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  • Are game engines developed in the USA?

    - by numerical25
    I just finished talking to a Flashpoint Academy recruiter about their curriculum. I told him that after I graduate, I would like to go more in-depth with learning game engines and how to make games. So I asked him did their school teach anything in regards to learning any graphics API such as DirectX. He asked me to elaborate a little more as if he was not sure what I was talking about. So I asked did their school teach on how to build game engines. He said "no we only teach with the tools at hand, such as XNA, or the Unreal engine". He further said "most jobs that deal with building game engines go overseas and most of creative work is done in the United States." To be honest, I really had no intentions of going to this school. I just wanted to learn more about the school in case I had second thoughts somewhere down the line. To me I thought it was a bunch of BS, but my question is to you guys, "is it" ??

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  • How do I set streetView in my mapview

    - by John
    I an working on an android project whereby i need to set my map to zoom in and show a more detailed view of my map, like the streets of where i want my coordinates to triangulate. The problem is in Mapview class, setStreetView is deprecated, wat is the alternative? This is how setStreetView looks when i use it. package com.HelloMapView; import java.util.List; import com.google.android.maps.GeoPoint; import com.google.android.maps.MapActivity; import com.google.android.maps.MapController; import com.google.android.maps.MapView; import com.google.android.maps.Overlay; import com.google.android.maps.OverlayItem; import android.app.Activity; import android.graphics.drawable.Drawable; import android.os.Bundle; import android.widget.LinearLayout; public class HelloMapView extends MapActivity { MapView mapview; LinearLayout linearlayout; List<Overlay> mapOverlay; Drawable drawable; HelloItemizedOverlay itemizedOverlay; @SuppressWarnings("deprecation") @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); mapview=(MapView)findViewById(R.id.mapview); mapview.setBuiltInZoomControls(true); mapview.setStreetView(true); mapOverlay=mapview.getOverlays(); drawable=this.getResources().getDrawable(R.drawable.androidmarker); itemizedOverlay=new HelloItemizedOverlay(drawable); GeoPoint geoPoint=new GeoPoint(19240000,-99120000); OverlayItem overlayitem=new OverlayItem(geoPoint,"",""); itemizedOverlay.addoverlay(overlayitem); mapOverlay.add(itemizedOverlay); } @Override protected boolean isRouteDisplayed() { // TODO Auto-generated method stub return false; } } this does not work it only shows square boxes with no map at all

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  • Delphi fast large bitmap creation (without clearing)

    - by Ritsaert Hornstra
    When using the TBitmap wrapper for a GDI bitmap from the unit Graphics I noticed it will always clear out the bitmap (using a PatBlt call) when setting up a bitmap with SetSize( w, h ). When I copy in the bits later on (see routine below) it seems ScanLine is the fastest possibility and not SetDIBits. function ToBitmap: TBitmap; var i, N, x: Integer; S, D: PAnsiChar; begin Result := TBitmap.Create(); Result.PixelFormat := pf32bit; Result.SetSize( width, height ); S := Src; D := Result.ScanLine[ 0 ]; x := Integer( Result.ScanLine[ 1 ] ) - Integer( D ); N := width * sizeof( longword ); for i := 0 to height - 1 do begin Move( S^, D^, N ); Inc( S, N ); Inc( D, x ); end; end; The bitmaps I need to work with are quite large (150MB of RGB memory). With these iomages it takes 150ms to simply create an empty bitmap and a further 140ms to overwrite it's contents. Is there a way of initializing a TBitmap with the correct size WITHOUT initializing the pixels itself and leaving the memory of the pixels uninitialized (eg dirty)? Or is there another way to do such a thing. I know we could work on the pixels in place but this still leaves the 150ms of unnessesary initializtion of the pixels.

