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  • I did my own web framework: now, how keep it sync with applications? must I use versions?

    - by Daniel Koch
    ... and I did the first web application using it, now I'm going to create the second. In this first web application I enhanced the framework's core library with new things and promptly updated framework branch. I'm using bazaar to keep framework and web application committed. The application was in the beginning, a full branch of framework source tree, now I'm updating framework manually at every change on core files. (copying changed files from web app to framework's branch). With this second web application that I'm going to create, I need to know about versions (or revisions) which the application is based. If I found a bug in this version I can fix and then sync files with first web application no worrying: functions will be the same to this application. If I'm going to make changes in core (new behavior, new functions in library or something new in source tree) it must be named as "new version". What's the best way to do this? Because I'm using a Distributed Version Control System (bazaar), I'm not dealing with VERSIONS, but revision numbers that change every time. Please fresh my mind with new ideas.

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  • Listing technologies on a resume for a software position when your background is game programming?

    - by Ford
    So I'm thinking about applying for a entry level position in the software industry but my limited experience working and all my notable experience in college is with game technologies. Sure, the languages transfer over well but most of the technologies I have experience with are all related to graphics programming, engines of various types, and such, and do not transfer over at all. I feel like it would be inappropriate to just take my game programming resume and basically replace the word game with software for the reasons mentioned but on the other hand if I take them out I will only have languages and some technologies that I have some small passing experience with- which will obviously not reflect well on me. Should I leave them out or put them in, and if so how can I spin them to be appropriate?

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  • ASP.NET MVC & Web Services

    - by ANaimi
    Hello, Does adding a Web Service to my ASP.NET MVC project break the whole concept of MVC? That Web Service (WCF) depends on the Model layer from my MVC project to communicate with the back-end (so it looks to me like it needs to be part of the MVC solution). Should I add this to the Controller or Model layer?

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  • Copyrighting software, templates, etc. under real name or screen name?

    - by Abluescarab
    My question is hopefully simple--should I copyright my work (art, software, web design, etc.) under my real name or my screen name? My real name and screen name are also easily connected with a bit of searching, so does it really matter in the end? I'm not a professional (at this point). I read this article: Is it a bad idea to sell Android apps in the Android Market under your real name? and they recommended releasing on the app market under a company name. I also read this article: On what name should I claim copyright in open source software?, but that didn't answer my question. I know it probably matters for big projects, but for little projects, does it matter? Thanks ahead of time!

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  • Organization &amp; Architecture UNISA Studies &ndash; Chap 4

