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  • When writing tests for a Wordpress plugin, should i run them inside wordpress or in a normal browser?

    - by Nicola Peluchetti
    I have started using BDD for a wordpress plugin i'm working on and i'm rewriting the js codebase to do tests. I've encountered a few problems but i'm going steady now, i was wondering if i had the right approach, because i'm writing test that should pass in a normal browser environment and not inside wordpress. I choose to do this because i want my plugin to be totally indipendent from the wordpress environment, i'm using requirejs in a way that i don't expose any globals and i'm loading my version of jQuery that doesn't override the one that ships with Wordpress. In this way my plugin would work the same on every wordpress version and my code would not break if they cheange the jQuery version or someone use my plugin on an old wordpress version. I wonder if this is the right approach or if i should always test inside the environment i'm working in. Since wordpress implies some globals i had to write some function purely for testing purpose, like "get_ajax_url": function() { if( typeof window.ajaxurl === "undefined" ) { return "http://localhost/wordpress/wp-admin/admin-ajax.php"; } else { return window.ajaxurl; } }, but apart from that i got everything working right. What do you think?

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  • Java Embedded @ JavaOne

    - by Tori Wieldt
    Developers, tell your manager (or the other half of your developer-entrepreneur self) about this new event being held Wednesday, Oct. 3th and Thursday, Oct. 4th in San Francisco at the Hotel Nikko (during JavaOne).Java Embedded @ JavaOne is designed to provide business and technical decision makers, as well as Java embedded ecosystem partners, a unique occasion to come together and learn about how they can use Java Embedded technologies for new business opportunities. The ideal audience for this event is business and technical decision makers (e.g. System Integrators, CTO, CXO, Chief Architects/Architects, Business Development Managers, Project Managers, Purchasing managers, Technical Leads, Senior Decision Makers, Practice Leads, R&D Heads, and Development Managers/Leads).A call for papers has gone out, but is ONLY for business-focused submissions. Event organizers are looking for best practices, case studies and panel discussions on emerging opportunities in the Java embedded space. Please consider submitting a paper. The deadline for submission is July 18.Attendees of both JavaOne and Oracle Openworld can attend Java Embedded @ JavaOne by purchasing a $100.00 USD upgrade to their full conference pass. Rates for attending Embedded @ JavaOne alone are here.

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Customer retention - why most companies have it wrong

    - by Michel Adar
    At least in the US market it is quite common for service companies to offer an initially discounted price to new customers. While this may attract new customers and robe customers from competitors, it is my argument that it is a bad strategy for the company. This strategy gives an incentive to change companies and a disincentive to stay with the company. From the point of view of the customer, after 6 months of being a customer the company rewards the loyalty by raising the price. A better strategy would be to reward customers for staying with the company. For example, by lowering the cost by 5% every year (compound discount so it does never get to zero). This is a very rational thing to do for the company. Acquiring new customers and setting up their service is expensive, new customers also tend to use more of the common resources like customer service channels. It is probably true for most companies that the cost of providing service to a customer of 10 years is lower than providing the same service in the first year of a customer's tenure. It is only logical to pass these savings to the customer. From the customer point of view, the competition would have to offer something very attractive, whether in terms of price or service, in order for the customer to switch. Such a policy would give an advantage to the first mover, but would probably force the competitors to follow suit. Overall, I would expect that this would reduce the mobility in the market, increase loyalty, increase the investment of companies in loyal customers and ultimately, increase competition for providing a better service. Competitors may even try to break the scheme by offering customers the porting of their tenure, but that would not work that well because it would disenchant existing customers and would be costly, assuming that it is costlier to serve a customer through installation and first year. What do you think? Is this better than using "save offers" to retain flip-floppers?

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  • The tale of how the PowerShell CmdLets got installed with Azure SDK 1.4

    - by Enrique Lima
    I installed the Azure SDK 1.4 while rebuilding my laptop and ran the installation for the Windows Azure Service Management PowerShell CmdLets. Kicked off the installation script for the WASM PowerShell CmdLets by locating the path to which WASM PowerShell CmdLets was deployed to. Double clicked the startHere command. It will then open the WASM installation dialog. Click Next. Click Next. Notice the red x next to the Azure SDK 1.3, the problem is I have SDK 1.4 Here is the workaround, I go back to the location of the deployed WASM sources. Go into the setup path, then scripts>dependencies>check. Now, locate the CheckAzureSDK.ps1 file, and right-click, then edit. This is the content in the ps1 file, it check for the specific version of the Azure SDK, in this case, it is looking for version 1.3.11133.0038. We need for it to check for version 1.4.20227.1419 Now, save your ps1 file, go back to the open WASM install dialog, and click rescan. This time it should pass, then click next. A Command prompt window will appear, click any key. This completes the installation, click Close.

