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  • After upgrade to 12.04 wireless keeps dropping on BCM4312

    - by Sheket
    I know there are plenty of questions very similar to these, but I've tried practically everything and it still isn't working. Some solutions get the wireless connection working, but it goes very slow and drops after a few minutes. Then it won't reconnect and keeps asking for password. Hope you can help me. Thanks in advance. This is the output for sudo lshw -C network *-network description: Network controller product: BCM4312 802.11b/g LP-PHY vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:02:00.0 version: 01 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list configuration: driver=b43-pci-bridge latency=0 resources: irq:18 memory:f0300000-f0303fff *-network description: Ethernet interface product: AR8132 Fast Ethernet vendor: Atheros Communications Inc. physical id: 0 bus info: pci@0000:05:00.0 logical name: eth1 version: c0 serial: 00:23:5a:9b:6e:b1 size: 100Mbit/s capacity: 100Mbit/s width: 64 bits clock: 33MHz capabilities: pm msi pciexpress vpd bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=atl1c driverversion=1.0.1.0-NAPI duplex=full firmware=N/A ip=192.168.0.106 latency=0 link=yes multicast=yes port=twisted pair speed=100Mbit/s resources: irq:42 memory:f0200000-f023ffff ioport:a000(size=128) *-network description: Wireless interface physical id: 1 logical name: wlan0 serial: 00:24:2c:83:f0:81 capabilities: ethernet physical wireless configuration: broadcast=yes driver=b43 driverversion=3.2.0-30-generic firmware=478.104 link=no multicast=yes wireless=IEEE 802.11bg And for lsmod | grep b43 b43 342643 0 mac80211 436455 1 b43 cfg80211 178679 2 b43,mac80211 bcma 25651 1 b43 ssb 50691 1 b43 And for rfkill list 5: phy0: Wireless LAN Soft blocked: no Hard blocked: no

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  • Random Access Violation Exception in WPF Application

    - by PT1984
    Hi, I am facing weird problem while running regression tests on my WPF Application. I am getting AccessViolationException with different stacktraces each time. First : Message :Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace : at MS.Win32.PresentationCore.UnsafeNativeMethods.MILUnknown.Release(IntPtr pIUnkown) at MS.Win32.PresentationCore.UnsafeNativeMethods.MILUnknown.ReleaseInterface(IntPtr& ptr) at System.Windows.Media.SafeMILHandle.ReleaseHandle() at System.Runtime.InteropServices.SafeHandle.InternalFinalize() at System.Runtime.InteropServices.SafeHandle.Dispose(Boolean disposing) at System.Runtime.InteropServices.SafeHandle.Finalize() Source :PresentationCore Type : System.AccessViolationException. Second : Message :Attempted to read or write protected memory. This is often an indication that other memory is corrupt. StackTrace : at MS.Win32.PresentationCore.UnsafeNativeMethods.IMILBitmapEffect.GetOutput(SafeHandle THIS_PTR, UInt32 uiIndex, SafeMILHandle pContext, BitmapSourceSafeMILHandle& ppBitmapSource) at System.Windows.Media.Effects.BitmapEffect.GetOutput(SafeHandle unmanagedEffect, Int32 index, BitmapEffectRenderContext context) at System.Windows.Media.Effects.BitmapEffect.GetOutput(BitmapEffectInput input) at System.Windows.Media.Effects.BitmapEffectState.GetEffectOutput(Visual visual, RenderTargetBitmap& renderBitmap, Matrix worldTransform, Rect windowClip, Matrix& finalTransform) at System.Windows.Media.Effects.BitmapEffectVisualState.RenderBitmapEffect(Visual visual, Channel channel) at System.Windows.Media.Effects.BitmapEffectContent.ExecuteRealizationsUpdate() at System.Windows.Media.RealizationContext.RealizationUpdateSchedule.Execute() at System.Windows.Media.MediaContext.Render(ICompositionTarget resizedCompositionTarget) at System.Windows.Media.MediaContext.RenderMessageHandlerCore(Object resizedCompositionTarget) at System.Windows.Media.MediaContext.AnimatedRenderMessageHandler(Object resizedCompositionTarget) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.DispatcherOperation.InvokeImpl() at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state) at System.Threading.ExecutionContext.runTryCode(Object userData) at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Windows.Threading.DispatcherOperation.Invoke() at System.Windows.Threading.Dispatcher.ProcessQueue() at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled) at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.WrappedInvoke(Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler) at System.Windows.Threading.Dispatcher.InvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Boolean isSingleParameter) at System.Windows.Threading.Dispatcher.Invoke(DispatcherPriority priority, Delegate method, Object arg) at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam) at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg) at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame) at System.Windows.Threading.Dispatcher.Run() at System.Windows.Application.RunDispatcher(Object ignore) at System.Windows.Application.RunInternal(Window window) at System.Windows.Application.Run(Window window) at System.Windows.Application.Run() at Main() Source :PresentationCore Type :System.AccessViolationException In Application Event Log I found following entries : Dispatcher processing has been suspended, but messages are still being processed. Faulting application **.exe, version 1.0.0.*, stamp 4c08d288, faulting module wpfgfx_v0300.dll, version 3.0.6920.1427, stamp 488f3056, debug? 0, fault address 0x0012ec36. My Application uses Dispatcher from another thread, to change the values of the controls , enable - disable those, change visibility etc., the thred is run multiple times in a second. Please let me know if anybody has faced this problem? Thanks in advance, -Prasad

