Search Results

Search found 1493 results on 60 pages for 'cycle'.

Page 22/60 | < Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >

  • How to get the correct battery status?

    - by GUI Junkie
    At this moment, ever since I installed Ubuntu on this machine, the battery status says: not present. Looking at this answer, however, I find that /proc/acpi/battery/BAT1/info (sometimes its /proc/acpi/battery/BAT0/info, use tab complete to help) has the following info: present: yes design capacity: 4400 mAh last full capacity: 4400 mAh battery technology: rechargeable design voltage: 11100 mV design capacity warning: 300 mAh design capacity low: 132 mAh cycle count: 0 capacity granularity 1: 32 mAh capacity granularity 2: 32 mAh model number: BAT1 serial number: 11 battery type: 11 OEM info: 11 In accordance to this answer, I've checked the /proc/acpi/battery/BAT1/state file: present: yes capacity state: ok charging state: charged present rate: unknown remaining capacity: unknown present voltage: 10000 mV The acpi -b command returns: Battery 0: Unknown, 0%, rate information unavailable Any suggestions on getting the battery info updated?

    Read the article

  • Applications: The Mathematics of Movement, Part 3

    - by TechTwaddle
    Previously: Part 1, Part 2 As promised in the previous post, this post will cover two variations of the marble move program. The first one, Infinite Move, keeps the marble moving towards the click point, rebounding it off the screen edges and changing its direction when the user clicks again. The second version, Finite Move, is the same as first except that the marble does not move forever. It moves towards the click point, rebounds off the screen edges and slowly comes to rest. The amount of time that it moves depends on the distance between the click point and marble. Infinite Move This case is simple (actually both cases are simple). In this case all we need is the direction information which is exactly what the unit vector stores. So when the user clicks, you calculate the unit vector towards the click point and then keep updating the marbles position like crazy. And, of course, there is no stop condition. There’s a little more additional code in the bounds checking conditions. Whenever the marble goes off the screen boundaries, we need to reverse its direction.  Here is the code for mouse up event and UpdatePosition() method, //stores the unit vector double unitX = 0, unitY = 0; double speed = 6; //speed times the unit vector double incrX = 0, incrY = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = e.X - marble1.x;     double y = e.Y - marble1.y;     //calculate distance between click point and current marble position     double lenSqrd = x * x + y * y;     double len = Math.Sqrt(lenSqrd);     //unit vector along the same direction (from marble towards click point)     unitX = x / len;     unitY = y / len;     timer1.Enabled = true; } private void UpdatePosition() {     //amount by which to increment marble position     incrX = speed * unitX;     incrY = speed * unitY;     marble1.x += incrX;     marble1.y += incrY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     } } So whenever the user clicks we calculate the unit vector along that direction and also the amount by which the marble position needs to be incremented. The speed in this case is fixed at 6. You can experiment with different values. And under bounds checking, whenever the marble position goes out of bounds along the x or y direction we reverse the direction of the unit vector along that direction. Here’s a video of it running;   Finite Move The code for finite move is almost exactly same as that of Infinite Move, except for the difference that the speed is not fixed and there is an end condition, so the marble comes to rest after a while. Code follows, //unit vector along the direction of click point double unitX = 0, unitY = 0; //speed of the marble double speed = 0; private void Form1_MouseUp(object sender, MouseEventArgs e) {     double x = 0, y = 0;     double lengthSqrd = 0, length = 0;     x = e.X - marble1.x;     y = e.Y - marble1.y;     lengthSqrd = x * x + y * y;     //length in pixels (between click point and current marble pos)     length = Math.Sqrt(lengthSqrd);     //unit vector along the same direction as vector(x, y)     unitX = x / length;     unitY = y / length;     speed = length / 12;     timer1.Enabled = true; } private void UpdatePosition() {     marble1.x += speed * unitX;     marble1.y += speed * unitY;     //check for bounds     if ((int)marble1.x < MinX + marbleWidth / 2)     {         marble1.x = MinX + marbleWidth / 2;         unitX *= -1;     }     else if ((int)marble1.x > (MaxX - marbleWidth / 2))     {         marble1.x = MaxX - marbleWidth / 2;         unitX *= -1;     }     if ((int)marble1.y < MinY + marbleHeight / 2)     {         marble1.y = MinY + marbleHeight / 2;         unitY *= -1;     }     else if ((int)marble1.y > (MaxY - marbleHeight / 2))     {         marble1.y = MaxY - marbleHeight / 2;         unitY *= -1;     }     //reduce speed by 3% in every loop     speed = speed * 0.97f;     if ((int)speed <= 0)     {         timer1.Enabled = false;     } } So the only difference is that the speed is calculated as a function of length when the mouse up event occurs. Again, this can be experimented with. Bounds checking is same as before. In the update and draw cycle, we reduce the speed by 3% in every cycle. Since speed is calculated as a function of length, speed = length/12, the amount of time it takes speed to reach zero is directly proportional to length. Note that the speed is in ‘pixels per 40ms’ because the timeout value of the timer is 40ms.  The readability can be improved by representing speed in ‘pixels per second’. This would require you to add some more calculations to the code, which I leave out as an exercise. Here’s a video of this second version,

