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  • How do I go about link web content in a database with a nested set model?

    - by wb
    My nested set table is as follows. create table depts ( id int identity(0, 1) primary key , lft int , rgt int , name nvarchar(60) , abbrv nvarchar(20) ); Test departments. insert into depts (lft, rgt, name, abbrv) values (1, 14, 'root', 'r'); insert into depts (lft, rgt, name, abbrv) values (2, 3, 'department 1', 'd1'); insert into depts (lft, rgt, name, abbrv) values (4, 5, 'department 2', 'd2'); insert into depts (lft, rgt, name, abbrv) values (6, 13, 'department 3', 'd3'); insert into depts (lft, rgt, name, abbrv) values (7, 8, 'sub department 3.1', 'd3.1'); insert into depts (lft, rgt, name, abbrv) values (9, 12, 'sub department 3.2', 'd3.2'); insert into depts (lft, rgt, name, abbrv) values (10, 11, 'sub sub department 3.2.1', 'd3.2.1'); My web content table is as follows. create table content ( id int identity(0, 1) , dept_id int , page_name nvarchar(60) , content ntext ); Test content. insert into content (dept_id, page_name, content) values (3, 'index', '<h2>welcome to department 3!</h2>'); insert into content (dept_id, page_name, content) values (4, 'index', '<h2>welcome to department 3.1!</h2>'); insert into content (dept_id, page_name, content) values (6, 'index', '<h2>welcome to department 3.2.1!</h2>'); insert into content (dept_id, page_name, content) values (2, 'what-doing', '<h2>what is department 2 doing?/h2>'); I'm trying to query the correct page content (from the content table) based on the url given. I can easily accomplish this task with a root department. However, querying a department with multiple depths is proving to be a little harder. For example: http://localhost/departments.asp?d3/ (Should return <h2>welcome to department 3!</h2>) http://localhost/departments.asp?d2/what-doing (Should return <h2>what is department 2 doing?</h2>) I'm not sure if this can be create in one query or if there will need to be a recursive function of some sort. Also, if there is nothing after the last / then assume we want the index page. How can this be accomplished? Thank you.

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  • Thread feeding other MultiThreading

    - by alaamh
    I see it's easy to open pipe between two process using fork, but how we can passing open pipe to threads. Assume we need to pass out of PROGRAM A to PROGRAM B "may by more than one thread", PROGRAM B send his output to PROGRAM C #include <stdio.h> #include <stdlib.h> #include <pthread.h> struct targ_s { char* reader; }; void *thread1(void *arg) { struct targ_s *targ = (struct targ_s*) arg; int status, fd[2]; pid_t pid; pipe(fd); pid = fork(); if (pid == 0) { int fd = fileno( targ->fd_reader ); dup2(STDIN_FILENO, fd); close(fd[0]); dup2(fd[1], STDOUT_FILENO); close(fd[1]); execvp ("PROGRAM B", NULL); exit(1); } else { close(fd[1]); dup2(fd[0], STDIN_FILENO); close(fd[0]); execl("PROGRAM C", NULL); wait(&status); return NULL; } } int main(void) { FILE *fpipe; char *command = "PROGRAM A"; char buffer[1024]; if (!(fpipe = (FILE*) popen(command, "r"))) { perror("Problems with pipe"); exit(1); } char* outfile = "out.dat"; FILE* f = fopen (outfile, "wb"); int fd = fileno( f ); struct targ_s targ; targ.fd_reader = outfile; pthread_t thid; if (pthread_create(&thid, NULL, thread1, &targ) != 0) { perror("pthread_create() error"); exit(1); } int len; while (read(fpipe, buffer, sizeof (buffer)) != 0) { len = strlen(buffer); write(fd, buffer, len); } pclose(fpipe); return (0); }

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  • Another Spring + Hibernate + JPA question

    - by Albinoswordfish
    I'm still struggling with changing my Spring Application to use Hibernate with JPA to do database activities. Well apparently from a previous post I need an persistence.xml file. However do I need to make changes to my current DAO class? public class JdbcProductDao extends Dao implements ProductDao { /** Logger for this class and subclasses */ protected final Log logger = LogFactory.getLog(getClass()); public List<Product> getProductList() { logger.info("Getting products!"); List<Product> products = getSimpleJdbcTemplate().query( "select id, description, price from products", new ProductMapper()); return products; } public void saveProduct(Product prod) { logger.info("Saving product: " + prod.getDescription()); int count = getSimpleJdbcTemplate().update( "update products set description = :description, price = :price where id = :id", new MapSqlParameterSource().addValue("description", prod.getDescription()) .addValue("price", prod.getPrice()) .addValue("id", prod.getId())); logger.info("Rows affected: " + count); } private static class ProductMapper implements ParameterizedRowMapper<Product> { public Product mapRow(ResultSet rs, int rowNum) throws SQLException { Product prod = new Product(); prod.setId(rs.getInt("id")); prod.setDescription(rs.getString("description")); prod.setPrice(new Double(rs.getDouble("price"))); return prod; } } } Also my Product.Java is below public class Product implements Serializable { private int id; private String description; private Double price; public void setId(int i) { id = i; } public int getId() { return id; } public String getDescription() { return description; } public void setDescription(String description) { this.description = description; } public Double getPrice() { return price; } public void setPrice(Double price) { this.price = price; } public String toString() { StringBuffer buffer = new StringBuffer(); buffer.append("Description: " + description + ";"); buffer.append("Price: " + price); return buffer.toString(); } } I guess my question would be, How would my current classes change after using Hibernate + JPA with an Entity Manager

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  • Router Alert options on IGMPv2 packets

