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  • Google Maps: How does Trulia create their custom InfoWIndows?

    - by NickT
    I really like how Trulia.com has created their custom Google Map InfoWindows. What I like in particular about Trulia's implementation of the InfoWindow is: Extends beyond the map border: Google Maps InfoWindows are contained within the map border whereas Trulia's seems to be able to float on-top of the map Always displays InfoWindow near map Center: Google Maps InfoWindows always display the InfoWindow above the marker whereas Trulia InfoWindows always display the InfoWindow as close the center of the map as possible. For example, if the map marker icon is on the top of the map near the border, the Trulia InfoWindow is displayed below the map marker icon InfoWindow is displayed on mouse hover (not 'click'): With the default Google Maps InfoWindow, you have to 'click' the map marker icon to display the InfoWindow whereas Trulia InfoWindows are display simply by hovering over the map marker icon. I found the PdMarker, which is a 3rd party extension for Google Map InfoWindows that accomplishes most of the above bullets but not all. 1) It does not extend beyond the map border, 2) it does not work with Google Maps API version 3 (only version 2). Anyone know how Trulia is accomplishing their InfoWindow-like implementation on Google Maps API v3?

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  • USSD Retrieve IMEI Number

    - by Gustavo De Micheli
    Hello, I'm very new at USSD developing. I have a question: Can I retrieve the IMEI number of a MS(Mobile Station) via an USSD PUSH Application? The idea is to create an application that is pushed by the gateway, and is totally transparento to the Mobile phone user. Can it be done? Thanks for reading

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  • http proxy for debugging purposes

    - by flybywire
    I am looking for a preferably free http proxy to be used for debugging purposes. I already have firebug and firebug lite in my tool set, but firebug lite won't let me see ajax requests in internet explorer. I thought an intercepting proxy might do the feat

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  • Best second language to learn for a native english speaking programmer?

    - by Tom Dignan
    I have always wanted to learn a foreign language, but I would like to pick one that can also help me the most in my career. I'm in the US, so it is not necessary for me to learn a second language to influence my career success, however I think knowing one and speaking it fluently could potentially put me in a more interesting career than if I did not. I would like to be able to travel the world, especially if I could have a reason to go one place or another. Which leads me to my question: What is the best second language to learn for a native English speaking programmer? (Especially from the US) Some ideas that come to mind for me are Mandarin, German, Japanese, French... I am looking for experienced opinions though! Thanks.

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  • Printing to different printers using mozilla.

    - by Nick-ACNB
    I am currently creating a web application that will be deployed in an intranet environment. I chose firefox to be the browser that will run it. However, in the application I am building, I need to be able to print to different printers quickly since they use different paper size depending on what client is coming. To avoid many time-wasting mistakes that could occur, for instance someone choosing the wrong printer and wasting paper. Also, the time used to find the right printer for the job and then pressing print is considered too long in the current context. Is there any solution to this problem? I understand the potential security flaw behind this, but please be aware that this is solely an intranet project and that I can reduce the browser's security to the lowest since they don't access internet. I know there could be something doable behind IE (ActiveX or VBScript) but I am using firefox. Also, I guess there could also be something rather tricky that when you press print on the browser, it saves what needs to be printed to a DB and then there is an exe app that runs and fetch that DB every set ammount of time and print to the right printer. Any suggestion would be greatly appreciated. I doubt I am the only one to ever face this issue! :) Thank you very much.

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  • Ruby as a scripting language for web server

    - by Olivier Lalonde
    Is it possible to use Ruby as a scripting language with a HTTP server ? I'd like to be able to simply put some Ruby files in a web directory and be able to execute them from my browser - just like I did with PHP. I have absolutely nothing against frameworks such as RoR, but I was told that I should first learn Ruby and only then move on with higher level frameworks. Of course, I could write some Ruby scripts and run them in the console, but I would prefer getting the input/output from my browser :) Is that possible at all ? Otherwise, how hard would it be for me to build a quick and simple web framework ?

