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  • Multiple sites with the same codebase in Python

    - by Jimmy
    I am trying to run a large amount of sites which share about 90% of their code. They are simply designed to query an API and return the results. They will have a common userbase / database but will be configured slightly different and will have different CSS (perhaps even different templating). My initial idea was to run them as separate applications with a common library but I have read about the sites framework which would allow them to run from a single instance of Django which may help to reduce memory usage. https://docs.djangoproject.com/en/dev/ref/contrib/sites/ Is the site framework the right approach to a problem like this, and does it have real benefits over running separate applications? Initially I thought it was, but now I think otherwise. I have heard the following: Your SITE_ID is set in settings.py, so in order to have multiple sites, you need multiple settings.py configurations, which means multiple distinct processes/instances. You can of course share the code base between them, but each site will need a dedicated worker / WSGIDaemon to serve the site. This effectively removes any benefit of running multiple sites under one hood, if each site needs a UWSGI instance running. Alternative ideas of systems: https://github.com/iivvoo/django_layers https://github.com/shestera/django-multisite I don't know what route to be taking with this.

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  • At which point is a continuous integration server interesting?

    - by Cedric Martin
    I've been reading a bit about CI servers like Jenkins and I'm wondering: at which point is it useful? Because surely for a tiny project where you'd have only 5 classes and 10 unit tests, there's no real need. Here we've got about 1500 unit tests and they pass (on old Core 2 Duo workstations) in about 90 seconds (because they're really testing "units" and hence are very fast). The rule we have is that we cannot commit code when a test fail. So each developers launches all his tests to prevent regression. Obviously, because all the developers always launch all the test we catch errors due to conflicting changes as soon as one developer pulls the change of another (when any). It's still not very clear to me: should I set up a CI server like Jenkins? What would it bring? Is it just useful for the speed gain? (not an issue in our case) Is it useful because old builds can be recreated? (but we can do this to with Mercurial, by checking out old revs) Basically I understand it can be useful but I fail to see exactly why. Any explanation taking into account the points I raised above would be most welcome.

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  • We have moved to larger offices

    - by Chris Houston
    First of all we should probably apologise for the complete lack of blogging over the last 6 months! As web developers we are constantly telling our clients that they should keep their blogs up to date and it seems we have been ignoring our own advice.That being said, we have been very busy moving offices and helping our new host QV Offices setup their new business. As well as all the moving we have not been sitting on our hands, we have built the new site for DairyMaster over in Ireland as well as a separate private website for their global distributor network.As Umbraco Gold Partners we have found more and more that we are working on projects where we are the silent development partners, so although we cannot talk publicly about a lot of the sites we develop, we have some real beauties now in our portfolio :)Now that the dust has settled in our new office ( and has been hovered up! ) we are read for the new year and are looking forward to working on some exciting projects that are currently in the pipeline.We are also intending to run some Hacking sessions for Umbraco as we now have lots of space for developers to come and work with us, so if you have any ideas of a theme for an Umbraco Hackathon then do let us know.And with that it just remains to say Happy Christmas to you all and see you in the new year!

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  • SharePoint Unit Testing and Load Testing Finally?

    - by Kit Ong
    It has always been a real pain to incorporate extensive SharePoint Unit Testing and Load Testing in a project, could Visual Studio 2012 finally make this easier? It certaining looks like it, here's a brief overview on SharePoint support in Visual Studio 2012. Load testing – We now support load testing for SharePoint out of the box. This is more involved than you might imagine due to how dynamic SharePoint is. You can’t just record a script and play it back – it won’t work because SharePoint generates and expects dynamic data (like GUIDs). We’ve built the extensions to our load testing solution to parse the dynamic SharePoint data and include it appropriately in subsequent requests. So now you can record a script and play it back and we will dynamically adjust it to match what SharePoint expects.Unit testing – One of the big problems with unit testing SharePoint is that most code requires SharePoint to be running and trying to run tests against a live SharePoint instance is a pain. So we’ve built a SharePoint “emulator” using our new VS 2012 Fakes & Stubs capability. This will make unit testing of SharePoint components WAY easier.Read more in the link belowhttp://blogs.msdn.com/b/bharry/archive/2012/09/12/visual-studio-update-this-fall.aspx

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  • Discuss: PLs are characterised by which (iso)morphisms are implemented

