcome this issue? I have to use idle-timeout-minutes because MySQL server closes the connection after 8h

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  • If conditon showing alert even when the condition is false

    - by Adrian
    I have problem with if condition. I write a script who should showing alert when value from field #customer-age is less than 21 (the calculated age of person). The problem is - the alert is showing every time - when the value is less and greater than 21. My html code is: <div class="type-text"> <label for="birthday">Date1:</label> <input type="text" size="20" id="birthday" name="birthday" value="" readonly="readonly" /> </div> <div class="type-text"> <span id="customer-age" readonly="readonly"></span> </div> <span id="date_from_start">23/11/2012</span> and script looks like: function getAge() { var sday = $('#date_from_start').html(); var split_date1 = sday.split("/"); var todayDate = new Date(split_date1[2],split_date1[1] - 1,split_date1[0]); var bday = $('#birthday').val(); var split_date2 = bday.split("/"); var birthDate = new Date(split_date2[2],split_date2[1] - 1,split_date2[0]); var age = todayDate.getFullYear() - birthDate.getFullYear(); var m = todayDate.getMonth() - birthDate.getMonth(); if (m < 0 || (m === 0 && todayDate.getDate() < birthDate.getDate())) { age--; } return age; } var startDate = new Date("1935,01,01"); $('#birthday').datepicker({ dateFormat: 'dd/mm/yy', dayNamesMin: ['Nie', 'Pon', 'Wt', 'Sr', 'Czw', 'Pt', 'Sob'], dayNames: ['Niedziela','Poniedzialek','Wtorek','Sroda','Czwartek','Piatek','Sobota'], monthNamesShort: ['Sty', 'Lut', 'Mar', 'Kwi', 'Maj', 'Cze', 'Lip', 'Sie', 'Wrz', 'Paz', 'Lis', 'Gru'], changeMonth: true, changeYear: true, numberOfMonths: 1, constrainInput: true, firstDay: 1, dateFormat: 'dd/mm/yy', yearRange: '-77:-18', defaultDate: startDate, onSelect: function(dateText, inst) { $('#customer-age').html(getAge(new Date(dateText))); var cage = $('#customer-age').val(); if (cage < 21) { alert('< 21 year'); } else { } }, maxDate: +0 }); The workin code you can check on http://jsfiddle.net/amarcinkowski/DmYBt/

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  • Modifying association arrays on cloned ActiveRecord objects

    - by Craig Walker
    I have an ActiveRecord model class Foo that has_many Bar. I want to clone a Foo (to get duplicates of most of its attributes) and then modify its Bar instances. This is a problem because cloned ActiveRecord instances share the same associated array; changes to one affect the other. f1 = Foo.new b = Bar.new f1.bars << b f2 = f1.clone f2.bars.includes? b # true f1.bars.clear f2.bars.includes? b # now false The real problem is that I can't detach the bars arrays from either Foo: f1.bars << b f2.bars.includes? b # true f2.bars = [] f2.bars.includes? b # now false f1.bars.includes? b # now also false If I could do that, then I could replace the Bars as I wanted to. However, any change to one Foo seems to affect the other.

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  • Removing WS_BORDER and WS_CAPTION from windows styles doesn't work

    - by lordfrikk
    Hello, I created a small app in C# that removes border and caption from window, then it sets size to the user's resolution and centers it. It's a utility for me to use when I want to play games in windowed mode without being annoyed by the borders. Everything works fine with most games, but I tried to use it on a recently released game Alpha Protocol and it doesn't work. I could almost say that the game reverts my changes, but I'm not sure how to tell if that's true or not. I'm using imported API functions MoveWindow, SetWindowLong and SetWindowPos. Snippet: Win32.MoveWindow(hWnd, 0, 0, Convert.ToInt32(sizeXText.Text), Convert.ToInt32(sizeYText.Text), true); Win32.SetWindowLong(hWnd, GWL_STYLE, Win32.GetWindowLong(hWnd, GWL_STYLE) & ~WS_CAPTION & ~WS_BORDER); Win32.SetWindowPos(hWnd, 0, 0, 0, 0, SWP_NOZORDER|SWP_NOMOVE|SWP_NOSIZE|SWP_NOACTIVATE|SWP_DRAWFRAME);

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  • Excel data connection - remove header row?

    - by ekoner
    The excel spreadsheet is connecting to SQL server 2005 using the connection string below: Provider=SQLOLEDB.1;Integrated Security=SSPI;Persist Security Info=True;Initial Catalog=XXXXXX;Data Source=XXXXXX;Extended Properties="HDR=No";Use Procedure for Prepare=1;Auto Translate=True;Packet Size=4096;Workstation ID=XXXXXX;Use Encryption for Data=False;Tag with column collation when possible=False It then pulls data from a view into Excel. The business user wants this information without a header row. This will allow her to review then save as a "headless" csv in SAGE file format. I attempted to alter the connection string by adding HDR=No but that hasn't worked. Additionally, I can't delete the header row. Deleting the content replaces the column names with "Column 1" etc. Any ideas appreciated!

