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  • Data Structures: What are some common examples of problems where "buffers" come into action?

    - by Dark Templar
    I was just wondering if there were some "standard" examples that everyone uses as a basis for explaining the nature of a problem that requires the use of a buffer. What are some well-known problems in the real world that can see great benefits from using a buffer? Also, a little background or explanation as to why the problem benefits from using a buffer, and how the buffer would be implemented, would be insightful for understanding the concept!

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  • glTranslate, how exactly does it work?

    - by mykk
    I have some trouble understanding how does glTranslate work. At first I thought it would just simply add values to axis to do the transformation. However then I have created two objects that would load bitmaps, one has matrix set to GL_TEXTURE: public class Background { float[] vertices = new float[] { 0f, -1f, 0.0f, 4f, -1f, 0.0f, 0f, 1f, 0.0f, 4f, 1f, 0.0f }; .... private float backgroundScrolled = 0; public void scrollBackground(GL10 gl) { gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glTranslatef(0f, 0f, 0f); gl.glPushMatrix(); gl.glLoadIdentity(); gl.glMatrixMode(GL10.GL_TEXTURE); gl.glTranslatef(backgroundScrolled, 0.0f, 0.0f); gl.glPushMatrix(); this.draw(gl); gl.glPopMatrix(); backgroundScrolled += 0.01f; gl.glLoadIdentity(); } } and another to GL_MODELVIEW: public class Box { float[] vertices = new float[] { 0.5f, 0f, 0.0f, 1f, 0f, 0.0f, 0.5f, 0.5f, 0.0f, 1f, 0.5f, 0.0f }; .... private float boxScrolled = 0; public void scrollBackground(GL10 gl) { gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(0f, 0f, 0f); gl.glPushMatrix(); gl.glMatrixMode(GL10.GL_MODELVIEW); gl.glLoadIdentity(); gl.glTranslatef(boxScrolled, 0.0f, 0.0f); gl.glPushMatrix(); this.draw(gl); gl.glPopMatrix(); boxScrolled+= 0.01f; gl.glLoadIdentity(); } } Now they are both drawn in Renderer.OnDraw. However background moves exactly 5 times faster. If I multiply boxScrolled by 5 they will be in sinc and will move together. If I modify backgrounds vertices to be float[] vertices = new float[] { 1f, -1f, 0.0f, 0f, -1f, 0.0f, 1f, 1f, 0.0f, 0f, 1f, 0.0f }; It will also be in sinc with the box. So, what is going under glTranslate?

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  • Ubuntu ONE (Windows BETA) locks up - What to do?

    - by Zusch
    OS: Windows XP SP3 Hardware: Dell Precision M4400 (Laptop) CPU: Core2Duo T9600 Mem: 4 GB Installer- setup, first start and account- setup of UbuntuONE Windows client passed with no problems. After restart of UbuntuONE, the CPU- usage shows 50% (100% core usage). Exit- command (from context-menu) hides the trayicon, but the program is still working excessive in background (50% cpu- / 50 MB memory- usage), until UbuntuOneClient.exe is killed by the taskmanager. What's going on ?

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  • RTS Game Style Application [closed]

    - by Daniel Wynand van Wyk
    My question may seem somewhat odd, but I hope that my specifications will clarify EXACTLY what it is that I am after. I need some help choosing the right tooling for a particular endeavour. My background is in desktop application development and large back-end systems. I have worked primarily on the Microsoft stack using C# and the .Net framework. My goal is to develop a 2D, RTS style, interactive office simulation. The simulation will model various office spaces, office equipment, employees and their interactions with one another. The idea is to abstract the concept of an office completely. Under the hood the application will do many things that are nothing like a game. This includes P2P networking, VPN tunnelling, streaming video, instant messaging, document collaboration, remote screen sharing, file-sharing, virus scanning, VOIP, document scanning, faxing, emailing, distributed computing, content management and much more! A somewhat similar thing has been attempted by IBM, where they created a virtual office in second life. If their attempt was a game, the game-play would be notably horrible, to say the least! The users/players will drive and control my application through the various objects modelled in the simulation. A single application capable of performing all of these various tasks would be a nightmare to navigate for even the most expert user. Using the concept of a game, I can easily separate functionality by assigning them to objects that relate 1-1 with their real world counter-parts. This can greatly simplify computing for novice users, with many added benefits in terms of visibility, transparency of process and centralized configuration. My hope is to make complex computing tasks accessible to all kinds of users and to greatly reduce the cognitive load associated with using the many different utilities and applications inside office settings. The complexity is therefore limited to the complexity of the space in which you find yourself. I want the application to target as many platforms as possible and run on computers that have no accelerated graphics capabilities. The simulation won't contain any of the fancy eye-candy you find in modern games, to the contrary, my "game" will purposefully be clean and simple. The closest thing I could imagine would be an old game like "Theme Hospital" or the first instalment of "The Sims". All the content will be pre-created and not user-generated like Second Life. New functionality will be added via a plugin system. Given my background and nature of my "game", I would like to spend most of my time writing code that does not have to do with the simulated office, as the "game" is really just a glorified application menu. I have done much reading about existing engines, frameworks and tools. I need the help of an experienced game developer who has tried and tested various products over the years who can guide me in the right direction given my very particular needs. I would appreciate any help I can get!

