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  • Server slowdown

    - by Clinton Bosch
    I have a GWT application running on Tomcat on a cloud linux(Ubuntu) server, recently I released a new version of the application and suddenly my server response times have gone from 500ms average to 15s average. I have run every monitoring tool I know. iostat says my disks are 0.03% utilised mysqltuner.pl says I am OK other see below top says my processor is 99% idle and load average: 0.20, 0.31, 0.33 memory usage is 50% (-/+ buffers/cache: 3997 3974) mysqltuner output [OK] Logged in using credentials from debian maintenance account. -------- General Statistics -------------------------------------------------- [--] Skipped version check for MySQLTuner script [OK] Currently running supported MySQL version 5.1.63-0ubuntu0.10.04.1-log [OK] Operating on 64-bit architecture -------- Storage Engine Statistics ------------------------------------------- [--] Status: +Archive -BDB -Federated +InnoDB -ISAM -NDBCluster [--] Data in MyISAM tables: 370M (Tables: 52) [--] Data in InnoDB tables: 697M (Tables: 1749) [!!] Total fragmented tables: 1754 -------- Security Recommendations ------------------------------------------- [OK] All database users have passwords assigned -------- Performance Metrics ------------------------------------------------- [--] Up for: 19h 25m 41s (1M q [28.122 qps], 1K conn, TX: 2B, RX: 1B) [--] Reads / Writes: 98% / 2% [--] Total buffers: 1.0G global + 2.7M per thread (500 max threads) [OK] Maximum possible memory usage: 2.4G (30% of installed RAM) [OK] Slow queries: 0% (1/1M) [OK] Highest usage of available connections: 34% (173/500) [OK] Key buffer size / total MyISAM indexes: 16.0M/279.0K [OK] Key buffer hit rate: 99.9% (50K cached / 40 reads) [OK] Query cache efficiency: 61.4% (844K cached / 1M selects) [!!] Query cache prunes per day: 553779 [OK] Sorts requiring temporary tables: 0% (0 temp sorts / 34K sorts) [OK] Temporary tables created on disk: 4% (4K on disk / 102K total) [OK] Thread cache hit rate: 84% (185 created / 1K connections) [!!] Table cache hit rate: 0% (256 open / 27K opened) [OK] Open file limit used: 0% (20/2K) [OK] Table locks acquired immediately: 100% (692K immediate / 692K locks) [OK] InnoDB data size / buffer pool: 697.2M/1.0G -------- Recommendations ----------------------------------------------------- General recommendations: Run OPTIMIZE TABLE to defragment tables for better performance MySQL started within last 24 hours - recommendations may be inaccurate Enable the slow query log to troubleshoot bad queries Increase table_cache gradually to avoid file descriptor limits Variables to adjust: query_cache_size (> 16M) table_cache (> 256)

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  • How to start MSSQL Server with corrupt model db

    - by Jordan McGuigan
    After moving some databases around (restoring, deleting, etc) we experienced an issue creating new databases. Specifically, When trying to create a new database MSSQL Server it failed because the "The database 'model' is marked RESTORING and is in a state that does not allow recovery to be run". As some online solutions suggested, we tried to Start and Stop the MSSQL Service. Service would not restart because "Could not create tempdb. You may not have enough disk space available. Free additional disk space by deleting other files on the tempdb drive" (FYI: the drive has 100gb of free space). Tried restarting the machine the MSSQL Server is running on. When the server came back online, we received the same error. We have tried deleting tempdb.mdf and restoring the modeldb from the templates folder, but neither of these solved the issue. We are unable to connect to the database, even in single user mode. Many of the online solutions have us running SQL commands against the server, but we are unable to connect (even in single user mode) to the DB to run commands against the server. Specific error messages: Database 'model' cannot be opened. It is in the middle of a restore. (Microsoft SQL Server, Error: 927) The SQL Server (MSSQLSERVER) service is starting. The SQL Server (MSSQLSERVER) service could not be started. A service specific error occurred: 1814. We need the server up and running again ASAP.

