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  • How to merge two FBOs?

    - by DevDevDev
    OK so I have 4 buffers, 3 FBOs and a render buffer. Let me explain. I have a view FBO, which will store the scene before I render it to the render buffer. I have a background buffer, which contains the background of the scene. I have a user buffer, which the user manipulates. When the user makes some action I draw to the user buffer, using some blending. Then to redraw the whole scene what I want to do is clear the view buffer, draw the background buffer to the view buffer, change the blending, then draw the user buffer to the view buffer. Finally render the view buffer to the render buffer. However I can't figure out how to draw a FBO to another FBO. What I want to do is essentially merge and blend two FBOs, but I can't figure out how! I'm very new to OpenGL ES, so thanks for all the help.

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  • REST API error return good practices

    - by Remus Rusanu
    I'm looking for guidance on good practices when it comes to return errors from a REST API. I'm working on a new API so I can take it any direction right now. My content type is XML at the moment, but I plan to support JSON in future. I am now adding some error cases, like for instance a client attempts to add a new resource but has exceeded his storage quota. I am already handling certain error cases with HTTP status codes (401 for authentication, 403 for authorization and 404 for plain bad request URIs). I looked over the blessed HTTP error codes but none of the 400-417 range seems right to report application specific errors. So at first I was tempted to return my application error with 200 OK and a specific XML payload (ie. Pay us more and you'll get the storage you need!) but I stopped to think about it and it seems to soapy (/shrug in horror). Besides it feels like I'm splitting the error responses into distinct cases, as some are http status code driven and other are content driven. So what is the SO crowd recommendation? Good practices (please explain why!) and also, from a client pov, what kind of error handling in the REST API makes life easier for the client code?

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  • Career Plan: The one year plan. The three year plan.

    - by drelihan
    Hi Folks, I work as a developer however I only recently began developing full time having worked for 5 years in various roles. When it comes to career planning I think I pretty much agree with The Journeyman to Craftsman model coined in The Pragmatic Probrammer and used by Bob Martin. I see myself as a journeyman and I won't call myself a "good" (for want of a better word) until I re-evaluate my skills in 5 years time. However, as part of our careers we are encouraged to make one and three year plan with specific goals that we should hit. Unfortunately, my goal is this: Write clean code that solves a problem and is easy to maintain. From a technology point of view I want to know C++ and .net programming inside out(C#, WCF etc..) But that's it. That's my plan. Is this enough? So although there's a great discussion on what people should do with their career: http://stackoverflow.com/questions/11313/career-planning-any-tips My question is this: What's your one year plan? What's your three year plan? And am I being naive with my career? Thanks,

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  • Stack overflow error after creating a instance using 'new'

