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  • Mobile application using REST web services in java to access database

    - by user1761991
    HTML5+CSS+javascript mobile app need to communicate with mysql database through REST Web services.I have a doubt in how html5 app consuming web services(Both storing and retrieving data in mysql database). Moreover, the app is not a native one. Phonegap is used to built this app to support in all OS available. The required rest web sevices ought to have JAVA in server coding part.Is there any possibility of having generalized rest web services which can able to consumed from all OS? Can anyone suggest any ideas related to this ? As i am new to mobile development unable to figure out the right and correct method to proceed. Thanks in Advance

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  • MPMoviePlayerController seems to make 2 calls for each movie

    - by user76328
    I seem to have an issue where an iphone app using the MPMoviePlayerController seems to make 2 calls to the server for each video it wants to play back. This occurs with iphone 3.x OS and libraries but not with iphone 2.x. I know that iphone does progressive download and will make multiple 206 requests, etc. but as far as our back end is concerned the player appears to make 2 separate sessions. This only appears to be an issue with iPhone native apps and not iphone videos played through safari. Additional info from apple: iPhone OS 3.0 added support for streaming audio and video over HTTP, and MPMoviePlayerController must validate the media before playback to determine if it is streaming content or progressively downloaded content. This is the delay you are experiencing. On a fast network, the delay should be minimized. Is this double check causing 2 sessions be created for each video request? Any one else seeing same issue? Is there a remedy?

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  • Why does OSX document atoi/atof as not being threadsafe?

    - by Larry Gritz
    I understand that strtol and strtof are preferred to atoi/atof, since the former detect errors, and also strtol is much more flexible than atoi when it comes to non-base-10. But I'm still curious about something: 'man atoi' (or atof) on OS X (though not on Linux!) mentions that atoi/atof are not threadsafe. I frankly have a hard time imagining a possible implementation of atoi or atof that would not be threadsafe. Does anybody know why the man page says this? Are these functions actually unsafe on OS X or any other platform? And if they are, why on earth wouldn't the library just define atoi in terms of strtol, and therefore be safe?

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  • Android Out of memory regarding png image