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  • Windows XP to remote server 2008 R2 shares - awful response times

    - by nick3216
    I have a network infrastructure of Windows XP clients (a mix of XP and 64-bit XP), that are accessing a network share on a Windows 2008 R2 server. Whenever users type the address of a folder into the address bar of Windows Explorer it's as snappy at determining the contents of the current folder and presenting them to you in the address bar as if you're working on a local drive. But if you open one of the subfolders users get the animated red torch and 'Searching for items...' dialog, typically for 45 seconds. Similarly when using the open folder dialog to try and select a subfolder on this share it takes, on average, 45 seconds for the dialog to expand each node and show the subfolders of each node. Also, while the Explorer instance accsesing the network share is running slowly users notice that the performance of all other Explorer windows suffers. So while Explorer is searching for files on the network share they can't switch to another task and navigate around their local drive using Explorer because it's now as slow as a dead dog at accessing anything. Are there any settings we can change which will improve the performance accessing network shares?

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  • C# .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • SQL Server stored procedures - update column based on variable name..?

    - by ClarkeyBoy
    Hi, I have a data driven site with many stored procedures. What I want to eventually be able to do is to say something like: For Each @variable in sproc inputs UPDATE @TableName SET @variable.toString = @variable Next I would like it to be able to accept any number of arguments. It will basically loop through all of the inputs and update the column with the name of the variable with the value of the variable - for example column "Name" would be updated with the value of @Name. I would like to basically have one stored procedure for updating and one for creating. However to do this I will need to be able to convert the actual name of a variable, not the value, to a string. Question 1: Is it possible to do this in T-SQL, and if so how? Question 2: Are there any major drawbacks to using something like this (like performance or CPU usage)? I know if a value is not valid then it will only prevent the update involving that variable and any subsequent ones, but all the data is validated in the vb.net code anyway so will always be valid on submitting to the database, and I will ensure that only variables where the column exists are able to be submitted. Many thanks in advance, Regards, Richard Clarke Edit: I know about using SQL strings and the risk of SQL injection attacks - I studied this a bit in my dissertation a few weeks ago. Basically the website uses an object oriented architecture. There are many classes - for example Product - which have many "Attributes" (I created my own class called Attribute, which has properties such as DataField, Name and Value where DataField is used to get or update data, Name is displayed on the administration frontend when creating or updating a Product and the Value, which may be displayed on the customer frontend, is set by the administrator. DataField is the field I will be using in the "UPDATE Blah SET @Field = @Value". I know this is probably confusing but its really complicated to explain - I have a really good understanding of the entire system in my head but I cant put it into words easily. Basically the structure is set up such that no user will be able to change the value of DataField or Name, but they can change Value. I think if I were to use dynamic parameterised SQL strings there will therefore be no risk of SQL injection attacks. I mean basically loop through all the attributes so that it ends up like: UPDATE Products SET [Name] = '@Name', Description = '@Description', Display = @Display Then loop through all the attributes again and add the parameter values - this will have the same effect as using stored procedures, right?? I dont mind adding to the page load time since this is mainly going to affect the administration frontend, and will marginly affect the customer frontend.

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  • .Net 3.5 Asynchronous Socket Server Performance Problem

