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  • Stored Procedure or calculations via IQueryable?

    - by Shawn Mclean
    This is a question that is based on choosing performance over design practices. If I have a method that will be executed many times a second; public static IQueryable<IPerson> InRadius(this IQueryable<IPerson> query, Coordinate center, double radius) { return (from u in query where CallHeavyMathFormula(u, center, radius) select u); } This extension method for IQueryable generates a SQL that does some heavy maths calculation (Cosine, Sine, etc). This would mean the application sends 1-2KB of sql to the server per call. I've heard of placing all application logic, in your application. I also would like to change to a database such as azure or one of those scalable databases in the future. How do I handle something like this? Should I leave it as it is now or write stored procedures? How do applications like twitter or facebook do it?

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  • How do I generate (ActionSctipt) classes for a new project?

    - by Iain
    Whenever I start a new game, I make a whole bunch of classes that extend my base classes, so: com.blah.Game extends com.iainlobb.Game and has some setup code com.blah.Player extends com.iainlobb.Player, and has some setup code etc Now all I need is a way to generate these classes at the start of the project so I don't have to create each one manually. It will save me at least an hour of faffing around per game. So how do I do it? I normally use FlashDevelop but I also have FlexBuilder 3, or I'm happy to download whatever other software I need (PC). Thanks.

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  • Question about domain models & their visibility...

    - by Another SO User
    I was involved in an interesting debate about the visibility of domain models & was wondering if people here have any good guidance. Per my understanding of MDA, we need not expose the domain model throughout the application layers & tiers The reason being that any change to the domain model has an impact in the overall application The wise thing to do would be to expose light-weight object (DTO's) which are a small sub-set of the domain model to abstract the actual model On the flip side, any change to the domain model would mean changing various DTO's throughout the application for the change to be visible, while if we do expose the domain model, then the change is in a single location Hope to see some comments & thoughts about this. Appreciate all the help!

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  • Optimum php.ini and my.cnf settings for a small Drupal 7 site on a virtual server

    - by the other dude
    I looking for advice on how to set up the default configuration of php.ini and my.cnf for a small site (100 pages) with very little traffic (300 visitors per day). All pages have a bit of text, some images, no video, no audio, no flash/silverlight, very little javascript and jquery. For tracking I'm using GA and Piwik. The main site database is around 50MB. The site is hosted on a virtual server with 20GB RAM and 6 vCPUs so there's hopefully a lot of muscle to make it run very fast. I don't know much about tweaking php and mysql settings and would appreciate it if your answers can be as detailed as possible. Thanks

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  • Learning CSS - What is the BEST ONLINE RESOURCE?

    - by Chris Jacob
    The Goal: Use votes to rank nominated sites. The first answer to reach 100+ votes will be accepted. Please answer following these 5 simple rules: ONE SITE per answer. Link to each page if nominating a "series" of resources on a SITE. No "offline" books. Only online resources (tutorials, API references, blogs, screencasts, etc). Don't add "subjective" details/notes in your answer. Add them as a comment to the answer. Don't post duplicates. If your favourite is already listed Up Vote It! Example Answer: Site Name http://www.example.com Example Answer (site with a series of resources): Site Name http://www.example.com Series Name A http://www.example.com/video/a/1 http://www.example.com/video/a/2 Series Name B http://www.example.com/video/b/1

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  • MEMORY(HEAP) vs. InnoDB in a Read and Write Envirnment

    - by Johannes
    I want to programm a real-time application using MySQL. It needs a small table (less than 10000 rows) that will be under heavy read (scan) and write (update and some insert/delete) load. I am really speaking of 10000 updates or selects per second. These statements will be executed on only a few (less than 10) open mysql connections. The table is small and does not contain any data that needs to be stored on disk. So I ask which is faster: InnoDB or MEMORY (HEAP)? My thoughts are: Both enginges will probably serve SELECTs directly from memory, as even InnoDB will cache the whole table. What about the UPDATAEs? (innodb_flush_log_at_trx_commit?) My main concern is the locking behavior: InnoDB row lock vs. MEMORY table lock. Will this present the bottleneck in the MEMORY implementation? Thanks for your thoughts!

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  • how to debug a query that has valid syntax, executes, but returns no results?

