Search Results

Search found 6135 results on 246 pages for 'init'.

Page 212/246 | < Previous Page | 208 209 210 211 212 213 214 215 216 217 218 219  | Next Page >

  • object not getting released in iphone

    - by Jaimin
    i m writing this code in my code to store the data in database.. Search *objSearchDetail = [[Search alloc] init]; objSearchDetail = [xmlResponseDetail objectAtIndex:i]; sql = "INSERT INTO tblsearchdetail(tblrecentsearch_id,name,address,email,url,street,postcode,city,telephone,mobile) VALUES(?,?,?,?,?,?,?,?,?,?)"; returnValue = sqlite3_prepare_v2(database, sql, -1, &insertStatement, NULL); if(returnValue == SQLITE_OK){ sqlite3_bind_int(insertStatement, 1, intLastRecentSearchId); sqlite3_bind_text(insertStatement, 2, [objSearchDetail.strName UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 3, [objSearchDetail.strAddress UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 4, [objSearchDetail.strEmail UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 5, [objSearchDetail.strUrl UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 6, [objSearchDetail.strStreet UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 7, [objSearchDetail.strPostCode UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 8, [objSearchDetail.strPlace UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 9, [objSearchDetail.strTelephone UTF8String], -1,SQLITE_TRANSIENT); sqlite3_bind_text(insertStatement, 10, [objSearchDetail.strMobile UTF8String], -1,SQLITE_TRANSIENT); if(sqlite3_step(insertStatement)==SQLITE_DONE) { //Data; } } NSLog(@"count %d",[objSearchDetail retainCount]); [objSearchDetail release]; now the nslog shows refrence count as 2 so even if i release the refrence count will still be one and the object will not be destroyed.. plz help me....

    Read the article

  • Singleton issue causing a buffer overrun

    - by Rudiger
    Hi everyone, Ive created a singleton to store 2 arrays: @interface Globals : NSObject { NSMutableArray *items; NSMutableArray *extras; } + (Globals *)sharedInstance; @property (nonatomic, assign) NSMutableArray *items; @property (nonatomic, assign) NSMutableArray *extras; @end @implementation Globals @synthesize items, extras; + (Globals *)sharedInstance { static Globals *myInstance = nil; @synchronized(self) { if(!myInstance) { myInstance = [[Globals alloc] init]; } } return myInstance; } -(void)dealloc { [items release]; [extras release]; [super dealloc]; } @end When I set the Arrays in the singleton from the App delegate and then output them to NSLog it displays what is expected. But when I call it from a view controller further into the App it displays the first entry fine, some of the second entry and then garbage which is i assume a buffer overrun, sometimes it also crashes. I set the singleton array in the appDelegate like so: Globals *sharedInstance = [Globals sharedInstance]; [sharedInstance setItems:items]; and retrieve it: [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"name"]; cell.description.text = [[[sharedInstance items] objectAtIndex:indexPath.row] objectForKey:@"description"]; Name works fine in both cells if there is 2, description works in the first case, never in the second case. Is it because the arrays in my singleton aren't static? If so why is it outputting the first entry fine? Cheers for any help.

    Read the article

  • Iphone app getting crashing when i enter the iphone mail sheet

    - by Gopinath
    In my iphone app. I'm Creating Iphone Mail Chat Sheet using MFMailComposeViewController. Now when I enter the second time,the mail sheet, my app is getting crashed. I searched in Google. But I couldn't find the solution. Anybody help me to solve my issue. PLease see this below code and help me where am I doing wrong. if ([MFMailComposeViewController canSendMail]) { controller = [[MFMailComposeViewController alloc] init]; controller.mailComposeDelegate = self; [controller setSubject:@""]; [controller setToRecipients:array1]; [controller setMessageBody:@"" isHTML:NO]; [controller setMailComposeDelegate: self]; [controller setModalTransitionStyle:UIModalTransitionStyleCrossDissolve]; [self.navigationController presentModalViewController:controller animated:NO]; [controller release]; } - (void)mailComposeController:(MFMailComposeViewController*)controller didFinishWithResult:(MFMailComposeResult)result error:(NSError*)error { if(result == MFMailComposeResultSent) { [[self parentViewController] dismissModalViewControllerAnimated:YES]; } else if (result == MFMailComposeResultCancelled) { [[self parentViewController] dismissModalViewControllerAnimated:YES]; } }

    Read the article

  • Why does fb:fan control disappear after login with requireSession on external page?

