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  • How do I get the IP Adress of my vpn server

    - by kashif
    I Connect to internet using PPTP connection type from my computer using following setting internet address: blue.connect.net.pk user id: myusername password: mypassword my problem: my dwr-112 router doesn't support internet address name, it rather supports only ip address of the server i.e I'm not able to type blue.connect.net.pk as it only supports server's ip adress. my question: How can I know the ip address of vpn server so that I can configure my dwr-112 router to connect to internet using pptp connection type

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  • Wireless router DSL connection problem help

    - by infoquad
    I recently bought a wireless DSL router to replace my wired one. After quick setup however, the router does not connect to the Internet. Wireless connection between laptop and router exists and Internet can be connected through laptop(manually) by using router as WAN miniport(PPPoE). What I want to do is connect the wireless router to Internet so that when laptop connects to router, I can start using the Internet. How do I do this? Please help.

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  • Enterprise IPv6 Migration - End of proxypac ? Start of Point-to-Point ? +10K users

    - by Yohann
    Let's start with a diagram : We can see a "typical" IPv4 company network with : An Internet acces through a proxy An "Others companys" access through an dedicated proxy A direct access to local resources All computers have a proxy.pac file that indicates which proxy to use or whether to connect directly. Computers have access to just a local DNS (no name resolution for google.com for example.) By the way ... The company does not respect the RFC1918 internally and uses public addresses! (historical reason). The use of internet proxy explicitly makes it possible to not to have problem. What if we would migrate to IPv6? Step 1 : IPv6 internet access Internet access in IPv6 is easy. Indeed, just connect the proxy in Internet IPv4 and IPv6. There is nothing to do in internal network : Step 2 : IPv6 AND IPv4 in internal network And why not full IPv6 network directly? Because there is always the old servers that are not compatible IPv6 .. Option 1 : Same architecture as in IPv4 with a proxy pac This is probably the easiest solution. But is this the best? I think the transition to IPv6 is an opportunity not to bother with this proxy pac! Option 2 : New architecture with transparent proxy, whithout proxypac, recursive DNS Oh yes! In this new architecture, we have: Explicit Internet Proxy becomes a Transparent Internet Proxy Local DNS becomes a Normal Recursive DNS + authorative for local domains No proxypac Explicit Company Proxy becomes a Transparent Company Proxy Routing Internal Routers reditect IP of appx.ext.example.com to Company Proxy. The default gateway is the Transparent Internet proxy. Questions What do you think of this architecture IPv6? This architecture will reveal the IP addresses of our internal network but it is protected by firewalls. Is this a real big problem? Should we keep the explicit use of a proxy? -How would you make for this migration scenario? -And you, how do you do in your company? Thanks! Feel free to edit my post to make it better.

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  • Determine arc-length of a Catmull-Rom spline

    - by Wouter
    I have a path that is defined by a concatenation of Catmull-Rom splines. I use the static method Vector2.CatmullRom in XNA that allows for interpolation between points with a value going from 0 to 1. Not every spline in this path has the same length. This causes speed differences if I let the weight go at a constant speed for every spline while proceeding along the path. I can remedy this by letting the speed of the weight be dependent on the length of the spline. How can I determine the length of such a spline? Should I just approximate by cutting the spline into 10 straight lines and sum their lengths? I'm using this for dynamic texture mapping on a generated mesh defined by splines.

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  • Can't recognize local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard. The url is http://dmasti.pk and yes it is a web server browsable by a web browser like firefox or ie.

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  • How can I switch memory modules to 1600 Mhz?

    - by Salvador
    Some months ago I bought 4 Memory modules of 4GB DDR3 1600 KINGSTON HYPERX. The official Kingston manual says: *This module has been tested to run at DDR3-1600 at a low latency timing of 9-9-9-27 at 1.65V.The SPD is programmed to JEDEC standard latency DDR3-1333 timing of 9-9-9. I cannot find which is the real speed of my memory modules. I normally get from several tools that the real speed is 1333 Mhz srs@ubuntu:~$ sudo dmidecode -t memory # dmidecode 2.9 SMBIOS 2.6 present. Handle 0x005D, DMI type 16, 15 bytes Physical Memory Array Location: System Board Or Motherboard Use: System Memory Error Correction Type: None Maximum Capacity: 32 GB Error Information Handle: 0x005F Number Of Devices: 4 Handle 0x005C, DMI type 17, 28 bytes Memory Device Array Handle: 0x005D Error Information Handle: 0x0060 Total Width: 64 bits Data Width: 64 bits Size: 4096 MB Form Factor: DIMM Set: None Locator: ChannelA-DIMM0 Bank Locator: BANK 0 Type: <OUT OF SPEC> Type Detail: Synchronous Speed: 1333 MHz (0.8 ns) Manufacturer: Kingston Serial Number: 07288F23 Asset Tag: 9876543210 Part Number: 9905403-439.A00LF How can I switch memory modules to 1600 Mhz?