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  • I've been told that Exceptions should only be used in exceptional cases. How do I know if my case is exceptional?

    - by tieTYT
    My specific case here is that the user can pass in a string into the application, the application parses it and assigns it to structured objects. Sometimes the user may type in something invalid. For example, their input may describe a person but they may say their age is "apple". Correct behavior in that case is roll back the transaction and to tell the user an error occurred and they'll have to try again. There may be a requirement to report on every error we can find in the input, not just the first. In this case, I argued we should throw an exception. He disagreed, saying, "Exceptions should be exceptional: It's expected that the user may input invalid data, so this isn't an exceptional case" I didn't really know how to argue that point, because by definition of the word, he seems to be right. But, it's my understanding that this is why Exceptions were invented in the first place. It used to be you had to inspect the result to see if an error occurred. If you failed to check, bad things could happen without you noticing. Without exceptions every level of the stack needs to check the result of the methods they call and if a programmer forgets to check in one of these levels, the code could accidentally proceed and save invalid data (for example). Seems more error prone that way. Anyway, feel free to correct anything I've said here. My main question is if someone says Exceptions should be exceptional, how do I know if my case is exceptional?

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  • Hired developer insists on doing things the wrong way

    - by Tariq- iPHONE Programmer
    Hello, i am working with Social Networking iphone app which require remote data connection. So i hired a php developer in order to provide me RESTful services. But when i start working with him, he arguing me that he will not make stored procedures and web services. Instead of he suggested me to pass query as a parameter. Suppose If I have to call Search service, he told me to send POST request with 3 parameters: Query="select * from users", username=abd and password = 123 And i thing there is no such architecture in order to use remote data. Then he is saying it is possible through socket programming. And I am 100% sure this is not an appropriate way to access remote data. This is simply illogical. Thousands of iphone application using REST/SOAP services to make remote data connection He just declined me to provide RESTful services. Please its my heartily advice to all developers that post your own views over here. So that I can show to that developers that these are the views from all developers worldwide.

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  • Would a typical corporate firewall block a Java applet having the following behaviour

    - by auser
    I'm thinking of developing a proxy-like program to forward ports on a remote PC to a local PC (for example SSH). Assume that both local and remote PCs are running behind typical firewalls (i.e. consumer broadband router firewall, Windows firewall or corporate firewalls). The program will be a Java program which the user will run on both the remote and local PC. The remote client will periodically poll a central server to determine whether there are pending client connections. A session could be initiated as follows: The local client contacts the central server and request the current connection details for a specific remote client. The central server responds with the remote server's last received IP address and port. The next time the remote server polls the central server, the client's IP address and port are returned. The remote server initiates a connection to the local client using the IP address and port returned by the central server and listens for a response on a random port. The remote server will pass the value of the port it's listening on to central server. Goto 1, if client fails to connect to server. Would this work or will a typical firewall block the interactions.

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  • Texture2D.GetData fails to return pixel colour data

    - by Chris Charabaruk
    Because I'm using sprite sheets instead of an individual texture per sprite, I need to pass in a Rectangle when calling Texture2D.GetData() in my collision detection for per-pixel tests. Unfortunately, without fail I get an ArgumentException percolated down from an internal method inside the Texture (not Texture2D) class. My code for getting the texture data looks like this: public override Color[] GetPixelData() { Color[] data = new Color[(int)size.Product()]; Rectangle rect = new Rectangle(hframe * (int)size.X, vframe * (int)size.Y, (int)size.X, (int)size.Y); #if DEBUG if (sprite.Bounds.Contains(rect) && sprite.Format == SurfaceFormat.Color) #endif sprite.GetData(0, rect, data, 0, 1); return data; } Even with the check to ensure I'm grabbing a valid rectangle and that the texture format matches what I'm trying to get, I still get that exception, claiming "The size of the data passed in is too large or too small for this resource." Unfortunately, the debugger won't let me check the locals within the Texture.ValidateTotalSize() method where the exception originates. Has anyone else had this problem and knows how to fix it? I'm relying on AABB testing only for now, but that doesn't really work for some of my game's entities due to odd shapes, rotation and scaling.