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  • System.Web.AspNetHostingPermission Exception on New Deployment

    - by Jason N. Gaylord
    I have a friend that is moving a web application from one server over to another. The new server has the same settings as the first server, however, he's running into a Security issue. Here's the error details: Request for the permission of type 'System.Web.AspNetHostingPermission, System, Version=2.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089' failed. The Event Viewer does not point to anything specific in the web.config file or anything. The web applicaiton is on the C: drive. This is a Windows Server 2008 R2 x64 server with a brand new IIS 7 installation. IIS is set in classic mode for this app pool.

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  • Best way to write a Safari Extension

    - by username
    What is the best way to write a Safari extension? I've written a couple XUL extensions for Firefox, and now I'd like to write versions of them for Safari. Is there a way that would allow you to add buttons or forms to the browser UI, since this is not possible with an Input manager or Service menu?

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  • In writing games that deal with scancodes, what do I need to know to support international keyboards

    - by sludge
    I am writing an input system for a game that needs to be able to handle keyboard schemes that are not just qwerty. In designing the system, I must take into consideration: Two types of input: standard shooter controls (lots of buttons being pressed and raw samples collected) and flight sim controls (the button's label is what the user presses to toggle something) Alternative software keyboard layouts (dvorak, azerty, etc) as supplied by the OS Alternative hardware keyboard layouts that supply Unicode characters My initial inclination is to sample the USB HID unicode scancodes. Interested on thoughts on what I need to do to be compatible with the world's input devices and recommendation of input APIs on both platforms.

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  • How do you rotate a sprite around its center by caclulating a new x and y position?

    - by Sam152
    I'm using Dark GDK and C++ to create a simple 2d game. I'm rotating an object but it rotates from the top left corner of the sprite. I have the following variables available: PlayerX PlayerY PlayerWidth PlayerHeight RotateAngle (360 x 0) Is there an algorithm that will modify the pivot point of the sprite, preferable to the center? Here is a small code sample: void Player::Move( void ) { if ( checkLeft() ) { PlayerX -= PlayerSpeed; if ( PlayerX < 0 ) PlayerX = 0; } if ( checkRight() ) { PlayerX += PlayerSpeed ; if ( PlayerX > 800 - PlayerWidth ) PlayerX = 800 - PlayerWidth; } if ( checkUp()) { PlayerY -= PlayerSpeed; if ( PlayerY < 0 ) PlayerY = 0; } if ( checkDown()) { PlayerY += PlayerSpeed; if ( PlayerY > 600 - PlayerHeight) PlayerY = 600 - PlayerHeight; } RotateAngle += 5; if(RotateAngle > 360) RotateAngle -=360; dbRotateSprite(Handle,RotateAngle); dbSprite ( 1 , PlayerX , PlayerY , Handle ); } Edit I'm considering opening up some reputation for this question, I have yet to be provided with an answer that works for me. If someone can provide an actual code sample that does the job, I'd be very happy. The problem with Blindy's answer is that no matter how much I simply translate it back or forth, the spirte still rotates around the top left hand corner and moving it somewhere rotating around the top left corner, then moving it back to the same position accomplishes nothing. Here is what I believe to be going on: Just so there is no confusion I have created a an image of what is going on. The left shows what is actually happening and the right shows what I need to happen.

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  • Programming image maps

    - by patrikas
    Hello, I am looking for a javascript/jquery solution to build a map with selectable tracks. It will consist of area's map (image) with some river routes for boats that have to be selectable - route have to be made clearer on mouse hover and after user clicks on a route a popup window should emerge. Basically I am just looking for a solution for this type of 'map'. Maybe there are some jquery widgets/plugins that would ease the work ? I don't know where to start actually.. Can anybody give some pointers ? Thanks in advance, Patrick

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  • Paddle Movement using Box2D

    - by Anubhav Sharma
    Hello everybody, I'm making a game like Arkanoid and to move the ship with mouse, I'm using the following code : var mousex:int = costume.stage.mouseX; if (mousex < paddleWidth/2) mousex = paddleWidth/2; else if (mousex > PhysiVals.STAGE_WIDTH - paddleWidth/2) mousex = PhysiVals.STAGE_WIDTH - paddleWidth / 2; var idealLocation:Point = new Point(mousex, ypos); var directionToTravel:b2Vec2 = new b2Vec2((idealLocation.x -> costume.x) * PhysiVals.paddleSpeed, idealLocation.y-costume.y); directionToTravel.Multiply(1 / PhysiVals.RATIO); directionToTravel.Multiply(30); body.SetLinearVelocity(directionToTravel); Everything's going fine there! The paddle is moving the way it should! The problem is I want a little inclination towards the direction its moving and when it stops moving the angle of inclination should become zero. I tried playing with the angular velocity but I have no real idea how to do this! So Please help!