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  • Ubuntu does not recognized local webserver

    - by Syed Khalil-ur-Rehman
    My Internet Cable provider has set up a web server which hosts different entertainment material like movies, songs, tv shows and games etc. While using windows the pc recognises it as a local web server and downloads files with full LAN speed of 10 mb per second. On the contrary when using Ubuntu I am only able to download the files on my Internet speed not more than 100 kb per second. What ever I try ubuntu does not recognizes the webserver as a local area network web server but as a normal internet website. How to make Ubuntu download files from this server with full LAN speed. Please help in this regard.

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  • Effects to make a speeding spaceship look faster

    - by Badescu Alexandru
    I have a spaceship and I've created a "boost" functionality that speeds up my spaceship, what effects should I implement to create the impression of high speed? I was thinking of making everything except my spaceship blurry but I think there would be something missing. Any ideas? Btw. I am working in XNA C# but if you aren't familiar to XNA describing some effects is still useful. The Game is 3d and i've attached some printscreens of the game This is in normal mode ( none boosted ) and here is the boosted mode ( the craft speeds up forward while the camera speeds in its normal speed , the non boosted speed )

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  • Continuous Movement of gun bullet

    - by Siddharth
    I was using box2d for the movement of the body. When I apply gravity (0,0) the bullet continuously move but when I change gravity to the earth the behavior was changed. I also try to apply continuous force to the bullet body but the behavior was not so good. So please provide any suggestion to continuously move bullet body in earth gravity. currentVelocity = bulletBody.getLinearVelocity(); if (currentVelocity.len() < speed|| currentVelocity.len() > speed + 0.25f) { velocityChange = Math.abs(speed - currentVelocity.len()); currentVelocity.set(currentVelocity.x* velocityChange, currentVelocity.y*velocityChange); bulletBody.applyLinearImpulse(currentVelocity,bulletBody.getWorldCenter()); } I apply above code for the continuous velocity of the body. And also I did not able to find any setGravityScale method in the library.

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  • Changing balls direction in Pong

    - by hustlerinc
    I'm making a Pong game to get started with game-developement but I've run into a problem that i can't figure out. When trying to change the balls direction it doesn't change. This is the relevant code: function moveBall(){ this.speed = 2.5; this.direction = 2; if(this.direction == 1){ ball.X +=this.speed; } else if(this.direction == 2){ ball.X -=this.speed; } } function collision(){ if(ball.X == 500){ moveBall.direction = 2; } if(ball.X == 300){ moveBall.direction = 1; } } Why doesn't it work? I've tried many different ways, and none of them seem to work. The moveBall.direction changes though, since it alerts the new direction once it reaches the defined ball.X position. If someone could help me I would deeply appreciate it. I've included a JSFiddle link. http://jsfiddle.net/hustlerinc/y4wp3/

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  • Why does my program stutter so much?

    - by user36322
    I've been very frustrated trying to solve this. I've looked it up, and all the answers are the same: set IsFixedTimeStep = false. This doesn't help me at all, the program is still jittery and stutters. I have absolutely no idea what is going on, can you guys help? Code for movement (objects is a list): speed = Math.Min(speed + (speedIncrement * gameTime.ElapsedGameTime.Milliseconds / 200), maxSpeed); for (int i = objects.Count - 1; i >= 0; i--) { objects[i].rect.Y += (int)(speed * gameTime.ElapsedGameTime.Milliseconds); //Check if the object is past the screen. If it is, remove it if (objects[i].rect.Y > screenHeight) { objects.Remove(objects[i]); } }

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  • Component based design, but components rely on eatchother