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  • NHibernate which cache to use for WinForms application

    - by chiccodoro
    I have a C# WinForms application with a database backend (oracle) and use NHibernate for O/R mapping. I would like to reduce communication to the database as much as possible since the network in here is quite slow, so I read about second level caching. I found this quite good introduction, which lists the following available cache implementations. I'm wondering which implementation I should use for my application. The caching should be simple, it should not significantly slow down the first occurrence of a query, and it should not take much memory to load the implementing assemblies. (With NHibernate and Castle, the application already takes up to 80 MB of RAM!) Velocity: uses Microsoft Velocity which is a highly scalable in-memory application cache for all kinds of data. Prevalence: uses Bamboo.Prevalence as the cache provider. Bamboo.Prevalence is a .NET implementation of the object prevalence concept brought to life by Klaus Wuestefeld in Prevayler. Bamboo.Prevalence provides transparent object persistence to deterministic systems targeting the CLR. It offers persistent caching for smart client applications. SysCache: Uses System.Web.Caching.Cache as the cache provider. This means that you can rely on ASP.NET caching feature to understand how it works. SysCache2: Similar to NHibernate.Caches.SysCache, uses ASP.NET cache. This provider also supports SQL dependency-based expiration, meaning that it is possible to configure certain cache regions to automatically expire when the relevant data in the database changes. MemCache: uses memcached; memcached is a high-performance, distributed memory object caching system, generic in nature, but intended for use in speeding up dynamic web applications by alleviating database load. Basically a distributed hash table. SharedCache: high-performance, distributed and replicated memory object caching system. See here and here for more info My considerations so far were: Velocity seems quite heavyweight and overkill (the files totally take 467 KB of disk space, haven't measured the RAM it takes so far because I didn't manage to make it run, see below) Prevalence, at least in my first attempt, slowed down my query from ~0.5 secs to ~5 secs, and caching didn't work (see below) SysCache seems to be for ASP.NET, not for winforms. MemCache and SharedCache seem to be for distributed scenarios. Which one would you suggest me to use? There would also be a built-in implementation, which of course is very lightweight, but the referenced article tells me that I "(...) should never use this cache provider for production code but only for testing." Besides the question which fits best into my situation I also faced problems with applying them: Velocity complained that "dcacheClient" tag not specified in the application configuration file. Specify valid tag in configuration file," although I created an app.config file for the assembly and pasted the example from this article. Prevalence, as mentioned above, heavily slowed down my first query, and the next time the exact same query was executed, another select was sent to the database. Maybe I should "externalize" this topic into another post. I will do that if someone tells me it is absolutely unusual that a query is slowed down so much and he needs further details to help me.