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  • Observer pattern and violation of Single Responsibility Principle

    - by Devil Jin
    I have an applet which repaints itself once the text has changed Design 1: //MyApplet.java public class MyApplet extends Applet implements Listener{ private DynamicText text = null; public void init(){ text = new DynamicText("Welcome"); } public void paint(Graphics g){ g.drawString(text.getText(), 50, 30); } //implement Listener update() method public void update(){ repaint(); } } //DynamicText.java public class DynamicText implements Publisher{ // implements Publisher interface methods //notify listeners whenever text changes } Isn't this a violation of Single Responsibility Principle where my Applet not only acts as Applet but also has to do Listener job. Same way DynamicText class not only generates the dynamic text but updates the registered listeners. Design 2: //MyApplet.java public class MyApplet extends Applet{ private AppletListener appLstnr = null; public void init(){ appLstnr = new AppletListener(this); // applet stuff } } // AppletListener.java public class AppletListener implements Listener{ private Applet applet = null; public AppletListener(Applet applet){ this.applet = applet; } public void update(){ this.applet.repaint(); } } // DynamicText public class DynamicText{ private TextPublisher textPblshr = null; public DynamicText(TextPublisher txtPblshr){ this.textPblshr = txtPblshr; } // call textPblshr.notifyListeners whenever text changes } public class TextPublisher implments Publisher{ // implements publisher interface methods } Q1. Is design 1 a SPR violation? Q2. Is composition a better choice here to remove SPR violation as in design 2.

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  • Creating many polygons with OpenGL is slow?

    - by user146780
    I want to draw many polygons to the screen but i'm quickly noticing that it slows down quickly. As a test I did this: for(int i = 0; i < 50; ++i) { glBegin( GL_POLYGON); glColor3f( 0.0f, 1, 0.0f ); glVertex2f( 500.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 900.0 + frameGL.GetCameraX(), 0.0f + frameGL.GetCameraY()); glColor3f( 0.0f, 0.0f, 0.5 ); glVertex2f(900.0 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY() + (150)); glColor3f( 0.0f, 1.0f, 0.0f ); glVertex2f( 500 + frameGL.GetCameraX(), 500.0f + frameGL.GetCameraY()); glColor3f( 1.0f, 1.0f, 0.0f ); glVertex2f( 300 + frameGL.GetCameraX(), 200.0f + frameGL.GetCameraY()); glEnd(); } This is only 50 polygons and already it's gtting slow. I can't upload them directly to the card because my program will allow the user to reshape the verticies. My question is, how can I speed this up. I'm not using depth. I also know it's not my GetCamera() functions because if I create 500,000 polygons spread apart t's fine, it just has trouble showing them in the view. If a graphics card can support 500,000,000 on screen polygons per second, this should be easy right? Thanks

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  • BinaryFormatter in C# a good way to read files?

    - by mr-pac
    I want to read a binary file which was created outside of my program. One obvious way in C# to read a binary file is to define class representing the file and then use a BinaryReader and read from the file via the Read* methods and assign the return values to the class properties. What I don't like with the approach is that I manually have to write code that reads the file, although the defined structure represents how the file is stored. I also have to keep the order correct when I read. After looking a bit around I came across the BinaryFormatter which can automatically serialize and deserialze object in binary format. One great advantage would be that I can read and also write the file without creating additional code. However I wonder if this approach is good for files created from other programs on not just serialized .NET objects. Take for example a graphics format file like BMP. Would it be a good idea to read the file with a BinaryFormatter or is it better to manually and write via BinaryReader and BinaryWriter? Or are there any other approaches which suit better? I'am not looking for concrete examples but just for an advice what is the best way to implement that.

