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  • How do I get a div to float to the bottom of its container?

    - by Stephen Martin
    I have floated images and inset boxes at the top of a container using float:right (or left) many times. Recently I hit a need to float a div at the bottom right corner of another div with the normal text wrap that you get with float (text wrapped above and to the left only). I thought this must be relatively easy even though float has no bottom value but I haven't been able to do it using a number of techniques and searching the web hasn't come up with anything other than using absolute positioning but this doesn't give the correct word wrap behaviour. I had thought this would be a very common design but apparently it isn't. If nobody has a suggestion I'll have to break my text up into separate boxes and align the div manually but that is rather precarious and I'd hate to have to do it on every page that needs it.

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  • Using Full-Text Search in SQL Server 2005 across multiple tables, columns

    - by crisgomez
    Hi, I have a problem, I created a full text search query which return a record(s), in which the paramater I have supplied match(es) in every fields(full-text indexed) of multiple tables. The problem is , when the user.id is equal to ceritification.AId it returns a records eventhough it was not satisfied with the parameter supplied. For this example I supplied a value "xandrick" which return an Id=184, but the problem is it returns two ids which is 184 and 154.What is the best way to return an ID(s) that satisfied of the supplied given value? User table Id Firstname Lastname Middlename Email AlternativeEmail 154 Gregorio Honasan Pimentel [email protected] [email protected] 156 Qwerty Qazggf fgfgf [email protected]. [email protected] 184 Xandrick Flores NULL [email protected] null Certification table Id AID Certification School 12 184 sdssd AMA 13 43 web-based and framework 2 Asian development foundation college 16 184 hjhjhj STI 17 184 rrrer PUP 18 154 vbvbv AMA SELECT DISTINCT Users.Id FROM Users INNER JOIN Certification on Users.Id=Certification.aid LEFT JOIN FREETEXTTABLE (Users,(Firstname,Middlename,Lastname,Email,AlternativeEmail), 'xandrick' )as ftUsr ON Users.Id=ftUsr.[KEY] LEFT JOIN FREETEXTTABLE (Certification,(Certification,School), 'xandrick' )as ftCert ON Certification.Id=ftCert.[KEY]

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  • How come my red border is not wrapping around my text div and my side bar div

    - by Clay
    How come my red border is not wrapping around my text div and my side bar div. Here's my code: CSS: body{ background-color: #d7d7d7; color: #666666; font-family: arial, sans-serif; font-size: x-small; } div#header { background-color: #323232; height: 140px; width: 950px; } div#maincontainer { background-color: #d7d7d7; width: 950px; height: auto; margin-top: 5px; border: 1px solid red; } div#maintextcontainer{ //background-color: #333333; width: 640px; //margin-right: 10px; margin: 1px; float: left; color: black; } div#maintextcontainer h2{ color: #4f4f4f; } div#sidebarcontainer { //background-color: #333333; width: 300px; float: left; color: black; margin: 1px; } div#footer{ background-color: #323232; width: 950px; margin-top: 5px; clear: left; } div#global{ width: 950px; margin: auto; } HTML: <div id="global"> <div id="header"> This is the header div</div> <div id="maincontainer"> <div id="maintextcontainer">Lorem ipsum dolor sit amet, consectetur adipiscing elit. Morbi aliquam neque eu turpis euismod eget suscipit nulla ultrices. Donec sagittis mi non sem vestibulum elementum dapibus risus auctor. Praesent tristique laoreet dapibus. Integer vel ligula lorem, et pharetra lorem. </div> <div id="sidebarcontainer">Nam at lectus vitae est tempor lacinia sed et ante. Vestibulum ante ipsum primis in faucibus orci luctus et ultrices posuere cubilia Curae; Praesent interdum mi id nisi aliquet pulvinar. </div> </div> <div id="footer">This is Footer Text</div> </div>

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  • Updating DetailViewController from RootController