    - by Scakko
    I'm trying to forge an IGMPv2 Membership Request packet and send it on a RAW socket. The RFC 3376 states: IGMP messages are encapsulated in IPv4 datagrams, with an IP protocol number of 2. Every IGMP message described in this document is sent with an IP Time-to-Live of 1, IP Precedence of Internetwork Control (e.g., Type of Service 0xc0), and carries an IP Router Alert option [RFC-2113] in its IP header So the IP_ROUTER_ALERT flag must be set. I'm trying to forge the strict necessary of the packet (e.g. only the IGMP header & payload), so i'm using the setsockopt to edit the IP options. some useful variables: #define C_IP_MULTICAST_TTL 1 #define C_IP_ROUTER_ALERT 1 int sockfd = 0; int ecsockopt = 0; int bytes_num = 0; int ip_multicast_ttl = C_IP_MULTICAST_TTL; int ip_router_alert = C_IP_ROUTER_ALERT; Here's how I open the RAW socket: sock_domain = AF_INET; sock_type = SOCK_RAW; sock_proto = IPPROTO_IGMP; if ((ecsockopt = socket(sock_domain,sock_type,sock_proto)) < 0) { printf("Error %d: Can't open socket.\n", errno); return 1; } else { printf("** Socket opened.\n"); } sockfd = ecsockopt; Then I set the TTL and Router Alert option: // Set the sent packets TTL if((ecsockopt = setsockopt(sockfd, IPPROTO_IP, IP_MULTICAST_TTL, &ip_multicast_ttl, sizeof(ip_multicast_ttl))) < 0) { printf("Error %d: Can't set TTL.\n", ecsockopt); return 1; } else { printf("** TTL set.\n"); } // Set the Router Alert if((ecsockopt = setsockopt(sockfd, IPPROTO_IP, IP_ROUTER_ALERT, &ip_router_alert, sizeof(ip_router_alert))) < 0) { printf("Error %d: Can't set Router Alert.\n", ecsockopt); return 1; } else { printf("** Router Alert set.\n"); } The setsockopt of IP_ROUTER_ALERT returns 0. After forging the packet, i send it with sendto in this way: // Send the packet if((bytes_num = sendto(sockfd, packet, packet_size, 0, (struct sockaddr*) &mgroup1_addr, sizeof(mgroup1_addr))) < 0) { printf("Error %d: Can't send Membership report message.\n", bytes_num); return 1; } else { printf("** Membership report message sent. (bytes=%d)\n",bytes_num); } The packet is sent, but the IP_ROUTER_ALERT option (checked with wireshark) is missing. Am i doing something wrong? is there some other methods to set the IP_ROUTER_ALERT option? Thanks in advance.

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  • Is typeid of type name always evaluated at compile time in c++ ?

    - by cyril42e
    I wanted to check that typeid is evaluated at compile time when used with a type name (ie typeid(int), typeid(std::string)...). To do so, I repeated in a loop the comparison of two typeid calls, and compiled it with optimizations enabled, in order to see if the compiler simplified the loop (by looking at the execution time which is 1us when it simplifies instead of 160ms when it does not). And I get strange results, because sometimes the compiler simplifies the code, and sometimes it does not. I use g++ (I tried different 4.x versions), and here is the program: #include <iostream> #include <typeinfo> #include <time.h> class DisplayData {}; class RobotDisplay: public DisplayData {}; class SensorDisplay: public DisplayData {}; class RobotQt {}; class SensorQt {}; timespec tp1, tp2; const int n = 1000000000; int main() { int avg = 0; clock_gettime(CLOCK_REALTIME, &tp1); for(int i = 0; i < n; ++i) { // if (typeid(RobotQt) == typeid(RobotDisplay)) // (1) compile time // if (typeid(SensorQt) == typeid(SensorDisplay)) // (2) compile time if (typeid(RobotQt) == typeid(RobotDisplay) || typeid(SensorQt) == typeid(SensorDisplay)) // (3) not compile time ???!!! avg++; else avg--; } clock_gettime(CLOCK_REALTIME, &tp2); std::cout << "time (" << avg << "): " << (tp2.tv_sec-tp1.tv_sec)*1000000000+(tp2.tv_nsec-tp1.tv_nsec) << " ns" << std::endl; } The conditions in which this problem appear are not clear, but: - if there is no inheritance involved, no problem (always compile time) - if I do only one comparison, no problem - the problem only appears only with a disjunction of comparisons if all the terms are false So is there something I didn't get with how typeid works (is it always supposed to be evaluated at compilation time when used with type names?) or may this be a gcc bug in evaluation or optimization? About the context, I tracked down the problem to this very simplified example, but my goal is to use typeid with template types (as partial function template specialization is not possible). Thanks for your help!

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  • Is this a problem typically solved with IOC?

    - by Dirk
    My current application allows users to define custom web forms through a set of admin screens. it's essentially an EAV type application. As such, I can't hard code HTML or ASP.NET markup to render a given page. Instead, the UI requests an instance of a Form object from the service layer, which in turn constructs one using a several RDMBS tables. Form contains the kind of classes you would expect to see in such a context: Form= IEnumerable<FormSections>=IEnumerable<FormFields> Here's what the service layer looks like: public class MyFormService: IFormService{ public Form OpenForm(int formId){ //construct and return a concrete implementation of Form } } Everything works splendidly (for a while). The UI is none the wiser about what sections/fields exist in a given form: It happily renders the Form object it receives into a functional ASP.NET page. A few weeks later, I get a new requirement from the business: When viewing a non-editable (i.e. read-only) versions of a form, certain field values should be merged together and other contrived/calculated fields should are added. No problem I say. Simply amend my service class so that its methods are more explicit: public class MyFormService: IFormService{ public Form OpenFormForEditing(int formId){ //construct and return a concrete implementation of Form } public Form OpenFormForViewing(int formId){ //construct and a concrete implementation of Form //apply additional transformations to the form } } Again everything works great and balance has been restored to the force. The UI continues to be agnostic as to what is in the Form, and our separation of concerns is achieved. Only a few short weeks later, however, the business puts out a new requirement: in certain scenarios, we should apply only some of the form transformations I referenced above. At this point, it feels like the "explicit method" approach has reached a dead end, unless I want to end up with an explosion of methods (OpenFormViewingScenario1, OpenFormViewingScenario2, etc). Instead, I introduce another level of indirection: public interface IFormViewCreator{ void CreateView(Form form); } public class MyFormService: IFormService{ public Form OpenFormForEditing(int formId){ //construct and return a concrete implementation of Form } public Form OpenFormForViewing(int formId, IFormViewCreator formViewCreator){ //construct a concrete implementation of Form //apply transformations to the dynamic field list return formViewCreator.CreateView(form); } } On the surface, this seems like acceptable approach and yet there is a certain smell. Namely, the UI, which had been living in ignorant bliss about the implementation details of OpenFormForViewing, must possess knowledge of and create an instance of IFormViewCreator. My questions are twofold: Is there a better way to achieve the composability I'm after? (perhaps by using an IoC container or a home rolled factory to create the concrete IFormViewCreator)? Did I fundamentally screw up the abstraction here?

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  • Array of Structs Initialization....