    - by iBrAaAa
    I'm developing an Asynchronous Game Server using .Net Socket Asynchronous Model( BeginAccept/EndAccept...etc.) The problem I'm facing is described like that: When I have only one client connected, the server response time is very fast but once a second client connects, the server response time increases too much. I've measured the time from a client sends a message to the server until it gets the reply in both cases. I found that the average time in case of one client is about 17ms and in case of 2 clients about 280ms!!! What I really see is that: When 2 clients are connected and only one of them is moving(i.e. requesting service from the server) it is equivalently equal to the case when only one client is connected(i.e. fast response). However, when the 2 clients move at the same time(i.e. requests service from the server at the same time) their motion becomes very slow (as if the server replies each one of them in order i.e. not simultaneously). Basically, what I am doing is that: When a client requests a permission for motion from the server and the server grants him the request, the server then broadcasts the new position of the client to all the players. So if two clients are moving in the same time, the server is eventually trying to broadcast to both clients the new position of each of them at the same time. EX: Client1 asks to go to position (2,2) Client2 asks to go to position (5,5) Server sends to each of Client1 & Client2 the same two messages: message1: "Client1 at (2,2)" message2: "Client2 at (5,5)" I believe that the problem comes from the fact that Socket class is thread safe according MSDN documentation http://msdn.microsoft.com/en-us/library/system.net.sockets.socket.aspx. (NOT SURE THAT IT IS THE PROBLEM) Below is the code for the server: /// /// This class is responsible for handling packet receiving and sending /// public class NetworkManager { /// /// An integer to hold the server port number to be used for the connections. Its default value is 5000. /// private readonly int port = 5000; /// /// hashtable contain all the clients connected to the server. /// key: player Id /// value: socket /// private readonly Hashtable connectedClients = new Hashtable(); /// /// An event to hold the thread to wait for a new client /// private readonly ManualResetEvent resetEvent = new ManualResetEvent(false); /// /// keeps track of the number of the connected clients /// private int clientCount; /// /// The socket of the server at which the clients connect /// private readonly Socket mainSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); /// /// The socket exception that informs that a client is disconnected /// private const int ClientDisconnectedErrorCode = 10054; /// /// The only instance of this class. /// private static readonly NetworkManager networkManagerInstance = new NetworkManager(); /// /// A delegate for the new client connected event. /// /// the sender object /// the event args public delegate void NewClientConnected(Object sender, SystemEventArgs e); /// /// A delegate for the position update message reception. /// /// the sender object /// the event args public delegate void PositionUpdateMessageRecieved(Object sender, PositionUpdateEventArgs e); /// /// The event which fires when a client sends a position message /// public PositionUpdateMessageRecieved PositionUpdateMessageEvent { get; set; } /// /// keeps track of the number of the connected clients /// public int ClientCount { get { return clientCount; } } /// /// A getter for this class instance. /// /// only instance. public static NetworkManager NetworkManagerInstance { get { return networkManagerInstance; } } private NetworkManager() {} /// Starts the game server and holds this thread alive /// public void StartServer() { //Bind the mainSocket to the server IP address and port mainSocket.Bind(new IPEndPoint(IPAddress.Any, port)); //The server starts to listen on the binded socket with max connection queue //1024 mainSocket.Listen(1024); //Start accepting clients asynchronously mainSocket.BeginAccept(OnClientConnected, null); //Wait until there is a client wants to connect resetEvent.WaitOne(); } /// /// Receives connections of new clients and fire the NewClientConnected event /// private void OnClientConnected(IAsyncResult asyncResult) { Interlocked.Increment(ref clientCount); ClientInfo newClient = new ClientInfo { WorkerSocket = mainSocket.EndAccept(asyncResult), PlayerId = clientCount }; //Add the new client to the hashtable and increment the number of clients connectedClients.Add(newClient.PlayerId, newClient); //fire the new client event informing that a new client is connected to the server if (NewClientEvent != null) { NewClientEvent(this, System.EventArgs.Empty); } newClient.WorkerSocket.BeginReceive(newClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), newClient); //Start accepting clients asynchronously again mainSocket.BeginAccept(OnClientConnected, null); } /// Waits for the upcoming messages from different clients and fires the proper event according to the packet type. /// /// private void WaitForData(IAsyncResult asyncResult) { ClientInfo sendingClient = null; try { //Take the client information from the asynchronous result resulting from the BeginReceive sendingClient = asyncResult.AsyncState as ClientInfo; // If client is disconnected, then throw a socket exception // with the correct error code. if (!IsConnected(sendingClient.WorkerSocket)) { throw new SocketException(ClientDisconnectedErrorCode); } //End the pending receive request sendingClient.WorkerSocket.EndReceive(asyncResult); //Fire the appropriate event FireMessageTypeEvent(sendingClient.ConvertBytesToPacket() as BasePacket); // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } catch (SocketException e) { if (e.ErrorCode == ClientDisconnectedErrorCode) { // Close the socket. if (sendingClient.WorkerSocket != null) { sendingClient.WorkerSocket.Close(); sendingClient.WorkerSocket = null; } // Remove it from the hash table. connectedClients.Remove(sendingClient.PlayerId); if (ClientDisconnectedEvent != null) { ClientDisconnectedEvent(this, new ClientDisconnectedEventArgs(sendingClient.PlayerId)); } } } catch (Exception e) { // Begin receiving data from this client sendingClient.WorkerSocket.BeginReceive(sendingClient.Buffer, 0, BasePacket.GetMaxPacketSize(), SocketFlags.None, new AsyncCallback(WaitForData), sendingClient); } } /// /// Broadcasts the input message to all the connected clients /// /// public void BroadcastMessage(BasePacket message) { byte[] bytes = message.ConvertToBytes(); foreach (ClientInfo client in connectedClients.Values) { client.WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, client); } } /// /// Sends the input message to the client specified by his ID. /// /// /// The message to be sent. /// The id of the client to receive the message. public void SendToClient(BasePacket message, int id) { byte[] bytes = message.ConvertToBytes(); (connectedClients[id] as ClientInfo).WorkerSocket.BeginSend(bytes, 0, bytes.Length, SocketFlags.None, SendAsync, connectedClients[id]); } private void SendAsync(IAsyncResult asyncResult) { ClientInfo currentClient = (ClientInfo)asyncResult.AsyncState; currentClient.WorkerSocket.EndSend(asyncResult); } /// Fires the event depending on the type of received packet /// /// The received packet. void FireMessageTypeEvent(BasePacket packet) { switch (packet.MessageType) { case MessageType.PositionUpdateMessage: if (PositionUpdateMessageEvent != null) { PositionUpdateMessageEvent(this, new PositionUpdateEventArgs(packet as PositionUpdatePacket)); } break; } } } The events fired are handled in a different class, here are the event handling code for the PositionUpdateMessage (Other handlers are irrelevant): private readonly Hashtable onlinePlayers = new Hashtable(); /// /// Constructor that creates a new instance of the GameController class. /// private GameController() { //Start the server server = new Thread(networkManager.StartServer); server.Start(); //Create an event handler for the NewClientEvent of networkManager networkManager.PositionUpdateMessageEvent += OnPositionUpdateMessageReceived; } /// /// this event handler is called when a client asks for movement. /// private void OnPositionUpdateMessageReceived(object sender, PositionUpdateEventArgs e) { Point currentLocation = ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position; Point locationRequested = e.PositionUpdatePacket.Position; ((PlayerData)onlinePlayers[e.PositionUpdatePacket.PlayerId]).Position = locationRequested; // Broadcast the new position networkManager.BroadcastMessage(new PositionUpdatePacket { Position = locationRequested, PlayerId = e.PositionUpdatePacket.PlayerId }); }