    - by Stefano Salmaso
    I'm trying to create an iPad application with a similar user interface to Apple's Mail application, i.e: RootView controller (table view) on the left hand side of the split view for navigation with a multiple view hierarchy. When a table cell is selected a new table view is pushed on the left hand side The new view on the left side can update the detail view. I can accomplish both tasks BUT NOT TOGETHER. I mean I can make a multi-level table view in the RootController.(HERE you can find the working source code). Or I can make a single-level table view in the RootController which can update the detailViewController (here there is the source code:http://www.megaupload.com/?d=D6L0463G). Can anyone tell me how to make a multi-level table in the RootController which can update a detailViewController? There is more source code at the link but below is the method in which I presume I have to declare a new detailViewController (which has to be put in the UISplitViewController): - (void)tableView:(UITableView *)TableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSDictionary *dictionary = [self.tableDataSource objectAtIndex:indexPath.row]; //Get the children of the present item. NSArray *Children = [dictionary objectForKey:@"Children"]; // if([Children count] == 0) { /* Create and configure a new detail view controller appropriate for the selection. */ NSUInteger row = indexPath.row; UIViewController <SubstitutableDetailViewController> *detailViewController = nil; if (row == 0) { FirstDetailViewController *newDetailViewController = [[FirstDetailViewController alloc]initWithNibName:@"FirstDetailView" bundle:nil]; detailViewController = newDetailViewController; } if (row == 1) { SecondDetailViewController *newDetailViewController = [[SecondDetailViewController alloc]initWithNibName:@"SecondDetailView" bundle:nil]; detailViewController = newDetailViewController; } // Update the split view controller's view controllers array. NSArray *viewControllers = [[NSArray alloc] initWithObjects:self.navigationController, detailViewController, nil]; splitViewController.viewControllers = viewControllers//nothing happens..... [viewControllers release];// } else { //Prepare to tableview. RootViewController *rvController = [[RootViewController alloc]initWithNibName:@"RootViewController" bundle:[NSBundle mainBundle]]; //Increment the Current View rvController.current_level += 1; //Set the title; rvController.current_title = [dictionary objectForKey:@"Title"]; //Push the new table view on the stack [self.navigationController pushViewController:rvController animated:YES]; rvController.tableDataSource = Children; [rvController.tableView reloadData]; //without this instrucion,items won't be loaded inside the second level of the table [rvController release]; } }

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  • Bitwise Shifting in C

    - by user313943
    I've recently decided to undertake an SMS project for sending and receiving SMS though a mobile. The data is sent in PDU format - I am required to change ASCII characters to 7 bit GSM alphabet characters. To do this I've come across several examples, such as http://www.dreamfabric.com/sms/hello.html This example shows Rightmost bits of the second septet, being inserted into the first septect, to create an octect. Bitwise shifts do not cause this to happen, as will insert to the left, and << to the right. As I understand it, I need some kind of bitwise rotate to create this - can anyone tell me how to move bits from the right handside and insert them on the left? Thanks,

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  • how best to set text alignment in a table

    - by ericslaw
    Does anyone know of a jquery plugin or snippet that will auto-text-align cells in a table based on content? Specifically, all table cells would be right justified unless there is a visible non-number related character in the cell, then it would be left justified. I'd like to use something like this regular expression to identify non-number related characters in a cell: /[^0-9% +-()]/ Is there a real simple way to accomplish this? I would think something like this: $("td:contains('[^0-9% +-()]')").addClass("left"); would do the trick, but I don't think 'contains' can take a regular expression.

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  • how can i have a working dropdownlist with links from a csv in php

