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  • Everything "invisible" when launching map from launcher

    - by Predanoob
    Excuse my noobiness, but I downloaded the SDK, and I tried the map Forest from within the editor and it worked fine. However if I launch it from the Launcher using the console it looks like this: http://i.stack.imgur.com/U7rPU.jpg I can use the weapons(although they are invisible), and interact with objects despite not seeing them. I also did my own map same problem. What am I doing wrong? ?(

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  • How to convert from wav or mp3 to raw PCM [on hold]

    - by Komyg
    I am developing a game using Cocos2d-X and Marmalade SDK, and I am looking for any recommendations of programs that can convert audio files in mp3 or wav format to raw PCM 16 format. The problem is that I am using the SimpleAudioEngine class to play sounds in my game and in Marmalade it only supports files that are encoded as raw PCM 16. Unfortunately I've been having a very hard time finding a program that can do this type of conversion, so I am looking for a recommendation.

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  • Help with Collision of spawned object(postion fixed) with objects that there are translating on screen

    - by Amrutha
    Hey guys I am creating a game using Corona SDK and so coding it in Lua. So there are 2 separate functions, To translate the hit objects and change their color when they are tapped The link below is the code I am using to for the first function http://developer.anscamobile.com/sample-code/fishies Spawn objects that will hit the translating objects on collision. Alos on collision the spawned object disappears and the translating object bears a color(indicating the collision). In addition the size of this spawned object is dependent on i/p volume level. The function I have written is as follows: --VOICE INPUT CODE local r = media.newRecording() r:startRecording() r:startTuner() --local function newBar() -- local bar = display.newLine( 0, 0, 1, 0 ) -- bar:setColor( 0, 55, 100, 20 ) -- bar.width = 5 -- bar.y=400 -- bar.x=20 -- return bar --end local c1 = display.newImage("str-minion-small.png") c1.isVisible=false local c2 = display.newImage("str-minion-mid.png") c2.isVisible=false local c3 = display.newImage("str-minion-big.png") c3.isVisible=false --SPAWNING local function spawnDisk( event ) local phase = event.phase local volumeBar = display.newLine( 0, 0, 1, 0 ) volumeBar.y = 400 volumeBar.x = 20 --volumeBar.isVisible=false local v = 20*math.log(r:getTunerVolume()) local MINTHRESH = 30 local LEFTMARGIN = 20 local v2 = MINTHRESH + math.max (v, -MINTHRESH) v2 = (display.contentWidth - 1 * LEFTMARGIN ) * v2 / MINTHRESH volumeBar.xScale = math.max ( 20, v2 ) local l = volumeBar.xScale local cnt1 = 0 local cnt2 = 0 local cnt3 = 0 local ONE =1 local val = event.numTaps --local px=event.x --local py=event.y if "ended" == phase then --audio.play( popSound ) --myLabel.isVisible = false if l > 50 and l <=150 then --c1:setFillColor(10,105,0) --c1.isVisible=false c1.x=math.random( 10, 450 ) c1.y=math.random( 10, 300 ) physics.addBody( c1, { density=1, radius=10.0 } ) c1.isVisible=true cnt1= cnt1+ ONE return c1 elseif l > 100 and l <=250 then --c2:setFillColor(200,10,0) c2.x=math.random( 10, 450 ) c2.y=math.random( 10, 300 ) physics.addBody( c2, { density=2, radius=9000.0 } ) c2.isVisible=true cnt2= cnt2+ ONE return c2 elseif l >=250 then c3.x=math.random( 40, 450 ) c3.y=math.random( 40, 300 ) physics.addBody( c3, { density=2, radius=7000.0 , bounce=0.0 } ) c3.isVisible=true cnt3= cnt3+ ONE return c3 end end end buzzR:addEventListener( "touch", spawnDisk ) -- touch the screen to create disks Now both functions work fine independently but there is no collision happening. Its almost as if the translating object and the spawn object are on different layers. The translating object passes through the spawn object freely. Can anyone please tell me how to resolve this problem. And how can I get them to collide. Its my first attempt at game development, that too for a mobile platform so would appreciate all help. Also if I have not been specific do let me know. I'll try to frame the query better :). Thanks in advance.

