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  • shoutcast pls forbidden for iPhone programatically?

    - by Nareshkumar
    I have been trying to access the pls file data from shoutcast for some testing but the response seems to be forbidden and i am getting 403 as response. here is the code NSURL *myurl = [NSURL URLWithString:@"http://yp.shoutcast.com/sbin/tunein-station.pls?id=9944"] ; //Accept:*/* NSMutableURLRequest *myrequest = [[NSMutableURLRequest alloc]initWithURL:myurl]; [myrequest setValue:@"*/*" forHTTPHeaderField:@"Accept"]; //NSURL *myurl = [NSURL URLWithString:@"http://www.google.com"]; NSURLConnection *theConnection = [[NSURLConnection alloc]initWithRequest:myrequest delegate:self]; On the response, it was showing a 403 and no data is received. I tried to check the content-type and it was showing audio/x-scpls Can someone help me solve this issue please?

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  • Iphone UIButton not working in nested UIViews

    - by Charles Peterson
    This is so damn simple im sure! Im missing something and im exhausted from trying to fix it. hopefully someone can help. The Button in CharacterView.m works but the button nested down in CharacterMale.m does not. I'm not using IB everything is done progmatically. What would cause one button to work and other not? ///////////////////////////////////////////////////////////////////////////////// CharacterController.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterController.h" #import "CharacterView.h" @implementation CharacterController - (id)init { NSLog(@"CharacterController init"); self = [ super init ]; if (self != nil) { } return self; } - (void)loadView { [ super loadView ]; characterView = [ [ CharacterView alloc ] init]; self.view = characterView; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////////////////////////////////////////////////////// CharacterView.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterView.h" #import "CharacterMale.h" @implementation CharacterView - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { characterMale = [ [ CharacterMale alloc ] init]; [self addSubview: characterMale]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 200, 200, 100); [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside]; [ self addSubview: button ]; } return self; } - (void)drawRect:(CGRect)rect { } -(void)ApplyImage:(id)sender { NSLog(@"CharacterView button works"); } - (void)dealloc { [super dealloc]; } @end ///////////////////////////////////////////////////////////////////////////////// CharacterMale.m ///////////////////////////////////////////////////////////////////////////////// #import "CharacterMale.h" #import "CharacterController.h" @implementation CharacterMale - (id)init { self = [ super init]; if (self != nil) { UIImage *image = [UIImage imageNamed:@"charMale.png"]; imageView = [[ UIImageView alloc] initWithImage:image]; [image release]; [ self addSubview: imageView ]; UIButton *button = [UIButton buttonWithType:UIButtonTypeCustom]; button.frame = CGRectMake(0, 0, 200, 100); [button setImage:[UIImage imageNamed:@"btnCharSelect.png"] forState:UIControlStateNormal]; [button addTarget:self action:@selector(ApplyImage:) forControlEvents:UIControlEventTouchUpInside]; [ self addSubview: button ]; } return self; } -(void)ApplyImage:(id)sender { NSLog(@"CharacterMal button works"); } - (void)dealloc { [super dealloc]; } @end

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  • Issues dismissing keyboard conditionally with on iPhone

    - by Chris
    I have an app that has a username and password field. I want to validate the input before the the user is allowed to stop editing the field. To do that, I'm using the textFieldShouldEndEditing delegate method. If the input doesn't validate I display a UIAlertView. This approach works as advertised - the user cannot leave the field if the input doesn't validate. To have the done button on the keyboard dismiss the keyboard, I call resignFirstResponder on the textfield. The issue I have is the alert is being called twice. How do I keep the alert from showing twice?