    - by Yttrill
    I am interested to hear discussion of the proposition summarised in the title. As we know programming language constructions admit a vast number of isomorphisms. In some languages in some places in the translation process some of these isomorphisms are implemented, whilst others require code to be written to implement them. For example, in my language Felix, the isomorphism between a type T and a tuple of one element of type T is implemented, meaning the two types are indistinguishable (identical). Similarly, a tuple of N values of the same type is not merely isomorphic to an array, it is an array: the isomorphism is implemented by the compiler. Many other isomorphisms are not implemented for example there is an isomorphism expressed by the following client code: match v with | ((?x,?y),?z = x,(y,z) // Felix match v with | (x,y), - x,(y,z) (* Ocaml *) As another example, a type constructor C of int in Felix may be used directly as a function, whilst in Ocaml you must write a wrapper: let c x = C x Another isomorphism Felix implements is the elimination of unit values, including those in tuples: Felix can do this because (most) polymorphic values are monomorphised which can be done because it is a whole program analyser, Ocaml, for example, cannot do this easily because it supports separate compilation. For the same reason Felix performs type-class dispatch at compile time whilst Haskell passes around dictionaries. There are some quite surprising issues here. For example an array is just a tuple, and tuples can be indexed at run time using a match and returning a value of a corresponding sum type. Indeed, to be correct the index used is in fact a case of unit sum with N summands, rather than an integer. Yet, in a real implementation, if the tuple is an array the index is replaced by an integer with a range check, and the result type is replaced by the common argument type of all the constructors: two isomorphisms are involved here, but they're implemented partly in the compiler translation and partly at run time.

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  • Why doesn't libxml2 support XPath 2.0?

    - by Peter Krauss
    Libxml2 is the faster, stable and most popular "open DOM engine"... And the "XML C parser and toolkit of Gnome". The initial release of Libxml2 was September 1999, 13 years ago. XPath v1.0 was also released at 1999. XPath v2.0 became a recommendation on January 2007, 6 years ago. We can suppose that the Libxml2 community have time and people to develop a XPath2... So, what is the problem? Why doesn't libxml2 (or a "libxml2 fork" or an "experimental lib"!) support XPath 2.0? Some raised hypotheses to discussion at answers, Because Libxml2 community (and Gnome community) dislikes and have no motivation to develop something to XPath2 or xQuery. 1.1. XPath2 needs (by mathematical proof) a very heavy parser, much slower, etc. that is not suitable to real-world Libxml2 applications. 1.2. Other "ideologic" dislikes/motivations. Because it is written with C, and for XPath2 is better to develop with C++. Because the above hypothesis of "Libxml2 community have time and people" is false. Because XPath2 became stable in 2010 with its "Second Edition" release, and ~2.5 years is not (?) enough time.

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  • Data migration - dangerous or essential?

    - by MRalwasser
    The software development department of my company is facing with the problem that data migrations are considered as potentially dangerous, especially for my managers. The background is that our customers are using a large amount of data with poor quality. The reasons for this is only partially related to our software quality, but rather to the history of the data: Most of them have been migrated from predecessor systems, some bugs caused (mostly business) inconsistencies in the data records or misentries by accident on the customer's side (which our software allowed by error). The most important counter-arguments from my managers are that faulty data may turn into even worse data, the data troubles may awake some managers at the customer and some processes on the customer's side may not work anymore because their processes somewhat adapted to our system. Personally, I consider data migrations as an integral part of the software development and that data migration can been seen to data what refactoring is to code. I think that data migration is an essential for creating software that evolves. Without it, we would have to create painful software which somewhat works around a bad data structure. I am asking you: What are your thoughts to data migration, especially for the real life cases and not only from a developer's perspecticve? Do you have any arguments against my managers opinions? How does your company deal with data migrations and the difficulties caused by them? Any other interesting thoughts which belongs to this topics?

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  • What do you do if you reach a design dead-end in evolutionary methods like Agile or XP?