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  • boost::serialization of mutual pointers

    - by KneLL
    First, please take a look at these code: class Key; class Door; class Key { public: int id; Door *pDoor; Key() : id(0), pDoor(NULL) {} private: friend class boost::serialization::access; template <typename A> void serialize(A &ar, const unsigned int ver) { ar & BOOST_SERIALIZATION_NVP(id) & BOOST_SERIALIZATION_NVP(pDoor); } }; class Door { public: int id; Key *pKey; Door() : id(0), pKey(NULL) {} private: friend class boost::serialization::access; template <typename A> void serialize(A &ar, const unsigned int ver) { ar & BOOST_SERIALIZATION_NVP(id) & BOOST_SERIALIZATION_NVP(pKey); } }; BOOST_CLASS_TRACKING(Key, track_selectively); BOOST_CLASS_TRACKING(Door, track_selectively); int main() { Key k1, k_in; Door d1, d_in; k1.id = 1; d1.id = 2; k1.pDoor = &d1; d1.pKey = &k1; // Save data { wofstream f1("test.xml"); boost::archive::xml_woarchive ar1(f1); // !!!!! (1) const Key *pK = &k1; const Door *pD = &d1; ar1 << BOOST_SERIALIZATION_NVP(pK) << BOOST_SERIALIZATION_NVP(pD); } // Load data { wifstream i1("test.xml"); boost::archive::xml_wiarchive ar1(i1); // !!!!! (2) A *pK = &k_in; B *pD = &d_in; // (2.1) //ar1 >> BOOST_SERIALIZATION_NVP(k_in) >> BOOST_SERIALIZATION_NVP(d_in); // (2.2) ar1 >> BOOST_SERIALIZATION_NVP(pK) >> BOOST_SERIALIZATION_NVP(pD); } } The first (1) is a simple question - is it possible to pass objects to archive without pointers? If simply pass objects 'as is' that boost throws exception about duplicated pointers. But I'm confused of creating pointers to save objects. The second (2) is a real trouble. If comment out string after (2.1) then boost will corectly load a first Key object (and init internal Door pointer pDoor), but will not init a second Door (d_in) object. After this I have an inited *k_in* object with valid pointer to Door and empty *d_in* object. If use string (2.2) then boost will create two Key and Door objects somewhere in memory and save addresses in pointers. But I want to have two objects *k_in* and *d_in*. So, if I copy a values of memory objects to local variables then I store only addresses, for example, I can write code after (2.2): d_in.id = pD->id; d_in.pKey = pD->pKey; But in this case I store only a pointer and memory object remains in memory and I cannot delete it, because *d_in.pKey* will be unvalid. And I cannot perform a deep copy with operator=(), because if I write code like this: Key &operator==(const Key &k) { if (this != &k) { id = k.id; // call to Door::operator=() that calls *pKey = *d.pKey and so on *pDoor = *k.pDoor; } return *this; } then I will get a something like recursion of operator=()s of Key and Door. How to implement proper serialization of such pointers?

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  • Intrinsics program (SSE) - g++ - help needed