    Read the article

  • Project Management Tool for developers and sysadmins: shared or separate?

    - by David
    Should a team of system administrators who are on a software development project share a project management tool with the developers or use their own separate one? We use Trac and I see the benefit in sharing since inter-team tasks can be maintained by a single system where there may be cross-over or misfiled bugs (e.g. an apparent bug which turns out to be a server configuration issue or a development cycle which needs a server to be configured before it can start) However sharing could be difficult since many system administration tasks don't coincide with a single development milestone if at all. So should a system administration team use a separate PM Tool or share the same one with the developers? If they should share, then how?

    Read the article

  • Canonical met fin au support d'Ubuntu 11.04, les utilisateurs sur Natty Narwhal invités à migrer vers une version récente

    Canonical met fin au support d'Ubuntu 11.04 les utilisateurs sur Natty Narwhal invités à migrer vers une version récente Les utilisateurs d'Ubuntu encore sur la version 11.04 « Natty Narwhal » du système d'exploitation fondé sur Linux sont invités à migrer vers les versions récentes. Depuis le 28 octobre, Canonical ne produit plus les correctifs de bugs et les mises à jour de sécurité pour cette version de la distribution. En effet, l'éditeur a annoncé dans un billet de blog que « Natty Narwhal » avait atteint la fin de son cycle de vie, signant ainsi la mise à la retraite de la distribution surtout connue pour être la première version à intégrer par défaut le bureau Unity. ...

    Read the article

  • Dependency Injection Confusion

    - by James
    I think I have a decent grasp of what Dependency Inversion principle (DIP) is, my confusion is more around dependency injection. My understanding is the whole point of DI is to decouple parts of an application, to allow changes in one part without effecting another, assuming the interface does not change. For examples sake, we have this public class MyClass(IMyInterface interface) { public MyClass { interface.DoSomething(); } } public interface IMyInterface { void DoSomething(); } How is this var iocContainer = new UnityContainer(); iocContainer.Resolve<MyClass>(); better practice than doing this //if multiple implementations are possible, could use a factory here. IMyInterface interface = new InterfaceImplementation(); var myClass = new MyClass(interface); It may be I am missing a very important point, but I am failing to see what is gained. I am aware that using an IOC container I can easily handle an objects life cycle, which is a +1 but I don't think that is core to what IOC is about.

    Read the article

  • What are the factors that determine the default frequency of a shader call?

    - by user827992
    After i have been played for some days with various vertex and fragments shaders seems clear to me that this programs are called by the GPU at every and each rendering cycle, the problem is that I can't really quantify this frequency and I can't tell if is based on some default values or not because I don't have a big collection of hardware right now to do extensive tests. For what i know the answer could be really trivial like "it's the same of the refresh rate of your monitor", but i would like some good answers on that to be clear on this. For instance looks really odd to me that all the techniques used to control the amount of FPS that i have seen until now uses a call for the OpenGL function glutGet(GLUT_ELAPSED_TIME) to retrieve a value in ms about when the rendering started but I have to relies on the CPU to do the math. Why I can't set an FPS value in OpenGL if OpenGL clearly has a counter and a timer/clock? PS I'm referring to OpenGL 3.0+

    Read the article

  • TAKE Solutions Implements Oracle Mobile Supply Chain Applications for Leading Housewares Manufacturer

    - by John Murphy
    TAKE Solutions Ltd. [BSE: 532890 | NSE: TAKE], a leader in the Supply Chain Management and Life Sciences domains, today announced the successful implementation of Oracle Mobile Supply Chain Applications (MSCA®) for a leading manufacturer of household goods. Leveraging TAKE’s more than 15 years of expertise with the Oracle® E-business Suite products, the customer has achieved real-time inventory visibility into manufacturing, put-away and customer shipments. TAKE also implemented location control and cycle counting to provide additional visibility and inventory accuracy. http://www.virtual-strategy.com/2012/06/05/take-solutions-implements-oracle-mobile-supply-chain-applications-leading-housewares-manu