    - by Dipan Mehta
    As I was reading Martin Fowler's famous blog post Is Design Dead?, one of the striking impressions I got is that given the fact that in Agile Methodology and Extreme Programming, the design as well as programming is evolutionary, there are always points where things need to get refactored. It may be possible that when a programmer's level is good, and they understand design implications and don't make critical mistakes, the code continues to evolve. However, in a normal context, what is the ground reality in this context? In a normal day given some significant development goes into product, and when critical change occurs in requirement isn't it a constraint that how much ever we wish, fundamental design aspects cannot be modified? (without throwing away major part of the code). Is it not quite likely that one reaches dead-end on any further possible improvement on design and requirements? I am not advocating any non-Agile practice here, but I want to know from people who practice agile or iterative or evolutionary development methods, as for their real experiences. Have you ever reached such dead-ends? How have you managed to avoid it or escaped it? Or are there measures to ensure that design remains clean and flexible as it evolves?

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  • Do you know about the Visual Studio 2010 Architecture Guidance?

    - by Martin Hinshelwood
    If you have not seen the Visual Studio 2010 Architectural Guidance from the Visual Studio ALM Rangers then you are missing out. I have been spelunking the TFS Guidance recently and I discovered the Visual Studio 2010 Architectural Guidance. This is not an in-depth look at the capabilities of the architectural tools that shipped with Visual Studio 2010 Ultimate, but is instead a set of samples that lead you by example through real world scenarios. There is practical guidance and checklists to help guide lead developers and architects through the common challenges in understanding both existing and new applications. The content concentrates on practical guidance for Visual Studio 2010 Ultimate and is focused on modelling tools. There is integration into Visual Studio so all you need to do to access it is select “Architecture | Visual Studio ALM Rangers – Architecture Guidance”. Figure: Accessing the Architecture guidance is easy This brings up an inline version of the documentation and a kind of Explorer that lets you pick the tasks you want to perform and takes you strait to that part of the Guidance. Figure: Access the Guidance from right within Visual Studio 2010 This is a big help when you just want to figure out how to do something and can’t be bothered searching for and through the content in the provided Word documents. The Question and Answer section is full of useful content and there are six Hands-On-Labs to sink your teeth into: Creating extensions with the feature extension Explore an Existing System Scenario Extensibility Layer Diagrams New Solution Scenario Reusable Architecture Scenario Validation an Architecture Scenario I’m sold! Where can i get my hands on this fantastic content? Download the Visual Studio 2010 Architecture Tooling Guidance and if you like it don’t forget to add a review to make the team that put it together in their spare time feel all the mere loved.

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  • Bahnbrechend und einsatzbereit: Oracle 12c In-Memory-Option Launch in Frankfurt

    - by Anne Manke
    Seit der Ankündigung der Oracle 12c In-Memory-Databankoption in San Francisco auf der Openworld im letzten Jahr, ist die DB Community gespannt, was diese bahnbrechende Technologie für Ad-hoc-Echtzeitanalysen von Live-Transaktionen, Data Warehousing, Reporting und Online Transaction Processing (OLTP) bringen wird. Die Messlatte liegt hoch, denn Larry Ellison verspricht mit der neuen 12c In-Memory-Option eine 100-fach schnellerer Verarbeitung von Abfragen bei Echtzeitanalysen für OLTP Prozesse oder Datawarehouses eine Verdoppelung der Transaktionsverarbeitung eine 100%ige Kompatibilität zu bestehenden Anwendungen Daten werden im Zeilenformat und Spaltenformat (In-Memory) abgelegt, und sind dabei aktiv und konsitstent Cloud-ready ohne Datamigration eine Ausweitung der In-Memory-basierten Abfrageprozesse auf mehrere Server    Um nur einige Features zu nennen >> mehr Infos finden Sie hier! Abfragen werden mit der neuen 12c In-Memory-Datenbankoption schneller bearbeitet, als die Anfrage gestellt werden kann, so Larry Ellison. Am 17. Juni 2014 wird die 12c In-Memory auf einer exklusiven Launch-Veranstaltung in Frankfurt am Main vorgestellt. Auf der Agenda stehen Vorträge, Diskussionen und eine LiveDemo der In-Memory-Datenbankoption.  Melden Sie sich jetzt an! Ort & Zeit: 17. Juni 2014, 9:30 - 15:15 Uhr in Radisson Blu Hotel (Franklinstrasse 65, 60486 Frankfurt am Main) Agenda 9:30 Registrierung 10:00 Begrüßung Guenther Stuerner, Vice President Sales Consulting, Oracle Deutschland (in deutscher Sprache) 10:15 Analystenvortrag Carl W. Olofson, Research Vice President, IDC (in englischer Sprache) 10:35 Keynote Andy Mendelsohn, Head of Database Development, Oracle (in englischer Sprache) 11:35 Podiumsdiskussion (in englischer Sprache): · Jens-Christian Pokolm, Postbank Systems AG · Andy Mendelsohn, Head of Database Development, Oracle · Carl W. Olofson, Research Vice President, IDC · Dr. Dietmar Neugebauer, Vorstandsvorsitzender, DOAG 12:30 Mittagessen 13:45 Oracle Database In Memory Option    Perform – Manage – Live Demo Ralf Durben, Senior Leitender Systemberater, Oracle Deutschland (in deutscher Sprache) 14:30 In Memory – Revolution for your DWH – Real Time Datawarehouse – Mixed Workloads – Live Demo – Live Data Query Alfred Schlaucher, Senior Leitender Systemberater, Oracle Deutschland (in deutscher Sprache) 15:15 Schlusswort & Networking