    - by Sriram
    Hi all, This is the first time I am posting a question on stackoverflow, so please try and overlook any errors I may have made in formatting my question/code. But please do point the same out to me so I may be more careful. I was trying to write some simple intrinsics routines for the addition of two 128-bit (containing 4 float variables) numbers. I found some code on the net and was trying to get it to run on my system. The code is as follows: //this is a sample Intrinsics program to add two vectors. #include <iostream> #include <iomanip> #include <xmmintrin.h> #include <stdio.h> using namespace std; struct vector4 { float x, y, z, w; }; //functions to operate on them. vector4 set_vector(float x, float y, float z, float w = 0) { vector4 temp; temp.x = x; temp.y = y; temp.z = z; temp.w = w; return temp; } void print_vector(const vector4& v) { cout << " This is the contents of vector: " << endl; cout << " > vector.x = " << v.x << endl; cout << " vector.y = " << v.y << endl; cout << " vector.z = " << v.z << endl; cout << " vector.w = " << v.w << endl; } vector4 sse_vector4_add(const vector4&a, const vector4& b) { vector4 result; asm volatile ( "movl $a, %eax" //move operands into registers. "\n\tmovl $b, %ebx" "\n\tmovups (%eax), xmm0" //move register contents into SSE registers. "\n\tmovups (%ebx), xmm1" "\n\taddps xmm0, xmm1" //add the elements. addps operates on single-precision vectors. "\n\t movups xmm0, result" //move result into vector4 type data. ); return result; } int main() { vector4 a, b, result; a = set_vector(1.1, 2.1, 3.2, 4.5); b = set_vector(2.2, 4.2, 5.6); result = sse_vector4_add(a, b); print_vector(a); print_vector(b); print_vector(result); return 0; } The g++ parameters I use are: g++ -Wall -pedantic -g -march=i386 -msse intrinsics_SSE_example.C -o h The errors I get are as follows: intrinsics_SSE_example.C: Assembler messages: intrinsics_SSE_example.C:45: Error: too many memory references for movups intrinsics_SSE_example.C:46: Error: too many memory references for movups intrinsics_SSE_example.C:47: Error: too many memory references for addps intrinsics_SSE_example.C:48: Error: too many memory references for movups I have spent a lot of time on trying to debug these errors, googled them and so on. I am a complete noob to Intrinsics and so may have overlooked some important things. Any help is appreciated, Thanks, Sriram.

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  • How do I maximize code coverage?

    - by naivedeveloper
    Hey all, the following is a snippet of code taken from the unix ptx utility. I'm attempting to maximize code coverage on this utility, but I am unable to reach the indicated portion of code. Admittedly, I'm not as strong in my C skills as I used to be. The portion of code is indicated with comments, but it is towards the bottom of the block. if (used_length == allocated_length) { allocated_length += (1 << SWALLOW_REALLOC_LOG); block->start = (char *) xrealloc (block->start, allocated_length); } Any help interpreting the indicated portion in order to cover that block would be greatly appreciated. /* Reallocation step when swallowing non regular files. The value is not the actual reallocation step, but its base two logarithm. */ #define SWALLOW_REALLOC_LOG 12 static void swallow_file_in_memory (const char *file_name, BLOCK *block) { int file_handle; /* file descriptor number */ struct stat stat_block; /* stat block for file */ size_t allocated_length; /* allocated length of memory buffer */ size_t used_length; /* used length in memory buffer */ int read_length; /* number of character gotten on last read */ /* As special cases, a file name which is NULL or "-" indicates standard input, which is already opened. In all other cases, open the file from its name. */ bool using_stdin = !file_name || !*file_name || strcmp (file_name, "-") == 0; if (using_stdin) file_handle = STDIN_FILENO; else if ((file_handle = open (file_name, O_RDONLY)) < 0) error (EXIT_FAILURE, errno, "%s", file_name); /* If the file is a plain, regular file, allocate the memory buffer all at once and swallow the file in one blow. In other cases, read the file repeatedly in smaller chunks until we have it all, reallocating memory once in a while, as we go. */ if (fstat (file_handle, &stat_block) < 0) error (EXIT_FAILURE, errno, "%s", file_name); if (S_ISREG (stat_block.st_mode)) { size_t in_memory_size; block->start = (char *) xmalloc ((size_t) stat_block.st_size); if ((in_memory_size = read (file_handle, block->start, (size_t) stat_block.st_size)) != stat_block.st_size) { error (EXIT_FAILURE, errno, "%s", file_name); } block->end = block->start + in_memory_size; } else { block->start = (char *) xmalloc ((size_t) 1 << SWALLOW_REALLOC_LOG); used_length = 0; allocated_length = (1 << SWALLOW_REALLOC_LOG); while (read_length = read (file_handle, block->start + used_length, allocated_length - used_length), read_length > 0) { used_length += read_length; /* Cannot cover from this point...*/ if (used_length == allocated_length) { allocated_length += (1 << SWALLOW_REALLOC_LOG); block->start = (char *) xrealloc (block->start, allocated_length); } /* ...to this point. */ } if (read_length < 0) error (EXIT_FAILURE, errno, "%s", file_name); block->end = block->start + used_length; } /* Close the file, but only if it was not the standard input. */ if (! using_stdin && close (file_handle) != 0) error (EXIT_FAILURE, errno, "%s", file_name); }