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  • amazon web services and sql server support

    - by user25011
    Hi All, I have built my application using sql server 2008 and .net framework 3.5 I am looking for a sclable hosting service and have come to think of amazon web services. Does amazon also support hosting of sql server 2008 databases? What hosting services do you advise Thank you.

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  • Access denied when starting SQL Server Express from command line

    - by Brettski
    Windows 7 computer running SQL Server Express 2008 (sp1). When I try to run net start mssql$sqlexpress I receive an error: System error 5 has occurred. Access is denied The SQL service is running under "Network Service" account The service starts fine if I use the services window. Could somebody help me figure out why I am receiving this error?

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  • SQL instance through F5 BigIP VIP

    - by Sam
    We have a SQL 2008 instance Server01\instance02. The port is set to 1466. We've set up a VIP named Server1 Attempting to connect to Server1\instance02 does not work. Server1,1466 does work. We have ports 1433, 1434 and 1466 open. Can we configure this to be able to use the name without any changes to the SQL client. Thanks!!

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  • SQL Server 2000 (8.0) SP 4 crash after load Linked Servers

    - by Angel Escobedo
    Hello I configured one Oracle 10g Linked Server on my SQL Server 2000, so two days ago I can view the tables and views, today when I try to check it again I get an connection error, something with latency and time out operation "readsni" in the process of login the sa user. Then I lost all connections and have to restart the SQL Server. What could be the problem? Thanks

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  • Error configuring SQL Reporting Services 2005 on Windows 7

    - by Omu
    I've installed SQL Server 2005 with Reporting Services on Windows 7 Ultimate x64 and when I try to configure it when clicking on "Windows Service Identity" I get this error message: There was an error while switching panels. The most likely cause is an error retrieving WMI properties. The exception details are: InvalidArgument=Value of '1' is not valid for 'SelectedIndex'. Parameter name: SelectedIndex Here is a screenshot: EDIT: This problem disappeared after I installed SP3 for SQL Server. I have problems on the next panes though.

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  • Move SQL-Server Database with zero downtime

    - by Uwe
    Hello, how is it possible to move a sql 2005 db to a different sql 2008(!) server without any downtime? The system is 24/7 and has to be moved to a differen server with a different storage. We tried copy database, but that does not keep the whole db synchronus at the end of the process but only tablewise.