    - by Mark Dekker
    I have a website that loads a CSV, divides it into parts, and shows these parts. There are 7 parts, and since it is for a music store it is sliced like this: the name of the product the subname the price the stock in one shop the stock of the other shop the group name the brandname What i have now is that it shows 12 products on 1 page, with a next and previous link on top of the page. The pages are made with the group name, every group has it's own page, so you have a drums page, guitar page, speaker page. That all works great. What i programmed in there is a dropdownlist, it drops down a list of brandnames, which should narrow the search for a person who is looking at the products. Problem is right now, that the dropdown menu works, i see the brands, but they are NONE clickable, only the brands that are currently on the page are shown, so NOT all the brands from that group are shown, only the 12 that are currently showing, when you press next, it shows 12 more brands, but i want them to be shown right on the start. And the third problem is, when it is showing the brands, it shows them double or triple, depending on how many products have the same brand. Is there a way what i want, with this code as a basis ? <html> <body bgcolor=#E2E965 link=black vlink=black alink=black text=#D5DF23> <style type="text/css"> #nav, #nav ul { padding: 0; margin: 0; list-style: none; } #nav li { float: left; width: 120px; } #nav ul { position: absolute; width: 120px; left: -1000px; } #nav li:hover ul { left: auto; } <!-- a {text-decoration:none} //--> body { scrollbar-arrow-color: #E2E965; scrollbar-face-color: #D7182A; scrollbar-highlight-color: #000000; scrollbar-3dlight-color: #D6DF23; scrollbar-shadow-color: #00000; scrollbar-darkshadow-color: #00000; scrollbar-track-color: #D6DF23; } input:link {text-decoration: none; color: #E2E965;} input:visited {text-decoration: none; color: #E2E965;} input:active {text-decoration: none; color: #E2E965;} .spacer_black { margin: 0px; padding: 0px; border: 5px; height: 2px; width: 100%; line-height: 0px; font-size: 0px; background-color: #000000;} </style> <table width=800 border=0><td> </html> <?PHP $offset = isset($_GET['offset'])?$_GET['offset']:0; $LinesToDisplay = 12; $row = $offset + $LinesToDisplay; $row2 = $offset - $LinesToDisplay; $file_handle = fopen("web.txt", "rb"); error_reporting( E_ALL ); // DEBUGGING $SelectArray=array(); while ((($parts = fgetcsv($file_handle,4096,"|")) !== FALSE) && ($LinesToDisplay > 0) && (!feof($file_handle))) { //new code //skip first $offset lines $num = count($parts[6]); $SelectArray[]=$parts[6]; if ($parts[5] == 9999) { if ($offset-- > 0) {continue;} $parts[0] = ucwords(strtolower($parts[0])); $parts[1] = ucwords(strtolower($parts[1])); ?> <td> <?php echo "<table BACKGROUND='background.jpg' border=0 width=250><td width='243' height='105'>"; echo "<font size=-1 face='helvetica' color=#812990><b>$parts[0]</b></font>"; echo "<i>"; ?> <html> <div onMouseOver="this.style.color = 'black';" onMouseOut="this.style.color = '#D5DF23';"> </html><?php echo "<font size=2>-$parts[1]</font>"; echo "</div></i>"; ?><html><a href="#" title="Koop nu de <?php echo $parts[0]; ?>" onClick="window.open('form.php?p=<?php echo urlencode($parts[0]); ?>','popuppage','width=400,height=400,top=250,left=250,resizable=0,statusbar=0,titlebar=yes,toolbar=no,scrollbars=no,location=no,directories=no');"> <div><img src='ster.jpg' border=0 width='46' align='right'></a> <a href="#"><img src='envelope.jpg' border=0 width='46' align='right'title="Heeft u een vraag over <?php echo $parts[0]; ?>" onClick="window.open('vraag.php?p=<?php echo urlencode($parts[0]); ?>','popuppage','width=400,height=400,top=250,left=250,resizable=0,statusbar=0,titlebar=yes,toolbar=no,scrollbars=no,location=no,directories=no');"> <div></a> <TABLE BORDER='0' cellpadding='0' CELLSPACING='0'> <TR> <TD WIDTH='70' HEIGHT='20' BACKGROUND='pricebackground.jpg' VALIGN='bottom'> <center> <font size=2 color=white face='helvetica'> <b></html> <?php echo "€ $parts[2]"; ?> </b> </td> </tr> </table> <?php echo "<b><font size=3 color=#D7182A>Op Voorraad In:<br></font>"; echo ("<font color=black> Amsterdam </font>"); if ( $parts[3] >= 1 ) echo ("<IMG SRC =green.gif>").""; if ( $parts[3] <= 0 ) echo ("<IMG SRC =red.gif>").""; echo ("<font color=black> Utrecht </font>"); if ( $parts[4] >= 1 ) echo ("<IMG SRC =green.gif>")."</td></table></b><p style='margin:9px;'>"; if ( $parts[4] <= 0 ) echo ("<IMG SRC =red.gif>")."</td></table></b><p style='margin:9px;'>"; $LinesToDisplay--; if ($LinesToDisplay/3==intval($LinesToDisplay/3)) { echo "<tr><td>"; } }} fclose($file_handle); ?> <tr align=right> <select style="background-color: #FFFFFF; color: #000000; font-family: Arial; font-weight: none; font-size: 12; width: 150px; "> <?php $i=1; foreach ($SelectArray as $val){ echo "<option value=\"$i\">$val</option>\n"; $i++; } ?> </select> <font color=black><body alink=black vlink=black link=black text=black> <center><a href="occasiona.php?offset=<?php echo $row2; ?>" align=center>&laquo; previous</a> || <a href="occasiona.php?offset=<?php echo $row; ?>">next &raquo;</a></table></html>