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  • SurfaceView drawn on top of other elements after coming back from specific activity

    - by spirytus
    I have an activity with video preview displayed via SurfaceView and other views positioned over it. The problem is when user navigates to Settings activity (code below) and comes back then the surfaceview is drawn on top of everything else. This does not happen when user goes to another activity I have, neither when user navigates outside of app eg. to task manager. Now, you see in code below that I have setContentVIew() call wrapped in conditionals so it is not called every time when onStart() is executed. If its not wrapped in if statements then all works fine, but its causing loosing lots of memory (5MB+) each time onStart() is called. I tried various combinations and nothing seems to work so any help would be much appreciated. @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); //Toast.makeText(this,"Create ", 2000).show(); // set 32 bit window (draw correctly transparent images) getWindow().getAttributes().format = android.graphics.PixelFormat.RGBA_8888; // set the layout of the screen based on preferences of the user sharedPref = PreferenceManager.getDefaultSharedPreferences(this); } public void onStart() { super.onStart(); String syncConnPref = null; syncConnPref = sharedPref.getString("screensLayouts", "default"); if(syncConnPref.contentEquals("default") && currentlLayout!="default") { setContentView(R.layout.fight_recorder_default); } else if(syncConnPref.contentEquals("simple") && currentlLayout!="simple") { setContentView(R.layout.fight_recorder_simple); } // I I uncomment line below so it will be called every time without conditionals above, it works fine but every time onStart() is called I'm losing 5+ MB memory (memory leak?). The preview however shows under the other elements exactly as I need memory leak makes it unusable after few times though // setContentView(R.layout.fight_recorder_default); if(getCamera()==null) { Toast.makeText(this,"Sorry, camera is not available and fight recording will not be permanently stored",2000).show(); // TODO also in here put some code replacing the background with something nice return; } // now we have camera ready and we need surface to display picture from camera on so // we instantiate CameraPreviw object which is simply surfaceView containing holder object. // holder object is the surface where the image will be drawn onto // this is where camera live cameraPreview will be displayed cameraPreviewLayout = (FrameLayout) findViewById(id.camera_preview); cameraPreview = new CameraPreview(this); // now we add surface view to layout cameraPreviewLayout.removeAllViews(); cameraPreviewLayout.addView(cameraPreview); // get layouts prepared for different elements (views) // this is whole recording screen, as big as screen available recordingScreenLayout=(FrameLayout) findViewById(R.id.recording_screen); // this is used to display sores as they are added, it displays like a path // each score added is a new text view simply and as user undos these are removed one by one allScoresLayout=(LinearLayout) findViewById(R.id.all_scores); // layout prepared for controls like record/stop buttons etc startStopLayout=(RelativeLayout) findViewById(R.id.start_stop_layout); // set up timer so it can be turned on when needed //fightTimer=new FightTimer(this); fightTimer = (FightTimer) findViewById(id.fight_timer); // get views for displaying scores score1=(TextView) findViewById(id.score1); score2=(TextView) findViewById(id.score2); advantages1=(TextView) findViewById(id.advantages1); advantages2=(TextView) findViewById(id.advantages2); penalties1=(TextView) findViewById(id.penalties1); penalties2=(TextView) findViewById(id.penalties2); RelativeLayout welcomeScreen=(RelativeLayout) findViewById(id.welcome_screen); Animation fadeIn = AnimationUtils.loadAnimation(this, R.anim.fade_in); welcomeScreen.startAnimation(fadeIn); Toast.makeText(this,"Start ", 2000).show(); animateViews(); } Settings activity is below, after coming back from this activity surfaceview is drawn on top of other elements. public class SettingsActivity extends PreferenceActivity { @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); if(MyFirstAppActivity.getCamera()==null) { Toast.makeText(this,"Sorry, camera is not available",2000).show(); return; } addPreferencesFromResource(R.xml.preferences); } }