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  • A Modern Marketing Marvel: Eloqua Experience 2013

    - by kristin.jellison
    Hey there, partners— You’d be hard pressed to find a more convincing example of modern marketing than the one that descended upon San Francisco last week. We’re talking about Eloqua Experience 2013, of course. It is remarkable that a marketing technology conference has become a case study in successful 21st-century marketing practices. Eloqua Experience 2013 (#EE13) was all about customer-focused, targeted messaging, multichannel content, analytics and real-time multiscreen engagement. It made for a busy, yet interactive experience for over 2,000 eager attendees. This year’s event brought together some of the world’s most innovative marketers for three days of immersive sessions covering marketing best practices, customer stories and deep-dive technical classes. With 70 breakout sessions, product announcements, and a special conversation with Vince Gilligan, creator and executive producer of “Breaking Bad,” #EE13 brought a lot of critical marketing news to light. Oracle’s goal: to make sure our partners stay updated. As you know, Eloqua joined Oracle in late 2012, further rounding out our Customer Experience applications platform. Eloqua is a marketing automation solution and marketing cloud centerpiece that partners can use to target the right buyers, easily execute campaigns, bring leads to sales and bring in high ROIs. The resources below will help you stay on top of the industry’s best practices for marketing, plus all the advantages Eloqua can bring to partners. Partner Opportunities and Strategy with Eloqua The latest Eloqua partner strategy. Interview with Oracle Eloqua GM Kevin Akeroyd on Eloqua Experience A short recap of 2013’s Experience. Eloqua Product Announcements John Stetic, VP of Products for Oracle Eloqua, highlights the top product news, including a new profiler app and the ability to integrate display advertising into multichannel campaigns. Eloqua Experience Highlight Reel See what all the bustle was about. Eloqua Experience Session Overviews A quick look at what the keynote and breakout sessions covered, with links to session content. Modern Marketing Essentials Library Tips, blueprints, and strategies for success based on the 5 Tenets of Modern Marketing. Over and out, Your OPN Marketing Allies

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  • Which software to keep track of my project?

    - by Exa
    I'm about to start the first real phase of my game development which will consist of the acquisition of information, resources and the definition of where I want to go and what I will need for that. I just want to make sure that I'm prepared as best as possible before I actually start development. I don't like the thought of using Microsoft Word or Excel for my project management... I already worked with MS Project but I don't think it fits my needs. I need a software where I can easily maintain project steps, milestones, important issues, information about technologies and engines I use, as well as simple notes and thoughts I just want to write down. I usually prefer a whiteboard for stuff like that but unfortunately it's not a persistent way of storing. ;) Also writing it down the old-school way is something I can think of, but only for quick notes... Which software do you use for that? Are there commonly used programs? Is there any free software at all?

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  • What to do when you're the interviewer and you don't like your job?