    - by Justin
    EDIT - The code looks strange here, so I suggest viewing the files directly in the link given. While working on my engine, I came across a issue that I'm unable to resolve. Hoping to fix this without any heavy modification, the code is below. void Block::DoCollision(GameObject* obj){ obj->DoCollision(this); } That is where the stack overflow occurs. This application works perfectly fine until I create two instances of the class using the new keyword. If I only had 1 instance of the class, it worked fine. Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Those parameters are just x,y,z and size. The code is checked before hand. Only a object with a matching Collisonflag and collision type will trigger the DoCollision(); function. ((*list1)->m_collisionFlag & (*list2)->m_type) Maybe my check is messed up though. I attached the files concerned here http://celestialcoding.com/index.php?topic=1465.msg9913;topicseen#new. You can download them without having to sign up. The main suspects, I also pasted the code for below. From GameManager.cpp void GameManager::Update(float dt){ GameList::iterator list1; for(list1=m_gameObjectList.begin(); list1 != m_gameObjectList.end(); ++list1){ GameObject* temp = *list1; // Update logic and positions if((*list1)->m_active){ (*list1)->Update(dt); // Clip((*list1)->m_position); // Modify for bounce affect } else continue; // Check for collisions if((*list1)->m_collisionFlag != GameObject::TYPE_NONE){ GameList::iterator list2; for(list2=m_gameObjectList.begin(); list2 != m_gameObjectList.end(); ++list2){ if(!(*list2)->m_active) continue; if(list1 == list2) continue; if( (*list2)->m_active && ((*list1)->m_collisionFlag & (*list2)->m_type) && (*list1)->IsColliding(*list2)){ (*list1)->DoCollision((*list2)); } } } if(list1==m_gameObjectList.end()) break; } GameList::iterator end    = m_gameObjectList.end(); GameList::iterator newEnd = remove_if(m_gameObjectList.begin(),m_gameObjectList.end(),RemoveNotActive); if(newEnd != end)        m_gameObjectList.erase(newEnd,end); } void GameManager::LoadAllFiles(){ LoadSkin(m_gameTextureList, "Models/Skybox/Images/Top.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Right.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Back.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Left.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Front.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Models/Skybox/Images/Bottom.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain1.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Terrain2.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Details/TerrainDetails.bmp", GetNextFreeID()); LoadSkin(m_gameTextureList, "Terrain/Textures/Water1.bmp", GetNextFreeID()); Block* a = new Block(0, 0, 0, 5); AddGameObject(a); a = new Block(30, 0, 0, 5); AddGameObject(a); Player* d = new Player(0, 100,0); AddGameObject(d); } void Block::Draw(){ glPushMatrix(); glTranslatef(m_position.x(), m_position.y(), m_position.z()); glRotatef(m_facingAngle, 0, 1, 0); glScalef(m_size, m_size, m_size); glBegin(GL_LINES); glColor3f(255, 255, 255); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.left, m_boundingRect.bottom, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.top, m_position.z()); glVertex3f(m_boundingRect.right, m_boundingRect.bottom, m_position.z()); glEnd(); // DrawBox(m_position.x(), m_position.y(), m_position.z(), m_size, m_size, m_size, 8); glPopMatrix(); } void Block::DoCollision(GameObject* obj){ GameObject* t = this;   // I modified this to see for sure that it was causing the mistake. // obj->DoCollision(NULL); // Just revert it back to /* void Block::DoCollision(GameObject* obj){     obj->DoCollision(this);   }   */ }

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  • How to achieve Bing maps like InfoWindow in Google Maps?

    - by BillB
    I'm using Google Maps v3. I really like the InfoWindows found in Bing, as opposed to Google. Screenshots & functionality found here comparing the two: http://www.axismaps.com/blog/2009/07/data-probing-and-info-window-design-on-web-based-maps/ Question: How can I replicate Bing like InfoWindows while using Google Maps v3? UPDATE: To be more specific, what I like about Bing's InfoWindows include: - The pointer dynamically changes sides from left/right/bottom/top, as opposed to Google limited to only have the InfoWindow pointer on the bottom - Bing's InfoWindows use less space - You can configure Bing's InfoWindows to pop up outside of the map bounders so that you don't have to autopan the map to display the marker's InfoWindow

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  • Getting the executed output of an aspx page after a short delay

    - by Ankur
    Hi all, I have an aspx page which has some javascript code like <script> setTimeout("document.write('" + place.address + "');",1); </script> As it is clear from the code it will going to write something on the page after a very short delay of 1 ms. I have created an another page to get the page executed by some query string and get its output. The problem is I can not avoid the delay as simply writing document.write(place.address); will not print anything as it takes a little time to get values so if i set it in setTimeout for delayed output of 1 ms it always return me a value If I request the output from another page using System.Net.WebClient wc = new System.Net.WebClient(); System.IO.StreamReader sr = new System.IO.StreamReader(wc.OpenRead("http://localhost:4859/Default.aspx?lat=" + lat + "&lng=" + lng)); string strData = sr.ReadToEnd(); I get the source code of the document instead of the desired output can anyone help me out for either avoiding that delay or else delayed the client request ouput so that i get a desired value not the source code The js on default.aspx is <script type="text/javascript"> var geocoder; var address; function initialize() { geocoder = new GClientGeocoder(); var qs=new Querystring(); if(qs.get("lat") && qs.get("lng")) { geocoder.getLocations(new GLatLng(qs.get("lat"),qs.get("lng")),showAddress); } else { document.write("Invalid Access Or Not valid lat long is provided."); } } function getAddress(overlay, latlng) { if (latlng != null) { address = latlng; geocoder.getLocations(latlng, showAddress); } } function showAddress(r) { place = r.Placemark[0]; setTimeout("document.write('" + place.address + "');",1); //document.write(place.address); } </script> and the code on requestClient.aspx is as System.Net.WebClient wc = new System.Net.WebClient(); System.IO.StreamReader sr = new System.IO.StreamReader(wc.OpenRead("http://localhost:4859/Default.aspx?lat=" + lat + "&lng=" + lng)); string strData = sr.ReadToEnd();