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  • How to Run Android Apps on Your Desktop the Easy Way

    - by YatriTrivedi
    Ever feel like running an Android app on your Windows machine? Using BlueStacks, you can easily get apps from your Android device to your desktop or laptop without any complicated set up or fussing with the Android SDK. How to Run Android Apps on Your Desktop the Easy Way HTG Explains: Do You Really Need to Defrag Your PC? Use Amazon’s Barcode Scanner to Easily Buy Anything from Your Phone

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  • How to set density for each shape in PhysX 3.1

    - by hywei
    I'm using PhysX 3.1 as my game's physics engine. One requirement is that I need set different density for each shape(there are server shapes for my single rigid actor). I know that the shape's density can be set by NxShapeDesc::density in PhysX 2.8, but I can't find such interface in PhysX 3.1. I know that the mass properties can be set in PhysX 3.1 just as the snowman example in the SDK, but I don't know whether there exists a direct interface to set density for each shape.

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  • Sony ouvre le PlayStation Move aux développeurs universitaires et amateurs en sortant Move.Me : suffisant pour contrer Kinect ?

    Sony ouvre son PlayStation Move aux développeurs Universitaires et amateurs en sortant Move.Me : suffisant pour contrer le Kinect de Microsoft ? Il y a un an de cela lors de l'événement annuel Game Developers Conference 2010, Sony avait dévoilé officiellement son contrôleur à détection de mouvements pour sa console de Jeux la PlayStation 3, le PlayStation Move. Un an après, à l'occasion du même événement qui se déroule actuellement à San Francisco , Sony a annoncé Move.Me, un SDK que les étudiants, les chercheurs et les amateurs peuvent utiliser pour créer de nouvelles applications en utilisant le PlayStation Move.

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  • mobile app development noob

    - by hit
    I know c, most of c++, a little assembly, win32 console, etc I'm looking for free, cross-platform, c / c++, emulator, etc I'm a beginner to the mobile app world, so I'm lost. some that pop to mind on this list: http://en.wikipedia.org/wiki/Mobile_application_development Airplay SDK, Aqua, BatteryTech, DragonFireSDK, IwGame Engine, Symbian, Windows Mobile i don't wanna use a API that is considered obsolete, if someone could set me on the right path, thanks

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  • Android/Java learning resources for an experienced Objective C programmer?

    - by hotpaw2
    What resources are available for an experienced Objective C programmer to quickly and efficiently learn and get up to speed with Java, the Android SDK API's and Eclipse IDE? There seems to be at least one book and several web sites for experienced Java programmers who want to learn native Objective C programming, iOS UIKit and Xcode, but who don't want to waste time with a lot of basic programming concepts that an experienced Java programmer usually already knows. What are the available advanced educational materials for the inverse direction?

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  • What resources are available for iPhone development using AS3?

    - by woodscreative
    I've just realeased my first game developed for the iPhone using AS3 and the iPhone Packager http://itunes.apple.com/us/app/snapshot-paintball/id407362440?mt=8&uo=4 I want to take the game to the next level but I am not using the native iPhone SDK so I need some other ideas, I am fresh to iPhone development and it's hard to find good resources, any AS3 developers out there willing to share some links? Highscore frameworks and best practices, connecting to Facebook, ui classes/gestures. Thanks.

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  • SilverDiagram new learn section

    - by Braulio Díez Botella
    We have created a new section on our site: SilverDiagram Learn In this site you will find: Links to our codeplex extensions / samples. How to… videos, right now: How to build the codeplex samples. How to create custom shapes. Link to articles / post / documentation. I hope this will make easier to let you get started with SilverDiagram SDK. More videos and samples coming soon…

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  • Windows Phone : Microsoft sort un Toolkit additionnel pour ajouter de nouveaux contrôles aux applications des version 7 et 8 de l'OS

    Windows Phone : Microsoft sort un nouveau « Toolkit » additionnel Qui permet d'ajouter des contrôles aux applications des version 7 et 8 de l'OS Microsoft vient de rendre disponible son « Toolkit » pour Windows Phone. A ne pas confondre avec le SDK de Windows Phone 8, cette boite à outils s'adresse aussi bien aux versions 7 que 8 de l'OS mobile. Il s'agit en effet d'un un package additionnel de contrôles à intégrer dans vos applications. A noter que l'installation se fait exclusivement via NuGet. Voici quelques exemples parmi les 14 nouveaux contrôles :

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  • Why the Ubuntu App Developer website is not showing content about development for desktop?