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  • Best practice for setting up SQL server on a Virtual Machine

    - by CrazyCoderz
    This is my first attempt at virtualizing SQL server on VMWare and I want to make sure I am doing things correctly. Should I have SQL server installed on the C: drive / same partition as the OS, Then add a virtual disk for the Data files, say 300GB, and then another virtual disk for the log files say 100GB? Or should I add 2 300GB vdisks, for the data files mirror them in the operating system, and then add a non mirrored vdisk of 100GB for LogFiles??

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  • SQL Service Broker enabled causes 100% CPU

    - by user40373
    I have new set of code for a website that is using SqlCacheDependencies based on sql commands. I have enabled SQL Service Broker and some triggers on update/insert/delete and it is causing 100% CPU. Any ideas if I am doing something wrong or suggestions to improve? Here are the SQLchanges I ran: alter database DATABASE_NAME set enable_broker WITH ROLLBACK IMMEDIATE grant subscribe query notifications to CONNECTION_USER_NAME grant send on service::sqlquerynotificationservice to CONNECTION_USER_NAME ALTER AUTHORIZATION ON DATABASE::DATABASE_NAME TO CONNECTION_USER_NAME;

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  • Cannot install SQL 2008 Workstation Components on Windows XP SP2

    - by Grant
    Hi, i am trying to install the workstation components of sql server 2008 on my windows xp sp2 machine and during the setup, the only options i have to install are the database engine and sdk. all of the other options including books, workstation components are missing. Using the same installer disks i was able to install the whole works on a server. I do not have any version of sql currently installed on the xp machine.. am i doing something wrong?

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  • Managing MS SQL Server 2005/8 with third-party tools

    - by Craig
    I am trying to access a SQL Server database housed on a ISP. Normally one would simply install an express version of SQL server and use the Management Studio therein. Yeah, not me! Are there any third party tools that will allow me to manage my database? Lightweight ones would be the best but I'm not that picky. :)

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  • sql server password reset

    - by Alex James
    Hi everybody I have deleted my windows account on wich I had installed sql server 2008 express. Now I can not perform any operation with my sql server including adding new user. Pleas sombody help me.

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  • sql server textbook

    - by Nick P
    I am a student that is about to take an independent study class on SQL Server management. I would like some suggestions for textbooks that could guide me. I will be expected to install and configure SQL server 2008 in a Windows Server 2008 environment and provide tools(scripts) to administer a database for future students. I've reviewed the Murach book, and it doesn't seem to go into enough depth.

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  • Adding features to an SQL Server 2008 standard with SP1

    - by poopa
    I have MS SQL Server 2008 with SP1 installed. I want to add the Full text feature to the installation. Do I need to run the SP1 update again after I add this feature? If I do try to run it (SQLServer2008SP1-KB968369-x64-ENU) it fails with this error: "There are no SQL Server instances or shared features that can be updated on this computer". Should I uninstall SP1 and re-install? Doesnt make much sense.

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  • TempDB is Full Issue for SQL Server 2000

    - by Jason N. Gaylord
    Even though the log file shows that there is over 1 GB of free space, we start receiving an error message every 3 or 4 days saying that the TempDB file is full. I know cursors impact the TempDB file, but is there anything else I should be looking at to see why this keeps happening? I've tried running SQL Profiler, but when running it, it slowed down the DB so much that the users were experiencing timeouts. What specific items should I check for in SQL Profiler?

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  • Retrieve MS SQL database or table struture in XML

    - by clutch
    Is there a way to export the database schema in well formed XML of a MS 2000 SQL Server. I'm looking for just the structure not the data and the more detailed the better. The XML may be used in a migration processes. I'm more familiar with MySQL then with SQL Server so please be detailed if you hav time. Thanks

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  • java.sql.SQLException: ORA-06502: PL/SQL: numeric or value error: character string buffer too small

    - by jack
    Hi I got an email from a user when he sees the following error output when he's using our web site. java.sql.SQLException: ORA-06502: PL/SQL: numeric or value error: character string buffer too small ORA-06512: at "WEB_OWNER.SSFP_GET_WE_OBJ", line 300 ORA-06512: at line 1 at oracle.jdbc.driver.DatabaseError.throwSqlException(DatabaseError.java:137) at oracle.jdbc.driver.T4CTTIoer.processError(T4CTTIoer.java:315) at oracle.jdbc.driver.T4CTTIoer.processError(T4CTTIoer.java:281) This is error from oracle webconnect, Oracle Application Server Containers for J2EE 10g (10.1.2.3.0). Any idea?

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