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  • wordexp followed by strcpy = EXC_BAD_ACCESS + sharedlibrary apply-load-rules-all

    - by fyngyrz
    The implication is a memory problem. I have static allocations for these: char akdir[400]; char homedir[400]; This crashes on the first strcpy(): void setuplibfoo() { long ii; double x; wordexp_t result; // This obtains the user's home directory // -------------------------------------- homedir[0]=0; // in case wordexp fails switch (wordexp("~/",&result,0)) { case 0: // Successful. We'll fall into deallocate when done. { strcpy(homedir,result.we_wordv[0]); // <<--- CRASH! strcpy(akdir,homedir); strcat(akdir,"ak-plugins/"); vs_status(akdir); } case WRDE_NOSPACE: // If the error was WRDE_NOSPACE, then { // perhaps part of the result was allocated. wordfree (&result); } default: // all other errors do not require deallocation { break; } } ...additional code clipped.. doesn't get there on crash. This is in a shared library I've written that is linked to my application, also something I've written. In this case, it doesn't get very far, although if it starts, it's fine. ...I've read the wordexp docs several times; they say they allocate new objects, so you just set up that type and call them with the address. The switch error model is right from the wordexp docs: http://www.gnu.org/s/libc/manual/html_mono/libc.html#Wordexp-Example It doesn't always crash. Just sometimes, and just under 10.6. Never under 10.5 I'm building debug mode with XCode 3.1.1, under OSX 10.5.8 it seems to run ok, I've not seen a crash -- under 10.6, it crashes... sometimes. But always with that same exception, and always in the same place. The Google has it that this actually means, somehow, that it's too soon to allocate memory. But all the instances I could find were memory errors on the part of the programmer. Overruns, etc. And I can't find any docs on when it IS safe to allocate memory. Now, the path that expands there is nowhere near 400 characters. it's this (it it completes): /Users/flake/ak-plugins/ and this: /Users/flake/ ...if it doesn't. the strcpy... copies 2nd param to first. Theirs to mine. And it works! under 10.5. :/ So is wordexp broke? Is 10.6 broke? Am I cRaZy? Here's the debugger output: 0x00013446 <+0049> call 0xc98da <dyld_stub_wordexp> 0x0001344b <+0054> test %eax,%eax 0x0001344d <+0056> je 0x13454 <setuplibfoo+63> 0x0001344f <+0058> jmp 0x134da <setuplibfoo+197> 0x00013454 <+0063> mov -0x1c(%ebp),%eax 0x00013457 <+0066> mov (%eax),%eax 0x00013459 <+0068> mov %eax,0x4(%esp) 0x0001345d <+0072> lea 0xb6cc2(%ebx),%eax 0x00013463 <+0078> mov (%eax),%eax 0x00013465 <+0080> mov %eax,(%esp) 0x00013468 <+0083> call 0xc9898 <dyld_stub_strcpy> 0x0001346d <+0088> lea 0xb6cc2(%ebx),%eax <<--CRASH!

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  • Zend Server with xampp MySQL

    - by Vincent
    I am running Zend Server,Zend Studio (Trial versions) on Ubuntu 9.10. I am also using xampp to do most of my development. I plan to use Zend Server only to do URL profiling to know function level performance of my code. Is it possible to configure Zend Server to use XAMPP's MySQL database instead of installing a new mysql instance for Zend Server? Thanks

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  • What is the impact of Thread.Sleep(1) in C#?

    - by Justin Tanner
    In a windows form application what is the impact of calling Thread.Sleep(1) as illustrated in the following code: public Constructor() { Thread thread = new Thread(Task); thread.IsBackground = true; thread.Start(); } private void Task() { while (true) { // do something Thread.Sleep(1); } } Will this thread hog all of the available CPU? What profiling techniques can I use to measure this Thread's CPU usage ( other than task manager )?

