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  • Help with simple frame, and graphics in Java

    - by Crystal
    For hw, I'm trying to create a "CustomButton" that has a frame and in that frame, I draw two triangles, and a square over it. It's supposed to give the user the effect of a button press once it is depressed. So for starters, I am trying to set up the beginning graphics, drawing two triangles, and a square. The problem I have is although I set my frame to 200, 200, and the triangles I have drawn I think to the correct ends of my frame size, when I run the program, I have to extend my window to make the whole artwork, my "CustomButton," viewable. Is that normal? Thanks. Code: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class CustomButton { public static void main(String[] args) { EventQueue.invokeLater(new Runnable() { public void run() { CustomButtonFrame frame = new CustomButtonFrame(); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.setVisible(true); } }); } } class CustomButtonFrame extends JFrame { // constructor for CustomButtonFrame public CustomButtonFrame() { setTitle("Custom Button"); setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT); CustomButtonSetup buttonSetup = new CustomButtonSetup(); this.add(buttonSetup); } private static final int DEFAULT_WIDTH = 200; private static final int DEFAULT_HEIGHT = 200; } class CustomButtonSetup extends JComponent { public void paintComponent(Graphics g) { Graphics2D g2 = (Graphics2D) g; // first triangle coords int x[] = new int[TRIANGLE_SIDES]; int y[] = new int[TRIANGLE_SIDES]; x[0] = 0; y[0] = 0; x[1] = 200; y[1] = 0; x[2] = 0; y[2] = 200; Polygon firstTriangle = new Polygon(x, y, TRIANGLE_SIDES); // second triangle coords x[0] = 0; y[0] = 200; x[1] = 200; y[1] = 200; x[2] = 200; y[2] = 0; Polygon secondTriangle = new Polygon(x, y, TRIANGLE_SIDES); g2.drawPolygon(firstTriangle); g2.setColor(Color.WHITE); g2.fillPolygon(firstTriangle); g2.drawPolygon(secondTriangle); g2.setColor(Color.GRAY); g2.fillPolygon(secondTriangle); // draw rectangle 10 pixels off border g2.drawRect(10, 10, 180, 180); } public static final int TRIANGLE_SIDES = 3; }

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  • Why are my lines getting thicker and thicker?

    - by mystify
    I try to draw some lines with different colors. This code tries to draw two rectangles with 1px thin lines. However, the second rectangle is drawn with 2px width lines, while the first one is drawn with 1px width. - (void)addLineFrom:(CGPoint)p1 to:(CGPoint)p2 context:(CGContextRef)context { // set the current point CGContextMoveToPoint(context, p1.x, p1.y); // add a line from the current point to the wanted point CGContextAddLineToPoint(context, p2.x, p2.y); } - (void)drawRect:(CGRect)rect { CGContextRef context = UIGraphicsGetCurrentContext(); CGPoint from, to; // ----- draw outer black frame (left, bottom, right) ----- CGContextBeginPath(context); // set the color CGFloat lineColor[4] = {26.0f * colorFactor, 26.0f * colorFactor, 26.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor); // left from = CGPointZero; to = CGPointMake(0.0f, rect.size.height); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width, rect.size.height); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width, 0.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); CGContextClosePath(context); // ----- draw the middle light gray frame (left, bottom, right) ----- CGContextSetLineWidth(context, 1.0f); CGContextBeginPath(context); // set the color CGFloat lineColor2[4] = {94.0f * colorFactor, 94.0f * colorFactor, 95.0f * colorFactor, 1.0f}; CGContextSetStrokeColor(context, lineColor2); // left from = CGPointMake(200.0f, 1.0f); to = CGPointMake(200.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // bottom from = to; to = CGPointMake(rect.size.width - 2.0f, rect.size.height - 2.0f); [self addLineFrom:from to:to context:context]; // right from = to; to = CGPointMake(rect.size.width - 2.0f, 1.0f); [self addLineFrom:from to:to context:context]; // top from = to; to = CGPointMake(1.0f, 1.0f); [self addLineFrom:from to:to context:context]; CGContextStrokePath(context); }

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  • What is the best 3-D technology for the "Online Room Planner" site?