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  • How would one use Cocos2d to create a game like this.

    - by John Stewart
    http://itunes.apple.com/us/app/angry-birds/id343200656?mt=8&ign-mpt=uo%3D6 So I am getting started with this all game dev thing on iphone and I decided that I will start playing with Cocos2d as my starting engine. Now just so i have a goal in mind, I picked angry birds as my initial target of what sort of game play would I like to learn to build. This is not going to be a market release game. This is totally going to be learning purposes only. So to start off my question is: Would something like this be achievable using Cocos2d? How would I go about building the physics for this? How can one do a screen scroll like the way they do in cocos2d? (any example code would be great) This is just to start off. If you have any particular questions please do add to this question.

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  • Conceptual website designer ideas?

    - by Alex Tang
    Hi, I'm just wondering if anyone knows of any tool (apart from Visio) to generate visually nice looking website site maps or diagrams of a conceptual website. We're wanting to present some nice diagrams to our client but we're unsure about where to get started - we're all coders, not designers. Visio shapes or stencils are quite old. Just wondered what others in the industry are using!

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  • How to develop a site for multiple browsers these days ?

    - by Misha Moroshko
    I would like to develop a site that works in all major browsers. I wonder what tools are available these days that may help me to check the functionality across browsers. I mean after I add some functionality to my site, I want to check it in all browsers. Are there any tools/software for this task ? I understand that it's impossible to check everything because it is pretty subjective if something works as expected or not, but maybe there are some tools that may found major errors (like IE is not supporting indexOf).

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  • How have popular iPhone games been ported to Android?

    - by Cirrostratus
    I am not asking how could they have been, I want to know the real answer. Doodle Jump, Paper Toss and some others have versions on the iPhone and Android that are nearly exactly the same, with the iPhone version coming first. There is a small Objective-C compiler project for Android's NDK but the timing isn't right for these apps. There's also an Android port of Cocos2d but I doubt Doodle Jump used that. Titanium? Doubtful. As their respective code bases grow, I figure it'd get harder and harder to do an exact port from Objective-C to Java every release so I wonder if there is a better way. Are they sharing C++ code for example?

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  • Getting the highlighted text inside selected element only.

    - by ashays
    My goal is to be able to get the highlighted text within a document, but only if that text is within a given section, and then apply a certain style to that selected text after clicking a div tag. I'll explain what I mean: So, having looked at window.getSelection() and document.selection.createRange().text, I attempted to use elmnt.getSelection() or elmnt.selection.createRange().text for some HTML element, elmnt. However, it doesn't seem to work, so that idea seems pretty null. This means I can't use this idea to determine the text that is highlighted within a given location. In case this doesn't make sense, essentially, I want html code that looks like this: <body> <div id="content">Stuff here will not be effected</div> <div id="highlightable">Stuff here can be effected when highlighted</div> <div id="morecontent">Stuff here will also not be effected</div> </body> So that whenever I've highlighted text, clicking on a specified div will apply the proper CSS. Now, on to the div tags. Basically, here's what I've got on that: $('.colorpicker').click( function(e) { console.log(getSelectedText()); } Eventually, all I want this to highlight the selected text and have the div tag change the color of the selected text to that of the respective div tag that I've selected. Neither of these seems to be working right now, and my only guess for the reason of the div tag is that it unhighlights whatever I've got selected whenever I click on the div tag. Fallbacks: If there is more than one time that 'abc' is found on the page and I highlight to color 'abc', I would like that only that copy of 'abc' be highlighted. I know this is a lot in one question, but even if I could get a little head start on this idea, my next personal project would be going a lot more smoothly. Thanks. :)