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  • How do I profile in DrScheme?

    - by kunjaan
    How Do I profile my functions using DrScheme? (require profile) (define (factorial n) (cond ((= n 1) 1) (else (* n (factorial (- n 1)))))) (profile factorial) The above code returns Profiling results ----------------- Total cpu time observed: 0ms (out of 0ms) Number of samples taken: 0 (once every 0ms) ==================================== Caller Idx Total Self Name+srcLocal% ms(pct) ms(pct) Callee ==================================== > I tried: - (profile (factorial 100)) - (profile factorial) (factorial 100) But it gives me the same result. What am I doing wrong?

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  • Javascript Running slow in IE

    - by SharePoint Newbie
    Hi, Javascript is running extremely slow on IE on some pages in our site. Profiling seems to show that the following methods are taking the most time: (Method, count, inclusive time, exclusive time) JScript - window script block 2,332 237.98 184.98 getDimensions 4 33 33 eh 213 32 32 extend 446 30 30 tt_HideSrcTagsRecurs 1,362 26 26 String.split 794 18 18 $ 717 49 17 findElements 104 184.98 14 What does "JScript - window script block" do? We are using jquery and prototype. Thanks,

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  • How to approach performance issues?

    - by jess
    Hi, We are developing a client-server desktop application(winforms with sql server 2008, using LINQ-SQL).We are now finding many issues related to performance.These relate to querying too much data with LINQ , bad database design,not much caching etc.What do you suggest,we should do - how to go about solving these performance issues? One thing,I am doing is doing sql profiling,and trying to fix some queries.As far caching is concerned,we have static lists.But,how to keep them updated,we don't have any server side implementation.So,these lists can be stale,if someone changes data. regards

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  • How to Profile R Code that Includes SNOW Cluster

    - by James
    Hi, I have a nested loop that I'm using foreach, DoSNOW, and a SNOW socket cluster to solve for. How should I go about profiling the code to make sure I'm not doing something grossly inefficient. Also is there anyway to measure the data flows going between the master and nodes in a Snow cluster? Thanks, James

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  • background-color:#070707; different in photoshop than in browser

    - by Jorre
    I'm coding a website with: background-color:#070707; That color should be a very dark gray, just the way I see it in photoshop. Now when I launch this in my browser (the background-color is set on the body using CSS, so it's not an exported image), the color is darker than in Photoshop. I know there can be differences when exporting images due to color profiling, but when setting the color code, how can this be different from photoshop? Thanks a lot for helping

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  • Please recommend a Java profiler

    - by Yuval F
    I am looking for the Java equivalent of gprof. I did a little Java profiling using System.getCurrentMillis(), and saw several GUI tools which seem too much. A good compromise could be a text-based Java profiler, preferably free or low-cost, which works in either Windows XP or Linux.

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  • [C++] Is it possible to roll a significantly faster version of sqrt

    - by John
    In an app I'm profiling, I found that in some scenarios this functions are able to take over 10% of total execution time. I've seen discussion over the years of faster sqrt implementations using sneaky floating-point trickery, but I don't know if such things are outdated on modern CPUs. MSVC++ 2008 compiler is being used, for reference... though I'd assume sqrt is not going to add much overhead though.

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  • How can I run Gcov over an installed Cocoa application?

    - by Joe
    I have a Cocoa application which uses an installer. I want to be able to run code coverage over the code (after it has been installed). This is not the usual unit-test scenario where a single binary will run a suite of tests. Rather, the tests in question will interact with the UI and the app back-end whilst it is running, so I ideally want to be able to start the application knowing that Gcov is profiling it and then run tests against it. Any ideas?

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  • Cheap and cheerful rand() replacement.

    - by Mick
    After profiling a large game playing program, I have found that the library function rand() is consuming a considerable fraction of the total processing time. My requirements for the random number generator are not very onerous - its not important that it pass a great battery of statistical tests of pure randomness. I just want something cheap and cheerful that is very fast. Any suggestions?

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