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  • Error Reading Image

    - by javawarrior
    When I tried to open a simple smile.png image using package com.java3d.java3d.graphics; import java.awt.Color; import java.awt.image.BufferedImage; import java.io.File; import javax.imageio.ImageIO; public class Texture { public static Render floor = loadBitMap("smile.png"); public Texture(){} public static Render loadBitMap(String fileName) { try { BufferedImage image = ImageIO.read(Thread.currentThread().getContextClassLoader().getResource(fileName)); System.out.print(image==null); int width = image.getWidth(); System.out.println(width); int height = image.getHeight(); System.out.println(height); System.out.println(image.getRGB(4, 4)); Render result = new Render(width, height); image.getRGB(0, 0, width, height, result.pixels, 0, width); return result; } catch (Exception e) { System.out.println("CRASH!"); throw new RuntimeException(e); } } } it returns every pixel as -1; what could be causing this problem? Here is the image:

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  • Rendering maps from raw SVG data in Java

    - by Lunikon
    In an application of mine I have to display locations and great circle paths in a map which is rendered to PNG and then displayed on the web. For this I simply use a world map (NASA's Blue Marbel in fact) scaled to various "zoom levels" as base image and only display the a part of it matching the final image size and fitting all items to be displayed. Straight forward so far. Now I came across Wikipedia's awesome blank SVG maps which contain all the country codes for easy reference and I was wondering whether it was possible to use those to have more customized colors and to highliht countries etc. So I did a bit of googling and was looking for Java libraries which would enable me to load the blank SVG map to memory allows for easy reference/selection of certain paths do manipulations of coloring, stroke widths etc render to a buffered image as the background for the great-circle paths/nodes What I came across quite often was Batik, but it looks like a really heavy framework and I'm not quite sure whether it is what I'm looking for. I have recently played around with Raphaël a bit and I like the way it handles working with vector graphics in code. If the Java framework for my purpose would feature a similar interface, that would be a nice-to-have. Any recommendations what toolset would be approriate for my purposes?

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  • java gui image problem : doesn't display in the background

    - by thegamer
    Hello, i have a query about why is my image not being displayed in my background of my program. I mean i did all the steps necessary and still it would'nt be displayed. The code runs perfectly but without having the image displayed. The directory is written in the good location of the image. I am using java with gui. If anyone could help me solve my problem, i would appreciate :) here is the code below: import java.awt.*; import java.awt.event.*; import javax.swing.*; public class hehe extends JPanel{ public hehe(){ setOpaque(false); setLayout(new FlowLayout()); } public static void main (String args[]){ JFrame win = new JFrame("yooooo"); // it is automaticcally hidden JPanel mainPanel = new JPanel(new BorderLayout()); win.add(mainPanel); JLabel titleLabel = new JLabel("title boss"); titleLabel.setFont(new Font("Arial",Font.BOLD,18)); titleLabel.setForeground(Color.blue); mainPanel.add(titleLabel,BorderLayout.NORTH); win.setSize(382,269); // the dimensions of the image win.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); win.setVisible(true); } public void paint(Graphics g) { Image a = Toolkit.getDefaultToolkit().getImage("C:\\Users\\andrea\\Desktop\\Gui\\car"); // car is the name of the image file and is in JPEG g.drawImage(a,0,0,getSize().width,getSize().height,this); super.paint(g); } }

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  • how to create class alert using lcdui package in blackberry

    - by Baby
    Advance Thanks.i am new to blackberry developement.i try the following code for creating alert using lcdui package.but nothing will coming when i am running Plz help me. package alertpack; import javax.microedition.lcdui.Alert; import javax.microedition.lcdui.AlertType; import javax.microedition.lcdui.Command; import javax.microedition.lcdui.CommandListener; import javax.microedition.lcdui.Display; import javax.microedition.lcdui.Displayable; import javax.microedition.lcdui.Form; import javax.microedition.lcdui.Screen; import javax.microedition.midlet.MIDlet; import javax.microedition.midlet.MIDletStateChangeException; import net.rim.device.api.ui.Color; import net.rim.device.api.ui.Graphics; public class alertclass extends MIDlet implements CommandListener { private Display display; private Alert alert; private Form form = new Form("Throw Exception"); private Command exit = new Command("Exit", Command.SCREEN, 1); //public static void main(String[] args) //{ //} private boolean exitFlag = false; public alertclass(){ display = Display.getDisplay(this); form.addCommand(exit); form.setCommandListener(this); } protected void destroyApp(boolean unconditional) throws MIDletStateChangeException { // TODO Auto-generated method stub if (unconditional == false) { throw new MIDletStateChangeException(); } } protected void pauseApp() { // TODO Auto-generated method stub } protected void startApp() throws MIDletStateChangeException { // TODO Auto-generated method stub display.setCurrent(form); } public void commandAction(Command c, Displayable d) { // TODO Auto-generated method stub if (c == exit) { try { if (exitFlag == false) { alert = new Alert("Busy", "Please try again.", null, AlertType.WARNING); alert.setTimeout(Alert.FOREVER); display.setCurrent(alert, form); destroyApp(false); } else { destroyApp(true); notifyDestroyed(); } } catch (Exception exception) { exitFlag = true; } } } }