    - by Max
    Hi, Reqs: I want to make an external page with a 'Become a Fan'-button. I want users to login to facebook once they open the page (this is because of other features in the site) So I call FB.Connect.requireSession once the page loads, and put a <fb:fan></fb:fan> control on the page. Then when I open the page I see the 'Connect with Facebook to Continue' pop-up and a small 'Become a fan' button. This seems right. When I log in to Facebook using the pop-up the 'Become a fan button' disappears!! Can anyone explain this weird behaviour or does someone know a way to reach my requirements in a different way. Below you can see my code. Thanks in advance! <!-- Head --> <script src="http://static.ak.connect.facebook.com/js/api_lib/v0.4/FeatureLoader.js.php/nl_NL" type="text/javascript"></script> <script type="text/javascript"> var fbApiKey = "MY_KEY"; var fbXdReceiver = "xd_receiver.htm"; function fbLoad() { FB.init(fbApiKey, fbXdReceiver); FB.ensureInit(function() { FB.Connect.requireSession(null, null, false); }); } </script> <!-- Body onload="fbLoad();" --> <fb:fan profile_id="24932281961" name="Nutella" id="fanButton" stream="0" connections="0" logobar="0" width="250"></fb:fan>

    Read the article

  • Update a portion UIView

    - by Brett
    Hi; I'm using -setNeedsDisplayinRect to update only a part of my UIView. However, all of my drawing done previously to calling this method is erased. Here is my code in the UIView subclass: -(void)drawRect:(CGRect)rect{ CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSetRGBFillColor(context, r, g, b, 1); CGContextSetRGBStrokeColor(context, r, g, b, 1); CGRect arect = CGRectMake(x,y,1,1); CGContextFillRect(context, arect); NSLog(@"drawing"); } and in the view controller: -(void)drawView{ drawingView = [[DrawingView alloc]init]; x=10; y=10; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; x=20; y=20; r=0; g=0; b=0; [drawingView setNeedsDisplayInRect:CGRectMake(x, y, 1, 1)]; } I end up with a screen where there is only one pixel at 20,20. Any help with this is so much appreciated. I am a beginner with XCode and am trying to complete a class project asap.

    Read the article

  • iPhone dev: UIBarButtonItem or title not showing up in NavigationBar

    - by IceMan85
    Hello everyone, here my problem. I have a NavigationBar at the top, a TabBar at the bottom and a TableView at the center of the screen. Very normal situation. I set it all up in IB and I have set this in the app delegate : ExpensesListNavController *expensesListNavController; This in order to be able to add new views to the stack. I need to have 3 levels: - list of items in a TableView - OK - firstLevel: once pressed one cell a view is added to the stack - OK - second level: one pressed the "modify" button on the navBar on the firstLevel I want to show a new view that can be customized by the user. My Problem is coming when trying to add the "Modify" button in the "firstLevelView". Here-below my code -(IBAction) modify:(id)sender { if (editableDetailViewController == nil) { editableDetailViewController = [[editableDetailViewController alloc] init]; } editableDetailViewController.expense = expense; [appDelegate.expensesListNavController pushViewController:editableDetailViewController animated:YES]; editableDetailViewController = nil; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; appDelegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *modifyButton = [[UIBarButtonItem alloc] initWithTitle:@"Modify" style:UIBarButtonItemStylePlain target:self action:@selector(modify:)]; appDelegate.expensesListNavController.navigationItem.rightBarButtonItem = modifyButton; appDelegate.expensesListNavController.navigationItem.title = @"Titoloooo"; NSLog(@"NavBar button has just been set !!"); [modifyButton release]; Nothing is being showed, neither title nor the button. Do you have any idea of what is happening ?? I really cannot figure out !!! Thanks a lot in advance, AM

    Read the article

  • Is it okay for multiple objects to retain the same object in Objective-C/Cocoa?