    - by MarkPearl
    Learning Outcomes Explain the characteristics of memory systems Describe the memory hierarchy Discuss cache memory principles Discuss issues relevant to cache design Describe the cache organization of the Pentium Computer Memory Systems There are key characteristics of memory… Location – internal or external Capacity – expressed in terms of bytes Unit of Transfer – the number of bits read out of or written into memory at a time Access Method – sequential, direct, random or associative From a users perspective the two most important characteristics of memory are… Capacity Performance – access time, memory cycle time, transfer rate The trade off for memory happens along three axis… Faster access time, greater cost per bit Greater capacity, smaller cost per bit Greater capacity, slower access time This leads to people using a tiered approach in their use of memory   As one goes down the hierarchy, the following occurs… Decreasing cost per bit Increasing capacity Increasing access time Decreasing frequency of access of the memory by the processor The use of two levels of memory to reduce average access time works in principle, but only if conditions 1 to 4 apply. A variety of technologies exist that allow us to accomplish this. Thus it is possible to organize data across the hierarchy such that the percentage of accesses to each successively lower level is substantially less than that of the level above. A portion of main memory can be used as a buffer to hold data temporarily that is to be read out to disk. This is sometimes referred to as a disk cache and improves performance in two ways… Disk writes are clustered. Instead of many small transfers of data, we have a few large transfers of data. This improves disk performance and minimizes processor involvement. Some data designed for write-out may be referenced by a program before the next dump to disk. In that case the data is retrieved rapidly from the software cache rather than slowly from disk. Cache Memory Principles Cache memory is substantially faster than main memory. A caching system works as follows.. When a processor attempts to read a word of memory, a check is made to see if this in in cache memory… If it is, the data is supplied, If it is not in the cache, a block of main memory, consisting of a fixed number of words is loaded to the cache. Because of the phenomenon of locality of references, when a block of data is fetched into the cache, it is likely that there will be future references to that same memory location or to other words in the block. Elements of Cache Design While there are a large number of cache implementations, there are a few basic design elements that serve to classify and differentiate cache architectures… Cache Addresses Cache Size Mapping Function Replacement Algorithm Write Policy Line Size Number of Caches Cache Addresses Almost all non-embedded processors support virtual memory. Virtual memory in essence allows a program to address memory from a logical point of view without needing to worry about the amount of physical memory available. When virtual addresses are used the designer may choose to place the cache between the MMU (memory management unit) and the processor or between the MMU and main memory. The disadvantage of virtual memory is that most virtual memory systems supply each application with the same virtual memory address space (each application sees virtual memory starting at memory address 0), which means the cache memory must be completely flushed with each application context switch or extra bits must be added to each line of the cache to identify which virtual address space the address refers to. Cache Size We would like the size of the cache to be small enough so that the overall average cost per bit is close to that of main memory alone and large enough so that the overall average access time is close to that of the cache alone. Also, larger caches are slightly slower than smaller ones. Mapping Function Because there are fewer cache lines than main memory blocks, an algorithm is needed for mapping main memory blocks into cache lines. The choice of mapping function dictates how the cache is organized. Three techniques can be used… Direct – simplest technique, maps each block of main memory into only one possible cache line Associative – Each main memory block to be loaded into any line of the cache Set Associative – exhibits the strengths of both the direct and associative approaches while reducing their disadvantages For detailed explanations of each approach – read the text book (page 148 – 154) Replacement Algorithm For associative and set associating mapping a replacement algorithm is needed to determine which of the existing blocks in the cache must be replaced by a new block. There are four common approaches… LRU (Least recently used) FIFO (First in first out) LFU (Least frequently used) Random selection Write Policy When a block resident in the cache is to be replaced, there are two cases to consider If no writes to that block have happened in the cache – discard it If a write has occurred, a process needs to be initiated where the changes in the cache are propagated back to the main memory. There are several approaches to achieve this including… Write Through – all writes to the cache are done to the main memory as well at the point of the change Write Back – when a block is replaced, all dirty bits are written back to main memory The problem is complicated when we have multiple caches, there are techniques to accommodate for this but I have not summarized them. Line Size When a block of data is retrieved and placed in the cache, not only the desired word but also some number of adjacent words are retrieved. As the block size increases from very small to larger sizes, the hit ratio will at first increase because of the principle of locality, which states that the data in the vicinity of a referenced word are likely to be referenced in the near future. As the block size increases, more useful data are brought into cache. The hit ratio will begin to decrease as the block becomes even bigger and the probability of using the newly fetched information becomes less than the probability of using the newly fetched information that has to be replaced. Two specific effects come into play… Larger blocks reduce the number of blocks that fit into a cache. Because each block fetch overwrites older cache contents, a small number of blocks results in data being overwritten shortly after they are fetched. As a block becomes larger, each additional word is farther from the requested word and therefore less likely to be needed in the near future. The relationship between block size and hit ratio is complex, and no set approach is judged to be the best in all circumstances.   Pentium 4 and ARM cache organizations The processor core consists of four major components: Fetch/decode unit – fetches program instruction in order from the L2 cache, decodes these into a series of micro-operations, and stores the results in the L2 instruction cache Out-of-order execution logic – Schedules execution of the micro-operations subject to data dependencies and resource availability – thus micro-operations may be scheduled for execution in a different order than they were fetched from the instruction stream. As time permits, this unit schedules speculative execution of micro-operations that may be required in the future Execution units – These units execute micro-operations, fetching the required data from the L1 data cache and temporarily storing results in registers Memory subsystem – This unit includes the L2 and L3 caches and the system bus, which is used to access main memory when the L1 and L2 caches have a cache miss and to access the system I/O resources

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  • How to extend a large website to an iPhone app?