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  • Collision detection, alternatives to "push out"

    - by LaZe
    I'm moving a character (ellipsoid) around in my physics engine. The movement must be constrained by the static geometry, but should slide on the edges, so it won't be stuck. My current approach is to move it a little and then push it back out of the geometry. It seems to work, but I think it's mostly because of luck. I fear there must be some corner cases where this method will go haywire. For example a sharp corner where two walls keeps pushing the character into each other. How would a "state of the art" game engine solve this?

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  • Is it the right time to get a Master's degree?

    - by harshit
    I'm currently a software engineer in India and have been working for 3,5 years. Before recession started I decided to study further and planned for a Master of Science degree in computer science in Fall09, since I want to explore more of this field. I have got an admission in Univ of Texas @ Dallas. I am confused about whether I should go for studying at the time of recession or not and how the market will be once I graduate in 2011 Jan. Any views will be appreciated.

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  • validating creation by post_id and ip_address - Ruby on Rails

    - by bgadoci
    I have created a blog application using Ruby on Rails which includes the ability to vote on posts. A user can click vote and a record is created in the vote table. I am now trying to limit that same person from voting for a post multiple times. class Post has_many :votes end class Vote belongs_to :post end When a vote record is created I am using the VotesController to pass the :post_id and using a hidden field in the view to pass the ip_address (both to the vote table). I am wondering if there is a way to add a validation to the Vote Model that searches to see if a post_id has an ip_address that matches the person requesting to vote. I have tried simply using the validates_uniqueness_of :ip_address but that restricts the user from voting on any post. I just want to restrict the user from voting on a particular post that they have already voted on. Is there a way to do this through validation?

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  • FIltering data with jquery

    - by vanjadjurdjevic
    Ok i have thsi problem... I want to take out some text from a string and that text is held between () brackets and the string looks like this var a = validate(password) I want to take out the password ;) thx in forward Vanja

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  • Recommendation for web-based database visualization tool

    - by prometheus
    Tableau is extremely flexible when it comes to visualizing and playing around with datasets, but it is extremely slow when you go into "production mode" and publish a particular view that you've created onto your server. Does anyone know of any tools that can be used to connect to a database, present interactive (or somewhat interactive) dashboards, and perform reasonably well when published to a server? To be clearer, I am looking for something like this -- http://www.corda.com/executive-dashboard-graph-styles.php. I realize that such a product might not exist. If so, is there a particular framework or library that I could use to create killer interactive visualizations of data for the web?

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  • How to dynamically add controls in asp.net Dynamic Data

    - by loviji
    Hello, i'm trying to work with asp.NET Dynamic Data. So, I see asp.NET Dynamic Data not well learned by people as other technologies. now, to my question. Lets us work with Details.aspx page that located on ~\DynamicData\PageTemplates I need to add <asp:DynamicControl runat="server" to page into Form1.detailsTable. i've tried like this: protected DynamicControl myC=new DynamicControl(); protected void Page_Load(object sender, EventArgs e) { foreach(var c in table.Columns) { myC.DataField=c.DisplayName; FormView1.Controls.Add(myC); } } but I can not see the desired result. where is the problem. thanks

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  • JQuery: Push Effect?

    - by JGreig
    I'm currently using the JQuery slideDown/slideUp effect and am not accomplishing what I want. Essentially, I want to create an action where I "push" a div off the top of the browser window. Something similar to the following push effect example. How can I do this with JQuery? The problem with just using slideDown/slideUp is that the other DIV just overlaps the div I'm hiding. But instead, I want to PUSH the div I don't want visible off the top of the browser window.