    - by turtleboy
    I have a jpg image in my app that shows correctly. In my listview i'd like to make the image more transparent so it is easier to see the text. I changed the image to a png format and altered it's opacity in GIMP. Now that the new image is in the app drawable folder. Im getting the following error. why? 09-28 09:24:07.560: I/global(20140): call socket shutdown, tmpsocket=Socket[address=/178.250.50.40,port=80,localPort=35172] 09-28 09:24:07.570: I/global(20140): call socket shutdown, tmpsocket=Socket[address=/212.169.27.217,port=84,localPort=55656] 09-28 09:24:07.690: D/dalvikvm(20140): GC_FOR_ALLOC freed 113K, 4% free 38592K/39907K, paused 32ms 09-28 09:24:07.690: I/dalvikvm-heap(20140): Forcing collection of SoftReferences for 28072816-byte allocation 09-28 09:24:07.740: D/dalvikvm(20140): GC_BEFORE_OOM freed 9K, 4% free 38582K/39907K, paused 43ms 09-28 09:24:07.740: E/dalvikvm-heap(20140): Out of memory on a 28072816-byte allocation. 09-28 09:24:07.740: I/dalvikvm(20140): "main" prio=5 tid=1 RUNNABLE 09-28 09:24:07.740: I/dalvikvm(20140): | group="main" sCount=0 dsCount=0 obj=0x40a57490 self=0x1b6e9a8 09-28 09:24:07.740: I/dalvikvm(20140): | sysTid=20140 nice=0 sched=0/0 cgrp=default handle=1074361640 09-28 09:24:07.740: I/dalvikvm(20140): | schedstat=( 2289118000 760844000 2121 ) utm=195 stm=33 core=1 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.BitmapFactory.nativeDecodeAsset(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:486) 09-28 09:24:07.740: I/dalvikvm(20140): at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:773) 09-28 09:24:07.740: I/dalvikvm(20140): at android.content.res.Resources.loadDrawable(Resources.java:2042) 09-28 09:24:07.740: I/dalvikvm(20140): at android.content.res.TypedArray.getDrawable(TypedArray.java:601) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.View.<init>(View.java:2812) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.ViewGroup.<init>(ViewGroup.java:410) 09-28 09:24:07.740: I/dalvikvm(20140): at android.widget.LinearLayout.<init>(LinearLayout.java:174) 09-28 09:24:07.740: I/dalvikvm(20140): at android.widget.LinearLayout.<init>(LinearLayout.java:170) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Constructor.constructNative(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Constructor.newInstance(Constructor.java:417) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.createView(LayoutInflater.java:586) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.policy.impl.PhoneLayoutInflater.onCreateView(PhoneLayoutInflater.java:56) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.onCreateView(LayoutInflater.java:653) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:678) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:466) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:396) 09-28 09:24:07.740: I/dalvikvm(20140): at android.view.LayoutInflater.inflate(LayoutInflater.java:352) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.policy.impl.PhoneWindow.setContentView(PhoneWindow.java:278) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Activity.setContentView(Activity.java:1897) 09-28 09:24:07.740: I/dalvikvm(20140): at com.carefreegroup.ShowMoreDetails.onCreate(ShowMoreDetails.java:26) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Activity.performCreate(Activity.java:4543) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1071) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:2181) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:2260) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.access$600(ActivityThread.java:139) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1277) 09-28 09:24:07.740: I/dalvikvm(20140): at android.os.Handler.dispatchMessage(Handler.java:99) 09-28 09:24:07.740: I/dalvikvm(20140): at android.os.Looper.loop(Looper.java:156) 09-28 09:24:07.740: I/dalvikvm(20140): at android.app.ActivityThread.main(ActivityThread.java:5045) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Method.invokeNative(Native Method) 09-28 09:24:07.740: I/dalvikvm(20140): at java.lang.reflect.Method.invoke(Method.java:511) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784) 09-28 09:24:07.740: I/dalvikvm(20140): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551) 09-28 09:24:07.740: I/dalvikvm(20140): at dalvik.system.NativeStart.main(Native Method) 09-28 09:24:07.740: E/dalvikvm(20140): Out of memory: Heap Size=46115KB, Allocated=38582KB, Limit=65536KB 09-28 09:24:07.740: E/dalvikvm(20140): Extra info: Footprint=39907KB, Allowed Footprint=46115KB, Trimmed=892KB 09-28 09:24:07.740: E/Bitmap_JNI(20140): Create Bitmap Failed. 09-28 09:24:07.740: A/libc(20140): Fatal signal 11 (SIGSEGV) at 0x00000004 (code=1) 09-28 09:24:09.750: I/dalvikvm(20367): Turning on JNI app bug workarounds for target SDK version 10... 09-28 09:24:09.940: D/dalvikvm(20367): GC_CONCURRENT freed 864K, 21% free 3797K/4771K, paused 2ms+2ms thanks. [update] @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.showmoredetailslayout); actualCallTime = (TextView)findViewById(R.id.actualcalltime); doubleUp = (TextView)findViewById(R.id.doubleupcallid); needName = (TextView)findViewById(R.id.needname); needNameLabel = (TextView)findViewById(R.id.neednamelabel); getRotaDetails = (Button)findViewById(R.id.buttongetrotadetails); intent = this.getIntent(); String actualTimeIn = intent.getStringExtra("actTimeIn"); String actualTimeOut = intent.getStringExtra("actTimeOut"); String doubleUpValue = intent.getStringExtra("doubleUpValue"); String needNameWithCommas = intent.getStringExtra("needNameWithCommas"); callID = intent.getStringExtra("callID"); String[] needs = needNameWithCommas.split(","); actualCallTime.setText("This call was completed at " + actualTimeIn + " -" + actualTimeOut); if( ! doubleUpValue.equalsIgnoreCase("") || doubleUpValue.equalsIgnoreCase("]")){ doubleUp.setText("This call was not a double up "); }else{ doubleUp.setText("This call was a double up " + doubleUpValue); } needNameLabel.setText("Purpose of Call: "); for (int i = 0; i < needs.length; i++){ needName.append( needs[i] + "\n"); } getRotaDetails.setOnClickListener(new OnClickListener() { @Override public void onClick(View v) { Intent intent = new Intent(ShowMoreDetails.this, GetRotaDetails.class); intent.putExtra("callIDExtra", callID); startActivity(intent); } }); } }

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  • Cycling tabs graphically

    - by abernier
    Mac OS X's window manager is composed of: Applications Windows Tabs By default on OS X, you can cycle over applications with the famous ?? shortcut. In addition to this, I use a little utility called Witch which enables cycling (graphically) over windows too(I've defined it on ??). Unfortunately, it does not currently support tabs cycling... Would you have any suggestion for this? I know I already can ^? for this, but I'm looking for a graphical utility where you are not blind during cycling. Thank you.

