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  • “Disk /dev/xvda1 doesn't contain a valid partition table”

    - by Simpanoz
    Iam newbie to EC2 and Ubuntu 11 (EC2 Free tier Ubuntu). I have made following commands. sudo mkfs -t ext4 /dev/xvdf6 sudo mkdir /db sudo vim /etc/fstab /dev/xvdf6 /db ext4 noatime,noexec,nodiratime 0 0 sudo mount /dev/xvdf6 /db fdisk -l I got following output. Can some one guide me what I am doing wrong and how it can be rectified. Disk /dev/xvda1: 8589 MB, 8589934592 bytes 255 heads, 63 sectors/track, 1044 cylinders, total 16777216 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/xvda1 doesn't contain a valid partition table Disk /dev/xvdf6: 6442 MB, 6442450944 bytes 255 heads, 63 sectors/track, 783 cylinders, total 12582912 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Disk /dev/xvdf6 doesn't contain a valid partition table.

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  • Javascript autotab function not working on iPad or iPhone [migrated]

    - by freddy6
    I have this this piece of html code: <form name="postcode" method="post" onsubmit="return OnSubmitForm();"> <input class="postcode" maxlength="1" size="1" name="c" onKeyup="autotab(this, document.postcode.o)" /> <input class="postcode" maxlength="1" size="1" name="o" onKeyup="autotab(this, document.postcode.d)" /> <input class="postcode" maxlength="1" size="1" name="d" onKeyup="autotab(this, document.postcode.e)" /> <input class="postcode" maxlength="1" size="1" name="e" /> <br /> </form> which uses this javascript: <script> /* Auto tabbing script- By JavaScriptKit.com http://www.javascriptkit.com This credit MUST stay intact for use */ function autotab(original,destination){ if (original.getAttribute&&original.value.length==original.getAttribute("maxlength")) destination.focus() } </script><script src="http://ajax.googleapis.com/ajax/libs/jquery/1.4/jquery.min.js" type="text/javascript"></script> <script src="js/scripts.js" type="text/javascript"></script> <script type="text/javascript"> function OnSubmitForm() { if(document.postcode.operation[0].checked == true) { document.postcode.action ="plans.php"; } else if(document.postcode.operation[1].checked == true) { document.postcode.action ="plans_gas.php"; } else if(document.postcode.operation[2].checked == true) { document.postcode.action ="plans_duel.php"; } return true; } </script> As soon a you enter in one character into one of the text boxes it automatically tabs across the the next text box. This works fine on a pc or mac and on safari and also in all other browsers. But when viewing the webpage on an iPad or iPhone (using safari) the auto tabbing function does not work. Any ideas on how to make the auto tab work on these mobile devices?

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  • GlusterFs - high load 90-107% CPU

    - by Sara
    I try and try and try to performance and fix problem with gluster, i try all. I served on gluster webpages, php files, images etc. I have problem after update from 3.3.0 to 3.3.1. I try 3.4 when i think maybe fix it but still the same problem. I temporarily have 1 brick, but before upgrade will be fine. Config: Volume Name: ... Type: Replicate Volume ID: ... Status: Started Number of Bricks: 0 x 2 = 1 Transport-type: tcp Bricks: Brick1: ...:/... Options Reconfigured: cluster.stripe-block-size: 128KB performance.cache-max-file-size: 100MB performance.flush-behind: on performance.io-thread-count: 16 performance.cache-size: 256MB auth.allow: ... performance.cache-refresh-timeout: 5 performance.write-behind-window-size: 1024MB I use fuse, hmm "Maybe the high load is due to the unavailable brick" i think about it, but i cant find information on how to safely change type of volume. Maybe u know how?

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  • Manage and Monitor Identity Ranges in SQL Server Transactional Replication

    - by Yaniv Etrogi
    Problem When using transactional replication to replicate data in a one way topology from a publisher to a read-only subscriber(s) there is no need to manage identity ranges. However, when using  transactional replication to replicate data in a two way replication topology - between two or more servers there is a need to manage identity ranges in order to prevent a situation where an INSERT commands fails on a PRIMARY KEY violation error  due to the replicated row being inserted having a value for the identity column which already exists at the destination database. Solution There are two ways to address this situation: Assign a range of identity values per each server. Work with parallel identity values. The first method requires some maintenance while the second method does not and so the scripts provided with this article are very useful for anyone using the first method. I will explore this in more detail later in the article. In the first solution set server1 to work in the range of 1 to 1,000,000,000 and server2 to work in the range of 1,000,000,001 to 2,000,000,000.  The ranges are set and defined using the DBCC CHECKIDENT command and when the ranges in this example are well maintained you meet the goal of preventing the INSERT commands to fall due to a PRIMARY KEY violation. The first insert at server1 will get the identity value of 1, the second insert will get the value of 2 and so on while on server2 the first insert will get the identity value of 1000000001, the second insert 1000000002 and so on thus avoiding a conflict. Be aware that when a row is inserted the identity value (seed) is generated as part of the insert command at each server and the inserted row is replicated. The replicated row includes the identity column’s value so the data remains consistent across all servers but you will be able to tell on what server the original insert took place due the range that  the identity value belongs to. In the second solution you do not manage ranges but enforce a situation in which identity values can never get overlapped by setting the first identity value (seed) and the increment property one time only during the CREATE TABLE command of each table. So a table on server1 looks like this: CREATE TABLE T1 (  c1 int NOT NULL IDENTITY(1, 5) PRIMARY KEY CLUSTERED ,c2 int NOT NULL ); And a table on server2 looks like this: CREATE TABLE T1(  c1 int NOT NULL IDENTITY(2, 5) PRIMARY KEY CLUSTERED ,c2 int NOT NULL ); When these two tables are inserted the results of the identity values look like this: Server1:  1, 6, 11, 16, 21, 26… Server2:  2, 7, 12, 17, 22, 27… This assures no identity values conflicts while leaving a room for 3 additional servers to participate in this same environment. You can go up to 9 servers using this method by setting an increment value of 9 instead of 5 as I used in this example. Continues…

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  • Can we decrease page swapping?

    - by Benjamin
    My system has a 5GB RAM. And my paging file size is 2GB Even though I have many RAM, page-swapping still occurs. But I don't want to that. I know how adjust the paging file size. If I resize the paging file size(ex 200MB?), Doesn't Windows System do any swapping? Are there side-effects?

