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  • Very slow guards in my monadic random implementation (haskell)

    - by danpriduha
    Hi! I was tried to write one random number generator implementation, based on number class. I also add there Monad and MonadPlus instance. What mean "MonadPlus" and why I add this instance? Because of I want to use guards like here: -- test.hs -- import RandomMonad import Control.Monad import System.Random x = Rand (randomR (1 ::Integer, 3)) ::Rand StdGen Integer y = do a <-x guard (a /=2) guard (a /=1) return a here comes RandomMonad.hs file contents: -- RandomMonad.hs -- module RandomMonad where import Control.Monad import System.Random import Data.List data RandomGen g => Rand g a = Rand (g ->(a,g)) | RandZero instance (Show g, RandomGen g) => Monad (Rand g) where return x = Rand (\g ->(x,g)) (RandZero)>>= _ = RandZero (Rand argTransformer)>>=(parametricRandom) = Rand funTransformer where funTransformer g | isZero x = funTransformer g1 | otherwise = (getRandom x g1,getGen x g1) where x = parametricRandom val (val,g1) = argTransformer g isZero RandZero = True isZero _ = False instance (Show g, RandomGen g) => MonadPlus (Rand g) where mzero = RandZero RandZero `mplus` x = x x `mplus` RandZero = x x `mplus` y = x getRandom :: RandomGen g => Rand g a ->g ->a getRandom (Rand f) g = (fst (f g)) getGen :: RandomGen g => Rand g a ->g -> g getGen (Rand f) g = snd (f g) when I run ghci interpreter, and give following command getRandom y (mkStdGen 2000000000) I can see memory overflow on my computer (1G). It's not expected, and if I delete one guard, it works very fast. Why in this case it works too slow? What I do wrong?

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  • Google app engine: Poor Performance with JDO + Datastore

    - by Bosh
    I have a simple data model that includes USERS: store basic information (key, name, phone # etc) RELATIONS: describe, e.g. a friendship between two users (supplying a relationship_type + two user keys) I'm getting very poor performance, for instance, if I try to print the first names of all of a user's friends. Say the user has 500 friends: I can fetch the list of friend user_ids very easily in a single query. But then, to pull out first names, I have to do 500 back-and-forth trips to the Datastore, each of which seems to take on the order of 30 ms. If this were SQL, I'd just do a JOIN and get the answer out fast. I understand there are rudimentary facilities for performing joins across un-owned relations in a relaxed implementation of JDO (as described at http://gae-java-persistence.blogspot.com) but they sound experimental and non-standard (e.g. my code won't work in any other JDO implementation). Is this really my best bet? Otherwise, how do people extract satisfactory performance from JDO/Datastore in this kind of (very common) situation? -Bosh

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  • Who likes #regions in Visual Studio?

    - by Nicholas
    Personally I can't stand region tags, but clearly they have wide spread appeal for organizing code, so I want to test the temperature of the water for other MS developer's take on this idea. My personal feeling is that any sort of silly trick to simplify code only acts to encourage terrible coding behavior, like lack of cohesion, unclear intention and poor or incomplete coding standards. One programmer told me that code regions helped encourage coding standards by making it clear where another programmer should put his or her contributions. But, to be blunt, this sounds like a load of horse manure to me. If you have a standard, it is the programmer's job to understand what that standard is... you should't need to define it in every single class file. And, nothing is more annoying than having all of your code collapsed when you open a file. I know that cntrl + M, L will open everything up, but then you have the hideous "hash region definition" open and closing lines to read. They're just irritating. My most stead fast coding philosophy is that all programmer should strive to create clear, concise and cohesive code. Region tags just serve to create noise and redundant intentions. Region tags would be moot in a well thought out and intentioned class. The only place they seem to make sense to me, is in automatically generated code, because you should never have to read that outside of personal curiosity.

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  • Why is a NullReferenceException thrown when a ToolStrip button is clicked twice with code in the `Click` event handler?