    Read the article

  • Firefox 16 disponible : ajout du Developer Toolbar et d'un ramasse-miettes incrémental pour JavaScript

    Firefox s'offre une ligne de commande le Developer Toolbar permet d'interagir avec une page, la bêta de la version 16 sort Ce sont les vacances pour certains, mais pas pour la fondation Mozilla qui reste fidèle à son cycle de développement rapide de Firefox. À peine la version 15 du navigateur disponible, son successeur pointe déjà le bout de son nez. Mozilla vient de faire passer Firefox 16 du Canal Aurora au Canal bêta, et vante déjà la nouveauté phare qui sera disponible au sein du navigateur. Firefox 16 dispose d'une nouvelle ligne de commande, permettant aux développeurs d'interagir de façon ...

    Read the article

  • How much time to wait to upgrade to a non LTS release?

    - by Jhonnytunes
    For LTS upgrades the recomendation is wait 3 months or first point release to is where the major bugs are fixed and the release is "stable" for production. What is the recommended amount of time to wait before upgrade to a non LTS release? Im just talking about the desktop version of course. Im asking because found this where say all release from 14.04 will be based on debian unstable: Cutting Edge: Starting with the 14.04 LTS development cycle, automatic full package import is performed from Debian unstable1 This is due to deploying ProposedMigration in the Ubuntu archive. From here.

    Read the article

  • Review before or after code commit, which is better?

    - by fifth
    Traditionally we performed code review before commit, I had an argument with my colleague today, who preferred code review after commit. First, here's some background, we got some experienced developers and we also got new hires with almost zero programming practice. we'd like to perform fast and short iterations to release our product. we all team members locate at same site. The advantages of code review before commit I've learned, mentor new hires try to prevent errors, failures, bad designs in early developing cycle learn from others knowledge backup if someone quits But I also got some bad experience, like low efficiency, some changes may be reviewed over days hard to balance speed and quality, especially for newbies some guy felt distrust As to post-review, I just knew little about this, but the most thing I worried about is the risk of losing control, people never review. Any opinions?

    Read the article

  • How do you balance the speed of Sprints with the customer's conservative adoption schedule?

    - by Cheeso
    I'd prefer to have sprints that last 3-4 weeks, but customers don't want to adopt new feature/function every 3-4 weeks. Existing customers are conservative and, once we meet their minimum bar for features and capabilities, they like to remain on a stable release for much longer than 4 weeks. Even a 3-month cycle would be pushing it for them. On the other hand, newer customers tend to have more feature requests, and are willing to follow sprints. But this willingness dissipates after we've met their bar. How do you balance the need for rapid sprints with the customer's conservative view of application change? I'm particularly interested in SaaS scenarios.

    Read the article

  • Microsoft publiera cette après midi une mise à jour urgente pour internet explorer, qui corrigera pl

    Mise à jour du 30/03/10 (Djug) Microsoft publiera cette après midi une mise à jour urgente pour internet explorer, qui corrigera plusieurs failles de sécurité. Microsoft a annoncé hier la mise en ligne cette après midi d'une mise à jour urgente pour les versions 6 et 7 d'internet explorer. [IMG]http://djug.developpez.com/rsc/IE_browser_bandaid.jpg[/IMG] Ce patch proposé hors cycle du patch Tuesday (un ensemble de correctifs diffusés le deuxième mardi de chaque mois), consiste à corriger des failles qui concernent toutes les versions d'internet Explorer y compris IE8, et sur tous les systèmes d'exploitation y compris Windows 7 et Windows server 2008 R2.

    Read the article

  • PeopleTools Collateral Available

    - by Matthew Haavisto
    We've posted a lot of documentation including presentations, white/red papers, data sheets, and other useful collateral on Oracle.com, a public site.  If you are seeking detailed information on a particular topic, this is a good place to start.  It's a bit hard to find so I'm posting it here. This resource library contains collateral on general PeopleTools, user experience and interaction--including the PeopleSoft Interaction Hub, platforms, security, life-cycle management, reporting and analytics, integration, and accessibility.  There are also links to video feature overviews, viewlets, and appcasts, and the latest release information. There is much valuable information here, so if you need information about PeopleTools and related information, start here.