    - by xoail
    I am trying to create an iPhone app for a large website (as big as amazon.com) and it involves using cookies and what not to get authenticated via the Apache intercepter and access the web services exposed by the main website. For that I am looking for strategies to go about developing it. I am new to iPhone development and I am mostly looking for some architectural guidance. Does anyone know how services like eBay and Amazon work seamlessly across the website and iPhone app?

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  • How to write a flexible modular program with good interaction possibilities between modules?

    - by PeterK
    I went through answers on similar topics here on SO but could't find a satisfying answer. Since i know this is a rather large topic, i will try to be more specific. I want to write a program which processes files. The processing is nontrivial, so the best way is to split different phases into standalone modules which then would be used as necessary (since sometimes i will be only interested in the output of module A, sometimes i would need output of five other modules, etc). The thing is, that i need the modules to cooperate, because the output of one might be the input of another. And i need it to be FAST. Moreover i want to avoid doing certain processing more than once (if module A creates some data which then need to be processed by module B and C, i don't want to run module A twice to create the input for modules B,C ). The information the modules need to share would mostly be blocks of binary data and/or offsets into the processed files. The task of the main program would be quite simple - just parse arguments, run required modules (and perhaps give some output, or should this be the task of the modules?). I don't need the modules to be loaded at runtime. It's perfectly fine to have libs with a .h file and recompile the program every time there is a new module or some module is updated. The idea of modules is here mainly because of code readability, maintaining and to be able to have more people working on different modules without the need to have some predefined interface or whatever (on the other hand, some "guidelines" on how to write the modules would be probably required, i know that). We can assume that the file processing is a read-only operation, the original file is not changed. Could someone point me in a good direction on how to do this in C++ ? Any advice is wellcome (links, tutorials, pdf books...).

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  • How to organize and manage multiple database credentials in application?

    - by Polaris878
    Okay, so I'm designing a stand-alone web service (using RestLET as my framework). My application is divided in to 3 layers: Data Layer (just above the database, provides APIs for connecting to/querying database, and a database object) Object layer (responsible for serialization from the data layer... provides objects which the client layer can use without worrying about database) Client layer (This layer is the RestLET web service... basically just creates objects from the object layer and fulfills webservice request) Now, for each object I create in the object layer, I want to use different credentials (so I can sandbox each object...). The object layer should not know the exact credentials (IE the login/pw/DB URL etc). What would be the best way to manage this? I'm thinking that I should have a super class Database object in my data layer... and each subclass will contain the required log-in information... this way my object layer can just go Database db = new SubDatabase(); and then continue using that database. On the client level, they would just be able to go ItemCollection items = new ItemCollection(); and have no idea/control over the database that gets connected. I'm asking this because I am trying to make my platform extensible, so that others can easily create services off of my platform. If anyone has any experience with these architectural problems or how to manage this sort of thing I'd appreciate any insight or advice... Feel free to ask questions if this is confusing. Thanks! My platform is Java, the REST framework I'm using is RestLET, my database is MySQL.

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  • Why is JavaScript not used for classical application development (compiled software)?

    - by Jose Faeti
    During my years of web development with JavaScript, I come to the conclusion that it's an incredible powerful language, and you can do amazing things with it. It offers a rich set of features, like: Dynamic typing First-class functions Nested functions Closures Functions as methods Functions as Object constructors Prototype-based Objects-based (almost everything is an object) Regex Array and Object literals It seems to me that almost everything can be achieved with this kind of language, you can also emulate OO programming, since it provides great freedom and many different coding styles. With more software-oriented custom functionalities (I/O, FileSystem, Input devices, etc.) I think it will be great to develop applications with. Though, as far as I know, it's only used in web development or in existing softwares as a scripting language only. Only recently, maybe thanks to the V8 Engine, it's been used more for other kind of tasks (see node.js for example). Why until now it's only be relegated only to web development? What is keeping it away from software development?

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  • MyController class must produce class according to the enum type.