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  • UITabBarContrtoller achieve from a different class in iPhone

    - by baluedo
    Hi! I have the following problem: There is a class that includes five tabs in the following way: mainMenuClient.h #import <UIKit/UIKit.h> @interface MainMenuClient : UIViewController { UITabBarController *tabBarController; } @property (nonatomic, retain) UITabBarController *tabBarController; @end mainMenuClient.m -(void)viewDidLoad { UIView *contentView = [[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]]; contentView.backgroundColor = [UIColor blackColor]; self.view = contentView; [contentView release]; ContactListTab *contactTab = [[ContactListTab alloc] init]; ChatTab *chat = [[ChatTab alloc]init]; DialerTab *dialer = [[DialerTab alloc]init]; MenuTab *menu = [[MenuTab alloc]init]; TesztingFile *teszting = [[TesztingFile alloc]init]; contactTab.title = @"Contact List"; chat.title = @"Chat"; dialer.title = @"Dialer"; menu.title = @"Menu"; teszting.title = @"TesztTab"; contactTab.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.image = [UIImage imageNamed:@"Chat_icon.png"]; dialer.tabBarItem.image = [UIImage imageNamed:@"Dialer_icon.png"]; menu.tabBarItem.image = [UIImage imageNamed:@"Menu_icon.png"]; teszting.tabBarItem.image = [UIImage imageNamed:@"Contacts_icon.png"]; chat.tabBarItem.badgeValue = @"99"; tabBarController = [[UITabBarController alloc]init]; tabBarController.view.frame = CGRectMake(0, 0, 320, 460); [tabBarController setViewControllers:[NSArray arrayWithObjects:contactTab, chat, dialer, menu, teszting, nil]]; [contactTab release]; [chat release]; [dialer release]; [menu release]; [teszting release]; [self.view addSubview:tabBarController.view]; [super viewDidLoad]; } In the contactTab class there are a UITableViewController. contactTab.h - (void)updateCellData; - (void)configureCell:(UITableViewCell *)cell forIndexPath:(NSIndexPath *)indexPath; There is a third class, which I would like to achieve is a method of UITableViewController's (from ContactTab). So far I tried this: When I tried to achieve the UItabbarController: MainMenuClient *menu; UITabBarController *tabBarControllerchange = [[UITabBarController alloc] init]; tabBarControllerchange = menu.tabBarController; [tabBarControllerchange setSelectedIndex:0]; When I tried to achieve the UITableViewController: ContactListTab *contactListTab; [contactListTab updateCellData]; Does anybody have an idea for this problem? Thanks. Balazs.

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  • Scale down WebView content in iphone App

    - by TechFusion
    Hello, I am looking to display multiple web content in one main view. I have created different WebView and make it's height and width to fit all in one view size of Landscape mode. How to scale down web view content to show data in small size (as per WebView height and width) ? I have built application using Interface builder.The view is interface with one tab bar of tab bar controller. Thanks,

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  • Table View Cell value from iphone

    - by Shibin Moideen
    Hi all, I just want to get the value of a cell in the table view when i tap on it.. can any one help me in this.? Thanks in Advance Shibin Moideen - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { appDelegate.courseName=[appDelegate.courses objectAtIndex:indexPath]; NSLog(@"%@",appDelegate.courseName); DetailCourseViewController *detailController = [[DetailCourseViewController alloc] initWithNibName:@"DetailCourseView" bundle:nil]; [self presentModalViewController:detailController animated:YES]; } is that done in this way. also i need to store that value in a string which i declared in the app delegate.

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  • Design issue in Iphone Dev - Generic implementation for Game Bonuses

    - by Idan
    So, I thought consulting you guys about my design, cause I sense there might be a better way of doing it. I need to implement game bonuses mechanism in my app. Currently there are 9 bonuses available, each one is based of different param of the MainGame Object. What I had in mind was at app startup to initialize 9 objects of GameBonus while each one will have different SEL (shouldBonus) which will be responsible for checking if the bonus is valid. So, every end of game I will just run over the bonuses array and call the isBonusValid() function with the MainGame object(which is different after every game). How's that sound ? The only issue I have currently, is that I need to make sure that if some bonuses are accepted some other won't (inner stuff)... any advice how to do that and still maintain generic implementation ? @interface GameBonus : NSObject { int bonusId; NSString* name; NSString* description; UIImage* img; SEL shouldBonus; } @implementation GameBonus -(BOOL) isBonusValid(MainGame*)mainGame { [self shouldBonus:mainGame]; } @end

