Search Results

Search found 33382 results on 1336 pages for 'end tag'.

Page 212/1336 | < Previous Page | 208 209 210 211 212 213 214 215 216 217 218 219  | Next Page >

  • MySQL – How to Write Loop in MySQL

    - by Pinal Dave
    Since, I have written courses on MySQL, I quite often get emails about MySQL courses. Here is the question, which I have received quite often. “How do I loop queries in MySQL?” Well, currently MySQL does not allow to write loops with the help of ad-hoc SQL. You have to write stored procedure (routine) for the same. Here is the example, how we can create a procedure in MySQL which will look over the code. In this example I have used SELECT 1 statement and looped over it. In reality you can put there any code and loop over it. This procedure accepts one parameter which is the number of the count the loop will iterate itself. delimiter // CREATE PROCEDURE doiterate(p1 INT) BEGIN label1: LOOP SET p1 = p1 - 1; IF p1 > 0 THEN SELECT 1; ITERATE label1; END IF; LEAVE label1; END LOOP label1; END// delimiter ; CALL doiterate(100); You can also use WHILE to loop as well, we will see that in future blog posts. Reference: Pinal Dave (http://blog.sqlauthority.com)Filed under: MySQL, PostADay, SQL, SQL Authority, SQL Query, SQL Tips and Tricks, T SQL

    Read the article

  • Stencil mask with AlphaTestEffect

    - by Brendan Wanlass
    I am trying to pull off the following effect in XNA 4.0: http://eng.utah.edu/~brendanw/question.jpg The purple area has 50% opacity. I have gotten pretty close with the following code: public static DepthStencilState AlwaysStencilState = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Always, StencilPass = StencilOperation.Replace, ReferenceStencil = 1, DepthBufferEnable = false, }; public static DepthStencilState EqualStencilState = new DepthStencilState() { StencilEnable = true, StencilFunction = CompareFunction.Equal, StencilPass = StencilOperation.Keep, ReferenceStencil = 1, DepthBufferEnable = false, }; ... if (_alphaEffect == null) { _alphaEffect = new AlphaTestEffect(_spriteBatch.GraphicsDevice); _alphaEffect.AlphaFunction = CompareFunction.LessEqual; _alphaEffect.ReferenceAlpha = 129; Matrix projection = Matrix.CreateOrthographicOffCenter(0, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight, 0, 0, 1); _alphaEffect.Projection = world.SystemManager.GetSystem<RenderSystem>().Camera.View * projection; } _mask = new RenderTarget2D(_spriteBatch.GraphicsDevice, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferWidth, _spriteBatch.GraphicsDevice.PresentationParameters.BackBufferHeight, false, SurfaceFormat.Color, DepthFormat.Depth24Stencil8); _spriteBatch.GraphicsDevice.SetRenderTarget(_mask); _spriteBatch.GraphicsDevice.Clear(ClearOptions.Target | ClearOptions.Stencil, Color.Transparent, 0, 0); _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, AlwaysStencilState, null, _alphaEffect); _spriteBatch.Draw(sprite.Texture, position, sprite.SourceRectangle,Color.White, 0f, sprite.Origin, 1f, SpriteEffects.None, 0); _spriteBatch.End(); _spriteBatch.Begin(SpriteSortMode.Immediate, null, null, EqualStencilState, null, null); _spriteBatch.Draw(_maskTex, new Vector2(x * _maskTex.Width, y * _maskTex.Height), null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, 0); _spriteBatch.End(); _spriteBatch.GraphicsDevice.SetRenderTarget(null); _spriteBatch.GraphicsDevice.Clear(Color.Black); _spriteBatch.Begin(); _spriteBatch.Draw((Texture2D)_mask, Vector2.Zero, null, Color.White, 0f, Vector2.Zero, 1f, SpriteEffects.None, layer/max_layer); _spriteBatch.End(); My problem is, I can't get the AlphaTestEffect to behave. I can either mask over the semi-transparent purple junk and fill it in with the green design, or I can draw over the completely opaque grassy texture. How can I specify the exact opacity that needs to be replace with the green design?

    Read the article

  • New META TAGS with positive effects for seo ranking in 2011 and beyond

    - by Sam
    Hi all, im trying to make an up to date chart of meta tags, for all of us, with their purposes, their use and their good (or bad) effects on search engines/being found. Also any body knows new/promising meta tags? I will add yours into my list so this chart is a result of live discussion and up to date. Also, it would be creative to invent your own useful meta, because we are the ones making the web, or aren't we? LEGEND P PURPOSE? What does this meta tag do in 2011, if anything N NECESSARY? Does every site really needs it or not? G GOOD wether it will have a good effect for your site to be found I INVENTED meta tag, who knows it will be accepted in a year! META "METANAME" = PURPOSE? - NECESSARY? - GOOD EFFECT? #### important meta "title" = P consice summary + teaser - N very - G extremely meta "description" = P description + teaser - N yes - G very meta "robots" = P if needed, to skip default dmoz/yahoodir listing - N no - G? #### new & promising! Thanks for input (John, ) meta "original-source" P url of whoever broke the news gets credits - N? - G? meta "syndication-source" P url for syndication of published news - N? - G? meta "canonical" P? - N? - G? #### seems obsolete meta "keywords" = P some keywords - N+G not for google but yahoo likes them meta "language" = P overrule guesswork by defining language - N no - G? meta "page-topic" = P topic/theme - N? - G? meta "abstract" = P short summary - N? - G? meta "copyright" = ? #### invented by me meta "audience" = P filteres audience: "+seniors, +parents, -children, -youth" meta "mood" = P specifies textual style: "discussion, informative, commercial, sexual, fictional, scientific, romantic, therapeutic, technical"

    Read the article

  • Best practice with branching source code and application lifecycle

    - by Toni Frankola
    We are a small ISV shop and we usually ship a new version of our products every month. We use Subversion as our code repository and Visual Studio 2010 as our IDE. I am aware a lot of people are advocating Mercurial and other distributed source control systems but at this point I do not see how we could benefit from these, but I might be wrong. Our main problem is how to keep branches and main trunk in sync. Here is how we do things today: Release new version (automatically create a tag in Subversion) Continue working on the main trunk that will be released next month And the cycle repeats every month and works perfectly. The problem arises when an urgent service release needs to be released. We cannot release it from the main trunk (2) as it is under heavy development and it is not stable enough to be released urgently. In such case we do the following: Create a branch from the tag we created in step (1) Bug fix Test and release Push the change back to main trunk (if applicable) Our biggest problem is merging these two (branch with main). In most cases we cannot rely on automatic merging because e.g.: a lot of changes has been made to main trunk merging complex files (like Visual Studio XML files etc.) does not work very well another developer / team made changes you do not understand and you cannot just merge it So what you think is the best practice to keep these two different versions (branch and main) in sync. What do you do?