    - by MintyAnt
    I've begun stabbing at a "Component Based" game system. Basically, each entity holds a list of components to update (and render) I inherit the "Component" class and break each game system into it. Examples: RenderComponent - Draws the entity MovementComponent - Moves the entity, deals with velocity and speed checks DamageComponent - Deals with how/if the entity gets damaged... So. My system has this: MovementComponent InputComponent Now maybe my design is off, but the InputComponent should say things like if (w key is down) add y speed to movement if (x key is down) Trigger primary attack This means that the InputComponent sort of relies on these other components. I have to do something alone the lines of: if (w key is down) { MovementComponent* entityMovement = mEntity->GetMovement(); if (entityMovement != NULL) add y speed to movement } which seems kinda crappy every update. Other options? Better design? Is this the best way? Thanks!

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  • Acceleration Based Player Movement

    - by Mike Sawayda
    Ok, so I am making a first person shooter game and I am currently working on movement that looks and feels good. I want to incorporate acceleration based movement for the player so that he has to accelerate to max speed and decelerate to minimum speed. Acceleration will happen when you have the key pressed and deceleration will happen when you let go of that key. The problem is that there are some instances where you switch from moving forward to moving backward where no deceleration is needed because you could potentially be moving at double speed in the reverse if you did. Does anyone have a good implementation of how to accomplish acceleration based movement that works well?

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  • writing an autopilot for a 2d game with newtonian physics

    - by Jargo
    The subject says it all. I am making a 2d space game with newtonian physics and I need pointers on how to write an autopilot for it. The requirements are best explained by an example. There is a target object which has speed- and position-vectors and there a spaceship that is controlled by the autopilot. This spaceship also have speed, position and maximum acceleration. The autopilot needs to control the ship that it either collides with the target, Or intercepts the target so that the ship has matching speed and position with the target. Could someone give me some pointers how to achieve this behavior or perhaps even an ready implementation? I am sure someone has written something like this before and there is no point in reinventing the wheel.

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  • Showing range on hexagonal grid

    - by user23673
    Here is the situation. I have hexagonal board,and a unit on it,with speed or move value 4.Diffrent terrain has a diffrent cost.When i click on the unit,game should show me a move range. My solution was to check each hex in range of 4,with A* pathfinding,and if path cost was less than 4 then this hex was in range.Finally game nicely show me range of that unit. My question is: Is there other solution to search for range on hex grids or square grid,because even if i am really proud of what i did in my solution,i think,it is a little to exaggerated?:)) What make me ask this question?I noticed that when unit speed is 4 or 6 or even 8,time to computing range for my computer was really good,but when speed was 10 and more i noticed that i needed to wait few second to compute.Well in real games i rather dont see something like this and my A* pathfinding is rather well optimized,so im thinking that my solution is wrong. Thanks for any replies.

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  • Is it possible to host a website in the 'ether' of the Internet -- not on a server -- so that it cannot be taken down? [closed]

    - by Christopher Altman
    This is a theoretical problem I am curious about. Websites are hosted on servers. Servers can be taken offline. Is it possible to host a website in the 'ether' of the Internet -- not on a server -- so that it cannot be taken down? One example, is that the website is hosted on other websites, like a parasite. Another is that it is assembled through storing pieces on DNS machines, routers, etc., so that it get assembled on the fly. The purpose is that this website could live forever because no one person can remove it. The answers I am looking for are plausible idea/approaches on technically how this could be built.

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  • Making a copyright system that works

    <b>Free Software Magazine:</b> "Aside from a few vested interests in the entertainment industry, nearly everyone hates the system we&#8217;ve got &#8212; it&#8217;s clearly overreaching and ill-adapted to the electronic world of the internet. But what sort of system would we like?"

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  • Tom's Definitive Linux Software Roundup: Office Apps

    <b>Tom's Hardware:</b> "Having covered Linux installation, running Windows XP in Ubuntu, Internet applications, and a handful of open source communications titles, Adam Overa is back with a comprehensive look at office apps for Windows users considering a switch to Linux."

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  • Comcast CEO defends NBC deal, unsure on Hulu

    <b>Policy Fugue:</b> "Comcast CEO Brian Roberts headed back to Capitol Hill on Thursday to defend his company's proposed merger with NBC Universal, offering what by now are familiar assurances that the combined company won't use its market power to bully smaller cable competitors, raise prices for consumers or restrict access to Internet video."

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