    - by programmerist
    GenoTipController must produce class according to the enum type. i have 3 class: _Company,_Muayene,_Radyoloji. Also i have CompanyView Class GetPersonel method. if you look GenoTipController my codes need refactoring. Can you understand me? i need a class according to ewnum type must me produce class. For example; case DataModelType.Radyoloji it must return radyoloji= new Radyoloji . Everything must be one switch case? public class GenoTipController { public _Company GenerateCompany(DataModelType modeltype) { _Company company = null; switch (modeltype) { case DataModelType.Radyoloji: break; case DataModelType.Satis: break; case DataModelType.Muayene: break; case DataModelType.Company: company = new Company(); break; default: break; } return company; } public _Muayene GenerateMuayene(DataModelType modeltype) { _Muayene muayene = null; switch (modeltype) { case DataModelType.Radyoloji: break; case DataModelType.Satis: break; case DataModelType.Muayene: muayene = new Muayene(); break; case DataModelType.Company: break; default: break; } return muayene; } public _Radyoloji GenerateRadyoloji(DataModelType modeltype) { _Radyoloji radyoloji = null; switch (modeltype) { case DataModelType.Radyoloji: radyoloji = new Radyoloji(); break; case DataModelType.Satis: break; case DataModelType.Muayene: break; case DataModelType.Company: break; default: break; } return radyoloji; } } public class CompanyView { public static List GetPersonel() { GenoTipController controller = new GenoTipController(); _Company company = controller.GenerateCompany(DataModelType.Company); return company.GetPersonel(); } } public enum DataModelType { Radyoloji, Satis, Muayene, Company } }

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  • How do CUDA devices handle immediate operands?

    - by Jack Lloyd
    Compiling CUDA code with immediate (integer) operands, are they held in the instruction stream, or are they placed into memory? Specifically I'm thinking about 24 or 32 bit unsigned integer operands. I haven't been able to find information about this in any of the CUDA documentation I've examined so far. So references to any documents on specific uarch details like this would be perfect, as I don't currently have a good model for how CUDA works at this level.

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  • Refactoring or Rewriting Monolithic PHP Spaghetti Codebase

    - by nategood
    I've inherited a really poorly designed PHP spaghetti code project. It's been gaining a good bit of traffic recently and is starting to have performance issues on top of the poor monolithic code base. Its maxing out performance on a chunky 16GB dedicated machine when it really shouldn't be. I'm planning on doing some performance tweaks right off the bat to help the performance issue, but this still won't really help the horrible code base. The team is small but expecting to grow very soon. I've read Joel's article on the troubles of doing a complete rewrite and see the concerns. But how bad does the code base have to be before you consider a rewrite? There is PHP handling logic interjected into what one would usually consider a "view". Even worse, in some places SQL statements are in these same files! The only real separation of presentation and logic are a few PHP scripts that serve as function libraries. These scripts do most of the ORM stuff... if you can even call it that. Trying to slowly refractor this seems like a nightmare. Open to your thoughts and opinions... however not interested in hearing, "Run away, Run away!".

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  • Framework or design pattern for mailing all users of a webapp

    - by Todd Owen
    My app takes care of user registration (with the option to receive email announcements), and can easily handle the actual template-based rendering of email for a given user. JavaMail provides the mail transport layer. But how should I design the application layer between the business objects (e.g. User) and the mail transport? The straightforward approach would be a simple, synchronous loop: iterate through the users, queue the emails, and be done with it. "Queue" might mean sending them straight to the MTA (mail server), or to an in-memory queue to be consumed by another thread. However, I also plan to implement features like throttling the rate of emails, processing bounced emails (NDRs), and maintaining status across application restarts. My intuition is that a good design would decouple this from both the business layer and the mail transport layer as much as possible. I wondered if others had solved this problem before, but after much searching I haven't found any Java libraries which seem to fit this problem. Standalone mail apps such as James or list servers are too large in scope; packages like Spring's MailSender or Commons Email are too small in scope (being basically drop-in replacements for JavaMail). For other languages I haven't found anything appropriate either. I'm curious about how other developers have gone about adding bulk mailing to their applications.