    - by user69514
    Hi I am working on a program where I have to initialize a deck of cards. I am using a struct to represent a card. However I'm not filling it correctly as I get a bunch of zero's when I display the deck of cards. I believe my mistake is in this line but I'm not sure: struct card temp = {"Clubs", value, false}; The code: void initCards(){ int count = 0; int location = 0; const int hand = 12; //add hearts int value=2; while( count < hand ){ struct card temp = {"Hearts", value, false}; cards[location] = temp; value++; count++; } count = 0; //add diamonts value = 2; while( count < hand ){ struct card temp = {"Diamonds", value, false}; cards[count] = temp; value++; count++; } //add spades count = 0; value = 2; while( count < hand ){ struct card temp = {"Spades", value, false}; cards[count] = temp; value++; count++; } //add clubs count = 0; value = 2; while( count < hand ){ struct card temp = {"Clubs", value, false}; cards[count] = temp; value++; count++; } //print the deck for(int i=0; i<52; i++){ cout << cards[i].type << " " << cards[i].rank << endl; } }

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  • Socket Programming : Inputstream Stuck in loop - read() always return 0

    - by Atom Skaa ska Hic
    Server side code public static boolean sendFile() { int start = Integer.parseInt(startAndEnd[0]) - 1; int end = Integer.parseInt(startAndEnd[1]) - 1; int size = (end - start) + 1; try { bos = new BufferedOutputStream(initSocket.getOutputStream()); bos.write(byteArr,start,size); bos.flush(); bos.close(); initSocket.close(); System.out.println("Send file to : " + initSocket); } catch (IOException e) { System.out.println(e.getLocalizedMessage()); disconnected(); return false; } return true; } Client Side public boolean receiveFile() { int current = 0; try { int bytesRead = bis.read(byteArr,0,byteArr.length); System.out.println("Receive file from : " + client); current = bytesRead; do { bytesRead = bis.read(byteArr, current, (byteArr.length-current)); if(bytesRead >= 0) current += bytesRead; } while(bytesRead != -1); bis.close(); bos.write(byteArr, 0 , current); bos.flush(); bos.close(); } catch (IOException e) { System.out.println(e.getLocalizedMessage()); disconnected(); return false; } return true; } Client side is multithreading,server side not use multithreading. I just paste some code that made problem if you want see all code please tell me. After I debug the code, I found that if I set max thread to any and then the first thread always stuck in this loop. That bis.read(....) always return 0. Although, server had close stream and it not get out of the loop. I don't know why ... But another threads are work correctly. do { bytesRead = bis.read(byteArr, current, (byteArr.length-current)); if(bytesRead >= 0) current += bytesRead; } while(bytesRead != -1);

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  • probelm with recv() on a tcp connection

    - by michael
    Hi, I am simulating TCP communication on windows in C I have sender and a receiver communicating. sender sends packets of specific size to receiver. receiver gets them and send an ACK for each packet it received back to the sender. If the sender didn't get a specific packet (they are numbered in a header inside the packet) it sends the packet again to the receiver. Here is the getPacket function on the receiver side: //get the next packet from the socket. set the packetSize to -1 //if it's the first packet. //return: total bytes read // return: 0 if socket has shutdown on sender side, -1 error, else number of bytes received int getPakcet(char *chunkBuff,int packetSize,SOCKET AcceptSocket){ int totalChunkLen = 0; int bytesRecv=-1; bool firstTime=false; if (packetSize==-1) { packetSize=MAX_PACKET_LENGTH; firstTime=true; } int needToGet=packetSize; do { char* recvBuff; recvBuff = (char*)calloc(needToGet,sizeof(char)); if(recvBuff == NULL){ fprintf(stderr,"Memory allocation problem\n"); return -1; } bytesRecv = recv(AcceptSocket, recvBuff, needToGet, 0); if (bytesRecv == SOCKET_ERROR){ fprintf(stderr,"recv() error %ld.\n", WSAGetLastError()); totalChunkLen=-1; return -1; } if (bytesRecv == 0){ fprintf(stderr,"recv(): socket has shutdown on sender side"); return 0; } else if(bytesRecv > 0) { memcpy(chunkBuff + totalChunkLen,recvBuff,bytesRecv); totalChunkLen+=bytesRecv; } needToGet-=bytesRecv; } while ((totalChunkLen < packetSize) && (!firstTime)); return totalChunkLen; } i use firstTime because for the first time the receiver doesn't know the normal package size that the sender is going to send to it, so i use a MAX_PACKET_LENGTH to get a package and then set the normal package size to the num of bytes i have received my problem is the last package. it's size is less than the package size so lets say last package size is 2 and the normal package size is 4. so recv() gets two bytes, continues to the while condition, then totalChunkLen < packetSize because 2<4 so it iterates the loop again and the gets stuck in recv() because it's blocking because the sender has nothing to send. on the sender side i can't close the connection because i didn't ACK back, so it's kind of a deadlock. receiver is stuck because it's waiting for more packages but sender has nothing to send. i don't want to use a timeout for recv() or to insert a special character to the package header to mark that it is the last one what can i do ? thanks

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  • Flex, continuous scanning stream (from socket). Did I miss something using yywrap()?

    - by Diederich Kroeske
    Working on a socketbased scanner (continuous stream) using Flex for pattern recognition. Flex doesn't find a match that overlaps 'array bounderies'. So I implemented yywrap() to setup new array content as soon yylex() detects < (it will call yywrap). No success so far. Basically (for pin-pointing my problem) this is my code: %{ #include <stdio.h> #include <string.h> #include <stdlib.h> #define BUFFERSIZE 26 /* 0123456789012345678901234 */ char cbuf1[BUFFERSIZE] = "Hello everybody, lex is su"; // Warning, no '\0' char cbuf2[BUFFERSIZE] = "per cool. Thanks! "; char recvBuffer[BUFFERSIZE]; int packetCnt = 0; YY_BUFFER_STATE bufferState1, bufferState2; %} %option nounput %option noinput %% "super" { ECHO; } . { printf( "%c", yytext[0] );} %% int yywrap() { int retval = 1; printf(">> yywrap()\n"); if( packetCnt <= 0 ) // Stop after 2 { // Copy cbuf2 into recvBuffer memcpy(recvBuffer, cbuf2, BUFFERSIZE); // yyrestart(NULL); // ?? has no effect // Feed new data to flex bufferState2 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // packetCnt++; // Tell flex to resume scanning retval = 0; } return(retval); } int main(void) { printf("Lenght: %d\n", (int)sizeof(recvBuffer)) ; // Copy cbuf1 into recvBuffer memcpy(recvBuffer, cbuf1, BUFFERSIZE); // packetCnt = 0; // bufferState1 = yy_scan_bytes(recvBuffer, BUFFERSIZE); // yylex(); yy_delete_buffer(bufferState1); yy_delete_buffer(bufferState2); return 0; } This is my output: dkmbpro:test dkroeske$ ./text Lenght: 26 Hello everybody, lex is su>> yywrap() per cool. Thanks! >> yywrap() So no match on 'super'. According to the doc the lexxer is not 'reset' between yywrap's. What do I miss? Thanks.