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  • Book resources for x86/x64 assembly programming on Win platform

    - by Scott Davies
    Hello, I ran a search for assembly language resources on stackoverflow.com and found some interesting results, but they seemed to boil down to two groups: 1) Assembly references to old ia32 architecture, such as the 80386 to Pentium 2) Windows agnostic books. Most of the commenters make the point that assembler is CPU dependent and that the OS is irrelevant, but it seems pointless to me to pick a book that has assembly examples that refer to MS-DOS interrupts and memory layouts. Likewise, learning assembler on Linux would seem to produce Linux executables Are there any: 1) Modern 2) x86/x64 3) on Windows platform - book resources available ? The reason I am targeting the Win platform is I would like to do low-level, OS internals programming, to supplement my Win C/C++ work. Thanks

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  • yum update fails

    - by user1670818
    i have RHEL 6.3 [root@RHEL6 yum.repos.d]# uname -a Linux RHEL6.3-64-BuildMac 2.6.32-279.el6.x86_64 #1 SMP Wed Jun 13 18:24:36 EDT 2012 x86_64 x86_64 x86_64 GNU/Linux My /etc/yum.conf looks like [main] cachedir=/var/cache/yum/$basearch/$releasever keepcache=0 debuglevel=2 logfile=/var/log/yum.log exactarch=1 obsoletes=1 gpgcheck=1 plugins=1 installonly_limit=3 reposdir=/etc/yum.repos.d/rhel.repo The contents of my /etc.yum.repo.d/rhel.repo looks like [rhelrepo] name=my rhel repo baseurl=http://mirror.centos.org/centos/6.3/os/x86_64/ #gpgkey=http://mirror.centos.org/centos/6.3/os/x86_64/RPM-GPG-KEY-CentOS-6 enabled=1 gpgcheck=0 But my yum update fails with the following error [root@RHEL6 yum.repos.d]# yum update Loaded plugins: product-id, security, subscription-manager Updating certificate-based repositories. Unable to read consumer identity Setting up Update Process No Packages marked for Update please could somebody help

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  • Reliably converting C preprocessor macros to python code

    - by manual-manuel
    Hi, I have a bunch of C macros the operation of which I need to simulate in python. I saw some pointers to pygccxml or ctypeslib etc. Are these the ways to go ? Or is there something out there that is better ? The C macros if and when they change, I would like the python implementation to be auto generated rather than having to make manual modifications. Hence the question. <my_c_header.h> /* #defines type 1 */ #ifdef OS #define NUM_FLAGS (uint16_t)(3) #define NUM_BITS (uint16_t)(8) #else #define NUM_FLAGS (uint16_t)(6) #define NUM_BITS (uint16_t)(16) #endif #define MAKE_SUB_FLAGS (uint16_t)((1<<NUMFLAGS) -1) #define MAKE_TOTAL_FLAGS(x) (uint16_t)((x & MAKE_SUB_FLAGS) >> NUM_BITS) /* #defines type 2 */ #ifdef OS #DO_SOMETHING(X) os_specifc_process(x) #else #DO_SOMETHING(x) #endif /* #defines type 3 */ enum { CASE0, CASE1, CASE2 } #define MY_CASE_0 ((uint16_t)CASE0) #define MY_CASE_1 ((uint16_t)CASE1) #define MY_CASE_2 ((uint16_t)CASE2) #define /*End of file <my_c_header.h> */ Thanks M

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  • Android App crashing on Back Button (performResumeActivity)