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  • One Step-Ahead A-Star

    - by Jonathan Dickinson
    I am attempting to create a server-centric RTS (as opposed to usual parallel synchronised simulation route of most RTS games today) - however I am still leveraging the discreet N-turns-ahead paradigm discussed by one of the AOE developers on Gamasutra. I have [possibly questionably?] decided that the path finding should only ever find the next cell the entity needs to move to, and was wondering if anyone has any clever ideas on how to optimize the algorithm for this specific scenario - or any other ideas on how to keep the pathfinding as lean as possible on the server. I have investigated a few possible algorithms but could only come up with one appropriation: Tiered A-Star - Relatively large T1 tiles, work out (and cache) each cell as you enter it. Other than that: doing the full A-Star pass and caching the entire path, which might use too much memory if a large amount of units are present. I know about the existence of naive progressive pathfinding algorithms (if you hit a block, turn in the direction closer to your target etc.) but they suffer from infinite feedback loops - and very poor pathing even if visited blocks are memorised. Not an option. Many thanks.

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  • Please, tell us how you made Agile work for you?

    - by Paul
    I've been seeing many questions related to Agile. There seems to be confusion between the people who are doing Agile successfully, and those of us who don't understand it. So I'm wondering if some of the successful teams would be willing to give the result of us some examples of how you succeeded. Some of the things I know I wonder What steps did you use? (ie. Talk to users, mock up, tests, code, testing, (whatever)) Tools that helped you? Did you generate any artifacts, other than a working implementation? How did you prevent spaghetti architecture / code? How do you pass along to new team members, or is the team stable for the project How did you determine exit criteria, or was it open ended. (Scope of project?) Did you do this as contracting? How did you develop a contract up-front? Did the business do any up front work? Or did they come to the table with "We want to implement a "bleh bleh blah"? What types of tests did you use? Unit, Integration, UAT? Or did the process make some/all of those unnecessary? Bonus: Do you have an situations / links to "How To" Agile articles, books, etc? Wiki, describes what but not how (to the uninitiated) At least to me, not a duplicate

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  • How to mount drive in /media/userName/ like nautilus do using udisks

    - by Bsienn
    As of my current installation of Ubuntu 13.10 Unity, when i click on a drive in nautilus it get mounted in /media/username/mountedDrive i read that nautilus use udisks to do that. Basically i want to auto mount my drive using udisks in start up using this method But problem is, it mounts the drive in /media/mountedDrive, but i want it the way nautilus do in /media/username/mounteDrive I want NTFS Data drive to be auto mounted at /media/bsienn/ bsienn@bsienn-desktop:~$ blkid /dev/sda1: LABEL="System Reserved" UUID="8230744030743D6B" TYPE="ntfs" /dev/sda2: LABEL="Windows 7" UUID="60100EA5100E81F0" TYPE="ntfs" /dev/sda3: LABEL="Data" UUID="882C04092C03F14C" TYPE="ntfs" /dev/sda5: UUID="8768800f-59e1-41a2-9092-c0a8cb60dabf" TYPE="swap" /dev/sda6: LABEL="Ubuntu Drive" UUID="13ea474a-fb27-4c91-bae7-c45690f88954" TYPE="ext4" /dev/sda7: UUID="69c22e73-9f64-4b48-b854-7b121642cd5d" TYPE="ext4" bsienn@bsienn-desktop:~$ sudo fdisk -l Disk /dev/sda: 160.0 GB, 160000000000 bytes 255 heads, 63 sectors/track, 19452 cylinders, total 312500000 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x8d528d52 Device Boot Start End Blocks Id System /dev/sda1 * 2048 206847 102400 7 HPFS/NTFS/exFAT /dev/sda2 206848 117730069 58761611 7 HPFS/NTFS/exFAT /dev/sda3 158690072 312494116 76902022+ 7 HPFS/NTFS/exFAT /dev/sda4 117731326 158689279 20478977 5 Extended /dev/sda5 137263104 141260799 1998848 82 Linux swap / Solaris /dev/sda6 141262848 158689279 8713216 83 Linux /dev/sda7 117731328 137263103 9765888 83 Linux Partition table entries are not in disk order bsienn@bsienn-desktop:~$ cat /etc/fstab # /etc/fstab: static file system information. # # Use 'blkid' to print the universally unique identifier for a # device; this may be used with UUID= as a more robust way to name devices # that works even if disks are added and removed. See fstab(5). # # <file system> <mount point> <type> <options> <dump> <pass> # / was on /dev/sda7 during installation UUID=69c22e73-9f64-4b48-b854-7b121642cd5d / ext4 errors=remount-ro 0 1 # swap was on /dev/sda5 during installation UUID=8768800f-59e1-41a2-9092-c0a8cb60dabf none swap sw 0 0 Desired effect: Picture link