    Read the article

  • SlimDX and Parsing .X Files

    - by P. Avery
    I'm trying to parse a .x file using SlimDX. I can create the XFile object and register templates but I'm having problems with the enumeration object. The enumeration object has a child count of 0 for a file I know to have valid data. Here is code to create file, enumeration, and data objects: public void Parse(string filename, string templates, ref Frame aParam) { XFile xfile = null; XFileEnumerationObject enumObj = null; XFileData dataObj = null; // create file object xfile = new XFile(); // register templates if (xfile.RegisterTemplates(XFile.DefaultTemplates).IsFailure) { Console.WriteLine(Result.Last); xfile.Dispose(); return; } // create enumeration object enumObj = xfile.CreateEnumerationObject(filename, System.Runtime.InteropServices.CharSet.Auto); if (enumObj == null) { xfile.Dispose(); return; } // get child count( returns 0 here ) long ncElements = enumObj.ChildCount; for (int i = 0; i < ncElements; ++i) { // never reached... dataObj = enumObj.GetChild(i); if (dataObj.IsReference) continue; try { Parse(dataObj, ref aParam); } catch (Exception e) { e.Write(); } finally { dataObj.Dispose(); } } enumObj.Dispose(); xfile.Dispose(); } ...There are no exceptions thrown by this function...the child count is 0 so the conditional loop breaks right away, the file objects are disposed of and the function returns... Here is .x file...a simple cube: xof 0303txt 0032 Frame Root { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Frame Cube { FrameTransformMatrix { 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000, 0.000000, 0.000000, 0.000000, 0.000000, 1.000000;; } Mesh Cube{ //Cube Mesh 36; -1.000000; 1.000000; 1.000000;, -1.000000;-1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000;-1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000; 0.999999; 1.000000;, -1.000000; 1.000000; 1.000000;, 0.999999;-1.000001; 1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, 1.000000; 1.000000;-1.000000;, 1.000000; 0.999999; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;, -1.000000; 1.000000; 1.000000;, 1.000000; 1.000000;-1.000000;, -1.000000;-1.000000; 1.000000;, -1.000000;-1.000000;-1.000000;, 0.999999;-1.000001; 1.000000;, 1.000000;-1.000000;-1.000000;, -1.000000;-1.000000;-1.000000;, -1.000000; 1.000000;-1.000000;; 12; 3;0;1;2;, 3;3;4;5;, 3;6;7;8;, 3;9;10;11;, 3;12;13;14;, 3;15;16;17;, 3;18;19;20;, 3;21;22;23;, 3;24;25;26;, 3;27;28;29;, 3;30;31;32;, 3;33;34;35;; MeshNormals { //Mesh Normals 36; 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, 0.000000;-0.000000; 1.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-1.000000;-0.000000;, -0.000000;-0.000000; 1.000000;, -0.000000;-0.000000; 1.000000;, -0.000000;-0.000000; 1.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 1.000000;-0.000001; 0.000000;, 1.000000;-0.000001; 0.000000;, 1.000000;-0.000001; 0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, -1.000000; 0.000000;-0.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 0.000000; 0.000000;-1.000000;, 1.000000; 0.000000;-0.000000;, 1.000000; 0.000000;-0.000000;, 1.000000; 0.000000;-0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, 0.000000; 1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, -0.000000;-1.000000; 0.000000;, 0.000000;-0.000000;-1.000000;, 0.000000;-0.000000;-1.000000;, 0.000000;-0.000000;-1.000000;; 12; 3;0;1;2;, 3;3;4;5;, 3;6;7;8;, 3;9;10;11;, 3;12;13;14;, 3;15;16;17;, 3;18;19;20;, 3;21;22;23;, 3;24;25;26;, 3;27;28;29;, 3;30;31;32;, 3;33;34;35;; } //End of Mesh Normals MeshMaterialList { //Mesh Material List 1; 12; 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0;; Material Material { 0.640000; 0.640000; 0.640000; 1.000000;; 96.078431; 0.500000; 0.500000; 0.500000;; 0.000000; 0.000000; 0.000000;; TextureFilename {"Yellow.jpg";} } } //End of Mesh Material List MeshTextureCoords UVMap{ //Mesh UV Coordinates 36; 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 0.000000;, 0.000000; 1.000000;, 1.000000; 1.000000;, 1.000000; 0.000000;; } //End of Mesh UV Coordinates } //End of Mesh Mesh } //End of Cube } //End of Root Frame

    Read the article

  • Not use CSS definitions for one <FORM>

    - by Svisstack
    I have template from themeforest and i dont want edit css from this template, because i don't have time for it. But i want integrate paypal buttons to my webpage, problem is paypal button use tag for selection payment option. I have overloaded style for tag and this not look like should. How to not use CSS for this element. I dont want use and if i don't must then i dont want edit this CSS;-) This css look wired, i must edit her to solve this problem? What is best solution for this? /*//// - Forms - ////*/ form { margin-bottom:20px; } body.ie7 form, body.ie8 { margin-bottom:40px; } form p { margin-bottom:15px; } form label { float:left; width:140px; margin-top:5px; } form input, form textarea, form select { padding:10px 5px; background:#fff url(../img/bg-input.gif) repeat-x top; border:1px solid #D9D9D9; width:448px; border-radius:3px; -moz-border-radius:3px; -webkit-border-radius:3px; } form input.small { width:35px; } html, body, div, span, object, iframe, h1, h2, h3, h4, h5, h6, p, blockquote, pre, abbr, address, cite, code, del, dfn, em, img, ins, kbd, q, samp, small, strong, sub, sup, var, b, i, dl, dt, dd, ol, ul, li, fieldset, form, label, legend, table, caption, tbody, tfoot, thead, tr, th, td, article, aside, figure, footer, header, hgroup, menu, nav, section, menu, time, mark, audio, video { margin:0; padding:0; border:0; outline:0; font-size:100%; vertical-align:baseline; background:transparent; } Can anyone help me?