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  • Programming language for web

    - by cable729
    I haven't programmed in a while, and have kind of lost interest, but I want to get back, and I've enjoyed C# the most, a lot more than objective-c and visual basic. So I want to make some games that me and my friends will be able to play next school year. So basically something you can play on the web. What programming languages deploy to the web? If c# is possible, and a mac with safari/firefox would be able to use it (I can't install plugins, and I don't want to get in trouble for making myself admin again) Flash, Java, etc. If java does, I'd like that most since it's most like c#. Then what libraries/engines would I use? I want to do 2d. And then what IDE would I use? Thanks in advance!

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  • Top techniques to avoid 'data scraping' from a website database

    - by Addsy
    I am setting up a site using PHP and MySQL that is essentially just a web front-end to an existing database. Understandably my client is very keen to prevent anyone from being able to make a copy of the data in the database yet at the same time wants everything publicly available and even a "view all" link to display every record in the db. Whilst I have put everything in place to prevent attacks such as SQL injection attacks, there is nothing to prevent anyone from viewing all the records as html and running some sort of script to parse this data back into another database. Even if I was to remove the "view all" link, someone could still, in theory, use an automated process to go through each record one by one and compile these into a new database, essentially pinching all the information. Does anyone have any good tactics for preventing or even just dettering this that they could share. Thanks

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  • A rocket following the tracks height. Not Homing Missile.

    - by confusedEj
    What I am trying to create is a rocket that will hug the track in a straight direction. ie) The rocket travels in a straight direction and can orientate based on its local x axis. This is so it can go up/down ramps and never hit the ground. Currently I am using PhysX opengl and C++. This is the method I'm trying right now: 1. Ray cast from ahead of the missile (ray casting downwards) 2. If the ray cast is less then the expected ray cast length, then I have to orientate up. 3. If the ray cast is more then the expected ray cast length, then I have to orientate down. Now the problem, I am having is that my missile is orientating at an arbitary angle (I'm giving it 1 degrees.) Though I think this is a bad approach because the amount of frames in the game is not as much as I would think there would be. So the rocket would run into a ramp. My main question is: is there a better way of approaching this and how? NxVec3 frontRayLoc = m_rocketConfig->getValueForKey<NxVec3>("r_frontRayCastLocation"); float threshhold = m_rocketConfig->getValueForKey<float>("r_angleThreshhold"); float predRayCastHeight = m_rocketConfig->getValueForKey<float>("r_predRayCastHeight"); NxVec3 rayGlobalPos_1 = m_actor->getGlobalPosition() + m_actor->getGlobalOrientation() * frontRayLoc; NxVec3 dir = m_actor->getGlobalOrientation() * NxVec3(0,-1.0,0); NxReal dist1 = castRay(rayGlobalPos_1, dir); // Get the percentage difference float actualFrontHeight = abs(1 - (dist1/predRayCastHeight)); // See if the percentage difference is greater then threshold // Also check if we are being shot off track if ((actualFrontHeight > threshhold) && (dist1 != m_rayMaxDist)){ // Dip Down if (dist1 > predRayCastHeight){ printf("DOWN - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate based on that axis m_orientateAngle = -1.0 * m_orientateAngle; // For rotating clockwise NxQuat newOrientation(m_orientateAngle, newAxis); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation * linVel); } // Go Up else if (dist1 < predRayCastHeight){ printf("UP - Distance 1: %f\n", dist1); // Get axis of rotation NxVec3 newAxis = m_actor->getGlobalOrientation() * NxVec3(1.0,0,0.0); // Rotate around axis NxQuat newOrientation(m_orientateAngle, newAxis); m_actor->setGlobalOrientationQuat(newOrientation); NxMat33 orientation(newOrientation); m_orientation = m_orientation * orientation; // Orientate the linear velocity to keep speed of rocket and direct away from road NxVec3 linVel = m_actor->getLinearVelocity(); m_actor->setLinearVelocity(m_orientation*linVel); } m_actor->setGlobalOrientation(m_orientation); } Thanks for the support :)

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