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  • Silverlight MVVM Confusion: Updating Image Based on State

    - by senfo
    I'm developing a Silverlight application and I'm trying to stick to the MVVM principals, but I'm running into some problems changing the source of an image based on the state of a property in the ViewModel. For all intents and purposes, you can think of the functionality I'm implementing as a play/pause button for an audio app. When in the "Play" mode, IsActive is true in the ViewModel and the "Pause.png" image on the button should be displayed. When paused, IsActive is false in the ViewModel and "Play.png" is displayed on the button. Naturally, there are two additional images to handle when the mouse hovers over the button. I thought I could use a Style Trigger, but apparently they're not supported in Silverlight. I've been reviewing a forum post with a question similar to mine where it's suggested to use the VisualStateManager. While this might help with changing the image for hover/normal states, the part missing (or I'm not understanding) is how this would work with a state set via the view model. The post seems to apply only to events rather than properties of the view model. Having said that, I also haven't successfully completed the normal/hover affects, either. Below is my Silverlight 4 XAML. It should also probably be noted I'm working with MVVM Light. <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="Button"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <Image Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png"> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="Active"> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="Source" Storyboard.TargetName="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" /> </Storyboard> </VisualState> </VisualStateGroup> </VisualStateManager.VisualStateGroups> </Image> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <Button Style="{StaticResource MyButtonStyle}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl> What is the proper way to update images on buttons with the state determined by the view model? Update I changed my Button to a ToggleButton hoping I could use the Checked state to differentiate between play/pause. I practically have it, but I ran into one additional problem. I need to account for two states at the same time. For example, Checked Normal/Hover and Unchecked Normal/Hover. Following is my updated XAML: <UserControl x:Class="Foo.Bar.MyUserControl" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:i="clr-namespace:System.Windows.Interactivity;assembly=System.Windows.Interactivity" mc:Ignorable="d" d:DesignHeight="100" d:DesignWidth="200"> <UserControl.Resources> <Style x:Key="MyButtonStyle" TargetType="ToggleButton"> <Setter Property="IsEnabled" Value="true"/> <Setter Property="IsTabStop" Value="true"/> <Setter Property="Background" Value="#FFA9A9A9"/> <Setter Property="Foreground" Value="#FF000000"/> <Setter Property="MinWidth" Value="5"/> <Setter Property="MinHeight" Value="5"/> <Setter Property="Margin" Value="0"/> <Setter Property="HorizontalAlignment" Value="Left" /> <Setter Property="HorizontalContentAlignment" Value="Center"/> <Setter Property="VerticalAlignment" Value="Top" /> <Setter Property="VerticalContentAlignment" Value="Center"/> <Setter Property="Cursor" Value="Hand"/> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="ToggleButton"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualState x:Name="Normal"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="MouseOver"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> </VisualStateGroup> <VisualStateGroup x:Name="CheckStates"> <VisualState x:Name="Checked"> <Storyboard> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Pause"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Visible</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="Play"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> <ObjectAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Visibility)" Storyboard.TargetName="PlayHover"> <DiscreteObjectKeyFrame KeyTime="0"> <DiscreteObjectKeyFrame.Value> <Visibility>Collapsed</Visibility> </DiscreteObjectKeyFrame.Value> </DiscreteObjectKeyFrame> </ObjectAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Unchecked" /> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Image x:Name="Play" Source="/Foo.Bar;component/Resources/Icons/Bar/Play.png" /> <Image x:Name="Pause" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause.png" Visibility="Collapsed" /> <Image x:Name="PlayHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Play_Hover.png" Visibility="Collapsed" /> <Image x:Name="PauseHover" Source="/Foo.Bar;component/Resources/Icons/Bar/Pause_Hover.png" Visibility="Collapsed" /> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <ToggleButton Style="{StaticResource MyButtonStyle}" IsChecked="{Binding IsPlaying}" Command="{Binding ChangeStatus}" Height="30" Width="30" /> </Grid> </UserControl>

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  • Jquery modal dialog disables its own controls

    - by Anil Soman
    I have a DIV to be shown as modal dialog in my ASP.Net MVC project. This DIV has a textbox to accept user input. However, when I open the dialog with modal option set to true, it disables this textbox as well along with parent form controls! How do I enable the controls on the dialog when open as modal? <div id="assumption-block" class="ic-assumption-block-pos"> <input type="text" id="maxid" value="text" /> </div> Script $('#assumption-block').dialog({modal:true});

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