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  • How do I create weapon attachments?

    - by Tron86
    My question is; I am developing a game for XNA and I am trying to create a weapon attachment for my player model. My player model loads the .md3 format and reads tags for attachment points. I am able to get the tag of my model's hand. And I am also able to get the tag of my weapon's handle. Each tag I am able to get the rotation and position of and this is how I am calculating it: Model.worldMatrix = Matrix.CreateScale(Model.scale) * Matrix.CreateRotationX(-MathHelper.PiOver2) * Matrix.CreateRotationY(MathHelper.PiOver2); Pretty simple, the player model has a scale and its orientation(it loads on its side so I just use a 90 degree X axis rotation, and a Y axis rotation to face away from the camera). I then calculate the torso tag on the lower body, which gives me a local coordinate at the waist. Then I take that matrix and calculate the tag_weapon in the upper body. This gives me the hand position in local space. I also get the rotation matrix from that tag that I store for later use. All this seems to work fine. Now I move onto my weapon: Matrix weaponWorld = Matrix.CreateScale(CurrentWeapon.scale) * Matrix.CreateRotationX(-MathHelper.PiOver2) * TagRotationMatrix * Matrix.CreateTranslation(HandTag.Position) * Matrix.CreateRotationY(PlayerRotation) * Matrix.CreateTranslation(CollisionBody.Position) * You may notice the weapon matrix gets rotated by 90 degress on the X axis as well. This is because they load in on their sides. Once again this seems pretty simple and follows the SRT order I keep reading about. My TagRotation matrix is the hand's rotation. HandTag.Position is its position in local space. CreateRotationY(PlayerRotation) is the player's rotation in world space, and the CollisionBody.Position is the player's world location. Everything seems to be in order, and almost works in game. However when the gun spawns and follows the player's hand it seems to be flipped on an axis every couple frames. Almost like the X or Y axis is being inversed then put right back. Its hard to explain and I am totally stumped. Even removing all my X axis fixes does nothing to solve the problem. Hopefully I explained everything enough as I am a bit new to this! Thanks!

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  • Why do we need to include the .h while everything works when including only the .cpp file?

    - by reaffer
    Why do we need to include both the .h and .cpp files , while we can make it works with making just a .cpp file and then including it . For example, Creating a file.h containing declarations, then creating a file.cpp containing definitions and including both on the main.cpp. Or, creating a file.cpp containing declaration/definitions ( no prototypes ) Including it on the main.cpp. Both worked for me , but still can't the difference since i do not have a background on the compiling and linking process .

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  • Chrome Countdown Extension [migrated]

    - by Mike Saffold
    I have modified this countdown script to countdown to 4:20pm everyday. I have attempted to create a Google Chrome app that displays the countdown. The javascript is supposed replace a paragraph tag with id of "note" with the time left. It works when I load the page in chrome, but does not work when I load the extension. Example, if I put: <p id="note">asdf</a> I get just the text, "asdf", but when I open the html file I get the countdown. Here is the manifest.json file: { "name": "My First Extension", "version": "1.0", "manifest_version": 2, "description": "The first extension that I made.", "browser_action": { "default_icon": "icon.png", "default_popup": "popup.html" } } Here is the popup.html code: <html> <head> <title>4:20PM Countdown</title> <!-- Our CSS stylesheet file --> <link rel="stylesheet" href="http://fonts.googleapis.com/css?family=Open+Sans+Condensed:300" /> <link rel="stylesheet" href="http://treesmoke.com/cd/assets/css/styles.css" /> <link rel="stylesheet" href="http://treesmoke.com/cd/assets/countdown/jquery.countdown.css" /> </head> <body> <p id="note">asdf</p> <!-- JavaScript includes --> <script type="text/javascript" src="http://code.jquery.com/jquery-1.7.1.min.js"></script> <script type="text/javascript" src="http://treesmoke.com/cd/assets/countdown/jquery.countdown.js"></script> <script type="text/javascript" src="http://treesmoke.com/cd/assets/js/script.js"></script> </body> </html> Here's the popup.html page, showing that the script works. Thanks guys, it isn't that big of a deal if I can't get it to work. I was just bored and decided to learn a little.