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  • Calling compiled C from R with .C()

    - by Sarah
    I'm trying to call a program (function getNBDensities in the C executable measurementDensities_out) from R. The function is passed several arrays and the variable double runsum. Right now, the getNBDensities function basically does nothing: it prints to screen the values of passed parameters. My problem is the syntax of calling the function: array(.C("getNBDensities", hr = as.double(hosp.rate), # a vector (s x 1) sp = as.double(samplingProbabilities), # another vector (s x 1) odh = as.double(odh), # another vector (s x 1) simCases = as.integer(x[c("xC1","xC2","xC3")]), # another vector (s x 1) obsCases = as.integer(y[c("yC1","yC2","yC3")]), # another vector (s x 1) runsum = as.double(runsum), # double DUP = TRUE, NAOK = TRUE, PACKAGE = "measurementDensities_out")$f, dim = length(y[c("yC1","yC2","yC3")]), dimnames = c("yC1","yC2","yC3")) The error I get, after proper execution of the function (i.e., the right output is printed to screen), is Error in dim(data) <- dim : attempt to set an attribute on NULL I'm unclear what the dimensions are that I should be passing the function: should it be s x 5 + 1 (five vectors of length s and one double)? I've tried all sorts of combinations (including sx5+1) and have found only seemingly conflicting descriptions/examples online of what's supposed to happen here. For those who are interested, the C code is below: #include <R.h> #include <Rmath.h> #include <math.h> #include <Rdefines.h> #include <R_ext/PrtUtil.h> #define NUM_STRAINS 3 #define DEBUG void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ); void getNBDensities( double *hr, double *sp, double *odh, int *simCases, int *obsCases, double *runsum ) { #ifdef DEBUG for ( int s = 0; s < NUM_STRAINS; s++ ) { Rprintf("\nFor strain %d",s); Rprintf("\n\tHospitalization rate = %lg", hr[s]); Rprintf("\n\tSimulation probability = %lg",sp[s]); Rprintf("\n\tSimulated cases = %d",simCases[s]); Rprintf("\n\tObserved cases = %d",obsCases[s]); Rprintf("\n\tOverdispersion parameter = %lg",odh[s]); } Rprintf("\nRunning sum = %lg",runsum[0]); #endif } naive solution While better (i.e., potentially faster or syntactically clearer) solutions may exist (see Dirk's answer below), the following simplification of the code works: out<-.C("getNBDensities", hr = as.double(hosp.rate), sp = as.double(samplingProbabilities), odh = as.double(odh), simCases = as.integer(x[c("xC1","xC2","xC3")]), obsCases = as.integer(y[c("yC1","yC2","yC3")]), runsum = as.double(runsum)) The variables can be accessed in >out.

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  • How to find same-value rectangular areas of a given size in a matrix most efficiently?

    - by neo
    My problem is very simple but I haven't found an efficient implementation yet. Suppose there is a matrix A like this: 0 0 0 0 0 0 0 4 4 2 2 2 0 0 4 4 2 2 2 0 0 0 0 2 2 2 1 1 0 0 0 0 0 1 1 Now I want to find all starting positions of rectangular areas in this matrix which have a given size. An area is a subset of A where all numbers are the same. Let's say width=2 and height=3. There are 3 areas which have this size: 2 2 2 2 0 0 2 2 2 2 0 0 2 2 2 2 0 0 The result of the function call would be a list of starting positions (x,y starting with 0) of those areas. List((2,1),(3,1),(5,0)) The following is my current implementation. "Areas" are called "surfaces" here. case class Dimension2D(width: Int, height: Int) case class Position2D(x: Int, y: Int) def findFlatSurfaces(matrix: Array[Array[Int]], surfaceSize: Dimension2D): List[Position2D] = { val matrixWidth = matrix.length val matrixHeight = matrix(0).length var resultPositions: List[Position2D] = Nil for (y <- 0 to matrixHeight - surfaceSize.height) { var x = 0 while (x <= matrixWidth - surfaceSize.width) { val topLeft = matrix(x)(y) val topRight = matrix(x + surfaceSize.width - 1)(y) val bottomLeft = matrix(x)(y + surfaceSize.height - 1) val bottomRight = matrix(x + surfaceSize.width - 1)(y + surfaceSize.height - 1) // investigate further if corners are equal if (topLeft == bottomLeft && topLeft == topRight && topLeft == bottomRight) { breakable { for (sx <- x until x + surfaceSize.width; sy <- y until y + surfaceSize.height) { if (matrix(sx)(sy) != topLeft) { x = if (x == sx) sx + 1 else sx break } } // found one! resultPositions ::= Position2D(x, y) x += 1 } } else if (topRight != bottomRight) { // can skip x a bit as there won't be a valid match in current row in this area x += surfaceSize.width } else { x += 1 } } } return resultPositions } I already tried to include some optimizations in it but I am sure that there are far better solutions. Is there a matlab function existing for it which I could port? I'm also wondering whether this problem has its own name as I didn't exactly know what to google for. Thanks for thinking about it! I'm excited to see your proposals or solutions :)

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  • Add a List<object> to EF