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  • rotating a circle in UIView?

    - by senthilmuthu
    HI, i want to draw a circle in DrawRect through context like pie chart(took from tutorial) thorugh UITouch? i have given the code as follows,how can i rotate ? any help please? define PI 3.14159265358979323846 define snapshot_start 360 define snapshot_finish 360 static inline float radians(double degrees) { return degrees * PI / 180; } - (void)drawRect:(CGRect)rect { // Drawing code CGRect parentViewBounds = self.bounds; CGFloat x = CGRectGetWidth(parentViewBounds)/2; CGFloat y = CGRectGetHeight(parentViewBounds)*0.55; // Get the graphics context and clear it CGContextRef ctx = UIGraphicsGetCurrentContext(); CGContextClearRect(ctx, rect); // define stroke color CGContextSetRGBStrokeColor(ctx, 1, 1, 1, 1.0); // define line width CGContextSetLineWidth(ctx, 4.0); // need some values to draw pie charts double snapshotCapacity =20; double rawCapacity = 100; double systemCapacity = 1; int offset = 5; double pie1_start = 315.0; double pie1_finish = snapshotCapacity *360.0/rawCapacity; double system_finish = systemCapacity*360.0/rawCapacity; CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor greenColor] CGColor])); CGContextMoveToPoint(ctx, x+2*offset, y); CGContextAddArc(ctx, x+2*offset, y, 100, radians(snapshot_start), radians(snapshot_start+snapshot_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); // system capacity CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:15 green:165/255 blue:0 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x+offset,y); CGContextAddArc(ctx, x+offset, y, 100, radians(snapshot_start+snapshot_finish+offset), radians(snapshot_start+snapshot_finish+system_finish), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); /* data capacity */ CGContextSetFillColor(ctx, CGColorGetComponents( [[UIColor colorWithRed:99/255 green:184/255 blue:255/255 alpha:1 ] CGColor])); CGContextMoveToPoint(ctx, x, y); CGContextAddArc(ctx, x, y, 100, radians(snapshot_start+snapshot_finish+system_finish+offset), radians(snapshot_start), 0); CGContextClosePath(ctx); CGContextFillPath(ctx); }

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  • Nested functions not allowed in drawrect problem

    - by Martin
    I have a custom view onto which I draw some graphics from the drawrect function, which works fine. However I like to draw based on the contens of an array I pass on the the view just before I do a setNeedsDisplay. In the drawRect function I try to access the array but then I get a nested functions error which I do not understand. Here's my code: // // MyView.h // window // #import <UIKit/UIKit.h> @interface MyView : UIView { NSArray * nary; } @property (nonatomic, copy) NSArray *nary; @end // // MyView.m // window // #import "MyView.h" @implementation MyView @synthesize nary; CGContextRef c; CGFloat black[4] = {0.0f, 0.0f, 0.0f, 1.0f}; - (id)initWithFrame:(CGRect)frame { if (self = [super initWithFrame:frame]) { // Initialization code } return self; } - (void)drawRect:(CGRect)rect { c = UIGraphicsGetCurrentContext(); CGContextSetStrokeColor(c, black); NSLog(@"mview"); NSArray *ns = [nary objectAtIndex:0]; } - (void)dealloc { [super dealloc]; } @end