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  • Mail server not sending or receiving after removal from barracuda blacklist to white list

    - by user137765
    Mail server not sending or receiving after removal from barracuda blacklist to white list. I've checked against black lists and the ip and domain are clean. 1and1 are saying its Barracuda black list and barracuda are saying its not blacklisted and that its somethign with 1and1 server. section from log file... Sep 20 04:29:25 vegaserve postfix/smtpd[16906]: connect from mta860.chtah.net[63.236.31.146] Sep 20 04:29:25 vegaserve postfix/smtpd[16070]: connect from host81-136-144-117.in-addr.btopenworld.com[81.136.144.117] Sep 20 04:29:27 vegaserve pop3d: IMAP connect from @ [201.80.253.153]checkmailpasswd: FAILED: raidon - short names not allowed from @ [201.80.253.153]ERR: 1348111767.185119 LOGOUT, [email protected], ip=[86.143.136.249], top=0, retr=0, time=151, rcvd=18, sent=283, maildir=/var/qmail/mailnames/mbelectrics.net/mb/Maildir Sep 20 04:29:28 vegaserve pop3d: LOGIN FAILED, ip=[201.80.253.153] Sep 20 04:29:28 vegaserve postfix/smtpd[15388]: connect from mta965.emails.itv.com[8.30.201.55] Sep 20 04:29:29 vegaserve postfix/smtpd[18194]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:29:29 vegaserve postfix/cleanup[24879]: 95CB31E87556C: message-id=<[email protected] Sep 20 04:29:29 vegaserve postfix/qmgr[14378]: 95CB31E87556C: from=, size=975, nrcpt=1 (queue active) Sep 20 04:29:29 vegaserve postfix/smtpd[18194]: disconnect from uspmta172097.emarsys.net[195.54.172.97] Sep 20 04:29:29 vegaserve postfix/smtp[25748]: 95CB31E87556C: to=, orig_to=, relay=none, delay=0.05, delays=0.05/0/0/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself) Sep 20 04:29:29 vegaserve postfix/bounce[25897]: warning: 95CB31E87556C: undeliverable postmaster notification discarded Sep 20 04:29:29 vegaserve postfix/qmgr[14378]: 95CB31E87556C: removed Sep 20 04:29:32 vegaserve pop3d: Connection, ip=[201.80.253.153] Sep 20 04:29:37 vegaserve pop3d: IMAP connect from @ [201.80.253.153]checkmailpasswd: FAILED: rei - short names not allowed from @ [201.80.253.153]ERR: LOGIN FAILED, ip=[201.80.253.153] Sep 20 04:29:38 vegaserve pop3d: Connection, ip=[201.80.253.153] Sep 20 04:29:38 vegaserve postfix/smtpd[19328]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:29:40 vegaserve postfix/smtpd[18331]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:29:40 vegaserve postfix/smtpd[24464]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:29:40 vegaserve postfix/cleanup[24825]: BD1A71E87556C: message-id=<[email protected] Sep 20 04:29:40 vegaserve postfix/qmgr[14378]: BD1A71E87556C: from=, size=673, nrcpt=1 (queue active) Sep 20 04:29:40 vegaserve postfix/smtpd[24464]: disconnect from unknown[118.97.212.190] Sep 20 04:29:40 vegaserve postfix/smtp[25748]: BD1A71E87556C: to=, orig_to=, relay=none, delay=0.04, delays=0.04/0/0/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself) Sep 20 04:29:40 vegaserve postfix/bounce[25995]: warning: BD1A71E87556C: undeliverable postmaster notification discarded Sep 20 04:29:40 vegaserve postfix/qmgr[14378]: BD1A71E87556C: removed Sep 20 04:29:41 vegaserve postfix/cleanup[24879]: 0A42B1E87556C: message-id=<[email protected] Sep 20 04:29:41 vegaserve postfix/qmgr[14378]: 0A42B1E87556C: from=, size=961, nrcpt=1 (queue active) Sep 20 04:29:41 vegaserve postfix/smtpd[18331]: disconnect from bay0-omc4-s10.bay0.hotmail.com[65.54.190.212] Sep 20 04:29:41 vegaserve postfix/smtp[25748]: 0A42B1E87556C: to=, orig_to=, relay=none, delay=0.03, delays=0.03/0/0/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself) Sep 20 04:29:41 vegaserve postfix/bounce[25897]: warning: 0A42B1E87556C: undeliverable postmaster notification discarded Sep 20 04:29:41 vegaserve postfix/qmgr[14378]: 0A42B1E87556C: removed Sep 20 04:29:43 vegaserve postfix/smtpd[17511]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:29:43 vegaserve postfix/cleanup[24825]: 8F8991E87556C: message-id=<[email protected] Sep 20 04:29:43 vegaserve postfix/qmgr[14378]: 8F8991E87556C: from=, size=946, nrcpt=1 (queue active) Sep 20 04:29:43 vegaserve postfix/smtpd[17511]: disconnect from blu0-omc4-s22.blu0.hotmail.com[65.55.111.161] Sep 20 04:29:43 vegaserve postfix/smtp[25748]: 8F8991E87556C: to=, orig_to=, relay=none, delay=0.05, delays=0.02/0/0.02/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself) Sep 20 04:29:43 vegaserve postfix/bounce[25995]: warning: 8F8991E87556C: undeliverable postmaster notification discarded Sep 20 04:29:43 vegaserve postfix/qmgr[14378]: 8F8991E87556C: removed Sep 20 04:29:44 vegaserve postfix/cleanup[24879]: 088641E87556C: message-id=<[email protected] Sep 20 04:29:44 vegaserve postfix/qmgr[14378]: 088641E87556C: from=, size=1078, nrcpt=1 (queue active) Sep 20 04:29:44 vegaserve postfix/smtpd[19328]: disconnect from smtp10.bis7.eu.blackberry.com[178.239.85.15] Sep 20 04:29:44 vegaserve postfix/smtp[25748]: 088641E87556C: to=, orig_to=, relay=none, delay=0.05, delays=0.03/0/0.01/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself) Sep 20 04:29:44 vegaserve postfix/bounce[25995]: warning: 088641E87556C: undeliverable postmaster notification discarded Sep 20 04:29:44 vegaserve postfix/qmgr[14378]: 088641E87556C: removed Sep 20 04:29:44 vegaserve pop3d: IMAP connect from @ [201.80.253.153]checkmailpasswd: FAILED: rin - short names not allowed from @ [201.80.253.153]ERR: LOGIN FAILED, ip=[201.80.253.153] Sep 20 04:29:44 vegaserve pop3d: Connection, ip=[201.80.253.153] Sep 20 04:29:44 vegaserve postfix/smtpd[18965]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:29:44 vegaserve postfix/cleanup[24825]: 946F51E87556C: message-id=<[email protected] Sep 20 04:29:44 vegaserve postfix/qmgr[14378]: 946F51E87556C: from=, size=1173, nrcpt=1 (queue active) Sep 20 04:29:44 vegaserve postfix/smtpd[18965]: disconnect from hubrelay-rd.bt.com[62.239.224.99] Sep 20 04:29:44 vegaserve postfix/smtp[25748]: 946F51E87556C: to=, orig_to=, relay=none, delay=0.04, delays=0.04/0/0/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself) Sep 20 04:29:44 vegaserve postfix/bounce[25897]: warning: 946F51E87556C: undeliverable postmaster notification discarded Sep 20 04:29:44 vegaserve postfix/qmgr[14378]: 946F51E87556C: removed Sep 20 04:29:45 vegaserve postfix/smtpd[14816]: connect from col0-omc2-s12.col0.hotmail.com[65.55.34.86] Sep 20 04:29:47 vegaserve postfix/smtpd[16900]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:29:47 vegaserve postfix/cleanup[24879]: 961721E87556C: message-id=<[email protected] Sep 20 04:29:47 vegaserve postfix/qmgr[14378]: 961721E87556C: from=, size=1082, nrcpt=1 (queue active) Sep 20 04:29:47 vegaserve postfix/smtpd[16900]: disconnect from mta-35d2.livingsocial.com[199.91.53.210] Sep 20 04:29:47 vegaserve postfix/smtp[25748]: 961721E87556C: to=, orig_to=, relay=none, delay=0.04, delays=0.04/0/0/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself) Sep 20 04:29:47 vegaserve postfix/bounce[25995]: warning: 961721E87556C: undeliverable postmaster notification discarded Sep 20 04:29:47 vegaserve postfix/qmgr[14378]: 961721E87556C: removed Sep 20 04:29:50 vegaserve pop3d: IMAP connect from @ [201.80.253.153]checkmailpasswd: FAILED: rini - short names not allowed from @ [201.80.253.153]ERR: LOGIN FAILED, ip=[201.80.253.153] Sep 20 04:29:50 vegaserve pop3d: Connection, ip=[201.80.253.153] Sep 20 04:29:52 vegaserve postfix/smtpd[24478]: connect from col0-omc2-s13.col0.hotmail.com[65.55.34.87] Sep 20 04:29:52 vegaserve postfix/smtpd[18923]: connect from www.idbwplan.com[193.181.254.21] Sep 20 04:29:55 vegaserve postfix/smtpd[15968]: connect from 105-48.mta.dotmailer.com[94.143.105.48] Sep 20 04:29:56 vegaserve pop3d: IMAP connect from @ [201.80.253.153]checkmailpasswd: FAILED: ringo - short names not allowed from @ [201.80.253.153]ERR: LOGIN FAILED, ip=[201.80.253.153] Sep 20 04:29:56 vegaserve pop3d: Connection, ip=[201.80.253.153] Sep 20 04:30:00 vegaserve postfix/smtpd[18772]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:30:01 vegaserve postfix/cleanup[24825]: 1DAD71E87556C: message-id=<[email protected] Sep 20 04:30:01 vegaserve postfix/qmgr[14378]: 1DAD71E87556C: from=, size=1022, nrcpt=1 (queue active) Sep 20 04:30:01 vegaserve postfix/smtpd[18772]: disconnect from mail95.us2.mcsv.net[173.231.139.95] Sep 20 04:30:01 vegaserve postfix/smtp[25748]: 1DAD71E87556C: to=, orig_to=, relay=none, delay=0.06, delays=0.05/0/0/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself) Sep 20 04:30:01 vegaserve postfix/bounce[25897]: warning: 1DAD71E87556C: undeliverable postmaster notification discarded Sep 20 04:30:01 vegaserve postfix/qmgr[14378]: 1DAD71E87556C: removed Sep 20 04:30:02 vegaserve pop3d: IMAP connect from @ [201.80.253.153]checkmailpasswd: FAILED: ritsuko - short names not allowed from @ [201.80.253.153]ERR: LOGIN FAILED, ip=[201.80.253.153] Sep 20 04:30:02 vegaserve postfix/smtpd[16911]: warning: connect to proxy service 127.0.0.1:10025: Connection timed out Sep 20 04:30:02 vegaserve pop3d: Connection, ip=[201.80.253.153] Sep 20 04:30:02 vegaserve postfix/cleanup[24879]: 8AADD1E87556C: message-id=<[email protected] Sep 20 04:30:02 vegaserve postfix/qmgr[14378]: 8AADD1E87556C: from=, size=1003, nrcpt=1 (queue active) Sep 20 04:30:02 vegaserve postfix/smtpd[16911]: disconnect from mr133.createsend.com[184.106.86.133] Sep 20 04:30:02 vegaserve postfix/smtp[25748]: 8AADD1E87556C: to=, orig_to=, relay=none, delay=0.02, delays=0.02/0/0/0, dsn=5.4.6, status=bounced (mail for vegaserve.com loops back to myself)