    - by Andrew Arrow
    Say I have a tableview class that lists 100 Foo objects. It has: @property (nonatomic, retain) NSMutableArray* fooList; and I fill it up with Foos like: self.fooList = [NSMutableArray array]; while (something) { Foo* foo = [[Foo alloc] init]; [fooList addObject:foo]; [foo release]; } First question: because the NSMutableArray is marked as retain, that means all the objects inside it are retained too? Am I correctly adding the foo and releasing the local copy after it's been added to the array? Or am I missing a retain call? Then if the user selects one specific row in the table and I want to display a detail Foo view I call: FooView* localView = [[FooView alloc] initWithFoo:[self.fooList objectAtIndex:indexPath.row]]; [self.navigationController pushViewController:localView animated:YES]; [localView release]; Now the FooView class has: @property (nonatomic, retain) Foo* theFoo; so now BOTH the array is holding on to that Foo as well as the FooView. But that seems okay right? When the user hits the back button dealloc will be called on FooView and [theFoo release] will be called. Then another back button is hit and dealloc is called on the tableview class and [fooList release] is called. You might argue that the FooView class should have: @property (nonatomic, assign) Foo* theFoo; vs. retain. But sometimes the FooView class is called with a Foo that's not also in an array. So I wanted to make sure it was okay to have two objects holding on to the same other object.

    Read the article

  • iPad pushing a split view in navigator-based application

    - by FabioWong
    I had read a lot of post from the web, but I still cannot find out how can I make this out. Please help me in detail. I need to make a split-view inside a navigation because I need to make a login system. After login, then we can see the split view. I found that someone say must need to set it to be root view, some say do not need. However I cannot do it in both way. Can anyone teach me how to do that step by step?? Here is what I did. - (void)viewDidLoad { [super viewDidLoad]; GOTSorOE_EN *gotsORoeEN = [[[GOTSorOE_EN alloc]initWithNibName:@"GOTSorOE_EN" bundle:nil]autorelease]; OEFileList_EN *oeFileListEN = [[[OEFileList_EN alloc]initWithNibName:@"OEFileList_EN" bundle:nil]autorelease]; gotsORoeEN.oeFileListEN = oeFileListEN; splitViewController = [[[UISplitViewController alloc]init]autorelease]; splitViewController.viewControllers = [NSArray arrayWithObjects:gotsORoeEN, oeFileListEN, nil]; self.view = splitViewController.view; }

    Read the article

  • Why isn't the pathspec magic :(exclude) excluding the files I specify from git log's output?

    - by Jubobs
    This is a follow-up to Ignore files in git log -p and is also related to Making 'git log' ignore changes for certain paths. I'm using Git 1.9.2. I'm trying to use the pathspec magic :(exclude) to specify that some patches should not be shown in the output of git log -p. However, patches that I want to exclude still show up in the output. Here is minimal working example that reproduces the situation: cd ~/Desktop mkdir test_exclude cd test_exclude git init mkdir testdir echo "my first cpp file" >testdir/test1.cpp echo "my first xml file" >testdir/test2.xml git add testdir/ git commit -m "added two test files" Now I want to show all patches in my history expect those corresponding to XML files in the testdir folder. Therefore, following VonC's answer, I run git log --patch -- . ":(exclude)testdir/*.xml" but the patch for my testdir/test2.xml file still shows up in the output: commit 37767da1ad4ad5a5c902dfa0c9b95351e8a3b0d9 Author: xxxxxxxxxxxxxxxxxxxxxxxxx Date: Mon Aug 18 12:23:56 2014 +0100 added two test files diff --git a/testdir/test1.cpp b/testdir/test1.cpp new file mode 100644 index 0000000..3a721aa --- /dev/null +++ b/testdir/test1.cpp @@ -0,0 +1 @@ +my first cpp file diff --git a/testdir/test2.xml b/testdir/test2.xml new file mode 100644 index 0000000..8b7ce86 --- /dev/null +++ b/testdir/test2.xml @@ -0,0 +1 @@ +my first xml file What am I doing wrong? What should I do to tell git log -p not to show the patch associated with all XML files in my testdir folder?

    Read the article

  • How to create a tabbar on clicking a row in table in iphone?