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  • How can a new programmer impress the software engineer (boss)? [closed]

    - by Pablo
    Note 1/8/2011: As of this Monday, I'm the new software engineer. Turns out I did not impress the S.E., but ended impressing the CEO. See Joel, not everyone has to leave their Honda idling in front of the airport. =) Ashton, this one is for you buddy. Hi, I'm working at my first programming job. My boss is a very smart software engineer, and I feel like I have very little to offer compared to him. Problem is, he is always busy, and needs someone to help him out. I feel like I'm not good enough, but I still want to succeed. I want to be a great programmer. What can I do to impress him? Thank you.

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  • is using private shared objects/variables on class level harmful ?

    - by haansi
    Hello, Thanks for your attention and time. I need your opinion on an basic architectural issue please. In page behind classes I am using a private and shared object and variables (list or just client or simplay int id) to temporary hold data coming from database or class library. This object is used temporarily to catch data and than to return, pass to some function or binding a control. 1st: Can this approach harm any way ? I couldn't analyze it but a thought was using such shared variables may replace data in it when multiple users may be sending request at a time? 2nd: Please comment also on using such variables in BLL (to hold data coming from DAL/database). In this example every time new object of BLL class will be made. Here is sample code: public class ClientManager { Client objclient = new Client(); //Used in 1st and 2nd method List<Client> clientlist = new List<Client>();// used in 3rd and 4th method ClientRepository objclientRep = new ClientRepository(); public List<Client> GetClients() { return clientlist = objclientRep.GetClients(); } public List<Client> SearchClients(string Keyword) { return clientlist = objclientRep.SearchClients(Keyword); } public Client GetaClient(int ClientId) { return objclient = objclientRep.GetaClient(ClientId); } public Client GetClientDetailForConfirmOrder(int UserId) { return objclientRep.GetClientDetailForConfirmOrder(UserId); } } I am really thankful to you for sparing time and paying kind attention.

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  • Null-free "maps": Is a callback solution slower than tryGet()?

    - by David Moles
    In comments to "How to implement List, Set, and Map in null free design?", Steven Sudit and I got into a discussion about using a callback, with handlers for "found" and "not found" situations, vs. a tryGet() method, taking an out parameter and returning a boolean indicating whether the out parameter had been populated. Steven maintained that the callback approach was more complex and almost certain to be slower; I maintained that the complexity was no greater and the performance at worst the same. But code speaks louder than words, so I thought I'd implement both and see what I got. The original question was fairly theoretical with regard to language ("And for argument sake, let's say this language don't even have null") -- I've used Java here because that's what I've got handy. Java doesn't have out parameters, but it doesn't have first-class functions either, so style-wise, it should suck equally for both approaches. (Digression: As far as complexity goes: I like the callback design because it inherently forces the user of the API to handle both cases, whereas the tryGet() design requires callers to perform their own boilerplate conditional check, which they could forget or get wrong. But having now implemented both, I can see why the tryGet() design looks simpler, at least in the short term.) First, the callback example: class CallbackMap<K, V> { private final Map<K, V> backingMap; public CallbackMap(Map<K, V> backingMap) { this.backingMap = backingMap; } void lookup(K key, Callback<K, V> handler) { V val = backingMap.get(key); if (val == null) { handler.handleMissing(key); } else { handler.handleFound(key, val); } } } interface Callback<K, V> { void handleFound(K key, V value); void handleMissing(K key); } class CallbackExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; private Callback<String, String> handler; public CallbackExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); handler = new Callback<String, String>() { public void handleFound(String key, String value) { found.add(key + ": " + value); } public void handleMissing(String key) { missing.add(key); } }; } void test() { CallbackMap<String, String> cbMap = new CallbackMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; cbMap.lookup(key, handler); } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } Now, the tryGet() example -- as best I understand the pattern (and I might well be wrong): class TryGetMap<K, V> { private final Map<K, V> backingMap; public TryGetMap(Map<K, V> backingMap) { this.backingMap = backingMap; } boolean tryGet(K key, OutParameter<V> valueParam) { V val = backingMap.get(key); if (val == null) { return false; } valueParam.value = val; return true; } } class OutParameter<V> { V value; } class TryGetExample { private final Map<String, String> map; private final List<String> found; private final List<String> missing; public TryGetExample(Map<String, String> map) { this.map = map; found = new ArrayList<String>(map.size()); missing = new ArrayList<String>(map.size()); } void test() { TryGetMap<String, String> tgMap = new TryGetMap<String, String>(map); for (int i = 0, count = map.size(); i < count; i++) { String key = "key" + i; OutParameter<String> out = new OutParameter<String>(); if (tgMap.tryGet(key, out)) { found.add(key + ": " + out.value); } else { missing.add(key); } } System.out.println(found.size() + " found"); System.out.println(missing.size() + " missing"); } } And finally, the performance test code: public static void main(String[] args) { int size = 200000; Map<String, String> map = new HashMap<String, String>(); for (int i = 0; i < size; i++) { String val = (i % 5 == 0) ? null : "value" + i; map.put("key" + i, val); } long totalCallback = 0; long totalTryGet = 0; int iterations = 20; for (int i = 0; i < iterations; i++) { { TryGetExample tryGet = new TryGetExample(map); long tryGetStart = System.currentTimeMillis(); tryGet.test(); totalTryGet += (System.currentTimeMillis() - tryGetStart); } System.gc(); { CallbackExample callback = new CallbackExample(map); long callbackStart = System.currentTimeMillis(); callback.test(); totalCallback += (System.currentTimeMillis() - callbackStart); } System.gc(); } System.out.println("Avg. callback: " + (totalCallback / iterations)); System.out.println("Avg. tryGet(): " + (totalTryGet / iterations)); } On my first attempt, I got 50% worse performance for callback than for tryGet(), which really surprised me. But, on a hunch, I added some garbage collection, and the performance penalty vanished. This fits with my instinct, which is that we're basically talking about taking the same number of method calls, conditional checks, etc. and rearranging them. But then, I wrote the code, so I might well have written a suboptimal or subconsicously penalized tryGet() implementation. Thoughts?