    Read the article

  • Une vulnérabilité importante de Java vient d'être découverte par un ingénieur de Google, Oracle la m

    Une faille de Java permettrait de prendre le contrôle d'une machine Oracle minimise la vulnérabilité découverte par un ingénieur de Google Un ingénieur de Google, Tavis Ormandy, vient de mettre à jour une faille de Java qui touche les versions Windows depuis la 6 update 10. Après avoir contacté Oracle, Ormandy a reçu pour réponse que la société "ne considère pas cette vulnérabilité suffisamment importante pour rompre le cycle trimestriel de réalisation des patchs". Une appréciation avec laquelle "il n'est pas d'accord". L'attaque que permet la faille est pourtant sérieuse puisqu'elle permet à un tiers de lancer un code malveillant et de pr...

    Read the article

  • Free E-Book - Testing for Continuous Delivery with Visual Studio 2012

    - by TATWORTH
    Originally posted on: http://geekswithblogs.net/TATWORTH/archive/2013/11/05/free-e-book---testing-for-continuous-delivery-with-visual-studio.aspx At http://msdn.microsoft.com/en-us/library/jj159345.aspx, Microsoft Press are offering the free e-Book, Testing for Continuous Delivery with Visual Studio 2012. "As more software projects adopt a continuous delivery cycle, testing threatens to be the bottleneck in the process. Agile development frequently revisits each part of the source code, but every change requires a re-test of the product. While the skills of the manual tester are vital, purely manual testing can't keep up. Visual Studio 2012 provides many features that remove roadblocks in the testing and debugging process and also help speed up and automate re-testing. " (Please ignore the click to look inside!)

    Read the article

  • Un modèle économique sans brevets serait-il meilleur pour l'industrie informatique ? Une conférenciè

    Un modèle économique sans brevets serait-il meilleur pour l'industrie informatique ? Une conférencière donne l'exemple de la mode qui fonctionne sans copyrights L'industrie informatique a-t-elle à apprendre de l'industrie de la mode ? C'est en tous cas ce que pense une conférencière américaine. Johanna Blakely dirige une cellule de recherche de l'USC (University of Southern California) qui analyse l'impact de l'entertainment sur la société, la politique et l'industrie. En Avril, elle s'est exprimée au TED à propos des concepts de copyright, trademark, plagiat, etc. Elle explique que dans les secteurs de la mode, l'absence de copyright aide à entretenir le cycle de la création et n'affecte en rien le développement du ...

    Read the article

  • How do I get from a highly manual process of development and deploy to continuous integration?

    - by Tonny Dourado
    We have a development process which is completely manual. No unit tests, interface tests are manual, and merging and integration are as well. How could we go from this state to implementing continuous integration with full (or at least close to full) automation of build and test? We have a pretty intense development cycle, and are not currently using agile, so switching to agile with CI in one move would be a very complicated and expensive investment. How can we take it slowly, and still moving constantly towards a CI environment?

    Read the article

  • Webcast on Monday, July 22 - Discover the Key to Profitable Order Fulfillment

    - by Pam Petropoulos
    When it comes to order fulfillment, organizations are challenged by the increasing complexity of global supply chains and an explosion of order and delivery channels. Attend this webcast on Monday, July 22 and hear Steve Banker, Service Director for Supply Chain Management at ARC Advisory Group, discuss how distributed order management solutions can help companies transform their fulfillment operations to gain greater supply chain visibility, improve order profitability, and increase customer service levels and satisfaction.  Hear too from Oracle executives who will showcase examples of customers successfully using Oracle Distributed Order Orchestration. Date: Monday, July 22, 2013 Time:  1:00 p.m. EST Click here to Register Download a free copy of the ARC Advisory Research Brief on Oracle’s Distributed Order Orchestration solution and discover how Boeing, the world’s leading aerospace company, is leveraging the solution to automate their proposal and order management processes and achieve an expected 30% reduction in order cycle times. 

    Read the article

  • PySide 1.0.0 disponible en version finale, le binding Python de Qt supporte aussi Qt Quick

    PySide 1.0.0 en version finale Le binding Python de Qt supporte aussi Qt Quick Mise à jour du 04/03/11 Quelques jours après la sortie de Qt 4.7.2, le binding Python promu par Nokia, PySide, se met sur son 31 et affiche la version finale de la 1.0.0, après un long cycle de développement, deux semaines après la release candidate, la communauté ayant apporté énormément au développement de cette version. S'achève donc ainsi la période de correction des bogues, des régressions et des autres dysfonctionnements en tout genre, l'ajout de nouvelles fonctionnalités va pouvoir reprendre. Notamment, il est prévu pour cette série d'ajouter le support de Python 3. A...