    - by emcb
    I'm in a sorta strange predicament, and I could use some advice. When I was interviewing for my current job, the job description I was given seemed pretty darn nice to me. Without going into the details, the job hasn't quite turned out the way it was advertised. The company is great and takes care of its employees, but for someone who cares about the code they write and the work they do, it's a bad environment - effectively, we operate between 0.5 and 1.0 on the Joel test, and due to political issues we're not going to move beyond that any time soon. Bitter? Maybe. OK...so I'm in the market for a new job. But that's not where my dilemma is. The problem that I see coming is that I will be participating in interviewing some candidates for a position on my team, and I'm not sure what to do. I've heard through the grapevine that we have some really solid, promising, fresh-out-of-college prospects coming in to interview, and I honestly dread the thought of somebody having their first experience of engineering in this department. So I'm wondering: what should I do if/when the interviewee asks me "Do you like your job?" (no) "What kind of projects would I be working on?" (mostly static HTML/CSS changes) Anything else that would elicit a negative answer if told truthfully Do I tell the truth, to give the candidate a real picture of the job? What if this scares them away, and what if it gets blamed on me? Do I fib or lie, saying we work on exciting projects with lots of flexibility, like the pitch my boss will give when the reality is quite different? Should I feel any kind of moral responsibility to let a promising young developer know that this isn't the job for them, or should I shut up and be loyal 100% to the company? Any approaches or advice is appreciated. I hope I don't come across as overly dramatic - I honestly struggle with this question.

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  • How do I create my own programming language and a compiler for it

    - by Dave
    I am thorough with programming and have come across languages including BASIC, FORTRAN, COBOL, LISP, LOGO, Java, C++, C, MATLAB, Mathematica, Python, Ruby, Perl, JavaScript, Assembly and so on. I can't understand how people create programming languages and devise compilers for it. I also couldn't understand how people create OS like Windows, Mac, UNIX, DOS and so on. The other thing that is mysterious to me is how people create libraries like OpenGL, OpenCL, OpenCV, Cocoa, MFC and so on. The last thing I am unable to figure out is how scientists devise an assembly language and an assembler for a microprocessor. I would really like to learn all of these stuff and I am 15 years old. I always wanted to be a computer scientist someone like Babbage, Turing, Shannon, or Dennis Ritchie. I have already read Aho's Compiler Design and Tanenbaum's OS concepts book and they all only discuss concepts and code in a high level. They don't go into the details and nuances and how to devise a compiler or operating system. I want a concrete understanding so that I can create one myself and not just an understanding of what a thread, semaphore, process, or parsing is. I asked my brother about all this. He is a SB student in EECS at MIT and hasn't got a clue of how to actually create all these stuff in the real world. All he knows is just an understanding of Compiler Design and OS concepts like the ones that you guys have mentioned (i.e. like Thread, Synchronization, Concurrency, memory management, Lexical Analysis, Intermediate code generation and so on)

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  • Upcoming Events

    - by noreply(at)blogger.com (Thomas Kyte)
    I'll be doing four public events in the next week and a half or so. The first one is open to anyone - anywhere.  I'll be doing a live webinar on MAA - the Maximum Availability Architecture.  It will take place this Thursday April 12th at 10am PDT.  You should register online before then if you are interested.After that, I'll be off to Belfast Ireland to do a repeat of what I presented at Oracle OpenWorld in October.  This will be done in conjunction with Oracle and the UKOUG.  See http://www.ukoug.org/events/tom-kyte-seminar-and-asktom-live/ for details, it'll take place on Monday April 16th.When I'm done in Ireland - I'll be doing it all over again in London on Wednesday April 18th.  This is being put on by the UKOUG and details may be found here http://www.ukoug.org/events/tom-kyte-seminar/.Lastly - I'll be going from London to Las Vegas for IOUG's Collaborate.  I'll be doing a day of Real World Performance with Andrew Holdsworth and Graham Wood.  If you are going to Collaborate and want to spend all day Sunday in a technical session (probably cheaper than the tables....) - you might want to check it out.  Details on the session can be found here: http://events.ioug.org/p/cm/ld/fid=31#realHope to see you at one of the events... (well, I won't really see anyone at the first event but you know what I mean)

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  • Send less Server Data with "AFK"

    - by Oliver Schöning
    I am working on a 2D (Realtime) MultiPlayer Game. With Construct2 and a Socket.IO JavaScript Server. Right now the code does not include the Array for each Player. var io = require("socket.io").listen(80); var x = 10; io.sockets.on("connection", function (socket) { socket.on("message", function(data) { x = x+1; }); }); setInterval(function() { io.sockets.emit("message", 'Pos,' + x); },100); I noticed a very annoying problem with my server today. It sends my X Coordinates every 100 milliseconds. The Problem was, that when I went into another Browser Tab, the Browser stopped the Game from running. And when I went back, I think the Game had to run through all the packages. Because my Offline Debugging Button still worked immediately and the Online Button only responded after some seconds. So then I changed my Code so that it would only send out an update when it received a player Input: var io = require("socket.io").listen(80); var x = 10; io.sockets.on("connection", function (socket) { socket.on("message", function(data) { x = x+1; io.sockets.emit("message", 'Pos,' + x); }); }); And it Updated Immediately, even when I had been inactive on the Browser Tab for a long time. Confirming my suspicion that it had to get through all the data. Confirm Please! It would be insane to only send information on Client Input in a Real Time Game. But how would I write a AFK function? I would think it is easier to run a AFK Boolean Loop on the Server. Here is what I need help for: playerArray[Me] if ( "Not Given any Input for X amount of Seconds" ) { "Don't send Data" } else { "Send Data" }