    Read the article

  • Guide to the web development ecosystem

    - by acjohnson55
    I'm a long-time software developer, and I've been thrown in the deep, deep end of developing from the ground up what will hopefully be a highly scalable and interactive web application. I've been out of the web game for about 8 years, and even when I was last in it, I wasn't exactly on the cutting edge. I think I've made judicious design decisions and I'm quite happy with the progress I've been making so far, but new, hot web technologies keep crawling out of the woodwork and into my headspace, forcing me to continually revalidate my implementation decisions. Complicating things even further is the preponderance of out-of-date information and the difficulty of knowing what is out of date in the first place. What I'm wondering is, are there any comprehensive books or guides dedicated to compiling and comparing the technologies out there, end-to-end in the web application stack? I'm happy to learn new techs on demand, but I don't like learning about them after I've already spent time going in another direction. I'm looking for the sort of executive info a CTO might read to make sure the best architectural decisions are being made. And just to be clear, this is a question about resources, not about specific technology suggestions.

    Read the article

  • TRADACOMS Support in B2B

    - by Dheeraj Kumar
    TRADACOMS is an initial standard for EDI. Predominantly used in the retail sector of United Kingdom. This is similar to EDIFACT messaging system, involving ecs file for translation and validation of messages. The slight difference between EDIFACT and TRADACOMS is, 1. TRADACOMS is a simpler version than EDIFACT 2. There is no Functional Acknowledgment in TRADACOMS 3. Since it is just a business message to be sent to the trading partner, the various reference numbers at STX, BAT, MHD level need not be persisted in B2B as there is no Business logic gets derived out of this. Considering this, in AS11 B2B, this can be handled out of the box using Positional Flat file document plugin. Since STX, BAT segments which define the envelope details , and part of transaction, has to be sent from the back end application itself as there is no Document protocol parameters defined in B2B. These would include some of the identifiers like SenderCode, SenderName, RecipientCode, RecipientName, reference numbers. Additionally the batching in this case be achieved by sending all the messages of a batch in a single xml from backend application, containing total number of messages in Batch as part of EOB (Batch trailer )segment. In the case of inbound scenario, we can identify the document based on start position and end position of the incoming document. However, there is a plan to identify the incoming document based on Tradacom standard instead of start/end position. Please email to [email protected] if you need a working sample.

    Read the article

  • How to set TextureFilter to Point to make example Bloom filter work?

    - by Mr Bell
    I have simple app that renders some particles and now I am trying to apply the bloom shader from the xna samplers ( http://create.msdn.com/en-US/education/catalog/sample/bloom ) to it, but I am running into this exception: "XNA Framework HiDef profile requires TextureFilter to be Point when using texture format Vector4." When the BloomComponent tries to end the sprite batch in the DrawFullscreenQuad method: spriteBatch.Begin(0, BlendState.Opaque, SamplerState.PointWrap, null, null, effect); spriteBatch.Draw(texture, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); //<------- Exception thrown here It seems to be related to the pixel shaders that I am using to animate the particle. In a nutshell, I have a texture2d in vector4 format that holds particle positions, and another one for velocities. Here is a snippet from that area: GraphicsDevice.SetRenderTarget(tempRenderTarget); animationEffect.CurrentTechnique = animationEffect.Techniques[technique]; spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, SamplerState.PointWrap, DepthStencilState.DepthRead, RasterizerState.CullNone, animationEffect); spriteBatch.Draw(randomValues, new Rectangle(0, 0, width, height), Color.White); spriteBatch.End(); What I comment out the code that calls the particle animation pixel shaders the bloom component runs fine. Is there some state that I need to reset to make the bloom work?

    Read the article

  • Execute code every hour

    - by Linger
    I need to create a web service that executes every hour. It will be used to review data in a database and add alerts to a table in the same database if certain conditions are met/not met. What we currently have is: We have end devices that use Python to report to an Amazon Web Services (AWS) virtual server. The AWS server takes that information and stores it in a MySQL database. The AWS server is Linux running Django and Apache. I need to be able to have some python code run every hour that verifies the data that has been stored by the end devices. If certain conditions are not met then a record will be added to the alerts table in the database. We originally contracted to have the above setup created. I am new to Python, Django, and Apache. However, I have already made several changes to the Python code that sends and also receives the data from the end devices. I am a coder that is breaking into web programming. Does anyone have any recommendations on how I can do this?

    Read the article

  • How to add locale aware CSS to an individual component in ADF Faces.

    - by [email protected]
    When creating a skin in ADF Faces, it's (relatively) easy to add locale aware CSS using the :rtl psuedo-class on the end of a skinning key.  Example:af|inputListOfValues::content {  padding-left: 3px;}af|inputListOfValues::content:rtl {  padding-left: 0px;  padding-right: 3px;}In this example, we want some padding before the start of the text in the content element of the component.  In right to left locales, the start of the text is on the right side by default, so we need to change the padding from the left to the right.Let's say, however, that you want to specify a locale aware CSS style on an individual component using the contentStyle attribute.  There is a handy ADF Faces EL function to help you out here: isRTL.  For our example, let's say we want an inputText component whose text content is 'end' aligned.  If you weren't considering RTL locales, you could code this as:<af:inputText id="idInputTextRight" label="right aligned" value="Test"                    contentStyle="text-align: right;"/>This, however, will be right aligned regardless of locale. This is where isRTL() comes to the rescue.  This is how we would code this to be locale aware:<af:inputText id="idInputTextEnd" label="end aligned" value="Test"                     contentStyle="text-align: #{af:isRTL()?'left':'right'};"/> The af:isRTL() EL function returns true if we are rendering in RTL, so we can use it to pick the appropriate text alignment.