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  • jQuery Tools - Range Input with Mousewheel support

    - by pspahn
    I've got a nice looking horizontal scroller that uses the Range Input feature of jQ Tools. Mouse wheel scrolling support would be awesome, and I'm sure it can work, just not sure how to get it set up. I've got the generic setup: var scroll = jQuery('#scroll'); jQuery(':range').rangeinput({ speed: 0, progress: true, onSlide: function(ev, step) { scroll.css({left: -step}); }, change: function(e, i) { scroll.animate({left: -i}, "fast"); } }); The doc page ( http://jquerytools.org/documentation/toolbox/mousewheel.html ) for mousewheel gives an example: $("#myelement").mousewheel(function(event, delta) { }); But I'm not sure how this hooks in. Other tools in the package simply allow the option: mousewheel: true Unfortunately that doesn't work on range input. Any advice appreciated. Thank you.

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  • WindowStartupLocation.CenterScreen is opening my window on the wrong display

    - by chaiguy
    According to the documentation, CenterScreen should open the window in the center of the screen that contains the mouse cursor, however this is not happening. I have a dual monitor setup, with my secondary monitor appearing to the left of my primary monitor (the one with the task bar). When the user clicks a link in my interface on the primary (right-most) monitor, and I open a new window with WindowStartupLocation set to CenterScreen, the window appears in the center of the screen of the left monitor. This is not where the mouse is and I am lost as to why it is picking that display. Has anyone experienced this before or have any ideas for a workaround? If I can't get the proper behavior using WindowStartupLocation, I will just manually move the window to the proper display (I still have to figure that out though).

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  • MySQL break out group clause from subquery

    - by Anton Gildebrand
    Here is my query SELECT COALESCE(js.name,'Lead saknas'), count(j.id) FROM jobs j LEFT JOIN job_sources js ON j.job_source=js.id LEFT JOIN (SELECT * FROM quotes GROUP BY job_id) q ON j.id=q.job_id GROUP BY j.job_source The problem is that it's allowed for each job to have more than one quote. Because of that i group the quotes by job_id. Now sure, this works. But i don't like the solution with a subquery. How can i break out the group clause from the subquery to the main query? I have tried to add q.job_id to the main group clause, both before and after the existing one but don't get the same results.