    - by Rutger
    My App consists of 2 Activities at the moment. . the MAIN activity with a Gallery View . a FriendsListActivity with a ListView When the user moves away from the FriendsListActivity with the back button, and returns to the MAIN activity the following error keeps popping up in debug mode. DalvikVM[localhost:8676] Thread [<1 main] (Suspended (exception RuntimeException)) ActivityThread.performResumeActivity(IBinder, boolean) line: 2095 ActivityThread.handleResumeActivity(IBinder, boolean, boolean) line: 2110 BinderProxy(ActivityThread$H).handleMessage(Message) line: 954 ActivityThread$H(Handler).dispatchMessage(Message) line: 99 Looper.loop() line: 123 ActivityThread.main(String[]) line: 3647 Method.invokeNative(Object, Object[], Class, Class[], Class, int, boolean) line: not available [native method] Method.invoke(Object, Object...) line: 507 ZygoteInit$MethodAndArgsCaller.run() line: 839 ZygoteInit.main(String[]) line: 597 NativeStart.main(String[]) line: not available [native method] Thread [<8 Binder Thread #2] (Running) Thread [<7 Binder Thread #1] (Running) With the LogCat 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): FATAL EXCEPTION: main 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): java.lang.RuntimeException: Unable to resume activity {com.package.MAIN/com.package.MAIN.MAIN}: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2095) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.handleResumeActivity(ActivityThread.java:2110) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:954) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Handler.dispatchMessage(Handler.java:99) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.os.Looper.loop(Looper.java:123) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.main(ActivityThread.java:3647) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invokeNative(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at java.lang.reflect.Method.invoke(Method.java:507) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at dalvik.system.NativeStart.main(Native Method) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): Caused by: java.lang.NullPointerException 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at com.package.MAIN.MAIN.onResume(MAIN.java:91) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Instrumentation.callActivityOnResume(Instrumentation.java:1149) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.Activity.performResume(Activity.java:3833) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): at android.app.ActivityThread.performResumeActivity(ActivityThread.java:2085) 03-13 22:01:10.972: ERROR/AndroidRuntime(1038): ... 10 more Further info in the Variables panel states: this: ActivityThread e: NullPointerException cause: NullPointerException detailMessage: null stackTrace: null r: ActivityThread$ActivityClientRecord activity: MAIN detailMessage after one Eclipse Resume: Unable to resume activity (MAIN) The code from the FriendsListActivity looks like this public class FriendsListActivity extends ListActivity { // =========================================================== // Fields // =========================================================== private ArrayList<Friend> friends = new ArrayList<Friend>(); private FriendsArrayAdapter friendsArrayAdapter; private ListView listView; // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.friends_list); registerForContextMenu(getListView()); setButtonNewFriendClickListener(); } public void generateFriendsList() { FriendsService fs = new FriendsService(this); friends = fs.getFriendsList(); listView = (ListView) findViewById(android.R.id.list); friendsArrayAdapter = new FriendsArrayAdapter( this, R.layout.friend_list_item, friends); listView.setAdapter(friendsArrayAdapter); } @Override public void onCreateContextMenu(ContextMenu menu, View v, ContextMenuInfo menuInfo) { super.onCreateContextMenu(menu, v, menuInfo); MenuInflater inflater = getMenuInflater(); inflater.inflate(R.menu.friends_context_menu, menu); } @Override public boolean onContextItemSelected(MenuItem item) { AdapterContextMenuInfo info = (AdapterContextMenuInfo) item.getMenuInfo(); FriendsService fs = new FriendsService(this); Friend f = new Friend(); f = friends.get(info.position); switch (item.getItemId()) { case R.id.edit: Intent i = new Intent(this, FriendEditActivity.class); i.putExtra("userid", f.userId); startActivity(i); return true; case R.id.delete: fs.deleteFriend(f.userId); generateFriendsList(); return true; default: return super.onContextItemSelected(item); } } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); finish(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateFriendsList(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Activity methods // =========================================================== private void setButtonNewFriendClickListener() { Button clickButton = (Button)findViewById(R.id.button_add_friend); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent i = new Intent(v.getContext(), FriendNewActivity.class); startActivity(i); } }); } The AndroidManifest looks like this <manifest xmlns:android="http://schemas.android.com/apk/res/android" android:versionCode="1" android:versionName="1.0" package="com.package.mypackage"> <uses-permission android:name="android.permission.CAMERA" /> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <application android:icon="@drawable/icon" android:label="@string/app_name"> <activity android:name="com.package.mypackage.mypackage" android:label="@string/app_name"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> <activity android:name=".FriendsListActivity"></activity> <activity android:name=".FriendEditActivity"></activity> <activity android:name=".FriendNewActivity"></activity> <activity android:name=".TakePictureActivity"></activity> <activity android:name=".FriendsService"></activity> <activity android:name=".MyService"></activity> </application> <uses-sdk android:minSdkVersion="9" /> The