    Read the article

  • How should an API use http basic authentication

    - by user1626384
    When an API requires that a client authenticates to it, i've seen two different scenarios used and I am wondering which case I should use for my situation. Example 1. An API is offered by a company to allow third parties to authenticate with a token and secret using HTTP Basic. Example 2. An API accepts a username and password via HTTP Basic to authenticate an end user. Generally they get a token back for future requests. My Setup: I will have an JSON API that I use as my backend for a mobile and web app. It seems like good practice for both the mobile and web app to send along a token and secret so only these two apps can access the API blocking any other third party. But the mobile and web app allow users to login and submit posts, view their data, etc. So I would want them to login via HTTP Basic as well on each request. Do I somehow use a combination of both these methods or only send the end user credentials (username and token) on each request? If I only send the end user credentials, do I store them in a cookie on the client?

    Read the article

  • Burned CD-R are not identical to the input iso image, why?

    - by Grumbel
    I have the issue that sometimes when I burn an iso image to a CD-R with: sudo wodim -v driveropts=burnfree -data dev=/dev/scd0 input.iso And then read it back out again with: sudo dd if=/dev/cdrom of=output.iso dd: reading `/dev/cdrom': Input/output error ... That I end up with two iso images that are not identical, namely the output.iso is missing 2048 bytes at the end. When I however mount the iso image or CD-R and compare the actual files on the mountpoint, both are identical. Is that expected behavior or is that an actually incorrect burn of the data? And if its expected, how can I verify that the burn process was successful? The reason why I ask in the first place is that it seems to be reproducible behavior, certain iso images come out 2048 bytes short, even on repeated burns, but all burned CD-Rs are under themselves identical. Also what is the reason behind the: dd: reading `/dev/cdrom': Input/output error As it happens always, I assume it is normal, but what is the technical reason behind it? I assume CDs don't allow the device to detect the size directly, so dd reads till it encounters the end the hard way. Edit: User karol on superusers.com mentioned that both the size issue and the read error are the result of using -tao (default) in wodim instead of -dao mode. I couldn't yet test it, but it sounds like the most plausible explanation so far.

    Read the article

  • 'Binary XML' for game data?

    - by bluescrn
    I'm working on a level editing tool that saves its data as XML. This is ideal during development, as it's painless to make small changes to the data format, and it works nicely with tree-like data. The downside, though, is that the XML files are rather bloated, mostly due to duplication of tag and attribute names. Also due to numeric data taking significantly more space than using native datatypes. A small level could easily end up as 1Mb+. I want to get these sizes down significantly, especially if the system is to be used for a game on the iPhone or other devices with relatively limited memory. The optimal solution, for memory and performance, would be to convert the XML to a binary level format. But I don't want to do this. I want to keep the format fairly flexible. XML makes it very easy to add new attributes to objects, and give them a default value if an old version of the data is loaded. So I want to keep with the hierarchy of nodes, with attributes as name-value pairs. But I need to store this in a more compact format - to remove the massive duplication of tag/attribute names. Maybe also to give attributes native types, so, for example floating-point data is stored as 4 bytes per float, not as a text string. Google/Wikipedia reveal that 'binary XML' is hardly a new problem - it's been solved a number of times already. Has anyone here got experience with any of the existing systems/standards? - are any ideal for games use - with a free, lightweight and cross-platform parser/loader library (C/C++) available? Or should I reinvent this wheel myself? Or am I better off forgetting the ideal, and just compressing my raw .xml data (it should pack well with zip-like compression), and just taking the memory/performance hit on-load?