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  • Resize a RAID 1 volume on OSX Snow Leopard - how? (Note: software raid)

    - by Emmel
    I've scoured the Internet in search of an answer to this question, and as usual with OSX-related topics, I often don't find any deep-dive technical explanations sufficient enough to feel confident doing dangerous things. Here is my question: I have a Mac Pro, running OSX 10.6.2. I have, as my main root/boot disk, a RAID 1 volume called "Mirror1". Mirror1 is comprised of two 1 TB disks. Mirror1, however, is fixed at 640 GB. That's because, I originally took a 640GB disk, bought a terabyte disk, mirrored it (using diskutil appleraid enable...), when it synced I removed the 640GB and replaced it with a second 1 TB disk, and synced again. Voila! A single 640 GB replaced by two 1 TB disks in a mirror.. Actually, no. There's still something missing from the equation: Mirror1 needs to be expanded from 640GB to 1 TB to match the partition sizes on each of those disks. How do I do this? Perhaps the diskutil output will help: -> diskutil list /dev/disk0 #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *1.0 TB disk0 1: EFI 209.7 MB disk0s1 2: Apple_RAID 999.9 GB disk0s2 3: Apple_Boot Boot OSX 134.2 MB disk0s3 /dev/disk1 #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *1.0 TB disk1 1: EFI 209.7 MB disk1s1 2: Apple_RAID 999.9 GB disk1s2 3: Apple_Boot Boot OSX 134.2 MB disk1s3 /dev/disk2 #: TYPE NAME SIZE IDENTIFIER 0: GUID_partition_scheme *640.1 GB disk2 1: EFI 209.7 MB disk2s1 2: Apple_HFS Mac Disk 2 536.7 GB disk2s2 3: Microsoft Basic Data BOOTCAMP 103.1 GB disk2s3 /dev/disk3 #: TYPE NAME SIZE IDENTIFIER 0: Apple_HFS Mirror1 *639.8 GB disk3 -> diskutil appleraid list AppleRAID sets (1 found) =============================================================================== Name: Macintosh HD Unique ID: 1953F864-B474-4EB6-8E69-41834EBD0247 Type: Mirror Status: Online Size: 639.8 GB (639791038464 Bytes) Rebuild: manual Device Node: disk3 ------------------------------------------------------------------------------- # Device Node UUID Status ------------------------------------------------------------------------------- 0 disk1s2 25109BAE-5697-40EA-B612-0217851444F7 Online 1 disk0s2 11B83AB0-8148-4DB6-8761-DEF08C855F8D Online =============================================================================== Thanks in advance.