    - by Warrior
    My first view consist of table with 7 rows of data.When i click each row it should navigate to a view with tab bar with 4 tabitems .In this what is the proper approac of creating a tab bar. When should i create it.Should i create in didSelectRowAtIndexPath of the table in first view like this UITabBarController *tabbar=[[UITabBarController alloc] init]; Homepageview* vc1 = [[Homepageview alloc] initWithNibName:@"Homepageview" bundle:nil] ; vc1.tabBarItem.title=@"Home"; vc1.tabBarItem.image = [UIImage imageNamed:@"home.png"]; ShoppingView* vc2 = [[ShoppingView alloc] initWithNibName:@"ShoppingView" bundle:nil]; vc2.tabBarItem.title=@"Shopping"; vc2.tabBarItem.image = [UIImage imageNamed:@"shopping.png"]; Checkout* vc3 = [[Checkout alloc] initWithNibName:@"Checkout" bundle:nil] ; vc3.tabBarItem.title=@"Checkout"; vc3.tabBarItem.image = [UIImage imageNamed:@"checkout1.png"]; Settings *vc4=[[SlSettings alloc] initWithNibName:@"Settings" bundle:nil] ; vc4.tabBarItem.title=@"Settings"; vc4.tabBarItem.image = [UIImage imageNamed:@"setting1.png"]; tabbar.delegate = self; tabbar.viewControllers = [NSArray arrayWithObjects:vc1, vc2, vc3,vc4,nil]; //self.navigationItem.title=@"Snhopping list"; //[tabbar.selectedViewController viewDidAppear:YES]; [self.navigationController pushViewController:tabbar animated:YES]; [vc1 release]; [vc2 release]; [vc3 release]; [vc4 release]; [tabbar release]; Or is there any alternate to do it. If i do it by the above method , when i navigate from the home page view of tabbar to another view then i am not able to get tab bar.Please help me out.Thanks.

    Read the article

  • malloc:mmap(size=XX) failed (error code=12)

    - by Michel
    I have a memory problem in an iPhone app, giving me a hard time. Here is the error message I get: malloc: * mmap(size=9281536) failed (error code=12) * error: can't allocate region I am using ARC for this app, in case that might be useful information. The code (below) is just using a file in the Bundle in order to load a core data entity. The strange thing is the crash happens only after more than 90 loops; while it seems to mee that since the size of the "contents" in getting smaller and smaller, the memory request should also get smaller and smaller. Here is the code, if any one can see a flaw please let me know. NSString *path,*contents,*lineBuffer; path=[[NSBundle mainBundle] pathForResource:@"myFileName" ofType:@"txt"]; contents=[NSString stringWithContentsOfFile:path encoding:NSUTF8StringEncoding error:nil]; int counter=0; while (counter<10000) { lineBuffer=[contents substringToIndex:[contents rangeOfCharacterFromSet:[NSCharacterSet newlineCharacterSet]].location]; contents=[contents substringFromIndex:[lineBuffer length]+1]; newItem=[NSEntityDescription insertNewObjectForEntityForName:@"myEntityName" inManagedObjectContext:context]; [newItem setValue:lineBuffer forKey:@"name"]; request=[[NSFetchRequest alloc] init]; [request setEntity: [NSEntityDescription entityForName:@"myEntityName" inManagedObjectContext:context]]; error=nil; [context save:&error]; counter++; }

    Read the article

  • NSPredicate always gives back the same data

    - by Stef Geelen
    I am trying to work with NSPredicates. But it always give me back the same array. Here you can see my predicate. NSFetchRequest *request = [[NSFetchRequest alloc] init]; NSPredicate *predicate = [NSPredicate predicateWithFormat:@"whichAlbum.album_id == %d", AlbumId]; [request setEntity:[NSEntityDescription entityForName:@"Picture" inManagedObjectContext:self.genkDatabase.managedObjectContext]]; [request setPredicate:predicate]; Also when I try it hardcoded. It gives back the same array. NSPredicate *predicate = [NSPredicate predicateWithFormat:@"whichAlbum.album_id == 5"]; Here you can see my database model. And here you can see how I put data in my database for entity Picture. + (Picture *)pictureWithGenkInfo:(NSDictionary *)genkInfo inManagedObjectContext:(NSManagedObjectContext *)context withAlbumId:(int)albumId withPictureId:(int)pictureId; { Picture *picture = nil; picture = [NSEntityDescription insertNewObjectForEntityForName:@"Picture" inManagedObjectContext:context]; picture.url = [genkInfo objectForKey:PICTURES_URL]; picture.pic_album_id = [NSNumber numberWithInt:albumId]; picture.picture_id = [NSNumber numberWithInt:pictureId]; return picture; } Anybody can help me ? Kind regards

    Read the article

  • Django - Weird behaviour of sessions variables with Apache

    - by Étienne Loks
    In a Menu class with Section children, each Section has an available attribute. This attribute is initialized during the instance creation. The process of getting the availability is not trivial, so I stock a Menu instance for each user in a session variable. With the Django embedded webserver this works well. But when I deploy the application on an Apache webserver I can observe a very weird behavior. Once authentified, a click on a link or a refreshment of the page and the availability of each Section seems to be forgotten (empty menu but in the log file I can see that all Sections are here) then a new refresh on the page the availability is back, a new refresh the menu disappears once again, etc. There is no cache activated on the web server. The menu is initialized in a context processor. def get_base_context(request): if 'MENU' not in request.session or \ not request.session['MENU'].childs or\ request.session['MENU'].user != request.user: _menu = Menu(request.user) _menu.init() request.session['MENU'] = _menu (...) I have no idea what could cause such a behavior. Any clue?