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  • UITableView Inactive Until Scroll iPhone

    - by dubbeat
    HI, I'm trying to find the cause of some annoying behaviour with my UITableView. In each cell of my table (10 of them ) I asynchronously load an image. The problem is, is that if I don't touch the app at all the imageviews will permanently show a loading icon. However as soon as I scroll a cell off the screen and back on again the image shows straight away. What could be causing this "stuck in the mud" behaviour? Is there a way to force whatever gets called when the list is scrolled to make the needed update happen? #define ASYNC_IMAGE_TAG 9999 #define LABEL_TAG 8888 // Customize the appearance of table view cells. - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { PromoListItem *promo = [promoList objectAtIndex:indexPath.row]; static NSString *CellIdentifier = @"Cell"; AsyncImageView *asyncImageView = nil; UILabel *label = nil; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) { cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; CGRect frame; frame.origin.x = 0; frame.origin.y = 0; frame.size.width = 100; frame.size.height = 100; asyncImageView = [[[AsyncImageView alloc] initWithFrame:frame] autorelease]; asyncImageView.tag = ASYNC_IMAGE_TAG; [cell.contentView addSubview:asyncImageView]; frame.origin.x = 110; frame.size.width =100; label = [[[UILabel alloc] initWithFrame:frame] autorelease]; label.tag = LABEL_TAG; [cell.contentView addSubview:label]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; } else { asyncImageView = (AsyncImageView *) [cell.contentView viewWithTag:ASYNC_IMAGE_TAG]; label = (UILabel *) [cell.contentView viewWithTag:LABEL_TAG]; } NSURL *url = [NSURL URLWithString:promo.imgurl]; [asyncImageView loadImageFromURL:url]; label.text = promo.artistname; return cell; }

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  • iphone tableview & webservice

    - by Anonymous
    Hi, I have a tableview, when the user selects a row i call a webservice depending on which row is selected. my problem is i can connect to the webservice but i dont get any response from the webservice. I used soap client to test if webservice is working correctly or not. //rootviewcontroller.m - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath {.... //call to webservice [self connectToWebService]; } On debugging i found that my code does not go to any of the following methods -(void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *) response{} -(void) connection:(NSURLConnection *) connection didReceiveData:(NSData *) data {} -(void) connection:(NSURLConnection *) connection didFailWithError:(NSError *) error{} -(void) connectionDidFinishLoading:(NSURLConnection *) connection {} any suggestions where am i going wrong??? thanks

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  • iPhone: UIImageView not showing images

    - by George
    Hello, I've got UIImageView drawn in my nib-file and it's connected to a imageView iboutlet. I can load single pictures which will show up very nicely, but when it comes to drawing many images separately as like an animation, images won't show. I've got drawImage() function which takes NSData-objects(image data) and draws it to a screen(imageView). Main function has got for loop which loops 300 times as quickly as it can and each time it calls that drawImage function and passes different image data to it. Sometimes when I execute this code, last picture from that "animation" shows up, sometimes not at all. Maybe I need to schedule enough time for imageView so that the image can be shown? Hope someone has some clues. Thanks in advance!

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  • Integrate IPhone Safari like view in Android?

    - by sunil
    The main concept goes like this. I have four listviews with its own data loaded at the same time. Only one listview will be visible to the user. Now, when the user presses a button, not only the current listview but also other three listviews should be minimized and then user can just scroll just as in Gallery and select the listview that one wants to open. I hope you all have understood what I want. Let me know if someone have some idea of implementing such a User Interface in Android. Thanks & Regards Sunil

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  • iPhone - Tweak the UINavigationController to show a UINavigationBar made into IB

    - by Oliver
    Hello, I've build a UINavigationBar into Interface Builder, and I have a NavigationController into my app. I'd like to make the one use the other to work. Just to manage the bar into IB and let the controller use it as its view (and adding by itself the Back button if needed), or in another way to do the same thing, let the NavBar use the navcontroller to adjust its display. Do you see a way to do this ? If not, I really don't see the use of the NavigationBar proposed into IB.