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  • Changing brightness in bufferedImage with DataBufferInt

    - by user2958025
    I must read some image and then I have to change brightness and contrast of this image I create main class and constructor where are panels, sliders and other stuff, I added changeListener to slider to take current value. My imagePanel is new Object of that class: public class Obrazek extends JPanel{ public static BufferedImage img = null; public Obrazek() { super(); try { img = ImageIO.read(new File("D:\\ja.jpg")); } catch (IOException e) {} } @Override public void paint(Graphics g) { g.drawImage(img, 0, 0, null); } } This is my load button private void przyciskWczytaj(java.awt.event.ActionEvent evt) { int odpowiedz = jFileChooser1.showOpenDialog(this); if (odpowiedz == jFileChooser1.APPROVE_OPTION) { File file = jFileChooser1.getSelectedFile(); try { BufferedImage im = ImageIO.read(new File(file.getAbsolutePath())); Obrazek.img = im; } catch (IOException ex) { System.out.println("Error"); } } } And now I want to create class where I will change that brightness. I have to use but I don't know how to use that thing: BufferedImage(256, 256, Bufferedmage.TYPE_INT_RGB) and to get each pixel of image I need to do something like: int rgb []=((DataBufferInt)img.getRaster().getDataBuffer()).getData(); And here I is next problem: How can I change the value of each r,g,b and show that new image on my panel

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  • Convert Justified Paragraph To Image

    - by rsrobbins
    I need to convert a paragraph of text into an image. Converting the text into an image is no problem. I have the code to do that. But the text must be shown as a paragraph with each line centered. That is a problem! Currently I can convert the text into a left justified paragraph because there are carriage returns in the text string. I suppose it could be center justified with spaces in the string but it would be hard to calculate the required spaces. There must be an easier way. What I need is some way to format the text into a paragraph and then convert it back into a string, preserving spaces. This needs to be done in VB.NET for an ASP.NET web application. Any ideas? I could get the paragraph justified in Rich Text Format but I don't know if it can be converted back into a string, preserving spaces. Creating a PDF is another possibility. The image created from the text needs to be 300 DPI with a transparent background. I'm using the DrawString method of a Graphics object to create the image.

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  • iOS6: do we have to set rootViewController in App delegate in order to support different orientations?

    - by Centurion
    The app was perfectly fine working in iOS5 in landscape orientation. However in iOS6, it started to use portrait orientation in all view controllers. The methods shouldAutorotateToInterfaceOrientation are not called anymore. I read the new stuff about changed rotation mechanism in iOS6 and I was able to fix that by adding a line in my AppDelegate: self.window.rootViewController = _viewController _viewControler is the starting screen (Home-menu). All other view controllers implement shouldAutorotateToInterfaceOrientation method and returns YES for landscape orientations only. So, it's perfectly working solution for the app that needs to support only one orientation. However, the problem is I need one view controller (lets call it phone-VC) to be presented in portrait orientation. Now, if I want this view controller would be rotated then I need to return YES in Home-menu controller that is assigned to rootViewControler in appDelegate. However, I can't do that because this rootViewController is starting window that need to presented in landscape only, otherwise the layout with graphics in this window will break. But if I don't return YES from its shouldAutorotateToInterfaceOrientation (Home-menu) then the same method is not called in my view phone-VC that needs to be presented in portrait. Any ideas? Does the assignation of rootViewController is mandatory in AppDelegate? UPDATE: the problem exists on device (at least on iPhone4).

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  • UML diagrams that are actually pretty?