    Read the article

  • Windows Azure ASP.NET MVC 2 Role with Silverlight

    - by GeekAgilistMercenary
    I was working through some scenarios recently with Azure and Silverlight.  I immediately decided a quick walk through for setting up a Silverlight Application running in an ASP.NET MVC 2 Application would be a cool project. This walk through I have Visual Studio 2010, Silverlight 4, and the Azure SDK all installed.  If you need to download any of those go get em? now. Launch Visual Studio 2010 and start a new project.  Click on the section for cloud templates as shown below. After you name the project, the dialog for what type of Windows Azure Cloud Service Role will display.  I selected ASP.NET MVC 2 Web Role, which adds the MvcWebRole1 Project to the Cloud Service Solution. Since I selected the ASP.NET MVC 2 Project type, it immediately prompts for a unit test project.  Because I just want to get everything running first, I will probably be unit testing the Silverlight and just using the MVC Project as a host for the Silverlight for now, and because I would prefer to just add the unit test project later, I am going to select no here. Once you've created the ASP.NET MVC 2 project to host the Silverlight, then create another new project.  Select the Silverlight section under the Installed Templates in the Add New Project dialog.  Then select Silverlight Application. The next dialog that comes up will inquire about using the existing ASP.NET MVC Application I just created, which I do want it to use that so I leave it checked.  The options section however I do not want to check RIA Web Services, do not want a test page added to the project, and I want Silverlight debugging enabled so I leave that checked.  Once those options are appropriately set, just click on OK and the Silverlight Project will be added to the overall solution. The next steps now are to get the Silverlight object appropriately embedded in the web page.  First open up the Site.Master file in the ASP.NET MVC 2 Project located under the Veiws/Shared/ location.  After you open the file review the content of the <header></header> section.  In that section add another <contentplaceholder></contentplaceholder> tag as shown in the code snippet below. <head runat="server"> <title> <asp:ContentPlaceHolder ID="TitleContent" runat="server" /> </title> <link href="../../Content/Site.css" rel="stylesheet" type="text/css" /> <asp:ContentPlaceHolder ID="HeaderContent" runat="server" /> </head> I usually put it toward the bottom of the header section.  It just seems the <title></title> should be on the top of the section and I like to keep it that way. Now open up the Index.aspx page under the ASP.NET MVC 2 Project located in the Views/Home/ directory.  When you open up that file add a <asp:Content><asp:Content> tag as shown in the next snippet. <asp:Content ID="Content1" ContentPlaceHolderID="TitleContent" runat="server"> Home Page </asp:Content>   <asp:Content ID=headerContent ContentPlaceHolderID=HeaderContent runat=server>   </asp:Content>   <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2><%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website">http://asp.net/mvc</a>. </p> </asp:Content> In that center tag, I am now going to add what is needed to appropriately embed the Silverlight object into the page.  The first thing I needed is a reference to the Silverlight.js file. <script type="text/javascript" src="Silverlight.js"></script> After that comes a bit of nitty gritty Javascript.  I create another tag (and for those in the know, this is exactly like the generated code that is dumped into the *.html page generated with any Silverlight Project if you select to "add a test page that references the application".  The complete Javascript is below. function onSilverlightError(sender, args) { var appSource = ""; if (sender != null && sender != 0) { appSource = sender.getHost().Source; }   var errorType = args.ErrorType; var iErrorCode = args.ErrorCode;   if (errorType == "ImageError" || errorType == "MediaError") { return; }   var errMsg = "Unhandled Error in Silverlight Application " + appSource + "\n";   errMsg += "Code: " + iErrorCode + " \n"; errMsg += "Category: " + errorType + " \n"; errMsg += "Message: " + args.ErrorMessage + " \n";   if (errorType == "ParserError") { errMsg += "File: " + args.xamlFile + " \n"; errMsg += "Line: " + args.lineNumber + " \n"; errMsg += "Position: " + args.charPosition + " \n"; } else if (errorType == "RuntimeError") { if (args.lineNumber != 0) { errMsg += "Line: " + args.lineNumber + " \n"; errMsg += "Position: " + args.charPosition + " \n"; } errMsg += "MethodName: " + args.methodName + " \n"; }   throw new Error(errMsg); } I literally, since it seems to work fine, just use what is populated in the automatically generated page.  After getting the appropriate Javascript into place I put the actual Silverlight Object Embed code into the HTML itself.  Just so I know the positioning and for final verification when running the application I insert the embed code just below the Index.aspx page message.  As shown below. <asp:Content ID="Content2" ContentPlaceHolderID="MainContent" runat="server"> <h2> <%= Html.Encode(ViewData["Message"]) %></h2> <p> To learn more about ASP.NET MVC visit <a href="http://asp.net/mvc" title="ASP.NET MVC Website"> http://asp.net/mvc</a>. </p> <div id="silverlightControlHost"> <object data="data:application/x-silverlight-2," type="application/x-silverlight-2" width="100%" height="100%"> <param name="source" value="ClientBin/CloudySilverlight.xap" /> <param name="onError" value="onSilverlightError" /> <param name="background" value="white" /> <param name="minRuntimeVersion" value="4.0.50401.0" /> <param name="autoUpgrade" value="true" /> <a href="http://go.microsoft.com/fwlink/?LinkID=149156&v=4.0.50401.0" style="text-decoration: none"> <img src="http://go.microsoft.com/fwlink/?LinkId=161376" alt="Get Microsoft Silverlight" style="border-style: none" /> </a> </object> <iframe id="_sl_historyFrame" style="visibility: hidden; height: 0px; width: 0px; border: 0px"></iframe> </div> </asp:Content> I then open up the Silverlight Project MainPage.xaml.  Just to make it visibly obvious that the Silverlight Application is running in the page, I added a button as shown below. <UserControl x:Class="CloudySilverlight.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400">   <Grid x:Name="LayoutRoot" Background="White"> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="48,40,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> </Grid> </UserControl> Just for kicks, I added a message box that would popup, just to show executing functionality also. private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show("It runs in the cloud!"); } I then executed the ASP.NET MVC 2 and could see the Silverlight Application in page.  With a quick click of the button, I got a message box.  Success! Now the next step is getting the ASP.NET MVC 2 Project and Silverlight published to the cloud.  As of Visual Studio 2010, Silverlight 4, and the latest Azure SDK, this is actually a ridiculously easy process. Navigate to the Azure Cloud Services web site. Once that is open go back in Visual Studio and right click on the cloud project and select publish. This will publish two files into a directory.  Copy that directory so you can easily paste it into the Azure Cloud Services web site.  You'll have to click on the application role in the cloud (I will have another blog entry soon about where, how, and best practices in the cloud). In the text boxes shown, select the application package file and the configuration file and place them in the appropriate text boxes.  This is the part were it comes in handy to have copied the directory path of the file location.  That way when you click on browser you can just paste that in, then hit enter.  The two files will be listed and you can select the appropriate file. Once that is done, name the service deployment.  Then click on publish.  After a minute or so you will see the following screen. Now click on run.  Once the MvcWebRole1 goes green (the little light symbol to the left of the status) click on the Web Site URL.  Be patient during this process too, it could take a minute or two.  The Silverlight application should again come up just like you ran it on your local machine. Once staging is up and running, click on the circular icon with two arrows to move staging to production.  Once you are done make sure the green light is again go for the production deploy, then click on the Web Site URL to verify the site is working.  At this point I had a successful development, staging, and production deployment. Thanks for reading, hope this was helpful.  I have more Windows Azure and other cloud related material coming, so stay tuned. Original Entry

    Read the article

  • Is there a way to add unique items to an array without doing a ton of comparisons?

    - by hydroparadise
    Please bare with me, I want this to be as language agnostic as possible becuase of the languages I am working with (One of which is a language called PowerOn). However, most languanges support for loops and arrays. Say I have the following list in an aray: 0x 0 Foo 1x 1 Bar 2x 0 Widget 3x 1 Whatsit 4x 0 Foo 5x 1 Bar Anything with a 1 should be uniqely added to another array with the following result: 0x 1 Bar 1x 1 Whatsit Keep in mind this is a very elementry example. In reality, I am dealing with 10's of thousands of elements on the old list. Here is what I have so far. Pseudo Code: For each element in oldlist For each element in newlist Compare If values oldlist.element equals newlist.element, break new list loop If reached end of newlist with with nothing equal from oldlist, add value from old list to new list End End Is there a better way of doing this? Algorithmicly, is there any room for improvement? And as a bonus qeustion, what is the O notation for this type of algorithm (if there is one)?