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  • Unable to create context rendering error when run OpenGL application

    - by Rodnower
    Hello, I try to run Mesa gears example and I get following error: freeglut (./gears): Unable to create direct context rendering for window 'Gears' This may hurt performance. though the application runs successfully, but I guess that in future I will have much problems with productivity. I run Linux CentOS 5 on WMvare 7. Mesa's version is 6.5 Relevant output of lspci -v gives: 00:0f.0 VGA compatible controller: VMware SVGA II Adapter (prog-if 00 [VGA controller]) Subsystem: VMware SVGA II Adapter Flags: bus master, medium devsel, latency 64, IRQ 9 I/O ports at 10d0 [size=16] Memory at d0000000 (32-bit, non-prefetchable) [size=128M] Memory at d8000000 (32-bit, non-prefetchable) [size=8M] [virtual] Expansion ROM at 30000000 [disabled] [size=32K] Capabilities: [40] Vendor Specific Information Any one have idea? There is driver of vmvare for CentOS? Thank you for ahead.

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  • Unable to create context rendering error whet run OpenGL application

    - by Rodnower
    Hello, I try to run Mesa gears example and I get following error: freeglut (./gears): Unable to create direct context rendering for window 'Gears' This may hurt performance. though the application runs successfully, but I guess that in future I will have much problems with productivity. I run Linux CentOS 5 on WMvare 7. Mesa's version is 6.5 Relevant output of lspci -v gives: 00:0f.0 VGA compatible controller: VMware SVGA II Adapter (prog-if 00 [VGA controller]) Subsystem: VMware SVGA II Adapter Flags: bus master, medium devsel, latency 64, IRQ 9 I/O ports at 10d0 [size=16] Memory at d0000000 (32-bit, non-prefetchable) [size=128M] Memory at d8000000 (32-bit, non-prefetchable) [size=8M] [virtual] Expansion ROM at 30000000 [disabled] [size=32K] Capabilities: [40] Vendor Specific Information Any one have idea? There is driver of vmvare for CentOS? Thank you for ahead.

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  • Enabling Code Coverage in Visual Studio 2010

    - by Anthony Trudeau
    You'll quickly find out that enabling code coverage in Visual Studio 2010 has changed.  With the new version you enable this functionality through the test settings.  The following steps will enable code coverage: Open the local.testsettings which you can access from Test -> Edit Test Settings -> Local (local.testsettings) Select Data and Diagnostics from the list Select the Enabled checkbox on the Code Coverage row Double-click the Code Coverage row Select the assemblies you want to instrument Specify a re-signing key file if your assemblies are strong-named Click OK Click Apply Click Close

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  • Acceptable sound quality: stereo needed for an Android game?

    - by Thomas Calc
    I have various simple short sound effects (damage sound, dying sound, thunderbolt, fanfare, breaking) for a game that is developed for Android currently. I use OGG files: 96kbps VBR, 44.1KHz, 2 channels (that means stereo, right?). I read the other stackexchange topics about "acceptable sound quality", but they're too general, address too many things. My experience is that even with 80kbps, my effects sound OK. But I tested it on a limited number of Android devices (including a Sony Ericsson Xperia Neo and a HTC Desire HD). My questions: For mobile phones and tablets, generally, what parameters are recommended? Won't my 80kbps sounds be bad on a newer device (such as a modern tablet)? I don't hear any difference between stereo and mono (2 channels vs. 1 channel, right?), is there any noticeable difference at all for mobile phones / tablets? (in terms of the player experience) May it worth it at all? I assume that stereo sounds take much more in memory (when they're decoded to PCM), despite of the fact that the compressed OGG size is practically the same. Reacting to Roy T.'s great comment: Actually, I couldn't measure the PCM size (Android decodes OGG internally), but I thought that stereo will take more space than mono when uncompressed After throwing out one of the WAV channels in Audacity, and re-exporting it: The new WAV file size is half than before The OGG file size is practically the same as before The sound effects and game music was recorded by my friend who is an experienced hobby musician/composer, but he knows little about computers & software so he just gave me some high-quality WAV files generated via his hardware.These were stereo, but if I check them in Audacity, both channels appear to be exactly the same.Can I consider them the same (= moving to mono), or might there be some unnoticeable differences to the human eye?

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  • limits.conf to set memory limits

    - by Rupert Jipe
    I would like to limit any process from using more than 500 MB of RAM. AFAIK this is done using RSS in /etc/security/limits.conf but the process called gnome-panel apparently is using 618436 kB of VmRSS. How can this be ? /etc/security/limits.conf * hard rss 512000 username@debian:~$ cat /proc/3002/status Name: gnome-panel State: S (sleeping) Tgid: 3002 Pid: 3002 PPid: 2910 TracerPid: 0 Uid: 1000 1000 1000 1000 Gid: 1000 1000 1000 1000 FDSize: 64 Groups: 20 24 25 29 44 46 112 116 117 1000 1002 1003 VmPeak: 916636 kB VmSize: 916636 kB VmLck: 0 kB VmHWM: 618436 kB VmRSS: 618436 kB VmData: 601972 kB VmStk: 104 kB VmExe: 516 kB VmLib: 29232 kB VmPTE: 1760 kB Threads: 1 SigQ: 0/14001 SigPnd: 0000000000000000 ShdPnd: 0000000000000000 SigBlk: 0000000000000000 SigIgn: 0000000020001000 SigCgt: 0000000180000000 CapInh: 0000000000000000 CapPrm: 0000000000000000 CapEff: 0000000000000000 CapBnd: ffffffffffffffff Cpus_allowed: 3 Cpus_allowed_list: 0-1 Mems_allowed: 00000000,00000001 Mems_allowed_list: 0 voluntary_ctxt_switches: 871965 nonvoluntary_ctxt_switches: 47553 PaX: PeMRs username@debian:~$ cat /proc/3002/limits Limit Soft Limit Hard Limit Units Max cpu time unlimited unlimited seconds Max file size unlimited unlimited bytes Max data size unlimited unlimited bytes Max stack size 8388608 unlimited bytes Max core file size 0 0 bytes Max resident set 524288000 524288000 bytes Max processes 100 100 processes Max open files 1024 1024 files Max locked memory 65536 65536 bytes Max address space unlimited unlimited bytes Max file locks unlimited unlimited locks Max pending signals 14001 14001 signals Max msgqueue size 819200 819200 bytes Max nice priority 0 0 Max realtime priority 0 0 Max realtime timeout unlimited unlimited us

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  • DB2 on SPARC T3 Tuning Tips