    Read the article

  • Django Getting RequestContext in custom tag

    - by greggory.hz
    I'm trying to create a custom tag. Inside this custom tag, I want to be able to have some logic that checks if the user is logged in, and then have the tag rendered accordingly. This is what I have: class UserActionNode(template.Node): def __init__(self): pass def render(self, context): if context.user.is_authenticated(): return render_to_string('layout_elements/sign_in_register.html'); else: return render_to_string('layout_elements/logout_settings.html'); def user_actions(parser, test): return UserActionNode() register.tag('user_actions', user_actions) When I run this, I get this error: Caught AttributeError while rendering: 'Context' object has no attribute 'user' The view that renders this looks like this: return render_to_response('start/home.html', {}, context_instance=RequestContext(request)) Why doesn't the tag get a RequestContext object instead of the Context object? How can I get the tag to receive the RequestContext instead of the Context? EDIT: Whether or not it's possible to get a RequestContext inside a custom tag, I'd still be interested to know the "correct" or best way to determine a user's authentication state from within the custom tag. If that's not possible, then perhaps that kind of logic belongs elsewhere? Where?

    Read the article

  • Why doesn't `stdin.read()` read entire buffer?

    - by Shookie
    I've got the following code: def get_input(self): """ Reads command from stdin, returns its JSON form """ json_string = sys.stdin.read() print("json string is: "+json_string) json_data =json.loads(json_string) return json_data It reads a json string that was sent to it from another process. The json is read from stdin. For some reason I get the following output: json string is: <Some json here> json string is: Traceback (most recent call last): File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 63, in <module> manager.accept_commands() File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 49, in accept_commands json_data = self.get_input() File "/Users/Matan/Documents/workspace/ProjectSH/addonmanager/addon_manager.py", line 42, in get_input json_data =json.loads(json_string) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/__init__.py", line 338, in loads return _default_decoder.decode(s) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/decoder.py", line 365, in decode obj, end = self.raw_decode(s, idx=_w(s, 0).end()) File "/System/Library/Frameworks/Python.framework/Versions/2.7/lib/python2.7/json/decoder.py", line 383, in raw_decode raise ValueError("No JSON object could be decoded") So for some reason it reads an empty string from stdin instead of reading only the json. I've checked, and the code that writes to this process's stdin writes to it only once. What's wrong here?

    Read the article

  • Creative Gesture Camera in Processing

    - by user2892963
    I'm trying to use the creative gesture camera in Processing. I started with the Intel Perceptual Computing SDK, and ran into an issue. I want to get the hand openness, and I am running into some issues - no matter what, the hand.openness returns 0. It otherwise runs quite well... Some Sample code I'm trying to get to work: If you open your hand it starts printing to the console, close it and it stops. import intel.pcsdk.*; PXCUPipeline session; PXCMGesture.GeoNode hand = new PXCMGesture.GeoNode(); void setup() { session = new PXCUPipeline(this); if(!session.Init(PXCUPipeline.GESTURE)) exit(); } void draw() { background(0); if(session.AcquireFrame(false)) { if(session.QueryGeoNode(PXCMGesture.GeoNode.LABEL_BODY_HAND_PRIMARY|PXCMGesture.GeoNode.LABEL_OPEN, hand)) //Only when primary hand is open { rect(0, 0, 10, 10); println(hand.openness + " : " + frameCount); //Openness should be from 0 to 100 } session.ReleaseFrame(); } } Using the current version of Processing (2.0.3), Perceptual Computing SDK Version 7383.

    Read the article

  • UIBezierPath too many paths = too slow?