    Read the article

  • Ubuntu installation does not recognize drive partitioning

    - by Woltan
    I have a 1TB drive and installed Windows 7 on a 128GB partition. When I now try to install Ubuntu 11.04 it does not recognize the Windows partition but offers the complete 1TB drive to install Ubuntu on instead. It displays: However, in the Ubuntu Disk Utility the Windows partitions are recognized. What do I need to do in order for Ubuntu to recognize the Windows 7 partition and install Ubuntu as a dual boot? Response to comments The following commands were executed and the results are shown below: fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x34a38165 Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS Partition 1 does not end on cylinder boundary. /dev/sda2 13 16318 130969600 7 HPFS/NTFS Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x14a714a6 Device Boot Start End Blocks Id System /dev/sdb1 1 60801 488384001 83 Linux parted -l Warning: Unable to open /dev/sr0 read-write (Read-only file system). /dev/sr0 has been opened read-only. Error: /dev/sr0: unrecognised disk label

    Read the article

  • When is meta description still relevant?

    - by Jeff Atwood
    I received this bit of advice about the meta description tag recently: Meta descriptions are used by Google probably 80% of the time for the snippet. They don’t help with rankings but you should probably use them. You could just auto generate them from the first part of the question. The description tag exists in the header, like so: <meta name="Description" content="A brief summary of the content on the page."> I'm not sure why we would need this field, as Google seems perfectly capable of showing the relevant search terms in context in the search result pages, like so (I searched for c# list performance): In other words, where would a meta description summary improve these results? We want the page to show context around the actual search hits, not a random summary we inserted! Google Webmaster Central has this advice: For some sites, like news media sources, generating an accurate and unique description for each page is easy: since each article is hand-written, it takes minimal effort to also add a one-sentence description. For larger database-driven sites, like product aggregators, hand-written descriptions are more difficult. In the latter case, though, programmatic generation of the descriptions can be appropriate and is encouraged -- just make sure that your descriptions are not "spammy." Good descriptions are human-readable and diverse, as we talked about in the first point above. The page-specific data we mentioned in the second point is a good candidate for programmatic generation. I'm struggling to think of any scenario when I would want the Google-generated summary, that is, actual context from the page for the search terms, to be replaced by a hard-coded meta description summary of the question itself.

    Read the article

  • Using HTML5 Today part 2&ndash;Fixing Semantic tags with a Shiv

    - by Steve Albers
    Semantic elements and the Shiv! This is the second entry in the series of demos from the “Using HTML5 Today” talk. For the definitive discussion on unknown elements and the HTML5 Shiv check out Mark Pilgrim’s Dive Into HTML5 online book at http://diveintohtml5.info/semantics.html#unknown-elements Semantic tags increase the meaning and maintainability of your markup, help make your page more computer-readable, and can even provide opportunities for libraries that are written to automagically enhance content using standard tags like <nav>, <header>,  or <footer>. Legacy IE issues However, new HTML5 tags get mangled in IE browsers prior to version 9.  To see this in action, consider this bit of HTML code which includes the new <article> and <header> elements: Viewing this page using the IE9 developer tools (F12) we see that the browser correctly models the hierarchy of tags listed above: But if we switch to IE8 Browser Mode in developer tools things go bad: Did you know that a closing tag could close itself?? The browser loses the hierarchy & closes all of the new tags.  The new tags become unusable and the page structure falls apart. Additionally block-level elements lose their block status, appearing as inline.    The Fix (good) The block-level issue can be resolved by using CSS styling.  Below we set the article, header, and footer tags as block tags. article, header, footer {display:block;} You can avoid the unknown element issue by creating a version of the element in JavaScript before the actual HTML5 tag appears on the page: <script> document.createElement("article"); document.createElement("header"); document.createElement("footer"); </script> The Fix (better) Rather than adding your own JS you can take advantage of a standard JS library such as Remy Sharp’s HTML5 Shiv at http://code.google.com/p/html5shiv/.  By default the Modernizr library includes HTML5 Shiv, so you don’t need to include the shiv code separately if you are using Modernizr.

    Read the article

  • Bash script using eyeD3 to remove extra tags from mp3 files

    - by jaguare22
    I found what looks like the perfect script for this but getting errors. Hoping someone can see problem. I am running 12.04 Server. Error is - awk: line 0: regular expression compile failed (missing '(') ): awk: line 0: regular expression compile failed (missing '(') ) The following tags have been found in the mp3s: These tags are to be stripped: Here is a the script obtained from savvyadmin !/bin/bash Script name: strip-tags.sh Original Author: Ian of DarkStarShout Blog Site: http://darkstarshout.blogspot.com/ Options slightly modified to liking of SavvyAdmin.com oktags="TALB APIC TCON TPE1 TPE2 TPE3 TIT2 TRCK TYER TCOM TPOS" indexfile=mktemp Determine tags present: find . -iname "*.mp3" -exec eyeD3 --no-color -v {} \; $indexfile tagspresent=sort -u $indexfile | awk -F\): '/^<.*$/ {print $1}' \ | uniq | awk -F\)\> '{print $1}' | awk -F\( '{print $(NF)}' \ | awk 'BEGIN {ORS=" "} {print $0}' rm $indexfile Determine tags to strip: tostrip=echo -n $tagspresent $oktags $oktags \ | awk 'BEGIN {RS=" "; ORS="\n"} {print $0}' | sort | uniq -u \ | awk 'BEGIN {ORS=" "} {print $0}' Confirm action: echo echo The following tags have been found in the mp3s: echo $tagspresent echo These tags are to be stripped: echo $tostrip echo echo -n Press enter to confirm, or Ctrl+C to cancel... read dummy Strip 'em stripstring=echo $tostrip \ | awk 'BEGIN {FS="\n"; RS=" "} {print "--set-text-frame=" $1 ": "}' First pass copies any v1.x tags to v2.3 and strips unwanted tag data. Second pass removes v1.x tags, since I don't like to use them. Without --no-tagging-time-frame, a new unwanted tag is added. :-) find . -iname "*.mp3" \ -exec eyeD3 --to-v2.3 --no-tagging-time-frame $stripstring {} \; \ -exec eyeD3 --remove-v1 --no-tagging-time-frame {} \; echo "Script complete!"