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  • jQuery: How to smooth animated image resizing

    - by nikibrown
    I'm a jQuery noob - so please excuse the probable basicness of this question. I'm doing something pretty simple - on hover animate the position and size of an image. When you mouse over the images there are some noticeable 'jaggies' - is there a way to get rid of this? The jquery code is as follows and a live link is here kristechdev.metropoliscreative.com (hover over the icons). <script type="text/javascript"> $(document).ready(function() { $('#zoomNav li img').hoverIntent( function() { $(this).animate({'margin-top' :'-35px', 'margin-left' :'-10px', 'height' :'95px','width' : '79px' }, 'fast'); }, function() { $(this).animate({'margin-top' : '0px', 'margin-left' :'0px', 'height' :'70px','width' : '58px' }, 'fast'); }); }); </script>

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  • Webpage layout order for my webapp - does it matter if the Sidebar is programmatically displayed bef

    - by Jack W-H
    OK that's the worst title I could ever possibly think up. But I'm not too sure how to phrase it! What I mean is, is it inefficient for the browser, search engine optimisation, or any other important factors, if programmatically my float:righted sidebar appears in the markup before the main content div, which is set to float:left? To the user, the main content appears on the left, and the sidebar on the right. In the source code it appears like so: <div id="sidebar">This is where my sidebar goes </div> <div id="content">This is where my content goes </div> Will this affect SEO or other factors in my page?

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  • C# - Moving a control to the mouse's position

    - by APShredder
    Hello everybody. I am trying to get a control to follow the cursor when the user clicks and drag the control. The problem is that 1.) the control doesn't go to the mouse's position, and 2.) the control flickers and flies all over the place. I've tried a few different methods of doing this, but all so far have failed. I've tried: protected override void OnMouseDown(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } and protected override void OnMouseMove(MouseEventArgs e) { while (e.Button == System.Windows.Forms.MouseButtons.Left) { this.Location = e.Location; } } but neither of these work. Any help is appreciated, and thanks in advance!

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  • Making a window pop in and out of the edge of the screen

    - by Brad
    I'm trying to re-write an application I have for Windows in Objective-C for my Mac, and I want to be able to do something like Mac's hot corners. If I move my mouse to the left side of the screen it will make a window visible, if I move it outside of the window location the window will hide again. (window would be pushed up to the left side of screen). Does anyone know where I can find some demo code (or reference) on how to do this, or at least how to tell where the mouse is at, even if the current application is not on top. (not sure how to word this, too used to Windows world). Thank you -Brad

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  • Adobe Livecycle Designer 7 Text Field Issue

    - by MachinationX
    I have a form in a large box, to be filled in by the user with up to 2500 characters. Currently, the cursor starts in the vertical center of the box and I would like: a) The cursor to start at the top left of the field instead of the middle left, so that there is no whitespace above the user's entered text. or b) Somehow enabling a field that expands to fit its text to expand as the text is being entered. As far as I can tell, text fields set to expand to fit the text inside only expand once the user has taken their cursor off the field. Thanks for your help!

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  • WPF - Two way binding use a user control...binding to object, not an element!

    - by Scott
    I created an object with a simple property with a default value. I then created a user control that has a text box in it. I set the datacontext of the user control to the object. The text box correctly shows the properties default value but I can't seem to update the property value when the user changes the text box value. I created a simple project to illustrate my code. Thanks for the help!! public partial class UserControl1 : UserControl { public UserControl1() { InitializeComponent(); } private string _titleValue; public string TitleValue { get { return _titleValue; } set { _titleValue = value; textBox1.Text = _titleValue; } } public static readonly DependencyProperty TitleValueProperty = DependencyProperty.Register( "TitleValue", typeof(string), typeof(UserControl1), new FrameworkPropertyMetadata(new PropertyChangedCallback(titleUpdated)) ); //Don't think I should need to do this!!! private static void titleUpdated(DependencyObject d, DependencyPropertyChangedEventArgs e) { ((UserControl1)d).TitleValue = (string)e.NewValue; } } <UserControl x:Class="WpfApplication1.UserControl1" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="300"> <Grid> <TextBox Height="23" HorizontalAlignment="Left" Margin="94,97,0,0" Name="textBox1" VerticalAlignment="Top" Width="120" Text="{Binding Path=TitleValue, Mode=TwoWay}"/> </Grid> </UserControl> public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); var dummy = new DummyObject("This is my title."); userControl11.DataContext = dummy; } private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show("The value is: " + ((DummyObject)userControl11.DataContext).Title); } } <Window x:Class="WpfApplication1.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" Title="MainWindow" Height="350" Width="525" xmlns:my="clr-namespace:WpfApplication1"> <Grid> <my:UserControl1 HorizontalAlignment="Left" Margin="95,44,0,0" x:Name="userControl11" VerticalAlignment="Top" Height="191" Width="293" TitleValue="{Binding Path=Title, Mode=TwoWay}"/> <Button Content="Check Value" Height="23" HorizontalAlignment="Left" Margin="20,12,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> </Grid> </Window>