MAIN activity looks like this: package com.package.mypackage; import java.util.ArrayList; import com.package.domain.Domain; import com.package.service.MyService; import com.package.viewadapter.myImageAdapter; import android.app.Activity; import android.content.Intent; import android.os.Bundle; import android.view.View; import android.view.Window; import android.widget.AdapterView; import android.widget.AdapterView.OnItemClickListener; import android.widget.AdapterView.OnItemLongClickListener; import android.widget.Button; import android.widget.Gallery; import android.widget.Toast; public class myActivity extends Activity { // =========================================================== // Fields // =========================================================== private MyImageAdapter myImageAdapter; private ArrayList<Domain> domain = new ArrayList<Domain>(); // =========================================================== // onCreate // =========================================================== @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); setContentView(R.layout.main); /* Set Buttons to listen for any click event. */ setButtonFriendsClickListener(); setButtonCameraClickListener(); setButtonPreferencesClickListener(); } // =========================================================== // onStart // =========================================================== @Override public void onStart() { super.onStart(); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); /* Show a Toast message when image is clicked */ g.setOnItemClickListener(new OnItemClickListener() { @Override public void onItemClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); if (image_ID.getItemId(position) == 0) { Toast test_toast = Toast.makeText(myActivity.this, "This is the New Image click", Toast.LENGTH_SHORT); test_toast.show(); } else { Toast test_toast = Toast.makeText(myActivity.this, "The clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); } } }); g.setOnItemLongClickListener(new OnItemLongClickListener() { @Override public boolean onItemLongClick(AdapterView<?> parent, View v, int position, long id) { MyImageAdapter image_ID = new MyImageAdapter(myActivity.this, position, null); Toast test_toast = Toast.makeText(myActivity.this, "The long clicked image has image number " + image_ID.getItemId(position) + " in the imageadapter.", Toast.LENGTH_SHORT); test_toast.show(); return true; } }); } // =========================================================== // onPause // =========================================================== protected void onPause() { super.onPause(); } // =========================================================== // onResume // =========================================================== protected void onResume() { super.onResume(); generateMyGallery(); } // =========================================================== // onStop // =========================================================== protected void onStop() { super.onStop(); } // =========================================================== // onDestroy // Is also called when user changes from horizontal // to vertical orientation and back // =========================================================== @Override protected void onDestroy() { super.onDestroy(); } // =========================================================== // Save and Restore UI states // =========================================================== @Override protected void onRestoreInstanceState(Bundle savedInstanceState) { super.onRestoreInstanceState(savedInstanceState); } protected void onSaveInstanceState(Bundle outState) { super.onSaveInstanceState(outState); } // =========================================================== // Main Activity methods // =========================================================== public void generateMyGallery() { MyService cs = new MyService(this); domain = cs.getDomainList(); // Add the new_image drawable to the ArrayList Domain d = new Domain(); d.photoLocation = "drawable"; d.photoName = "new_image"; d.extra1 = "no_text"; d.extra2 = "no_text"; domain.add(0, d); myImageAdapter = new MyImageAdapter(this, R.layout.text_overlay_image_view, domain); /* Find the gallery defined in the main.xml */ Gallery g = (Gallery) findViewById(R.id.gallery); g.setSpacing(10); /* Apply a new (custom) ImageAdapter to it. */ g.setAdapter(myImageAdapter); g.setSelection(1); } private void setButtonFriendsClickListener() { Button clickButton = (Button)findViewById(R.id.button_friends_list); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.friends_list); Intent myIntent = new Intent(v.getContext(), FriendsListActivity.class); startActivity(myIntent); } }); } private void setButtonCameraClickListener() { Button clickButton = (Button)findViewById(R.id.button_take_picture); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { setContentView(R.layout.take_picture); Intent myIntent = new Intent(v.getContext(), TakePictureActivity.class); startActivity(myIntent); } }); } private void setButtonPreferencesClickListener() { Button clickButton = (Button)findViewById(R.id.button_preferences); clickButton.setOnClickListener(new View.OnClickListener() { public void onClick(View v) { Intent myIntent = new Intent(v.getContext(), MyPreferencesActivity.class); startActivity(myIntent); } }); } }; Anyone has an idea why the App crashes. Any help is much appreciated. I did find out that, when I finish() the MAIN activity when I start the FriendListActivity and restart the MAIN activity when closing the FriendListActivity, that the crash does not occur. However, this basically restarts the App and that is not the intention. Thanks all, I got the problem solved. This is what I did. . When moving all gallery related actions to the onCreate, the creash didn't happen anymore. But then after returning to the MAIN activity, the activity wasn't shown. . I then moved all the onCreate (except the super), the generateGallery, and the onStart() to the onResume. Now it works fine!