    - by Omega
    The main user-case is: Create the 2D floor plan See the 3D view of the room in colors and in dynamic lighting (switching on and off the lamps) Select the furniture from the large library of predefined samples. Change the color and texture of the furniture samples. Create the photos of the 3D room view from different points. Also user can move and turn the camera in the room and discover the view.

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  • How to bind Listbox to two properties?

    - by Gabriel
    I have in Silverlight a Grid with DataContext set to class ViewModel. ViewModel contains list of items (each of them containing int ID and string Text) and an integer "ID", which identifies actually active item (not selected item). I would like to construct xaml with ListBox where activated item has another color. How can I do it?

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  • Accessing value attribute in Protovis lines

    - by Luce
    I'm using Protovis Arc layout and I'd like to color links between nodes accoriding to the 'value' property defined in dataset. How can I access it? Dataset is defined like that: Nodes: ... {nodeName:"Books"} ... Links: ... {source:1, target:4, value:20} ... arc.link.add(pv.Line).strokeStyle(function(d) d.value 10 ? "#cc0000" : "#eeeeee"); - does not work

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  • Animation not start immediately when the target view is out of window

    - by funnything
    Hi. When I apply some animation to the view, which is out of window, the animation not start immediately. And then, I scroll the screen to show the animation target view, the animation will start. I hope to the animation will start immediately when it apply. Any ideas? Bellow is sample code. Thank you. public class AnimationValidationActivity extends Activity { private ViewSwitcher _viewSwitcher; private Button _button; /** * utility method for animation */ private Animation buildTranslateAnimation( float fromXDelta , float toXDelta , float fromYDelta , float toYDelta ) { Animation ret = new TranslateAnimation( fromXDelta , toXDelta , fromYDelta , toYDelta ); ret.setDuration( 1000 ); return ret; } /** * build view in place of layout.xml */ private View buildView() { ScrollView ret = new ScrollView( this ); ret.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); LinearLayout parent = new LinearLayout( this ); parent.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , LinearLayout.LayoutParams.WRAP_CONTENT ) ); parent.setOrientation( LinearLayout.VERTICAL ); ret.addView( parent ); _viewSwitcher = new ViewSwitcher( this ); _viewSwitcher.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , 100 ) ); parent.addView( _viewSwitcher ); View spacer = new View( this ); spacer.setLayoutParams( new LinearLayout.LayoutParams( LinearLayout.LayoutParams.FILL_PARENT , getWindow() .getWindowManager().getDefaultDisplay().getHeight() ) ); parent.addView( spacer ); _button = new Button( this ); _button.setText( "button" ); parent.addView( _button ); return ret; } @Override public void onCreate( Bundle savedInstanceState ) { super.onCreate( savedInstanceState ); setContentView( buildView() ); _viewSwitcher.setFactory( new ViewSwitcher.ViewFactory() { @Override public View makeView() { TextView view = new TextView( AnimationValidationActivity.this ); view.setLayoutParams( new ViewSwitcher.LayoutParams( ViewSwitcher.LayoutParams.FILL_PARENT , ViewSwitcher.LayoutParams.FILL_PARENT ) ); view.setBackgroundColor( 0xffffffff ); view.setText( "foobar" ); return view; } } ); _button.setOnClickListener( new View.OnClickListener() { @Override public void onClick( View v ) { _viewSwitcher.setInAnimation( buildTranslateAnimation( _viewSwitcher.getWidth() , 0 , 0 , 0 ) ); _viewSwitcher.setOutAnimation( buildTranslateAnimation( 0 , - _viewSwitcher.getWidth() , 0 , 0 ) ); int color = new Random().nextInt(); _viewSwitcher.getNextView().setBackgroundColor( 0xff000000 | color & 0xffffff ); _viewSwitcher.showNext(); } } ); } }

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  • Flickering Image in Java?