    - by HHHH
    I have a loop in which I'm adding many (10000+) lines to a UIBezierPath. This seems to be fine, but once I try and render the bezierpath, my device becomes extremely slow and jerky. Is this because I've added too many lines to my path? Adding lines to UIBezierPath - simplified: (this seems fine) [path moveToPoint:CGPointZero]; for (int i = 0; i < 10000; i++ ) { [path addLineToPoint:CGPointMake(i, i)]; } Rendering BeizerPath (Suggested by Rob) - this seems slow. - (void)drawBezierAnimate:(BOOL)animate { UIBezierPath *bezierPath = path; CAShapeLayer *bezier = [[CAShapeLayer alloc] init]; bezier.path = bezierPath.CGPath; bezier.strokeColor = [UIColor blueColor].CGColor; bezier.fillColor = [UIColor clearColor].CGColor; bezier.lineWidth = 2.0; bezier.strokeStart = 0.0; bezier.strokeEnd = 1.0; [self.layer addSublayer:bezier]; if (animate) { CABasicAnimation *animateStrokeEnd = [CABasicAnimation animationWithKeyPath:@"strokeEnd"]; animateStrokeEnd.duration = 100.0; animateStrokeEnd.fromValue = [NSNumber numberWithFloat:0.0f]; animateStrokeEnd.toValue = [NSNumber numberWithFloat:1.0f]; [bezier addAnimation:animateStrokeEnd forKey:@"strokeEndAnimation"]; } } Qs: 1) Is this because I'm adding too many paths too quickly? 2) I want to eventually draw many different lines of different colors, so I assume I would need to create multiple (10000+) UIBezierPaths - would this help or greatly slow the device as well? 3) How would I get around this? Thanks in advance for your help.

    Read the article

  • Method invoked but not returning anything

    - by or azran
    i am calling this method from a touch in UITableViewCell , -(void)PassTitleandiMageByindex:(NSString *)number{ NSLog(@"index : %d",number.intValue); NSArray *objectsinDictionary = [[[NSArray alloc]init]autorelease]; objectsinDictionary = [[DataManeger sharedInstance].sortedArray objectAtIndex:number.intValue]; if ([objectsinDictionary count] > 3) { ProductLabel = [objectsinDictionary objectAtIndex:3]; globaliMageRef = [objectsinDictionary objectAtIndex:2]; [self performSegueWithIdentifier:@"infoseg" sender:self]; }else{ mQid = [objectsinDictionary objectAtIndex:1]; globaliMageRef = [objectsinDictionary objectAtIndex:2]; [mIQEngines Result:mQid]; NSLog(@"mQid : %@ Global : %@",mQid,globaliMageRef); }} Problem:- i am trying to get the same functionality programmatically by calling [self PassTitleandiMageByindex:stringNumber]; when i am calling this programmatically i can see the debug log getting in the place it should be, but nothing happens (by pressing the UITableViewCellon the screen) here is how it turns on by touch, - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath{ [tableView deselectRowAtIndexPath:indexPath animated:YES]; NSString *st = [NSString stringWithFormat:@"%d",[indexPath row]]; [self PassTitleandiMageByindex:st];} I have also tried to call the table-view delegate by :[[Tview delegate] tableView:Tview didSelectRowAtIndexPath:selectedCellIndexPath]; but, nothing happened.

    Read the article

  • How do I pass references as method parameters across AppDomains?

    - by Thiado de Arruda
    I have been trying to get the following code to work(everything is defined in the same assembly) : namespace SomeApp{ public class A : MarshalByRefObject { public byte[] GetSomeData() { // } } public class B : MarshalByRefObject { private A remoteObj; public void SetA(A remoteObj) { this.remoteObj = remoteObj; } } public class C { A someA = new A(); public void Init() { AppDomain domain = AppDomain.CreateDomain("ChildDomain"); string currentAssemblyPath = Assembly.GetExecutingAssembly().Location; B remoteB = domain.domain.CreateInstanceFromAndUnwrap(currentAssemblyPath,"SomeApp.B") as B; remoteB.SetA(someA); // this throws an ArgumentException "Object type cannot be converted to target type." } } } What I'm trying to do is pass a reference of an 'A' instance created in the first AppDomain to the child domain and have the child domain execute a method on the first domain. In some point on 'B' code I'm going to call 'remoteObj.GetSomeData()'. This has to be done because the 'byte[]' from 'GetSomeData' method must be 'calculated' on the first appdomain. What should I do to avoid the exception, or what can I do to achieve the same result?

    Read the article

  • Problem in Rendering images in UIImageView in iPhone programming.