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  • When are referenced Assemblies loaded?

    - by Daniel
    I wrote a program that makes a reference to Microsoft.Web.Administration.dll, which is not present on Windows Server 2003. The program checks for the os and does not reference the dll if the os is 2003. if(OSVersion == WindowsServer2003) //do the job without referencing the Microsoft.Web.Administration.<br> else if(OSVersion == WindowsServer2008) //reference the Microsoft.Web.Administration.dll file.<br> When I tested this program on Windows Server 2003, an error occured telling me it couldn't locate the Microsoft.Web.Administration.dll. But when I separated the if-else block into 2 different methods as below, and the error did not occur. if(OSVersion == WindowsServer2003) //do the job without referencing the Microsoft.Web.Administration.<br> else if(OSVersion == WindowsServer2008) //DoIt2008Style(); So I wanted to know about reference file loading time in more detail. could you point me to some resources?

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  • How can I know if a computer supports hardware-assisted virtualization before I purchase the computer?

    - by Poaters
    I'm an iPhone programmer who is no longer in possession of a personal Mac computer on which to use XCode. I have two Windows desktops, and I would like to run OS X in VMWare rather than purchase Apple's expensive hardware. However, neither of my machines supports hardware-assisted virtualization, which is required to virtualize OS X. I went shopping online for a computer today, since I've been planning to purchase a laptop anyway, but sites like Best Buy don't appear to give any indication of whether or not a product supports this. Is there any other site out there or some trick to figuring this out other than buying the machine and running Microsoft's nifty little detection tool?

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  • Android , Read in binary data and write it to file

    - by Shpongle
    Hi all , Im trying to read in image file from a server , with the code below . It keeps going into the exception. I know the correct number of bytes are being sent as I print them out when received. Im sending the image file from python like so #open the image file and read it into an object imgfile = open (marked_image, 'rb') obj = imgfile.read() #get the no of bytes in the image and convert it to a string bytes = str(len(obj)) #send the number of bytes self.conn.send( bytes + '\n') if self.conn.sendall(obj) == None: imgfile.flush() imgfile.close() print 'Image Sent' else: print 'Error' Here is the android part , this is where I'm having the problem. Any suggestions on the best way to go about receiving the image and writing it to a file ? //read the number of bytes in the image String noOfBytes = in.readLine(); Toast.makeText(this, noOfBytes, 5).show(); byte bytes [] = new byte [Integer.parseInt(noOfBytes)]; //create a file to store the retrieved image File photo = new File(Environment.getExternalStorageDirectory(), "PostKey.jpg"); DataInputStream dis = new DataInputStream(link.getInputStream()); try{ os =new FileOutputStream(photo); byte buf[]=new byte[1024]; int len; while((len=dis.read(buf))>0) os.write(buf,0,len); Toast.makeText(this, "File recieved", 5).show(); os.close(); dis.close(); }catch(IOException e){ Toast.makeText(this, "An IO Error Occured", 5).show(); } EDIT: I still cant seem to get it working. I have been at it since and the result of all my efforts have either resulted in a file that is not the full size or else the app crashing. I know the file is not corrupt before sending server side. As far as I can tell its definitely sending too as the send all method in python sends all or throws an exception in the event of an error and so far it has never thrown an exception. So the client side is messed up . I have to send the file from the server so I cant use the suggestion suggested by Brian .

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  • Why There is a difference between assembly languages like Windows, Linux ?

    - by mcaaltuntas
    I am relatively new to all this low level stuff,assembly language.. and want to learn more detail. Why there is a difference between Linux, Windows Assembly languages? As I understand when I compile a C code Operating system does not really produce pure machine or assembly code, it produces OS dependent binary code.But why ? For example when I use a x86 system, CPU only understands x86 ASM am I right?.So Why we dont write pure x86 assembly code and why there are different assembly variations based on Operating system? If we would write pure ASM or OS produce pure ASM there wouldn't be binary compatilibty issues between Operating systems or Not ? I am really wondering all reasons behind them. Any detailed answer, article, book would be great. Thanks.

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  • Brief Explanation of C Supersets?