    - by Billdr
    I'm playing around with EF, trying to get my bearings. Right now I'm writing a blackjack game for a website. The problem is that my whenever I pull a GameState from the database, the playerHand, dealerHand, theDeck, and dealerHidden properties are null. public class GameState { [Key] [DatabaseGeneratedAttribute(DatabaseGeneratedOption.Identity)] public int gameSession { get; set; } public int playerScore { get; set; } public int dealerScore { get; set; } public Deck theDeck { get; set; } public List<Cards> playerHand { get; set; } public List<Cards> dealerHand { get; set; } public Cards dealerHidden { get; set; } public bool gameOver { get; set; } } public class Cards { [Key] [DatabaseGenerated(DatabaseGeneratedOption.Identity)] public int cardId { get; set; } public string cardName { get; set; } public int cardValue { get; set; } } public class GameStateContext : DbContext { public GameStateContext() : base("MyContext") { } protected override void OnModelCreating(DbModelBuilder modelBuilder) { modelBuilder.Entity<GameState>().HasRequired(e => e.theDeck); modelBuilder.Entity<GameState>().HasRequired(e => e.dealerHand).WithMany().WillCascadeOnDelete(false); modelBuilder.Entity<GameState>().HasRequired(e => e.playerHand).WithMany().WillCascadeOnDelete(false); modelBuilder.Entity<GameState>().HasOptional(e => e.dealerHidden); modelBuilder.Entity<Deck>().HasRequired(e => e.cards).WithMany().WillCascadeOnDelete(false); base.OnModelCreating(modelBuilder); } public DbSet<GameState> GameStates { get; set; } public DbSet<Deck> Decks { get; set; } public DbSet<Card> Cards { get; set; } } The cards and deck table are populated. Where am I going wrong?

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  • How to fix a warning message associated with strlen() used in Yacc?

    - by user547894
    Hello! Please i need your help. Basically, I am facing this warning message upon compiling with gcc, and am not able to deduce the error: Here are the details: The warning message i am receiving is literrally as follows: y.tab.c: In function ‘yyparse’: y.tab.c:1317 warning: incompatible implicit declaration of built-in function ‘strlen’ My Lex File looks like: %{ #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include "y.tab.h" void yyerror(const char*); char *ptrStr; %} %START nameState %% "Name:" { BEGIN nameState; } <nameState>.+ { ptrStr = (char *)calloc(strlen(yytext)+1, sizeof(char)); strcpy(ptrStr, yytext); yylval.sValue = ptrStr; return sText; } %% int main(int argc, char *argv[]) { if ( argc < 3 ) { printf("Two args are needed: input and output"); } else { yyin = fopen(argv[1], "r"); yyout = fopen(argv[2], "w"); yyparse(); fclose(yyin); fclose(yyout); } return 0; } My Yacc file is as follows: %{ #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include "y.tab.h" void yyerror(const char*); int yywrap(); extern FILE *yyout; %} %union { int iValue; char* sValue; }; %token <sValue> sText %token nameToken %% StartName: /* for empty */ | sName ; sName: sText { fprintf(yyout, "The Name is: %s", $1); fprintf(yyout, "The Length of the Name is: %d", strlen($1)); } ; %% void yyerror(const char *str) { fprintf(stderr,"error: %s\n",str); } int yywrap() { return 1; } *I was wondering how to remove this warning message. Please any suggestions are highly appreciated! Thanks in advance.

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  • can't connect Java client to C server.

    - by nexes
    I have a very simple server written in C and an equally simple client written in Java. When I run them both on the same computer everything works, but when I try to run the server on computer A and the client on computer B, I get the error IOException connection refused from the java client. I can't seem to find out whats happening, any thoughts? I've even turned off the firewalls but the problem still persists. server. #include <stdio.h> #include <unistd.h> #include <string.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #define PORT 3557 #define BUF 256 int main(int argc, char *argv[]) { struct sockaddr_in host, remote; int host_fd, remote_fd; int size = sizeof(struct sockaddr);; char data[BUF]; host.sin_family = AF_INET; host.sin_addr.s_addr = htonl(INADDR_ANY); host.sin_port = htons(PORT); memset(&host.sin_zero, 0, sizeof(host.sin_zero)); host_fd = socket(AF_INET, SOCK_STREAM, 0); if(host_fd == -1) { printf("socket error %d\n", host_fd); return 1; } if(bind(host_fd, (struct sockaddr *)&host, size)) { printf("bind error\n"); return 1; } if(listen(host_fd, 5)) { printf("listen error"); return 1; } printf("Server setup, waiting for connection...\n"); remote_fd = accept(host_fd, (struct sockaddr *)&remote, &size); printf("connection made\n"); int read = recv(remote_fd, data, BUF, 0); data[read] = '\0'; printf("read = %d, data = %s\n", read, data); shutdown(remote_fd, SHUT_RDWR); close(remote_fd); return 0; } client. import java.net.*; import java.io.*; public class socket { public static void main(String[] argv) { DataOutputStream os = null; try { Socket socket = new Socket("192.168.1.103", 3557); os = new DataOutputStream(socket.getOutputStream()); os.writeBytes("phone 12"); os.close(); socket.close(); } catch (UnknownHostException e) { System.out.println("Unkonw exception " + e.getMessage()); } catch (IOException e) { System.out.println("IOException caught " + e.getMessage()); } } }

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  • recursion resulting in extra unwanted data

    - by spacerace
    I'm writing a module to handle dice rolling. Given x die of y sides, I'm trying to come up with a list of all potential roll combinations. This code assumes 3 die, each with 3 sides labeled 1, 2, and 3. (I realize I'm using "magic numbers" but this is just an attempt to simplify and get the base code working.) int[] set = { 1, 1, 1 }; list = diceroll.recurse(0,0, list, set); ... public ArrayList<Integer> recurse(int index, int i, ArrayList<Integer> list, int[] set){ if(index < 3){ // System.out.print("\n(looping on "+index+")\n"); for(int k=1;k<=3;k++){ // System.out.print("setting i"+index+" to "+k+" "); set[index] = k; dump(set); recurse(index+1, i, list, set); } } return list; } (dump() is a simple method to just display the contents of list[]. The variable i is not used at the moment.) What I'm attempting to do is increment a list[index] by one, stepping through the entire length of the list and incrementing as I go. This is my "best attempt" code. Here is the output: Bold output is what I'm looking for. I can't figure out how to get rid of the rest. (This is assuming three dice, each with 3 sides. Using recursion so I can scale it up to any x dice with y sides.) [1][1][1] [1][1][1] [1][1][1] [1][1][2] [1][1][3] [1][2][3] [1][2][1] [1][2][2] [1][2][3] [1][3][3] [1][3][1] [1][3][2] [1][3][3] [2][3][3] [2][1][3] [2][1][1] [2][1][2] [2][1][3] [2][2][3] [2][2][1] [2][2][2] [2][2][3] [2][3][3] [2][3][1] [2][3][2] [2][3][3] [3][3][3] [3][1][3] [3][1][1] [3][1][2] [3][1][3] [3][2][3] [3][2][1] [3][2][2] [3][2][3] [3][3][3] [3][3][1] [3][3][2] [3][3][3] I apologize for the formatting, best I could come up with. Any help would be greatly appreciated. (This method was actually stemmed to use the data for something quite trivial, but has turned into a personal challenge. :) edit: If there is another approach to solving this problem I'd be all ears, but I'd also like to solve my current problem and successfully use recursion for something useful.