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  • Cloned partition not seen correctly by disk utility & gparted

    - by enrico
    Some days ago I cloned my /dev/sda1 partition with clonezilla in partition-to-partition mode to /dev/sda3. It worked, but now that I've finished the setup of system in /dev/sda3, I wanna reinstall /dev/sda1 for other stuffs. This partition is NOT mounted, but ubuntu's DISK UTILITY thinks it is, while it doesn't see as mounted the currently active / partition /dev/sda3. This is the df- TH output : Filesystem Type Size Used Avail Use% Mounted on /dev/sda3 ext4 32G 6.2G 24G 21% / udev devtmpfs 2.2G 13k 2.2G 1% /dev tmpfs tmpfs 845M 906k 844M 1% /run none tmpfs 5.3M 0 5.3M 0% /run/lock none tmpfs 2.2G 115k 2.2G 1% /run/shm /dev/sdb1 fuseblk 321G 147G 174G 46% /Dati Gparted instead, sees /dev/sda1 as NOT mounted (checked with Information option), but it display the BOOT flag on this partition, while the real booted partition /dev/sda3, hasn't it. If I try to format the /dev/sda1 partition, it gives me this error : GParted 0.8.1 --enable-libparted-dmraid Libparted 2.3 Format /dev/sda1 as ext2 00:00:02 ( ERROR ) calibrate /dev/sda1 00:00:00 ( SUCCESS ) path: /dev/sda1 start: 2048 end: 62500863 size: 62498816 (29.80 GiB) set partition type on /dev/sda1 00:00:02 ( SUCCESS ) new partition type: ext2 create new ext2 file system 00:00:00 ( ERROR ) mkfs.ext2 -L "" /dev/sda1 mke2fs 1.41.14 (22-Dec-2010) /dev/sda1 is mounted; will not make a filesystem here! How is possible to correct this behaviour ? Is this due to some lacking option in clonezilla phase ? TIA Enrico

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  • Permanent death in a MUD (think command line MMORPG)

    - by Luke Laupheimer
    I have considered writing a MUD for years, and I have a lot of ideas my friends think are really cool (and that's how I'd hope to get anywhere -- word of mouth). Thing is, there's one thing I have always wanted, that my friends and strangers hated: permanent death. Now, the emotional response I get to this is visceral revulsion, every time. I'm pretty sure I am the only person that wants this, or if I'm not, I'm a tiny minority. Now, the reason I want it is because I want the actions of the players to matter. Unlike a lot of other MUDs, which have a set of static city-states and social institutions etc, I want the things my players do, should I get any, to actually change the situation. And that includes killing people. If you kill someone, you didn't send them to time out, you killed them. What happens when you kill people? They go away. They don't come back in half an hour to smack talk you some more. They're gone. Forever. By making death non-permanent, you make death not matter. It would be similar if a climax to a character's arc is getting a speeding ticket. It cheapens it. Non-permanent death cheapens death. How can I: 1) Convince my players (and random people!) that this is actually a good idea?, or 2) Find some other way to make death and violence matter as much as it does in real life (except within the game, of course) sans character deletion? What alternatives are there out there?

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  • Very simple OOP question

    - by Mosty Mostacho
    I was creating and discussing a class diagram with a partner of mine. To simplify things, I've modify the real domain we're working on and made up the following diagram: Basically, a company works on constructions that are quite different one from each other but are still constructions. Note I've added one field for each class but there should be many more. Now, I thought this was the way to go but my partner told me that if in the future new construction classes appear we would have to modify the Company class, which is correct. So the new proposed class diagram would be this: Now I've been wondering: Should the fact that in no place of the application will there be mixed lists of planes and bridges affect the design in any way? When we have to list only planes for a company, how are we supposed to distinguish them from the other elements in the list without checking for their class names? Related to the previous question, is it correct to assume that this type of diagram should be high-level and this is something it shouldn't matter at this stage but rather be thought and decided at implementation time? Any comment will be appreciated.