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  • What determines which Javascript functions are blocking vs non-blocking?

    - by Sean
    I have been doing web-based Javascript (vanilla JS, jQuery, Backbone, etc.) for a few years now, and recently I've been doing some work with Node.js. It took me a while to get the hang of "non-blocking" programming, but I've now gotten used to using callbacks for IO operations and whatnot. I understand that Javascript is single-threaded by nature. I understand the concept of the Node "event queue". What I DON'T understand is what determines whether an individual javascript operation is "blocking" vs. "non-blocking". How do I know which operations I can depend on to produce an output synchronously for me to use in later code, and which ones I'll need to pass callbacks to so I can process the output after the initial operation has completed? Is there a list of Javascript functions somewhere that are asynchronous/non-blocking, and a list of ones that are synchronous/blocking? What is preventing my Javascript app from being one giant race condition? I know that operations that take a long time, like IO operations in Node and AJAX operations on the web, require them to be asynchronous and therefore use callbacks - but who is determining what qualifies as "a long time"? Is there some sort of trigger within these operations that removes them from the normal "event queue"? If not, what makes them different from simple operations like assigning values to variables or looping through arrays, which it seems we can depend on to finish in a synchronous manner? Perhaps I'm not even thinking of this correctly - hoping someone can set me straight. Thanks!

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  • Facebook App EULA & Restrictions: What can't they do that my web app can?

    - by Adam Tannon
    I have written a nifty little web app (in Java/GWT/JS) and have been experimenting with the idea of making it available through Facebook as a Facebook App as well. After spending some time reading Facebook's developer docs, it seems like I can just create a Facebook App to point at any URL I want and use that as the app/canvas. It accomplishes this via iframes. So, my tentative plan is to just point it towards my (existing) web app so that I don't have to totally re-write it. But then that got me thinking: Facebook must regulate what sorts of things can be done through a Facebook App, vs. what an app can't do. For instance, I can't imagine I can point a Facebook App to point at a URL for a web app that accepts e-commerce payments (that would by-pass Facebook altogether and not allow them to take a cut from the ecom transaction!). Also, I can't imagine that Facebook allows developers to point their Facebook Apps to just any old URL without some sort of a scan, otherwise that would open Facebook up to the horrors of every security threat knownst to humanity. I know for a fact that when you write an iOS native app and put it up on the Apple App Store, that Apple actually scans your source code for violations of their EULA. So my question: does Facebook do the same? If so, what are their terms & conditions for what a Facebook app can/can't do? Suprisingly, I can't find this anywhere!! Thanks in advance!

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  • Is encoding needed in this decryption?