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  • Bitmap in ImageView is cropped off the screen

    - by Computerish
    I'm working on an Android application that needs to download an image and display it inside an image view. The Bitmap is passed to the main java file and added to the image view like this: comic = (ImageView) findViewById(R.id.comic); comic.setImageBitmap(c.getImageBitmap()); This works, except that the left side of the image disappears off the screen. The ImageView is in a ScrollView and the scroll view maintains the correct size. This means that there is black space to the right in the ScrollView and the image is cut off to the left. The XML for the ImageView is this: <ScrollView android:layout_width="fill_parent" android:layout_height="fill_parent" Any idea why my image is being cut off? Thanks!

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  • C# 2D Camera Max Zoom

    - by Craig
    I have a simple ship sprite moving around the screen along with a 2D Camera. I have zooming in and out working, however when I zoom out it goes past the world bounds and has the cornflower blue background showing. How do I sort it that I can only zoom out as far as showing the entire world (which is a picture of OZ) and thats it? I dont want any of the cornflower blue showing. Cheers! namespace GamesCoursework_1 { /// <summary> /// This is the main type for your game /// </summary> public class Game1 : Microsoft.Xna.Framework.Game { GraphicsDeviceManager graphics; SpriteBatch spriteBatch; // player variables Texture2D Ship; Vector2 Ship_Position; float Ship_Rotation = 0.0f; Vector2 Ship_Origin; Vector2 Ship_Velocity; const float tangentialVelocity = 4f; float friction = 0.05f; static Point CameraViewport = new Point(800, 800); Camera2d cam = new Camera2d((int)CameraViewport.X, (int)CameraViewport.Y); //Size of world static Point worldSize = new Point(1600, 1600); // Screen variables static Point worldCenter = new Point(worldSize.X / 2, worldSize.Y / 2); Rectangle playerBounds = new Rectangle(CameraViewport.X / 2, CameraViewport.Y / 2, worldSize.X - CameraViewport.X, worldSize.Y - CameraViewport.Y); Rectangle worldBounds = new Rectangle(0, 0, worldSize.X, worldSize.Y); Texture2D background; public Game1() { graphics = new GraphicsDeviceManager(this); graphics.PreferredBackBufferWidth = CameraViewport.X; graphics.PreferredBackBufferHeight = CameraViewport.Y; Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { // Create a new SpriteBatch, which can be used to draw textures. spriteBatch = new SpriteBatch(GraphicsDevice); // TODO: use this.Content to load your game content here Ship = Content.Load<Texture2D>("Ship"); Ship_Origin.X = Ship.Width / 2; Ship_Origin.Y = Ship.Height / 2; background = Content.Load<Texture2D>("aus"); Ship_Position = new Vector2(worldCenter.X, worldCenter.Y); cam.Pos = Ship_Position; cam.Zoom = 1f; } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { // TODO: Unload any non ContentManager content here } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { // Allows the game to exit if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed) this.Exit(); // TODO: Add your update logic here Ship_Position = Ship_Velocity + Ship_Position; keyPressed(); base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(Color.CornflowerBlue); // TODO: Add your drawing code here spriteBatch.Begin(SpriteSortMode.Deferred, BlendState.AlphaBlend, null, null, null,null, cam.get_transformation(GraphicsDevice)); spriteBatch.Draw(background, Vector2.Zero, Color.White); spriteBatch.Draw(Ship, Ship_Position, Ship.Bounds, Color.White, Ship_Rotation, Ship_Origin, 1.0f, SpriteEffects.None, 0f); spriteBatch.End(); base.Draw(gameTime); } private void Ship_Move(Vector2 move) { Ship_Position += move; } private void keyPressed() { KeyboardState keyState; // Move right keyState = Keyboard.GetState(); if (keyState.IsKeyDown(Keys.Right)) { Ship_Rotation = Ship_Rotation + 0.1f; } if (keyState.IsKeyDown(Keys.Left)) { Ship_Rotation = Ship_Rotation - 0.1f; } if (keyState.IsKeyDown(Keys.Up)) { Ship_Velocity.X = (float)Math.Cos(Ship_Rotation) * tangentialVelocity; Ship_Velocity.Y = (float)Math.Sin(Ship_Rotation) * tangentialVelocity; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } else if(Ship_Velocity != Vector2.Zero) { float i = Ship_Velocity.X; float j = Ship_Velocity.Y; Ship_Velocity.X = i -= friction * i; Ship_Velocity.Y = j -= friction * j; if ((int)Ship_Position.Y < playerBounds.Bottom && (int)Ship_Position.Y > playerBounds.Top) cam._pos.Y = Ship_Position.Y; if ((int)Ship_Position.X > playerBounds.Left && (int)Ship_Position.X < playerBounds.Right) cam._pos.X = Ship_Position.X; Ship_Position += new Vector2(tangentialVelocity, 0); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(-tangentialVelocity, 0.0f); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(-tangentialVelocity * 2, 0.0f); Ship_Position += new Vector2(0.0f, -tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, -tangentialVelocity * 2); Ship_Position += new Vector2(0.0f, tangentialVelocity); if (!worldBounds.Contains(new Point((int)Ship_Position.X, (int)Ship_Position.Y))) Ship_Position -= new Vector2(0.0f, 2 * tangentialVelocity); } if (keyState.IsKeyDown(Keys.Q)) { if (cam.Zoom < 2f) cam.Zoom += 0.05f; } if (keyState.IsKeyDown(Keys.A)) { if (cam.Zoom > 0.3f) cam.Zoom -= 0.05f; } } } }