    - by Patrick
    I created a clean WindowsFormsApplication solution, added a ToolStrip to the main form, and placed one button on it. I've added also an OpenFileDialog, so that the Click event of the ToolStripButton looks like the following: private void toolStripButton1_Click(object sender, EventArgs e) { openFileDialog1.ShowDialog(); } I didn't change any other properties or events. The funny thing is that when I double-click the ToolStripButton (the second click must be quite fast, before the dialog opens), then cancel both dialogs (or choose a file, it doesn't really matter) and then click in the client area of main form, a NullReferenceException crashes the application (error details attached at the end of the post). Please note that the Click event is implemented while DoubleClick is not. What's even more strange that when the OpenFileDialog is replaced by any user-implemented form, the ToolStripButton blocks from being clicked twice. I'm using VS2008 with .NET3.5. I didn't change many options in VS (only fontsize, workspace folder and line numbering). Does anyone know how to solve this? It is 100% replicable on my machine, is it on others too? One solution that I can think of is disabling the button before calling OpenFileDialog.ShowDialog() and then enabling the button back (but it's not nice). Any other ideas? And now the promised error details: System.NullReferenceException was unhandled Message="Object reference not set to an instance of an object." Source="System.Windows.Forms" StackTrace: at System.Windows.Forms.NativeWindow.WindowClass.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam) at System.Windows.Forms.UnsafeNativeMethods.PeekMessage(MSG& msg, HandleRef hwnd, Int32 msgMin, Int32 msgMax, Int32 remove) at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(Int32 dwComponentID, Int32 reason, Int32 pvLoopData) at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context) at System.Windows.Forms.Application.Run(Form mainForm) at WindowsFormsApplication1.Program.Main() w C:\Users\Marchewek\Desktop\Workspaces\VisualStudio\WindowsFormsApplication1\Program.cs:line 20 at System.AppDomain._nExecuteAssembly(Assembly assembly, String[] args) at System.AppDomain.ExecuteAssembly(String assemblyFile, Evidence assemblySecurity, String[] args) at Microsoft.VisualStudio.HostingProcess.HostProc.RunUsersAssembly() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() InnerException:

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  • Moving from SVN to HG : branching and backup

    - by rorycl
    My company runs svn right now and we are very familiar with it. However, because we do a lot of concurrent development, merging can become very complicated.. We've been playing with hg and we really like the ability to make fast and effective clones on a per-feature basis. We've got two main issues we'd like to resolve before we move to hg: Branches for erstwhile svn users I'm familiar with the "4 ways to branch in Mercurial" as set out in Steve Losh's article. We think we should "materialise" the branches because I think the dev team will find this the most straightforward way of migrating from svn. Consequently I guess we should follow the "branching with clones" model which means that separate clones for branches are made on the server. While this means that every clone/branch needs to be made on the server and published separately, this isn't too much of an issue for us as we are used to checking out svn branches which come down as separate copies. I'm worried, however, that merging changes and following history may become difficult between branches in this model. Backup If programmers in our team make local clones of a branch, how do they backup the local clone? We're used to seeing svn commit messages like this on a feature branch "Interim commit: db function not yet working". I can't see a way of doing this easily in hg. Advice gratefully received. Rory

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  • Hierarchical/Nested Database Structure for Comments

    - by Stephen Melrose
    Hi, I'm trying to figure out the best approach for a database schema for comments. The problem I'm having is that the comments system will need to allow nested/hierarchical comments, and I'm not sure how to design this out properly. My requirements are, Comments can be made on comments, so I need to store the tree hierarchy I need to be able to query the comments in the tree hierarchy order, but efficiently, preferably in a fast single query, but I don't know if this is possible I'd need to make some wierd queries, e.g. pull out the latest 5 root comments, and a maximum of 3 children for each one of those I read an article on the MySQL website on this very subject, http://dev.mysql.com/tech-resources/articles/hierarchical-data.html The "Nested Set Model" in theory sounds like it will do what I need, except I'm worried about querying the thing, and also inserting. If this is the right approach, How would I do my 3rd requirement above? If I have 2000 comments, and I add a new sub-comment on the first comment, that will be a LOT of updating to do. This doesn't seem right to me? Or is there a better approach for the type of data I'm wanting to store and query? Thank you

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  • What can cause my code to run slower when the server JIT is activated?

    - by durandai
    I am doing some optimizations on an MPEG decoder. To ensure my optimizations aren't breaking anything I have a test suite that benchmarks the entire codebase (both optimized and original) as well as verifying that they both produce identical results (basically just feeding a couple of different streams through the decoder and crc32 the outputs). When using the "-server" option with the Sun 1.6.0_18, the test suite runs about 12% slower on the optimized version after warmup (in comparison to the default "-client" setting), while the original codebase gains a good boost running about twice as fast as in client mode. While at first this seemed to be simply a warmup issue to me, I added a loop to repeat the entire test suite multiple times. Then execution times become constant for each pass starting at the 3rd iteration of the test, still the optimized version stays 12% slower than in the client mode. I am also pretty sure its not a garbage collection issue, since the code involves absolutely no object allocations after startup. The code consists mainly of some bit manipulation operations (stream decoding) and lots of basic floating math (generating PCM audio). The only JDK classes involved are ByteArrayInputStream (feeds the stream to the test and excluding disk IO from the tests) and CRC32 (to verify the result). I also observed the same behaviour with Sun JDK 1.7.0_b98 (only that ist 15% instead of 12% there). Oh, and the tests were all done on the same machine (single core) with no other applications running (WinXP). While there is some inevitable variation on the measured execution times (using System.nanoTime btw), the variation between different test runs with the same settings never exceeded 2%, usually less than 1% (after warmup), so I conclude the effect is real and not purely induced by the measuring mechanism/machine. Are there any known coding patterns that perform worse on the server JIT? Failing that, what options are available to "peek" under the hood and observe what the JIT is doing there?