    - by Lijo
    I have a Encryption – Decryption scenario as shown below. //[Clear text ID string as input] -- [(ASCII GetByte) + Encoding] -- [Encrption as byte array] -- [Database column is in VarBinary] -- [Pass byte[] as VarBinary parameter to SP for comparison] //[ID stored as VarBinary in Database] -- [Read as byte array] -- [(Decrypt as byte array) + Encoding + (ASCII Get String)] -- Show as string in the UI My question is in the decryption scenario. After decryption I get a byte array. I am doing an encoding (IBM037) after that. Is it correct? Is there something wrong in the flow shown above? private static byte[] GetEncryptedID(string id) { Interface_Request input = new Interface_Request(); input.RequestText = Encodeto64(id); input.RequestType = Encryption; ProgramInterface inputRequest = new ProgramInterface(); inputRequest.Test_Trial_Request = input; using (KTestService operation = new KTestService()) { return ((operation.KTrialOperation(inputRequest)).Test_Trial_Response.ResponseText); } } private static string GetDecryptedID(byte[] id) { Interface_Request input = new Interface_Request(); input.RequestText = id; input.RequestType = Decryption; ProgramInterface request = new ProgramInterface(); request.Test_Trial_Request = input; using (KTestService operationD = new KTestService()) { ProgramInterface1 response = operationD.KI014Operation(request); byte[] decryptedValue = response.ICSF_AES_Response.ResponseText; Encoding sourceByteFormat = Encoding.GetEncoding("IBM037"); Encoding destinationByteFormat = Encoding.ASCII; //Convert from one byte format to other (IBM to ASCII) byte[] ibmEncodedBytes = Encoding.Convert(sourceByteFormat, destinationByteFormat,decryptedValue); return System.Text.ASCIIEncoding.ASCII.GetString(ibmEncodedBytes); } } private static byte[] EncodeTo64(string toEncode) { byte[] dataInBytes = System.Text.ASCIIEncoding.ASCII.GetBytes(toEncode); Encoding destinationByteFormat = Encoding.GetEncoding("IBM037"); Encoding sourceByteFormat = Encoding.ASCII; //Convert from one byte format to other (ASCII to IBM) byte[] asciiBytes = Encoding.Convert(sourceByteFormat, destinationByteFormat, dataInBytes); return asciiBytes; }

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  • How to make the members of my Data Access Layer object aware of their siblings

    - by Graham
    My team currently has a project with a data access object composed like so: public abstract class DataProvider { public CustomerRepository CustomerRepo { get; private set; } public InvoiceRepository InvoiceRepo { get; private set; } public InventoryRepository InventoryRepo { get; private set; } // couple more like the above } We have non-abstract classes that inherit from DataProvider, and the type of "CustomerRepo" that gets instantiated is controlled by that child class. public class FloridaDataProvider { public FloridaDataProvider() { CustomerRepo = new FloridaCustomerRepo(); // derived from base CustomerRepository InvoiceRepo = new InvoiceRespository(); InventoryRepo = new InventoryRepository(); } } Our problem is that some of the methods inside a given repo really would benefit from having access to the other repo's. Like, a method inside InventoryRepository needs to get to Customer data to do some determinations, so I need to pass in a reference to a CustomerRepository object. Whats the best way for these "sibling" repos to be aware of each other and have the ability to call each other's methods as-needed? Virtually all the other repos would benefit from having the CustomerRepo, for example, because it is where names/phones/etc are selected from, and these data elements need to be added to the various objects that are returned out of the other repos. I can't just new-up a plain "CustomerRepository" object inside a method within a different repo, because it might not be the base CustomerRepository that actually needs to run.

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  • svcbundle for easier SMF manifest creation

    - by Glynn Foster
    One of the new features we've introduced in Oracle Solaris 11.1 is a new utility called svcbundle. This utility allows for the easy creation of Service Management Facility (SMF) manifests and profiles, allowing you to take advantage of the benefits of automatic application restart without requiring you to have full knowledge of the XML file format that is used when integrating with the SMF. Integrating into SMF is one of the easiest and most obvious ways to take advantage of some of the mission critical aspects of the operating system, but many customers were often finding the initial learning curve of creating an XML manifest to be too hard. With the release of Oracle Solaris 11 11/11, SMF had a more integral part to play as more and more system configuration was starting to use the SMF configuration repository for the backend storage. This provides a number of aspects, including the ability to carefully manage customized administrative configuration, site specific configuration, and vendor provided configuration at different layers, helping to preserve them during system update. I've written a new article, Using svcbundle to Create SMF Manifests and Profiles in Oracle Solaris 11, to give you a feel for the help we can provide in converting your applications over to SMF, or doing some site wide configuration using profiles. This is the first pass at creating such a tool, so we'd love to hear feedback of your experiences using it.

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  • Moving objects colliding when using unalligned collision avoidance (steering)

    - by James Bedford
    I'm having trouble with unaligned collision avoidance for what I think is a rare case. I have set two objects to move towards each other but with a slight offset, so one of the objects is moving slightly upwards, and one of the objects is moving slightly downwards. In my unaligned collision avoidance steering algorithm I'm finding the points on the object's forward line and the other object's forward line where these two lines are the closest. If these closest points are within a collision avoidance distance, and if the distance between them is smaller than the two radii of the two object's bounding spheres, then the objects should steer away in the appropriate direction. The problem is that for my case, the closest points on the lines are calculated to be really far away from the actual collision point. This is because the two forward lines for each object are moving away from each other as the objects pass. The problem is that because of this, no steering takes place, and the two objects partially collide. Does anyone have any suggestions as to how I can correctly calculate the point of collision? Perhaps by somehow taking into account the size of the two objects?