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  • ImageView place at center on click in gallery view

    - by TGMCians
    i used gallery view in which i place multiple imageview dynamically but on click imageview place at center and second question how to start first imageview from left of screen. I do not want to change the place until user scroll horizontally by finger . Is there any way to achieve this. Please help for this.. private class ImageAdapter extends BaseAdapter{ public ImageAdapter() { //To set blank at bottom and make visible TextView textView = (TextView)findViewById(R.id.textView2); textView.setVisibility(View.VISIBLE); //To set the visibility visible of gallery myGallery.setVisibility(View.VISIBLE); } public int getCount() { return ProductItemArray.Image_URL.length; } public Object getItem(int position) { return null; } public long getItemId(int position) { return 0; } public View getView(int position, View arg1, ViewGroup arg2) { ImageView bottomImageView = new ImageView(context); if(Helper.isTablet(context)) bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(100, context), VirtualMirrorActivity.convertDpToPixel(100, context))); else bottomImageView.setLayoutParams(new Gallery.LayoutParams(VirtualMirrorActivity.convertDpToPixel(80, context), VirtualMirrorActivity.convertDpToPixel(80, context))); UrlImageViewHelper.setUrlDrawable(bottomImageView, ProductItemArray.Image_URL[position]); bottomImageView.setBackgroundResource(R.layout.border); return bottomImageView; } } myGallery.setAdapter(new ImageAdapter()); myGallery.setSelection(1); myGallery.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View view, final int position, long arg3) { linearLayout.removeView(frameImageView); Thread newThread = new Thread(new Runnable() { public void run() { URL url_1 = null; try { isAlreadyExistInWishlist = false; VMProductListPaging.productUrl = ProductItemArray.Image_small_URL[position]; VMProductListPaging.productId = ProductItemArray.productId[position]; VMProductListPaging.productName = ProductItemArray.product_Name[position]; url_1 = new URL(ProductItemArray.Image_small_URL[position]); bmp = BitmapFactory.decodeStream(url_1.openConnection().getInputStream()); isExecuted = true; bitmapHandler.sendMessage(bitmapHandler.obtainMessage()); } catch (Exception e) { //Toast.makeText(context,"Sorry!! This link appears to be broken",Toast.LENGTH_LONG).show(); } } }); newThread.start(); } }); Layout.xml <Gallery android:id="@+id/galleryView" android:layout_width="fill_parent" android:layout_height="wrap_content" android:spacing="5dp" android:layout_below="@+id/sendPhoto" android:layout_marginTop="10dp" android:visibility="gone"/>

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  • Handling Model Inheritance in ASP.NET MVC2

    - by enth
    I've gotten myself stuck on how to handle inheritance in my model when it comes to my controllers/views. Basic Model: public class Procedure : Entity { public Procedure() { } public int Id { get; set; } public DateTime ProcedureDate { get; set; } public ProcedureType Type { get; set; } } public ProcedureA : Procedure { public double VariableA { get; set; } public int VariableB { get; set; } public int Total { get; set; } } public ProcedureB : Procedure { public int Score { get; set; } } etc... many of different procedures eventually. So, I do things like list all the procedures: public class ProcedureController : Controller { public virtual ActionResult List() { IEnumerable<Procedure> procedures = _repository.GetAll(); return View(procedures); } } but now I'm kinda stuck. Basically, from the list page, I need to link to pages where the specific subclass details can be viewed/edited and I'm not sure what the best strategy is. I thought I could add an action on the ProcedureController that would conjure up the right subclass by dynamically figuring out what repository to use and loading the subclass to pass to the view. I had to store the class in the ProcedureType object. I had to create/implement a non-generic IRepository since I can't dynamically cast to a generic one. public virtual ActionResult Details(int procedureID) { Procedure procedure = _repository.GetById(procedureID, false); string className = procedure.Type.Class; Type type = Type.GetType(className, true); Type repositoryType = typeof (IRepository<>).MakeGenericType(type); var repository = (IRepository)DependencyRegistrar.Resolve(repositoryType); Entity procedure = repository.GetById(procedureID, false); return View(procedure); } I haven't even started sorting out how the view is going to determine which partial to load to display the subclass details. I'm wondering if this is a good approach? This makes determining the URL easy. It makes reusing the Procedure display code easy. Another approach is specific controllers for each subclass. It simplifies the controller code, but also means many simple controllers for the many procedure subclasses. Can work out the shared Procedure details with a partial view. How to get to construct the URL to get to the controller/action in the first place? Time to not think about it. Hopefully someone can show me the light. Thanks in advance.

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  • can't read from stream until child exits?

    - by BobTurbo
    OK I have a program that creates two pipes - forks - the child's stdin and stdout are redirected to one end of each pipe - the parent is connected to the other ends of the pipes and tries to read the stream associated with the child's output and print it to the screen (and I will also make it write to the input of the child eventually). The problem is, when the parent tries to fgets the child's output stream, it just stalls and waits until the child dies to fgets and then print the output. If the child doesn't exit, it just waits forever. What is going on? I thought that maybe fgets would block until SOMETHING was in the stream, but not block all the way until the child gives up its file descriptors. Here is the code: #include <stdlib.h> #include <stdio.h> #include <string.h> #include <sys/types.h> #include <unistd.h> int main(int argc, char *argv[]) { FILE* fpin; FILE* fpout; int input_fd[2]; int output_fd[2]; pid_t pid; int status; char input[100]; char output[100]; char *args[] = {"/somepath/someprogram", NULL}; fgets(input, 100, stdin); // the user inputs the program name to exec pipe(input_fd); pipe(output_fd); pid = fork(); if (pid == 0) { close(input_fd[1]); close(output_fd[0]); dup2(input_fd[0], 0); dup2(output_fd[1], 1); input[strlen(input)-1] = '\0'; execvp(input, args); } else { close(input_fd[0]); close(output_fd[1]); fpin = fdopen(input_fd[1], "w"); fpout = fdopen(output_fd[0], "r"); while(!feof(fpout)) { fgets(output, 100, fpout); printf("output: %s\n", output); } } return 0; }

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  • Why Swift is 100 times slower than C in this image processing test?