    - by cherry.shu(at)oracle.com
    With the new self tuning feature in DB2 V9.x, a lot of database parameters are set to automatic in DB2 v9.7 by default so that DB2 can adjust the values as needed. Most should work fine without manual tweaks. But for transaction workload on SPARC T3 systems, two parameters need to be adjust manually to achieve optimal performance. DATABASE_MEMORY: When this parameter is set to AUTOMATIC and SELF_TUNING_MEM is set to ON, DB2 will allocate small page size (64KB) for all memory allocation, and expands and shrinks the memory as needed. In order to take advantage of the large page size (up to 256MB) supported by the SPARC T3, we need to manually set the size of the DATABASE_MEMORY so that DB2 can use 256MB page size for its buffer pools which are implemented as ISM segments. I know this sounds strange as it seems that you turn a switch and it ends up controlling another function. pmap(1M) output can verify the page sizes used by DB2 db2sysc process. NUM_IOCLEANERS: This parameter defines the number of page cleaners. The default value of this parameter is AUTOMATIC, which is calculated based on the number of available CPUs and the number of logical partitions. On a SPARC T3 system where there are over a hundred of virtual CPUs and single DB2 partition, DB2 would set it to #CPUs - 1. This would lead to too many page cleaners to compete flushing to disks and cause aio mutex lock contentions. So we need to decrease the value for it. The good practice is to set the value to the number of physical devices that are used by the database table space containers.

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  • Textures quality issues with Libgdx

    - by user1876708
    I have drawn several vector objets and characters ( in Adobe Illustrator ) for my game on Android. They are all scalable at any size without any quality losses ( of course it's vector ^^ ). I have tried to simulate my gameboard directly on Illustrator just before setting my assests on libdgx to implement them in my game. I set all the objects at the good size, so that they fit perfectly on my XHDPI device I am running my test on. As you can see it works great ( for me at least ^^ ), the PNG quality is good for me, as expected ! So I have edited all my PNG at this size, set my assets on libgdx and build my game apk. And here is a screenshot of my gameboard ( don't pay attention at the differences of placing and objects, but check at the objets presents on both screenshot ). As you can see, I have a loss of my PNG quality in the game. It can be seen clealry on the hedgehog PNG, but also ( but not as obvious ) on the mushroom ( check at the outline ) and the hole PNG. If you really pay attention, on every objects, you can see pixels that are not visible on my first screenshot. And I just can't figure out why this is happening Oo If you have any ideas, you are very welcome ! Thanks. PS : You can check more clearly the 2 gameboard on this two links ( look at them at 100%, display at high resolution ) : Good quality link, from Illustrator Poor quality link, from the game Second phase of tests : We display an object ( the hedgehog ) on our main menu screen to see how it looks like. The things is that it looks like he is suppose to, which means, high quality with no pixels. The hedgehog PNG is coming from an atlas : layer.addActor(hedgehog); No loss of quality with this method So we think the problem is comming from the method we are using to display it on our gameboard : blocks[9][3] = new Block(TextureUtils.hedgehog, new Vector2(9, 3)); the block is getting the size from the vector we are associating to it, but we have a loss of quality with this method.

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  • How Google Web Starter Kit serves adaptive image for mobile?

    - by 5argon
    My website weirdly (in a good way) serves smaller images when viewed on mobile. I wanted to know what cause this? As far as I know this is not the default behaviour, so I think it must be Google Web Starter Kit's doing.Here is the debug information when debugging on device. All images became 231 B size no matter how large it actually is. (On desktop debugging the size varies.) I tried using Google Web Starter Kit (https://github.com/google/web-starter-kit) recently. The tools in it are made of Ruby, Node.js, SASS and Gulp to help you 'build' website. Pre-build you can enjoy automatic reload because the Gulp script will watch all files for you. When build it will run various tools to minify HTML,CSS and compress images. According to this page https://developers.google.com/web/fundamentals/tools/build/build_site the gulp-imagemin was used. So I guess the imagemin is doing the mobile optimization for me? What kind of compression can serve automatically resized image on mobile? And why is the size 231 B? Is this related to my screen size?

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  • What more a Business Service can do?

    - by Rajesh Sharma
    Business services can be accessed from outside the application via XAI inbound service, or from within the application via scripting, Java, or info zones. Below is an example to what you can do with a business service wrapping an info zone.   Generally, a business service is specific to a page service program which references a maintenance object, that means one business service = one service program = one maintenance object. There have been quite a few threads in the forum around this topic where the business service is misconstrued to perform services only on a single object, for e.g. only for CILCSVAP - SA Page Maintenance, CILCPRMP - Premise Page Maintenance, CILCACCP - Account Page Maintenance, etc.   So what do you do when you want to retrieve some "non-persistent" field or information associated with some object/entity? Consider few business requirements: ·         Retrieve all the field activities associated to an account. ·         Retrieve the last bill date for an account. ·         Retrieve next bill date for an account.   It can be as simple as described below, for this post, we'll use the first scenario - Retrieve all the field activities associated to an account. To achieve this we'll have to do the following:   Step 1: Define an info zone   (A basic Zone of type F1-DE-SINGLE - Info Data Explorer - Single SQL has been used; you can use F1-DE - Info Data Explorer - Multiple SQLs for more complex scenarios)   Parameter Description Value To Enter User Filter 1 F1 Initial Display Columns C1 C2 C3 SQL Condition F1 SQL Statement SELECT     FA_ID, FA_STATUS_FLG, CRE_DTTM FROM     CI_FA WHERE     SP_ID IN         (SELECT SP_ID         FROM CI_SA_SP         WHERE             SA_ID IN                 (SELECT SA_ID                  FROM CI_SA                  WHERE                     ACCT_ID = :F1)) Column 1 source=SQLCOL sqlcol=FA_ID Column 2 source=SQLCOL sqlcol=FA_STATUS_FLG Column 3 type=TIME source=SQLCOL sqlcol=CRE_DTTM order=DESC   Note: Zone code specified was 'CM_ACCTFA'   Step 2: Define a business service Create a business service linked to 'Service Name' FWLZDEXP - Data Explorer. Schema will look like this:   <schema> <zoneCd mapField="ZONE_CD" default="CM_ACCTFA"/>      <accountId mapField="F1_VALUE"/>      <rowCount mapField="ROW_CNT"/>      <result type="group">         <selectList type="list" mapList="DE">             <faId mapField="COL_VALUE">                 <row mapList="DE_VAL">                     <SEQNO is="1"/>                 </row>             </faId>              <status mapField="COL_VALUE">                 <row mapList="DE_VAL">                     <SEQNO is="2"/>                 </row>             </status>              <createdDateTime mapField="COL_VALUE">                 <row mapList="DE_VAL">                     <SEQNO is="3"/>                 </row>             </createdDateTime>         </selectList>     </result> </schema>      What's next? As mentioned above, you can invoke this business service from an outside application via XAI inbound service or call this business service from within a script.   Step 3: Create a XAI inbound service for above created business service         Step 4: Test the inbound service   Go to XAI Submission and test the newly created service   <RXS_AccountFA>       <accountId>5922116763</accountId> </RXS_AccountFA>  