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  • how do i make my own P2P software ?

    - by wefwgeweg
    how can i make my own napster ? which library are these p2p programs using ? i am not too familiar with the concept of socket programming. could you make p2p program using Qt4 ? i've been wondering about this question since the Napster days. how would you also go about creating the next "bitorrent" ? is this by using similar socket libraries ? what's the latest in p2p technology ? are there any news sites? what's the future hold for p2p ?

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  • Best Static Website Generator

    - by Nick Retallack
    In the age of dynamic websites built with layouts and templates, nobody wants to write plain old repetitive static html anymore. But now that you can outsource dynamic features to services like Disqus, and you could get slashdotted/dugg/reddited at any moment, sometimes a static website is best for scalability. There are quite a few static website generators out there that let you use templates, layouts, alternative markup languages, and other new age stuff. So this question is a bit of a survey. Which do you think is the best, and why? Here are a few examples to start us off: WebGen StaticMatic Static

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  • Do you have any tips for commenting code?

    - by Rob Wells
    G'day, I've read both of Steve McConnell's excellent Code Complete books "Code Complete" and "Code Complete 2" and was wondering if people have any other suggestions for commenting code.co My commenting mantra could be summed up by the basic idea of expressing "what the code below cannot say". While enjoying this interesting blog post by Jeff about commenting I was still left wondering "When coding, when do you feel a comment is required?"

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  • asp.net MVC: binary deployment of mvc views

    - by user287107
    Hi, how can I deploy an mvc application, without publishing the aspx view files. Is there a way to publish the generated dll assemblies? In the project file is an option "MvcBuildViews", which builds these dll files. But they are build in a temp directory and not used in the publishment process. Is there a way to include these files? best regards

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  • Overlay 2d weapon sprite over character sprite ?

    - by Mr.Gando
    Hello, I'm working on a game where my character needs to be able to have different weapons. For that I think that somehow overlaying the weapon over the moving sprite would be the correct choice, but I'm not sure about how could I do this. Assuming my Character spritesheet looks like this: And my preliminar weapon spritesheet ( haven't decided on a fixed square size for the weapon yet ), looks like this: How would you make the overlay to set the weapon correctly over the character hand for each of his frames? I know that one way would be just to have a weapon frame the same size as my character sprites, and overlay those too, but I think that if the game has way too much weapons (say 15 different kinds of one hand weaps) this could get pretty insane ( having one weapon sprite sheet the same size as the character sprite sheet for each type of weapon ) Do you guys have any advice on how to implement this? (supporting overlaying the weapon sprites over the character sprites) Thanks!

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  • Is there no Javascript LIKE statement?

    - by Etienne
    I want to do this but dont know how to do it in JavaScript. if (Email == "*aol.com" || Email == "*hotmail*" || Email == "*gmail*" || Email == "*yahoo*") { alert("No Hotmail, Gmail, Yahoo or AOL emails are allowed!"); return false; } Any way around this?

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  • How to make a good programming interview?

    - by luckyluke
    I am doing interviews with from time to time to recruit some not bad people. And I really think I AM NOT doing to correct Job. I work in a company when We have to do a lot o DB programming, .NET programming, Java programming, so we need people who are open minded and not focused on a particular tech. Afterall language is a notation, You have to understand what is going under the hood. I ask people about their project, ask them some coding questions (believe me a SQL question involving a CROSS JOIN is hard), let them write some code, ask them about oo design, ask them how they update their knowledge, and stay up to date, do they have FUN when they code (at least sometimes). Hell I even give them a coding solution for home (3 hours max) to see how they think and code. And yet my hit rate at hiring junior member (those who live over the initial 3 months) is just about 33%. So my question, how do YOU make the good interviews, because I think my hit rate is to low? Do you have any best-practices(should be at least 60-70%)? p.s. And i noticed that: the best programmers are lazy, but motivated, just being lazy is not enough:) But people who write the best code are attentive to details:)

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