    Read the article

  • BlackBerry 10 en test auprès de 50 opérateurs, l'OS mobile franchit un cap crucial le rapprochant de son lancement début 2013

    BlackBerry 10 en test auprès de 50 opérateurs dans le monde l'OS mobile franchit un cap crucial le rapprochant de son lancement début 2013 Même si la date de sortie officielle de BlackBerry 10 n'est pas encore connue, l'OS a franchi un cap crucial dans son cycle de développement, le rapprochant de sa période de lancement. Thorsten Heins, le PDG de RIM a annoncé que l'OS mobile a été mis à la disposition de 50 opérateurs à travers le monde afin que ceux-ci puissent procéder à des tests. Cette étape importante pour le PDG du constructeur canadien signifie que la firme pourra tenir son engagement de lancer BlackBerry 10 durant le premier trimestre de l'année prochaine. ...

    Read the article

  • career change : non-functional to test automation

    - by centennial
    I started my Career as core-Java developer 6 years ago and stayed as developer for 6-7 month and then moved to performance testing (actualy pushed into this for short term and later I started liking it). I have done all sort of non-functional testing like performance, load, stress, soak, compatibility, failover etc on many performance test tools accross many industries. I was doing contracting all these years which means I kept moving to new projects after every 3-6 months. Now personal situation has been changed, married man now so looking for something long term. Performance testing generally comes at the end of the development life cycle hence very short term contracts so I was wondering if I can move into functional/test automation side I can earn myself good length of contract. I had some exposure of QTP but I am sure to learn all other tools very quickly as I am quite good in programming and concept of testing. in short I want to move into functional test automation to get long term contract without leaving my love for programming . any thoughts please ?

    Read the article

  • DotNetNuke 5.3.0 Released

    I am happy to announce that the DotNetNuke 5.3.0 release is now available for download. This release marks the fourth month in a row where we have hit our targeted release date. That is a huge accomplishment for the project as the DotNetNuke Corporation engineering team is really starting to gel. During this release cycle we also had a number of significant contributions by core team members. Over the past year, as our development methodology has undergone change and we have hired more members for...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

    Read the article

  • Comment l'analyse statique moderne peut-elle faciliter la vie des développeurs ? Découvrez la solution de Coverity, utilisée par le CERN

    Webinar : comment l'analyse statique de dernière génération peut-elle faciliter la vie des développeurs ? Découvrez la solution de Coverity, utilisée par le CERN Dans un monde où un bug mineur peut avoir des effets dévastateurs, les outils d'analyse statique d'ancienne génération s'avèrent souvent incapables de détecter les vrais défauts de code, difficiles à identifier. Mais des outils modernes d'analyse statique de code existent, permettent de détecter ces défauts critiques et potentiellement dommageables tôt dans le cycle de développement, permettant ainsi de réduire les coûts, les délais et les risques liés aux erreurs logicielles. Coverity Static Analysis est l'une de...

    Read the article

  • I need advice on creating animal 3D walk cycles in XNA

    - by Zetar
    I want to purchase a number of 3D models from TurboSquid and animate them in an XNA game. I wrote a lot of games from 1985-1999 and have recently become involved with XNA. Now I would like to port one of my old games to the XBOX. I do have a background in 3D animation; but that was years ago. What is the current method for animating a walk cycle with a 3D model and using it inside XNA? Is there a book, software or a tutorial that you can recommend? Thanks in advance and sorry for such a broad and currently naive question.

    Read the article

  • Quelle est la règle de codage la plus étrange que vous avez été forcé de suivre ? Faîtes-nous part de vos anecdotes

    Quelle est la règle de codage la plus étrange que vous avez été forcé de suivre ? Faîtes-nous part de vos anecdotes Dans toute équipe de développement, des règles et des standards de conception sont adoptés tout le long du cycle de développement du produit. En dehors des bonnes pratiques et des patrons de conceptions ou tout autre standard permettant de coder proprement, certaines équipes disposent d'autres règles de codage qui doivent être obligatoirement appliquées par les développeurs. Si l'on trouve certaines règles assez utiles pour avoir un produit de qualité, d'autres par contre sont étranges, drôles ou pire, n'ont pratiquement aucun sens. Dans un post sur le...

    Read the article

< Previous Page | 18 19 20 21 22 23 24 25 26 27 28 29  | Next Page >