    - by suse
    Hello, I've a UIViewController and a UIImageView, on UIImageView i want to flip between 2 images, which i'm not able to achieve. This is the code i've written, plz correct me if i'm wrong. UIViewController* VC = [[UIViewController alloc]init]; VC.view.backgroundColor = [UIColor redColor]; UIImageView* imgView = [[UIImageView alloc]initWithFrame:CGRectMake(0,0,320,400)]; [imgView setImage:[UIImage imageNamed:@"Image_A.jpg"]]; [VC.view addSubview:imgView]; sleep(2); [imgView setImage:[UIImage imageNamed:@"Image_B.jpg"]]; [VC.view addSubview:imgView]; [window addSubview:VC.view]; so when i execute this project, only Image_B is displayed on screen, while i want Image_A to be displayed then on sleep(2), Image_B has to be displayed. How would i make it possible?? plz guide me.. I'm struggling with this problem since 3days .. plz try to help me out... Thank You.

    Read the article

  • How to navigate to a UITableView position by the cell it's title using indexing

    - by BarryK88
    I'm using a UITableView filled with a around 200 cells containing a title, subtitle and thumbnail image. I want to a have a selection method just like within the contact App from Apple where you can select a character from the alphabet. I'm at the point where I've drawn the selection interface (A,B,C etc), and via it's delegate I'm retrieving the respective index and title (i.e: A = 1, B = 2, C = 3 etc.). Now I want to navigate to the first cell, where the first character of the cell it's title is starting with the selected index character. Just like the contacts App. Can someone give me a direction for how to implement such functionality. - (NSInteger)tableView:(UITableView *)tableView sectionForSectionIndexTitle:(NSString *)title atIndex:(NSInteger)index I filled my sectionIndex by means of - (NSArray *)sectionIndexTitlesForTableView:(UITableView *)tableView { if(searching) return nil; NSMutableArray *tempArray = [[NSMutableArray alloc] init]; [tempArray addObject:@"A"]; [tempArray addObject:@"B"]; [tempArray addObject:@"C"]; [tempArray addObject:@"D"]; [tempArray addObject:@"E"]; [tempArray addObject:@"F"]; [tempArray addObject:@"G"]; [tempArray addObject:@"H"]; [tempArray addObject:@"I"]; [tempArray addObject:@"J"]; [tempArray addObject:@"K"]; [tempArray addObject:@"L"]; [tempArray addObject:@"M"]; [tempArray addObject:@"N"]; [tempArray addObject:@"O"]; [tempArray addObject:@"P"]; [tempArray addObject:@"Q"]; [tempArray addObject:@"R"]; [tempArray addObject:@"S"]; [tempArray addObject:@"T"]; [tempArray addObject:@"U"]; [tempArray addObject:@"V"]; [tempArray addObject:@"W"]; [tempArray addObject:@"X"]; [tempArray addObject:@"Y"]; [tempArray addObject:@"Z"]; return tempArray; }

    Read the article

  • ipad subview not loading before code is executing

    - by ethan Criss
    I have a command that should be loading a subview before a particular piece of time intensive code executes. However the command runs, the timely code executes and then the subview shows up. Is there anything I can do to fix this problem? progressViewController = [[ProgressView alloc] initWithNibName:@"ProgressView" bundle:[NSBundle mainBundle]]; [self.view addSubview:[progressViewController view]]; NSString *name=@"guy"; NSString *encodedName =[[NSString alloc] init]; int asci; for(int i=0; i < [name length]; i++) { //NSLog(@"1"); asci = [name characterAtIndex:i]; NSString *str = [NSString stringWithFormat:@"%d,", asci]; encodedName =[encodedName stringByAppendingFormat: str]; } NSString *urlString = [NSString stringWithFormat:@"someurl.com"]; NSURL *theUrl = [[NSURL alloc] initWithString:urlString]; NSString *result=[NSString stringWithContentsOfURL:theUrl]; result = [result substringFromIndex:61]; result = [result substringToIndex:[result length] - 20]; NSLog(result); outLab.text=result; [[progressViewController view] removeFromSuperview];

    Read the article

  • gaema twitter handle error..