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  • Choosing Technology To Include In Software Design

    How many of us have been forced to select one technology over another when designing a new system? What factors do we and should we consider? How can we ensure the correct business decision is made? When faced with this type of decision it is important to gather as much information possible regarding each technology being considered as well as the project itself. Additionally, I tend to delay my decision about the technology until it is ultimately necessary to be made. The reason why I tend to delay such an important design decision is due to the fact that as the project progresses requirements and other factors can alter a decision for selecting the best technology for a project. Important factors to consider when making technology decisions: Time to Implement and Maintain Total Cost of Technology (including Implementation and maintenance) Adaptability of Technology Implementation Team’s Skill Sets Complexity of Technology (including Implementation and maintenance) orecasted Return On Investment (ROI) Forecasted Profit on Investment (POI) Of the factors to consider the ROI and POI weigh the heaviest because the take in to consideration the other factors when calculating the profitability and return on investments.For a real world example let us consider developing a web based lead management system for a new company. This system can either be hosted on Microsoft Windows based web server or on a Linux based web server. Important Factors for this Example Implementation Team’s Skill Sets Member 1  Skill Set: Classic ASP, ASP.Net, and MS SQL Server Experience: 10 years Member 2  Skill Set: PHP, MySQL, Photoshop and MS SQL Server Experience: 3 years Member 3  Skill Set: C++, VB6, ASP.Net, and MS SQL Server Experience: 12 years Total Cost of Technology (including Implementation and maintenance) Linux Initial Year: $5,000 (Random Value) Additional Years: $3,000 (Random Value) Windows Initial Year: $10,000 (Random Value) Additional Years: $3,000 (Random Value) Complexity of Technology Linux Large Learning Curve with user driven documentation Estimated learning cost: $30,000 Windows Minimal based on Teams skills with Microsoft based documentation Estimated learning cost: $5,000 ROI Linux Total Cost Initial Total Cost: $35,000 Additional Cost $3,000 per year Windows Total Cost Initial Total Cost: $15,000 Additional Cost $3,000 per year Based on the hypothetical numbers it would make more sense to select windows based web server because the initial investment of the technology is much lower initially compared to the Linux based web server.

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  • In agile environment, how is bug tracking and iteration tracking consolidated.

    - by DXM
    This topic stemmed from my other question about management-imposed waterfall-like schedule. From the responses in the other thread, I gathered this much about what is generally advised: Each story should be completed with no bugs. Story is not closed until all bugs have been addressed. No news there and I think we can all agree with this. If at a later date QA (or worse yet a customer) finds a bug, the report goes into a bug tracking database and also becomes a story which should be prioritized just like all other work. Does this sum up general handling of bugs in agile environment? If yes, the part I'm curious about is how do teams handle tracking in two different systems? (unless most teams don't have different systems). I've read a lot of advice (including Joel's blog) on software development in general and specifically on importance of a good bug tracking tool. At the same time when you read books on agile methodology, none of them seem to cover this topic because in "pure" agile, you finish iteration with no bugs. Feels like there's a hole there somewhere. So how do real teams operate? To track iterations you'd use (whiteboard, Rally...), to track bugs you'd use something from another set of products (if you are lucky enough, you might even get stuck with HP Quality Center). Should there be 2 separate systems? If they are separate, do teams spend time creating import/sync functionality between them? What have you done in your company? Is bug tracking software even used? Or do you just go straight to creating a story?