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  • Advantages of not Javascript/HTML/CSS for front-end web development?

    - by user2202911
    So I've recently been getting into front-end web development from an embedded systems background and have always thought Javascript/HTML/CSS are not only the de-facto standards but the ONLY tools for the job, similar to what C is for embedded systems. Recently, I've stumbled upon things like Dreamweaver, JSP, facelets, and GWT. While researching these to find out if they are worth learning, I can't get over the idea of why someone wouldn't just use Javascript/HTML/CSS instead. Why deviate from the defacto standards?

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  • Chrome trims the last <li> element in a row [closed]

    - by Paul
    Ok guys, I give up. Here's the code I'm struggling with: <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <meta http-equiv="Content-Type" content="text/html;charset=utf-8" /> <title>Blah</title> <style type="text/css"> #container { margin: 0 auto; width: 350px; border: 1px solid #ccc; } ul { list-style-type: none; margin: 0; padding: 0; text-align: center; } ul li { display: inline; padding: 5px; margin: 0 1px; background-color: lime; line-height: 2em; /* border: 1px solid red; */ } </style> </head> <body> <div id="container"> <ul> <li>Element A</li> <li>Element B</li> <li>Element C</li> <li>Element D</li> <li>Element E</li> <li>Element F</li> </ul> </div> </body> </html> Why the heck does Chrome trim the right side of "Element D" (even though there is enough space to display whole item), while Firefox and even Internet Explorer render this code properly? It becomes more visible when we apply the commented border. In other words, is there a way to tell the browser that I want every single <li> element to be autonomic, and thus to move it to the next row if it doesn't fit entirely in the previous one? Can't wait to see the solution, thanks in advance.

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  • Can I hide running applications from the unity launcher?

    - by Chris Whelan
    When running UNE 10.10 I often have several applications running which on a traditional GNOME desktop environment would be running purely in the background and would only be visible from the system tray. Good examples would be tomboy when hidden or redshift. Unfortunately Unity shows a running application in the launcher (dock) for these applications even though they already have appindicators visible in the sys tray. Is there any way to configure/force Unity not to show icons in the dock for certain applications?

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  • How do I transition from physics and math to programming?

    - by inovaovao
    I'm a physics PhD with little actual programming experience. I've always liked programming and played around with BASIC, Pascal as a teen, but the extent of my experience writing complex programs comes from an introductory course in computer science. Now I've decided that I'm more interested in programming than in physics and started to learn Java. Coming from a physics or math-heavy background, what would be the best strategy to maximize my value in the field?

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  • Extremely slow login after upgrade from 11.10 to 12.04

    - by ocalex86
    I just upgraded my xubuntu 11.10 to 12.04 and now, when I login into the GUI, I have to wait about 3 minutes before the desktop appears. Only the background image is displayed. The login into the console works fine (with ctrl+alt+f2) Even stranger: If I login first in the console and then in the GUI, it boots quickly. If I login first in the GUI, switch to console and login, it takes 3 minutes to boot in the GUI. My machine is a thinkpad T420s.

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  • Web browser crashed whilst EasyApache was running

    - by Silver89
    I was building and updating my server using EasyApache when the web browser crashed, the browser then restarted and I think tried to run another of the EasyApache build which failed .. possibly due to the previous one still running? My question is would the first one still be running in the background but I just can't view it anymore? Is there anyway to check that the first one built and finished okay?

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  • Connect Digest : 2011-03-12

    - by AaronBertrand
    Background Last year, I came to a very tough decision that I would cease publicizing Connect items in an attempt to drive up votes and get important issues fixed. This was almost entirely due to a couple of MVPs criticizing me for raising awareness of certain Connect items instead of letting them be found "naturally." I wasn't sure what world they were living in, where droves of everyday end users just happened to stumble upon Connect items without any prompting. I suppose it could be said that the...(read more)

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  • I need beginner help on loading an image (2D). I have an error

    - by Seth Taddiken
    I keep getting a "NullReferenceExeption was unhandled" with "Object reference not set to an instance of an object." written under it. I have all of the images (png) correct with names and added to references. protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); backGround = Content.Load("Cracked"); player1.playerBlock = Content.Load("square"); player2.playerBlock = Content.Load("square2"); }

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  • Pseudo-magnet implementation with chipmunk

    - by Eimantas
    How should I go about implementing "natural" magnet on a certain body in chipmunk space? Context is of simple bodies lying in the space (think chessboard). When one of the figures is activated as a magnet - others should start moving towards it. Currently I'm applying force (cpBodyApplyForce)to the other figures with vector calculated towards the activated figure. However this doesn't really feel "natural". Are there any known algorithms for imitating magnets?

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  • What is the historical basis of using Javascript in web programming?