    - by Ben Hooper
    I'm getting more and more confused in regards to C's supersets the further I venture into the programming world. There's just so many versions.. C, C++, C#, Objective-C, Objective-C++ and God knows what else. I only know tidbits about these languages (some are object-oriented, some are procedural, C was originally developed for UNIX, C++ started as an extension and is used primarily on the Windows OS, Objective-C is primarily used on Linux and Mac OS/iOS, etc), but I'm not even sure that what I know is correct. I would just like someone to shed some light on what I "know" - a little bit more information about which are successive versions, which platforms each are generally used on, which are the best versions to learn, etc if anyone is feeling generous. :) Thanks. :)

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  • Is it possible to use template and value at the same time on data-bind?

    - by Anonymous
    I have two sections of code. Code #1: <select data-bind="options: operatingSystems, optionsText: function (item) { return item.Name }, value: selectedOperatingSystem"></select> Code #2: <script type="text/html" id="os-template-detail"> <option data-bind="text: Name" class="body-text"></option> </script> <select data-bind="value: selectedOperatingSystem, template: { name: 'os-template-detail', foreach: operatingSystems }"></select> Both shows data from json correctly. With code #1, it updates the value when I select an item on the list while code #2 does not update anything when I change the item. I am pretty new to Knockout.js and have no idea why Code #2 doesn't work. Is it the limitation of Knockout that preventing me from using template and value at the same time?

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  • Why is glpk-java.jar not the same across all platforms?

    - by pruefsumme
    I'm using glpk-java in one of my projects. It provides a JNI to GLPK, a free LP/MIP solver. To use it under different platforms, you need different shared libraries (libglpk.so under Linux, libglpk.dylib under Mac OS X, glpk.dll under Windows) which is fully understandable. In addition, a java library is needed: glpk-java.jar. It's created as part of the build process. I was wondering why this JAR file (which only contains .class files) is different under different platforms? I.e., I cannot use the same glpk-java.jar under Linux and Mac OS X which means that I cannot put this file under revision control.

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  • sqlite3.OperationalError: database is locked - non-threaded application

    - by James C
    Hi, I have a Python application which throws the standard sqlite3.OperationalError: database is locked error. I have looked around the internet and could not find any solution which worked (please note that there is no multiprocesses/threading going on, and as you can see I have tried raising the timeout parameter). The sqlite file is stored on the local hard drive. The following function is one of many which accesses the sqlite database, and runs fine the first time it is called, but throws the above error the second time it is called (it is called as part of a for loop in another function): def update_index(filepath): path = get_setting('Local', 'web') stat = os.stat(filepath) modified = stat.st_mtime index_file = get_setting('Local', 'index') connection = sqlite3.connect(index_file, 30) cursor = connection.cursor() head, tail = os.path.split(filepath) cursor.execute('UPDATE hwlive SET date=? WHERE path=? AND name=?;', (modified, head, tail)) connection.commit() connection.close() Many thanks.

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  • Python code, extracting extensions

    - by user1434001
    import os path = '/Users/Marjan/Documents/Nothing/Costco' print path names = os.listdir(path) print len(names) for name in names: print name Here is the code I've been using, it lists all the names in this category in terminal. There are a few filenames in this file (Costco) that don't have .html and _files. I need to pick them out, the only issue is that it has over 2,500 filenames. Need help on a code that will search through this path and pick out all the filenames that don't end with .html or _files. Thanks guys

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  • Extra space while installing .msi

    - by Cristina
    I have extra space in my custom made .msi. The data to be installed has about 600MB and the installer says it needs 1.4 GB.Switching to a different location then the predetermined one (e.g from C:\Program Files\My_App to F:\My_App) shows that it always need approximately 800 MB on the Windows partition, which is in my case the extra space. Any thoughts on why is this happening? Also can this cause an installation error on a 64-bit OS? I've only installed it on a 32-bit OS and everything is fine, but one of my colleagues is having problems installing it on the above mentioned type.

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  • IIS browse directory problem on a virtual directory

    - by user335518
    I have two differents virtual directories mapping to the same directory on the OS. In one of this virtual directories I need to have the browse folders disable, and in the other one I need to have it enable. The problem is that when I changed one of them the other change as well. I thinks this problem is related that both virtual directories points to the same folder in the OS, but with the IIS6 I had this same configuration with out a problem. Any idea of a work around with this? Thanks!