    - by Ty W
    So I'm writing a fairly involved query with a half dozen joins, a dependent subquery for [greatest-n-per-group] purposes, grouping, etc. It is syntactically valid, but I've clearly made at least one mistake because it returns nothing. In the past I've debugged valid queries that return nothing by removing joins, executing subqueries on their own, removing WHERE conditions, and removing grouping to see what I would get but so far this one has me stumped. Are there better tools or techniques to use for this sort of thing? This particular query is for MySQL if it matters for any platform-specific tools.

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  • Trying to draw textured triangles on device fails, but the emulator works. Why?

    - by Dinedal
    I have a series of OpenGL-ES calls that properly render a triangle and texture it with alpha blending on the emulator (2.0.1). When I fire up the same code on an actual device (Droid 2.0.1), all I get are white squares. This suggests to me that the textures aren't loading, but I can't figure out why they aren't loading. All of my textures are 32-bit PNGs with alpha channels, under res/raw so they aren't optimized per the sdk docs. Here's how I am loading my textures: private void loadGLTexture(GL10 gl, Context context, int reasource_id, int texture_id) { //Get the texture from the Android resource directory Bitmap bitmap = BitmapFactory.decodeResource(context.getResources(), reasource_id, sBitmapOptions); //Generate one texture pointer... gl.glGenTextures(1, textures, texture_id); //...and bind it to our array gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[texture_id]); //Create Nearest Filtered Texture gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MIN_FILTER, GL10.GL_NEAREST); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_MAG_FILTER, GL10.GL_LINEAR); //Different possible texture parameters, e.g. GL10.GL_CLAMP_TO_EDGE gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT); gl.glTexParameterf(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT); //Use the Android GLUtils to specify a two-dimensional texture image from our bitmap GLUtils.texImage2D(GL10.GL_TEXTURE_2D, 0, bitmap, 0); //Clean up bitmap.recycle(); } Here's how I am rendering the texture: //Clear gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); //Enable vertex buffer gl.glEnableClientState(GL10.GL_VERTEX_ARRAY); gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY); gl.glVertexPointer(3, GL10.GL_FLOAT, 0, vertexBuffer); gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, textureBuffer); //Push transformation matrix gl.glPushMatrix(); //Transformation matrices gl.glTranslatef(x, y, 0.0f); gl.glScalef(scalefactor, scalefactor, 0.0f); gl.glColor4f(1.0f,1.0f,1.0f,1.0f); //Bind the texture gl.glBindTexture(GL10.GL_TEXTURE_2D, textures[textureid]); //Draw the vertices as triangles gl.glDrawElements(GL10.GL_TRIANGLES, indices.length, GL10.GL_UNSIGNED_BYTE, indexBuffer); //Pop the matrix back to where we left it gl.glPopMatrix(); //Disable the client state before leaving gl.glDisableClientState(GL10.GL_VERTEX_ARRAY); gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY); And here are the options I have enabled: gl.glShadeModel(GL10.GL_SMOOTH); //Enable Smooth Shading gl.glEnable(GL10.GL_DEPTH_TEST); //Enables Depth Testing gl.glDepthFunc(GL10.GL_LEQUAL); //The Type Of Depth Testing To Do gl.glEnable(GL10.GL_TEXTURE_2D); gl.glEnable(GL10.GL_BLEND); gl.glBlendFunc(GL10.GL_SRC_ALPHA,GL10.GL_ONE_MINUS_SRC_ALPHA); Edit: I just tried supplying a BitmapOptions to the BitmapFactory.decodeResource() call, but this doesn't seem to fix the issue, despite manually setting the same preferredconfig, density, and targetdensity. Edit2: As requested, here is a screenshot of the emulator working. The underlaying triangles are shown with a circle texture rendered onto it, the transparency is working because you can see the black background. Here is a shot of what the droid does with the exact same code on it: Edit3: Here are my BitmapOptions, updated the call above with how I am now calling the BitmapFactory, still the same results as below: sBitmapOptions.inPreferredConfig = Bitmap.Config.RGB_565; sBitmapOptions.inDensity = 160; sBitmapOptions.inTargetDensity = 160; sBitmapOptions.inScreenDensity = 160; sBitmapOptions.inDither = false; sBitmapOptions.inSampleSize = 1; sBitmapOptions.inScaled = false; Here are my vertices, texture coords, and indices: /** The initial vertex definition */ private static final float vertices[] = { -1.0f, -1.0f, 0.0f, 1.0f, -1.0f, 0.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f }; /** The initial texture coordinates (u, v) */ private static final float texture[] = { //Mapping coordinates for the vertices 0.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 0.0f }; /** The initial indices definition */ private static final byte indices[] = { //Faces definition 0,1,3, 0,3,2 }; Is there anyway to dump the contents of the texture once it's been loaded into OpenGL ES? Maybe I can compare the emulator's loaded texture with the actual device's loaded texture? I did try with a different texture (the default android icon) and again, it works fine for the emulator but fails to render on the actual phone. Edit4: Tried switching around when I do texture loading. No luck. Tried using a constant offset of 0 to glGenTextures, no change. Is there something that I'm using that the emulator supports that the actual phone does not? Edit5: Per Ryan below, I resized my texture from 200x200 to 256x256, and the issue was NOT resolved. Edit: As requested, added the calls to glVertexPointer and glTexCoordPointer above. Also, here is the initialization of vertexBuffer, textureBuffer, and indexBuffer: ByteBuffer byteBuf = ByteBuffer.allocateDirect(vertices.length * 4); byteBuf.order(ByteOrder.nativeOrder()); vertexBuffer = byteBuf.asFloatBuffer(); vertexBuffer.put(vertices); vertexBuffer.position(0); byteBuf = ByteBuffer.allocateDirect(texture.length * 4); byteBuf.order(ByteOrder.nativeOrder()); textureBuffer = byteBuf.asFloatBuffer(); textureBuffer.put(texture); textureBuffer.position(0); indexBuffer = ByteBuffer.allocateDirect(indices.length); indexBuffer.put(indices); indexBuffer.position(0); loadGLTextures(gl, this.context);