    - by Noah Cagle
    OK so I am coding a game right now to prepair for Ludum Dare SharkJam, and I am using a new method for programming, because the last method I had crashes my PC, so this one should work. Well it does work and all, better too, but the images that I put in it flicker. Here is the whole main class (where the images are drawn) package me.NoahCagle.watermaze; import java.awt.Color; import java.awt.Graphics; import java.awt.Image; import java.awt.image.BufferedImage; import javax.swing.JFrame; import me.NoahCagle.watermaze.entity.EntityShark; import me.NoahCagle.watermaze.entity.Player; import me.NoahCagle.watermaze.input.Keys; import me.NoahCagle.watermaze.map.Map; public class Game extends JFrame { private static final long serialVersionUID = 1L; Map map = new Map(0, 0); Player player = new Player(50, 30); static EntityShark shark = new EntityShark(400, 400); public Image dbImage; public Game() { setSize(800, 600); setDefaultCloseOperation(EXIT_ON_CLOSE); setLocationRelativeTo(null); setVisible(true); setTitle("Water Maze"); setResizable(false); setBackground(Color.blue); addKeyListener(new Keys()); } public static void main(String[] args) { new Game(); Thread s = new Thread(shark); s.start(); } public void paint(Graphics g) { dbImage = new BufferedImage(getWidth(), getHeight(), BufferedImage.TYPE_INT_RGB); g.drawImage(dbImage, map.x, map.y, null); g.drawImage(player.player, player.x, player.y, this); g.drawImage(shark.shark, shark.x, shark.y, this); repaint(); } } What this code does for me is makes the Images work correctly, just flickering, alot. Can anyone help me with my issue? EDIT: I think it has something to do with where I call the repaint method in the paint method, so look there.

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  • Using BASH - Find CSS block or definition and print to screen

    - by Brian
    I have a number of .css files spread across some directories. I need to find those .css files, read them and if they contain a particular class definition, print it to the screen. For example, im looking for ".ExampleClass" and it exists in /includes/css/MyStyle.css, i would want the shell command to print .ExampleClass { color: #ff0000; }

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  • jquery mouseent/leave to make div appears

    - by Blake
    I am looking to hover over my list item and have an effect similar to something like facebook chat is my best example..I am able to get the first div to appear but I believe this may be a selector issue because I cant get the rest working properly html <ul id="menu_seo" class="menu"> <li id="menu-seo"><span class="arrowout1"></span>SEO</li> <li id="menu-siteaudits"><span class="arrowout2"></span>Site Audits </li> <li id="menu-linkbuilding"><span class="arrowout3"></span>Link-Building</li> <li id="menu-localseo"><span class="arrowout4"></span>Local SEO</li> </ul> <div id="main_content"> <div id="menu-seo-desc"> <p>SEO management begins with a full website diagnosis of current web strategy Adjustments are made to improve your site’s ability to rank higher on search engines and draw more traffic </p> </div> <div id="menu-seo-desc2"> <p>Usability & site architecture review, Search Engine accessibility and indexing, Keyword research & targeting and Conversion rate optimization </p> </div> </div> css #menu-seo-desc { height:125px; width:210px; background-color:red; border-color:#CCC #E8E8E8 #E8E8E8 #CCC; border-style:solid; border-width:1.5px; border-radius:5px; box-shadow: 1px 0 2px 0px #888; -moz-box-shadow: 1px 0 2px 0px #888; -webkit-box-shadow: 1px 0 2px 1px #888; position:absolute; top:220px; left:350px; display:none; } js <script> $(document).ready(function(){ <script> $(document).ready(function(){ $('#menu_seo').on('#menu-seo', { 'mouseenter': function() { $('#menu-seo-desc').fadeIn(600); $('#menu-seo-desc2').fadeIn(600); }, 'mouseleave': function() { $('#menu-seo-desc').fadeOut(300); $('#menu-seo-desc2').fadeOut(300); } }); }); </script> });

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  • How to align text at bottom in <p> with <img>?