    - by Borek
    I'm looking for a diagramming software that would produce good looking output. It doesn't need to support everything (or even much) from UML, is doesn't need to have code engineering functions or anything, it just needs to produce visually interesting output. Here is a couple of samples of products that I consider ugly / not good enough: Visio with default UML stencils (didn't find better looking ones), Enterprise Architect, Dia, ArgoUML and many other "professional" UML tools. A couple of visually compelling tools that I considered (but found issues with): Visual Studio class diagrams - just for .NET classes but the output is miles better than what UML tools typically produce NClass - similar to VS's class diagrams but I could not find the "pretty", blue skin anywhere yuml.me - very nice but lacking some advanced layout options. I have to say that I find their style almost ideal for high-level diagrams - they look sketchy which is good. Balsamiq - I think Joel used this for hginit.com and I liked it. However, it's not suited for creating software diagrams so I can imagine it would be quite a lot of work MS Word has actually quite a good graphics engine but I'd rather leave this as a choice of the last resort I'd be grateful for any good tips.

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  • Smallcaps / multiple fonts and bolding using 'DrawString' in GDI+

    - by Simon_Weaver
    I want to write out some text using smallcaps in combination with different fonts for different words. To clarify I might want the message 'Welcome to our New Website' which is generated into a PNG file for the header of a page. The text will be smallcaps - everything is capitalized but the 'W', 'N' and 'W' are slightly larger. The 'New Website' will be in a different font than the rest of the text. Is there a way i can do this without doing it completely manually? Doing something like this is conceptually what I want to do : graphics.DrawString("<font size=2>W</font>ELCOME TO OUR <b><font size=2>N</font>" + "EW <font size=2>W</font>EBSITE</b>"); The best approach I could find so far is here, but I'm worried that I'll go to all the trouble to do this manually and end up with some horrible kerning or tracking problems. Edit: I should have mentioned that this is being done within ASP.NET so it needs to be fast and as lean as possible. I want it to be automated so I can localize easily and not have to create tonnes of little images.

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  • Reduce file size for charts pasted from excel into word

    - by Steve Clanton
    I have been creating reports by copying some charts and data from an excel document into a word document. I am pasting into a content control, so i use ChartObject.CopyPicture in excel and ContentControl.Range.Paste in word. This is done in a loop: Set ws = ThisWorkbook.Worksheets("Charts") With ws For Each cc In wordDocument.ContentControls If cc.Range.InlineShapes.Count > 0 Then scaleHeight = cc.Range.InlineShapes(1).scaleHeight scaleWidth = cc.Range.InlineShapes(1).scaleWidth cc.Range.InlineShapes(1).Delete .ChartObjects(cc.Tag).CopyPicture Appearance:=xlScreen, Format:=xlPicture cc.Range.Paste cc.Range.InlineShapes(1).scaleHeight = scaleHeight cc.Range.InlineShapes(1).scaleWidth = scaleWidth ElseIf ... Next cc End With Creating these reports using Office 2007 yielded files that were around 6MB, but creating them (using the same worksheet and document) in Office 2010 yields a file that is around 10 times as large. After unzipping the docx, I found that the extra size comes from emf files that correspond to charts that are pasted in using VBA. Where they range from 360 to 900 KB before, they are 5-18 MB. And the graphics are not visibly better. I am able to CopyPicture with the format xlBitmap, and while that is somewhat smaller, it is larger than the emf generated by Office 2007 and noticeably poorer quality. Are there any other options for reducing the file size? Ideally, I would like to produce a file with the same resolution for the charts as I did using Office 2007. Is there any way that uses VBA only (without modifying the charts in the spreadsheet)?

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  • Hundreds of custom UserControls create thousands of USER Objects

    - by Andy Blackman
    I'm creating a dashboard application that shows hundreds of "items" on a FlowLayoutPanel. Each "item" is a UserControl that is made up of 12 or labels. My app queries a database and then creates an "item" instance for each record, populating ethe labels and textboxes with data before adding it to the FlowLayoutPanel. After adding about 560 items to the panel, I noticed that the USER Objects count in my Task Manager had gone up to about 7300, which was much much larger than any other app on my machine. I did a quick spot of mental arithmetic (OK, I might have used calc.exe) and figured that 560 * 13 (12 labels plus the UserControl itself) is 7280. So that suddenly gave away where all the objects were coming from... Knowing that there is a 10,000 USER object limit before windows throws in the towel, I'm trying to figure better ways of drawing these items onto the FlowLayoutPanel. My ideas so far are as follows: 1) User-draw the "item", using graphics.DrawText and DrawImage in place of many of the labels. I'm hoping that this will mean 1 item = 1 USER Object, not 13. 2) Have 1 instance of the "item", then for each record, populate the instance and use the Control.DrawToBitmap() method to grab an image and then use that in the FlowLayoutPanel (or similar) So... Does anyone have any other suggestions ??? P.S. It's a zoomable interface, so I have already ruled out "Paging" as there is a requirement to see all items at once :( Thanks everyone.