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  • iphone uiwebview inital white view

    - by BahaiResearch.com
    My app's main view has a uiwebview. It is white for a split second before it has time to render the HTML the app generates. Is there a way to make the uiwebview black, or another color, before it renders? The flash of white isn't part of my plan for a smooth visual transition. Objective-C or MonoTouch answers are fine, I am bi-lingual.

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  • iPhone - dealloc subview UIViewController when removeFromSuperview

    - by bbullis21
    I have several buttons on my main UIViewController (main menu) that creates and adds a subview UIViewController on top of the main menu. When I remove the subview the memory from that controller is not released. How can I release that subviews memory instantly? Does anyone have an example? This would solve all my problems! Thanks in advance. Here is how I add a subview if((UIButton *) sender == gameClassicBtn) { GameClassic *gameClassicController = [[GameClassic alloc] initWithNibName:@"GameClassic" bundle:nil]; self.gameClassic = gameClassicController; [gameClassicController release]; [self.view insertSubview:gameClassicController.view atIndex:1]; }

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  • UIDatePicker date method is picking wrong date: iPhone Dev

    - by prd
    Hi, I am getting very strange behaviour on UIDatePicker. I have a view with date picker declared in .h file as IBOutlet UIDatePicker *datePicker; with property nonatomic and retain. datePicker is properly linked in IB file. In the code I am setting the minimum, maximum, initial date and action to call for UICOntrolEventValueChanged using following code If (!currentDate) { initialDate = [NSDate date]; } else { initialDate = currentdate; } [datePicker setMinimumDate:[NSDate date]]; [datePicker setMaximumDate:[[NSDate date] addTimeInterval:5 * 365.25 * 24 * 60 * 60]]; // to get upto 5 years [datePicker setDate:initialDate animated:YES]; [datePicker addTarget:self action:@selector(getDatePickerValue:) forControlEvents:UIControlEventValueChanged]; In getDatePickerValue, I get the new date using datePicker.date. When the view is closed (using a done button), I get the current value of the date using datePicker.date. Now if the view is called with no 'currentDate', the picker returns 'todays date'. This is what happens the 'first' time my pickerView is called. Each subsequent call to the view, with no 'current date' gives me a different and later date from today. So, first time I get today's date say 9 Jun 2010 second time datePicker.date returns 10 Jun 2010 third time 11 Jun 2010 and so on. Though its not always incremental, but mostly it is. I have put NSLogs, and verified the initial date is set correctly. The problem is only on the device (on OS 3.0), the issue is not replicated on simulator. I can't find what I have done wrong. I hope somebody else has come across similar problem and can help me resolve this.

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  • iphone: accessing the preferences localization file from code

    - by phonecoddy
    I was just facing the following problem and couldn't find a solution for it. Hopefully someone could help. The app I am working on has some preferences, which are using a localization file. Now I want to use labels in my app, which display the exact names, which are used in the localization file for the preferences. But I couldn't find a way to access the information which is stored in Settings.bundle - en.lproj - localizationfile.strings. to make this clear: If you open your preferences for your app, the display shows the localized string of the title and the value of the setting. I need to access the localized string of the title of each preference from my code. Does any know how to do this?

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  • which iphone data model to choose?

    - by Tronic
    i need to get some data somewhere to put in a timeline. the data strcture is like this: - Item - Name - Year - ShortInfo (mainly keywords and short texts) - LongInfo (much text with videos/audios (urls) a friend of mine told me i should you a plist and get all that stuff in there, but what about a sqlite database? any advice? regards

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  • Basic Profanity Filter in Objective C for iPhone

    - by David van Dugteren
    How have you like minded individuals tackled the basic challenge of filtering profanity, obviously one can't possibly tackle every scenario but it would be nice to have one at the most basic level as a first line of defense. In Obj-c I've got NSString *tokens = [text componentsSeparatedByString:@" "]; And then I loop through each token to see if any of the keywords (I've got about 400 in a list) are found within each token. Realising False positives are also a problem, if the word is a perfect match, its flagged as profanity otherwise if more than 3 words with profanity are found without being perfect matches it is also flagged as profanity. Later on I will use a webservice that tackles the problem more precisely, but I really just need something basic. So if you wrote the word penis it would go yup naughty naughty, bad word written.