    - by rd108
    I come from a scientific biology background where we also use Python a lot. Now that I've begun to start with Web development, I've consistently found myself wondering just why it is that JavaScript is the primary client-side language on the Web. Is JavaScript's predominance a historical accident or something else? Also, I'm curious if there are any hurdles to integrating Python into client-side scripting?

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  • Ubuntu 12.04 Unity fails

    - by user54519
    I am using the latest edition of Virtualbox 4.1.12 and I get the attached when I attempt to launch Unity. Everything is there in the background but it's not displaying the launcher, dash, or panel. I've tried to reboot the VM as well as ensure all updates are installed. I've also tried removing and reinstalling the Guest Additions. I have a screenshot if you'd like to see that, but it won't let me attach it.

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  • MAMP like tool for ubuntu

    - by hrishikeshp19
    I am from mac os x background. To control my apache, mysql, and php, I used to use MAMP tool available for mac os x. On my ubuntu, I have installed all the required softwares but, I want a good UI tool to control my apache. To be specific, I change my document root too often, so I want a GUI tool to where I can just browse for desired document root, and restart the server. Is there any such tool available?

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  • Vermont IT Jobs: C# Developer in Burlington

    Senior C# Engineer Qualifications: 5+ years of programming experience Strong C# development skills Thorough grounding in Object-Oriented design principles and design patterns Bachelor's Degree in Computer Science or related field Strong message-oriented development skills (JMS, MSMQ, TCP/IP, Web Services, etc.) Agile development background (understanding of methodology, terms, and process) Demonstrated teamwork and flexibility in previous work assignments Experience working...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • How can I achieve this lighting with OpenGL?

    - by Smallbro
    I'm currently trying to implement a type of "smooth" lighting. How can I achieve lighting which looks like this: http://dl.dropbox.com/u/1668516/concept/warp3.png Using OpenGl. I've attempted to use blending modes and have come very close to making it work but it came out like this: https://pbs.twimg.com/media/A1071viCEAAlFmJ.png and I also wasn't able to change the alpha of the black background which I want to be able to do. Could I get a few pointers in the right direction?

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  • Lenovo W530 microphone problem

    - by user214245
    Lenovo W530 running Xubuntu 13.10 The microphone appears not to be working. 2 tests made one with audacity and a second with skype. In both instances there appears to be no input. 'Input devices' in the volume control module, also 'recording' indicates background static only. I have opened alsamixer and ensured that everything including microphone boost is set to high. I have tried the changes to alsa-base.conf without success.

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  • How to implement a multi-part snake with smooth movement? [closed]

    - by Jamie
    Sorry that i couldnt answer on my previous post but it got closed. I couldnt answer because i had to prepair for my finals. As there were problems with understanding of what im trying to achieve, im going to describe a little bit more in depth. Im creating a game in which you steer a snake. I assume everybody knows how that works. But in my case the snake isnt just propagating in an array element by element. Imagine a 2Dgrid on which the snake moves. Its 10x10 tiles. Lets say one tile is 4x4 meters. The snakes head spawns in the middle of the (3,2) tile (beginning with (0,0)), so its position is (4*3+2,4*2+2)(the 2's are so that the snake is in the middle of the 4x4 tile). And heres where the fun begins. when the snake moves, it doesnt jump to next tile. Instead it moves a fraction of the way there. So lets say the snake is heading to tile (4,2). After it moved once, its position is (4*3+2+0.1,4*2+2), where 0.1 is the fraction of the way it moved. This is done to achieve smooth movement. So now im adding the rest of the body. The rest is supposed to move along the exact same path as the head did. I implemented it so that each part of the body has its own position and direction. Then i apply this algorithm: 1.Move each part in its direction. 2.If a part is in the middle of the tile(which implies all of them are), change each parts direction to the direction of the part proceeding it. As i said before i could make this work, but i cant stop thinking that im overlooking a much easier and cleaner solution. So this is my question. Is there any easier/better/faster way to do this?

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  • no display when remote Ubuntu 14.04 from windows

    - by user287814
    I'm running Ubuntu 14.04 LTS with xrdp. I followed everything described by the video and the post: https://www.youtube.com/watch?v=KY3V79t5tKA http://www.ubuntututorials.com/remote-desktop-ubuntu-12-04-windows-7/ However, I can establish a connection yet there is no display. What I get is only a screen with random background. I'm wondering anyone got a similar problem. Is it because of the v14.04? Thank you

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  • CSS Issue in IE Only [closed]

    - by kel
    I can't for the life of me figure out why specifying a image as a background for a link that it would look like this for IE and look the way it should for every other browser. The top image is IE and the bottom is every other browser. Look at the text, it is supposed to have a transparent PNG behind it and I set it to repeat. Here is the URL if you want to see the code: http://flesheatingzipper.com

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