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  • Personalisation of the Ubuntu interface

    - by Ben
    It's quite hard to phrase this question as the answer is very subjective and I don't know the right terminology to ask for what I want, but I will try my best. I love linux and would love to use it full-time as my main OS but the one think I have a problem with is the look of it. In my opinion it looks like it was designed for a child and I like my computer to look stylish rather than dated (this is opinion obviously). I like the look of OSX but there are certain things that I don't like, so no, I am not asking the age old question of "how do I make ubunutu look like OSX"...most of the attempts I have seen of this have been pretty poor when put up against the real thing so I just want to take certain things from it. Things I'd like to take from OSX: Spotlight (I don't like the Unity dashboard-esque thingy) Expose Spaces Dock (at the bottom) Icons (apart from the apple one) Look of file manager - its more pleasant to navigate around the file system. Closing an application window doesn't actually quit the program, so when you next launch it - it is instantaneous. Global menu (at the top) What are the latest Ubuntu alternatives to these? When it comes to actually changing the look of Ubuntu what should I be looking at? I know the following exists: Shell theme Icons Fonts ...but is there anything else I need to look into to actually change the look? I hear the term "Window Manager" thrown around, but I don't actually know what that is. What are good sources for reviews/links to the latest and greatest customisation techniques? Ubuntu now comes with Unity which I don't like very much. What are my alternatives? Should I look into Gnome3 or switch to classic desktop which is Gnome2 if I recall correctly? I hope I haven't put too much in one question and that it makes sense. Thanks.

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  • Shared to Dedicated or Amazon CloudFront to improve performances and keep secured?

    - by user978548
    I have a Wordpress which currently takes about 1.8s to 2.5s for the home page to completely load in my country. The page weight is about 700Ko (static content included). In order to increase performances, I'm considering two solutions: Switching to a dedicated host. Using amazon s3 cloudfront to serve static contents. My current shared hosting have servers in a neighboring country but not exactly in mine, and both amazon and the dedicated hosting have some, so that's already an advantage. So considering all that, I still have three questions remaining: Currently having a low traffic (100 unique visitors/days, but growing) will it make a huge difference between my shared hosting and a dedicated server ? Knowing that I already use a cookie-less domain to deliver static contents (but using a redirection to the same server), would using amazon s3 make a real difference ? Talking about the cons of dedicated vs amazon s3, if I choose for the dedicated server something like Ubuntu server and do daily package updates and have only port 80 open, would it be sufficient in terms of security (in comparison with my current shared hosting which manage everything for me) ?

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  • Bomberman clone, how to do bombs?

    - by hustlerinc
    I'm playing around with a bomberman clone to learn game-developement. So far I've done tiles, movement, collision detection, and item pickup. I also have pseudo bombplacing (just graphics and collision, no real functionality). I've made a jsFiddle of the game with the functionality I currently have. The code in the fiddle is very ugly though. Scroll past the map and you find how I place bombs. Anyway, what I would like to do is an object, that has the general information about bombs like: function Bomb(){ this.radius = player.bombRadius; this.placeBomb = function (){ if(player.bombs != 0){ // place bomb } } this.explosion = function (){ // Explosion } } I don't really know how to fit it into the code though. Everytime I place a bomb, do I do var bomb = new Bomb(); or do i need to constantly have that in the script to be able to access it. How does the bomb do damage? Is it as simple as doing X,Y in all directions until radius runs out or object stops it? Can I use something like setTimeout(bomb.explosion, 3000) as timer? Any help is appreciated, be it a simple explanation of the theory or code examples based on the fiddle. When I tried the object way it breaks the code.

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  • Am I misunderstanding chown and chmod?

    - by isomorphismes
    I want to either extend the size of my guest partition or figure out how to copy stuff from the guest partition to my normal /home directory. (Because of some other problems I can only run Xorg as guest, but I can log into virtual console as myself or root.) Here's the motivation: I want to torrent a large file. It's larger than my guest filesystem. But I have plenty of space on my real drive, I just can't log into it graphically. So I tried to set up a "pipe" to get the file out of the tmpfs. I did: su -u myself #catch mkdir ~/receiver_dir sudo su cd /tmp/guest-lkj567UIO/ #throw ln -s mario_pipe /home/myself/receiver_dir chown -R guest-lkj567UIO /home/myself/receiver_dir chown -R guest-lkj567UIO /tmp/guest-lkj567UIO/mario_pipe chmod -R a+rw /home/myself/receiver_dir chmod -R a+rw /tmp/guest-lkj567UIO/mario_pipe su -u guest-lkj567UIO cd /tmp/guest-lkj567UIO cd mario_pipe touch something #success! However, when I try to torrent to /tmp/guest-lkj567UIO/mario_pipe, Transmission says I don't have write permissions. But it looks like I just wrote there? And that everybody (a+rw) can write there in fact? Maybe this indicates I don't actually understand chown and chmod but nothing from their man pages pops out.

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