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  • In R, how to get powers of ten in bold font in a plot label?

    - by wfoolhill
    I want to have "10^4 points" in bold as my x-axis label. I know how to make a simple label in bold: plot(1:10, xlab="") mtext(text="10 points", side=1, font=2, line=3) Thanks to this answer, I know how to make a label with a power of ten but nothing is in bold: mtext(text=expression(paste(10^4, " points")), side=1, font=2, line=3) Thanks to this answer, I also know how to make a label with a Greek letter in bold: mtext(text=expression(bold(paste(beta, "=", 10^1, " points"))), side=1, line=3) But still the power of ten is not in bold! It doesn't work either with bquote: mtext(text=bquote(bold(10^1~points)), side=1, line=3) Any idea? Here are some details about my system. Let me know if you need anything else. > sessionInfo() R version 2.15.0 (2012-03-30) Platform: x86_64-redhat-linux-gnu (64-bit) locale: [1] LC_CTYPE=en_US.UTF-8 LC_NUMERIC=C [3] LC_TIME=en_US.UTF-8 LC_COLLATE=en_US.UTF-8 [5] LC_MONETARY=en_US.UTF-8 LC_MESSAGES=en_US.UTF-8 [7] LC_PAPER=C LC_NAME=C [9] LC_ADDRESS=C LC_TELEPHONE=C [11] LC_MEASUREMENT=en_US.UTF-8 LC_IDENTIFICATION=C attached base packages: [1] stats graphics grDevices utils datasets methods base

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  • C#: Populating a UI using separate threads.

    - by Andrew
    I'm trying to make some sense out of an application Ive been handed in order to track down the source of an error. Theres a bit of code (simplified here) which creates four threads which in turn populate list views on the main form. Each method gets data from the database and retrieves graphics from a resource dll in order to directly populate an imagelist and listview. From what Ive read on here (link) updating UI elements from any thread other than the UI thread should not be done, and yet this appears to work? Thread t0 = new Thread(new ThreadStart(PopulateListView1)); t0.IsBackground = true; t0.Start(); Thread t1 = new Thread(new ThreadStart(PopulateListView2)); t1.Start(); Thread t2 = new Thread(new ThreadStart(PopulateListView3)); t2.Start(); Thread t3 = new Thread(new ThreadStart(PopulateListView4)); t3.Start(); The error itself is a System.InvalidOperationException "Image cannot be added to the ImageList." which has me wondering if the above code is linked in some way. Iis this method of populating the UI recommended and if not what are the possible complications resulting from it?

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  • How to direct link to an attribute set?

    - by monocat
    I have created attributes; “Shop by Type” and “Shop by Color”. They work great within the layered navigation and extended search. I’ve designed graphics and placed them in the home page and would like to link to the respective attribute’s assigned products. Been searching the webs, but so far have been unsuccessful. If there’s no direct possible way, the next method would be creating cms pages and linking to it directly. How can I display products that are assigned to a specific attribute? Specifically “Multiple Select” types. I know you guys prefer at least some attempts, but as mentioned, been playing with it with no luck. I would appreciate some kind of starting point. Happy Holidays! Edit: I was able to put together this code that lists all the products assigned to said category id. Tried to filter it down where it only displays products that have an assigned same attribute with no luck yet. Any ideas? <?php $cat_id = 123; // category id $category = Mage::getModel('catalog/category')->load($cat_id); $_products = $category->getProductCollection() ->addAttributeToSelect('shop_by_color'); if (($this->getProductCollection()) && $_products->getSize()): ?> By the way, $cat_id is a sub category of root. Is there an easier way to point to it instead of using direct id number?