    Read the article

  • Materialized View does not import properly when importing a db for a second time in another schema [closed]

    - by marinus
    When I import a database with materialized view mv_mt in just one schema there are no errors. create materialized view mv_mt refresh complete next trunc( sysdate ) + 1 as SELECT sysdate, media_type.* from media_type; But when I try to import the same database to a copy in another schema in the same tablespace I get the following errors: IMP-00017: following statement failed with ORACLE error 1: "BEGIN DBMS_JOB.ISUBMIT(JOB=>438,WHAT=>'dbms_refresh.refresh(''"ALEXANDRA"" "."MV_MT"'');',NEXT_DATE=>TO_DATE('2012-07-02:14:22:36','YYYY-MM-DD:HH24:MI:" "SS'),INTERVAL=>'sysdate + 1 / 24 / 60 / 6 ',NO_PARSE=>TRUE); END;" IMP-00003: ORACLE error 1 encountered ORA-00001: unique constraint (SYS.I_JOB_JOB) violated ORA-06512: at "SYS.DBMS_JOB", line 100 ORA-06512: at line 1 IMP-00017: following statement failed with ORACLE error 23421: "BEGIN dbms_refresh.make('"ALEXANDRA"."MV_MT"',list=>null,next_date=>null," "interval=>null,implicit_destroy=>TRUE,lax=>FALSE,job=>438,rollback_seg=>NUL" "L,push_deferred_rpc=>TRUE,refresh_after_errors=>FALSE,purge_option => 1,par" "allelism => 0,heap_size => 0); END;" IMP-00003: ORACLE error 23421 encountered ORA-23421: job number 438 is not a job in the job queue ORA-06512: at "SYS.DBMS_SYS_ERROR", line 86 ORA-06512: at "SYS.DBMS_IJOB", line 793 ORA-06512: at "SYS.DBMS_REFRESH", line 86 ORA-06512: at "SYS.DBMS_REFRESH", line 62 ORA-06512: at line 1 IMP-00017: following statement failed with ORACLE error 23410: "BEGIN dbms_refresh.add(name=>'"ALEXANDRA"."MV_MT"',list=>'"ALEXANDRA"."MV" "_MT"',siteid=>0,export_db=>'ORCL01'); END;" IMP-00003: ORACLE error 23410 encountered ORA-23410: materialized view "ALEXANDRA"."MV_MT" is already in a refresh group ORA-06512: at "SYS.DBMS_SYS_ERROR", line 95 ORA-06512: at "SYS.DBMS_IREFRESH", line 484 ORA-06512: at "SYS.DBMS_REFRESH", line 140 ORA-06512: at "SYS.DBMS_REFRESH", line 125 ORA-06512: at line 1 Anyone any ideas?

    Read the article

  • XNA Seeing through heightmap problem

    - by Jesse Emond
    I've recently started learning how to program in 3D with XNA and I've been trying to implement a Terrain3D class(a very simple height map). I've managed to draw a simple terrain, but I'm getting a weird bug where I can see through the terrain. This bug happens when I'm looking through a hill from the map. Here is a picture of what happens: I was wondering if this is a common mistake for starters and if any of you ever experienced the same problem and could tell me what I'm doing wrong. If it's not such an obvious problem, here is my Draw method: public override void Draw() { Parent.Engine.SpriteBatch.Begin(SpriteBlendMode.None, SpriteSortMode.Immediate, SaveStateMode.SaveState); Camera3D cam = (Camera3D)Parent.Engine.Services.GetService(typeof(Camera3D)); if (cam == null) throw new Exception("Camera3D couldn't be found. Drawing a 3D terrain requires a 3D camera."); float triangleCount = indices.Length / 3f; basicEffect.Begin(); basicEffect.World = worldMatrix; basicEffect.View = cam.ViewMatrix; basicEffect.Projection = cam.ProjectionMatrix; basicEffect.VertexColorEnabled = true; Parent.Engine.GraphicsDevice.VertexDeclaration = new VertexDeclaration( Parent.Engine.GraphicsDevice, VertexPositionColor.VertexElements); foreach (EffectPass pass in basicEffect.CurrentTechnique.Passes) { pass.Begin(); Parent.Engine.GraphicsDevice.Vertices[0].SetSource(vertexBuffer, 0, VertexPositionColor.SizeInBytes); Parent.Engine.GraphicsDevice.Indices = indexBuffer; Parent.Engine.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType.TriangleList, 0, 0, vertices.Length, 0, (int)triangleCount); pass.End(); } basicEffect.End(); Parent.Engine.SpriteBatch.End(); } Parent is just a property holding the screen that the component belongs to. Engine is a property of that parent screen holding the engine that it belongs to. If I should post more code(like the initialization code), then just leave a comment and I will.

    Read the article

  • how to link a c++ object to a local variable in Lua

    - by MahanGM
    I'm completing my scripting interface with Lua, but recently I've stuck at some point. I have several functions for my Entitiy events like Update(). I have a function called create_entitiy() which instantiate a new entity from a given entity index: function Update() local bullet = create_entity(0, 0, "obj_bullet") end create_entity returns a table which is the properties of the created entity. Now how can I make a connection between bullet variable and my newly created object? Right now for previously added objects to the scene, I simply set a global table for each of them and then after every call to Update(), I go through registered names to find object tables and perform new changes. Like the one below: function Update() if keyboard_key_press(vk_right) then obj_player.x += 3 end I can get obj_player table because I know its name from C++, plus I can get it as a global table and simply reach for the first instance named obj_player. Is there any solution for me to make bullet variable act like this? I was thinking to get all local variables in Update() function and check for every one to see if is it table and it has an unique field attached to it like id, this way I can determine that this is an object table and do the rest of the process. By the way, is this interface going to work easier with luaBind if I implement it? Bottom line: How can I make a local variable in Lua that receives a table from create_entity function and track that local variable to capture it from C++. e. g. function Update() local bullet = create_entity(0, 0, "obj_bullet") bullet.x = 10 <== Commit a change in table end Now I want to get variable bullet from C++. And it's not just this variable, there might be a ton of these local variables with different names.