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  • Ubuntu installation does not recognize drive partitioning

    - by Woltan
    I have a 1TB drive and installed Windows 7 on a 128GB partition. When I now try to install Ubuntu 11.04 it does not recognize the Windows partition but offers the complete 1TB drive to install Ubuntu on instead. It displays: However, in the Ubuntu Disk Utility the Windows partitions are recognized. What do I need to do in order for Ubuntu to recognize the Windows 7 partition and install Ubuntu as a dual boot? Response to comments The following commands were executed and the results are shown below: fdisk -l WARNING: GPT (GUID Partition Table) detected on '/dev/sda'! The util fdisk doesn't support GPT. Use GNU Parted. Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x34a38165 Device Boot Start End Blocks Id System /dev/sda1 * 1 13 102400 7 HPFS/NTFS Partition 1 does not end on cylinder boundary. /dev/sda2 13 16318 130969600 7 HPFS/NTFS Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x14a714a6 Device Boot Start End Blocks Id System /dev/sdb1 1 60801 488384001 83 Linux parted -l Warning: Unable to open /dev/sr0 read-write (Read-only file system). /dev/sr0 has been opened read-only. Error: /dev/sr0: unrecognised disk label

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  • Why does 12.04 upgrade abort with out of space error when I have lots of it?

    - by Kristian Thomsen
    When upgrading Ubuntu from 11.10 to 12.04 I discovered an unexpected problem. The upgrade was stopped because there wasn't enough free space for the installation. I managed to free some space and do the upgrade but now a prompt appears after logging in saying I'm out of space. This prompt asks me if I want to examine the problem. The "Disk Usage Analyser" is opened. In the top it says: Total filesystem capacity: 47.0 GB (used: 13.5 GB available: 33.4 GB) Folder -- Usage -- Size / -- 100% -- 12.5 GB usr -- 44.8 % -- 5.6 GB home -- 30.3 % -- 3.8 GB lib -- 13.0 % -- 1.6 GB var -- 9.1 % -- 1.1 GB boot 2.5 % 309.5 GB and a lot of small contributors like: etc, opt, sbin, bin etc. I do not really understand this problem since the analyser in the top says that I have 33.4 GB left in this file system. What can I do to make Ubuntu use the remaining space? Running df -i in the terminal gives: Filesystem Inodes IUsed IFree IUse% Mounted on /dev/sda7 610800 576874 33926 95% / udev 213451 563 212888 1% /dev tmpfs 218524 486 218038 1% /run none 218524 3 218521 1% /run/lock none 218524 7 218517 1% /run/shm /dev/sda8 2264752 16371 2248381 1% /home The output of df -h Filesystem Size Used Avail Use% Mounted on /dev/sda7 9,3G 7,8G 1,1G 88% / udev 993M 4,0K 993M 1% /dev tmpfs 401M 884K 400M 1% /run none 5,0M 0 5,0M 0% /run/lock none 1003M 152K 1002M 1% /run/shm /dev/sda8 35G 4,0G 29G 13% /home /dev/sda2 101G 64G 37G 64% /media/A2C8E28BC8E25CD3 Running sudo fdisk -l gives Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders, total 312581808 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000080 Device Boot Start End Blocks Id System /dev/sda1 63 96389 48163+ de Dell Utility /dev/sda2 * 98304 210434488 105168092+ 7 HPFS/NTFS/exFAT /dev/sda3 210436094 312576704 51070305+ f W95 Ext'd (LBA) /dev/sda5 306279288 312576704 3148708+ dd Unknown /dev/sda6 210436096 214341631 1952768 82 Linux swap / Solaris /dev/sda7 214343680 233873407 9764864 83 Linux /dev/sda8 233875456 306278399 36201472 83 Linux Partition table entries are not in disk order

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  • Missing Operating System after trying to upgrade to Ubuntu 11

    - by Mauricio
    there! After trying to upgrade from Ubuntu 10.04 to 11, the upgrading process stopped when running and then I got an "out of disk, grub rescue" message when booting. After running Boot Repair, I got this results. Now I get "Missing Operating System" whent trying to boot. Bellow I show some results from some commands I gather from help foruns, but I still reached no solution. Could you please help me? Any enlightment will be very helpful! Disk Utility says "Disk has a few bad sectors". When trying to run the Self-test I get "FAILED (Read)" Here we have what Gparted says about the /dev/sda1 partition (ext4): Flags: boot Status: not mounted Warning: e2label: Attempt to read block from filesystem resulted in short read while trying to open /dev/sda1Couldn`t find valid filesystem superblockUnable to read the contents of this filesystem! From sudo fdisk -lI got: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectorsUnits = sectors of 1 * 512 = 512 bytesSector size (logical/physical): 512 bytes / 512 bytesI/O size (minimum/optimal): 512 bytes / 512 bytesDisk identifier: 0x000e0596 Device Boot Start End Blocks Id System/dev/sda1 * 2048 607428607 303713280 83 Linux/dev/sda2 607430654 625141759 8855553 5 Extended/dev/sda5 607430656 625141759 8855552 82 Linux swap / SolarisDisk /dev/sdb: 320.1 GB, 320072933376 bytes255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectorsUnits = sectors of 1 * 512 = 512 bytesSector size (logical/physical): 512 bytes / 512 bytesI/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000c3c41 Device Boot Start End Blocks Id System /dev/sdb1 * 63 625137344 312568641 c W95 FAT32 (LBA) " and fromsudo fdisk /dev/sda1I got fdisk: unable to read /dev/sda1: Inappropriate ioctl for device` From sudo mount /dev/sda1 /mntI got: mount: wrong fs type, bad option, bad superblock on /dev/sda1, missing codepage or helper program, or other error In some cases useful info is found in syslog - try dmesg | tail or so From sudo update-grubI got: error: cannot read from `/dev/sda'. /usr/sbin/grub-probe: error: cannot find a device for / (is /dev mounted?).