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  • Should we EVER use dp values for width/height?

    - by sandalone
    I've come across a project done by some other team which I have to fix. They used dp values for images' width/height. When I tried to adopt the layout for some tablets and/or mobiles, I've faced a lot of troubles. For example, the image of 40x40 dp has top padding of 15dp. When such image is loaded by some new mobile screen, the image is not where is was supposed to be - it's either shifted or distorted or of the wrong size. Now I need to propose a redesign of the whole app and I need some advise from the more experienced community. Should I abandon such layout policy (described abobe) and do like this: make the image with the size of 40x40 px position the image for the mdpi screen set its height/width to wrap_content do like this for other images after I finish layout for mdpi, resize each image for ldpi, hdpi and xhdpi screens in case of a special mobile/tablet, make a special set of images + xml files Is there a way when you would advise to use the explicit size of some images? Do you advise setting the size of images in xml layout or setting size via photoshop or similar graphics tools and then resize images for other screen sizes or screen densities?

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  • Error when trying to overwrite an image (it succeeds the first time after iis reset )

    - by Omu
    First time (after iis reset) I succeed to overwrite the image, but if I try again it gives me that GDI error this is my code: [HttpPost] public ActionResult Change() { var file = Request.Files["fileUpload"]; if (file.ContentLength > 0) { var filePath = @ConfigurationManager.AppSettings["storagePath"] + @"\Temp\" + User.Identity.Name + ".jpg"; using (var image = Image.FromStream(file.InputStream)) { var size = ResizeImage(image, filePath, 600, 480, true); return RedirectToAction("Crop", new CropDisplay {ImageWidth = size[0], ImageHeight = size[1]}); } } return RedirectToAction("Index"); } private int[] ResizeImage(Image image, string newFilePath, int newWidth, int maxHeight, bool onlyResizeIfWider) { ... using (var thumbnail = new Bitmap(newWidth, newHeight)) { using (var graphic = Graphics.FromImage(thumbnail)) { graphic.InterpolationMode = InterpolationMode.HighQualityBicubic; graphic.SmoothingMode = SmoothingMode.HighQuality; graphic.PixelOffsetMode = PixelOffsetMode.HighQuality; graphic.CompositingQuality = CompositingQuality.HighQuality; graphic.DrawImage(image, 0, 0, newWidth, newHeight); var info = ImageCodecInfo.GetImageEncoders(); var encoderParameters = new EncoderParameters(1); encoderParameters.Param[0] = new EncoderParameter(Encoder.Quality, 100L); //this is where I get the GDI error thumbnail.Save(newFilePath, info[1], encoderParameters); return new[] { newWidth, newHeight }; } } }

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  • DirectX: Game loop order, draw first and then handle input?

    - by Ricket
    I was just reading through the DirectX documentation and encountered something interesting in the page for IDirect3DDevice9::BeginScene : To enable maximal parallelism between the CPU and the graphics accelerator, it is advantageous to call IDirect3DDevice9::EndScene as far ahead of calling present as possible. I've been accustomed to writing my game loop to handle input and such, then draw. Do I have it backwards? Maybe the game loop should be more like this: (semi-pseudocode, obviously) while(running) { d3ddev->Clear(...); d3ddev->BeginScene(); // draw things d3ddev->EndScene(); // handle input // do any other processing // play sounds, etc. d3ddev->Present(NULL, NULL, NULL, NULL); } According to that sentence of the documentation, this loop would "enable maximal parallelism". Is this commonly done? Are there any downsides to ordering the game loop like this? I see no real problem with it after the first iteration... And I know the best way to know the actual speed increase of something like this is to actually benchmark it, but has anyone else already tried this and can you attest to any actual speed increase?

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