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  • How to have a UISwipeGestureRecognizer AND UIPanGestureRecognizer work on the same view

    - by Shizam
    How would you setup the gesture recognizers so that you could have a UISwipeGestureRecognizer and a UIPanGestureRecognizer work at the same time? Such that if you touch and move quickly (quick swipe) it detects the gesture as a swipe but if you touch then move (short delay between touch & move) it detects it as a pan? I've tried various permutations of requireGestureRecognizerToFail and that didn't help exactly, it made it so that if the SwipeGesture was left then my pan gesture would work up, down and right but any movement left was detected by the swipe gesture.

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  • Jquery CPU usage

    - by nharry
    I am using Jquery to make an image scroll across my page horizontally. The only problem is that it uses a serious amount of cpu usage. Up to 100% on a single core laptop in firefox. What could cause this??? Jquery <script> jQuery(document).ready(function() { $(".speech").animate({backgroundPosition: "-6000px 0px"}, 400000, null); }); </script> CSS .speech { /*position:fixed;*/ top:0; left:0px; height:400px; width:100%; z-index:-1; background:url(/images/speech.png) -300px -500px repeat-x; margin-right: auto; margin-left: auto; position: fixed; } HTML <div class="speech"></div>

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  • Scriptom (groovy) leaves Excel process running - am I doing something wrong?

    - by Alex Stoddard
    I am using the Scriptom extension to Groovy 1.7.0 to automate some processing using Excel 2007 under Windows XP. This always seems to leave an Excel process running despite my calling quit on the excel activeX object. (There is a passing reference to this phenomenon in the Scriptom example documentation too.) Code looks like: import org.codehaus.groovy.scriptom.ActiveXObject; def xls = new ActiveXObject("Excel.Application") xls.Visible = true // do xls stuff xls.Quit() The visible excel window does disappear but an EXCEL process is left in the task manager (and more processes pile up with each run of the script). There are no error message or exceptions. Can anyone explain why the Excel process is left behind and is there any way to prevent it from happening?