    - by jitendra
    This is the code. I want to align text at bottom <p style="background:#eee;font-size:1.3em;color:#022662;height:116px"> <img width="174" height="116" src="#" style="margin-right:10px;float:left"> <strong>Text 1</strong>, <br> text 2, <br> text 3 </p> added example to test http://jsbin.com/ubiji/2

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  • Using an objects date (without time) for a table header instead of an objects date and time (iphone)

    - by billywilliamton
    I've been working on an iphone project and have run into an issue. Currently In the table view where it displays all the objects, I use headers based on the objects datePerformed field. The only problem is that my code apparently creates a header that contains both the date and time resulting in objects not being grouped solely by their date as I intended, but rather based on their date and time. I'm not sure if it matters, but when an object is created I use a date picker to pick the date, but not the time. I was wondering if anyone could give me any suggestions or advice. Here is the code where i set up the fetchedResultsController - (NSFetchedResultsController *)fetchedResultsController { if (fetchedResultsController != nil) { return fetchedResultsController; } // Create and configure a fetch request with the Exercise entity. NSFetchRequest *fetchRequest = [[NSFetchRequest alloc] init]; NSEntityDescription *entity = [NSEntityDescription entityForName:@"Exercise" inManagedObjectContext:managedObjectContext]; [fetchRequest setEntity:entity]; // Create the sort descriptors array using date and name NSSortDescriptor *dateDescriptor = [[NSSortDescriptor alloc] initWithKey:@"datePerformed" ascending:NO]; NSSortDescriptor *nameDescriptor = [[NSSortDescriptor alloc] initWithKey:@"name" ascending:YES]; NSArray *sortDescriptors = [[NSArray alloc] initWithObjects:dateDescriptor, nameDescriptor, nil]; [fetchRequest setSortDescriptors:sortDescriptors]; // Create and initialize the fetch results controller NSFetchedResultsController *aFetchedResultsController = [[NSFetchedResultsController alloc] initWithFetchRequest:fetchRequest managedObjectContext:managedObjectContext sectionNameKeyPath:@"datePerformed" cacheName:@"Root"]; self.fetchedResultsController = aFetchedResultsController; fetchedResultsController.delegate = self; // Memory management calls [aFetchedResultsController release]; [fetchRequest release]; [dateDescriptor release]; [nameDescriptor release]; [sortDescriptors release]; return fetchedResultsController; } Here's where I set up the table header properties - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section { // Display the exercise' date as section headings. return [[[fetchedResultsController sections] objectAtIndex:section] name]; } Any suggestions welcome. Thanks for your time. -Billy Williamton

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  • RichTextBox specific colors per few characters / lines C#

    - by Xavier
    I have richTextBox1, and here is the contents: line one from my textbox is this, and i want this to be normal, arial, 8 point non-bold font line two, i want everything after the | to be bolded... | this is bold line three: everything in brackets i (want) to be the color (Red) line 4 is "this line is going to be /slanted/ or with italics and so on, basically if I know how to do what I mentioned above, I'll know everything I need to know to complete my project. Code examples would be very very much appreciated! :)

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  • styling the data loaded from another page

    - by zurna
    Tabs plugin I use loads the data from another page. Data loaded is in xml format so I need to style that data loaded. How can I do it? ny suggestion highly appreciated. Data loaded needs to be used in the following: <img src="[ImageURL]" alt="" class="MultimediaImageURL" style="float:left; margin:0 10px 0 0;" /> <div class="MultimediaInfo" style="float:left; width:200px;"> <span class="MultimediaCategory" style="float:left; color:#CCC; font-size:10px; width:100%;">[CategoryName]</span> <span class="MultimediaTitle" style="float:left; color:#D90306; font-weight:bold; width:100%;">[Title]</span> tabs plugin $("div.row-title").tabs("div.panes", {effect: 'ajax'}, function(i) { // get the pane to be opened var pane = this.getPanes().eq(i); // load it with a page specified in the tab's href attribute pane.html('<img src="http://www.refinethetaste.com/FLPM/cp/images/loading.gif" alt="Loading..." />') .load(this.getTabs().eq(i).attr("href")); }); xml <rows> - <row id="1"> <MultimediaTitle>Hagi Goals</MultimediaTitle> <ImageURL>/FLPM/media/images/5Y2K4T5V_sm.jpg</ImageURL> - <Videos> - <VideoID id="1"> <VideoURL>/FLPM/media/videos/0H7T9C0F.flv</VideoURL> </VideoID> - <VideoID id="2"> <VideoURL>/FLPM/media/videos/9L6X9G9J.flv</VideoURL> </VideoID> </Videos> </row> </rows>

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  • Alpha blending in Silverlight

    - by Johangsl
    I have noticed that Silverlight uses alpha-blending channel for colors for example #FF000000, being the FF the alpha channel of the color. The problem I am currently facing is that I'm doing some neat UI changes to an app and the colors from Photoshop to silverlight don't look the same. I know im using the correct colors but every colors looks washed out, on Silverlight. Anyone knows how silverlight manages colors?