    - by Zignd
    Looks like they removed every content that is not related with development for desktop. For example when you click in "Get Started" tab there is only information about the Ubuntu Touch and its SDK, when you click on "Resources" tab and then on "Programming languages" you only see C++, JavaScript and QML (no Python, Java, Mono, etc). You also can't find any information about Quickly, try clicking on "Quicky" at "Resources" in the website bottom and you will see a "Page not found" error. Is the site under maintenance or something else?

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  • Dartisans ep 13 - An M1 Birthday Special!

    Dartisans ep 13 - An M1 Birthday Special! Don't miss this special episode of Dartisans! Hosts JJ Behrens and Seth Ladd, with special guest Gilad Bracha, talk about Dart's M1 release and what's new with the Dart SDK. Ask and vote for questions at developers.google.com Learn more about Dart at www.dartlang.org From: GoogleDevelopers Views: 384 23 ratings Time: 44:55 More in Science & Technology

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  • Android 2.3 (Gingerbread) officially released

    - by Bill Osuch
    Google today officially released their latest version of the Android OS - 2.3, Gingerbread. It won't hit a phone (the Nexus S) until 12/16, but developers can start working with it today. Some of the new features include: Enhancements for game development Rich multimedia New forms of communication Simplified debug builds Integrated ProGuard support HierarchyViewer improvements Preview of new UI Builder See the complete details at http://developer.android.com/sdk/android-2.3.html

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  • Confusing Callbacks

    - by SullY
    I'm trying to programm now a "game", and started with the EmptyProject that's provided by the DirectX SDK. The problem is that the Callbacks are confusing me. Can please someone explain me? Edit: DXUTSetCallbackD3D9DeviceAcceptable( IsD3D9DeviceAcceptable ); // not sure but I think that's the caps? DXUTSetCallbackD3D9DeviceLost( OnD3D9LostDevice ); DXUTSetCallbackDeviceChanging( ModifyDeviceSettings ); DXUTSetCallbackFrameMove( OnFrameMove );

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  • Oracle introduit la création des packages natifs dans JavaFX 2.2, permettant d'exécuter une application sans dépendances externes

    Oracle introduit la création des packages natifs dans JavaFX 2.2 permettant d'exécuter une application sans dépendances externes Oracle a annoncé que JavaFX 2.2, sa solution pour la création d'applications internet riches (RIA), pourra être empaquetée en natif pour diverses plateformes. Cette nouvelle possibilité permettra aux développeurs de créer des applications qui pourront être installées et exécutées sans nécessiter de dépendances externes comme JRE ou encore le SDK FX. Le système "native package" pour les applications JavaFX fonctionne en créant un wrapper de votre application JavaFX, comprenant le code de l'application et les ressources, le runtime Java e...

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  • « Windows Phone Marketplace » devient « Windows Phone Store » alors que le site de Windows Phone s'offre une nouvelle jeunesse

    Le site Windows Phone s'offre une nouvelle jeunesse ainsi que le Marketplace qui devient Store La sortie de Windows Phone 8, la prochaine mise à jour majeure du système d'exploitation mobile de Microsoft, est proche. Pour cela, le chemin doit être préparé pour son accueil : les premiers modèles de smartphones de Nokia sous l'OS ont déjà été présentés ; le Dev Center, l'interface de gestion des applications pour les développeurs, a été mis à jour ; la Preview du SDK de Windows Phone 8 a é...