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  • JavaOne + Develop Registration is Open!

    - by justin.kestelyn
    Welcome to "The Zone". Here's what the new JavaOne + Develop registration Website says: The world's most important developer conferences are creating the world's coolest neighborhood for the developer community. Having been intimately involved in the planning process, I can vouch for that statement. Remember, if either co-located conference - JavaOne or Oracle Develop - are the confines of your interest, you can experience either one in standalone mode, if you like (although there are some areas of common interest, of course). Or, considering that a single Full Conference Pass gives you access to both of them, you can partake in any measure that you like. It's up to you. Either way, you will get access not only to session content and keynotes, but also to the massive OTN Night party on Monday night, to open unconference sessions, and to the legendary Appreciate Night concert (acts TBD) on Wednesday. Furthermore, as is customary, the Oracle Technology Network team will offer a full slate of community-focused activities and goodies while the conferences are running - more details on those as we have them. A GOOD time is ensured for all; I look forward to seeing you there!

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  • Generic rule parser for RPG board game rules - how to do it?

    - by burzum
    I want to build a generic rule parser for pen and paper style RPG systems. A rule can involve usually 1 to N entities 1 to N roles of a dice and calculating values based on multiple attributes of an entity. For example: Player has STR 18, his currently equipped weapon gives him a bonus of +1 STR but a malus of DEX -1. He attacks a monster entity and the game logic now is required to run a set of rules or actions: Player rolls the dice, if he gets for example 8 or more (base attack value he needs to pass is one of his base attributes!) his attack is successfully. The monster then rolls the dice to calculate if the attack goes through it's armor. If yes the damage is taken if not the attack was blocked. Besides simple math rules can also have constraints like applying only to a certain class of user (warrior vs wizzard for example) or any other attribute. So this is not just limited to mathematical operations. If you're familiar with RPG systems like Dungeon and Dragons you'll know what I'm up to. My issue is now that I have no clue how to exactly build this the best possible way. I want people to be able to set up any kind of rule and later simply do an action like selecting a player and a monster and run an action (set of rules like an attack). I'm asking less for help with the database side of things but more about how to come up with a structure and a parser for it to keep my rules flexible. The language of choice for this is php by the way.

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  • Threading models when talking to hardware devices

    - by Fuzz
    When writing an interface to hardware over a communication bus, communications timing can sometimes be critical to the operation of a device. As such, it is common for developers to spin up new threads to handle communications. It can also be a terrible idea to have a whole bunch of threads in your system, an in the case that you have multiple hardware devices you may have many many threads that are out of control of the main application. Certainly it can be common to have two threads per device, one for reading and one for writing. I am trying to determine the pros and cons of the two different models I can think of, and would love the help of the Programmers community. Each device instance gets handles it's own threads (or shares a thread for a communication device). A thread may exist for writing, and one for reading. Requested writes to a device from the API are buffered and worked on by the writer thread. The read thread exists in the case of blocking communications, and uses call backs to pass read data to the application. Timing of communications can be handled by the communications thread. Devices aren't given their own threads. Instead read and write requests are queued/buffered. The application then calls a "DoWork" function on the interface and allows all read and writes to take place and fire their callbacks. Timing is handled by the application, and the driver can request to be called at a given specific frequency. Pros for Item 1 include finer grain control of timing at the communication level at the expense of having control of whats going on at the higher level application level (which for a real time system, can be terrible). Pros for Item 2 include better control over the timing of the entire system for the application, at the expense of allowing each driver to handle it's own business. If anyone has experience with these scenarios, I'd love to hear some ideas on the approaches used.