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  • How to define and work with an array of bits in C?

    - by Eddy
    I want to create a very large array on which I write '0's and '1's. I'm trying to simulate a physical process called random sequential adsorption, where units of length 2, dimers, are deposited onto an n-dimensional lattice at a random location, without overlapping each other. The process stops when there is no more room left on the lattice for depositing more dimers (lattice is jammed). Initially I start with a lattice of zeroes, and the dimers are represented by a pair of '1's. As each dimer is deposited, the site on the left of the dimer is blocked, due to the fact that the dimers cannot overlap. So I simulate this process by depositing a triple of '1's on the lattice. I need to repeat the entire simulation a large number of times and then work out the average coverage %. I've already done this using an array of chars for 1D and 2D lattices. At the moment I'm trying to make the code as efficient as possible, before working on the 3D problem and more complicated generalisations. This is basically what the code looks like in 1D, simplified: int main() { /* Define lattice */ array = (char*)malloc(N * sizeof(char)); total_c = 0; /* Carry out RSA multiple times */ for (i = 0; i < 1000; i++) rand_seq_ads(); /* Calculate average coverage efficiency at jamming */ printf("coverage efficiency = %lf", total_c/1000); return 0; } void rand_seq_ads() { /* Initialise array, initial conditions */ memset(a, 0, N * sizeof(char)); available_sites = N; count = 0; /* While the lattice still has enough room... */ while(available_sites != 0) { /* Generate random site location */ x = rand(); /* Deposit dimer (if site is available) */ if(array[x] == 0) { array[x] = 1; array[x+1] = 1; count += 1; available_sites += -2; } /* Mark site left of dimer as unavailable (if its empty) */ if(array[x-1] == 0) { array[x-1] = 1; available_sites += -1; } } /* Calculate coverage %, and add to total */ c = count/N total_c += c; } For the actual project I'm doing, it involves not just dimers but trimers, quadrimers, and all sorts of shapes and sizes (for 2D and 3D). I was hoping that I would be able to work with individual bits instead of bytes, but I've been reading around and as far as I can tell you can only change 1 byte at a time, so either I need to do some complicated indexing or there is a simpler way to do it? Thanks for your answers

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  • tkinter python entry not being displayed

    - by user1050619
    I have created a Form with labels and entries..but for some reason the entries are not being created, peoplegui.py from tkinter import * from tkinter.messagebox import showerror import shelve shelvename = 'class-shelve' fieldnames = ('name','age','job','pay') def makewidgets(): global entries window = Tk() window.title('People Shelve') form = Frame(window) form.pack() entries = {} for (ix, label) in enumerate(('key',) + fieldnames): lab = Label(form, text=label) ent = Entry(form) lab.grid(row=ix, column=0) lab.grid(row=ix, column=1) entries[label] = ent Button(window, text="Fetch", command=fetchRecord).pack(side=LEFT) Button(window, text="Update", command=updateRecord).pack(side=LEFT) Button(window, text="Quit", command=window.quit).pack(side=RIGHT) return window def fetchRecord(): print('In fetch') def updateRecord(): print('In update') if __name__ == '__main__': window = makewidgets() window.mainloop() When I run it the labels are created but not the entries.

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  • Pure CSS Dropline Menu - second level menu items sit below their parent - but sometimes extend off s

    - by Simon
    Hi, I'm working on a pure css menu that consists of four levels Level 1 and 2 are a dropline menu in style Levels 3+ are dropdown menus When you hover over a level 1 menu item, the level 2 menu displays directly below menu item you are currently hovering over. However if there are lots of menu items on level 2 then the level 2 menu goes off the screen and you see a horizontal scroll bar. What I want to happen is that if the menu is going to go off the screen I want it to get pushed to the left. For example, if the menu was 300px long, but there was only 250px between the level 1 menu item and the edge of the page, then the level 2 menu should not be placed directly under the level 1 parent, instead it should be 50px to the left. I use a nested unordered list for the menu.

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