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  • My processor is not detected intel core 2 duo

    - by walid
    My processor is not detected intel core 2 duo When I type $uname -m -p I get this i686 unknown I have Ubuntu 10.10 netbook remix but the cat /proc/cpuinfo gives right identification of two processors as below processor : 0 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz stepping : 6 cpu MHz : 1826.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 0 cpu cores : 2 apicid : 0 initial apicid : 0 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm dts tpr_shadow bogomips : 3657.99 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: processor : 1 vendor_id : GenuineIntel cpu family : 6 model : 15 model name : Intel(R) Core(TM)2 CPU T5600 @ 1.83GHz stepping : 6 cpu MHz : 1826.000 cache size : 2048 KB physical id : 0 siblings : 2 core id : 1 cpu cores : 2 apicid : 1 initial apicid : 1 fdiv_bug : no hlt_bug : no f00f_bug : no coma_bug : no fpu : yes fpu_exception : yes cpuid level : 10 wp : yes flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe nx lm constant_tsc arch_perfmon pebs bts aperfmperf pni dtes64 monitor ds_cpl vmx est tm2 ssse3 cx16 xtpr pdcm lahf_lm dts tpr_shadow bogomips : 3657.53 clflush size : 64 cache_alignment : 64 address sizes : 36 bits physical, 48 bits virtual power management: The problem is with programs that uses more than one core like virtualbox and bitcoin which refuses to use more than one core Is there anythign wrong or anything that I can do? My installation is from a live usb iso on a USB

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  • Navigating Libgdx Menu with arrow keys or controller

    - by Phil Royer
    I'm attempting to make my menu navigable with the arrow keys or via the d-pad on a controller. So Far I've had no luck. The question is: Can someone walk me through how to make my current menu or any libgdx menu keyboard accessible? I'm a bit noobish with some stuff and I come from a Javascript background. Here's an example of what I'm trying to do: http://dl.dropboxusercontent.com/u/39448/webgl/qb/qb.html For a simple menu that you can just add a few buttons to and it run out of the box use this: http://www.sadafnoor.com/blog/how-to-create-simple-menu-in-libgdx/ Or you can use my code but I use a lot of custom styles. And here's an example of my code: import aurelienribon.tweenengine.Timeline; import aurelienribon.tweenengine.Tween; import aurelienribon.tweenengine.TweenManager; import com.badlogic.gdx.Game; import com.badlogic.gdx.Gdx; import com.badlogic.gdx.Screen; import com.badlogic.gdx.graphics.GL20; import com.badlogic.gdx.graphics.Texture; import com.badlogic.gdx.graphics.g2d.Sprite; import com.badlogic.gdx.graphics.g2d.SpriteBatch; import com.badlogic.gdx.graphics.g2d.TextureAtlas; import com.badlogic.gdx.math.Vector2; import com.badlogic.gdx.scenes.scene2d.Actor; import com.badlogic.gdx.scenes.scene2d.InputEvent; import com.badlogic.gdx.scenes.scene2d.InputListener; import com.badlogic.gdx.scenes.scene2d.Stage; import com.badlogic.gdx.scenes.scene2d.ui.Skin; import com.badlogic.gdx.scenes.scene2d.ui.Table; import com.badlogic.gdx.scenes.scene2d.ui.TextButton; import com.badlogic.gdx.scenes.scene2d.utils.Align; import com.badlogic.gdx.scenes.scene2d.utils.ClickListener; import com.project.game.tween.ActorAccessor; public class MainMenu implements Screen { private SpriteBatch batch; private Sprite menuBG; private Stage stage; private TextureAtlas atlas; private Skin skin; private Table table; private TweenManager tweenManager; @Override public void render(float delta) { Gdx.gl.glClearColor(0, 0, 0, 1); Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT); batch.begin(); menuBG.draw(batch); batch.end(); //table.debug(); stage.act(delta); stage.draw(); //Table.drawDebug(stage); tweenManager.update(delta); } @Override public void resize(int width, int height) { menuBG.setSize(width, height); stage.setViewport(width, height, false); table.invalidateHierarchy(); } @Override public void resume() { } @Override public void show() { stage = new Stage(); Gdx.input.setInputProcessor(stage); batch = new SpriteBatch(); atlas = new TextureAtlas("ui/atlas.pack"); skin = new Skin(Gdx.files.internal("ui/menuSkin.json"), atlas); table = new Table(skin); table.setBounds(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Set Background Texture menuBackgroundTexture = new Texture("images/mainMenuBackground.png"); menuBG = new Sprite(menuBackgroundTexture); menuBG.setSize(Gdx.graphics.getWidth(), Gdx.graphics.getHeight()); // Create Main Menu Buttons // Button Play TextButton buttonPlay = new TextButton("START", skin, "inactive"); buttonPlay.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new LevelMenu()); } }); buttonPlay.addListener(new InputListener() { public boolean keyDown (InputEvent event, int keycode) { System.out.println("down"); return true; } }); buttonPlay.padBottom(12); buttonPlay.padLeft(20); buttonPlay.getLabel().setAlignment(Align.left); // Button EXTRAS TextButton buttonExtras = new TextButton("EXTRAS", skin, "inactive"); buttonExtras.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new ExtrasMenu()); } }); buttonExtras.padBottom(12); buttonExtras.padLeft(20); buttonExtras.getLabel().setAlignment(Align.left); // Button Credits TextButton buttonCredits = new TextButton("CREDITS", skin, "inactive"); buttonCredits.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Credits()); } }); buttonCredits.padBottom(12); buttonCredits.padLeft(20); buttonCredits.getLabel().setAlignment(Align.left); // Button Settings TextButton buttonSettings = new TextButton("SETTINGS", skin, "inactive"); buttonSettings.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { ((Game) Gdx.app.getApplicationListener()).setScreen(new Settings()); } }); buttonSettings.padBottom(12); buttonSettings.padLeft(20); buttonSettings.getLabel().setAlignment(Align.left); // Button Exit TextButton buttonExit = new TextButton("EXIT", skin, "inactive"); buttonExit.addListener(new ClickListener() { @Override public void clicked(InputEvent event, float x, float y) { Gdx.app.exit(); } }); buttonExit.padBottom(12); buttonExit.padLeft(20); buttonExit.getLabel().setAlignment(Align.left); // Adding Heading-Buttons to the cue table.add().width(190); table.add().width((table.getWidth() / 10) * 3); table.add().width((table.getWidth() / 10) * 5).height(140).spaceBottom(50); table.add().width(190).row(); table.add().width(190); table.add(buttonPlay).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExtras).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonCredits).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonSettings).spaceBottom(20).width(460).height(110); table.add().row(); table.add().width(190); table.add(buttonExit).width(460).height(110); table.add().row(); stage.addActor(table); // Animation Settings tweenManager = new TweenManager(); Tween.registerAccessor(Actor.class, new ActorAccessor()); // Heading and Buttons Fade In Timeline.createSequence().beginSequence() .push(Tween.set(buttonPlay, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExtras, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonCredits, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonSettings, ActorAccessor.ALPHA).target(0)) .push(Tween.set(buttonExit, ActorAccessor.ALPHA).target(0)) .push(Tween.to(buttonPlay, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExtras, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonCredits, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonSettings, ActorAccessor.ALPHA, .5f).target(1)) .push(Tween.to(buttonExit, ActorAccessor.ALPHA, .5f).target(1)) .end().start(tweenManager); tweenManager.update(Gdx.graphics.getDeltaTime()); } public static Vector2 getStageLocation(Actor actor) { return actor.localToStageCoordinates(new Vector2(0, 0)); } @Override public void dispose() { stage.dispose(); atlas.dispose(); skin.dispose(); menuBG.getTexture().dispose(); } @Override public void hide() { dispose(); } @Override public void pause() { } }

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  • Best video codec for filmed powerpoint presentation

    - by rslite
    I have some presentations that are filmed. The audio is the presenter and the video is all the Powerpoint slides (size 1024x768, video codec H264, audio codec AAC). I would like to reduce their final file size since a 1 hour presentation is about 800 MB. Most of it is the video part which as I said is mostly powerpoint slides that don't change much over a matter of several seconds. Which codec would be better suited to encode this images and reduce the size of the end file?