    - by zjm1126
    i use gaema for twitter user loggin http://code.google.com/p/gaema/ and my code is : class TwitterAuth(WebappAuth, auth.TwitterMixin): pass class TwitterHandler(BaseHandler): def get(self): twitter_auth = TwitterAuth(self) try: if self.request.GET.get("oauth_token", None): twitter_auth.get_authenticated_user(self._on_auth) self.response.out.write('sss') return twitter_auth.authorize_redirect() except RequestRedirect, e: return self.redirect(e.url, permanent=True) self.render_template('index.html', user=None) def _on_auth(self, user): """This function is called immediatelly after an authentication attempt. Use it to save the login information in a session or secure cookie. :param user: A dictionary with user data if the authentication was successful, or ``None`` if the authentication failed. """ if user: # Authentication was successful. Create a session or secure cookie # to keep the user logged in. #self.response.out.write('logged in as '+user['first_name']+' '+user['last_name']) self.response.out.write(user) return else: # Login failed. Show an error message or do nothing. pass # After cookie is persisted, redirect user to the original URL, using # the home page as fallback. self.redirect(self.request.GET.get('redirect', '/')) and the error is : Traceback (most recent call last): File "D:\Program Files\Google\google_appengine\google\appengine\ext\webapp\__init__.py", line 511, in __call__ handler.get(*groups) File "D:\zjm_code\gaema\demos\webapp\main.py", line 76, in get twitter_auth.authorize_redirect() File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 209, in authorize_redirect http.fetch(self._oauth_request_token_url(), self.async_callback( File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 239, in _oauth_request_token_url consumer_token = self._oauth_consumer_token() File "D:\zjm_code\gaema\demos\webapp\gaema\auth.py", line 441, in _oauth_consumer_token self.require_setting("twitter_consumer_key", "Twitter OAuth") TypeError: require_setting() takes at most 2 arguments (3 given) thanks

    Read the article

  • Doing some downloading without blocking you app

    - by Code
    Hi guys, I'm working on my first app that's doing a few different web connections at once. My first screen is my Menu. And at the bottom of viewDidLoad of MenuViewController i call a method that gets and parses a .xml file that is located on my webserver. Also at the bottom of viewDidLoad i do FootballScores = [[FootBallScores alloc] init]; and FootballScores makes a connection to a html page which it loads into a string and then parses out data. Now since both of these are getting called at the bottom of viewDidLoad of the class thats is responsible for the main menu(first screen in the app) it means the app is kinda slow to load. What is the right way to do the above? Should i remove the 2 pieces of code from my viewDidLoad and replace with maybe dataGetterOne = [NSTimer scheduledTimerWithTimeInterval:1.000 target:self selector:@selector(xmlParser) userInfo:nil repeats:NO]; dataGetterTwo = [NSTimer scheduledTimerWithTimeInterval:2.000 target:self selector:@selector(htmlParser) userInfo:nil repeats:NO]; This would mean that the methods get called later on and the viewDidLoad gets to finish before the i try get the data from the web servers. Making 2 connections to we bservers a second apart to quick? Can the iphone handle having 2 connections open at once? I'm really unsure of anything bad/dangerous I am doing in regards to connections. Many Thanks -Code

    Read the article

  • FBML wallpost by clicking on image or button

    - by psaha
    Hello, I'm creating one facebook application with FBML. What I want is: I have several images like, <fb:tag name="img"> <fb:tag-attribute name="src">http://My_Img_Url_1.jpg</fb:tag-attribute> </fb:tag> <fb:tag name="img"> <fb:tag-attribute name="src">http://My_Img_Url_2.jpg</fb:tag-attribute> </fb:tag> While I click on the image it should open one popup "post to wall" or "Post to your Friend's wall" with the corresponding image My_Img_Url_n.jpg. I can use FBML share button like: METHOD-1 <fb:share-button class="meta"> <meta name="title" content="Image_TITLE"/> <meta name="description" content="Image_Descrip"/> <link rel="image_src" href="http://My_Img_Url_1.jpg"/> <link rel="target_url" href="Some_Target_URL"/> </fb:share-button> OR, METHOD-2: I can call fb:ui <script> FB.init({ appId:'111111111111111', cookie:true, status:true, xfbml:true }); FB.ui({ method: 'feed', name: '', link: '', picture: 'http://My_Img_Url_1.jpg' }); </script> Now the questions are: If I click on any image it will call either METHOD-1 or METHOD-2 and it will popup with that image. How can I do that? If I use <fb:multi-friend-input /> for posting to friend's wall, How can I do?

    Read the article

< Previous Page | 208 209 210 211 212 213 214 215 216 217 218 219  | Next Page >