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  • ARM sort un IDE gratuit pour le développement natif sous Android : d'édition communautaire d'ARM Development Studio 5

    ARM sort un IDE gratuit pour le développement natif sous Android L'édition communautaire d'ARM Development Studio 5 ARM ltd, développeur de l'architecture éponyme, vient d'annoncer la disponibilité de Development Studio 5 (DS-5) en édition communautaire (CE). Cette édition permettra de développer sans frais de licence, des applications Android natives en C/C++ allant jusqu'à quatre fois plus vite que le code Java. Ce toolkit est fondé sur Eclipse. Il vient compléter les SDK et NDK (Native Develope...

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  • Oracle ADF Mobile???????????

    - by OTN-J Master
    OTN Japan??????OTN US??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????OTN?????????????????????????????????????????OTN????????(RSS??)????????? ???10?22?(????)???????Oracle Application Development Foundation Mobile (Oracle ADF Mobile)???????????????????Oracle ADF Mobile??iOS?Android??????????????????????????????????????????????????????????HTML5???Java??????????????Oracle ADF Mobile????????????JDeveloper? V. 11.1.2.3.0???????????JDeveloper???????????????JDeveloper?OTN(US)???????????????????????????????ADF Mobile??????????????????Oracle ADF Mobile?????????????????????·???????????????????(Weblog on ADF Mobile)????????? ?????ADF Mobile??????????????????????????????????iOS????/??????????Apple Macintosh(TM)?????Xcode???????????????????????Android????/??????????Android SDK???????????????????? -------------------------------------????????????????????(10?22?)Weblog on ADF Mobile (???) ·ADF Mobile Released!·Getting Started with ADF Mobile Sample Apps-------------------------------------

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  • ?Siebel CRM??ipad??????????

    - by junko.ishikawa
    ????????CRM?????????Siebel CRM??ipad?????????? ????????? ?REST API????ipad??????????????????????????REST API???iPhone SDK??????Siebel CRM?ipad?????-????????????????? ???????????????????? ????????????????????????????????????????? ???????????????????????????????????????????? ???????????????????

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  • what does the asterisk mean after a filename if you do ls -l

    - by James.Elsey
    I've done an ls -l inside a directory, and my files are displaying like this : james@nevada:~/development/tools/android-sdk-linux_86/tools$ ll total 9512 drwxr-xr-x 3 james james 4096 2010-05-07 19:48 ./ drwxr-xr-x 6 james james 4096 2010-08-21 20:43 ../ -rwxr-xr-x 1 james james 341773 2010-05-07 19:47 adb* -rwxr-xr-x 1 james james 3636 2010-05-07 19:47 android* -rwxr-xr-x 1 james james 2382 2010-05-07 19:47 apkbuilder* -rwxr-xr-x 1 james james 3265 2010-05-07 19:47 ddms* -rwxr-xr-x 1 james james 89032 2010-05-07 19:47 dmtracedump* -rwxr-xr-x 1 james james 1940 2010-05-07 19:47 draw9patch* -rwxr-xr-x 1 james james 6886136 2010-05-07 19:47 emulator* -rwxr-xr-x 1 james james 478199 2010-05-07 19:47 etc1tool* -rwxr-xr-x 1 james james 1987 2010-05-07 19:47 hierarchyviewer* -rwxr-xr-x 1 james james 23044 2010-05-07 19:47 hprof-conv* -rwxr-xr-x 1 james james 1939 2010-05-07 19:47 layoutopt* drwxr-xr-x 4 james james 4096 2010-05-07 19:48 lib/ -rwxr-xr-x 1 james james 16550 2010-05-07 19:47 mksdcard* -rw-r--r-- 1 james james 205851 2010-05-07 19:48 NOTICE.txt -rw-r--r-- 1 james james 33 2010-05-07 19:47 source.properties -rwxr-xr-x 1 james james 1447936 2010-05-07 19:47 sqlite3* -rwxr-xr-x 1 james james 3044 2010-05-07 19:47 traceview* -rwxr-xr-x 1 james james 187965 2010-05-07 19:47 zipalign* What does that asterisk mean? I'm also unable to run a particular file, as follows : james@nevada:~/development/tools/android-sdk-linux_86/tools$ ./emulator bash: ./emulator: No such file or directory EDIT : I'm trying to get Eclipse to use emulator, but it keeps complaining the files does not exist, yet it is here?

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