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  • Download and replace Android resource files

    - by Casebash
    My application will have some customisation for each company that uses it. Up until now, I have been loading images and strings from resource files. The idea is that the default resources will be distributed with the application and company specific resources will be loaded from our server after they click on a link from an email to launch the initialisation intent. Does anyone know how to replace resource files? I would really like to keep using resource files to avoid rewriting a lot of code/XML. I would distribute the application from our own server, rather than through the app store, so that we could have one version per company, but unfortunately this will give quite nasty security warnings that would concern our customers.

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  • Workflow Foundation: Asynchronous operations (lengthy network I/O)

    - by StormianRootSolver
    I have to create an application that will be started a few times per day (it's non - interactive). To operate, it needs LARGE amounts of data from the Internet (megabytes) via a rather slow connection, so the WCF service calls take quite some time. At the same time, it needs to perform local calculations and has a sophisticated initialization process. So, what I want to do is to create a workflow that asynchronously fetches the data (takes a few minutes) while already initializing / calculating locally. Is there a way to accomplish this?

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  • Working effectively with unit tests / Anyone tried the in-assembly approach?

    - by CodingCrapper
    I'm trying to re-introduce unit testing into my team as our current coverage is very poor. Our system is quite large 40+ projects/assemblies. We current use a project named [SystemName].Test.csproj were all the test code is dumped and organised to represent the namespaces using folders. This approach is not very scalable and makes it difficult to find tests. I've been thinking about added a Tests folder to each project, this would put the unit tests "in the developers face" and make them easy to find. The downside is the Production release code would contain references to nunit, nmocks as well as the test code and test data.... Has anyone tried this approach? How is everyone else working with unit tests on large projects? Having a Tests project per "real" project/assembly would introduce too many new projs. Thanks in advance

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  • messages stuck permanently in session

    - by Tim Whitlock
    I am getting Drupal messages stuck permanently in session, so that after being displayed they are not cleared. The unsetting code in function drupal_get_messages in bootstrap.inc is firing - It's as if the session is sleeping (i.e. serializing to disk) before the messages array is cleared. Have you witnessed such a thing? UPDATE The call that commits the session starts from drupal_page_footer at the bottom of index.php - for some reason this is executing twice per request! once with the emptied messages and then again with the messages back in the array.

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  • Minimizing Java Thread Context Switching Overhead

    - by binil
    I have a Java application running on Sun 1.6 32-bit VM/Solaris 10 (x86)/Nahelem 8-core(2 threads per core). A specific usecase in the application is to respond to some external message. In my performance test environment, when I prepare and send the response in the same thread that receives the external input, I get about 50 us advantage than when I hand off the message to a separate thread to send the response. I use a ThreadPoolExecutor with a SynchronousQueue to do the handoff. In your experience what is the acceptable delay between scheduling a task to a thread pool and it getting picked up for execution? What ideas had worked for you in the past to try improve this?