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  • What's the simplest and most robust way to have constant-height submit button with rounded corners?

    - by taw
    Constant height so just left/right images should be necessary instead of having 4+, right? I'd still want top-to-bottom color gradient (and different one on hover). If possible, I'd prefer if it was still an <input type='submit'> and not anything weird. Is there any way (website / imagemagick script etc.) to generate these images automatically or do I need to draw them in some graphics program?

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  • glReadPixels() returning non-accurate value

    - by max
    I'm trying to implement the flood fill algorithm. But glReadPixels() is returning float RGB values of a pixel which are slightly different from the actual value set by me, causing the algorithm to fail. Why is this happening? Outputting returned RGB values to check. #include<iostream> #include<GL/glut.h> using namespace std; float boundaryColor[3]={0,0,0}, interiorColor[3]={0,0,0.5}, fillColor[3]={1,0,0}; float readPixel[3]; void init(void) { glClearColor(0,0,0.5,0); glMatrixMode(GL_PROJECTION); gluOrtho2D(0,500,0,500); } void setPixel(int x,int y) { glColor3fv(fillColor); glBegin(GL_POINTS); glVertex2f(x,y); glEnd(); } void getPixel(int x, int y, float *color) { glReadPixels(x,y,1,1,GL_RGB,GL_FLOAT,color); } void floodFill(int x,int y) { getPixel(x,y,readPixel); //outputting values here to check cout<<readPixel[0]<<endl; cout<<readPixel[1]<<endl; cout<<readPixel[2]<<endl; if( readPixel[0]==interiorColor[0] && readPixel[1]==interiorColor[1] && readPixel[2]==interiorColor[2] ) { setPixel(x,y); floodFill(x+1,y); floodFill(x,y+1); floodFill(x-1,y); floodFill(x,y-1); } } void display() { glClear(GL_COLOR_BUFFER_BIT); glColor3fv(boundaryColor); glLineWidth(3); glBegin(GL_LINE_STRIP); glVertex2i(150,150); glVertex2i(150,350); glVertex2i(350,350); glVertex2i(350,150); glVertex2i(150,150); glEnd(); floodFill(200,200); glFlush(); } int main(int argc,char** argv) { glutInit(&argc,argv); glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB); glutInitWindowPosition(100,100); glutInitWindowSize(500,500); glutCreateWindow("Flood fill"); init(); glutDisplayFunc(display); glutMainLoop(); }

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  • How to recover pixelated text from jpeg in photoshop?

    - by Chris Hil
    Hi there, I´ve got an jpeg image with text on it (badly scanned document), which is hardly readable. I have already played around with the sharpen filters, contrast, levels and the color replacement tool, with decent success. however my question is, what else can be done order to maximize the texts readablity? the picture is also somewhat noisy. Any help on this one would be greatly apreciated, since I absolutely need the images content.

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  • How to insert an image into a PolygonMorph?

    - by hanneswurstes
    I need to get a texture into a PolygonMorph, but these seem to require an InfiniteForm as color/ filling. The InfiniteForm is no solution as i need to rotate the PolygonMorph later on and moving the PolygonMorph around also has sideeffects on the displayed texture. It would be very useful if it would be possible to scale the inserted texture as well. How would you do this without replacing the existing PolygonMorph (or at least keeping the PolygonMorph's shape)?

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  • How to skip an empty LIKE operator in a multiple LIKE query?

    - by alex
    I notice my query doesn't behave correctly if one of the like variables is empty: SELECT name FROM employee WHERE name LIKE '%a%' AND color LIKE '%A%' AND city LIKE '%b%' AND country LIKE '%B%' AND sport LIKE '%c%' AND hobby LIKE '%C%' Now when a and A are not empty it works but when a, A and c are not empty the c part is not excuted so it seems? How can I fix this?

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