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  • 3D physics engine for accurate collision handling on desktop/laptop computers (non-console)

    - by Georges Oates Larsen
    What are your suggestions for a physics engine that satisfies the following criteria? Capable of calculating collisions between multiple concave mesh-based colliders Handles many collisions going on at once (for instance one mesh being wedged between two others, which themselves may be wedged between two meshes) Does not allow for collider passthrough, even at high speeds. For instance, if I am applying force to a programmatically hinged object that makes it spin, I do not want it to pass through another rigidbody that it collides with while spinning. I have this problem using PhysX As implied before, reacts well to hinged objects, preferably has its own implementation of a hinge, but I am willing to program my own. The important part is that it has some sort of interface that guarantees accurate collision tracking even when dealing with these things Platform independent -- runs on mac as well as PC, also not tied down to specific graphics cards I think that's the best way to explain what I am looking for. Basically, I need SUPER reliable collisions. Something that can't be accomplished with a simple ray casting approach that sends a ray from the last position of the object to the current position (as this object may be potentially large and colliding with small objects via rotation) Bonus points for also including an OPEN SOURCE engine.

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  • Deferred rendering order?

    - by Nick Wiggill
    There are some effects for which I must do multi-pass rendering. I've got the basics set up (FBO rendering etc.), but I'm trying to get my head around the most suitable setup. Here's what I'm thinking... The framebuffer objects: FBO 1 has a color attachment and a depth attachment. FBO 2 has a color attachment. The render passes: Render g-buffer: normals and depth (used by outline & DoF blur shaders); output to FBO no. 1. Render solid geometry, bold outlines (as in toon shader), and fog; output to FBO no. 2. (can all render via a single fragment shader -- I think.) (optional) DoF blur the scene; output to the default frame buffer OR ELSE render FBO2 directly to default frame buffer. (optional) Mesh wireframes; composite over what's already in the default framebuffer. Does this order seem viable? Any obvious mistakes?

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  • Does Google Analytics exclude Campaign traffic from Facebook in the Social reports?

    - by user1612223
    For a while we have used campaign tags when putting posts on Facebook so that we can run campaign reports in Google analytics on those links. However it appears that traffic from those links are being excluded in Google's Social reports. For example between 7/20 and 8/19 I'm seeing 123 Visits where Facebook is the source in my Campaigns report, but only 29 Visits where Facebook is the source in my Social Sources report. Main questions: Does Google exclude campaign traffic from it's social reports? If it does, is there any way to reconcile that so that the traffic shows up in both reports? If it doesn't, what could be causing the vast discrepancy? One observer noted that we are setting the Medium to "Post" when passing the campaign parameters, and that Google may only allow "Referral" traffic in it's social reports (Just speculation). In that case we could potentially change the Medium to "Referral", but that would undermine some of our strategy in being able to set different mediums. I have also considered that maybe the campaign traffic came to the site several times, and the social report may count the same user as less visits, however over 70% of the Facebook campaign traffic is new traffic, so at a minimum there would need to be over 85 Visits on the Social side for that argument to be valid. I've done several searches for any information on this topic, and haven't run across much of anything. I did post the same question on Google's Product Forum and have not gotten a response. The title of that question was 'Facebook Campaign Traffic Not Showing in Social Reports'. The inability to pass campaign data on Facebook posts would make evaluating the performance of those specific posts very difficult, so I'm hoping there is a solution to this.

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  • Why is my shadowmap all white?

    - by Berend
    I was trying out a shadowmap. But all my shadow is white. I think there is some problem with my homogeneous component. Can anybody help me? The rest of my code is written in xna Here is the hlsl code I used float4x4 xWorld; float4x4 xView; float4x4 xProjection; struct VertexToPixel { float4 Position : POSITION; float4 ScreenPos : TEXCOORD1; float Depth : TEXCOORD2; }; struct PixelToFrame { float4 Color : COLOR0; }; //------- Technique: ShadowMap -------- VertexToPixel MyVertexShader(float4 inPos: POSITION0, float3 inNormal: NORMAL0) { VertexToPixel Output = (VertexToPixel)0; float4x4 preViewProjection = mul(xView, xProjection); float4x4 preWorldViewProjection = mul(xWorld, preViewProjection); Output.Position =mul(inPos, mul(xWorld, preViewProjection)); Output.Depth = Output.Position.z / Output.Position.w; Output.ScreenPos = Output.Position; return Output; } float4 MyPixelShader(VertexToPixel PSIn) : COLOR0 { PixelToFrame Output = (PixelToFrame)0; Output.Color = PSIn.ScreenPos.z/PSIn.ScreenPos.w; return Output.Color; } technique ShadowMap { pass Pass0 { VertexShader = compile vs_2_0 MyVertexShader(); PixelShader = compile ps_2_0 MyPixelShader(); } }

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