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  • Cocos 2D v1.0.1 : Crash at changing CCMenuItemImage normal image

    - by Max
    I retrieve a crash log file, which, after XCode analysis on my archive show the problematic line of code : Date/Time: 2012-12-08 23:48:08.930 +0100 OS Version: iPhone OS 5.1.1 (9B206) Report Version: 104 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x00000000, 0x00000000 Crashed Thread: 0 Last Exception Backtrace: 0 CoreFoundation 0x31a4088f __exceptionPreprocess + 163 1 libobjc.A.dylib 0x3188b259 objc_exception_throw + 33 2 CoreFoundation 0x31a40789 +[NSException raise:format:] + 1 3 Foundation 0x374c73a3 -[NSAssertionHandler handleFailureInMethod:object:file:lineNumber:description:] + 91 4 Killer 0x0017ed35 -[CCSprite initWithFile:] (CCSprite.m:201) 5 Killer 0x0017e419 +[CCSprite spriteWithFile:] (CCSprite.m:93) 6 Killer 0x00123101 -[Player makeZombie] (Player.m:1363) 7 Killer 0x00105a51 -[PlayScene endOfKilling:] (PlayScene.m:1438) Which clearly indicates the second of the two following lines is crashing: NSLog(@"images %@ %@",self.zombieImage,self.zombieImageDown); [self.characterSprite setNormalImage:[CCSprite spriteWithFile:self.zombieImage]]; I know that the crash seem to happend when the user is touching the corresponding CCMeanuItemImage, is there a problem if the user is touching it, while we change the normal et selected images of it ? Is this the right manner to change its image (i do it several times during the game) ? Thanks for your ideas

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  • Low memory with 640Kb of live bytes?

    - by Chiodo
    Hello, i've a problem with my application that need to display a lot of images and video. After running ObjectAlloc tool, i see that the live bytes is 640Kb and the overall memory is 31,54Mb when the application crash. In the organizer i get a "low memory" report so i guess the app crashed because low memory but the ObjectAllocation data don't make any sense to me... Any ideas? This is the Organizer crash log: Incident Identifier: CDCAF38C-CFFD-4316-9C4A-5C8E37794B49 CrashReporter Key: 65390aeb97b2b81076576c3e33b025feb5db9202 OS Version: iPhone OS 3.1.3 (7E18) Date: 2010-05-19 10:07:19 +0200 Free pages: 372 Wired pages: 12260 Purgeable pages: 0 Largest process: DTMobileIS Processes Name UUID Count resident pages ATreeTest <1d51c3a5fef8b747c3a1be9405bdd52a 1150 (jettisoned) (active) DTMobileIS <69c3fa96db2f29474d62964aa1a69bfa 3316 notification_pro <8a7725017106a28b545fd13ed58bf98c 68 mediaserverd <3d3800d6acfff050e4d0ed91cbe2467e 464 (jettisoned) syslogd <8eddddc00294d5615afded36ee3f1b62 56 (jettisoned) apsd <32070d91b216d806973c8f1b1d8077a4 173 SpringBoard <324939a437d1cca1fa4af72d9f5d0eba 2475 (jettisoned) (active) accessoryd <8f21c8b376d16e2ccb95ed6d21d8317a 99 (jettisoned) notification_pro <8a7725017106a28b545fd13ed58bf98c 64 ptpd 129 notifyd <591dd4dd804b4b8741f52335ea1fa4ab 64 CommCenter 167 configd <85efd41aceac34ccc0019df76623c7a9 294 fairplayd 91 mDNSResponder 101 lockdownd <80d2bd44c0bcca273d48ce52010f7e65 285 launchd 71 End

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  • How can I set the buffer size for the underneath Socket UDP? C#

    - by Jack
    Hi all As we know for UDP receive, we use Socket.ReceiveFrom or UdpClient.receive Socket.ReceiveFrom accept a byte array from you to put the udp data in. UdpClient.receive returns directly a byte array where the data is My question is that How to set the buffer size inside Socket. I think the OS maintains its own buffer for receive UDP data, right? for e.g., if a udp packet is sent to my machine, the OS will put it to a buffer and wait us to Socket.ReceiveFrom or UdpClient.receive, right? How can I change the size of that internal buffer? I have tried Socket.ReceiveBuffSize, it has no effect at all for UDP, and it clearly said that it is for TCP window. Also I have done a lot of experiments which proves Socket.ReceiveBufferSize is NOT for UDP. Can anyone share some insights for UDP internal buffer??? Thanks

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