    - by xiaobai
    Like many other developers I have been very excited at the new Swift language from Apple. Apple has boasted its speed is faster than Objective C and can be used to write operating system. And from what I learned so far, it's a very type-safe language and able to have precisely control over the exact data type (like integer length). So it does look like having good potential handling performance critical tasks, like image processing, right? That's what I thought before I carried out a quick test. The result really surprised me. Here is a much simplified image alpha blending code snippet in C: test.c: #include <stdio.h> #include <stdint.h> #include <string.h> uint8_t pixels[640*480]; uint8_t alpha[640*480]; uint8_t blended[640*480]; void blend(uint8_t* px, uint8_t* al, uint8_t* result, int size) { for(int i=0; i<size; i++) { result[i] = (uint8_t)(((uint16_t)px[i]) *al[i] /255); } } int main(void) { memset(pixels, 128, 640*480); memset(alpha, 128, 640*480); memset(blended, 255, 640*480); // Test 10 frames for(int i=0; i<10; i++) { blend(pixels, alpha, blended, 640*480); } return 0; } I compiled it on my Macbook Air 2011 with the following command: gcc -O3 test.c -o test The 10 frame processing time is about 0.01s. In other words, it takes the C code 1ms to process one frame: $ time ./test real 0m0.010s user 0m0.006s sys 0m0.003s Then I have a Swift version of the same code: test.swift: let pixels = UInt8[](count: 640*480, repeatedValue: 128) let alpha = UInt8[](count: 640*480, repeatedValue: 128) let blended = UInt8[](count: 640*480, repeatedValue: 255) func blend(px: UInt8[], al: UInt8[], result: UInt8[], size: Int) { for(var i=0; i<size; i++) { var b = (UInt16)(px[i]) * (UInt16)(al[i]) result[i] = (UInt8)(b/255) } } for i in 0..10 { blend(pixels, alpha, blended, 640*480) } The build command line is: xcrun swift -O3 test.swift -o test Here I use the same O3 level optimization flag to make the comparison hopefully fair. However, the resulting speed is 100 time slower: $ time ./test real 0m1.172s user 0m1.146s sys 0m0.006s In other words, it takes Swift ~120ms to processing one frame which takes C just 1 ms. I also verified the memory initialization time in both test code are very small compared to the blend processing function time. What happened?

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  • How can i use the Orientation correct for images

    - by user3578109
    I´m learning android/java by myself @the moment and i have a problem with a part of my app i´m learning on. I made the code with help of the www and my problem is that if i open an image from the gallery it´s send to the edit activity but in the activity pictures what are made in portrait mode are displayed always wrong (90° to the right side).... The codes are Matrix private Bitmap rotateBitmapToOrientation(Bitmap b, int orientation){ Matrix matrix = new Matrix(); matrix.postRotate(orientation); Canvas offscreenCanvas = new Canvas(); offscreenCanvas.drawBitmap(b, matrix, null); return b; } and the other one @Override protected void onActivityResult(int requestCode, int resultCode, Intent data) { super.onActivityResult(requestCode, resultCode, data); switch (requestCode) { case PICK_IMAGE_FROM_GALLERY: { if (resultCode == RESULT_OK) { Log.d(TAG, "Got Picture!"); Log.d(TAG,"File type - " + data.getType()); Uri photoUri = data.getData(); if (photoUri != null) { try { String[] filePathColumn = {MediaStore.Images.Media.DATA}; String[] orientationColumn = {MediaStore.Images.Media.ORIENTATION}; int orientation = -1; Cursor cursor = getContentResolver().query(photoUri, filePathColumn, null, null, null); cursor.moveToFirst(); int columnIndex = cursor.getColumnIndex(filePathColumn[0]); String filePath = cursor.getString(columnIndex); cursor.close(); cursor = getContentResolver().query(photoUri, orientationColumn, null, null, null); if(cursor != null && cursor.moveToFirst()){ orientation = cursor.getInt(cursor.getColumnIndex(orientationColumn[0])); } cursor.close(); HashMap<String, Integer> pRes = this.getImageResolutionSetting(); Bitmap shrunkenBitmap = FileUtilsHelper.shrinkBitmap(filePath, pRes.get("width"), pRes.get("height")); shrunkenBitmap = rotateBitmapToOrientation(shrunkenBitmap, orientation); String res = FileUtilsHelper.saveBitmapAsJpeg(shrunkenBitmap, this); Log.d(TAG,"File Path: " + res); shrunkenBitmap.recycle(); Intent editImage = new Intent(this, EditImage.class); editImage.addFlags(Intent.FLAG_ACTIVITY_FORWARD_RESULT); editImage.putExtra("stuff.path", res); startActivity(editImage); }catch(Exception e){ Toast.makeText(this, R.string.cant_save_image,Toast.LENGTH_SHORT).show(); } } } } break; } }} I don´t know what i´m doing wrong... I could really need a teacher on that :) Thx for your help dudes!!

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  • How can data not stored in a DB be accessed from any activity in Android?

    - by jul
    hi, I'm passing data to a ListView to display some restaurant names. Now when clicking on an item I'd like to start another activity to display more restaurant data. I'm not sure about how to do it. Shall I pass all the restaurant data in a bundle through the intent object? Or shall I just pass the restaurant id and get the data in the other activity? In that case, how can I access my restaurantList from the other activity? In any case, how can I get data from the restaurant I clicked on (the view only contains the name)? Any help, pointers welcome! Thanks Jul ListView lv= (ListView)findViewById(R.id.listview); lv.setAdapter( new ArrayAdapter<String>(this,android.R.layout.simple_list_item_1,restaurantList.getRestaurantNames())); lv.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent, View view, int position, long id) { Intent i = new Intent(Atable.this, RestaurantEdit.class); Bundle b = new Bundle(); //b.putInt("id", ? ); startActivityForResult(i, ACTIVITY_EDIT); } }); RestaurantList.java package org.digitalfarm.atable; import java.util.ArrayList; import java.util.List; public class RestaurantList { private List<Restaurant> restaurants = new ArrayList<Restaurant>(); public List<Restaurant> getRestaurants() { return this.restaurants; } public void setRestaurants(List<Restaurant> restaurants) { this.restaurants = restaurants; } public List<String> getRestaurantNames() { List<String> restaurantNames = new ArrayList<String>(); for (int i=0; i<this.restaurants.size(); i++) { restaurantNames.add(this.restaurants.get(i).getName()); } return restaurantNames; } } Restaurant.java package org.digitalfarm.atable; public class Restaurant { private int id; private String name; private float latitude; private float longitude; public int getId() { return this.id; } public void setId(int id) { this.id = id; } public String getName() { return this.name; } public void setName(String name) { this.name = name; } public float getLatitude() { return this.latitude; } public void setLatitude(float latitude) { this.latitude = latitude; } public float getLongitude() { return this.longitude; } public void setLongitude(float longitude) { this.longitude = longitude; } }