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  • Business Object desgin

    - by Dan
    I have a question about how I setup my BO's. I setup the BO's to contain all of my properties of the object as well as the business logic to satisfy the business rules. I decided to make all of the methods static, but I'm not sure if that was the right decision. Someone told me to split my BO's into an Entity Object of just properties and then a BO of just methods that do business rules, and don't make the methods static. Does anyone have some experience with the way i've set this up? Any examples of how it might work better for future growth? Thanks!

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  • Decoupling into DAL and BLL - my concerns.

    - by novice_man
    Hi, In many posts concerning this topic I come across very simple examples that do not answer my question. Let's say a have a document table and user table. In DAL written in ADO.NET i have a method to retries all documents for some criteria. Now I the UI I have a case where I need to show this list along with the names of the creator. Up to know I have it done with one method in DAL containig JOIN statement. However eveytime I have such a complex method i have to do custom mapping to some object that doesn't mark 1:1 to DB. Should it be put into another layer ? If so then I will have to resing from join query for iteration through results and querying each document author. . . which doen't make sense... (performance) what is the best approach for such scenarios ?

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  • Unsure how to design JavaScript / jQuery functionality which uses XML to create HTML objects

    - by Jack Roscoe
    Hi, I'm using JavScript and jQuery to read an XML document and subsequently use the information from the XML to create HTML objects. The main 'C' nodes in the XML document all have a type attribute, and depending on the type I want to run a function which will create a new html object using the other attributes assigned to that particular 'C' node node. Currently, I have a for loop which extracts each 'C' node from the XML and also it's attributes (e.g. width, height, x, y). Also inside the for loop, I have an if statement which checks the 'type' attribute of the current 'C' node being processed, and depending on the type it will run a different function which will then create a new HTML object with the attributes which have been drawn from the XML. The problem is that there may be more than one 'C' node of the same type, so for example when I'm creating the function that will run when a 'C' node of 'type=1' is detected, I cannot use the 'var p = document.createElement('p')' because if a 'C' node of the same type comes up later in the loop it will clash and override that element with that variable that has just been created. I'm not really sure how to approach this? Here is my entire script. If you need me to elaborate on any parts please ask, I'm sure it's not written in the nicest possible way: var arrayIds = new Array(); $(document).ready(function(){ $.ajax({ type: "GET", url: "question.xml", dataType: "xml", success: function(xml) { $(xml).find("C").each(function(){ arrayIds.push($(this).attr('ID')); }); var svgTag = document.createElement('SVG'); // Create question type objects function ctyp3(x,y,width,height,baC) { alert('test'); var r = document.createElement('rect'); r.x = x; r.y = y; r.width = width; r.height = height; r.fillcolor = baC; svgTag.appendChild(r); } // Extract question data from XML var questions = []; for (j=0; j<arrayIds.length; j++) { $(xml).find("C[ID='" + arrayIds[j] + "']").each(function(){ // pass values questions[j] = { typ: $(this).attr('typ'), width: $(this).find("I").attr('wid'), height: $(this).find("I").attr('hei'), x: $(this).find("I").attr('x'), y: $(this).find("I").attr('x'), baC: $(this).find("I").attr('baC'), boC: $(this).find("I").attr('boC'), boW: $(this).find("I").attr('boW') } alert($(this).attr('typ')); if ($(this).attr('typ') == '3') { ctyp3(x,y,width,height,baC); // alert('pass'); } else { // Add here // alert('fail'); } }); } } }); });