    Read the article

  • Introduction to Extended Events

    - by extended_events
    For those fighting with all the Extended Event terminology, let's step back and have a small overall Introduction to Extended Events. This post will give you a simplified end to end view through some of the elements in Extended Events. Before we start, let’s review the first Extented Events that we are going to use: -          Events: The SQL Server code is populated with event calls that, by default, are disabled. Adding events to a session enables those event calls. Once enabled, they will execute the set of functionality defined by the session. -          Target: This is an Extended Event Object that can be used to log event information. Also it is important to understand the following Extended Event concept: -          Session: Server Object created by the user that defines functionality to be executed every time a set of events happen.   It’s time to write a small “Hello World” using Extended Events. This will help understand the above terms. We will use: -          Event sqlserver. error_reported: This event gets fired every time that an error happens in the server. -          Target package0.asynchronous_file_target: This target stores the event data in disk. -          Session: We will create a session that sends all the error_reported events to the ring buffer. Before we get started, a quick note: Don’t run this script in a production environment. Even though, we are going just going to be raise very low severity user errors, we don't want to introduce noise in our servers. -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data1.xel' , metadatafile = 'c:\temp\data1.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- GENERATES AN ERROR RAISERROR (N'HELLO WORLD', -- Message text.            1, -- Severity,            1, 7, 3, N'abcde'); -- Other parameters GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data1*.xel','c:\temp\data1*.xem', null, null) This query will output the event data with our first hello world in the Extended Event format: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-02-27T03:08:04.210Z"><data name="error"><value>50000</value><text /></data><data name="severity"><value>1</value><text /></data><data name="state"><value>1</value><text /></data><data name="user_defined"><value>true</value><text /></data><data name="message"><value>HELLO WORLD</value><text /></data></event> More on parsing event data in this post: Reading event data 101 Now let's move that lets move on to the other three Extended Event objects: -          Actions. This Extended Objects actions get executed before events are published (stored in buffers to be transferred to the targets). Currently they are used additional data (like the TSQL Statement related to an event, the session, the user) or generate a mini dump.   -          Predicates: Predicates express are logical expressions that specify what predicates to fire (E.g. only listen to errors with a severity greater than 16). This are composed of two Extended Objects: o   Predicate comparators: Defines an operator for a pair of values. Examples: §  Severity > 16 §  error_message = ‘Hello World!!’ o   Predicate sources: These are values that can be also used by the predicates. They are generic data that isn’t usually provided in the event (similar to the actions). §  Sqlserver.username = ‘Tintin’ As logical expressions they can be combined using logical operators (and, or, not).  Note: This pair always has to be first an event field or predicate source and then a value         Let’s do another small Example. We will trigger errors but we will use the ones that have severity >= 10 and the error message != ‘filter’. To verify this we will use the action sql_text that will attach the sql statement to the event data: -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported       (ACTION (sqlserver.sql_text) WHERE severity = 2 and (not (message = 'filter'))) ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data2.xel' , metadatafile = 'c:\temp\data2.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- THIS EVENT WILL BE FILTERED BECAUSE SEVERITY != 2 RAISERROR (N'PUBLISH', 1, 1, 7, 3, N'abcde'); GO -- THIS EVENT WILL BE FILTERED BECAUSE MESSAGE = 'FILTER' RAISERROR (N'FILTER', 2, 1, 7, 3, N'abcde'); GO -- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data2*.xel','c:\temp\data2*.xem', null, null)   This last statement will output one event with the following data: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-03-05T23:15:05.481Z">   <data name="error">     <value>50000</value>     <text />   </data>   <data name="severity">     <value>2</value>     <text />   </data>   <data name="state">     <value>1</value>     <text />   </data>   <data name="user_defined">     <value>true</value>     <text />   </data>   <data name="message">     <value>PUBLISH</value>     <text />   </data>   <action name="sql_text" package="sqlserver">     <value>-- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); </value>     <text />   </action> </event> If you see more events, check if you have deleted previous event files. If so, please run   -- Deletes previous event files EXEC SP_CONFIGURE GO EXEC SP_CONFIGURE 'xp_cmdshell', 1 GO RECONFIGURE GO XP_CMDSHELL 'del c:\temp\data*.xe*' GO   or delete them manually.   More Info on Events: Extended Event Events More Info on Targets: Extended Event Targets More Info on Sessions: Extended Event Sessions More Info on Actions: Extended Event Actions More Info on Predicates: Extended Event Predicates Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

    Read the article

  • Dealing with 2D pixel shaders and SpriteBatches in XNA 4.0 component-object game engine?

    - by DaveStance
    I've got a bit of experience with shaders in general, having implemented a couple, very simple, 3D fragment and vertex shaders in OpenGL/WebGL in the past. Currently, I'm working on a 2D game engine in XNA 4.0 and I'm struggling with the process of integrating per-object and full-scene shaders in my current architecture. I'm using a component-entity design, wherein my "Entities" are merely collections of components that are acted upon by discreet system managers (SpatialProvider, SceneProvider, etc). In the context of this question, my draw call looks something like this: SceneProvider::Draw(GameTime) calls... ComponentManager::Draw(GameTime, SpriteBatch) which calls (on each drawable component) DrawnComponent::Draw(GameTime, SpriteBatch) The SpriteBatch is set up, with the default SpriteBatch shader, in the SceneProvider class just before it tells the ComponentManager to start rendering the scene. From my understanding, if a component needs to use a special shader to draw itself, it must do the following when it's Draw(GameTime, SpriteBatch) method is invoked: public void Draw(GameTime gameTime, SpriteBatch spriteBatch) { spriteBatch.End(); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, null, null, null, EffectShader, ViewMatrix); // Draw things here that are shaded by the "EffectShader." spriteBatch.End(); spriteBatch.Begin(/* same settings that were set by SceneProvider to ensure the rest of the scene is rendered normally */); } My question is, having been told that numerous calls to SpriteBatch.Begin() and SpriteBatch.End() within a single frame was terrible for performance, is there a better way to do this? Is there a way to instruct the currently running SpriteBatch to simply change the Effect shader it is using for this particular draw call and then switch it back before the function ends?

    Read the article

< Previous Page | 208 209 210 211 212 213 214 215 216 217 218 219  | Next Page >