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  • Unexpected output while using Microsoft Visual Studio 2008 (Express Edition) C++ Command Line Tool

    - by Sujith S Pillai
    One of my friends sent this code to me, saying it doesn't work as expected: #include<stdio.h> void main() { int a [10] ={23, 100, 20, 30, 25, 45, 40, 55, 43, 42}; int sizeOfInput = sizeof(a)/sizeof(int); int b, outer, inner, c; printf("Size is : %d \n", sizeOfInput); printf("Values before bubble sort are : \n"); for ( b = 0; b < sizeOfInput; b++) printf("%d\n", a[b]); printf("End of values before bubble sort... \n"); for ( outer = sizeOfInput; outer > 0; outer-- ) { for ( inner = 0 ; inner < outer ; inner++) { printf ( "Comparing positions: %d and %d\n",inner,inner+1); if ( a[inner] > a[inner + 1] ) { int tmp = a[inner]; a[inner] = a [inner+1]; a[inner+1] = tmp; } } printf ( "Bubble sort total array size after inner loop is %d :\n",sizeOfInput); printf ( "Bubble sort sizeOfInput after inner loop is %d :\n",sizeOfInput); } printf ( "Bubble sort total array size at the end is %d :\n",sizeOfInput); for ( c = 0 ; c < sizeOfInput; c++) printf("Element: %d\n", a[c]); } I am using Micosoft Visual Studio Command Line Tool for compiling this on a Windows XP machine. cl /EHsc bubblesort01.c My friend gets the correct output on a dinosaur machine (code is compiled using TCC there). My output is unexpected. The array mysteriously grows in size, in between. If you change the code so that the variable sizeOfInput is changed to sizeOfInputt, it gives the expected results! A search done at Microsoft Visual C++ Developer Center doesn't give any results for "sizeOfInput". I am not a C/C++ expert, and am curious to find out why this happens - any C/C++ experts who can "shed some light" on this? Unrelated note: I seriously thought of rewriting the whole code to use quicksort or merge sort before posting it here. But, after all, it is not Stooge sort...

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  • Split a binary file into chunks c++

    - by L4nce0
    I've been bashing my head against trying to first divide up a file into chunks, for the purpose of sending over sockets. I can read / write a file easily without splitting it into chunks. The code below runs, works, kinda. It will write a textfile and has a garbage character. Which if this was just for txt, no problem. Jpegs aren't working with said garbage. Been at it for a few days, so I've done my research, and it's time to get some help. I do want to stick strictly to binary readers, as this need to handle any file. I've seen a lot of slick examples out there. (none of them worked for me with jpgs) Mostly something along the lines of while(file)... I subscribe to the, if you know the size, use a for-loop, not a while-loop camp. Thank you for the help!! vector<char*> readFile(const char* fn){ vector<char*> v; ifstream::pos_type size; char * memblock; ifstream file; file.open(fn,ios::in|ios::binary|ios::ate); if (file.is_open()) { size = fileS(fn); file.seekg (0, ios::beg); int bs = size/3; // arbitrary. Actual program will use the socket send size int ws = 0; int i = 0; for(i = 0; i < size; i+=bs){ if(i+bs > size) ws = size%bs; else ws = bs; memblock = new char [ws]; file.read (memblock, ws); v.push_back(memblock); } } else{ exit(-4); } return v; } int main(int argc, char **argv) { vector<char*> v = readFile("foo.txt"); ofstream myFile ("bar.txt", ios::out | ios::binary); for(vector<char*>::iterator it = v.begin(); it!=v.end(); ++it ){ myFile.write(*it,strlen(*it)); } }

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  • NullPointerException while trying to bind at SimpleCursorAdapter

    - by hrskrs
    I have asked a question before where i found my mistake. However now i am facing with another problem. I have checked all the similar errors asked on StackOverflow but without success.Any help is appriciated. The idea here is that i am getting image names from DB so depending on those names images from Drawable folder will be shown in a listView together with a description but im getting an error of NullPointException at setViewValue. Here is the code snippet: private void populateListView() { ListView customListView = (ListView)findViewById(R.id.lvCustom); Cursor cursor = DBhelper.getAllimages(); startManagingCursor(cursor); String[] from = { DBhelper.COLUMN_PIC_URL, DBhelper.COLUMN_PIC_DESC}; int[] to = {R.id.ivImg, R.id.tvTitle}; SimpleCursorAdapter cursorAdapter = new SimpleCursorAdapter(this, R.layout.custom_listview_row, cursor, from, to, 0); cursorAdapter.setViewBinder(new ViewBinder() { @Override public boolean setViewValue(View view, Cursor cursor, int columnIndex) { ImageView imageImageView = (ImageView)findViewById(R.id.ivImg); String[] imgNames = new String[cursor.getCount()]; int[] imgResourceIds = new int[cursor.getCount()]; for(int i=0; i<cursor.getCount(); i++){ imgNames[i] = cursor.getString(cursor.getColumnIndex(DBhelper.COLUMN_PIC_URL)); imgResourceIds[i] = getResources().getIdentifier(imgNames[i], "drawable", getPackageName()); imageImageView.setImageResource(imgResourceIds[i]); cursor.moveToNext(); } return true; } }); customListView.setAdapter(cursorAdapter); } Here is the Error from LogCat: I have tried to log the output of imgNames[i] where it returns the url pic from the DB correctly and imgResourceIds[i] where it return the image resource id correctly also(it does not return NULL but something like: 295731). But it stops at imageImageView.setImageResource(imgResourceIds[i]); To see from where that NullPointerException is coming, i commented out imageImageView.setImageResource(imgResourceIds[i]);. This time imageNames(those with a TAG) and imgResourceIds(those system printed out) came correctly but doubled, when i removed cursor.MoveToNext() last row were doubled. Here is the screen shot of that: I have tried all the suggestions on stack about gettin a NullException but without success. Any idea where i am doing mistake?

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