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  • How to secure authiorization of methods

    - by Kurresmack
    I am building a web site in C# using MVC.Net How can I secure that no unauthorized persons can access my methods? What I mean is that I want to make sure that only admins can create articles on my page. If I put this logic in the method actually adding this to the database, wouldn't I have business logic in my data layer? Is it a good practise to have a seperate security layer that is always in between of the data layer and the business layer to make? The problem is that if I protect at a higher level I will have to have checks on many places and it is more likely that I miss one place and users can bypass security. Thanks!

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  • Of Models / Entities and N-tier applications

    - by Jonn
    I've only discovered a month ago the folly of directly accessing entities / models from the data access layer of an n-tier app. After reading about ViewModels while studying ASP.NET MVC, I've come to understand that to make a truly extensible application the model that the UI layer interacts with must be different from the one that the Data Access layer has access to. But what about the Business layer? Should I have a different set of models for my business layer as well? For true separation of concern, should I have a specific set of models that are relevant only to my business layer so as not to mess around with any entities (possibly generated by for example, the entity framework, or EJB) in the DAL or would that be overkill?

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  • How to deal with "software end-of-life" situations?

    - by rwong
    When a vendor declares that they no longer intend to provide any support or services to a piece of software (and stated the intent to exit the business - offering no upgrade paths), and stated that customers must pay a nominal fee in order to have the existing data exported, what kind of recourse do programmers/customers have? Things I can think of: Need to purchase spare hardware and set up a spare environment on which the software can continue to operate. Various data export methods which do not require vendor involvement. (For example, screen scraping, printing to image followed by re-scanning, etc) Parallel systems where staff will duplicate the old data into a new system manually or semi-automatically Legal means, in case the vendor is in financial trouble Any other ideas? Assuming that there is no "circumvention" involved (no DRM, no DMCA), is data recovery or reverse engineering legal/acceptable?

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  • Developing on a windows machine that interacts with a linux system

    - by Jamie
    Sorry for the bad title (couldn't think of a better way to describe it) I have a windows machine which I do development on. However, I have a new project which needs to interact with a linux system (executing linux commands etc.). So, obviously I can't do development on my windows machine..and I don't wish to code on the dev machine, svn commit and then svn update it on the linux machine. Is there a way where any changes I make on my dev machine will be quickly mirrored to the linux machine? SVN is not a very quick alternative and of course some changes will be very minor. Any ideas? A network share I guess....but that's not very pretty (bit slow too). As fellow developers I would like to know if you've been in a similar situation and how you've resolved it. On a furthernote, I can't just install Ubuntu as my development machine and mirror the commands, applications etc. from the linux machine because it's a cluster 'master' machine and so therefore it has quite a special configuration. Thanks guys! EDIT: I've also thought about having web services on the linux machine and then just calling them from code thus seperating platform development dependency. What do you think about that too? thanks

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