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  • Find all those columns which have only null values, in a MySQL table

    - by Robin v. G.
    The situation is as follows: I have a substantial number of tables, with each a substantial number of columns. I need to deal with this old and to-be-deprecated database for a new system, and I'm looking for a way to eliminate all columns that have - apparently - never been in use. I wanna do this by filtering out all columns that have a value on any given row, leaving me with a set of columns where the value is NULL in all rows. Of course I could manually sort every column descending, but that'd take too long as I'm dealing with loads of tables and columns. I estimate it to be 400 tables with up to 50 (!) columns per table. Is there any way I can get this information from the information_schema? EDIT: Here's an example: column_a column_b column_c column_d NULL NULL NULL 1 NULL 1 NULL 1 NULL 1 NULL NULL NULL NULL NULL NULL The output should be 'column_a' and 'column_c', for being the only columns without any filled in values.

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  • Creating a Skill Calculator for Runescape

    - by USDblades
    I am beginning C++. I have a long way to go and I am one to never stop learning. I want to create a project for myself that will allow me to learn as I go. It will also give me the motivation and possibly add to my portfolio when I graduate. The runescape skill calculator will ask for your current experience in the current skill of your choosing and your desired level. For Example: my woodcutting experience is 60 and I want to get to lvl 5 which is 120 exp. That means im 60 experience away. by cutting oak logs I get 5 experience per log. The calculator would tell me I need to cut 12 Oak logs. All these numbers are made up. So to my question. Where would I even begin? Hoping it would have buttons to press.

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  • Check if a MediaWiki page exists (Python)

    - by compie
    I'm working on a Python script that transforms this: foo bar Into this: [[Component foo]] [[bar]] The script checks (per input line) if the page "Component foo" exists. If it exists then a link to that page is created, if it doesn't exist then a direct link is created. The problem is that I need a quick & cheap way to check if a lot of wiki pages exist.I don't want to (try to) download all the 'Component' pages. I already figured out a fast way to do this by hand: Edit a new wiki page. paste all the 'component' links into the page, press preview, and then save the resulting preview HTML page. The resulting HTML file contains a different link for existing pages than for non-existing pages. So to rephrase my question: How can I save a mediawiki preview page in Python?

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  • Export a MYSQL column to a plain txt file with no headings

    - by Kohl Sharples
    So what I'm trying to do is write a script or CRON job (Linux- CentOS) to export the usernames listed in my wordpress database to a simple .txt file with just on username per line. So with the picture, I would like the .txt file to read like this: Sir_Fluffulus NunjaX007 (Except with all the username in the user_login column.) See screenshot at: http://i.stack.imgur.com/lZQai.png I have found how to export the entire table to a CVS file, but that contains about 10+ fields (Columns) that I DO NOT what to show up in this text file. Can anyone point me in the right direction on how to do this? If it helps, this is going to be for exporting users that have signed up on our website (Wordpress) to a whitelist.txt file for Minecraft. Thanks!

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  • Paypal API for preapproved payments , is the merchant charged for pre-approved transactions ?

    - by Michael
    I'm running an classified ads website and I'm charging a specific fee for each ad placed. As you may know paypal charges a specific percent for each transaction + a specific amount fee (e.g 2,9% + 0.30 cents) . I have customers who place about 30 ads per month therefore I would like to integrate a schema that would cut the specific amount fee . Basically I'm looking to make "pre-approve" call every time after the client place an ad to make sure that he has the money to pay and at the end of the month to cancel all the scheduled pre-approved transactions and make a single payment request with the whole amount. The question that I have is : Will I be charged for the pre-approved transactions that I cancel ?

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  • Need help to format the result page after searching

    - by kshama
    Hi, I have built a small text based search engine on ROR which will display relevant records having a specified search word in it.since few of the records has more than 1000 words i have truncated each result set to 200 characters.My views file search.html.erb looks like this <% @results_with_ranks.each do |result| -%> <% content_id = rtable.find(result[0]).content_id %> <% content= Content.find(content_id) %> <%= truncate content.body, :length => 200 %><br/> <p> Record id <%= content.id %></p> <hr style="color:blue"> <% end -%> I want to provide an option so that whenever any truncated record is selected its entire body has to be displayed. I also want to paginate the result page displaying some fixed number of records per page.Can any body help me in doing this? Thanks in advance.

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  • How do I reload a Roo project without clearing the database?