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  • Scale a game object to Bounds

    - by Spikeh
    I'm trying to scale a lot of dynamically created game objects in Unity3D to the bounds of a sphere collider, based on the size of their current mesh. Each object has a different scale and mesh size. Some are bigger than the AABB of the collider, and some are smaller. Here's the script I've written so far: private void ScaleToCollider(GameObject objectToScale, SphereCollider sphere) { var currentScale = objectToScale.transform.localScale; var currentSize = objectToScale.GetMeshHierarchyBounds().size; var targetSize = (sphere.radius * 2); var newScale = new Vector3 { x = targetSize * currentScale.x / currentSize.x, y = targetSize * currentScale.y / currentSize.y, z = targetSize * currentScale.z / currentSize.z }; Debug.Log("{0} Current scale: {1}, targetSize: {2}, currentSize: {3}, newScale: {4}, currentScale.x: {5}, currentSize.x: {6}", objectToScale.name, currentScale, targetSize, currentSize, newScale, currentScale.x, currentSize.x); //DoorDevice_meshBase Current scale: (0.1, 4.0, 3.0), targetSize: 5, currentSize: (2.9, 4.0, 1.1), newScale: (0.2, 5.0, 13.4), currentScale.x: 0.125, currentSize.x: 2.869114 //RedControlPanelForAirlock_meshBase Current scale: (1.0, 1.0, 1.0), targetSize: 5, currentSize: (0.0, 0.3, 0.2), newScale: (147.1, 16.7, 25.0), currentScale.x: 1, currentSize.x: 0.03400017 objectToScale.transform.localScale = newScale; } And the supporting extension method: public static Bounds GetMeshHierarchyBounds(this GameObject go) { var bounds = new Bounds(); // Not used, but a struct needs to be instantiated if (go.renderer != null) { bounds = go.renderer.bounds; // Make sure the parent is included Debug.Log("Found parent bounds: " + bounds); //bounds.Encapsulate(go.renderer.bounds); } foreach (var c in go.GetComponentsInChildren<MeshRenderer>()) { Debug.Log("Found {0} bounds are {1}", c.name, c.bounds); if (bounds.size == Vector3.zero) { bounds = c.bounds; } else { bounds.Encapsulate(c.bounds); } } return bounds; } After the re-scale, there doesn't seem to be any consistency to the results - some objects with completely uniform scales (x,y,z) seem to resize correctly, but others don't :| Its one of those things I've been trying to fix for so long I've lost all grasp on any of the logic :| Any help would be appreciated!

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  • How to port animation from one skeleton to another?

    - by shawn
    While I need to do this in a Blender3D modeler script, the math should be similar for other modelers or realtime engines. Blender3D specific terminology: Armature = skeleton EditBone = rest pose bone (stores the rest pose matrix) PoseBone = can store a different pose (animation matrix) for each frame of your animation I need to share animations (Blender Actions) between Armatures which have EditBones with same names and which have the same positions, but can have different (rest pose) angles and scales. Plus the Armatures might have different bone hierarchy (bone parenting/ no bone parenting). Why I need this: I've made an importer/exporter for a 3d format for a game. The format doesn't store enough info to connect/parent the bones, which makes posing/animating character models in a 3d modeller nearly impossible (original model files for the 3d modeler don't exist, this is for modding). As there are only 2 character skeleton types in the game, I decided to optionally allow to generate the bone from a hardcoded data in the model importer and undo that in the exporter. This allows to easily pose the model for checking weights, easily create weights, makes it easier for Blender to generate automatic weights and of course makes animating possible. This worked perfectly: the importer optionally generated the Armature itself and the exporter removed those changes, so the exported model works with existing animations in the game. But now I'm writing an importer and exporter for the game's animation format and here come the problems of: Trying to make original animations work in Blender with my "custom" (modified) Armature Trying to make animations created by using the "custom" (modified) Armature work with the original models in the game (and Blender). Constraints or bone snapping inside Blender won't work as they don't care that the bones have different angles in the rest pose, they will still face the same direction. It seems I just need to get the "difference" between the EditBone matrices of all EditBones for the two Armatures somehow and apply that difference to PoseBone matrices of all PoseBones, for all frames of my animation. I need to know how to get that difference and how to apply it. BTW, PoseBone matrices are relative to rest pose, they are by default [1.000000, 0.000000, 0.000000, 0.000000](matrix [row 0]) [0.000000, 1.000000, 0.000000, 0.000000](matrix [row 1]) [0.000000, 0.000000, 1.000000, 0.000000](matrix [row 2]) [0.000000, 0.000000, 0.000000, 1.000000](matrix [row 3]) So the question is: How to get the difference between two bone (EditBone) matrices to apply that difference to the animation matrices (PoseBone matrices)? Please be easy on the matrix math.

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  • Technique to have screen independent grid based puzzle with sprite animation

    - by Yan Cheng CHEOK
    Hello all, let's say I have a fixed size grid puzzle game (8 x 10). I will be using sprites animation, when the "pieces" in the puzzle is moving from one grid to another grid. I was wondering, what is the technique to have this game being implemented as screen resolution independent. Here is what I plan to do. 1) The data structure coordinate will be represented using double, with 1.0 as max value. // Puzzle grid of 8 x 10 Environment { double width = 0.8; double height = 1.0; } // Location of Sprite at coordinate (1, 1) Sprite { double posX = 0.1; double posY = 0.1; double width = 0.1; double height = 0.1; } // scale = PYSICAL_SCREEN_SIZE drawBitmap ( sprite_image, sprite_image_rect, new Rect(sprite.posX * Scale, sprite.posY * Scale, (sprite.posX + sprite.width) * Scale, (sprite.posY + sprite.Height) * Scale), paint ); 2) A large size sprite image will be used (128x128). As sprite image shall look fine if we scale from large size down to small size, but not vice versa. Besides the above mentioned technique, is there any other consideration I had missed out?

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