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  • iphone's nsxmlparser parsing RSS causes encoding problems

    - by Tankista
    Hi, Im working on simle RSS reader. This reader loads data from internet via this code: NSXMLParser *rss = [[NSXMLParser alloc] initWithURL:[NSURL URLWithString:@"http://twitter.com/statuses/user_timeline/50405236.rss"]]; My problem is with encoding. RSS 2.0 file is supposed to be UTF8 encoded according to encoding attribute in XML file. <?xml version="1.0" encoding="utf-8"?> So when I download URLs content I get text truncated after first occurance of char with diacritics, example: l š c t ž ý á í é, etc. I tried to solve the problem by downloading URL as UTF8 string, I used this code: NSString *rssXmlString = [NSString stringWithContentsOfURL: [NSURL URLWithString: @"http://www.macblog.sk/rss.xml"] encoding:NSUTF8StringEncoding error: nil]; NSData *rssXmlData = [rssXmlString dataUsingEncoding: NSUTF8StringEncoding]; Did not help. Thanx for your responses.

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  • Corrupt iPhone App Name

    - by vickirk
    I've done an adhoc build to test an application, but when I drag it into iTunes to add to my devices it is getting a corrupt name. It comes up with the name "Myapp Name <!DOCTYPE plist PUBLIC "-//APPLE//DTD PLIST 1.0//EN" http://www.apple.com/DTDs/PropertyList-1.0.dtd"" which continues with the whole plist I've tried the obvious, clean/rebuild/reboot. This worked fine last time I worked on the app and I've done nothing to project settings other than incement the version number and a couple of minor code changes. I've since update XCode to 3.2.1 and iTunes to 9.0.3. Anyone seen this before?

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  • iPhone: AppStore InAppPurchase Connects in Simulator but Not on Device

    - by riteshkumar1905
    I am having trouble connecting to the AppStore from within my application. Everything runs fine in the Simulator but when I run on device the app cannot connect to the Appstore. Here is the code that connects to the Appstore #import "BuyController.h"#import "InAppPurchaseManager.h" #import "SKProducts.h" #define kInAppPurchaseProUpgradeProductId @"com.vigyaapan.iWorkOut1" @implementation BuyController - (IBAction)buy:(id)sender{ /* get the product description (defined in early sections)*/ //[self requestProUpgradeProductData]; if ([SKPaymentQueue canMakePayments]) { InAppPurchaseManager *Observer = [[InAppPurchaseManager alloc] init]; [[SKPaymentQueue defaultQueue] addTransactionObserver:Observer]; //NSURL *sandboxStoreURL = [[NSURL alloc]initWithString:@"http://sandbox.itunes.apple.com/verifyReceipt"]; //[[UIApplication sharedApplication]openURL:[NSURL URLWithString:@"http://sandbox.itunes.apple.com"]]; [[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/ com.vigyaapan.iWorkOut1?id=9820091347&;amp;amp;amp;amp;mt=8"]]; //[[UIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://phobos.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=301349397&;amp;amp;amp;amp;mt=8"]]; SKPayment *payment = [SKPayment paymentWithProductIdentifier:@"com.vigyaapan.iWorkOut1"]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } else { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:@"MyApp" message:@"You are not authorized to purchase from AppStore" delegate:self cancelButtonTitle:@"OK" otherButtonTitles: nil]; [alert show]; [alert release]; } //return [SKPaymentQueue canMakePayments];} SKPayment *payment = [SKPayment paymentWithProductIdentifier:kInAppPurchaseProUpgradeProductId]; [[SKPaymentQueue defaultQueue] addPayment:payment]; //[self requestProUpgradeProductData]; /* get the product description (defined in early sections)*/ } @end

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