    - by Omniwombat
    I've been learning how to build projects using Roo and am making good progress. I have the nucleus of a project which correctly displays my defined entities and allows me to create, edit, and delete the representative objects. I am using mysql at the database and I see that objects entered using the UI correctly appear in the mysql database. Per the Roo instructions, I am starting the webapp using "mvn tomcat:run". Unfortunately, I've discovered that whenever I restart Tomcat using Maven, it clears all of the existing objects out of the database. I'm left with empty tables. It seems to do this as the final step just prior to Tomcat stating that the server has started. I know this is just me being a n00b, but searches haven't been very helpful, none of the project's XML files seem relevant,

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  • Code snippet manager suggestions

    - by dave
    I'm looking for a code snippet manager per the following: Usable on Windows stand-alone product desktop-based (not online) Free or paid Has PHP syntax highlighting I've found the following, but they don't seem to quite ring the bell (although they are good products): -- Snip-It Pro (not free) -- Has syntax highlighting, but seems "not there yet." -- The Guide (free: SourceForge) Tree-based info manager, no syntax highlighting. -- ActionOutline (free, upgrade not free) Tree-based info manager, no syntax highlighting. There have been questions about this before on stackoverflow, but the last one was over a year ago (over 400 answers), which is where I got the products listed above. Just wondering if I've overlooked anything produced more recently. Thanks for any help.

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  • Reporting system for organization. Architecture advise required

    - by Andrew Florko
    We have several legacy & 3'd-party systems in organization that use several RDBMS vendors (& more specific data storages). Cross-system data reporting (as well as extra-reports that are not implemented in 3'd-party systems) is required with charts and population of templates (winword, excel). Reporting system is visioned as intranet web-site with custom user access to reports. We expect ~50 reports per day. Would you suggest to use BizTalk or any other integration software if commercial-department doesn't plan to buy anything expensive. Would you suggest to create centralized data storage for reporting that is populated regularly or rely on on-demand services that providers always up-to-request data. Thank you in advance!

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  • One account, multiple users, multiple shopping cart in a web application

    - by lemotdit
    I received a somewhat unusual request (imo) for a transactional web site. I have to implement the possibility of having multiple shopping cart for the same user. Those really are shopping carts, not order templates. I.E: A store with several departments ordering under the same account, but with a different person placing orders for a specific department only. Having more than one user per account is not an option since it would involve 'too much' management from the stores owner and the admins. Anyone had to deal with this before? The option so far is to have names for shopping cart, and a dropdown list or something alike after login to choose the cart with some kind of 'busy flag' to lock the cart if it's in use in another session.

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  • Is it inefficient to access a python class member container in a loop statement?

    - by Dave
    Hi there. I'm trying to adopt some best practices to keep my python code efficient. I've heard that accessing a member variable inside of a loop can incur a dictionary lookup for every iteration of the loop, so I cache these in local variables to use inside the loop. My question is about the loop statement itself... if I have the following class: class A(object): def init(self) self.myList = [ 'a','b','c', 'd', 'e' ] Does the following code in a member function incur one, or one-per-loop-iteration (5) dictionary lookups? for letter in self.myList: print letter IE, should I adopt the following pattern, if I am concerned about efficiency... localList = self.myList for letter in localList: print letter or is that actually LESS efficient due to the local variable assign? Note, I am aware that early optimization is a dangerous pitfall if I'm concerned about the overall efficiency of code development. Here I am specifically asking about the efficiency of the code, not the coding. Thanks in advance! D

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  • Customized generation/filtering resources with maven

    - by zamza
    I wonder what is the Maven way in my situation. My application has a bunch of configuration files, let's call them profiles. Each profile configuration file is a *.properties file, that contains keys/values and some comments on these keys/values semantics. The idea is to generate these *.properties to have unified comments in all of them. My plan is to create a template.properties file that contains something like #Comments for key1/value1 key1=${key1.value} #Comments for key2/value2 key2=${key2.value} and a bunch of files like #profile_data_1.properties key1.value=profile_1_key_1_value key2.value=profile_1_key_2_value #profile_data_2.properties key1.value=profile_2_key_1_value key2.value=profile_2_key_2_value Then bind to generate-resources phase to create a copy of template.properties per profile_data_*, and filter that copy with profile_data_*.properties as a filter. The easiest way is probably to create an ant build file and use antrun plugin. But that is not a Maven way, is it? Other option is to create a Maven plugin for that tiny task. Somehow, I don't like that idea (plugin deployment is not what I want very much).

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