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  • wxGraphicsContext dreadfully slow on Windows

    - by Jonatan
    I've implemented a plotter using wxGraphicsContext. The development was done using wxGTK, and the graphics was very fast. Then I switched to Windows (XP) using wxWidgets 2.9.0. And the same code is extremely slow. It takes about 350 ms to render a frame. Since the user is able to drag the plotter with the mouse to navigate it feels very sluggish with such a slow update rate. I've tried to implement some parts using wxDC and benchmarked the difference. With wxDC the code runs just about 100 times faster. As far as I know both Cairo and GDI+ are implemented in software at this point, so there's no real reason Cairo should be so much faster than GDI+. Am I doing something wrong? Or is the GDI+ implementation just not up on par with Cairo? One small note: I'm rendering to a wxBitmap now, with the wxGraphicsContext created from a wxMemoryDC. This is to avoid flicker on XP, since double buffering doesn't work there.

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  • Optimizing a shared buffer in a producer/consumer multithreaded environment

    - by Etan
    I have some project where I have a single producer thread which writes events into a buffer, and an additional single consumer thread which takes events from the buffer. My goal is to optimize this thing for a single machine to achieve maximum throughput. Currently, I am using some simple lock-free ring buffer (lock-free is possible since I have only one consumer and one producer thread and therefore the pointers are only updated by a single thread). #define BUF_SIZE 32768 struct buf_t { volatile int writepos; volatile void * buffer[BUF_SIZE]; volatile int readpos;) }; void produce (buf_t *b, void * e) { int next = (b->writepos+1) % BUF_SIZE; while (b->readpos == next); // queue is full. wait b->buffer[b->writepos] = e; b->writepos = next; } void * consume (buf_t *b) { while (b->readpos == b->writepos); // nothing to consume. wait int next = (b->readpos+1) % BUF_SIZE; void * res = b->buffer[b->readpos]; b->readpos = next; return res; } buf_t *alloc () { buf_t *b = (buf_t *)malloc(sizeof(buf_t)); b->writepos = 0; b->readpos = 0; return b; } However, this implementation is not yet fast enough and should be optimized further. I've tried with different BUF_SIZE values and got some speed-up. Additionaly, I've moved writepos before the buffer and readpos after the buffer to ensure that both variables are on different cache lines which resulted also in some speed. What I need is a speedup of about 400 %. Do you have any ideas how I could achieve this using things like padding etc?

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  • Multiple queries using same datacontext throws SqlException

    - by Raj
    I've search control with which I'm trying to implement search as user types something. I'm using Linq to SQL to fire queries against the database. Though it works fine usually, when user types the queries really fast some random SqlException is thrown. These are the two different error message I stumbled across recently: A severe error occurred on the current command. The results, if any, should be discarded. Invalid attempt to call Read when reader is closed. Edit: Included code DataContextFactory class: public DataContextFactory(IConnectionStringFactory connectionStringFactory) { this.dataContext = new RegionDataContext(connectionStringFactory.ConnectionString); } public DataContext Context { get { return this.dataContext; } } public void SaveAll() { this.dataContext.SubmitChanges(); } Registering IDataContextFactory with Unity // Get connection string from Application.Current settings ConnectionInfo connectionInfo = Application.Current.Properties["ConnectionInfo"] as ConnectionInfo; // Register ConnectionStringFactory with Unity container as a Singleton this.container.RegisterType<IConnectionStringFactory, ConnectionStringFactory>(new ContainerControlledLifetimeManager(), new InjectionConstructor(connectionInfo.ConnectionString)); // Register DataContextFactory with Unity container this.container.RegisterType<IDataContextFactory, DataContextFactory>(); Connection string: Data Source=.\SQLEXPRESS2008;User Instance=true;Integrated Security=true;AttachDbFilename=C:\client.mdf;MultipleActiveResultSets=true; Using datacontext from a repository class: // IDataContextFactory dependency is injected by Unity public CompanyRepository(IDataContextFactory dataContextFactory) { this.dataContextFactory = dataContextFactory; } // return List<T> of companies var results = this.dataContextFactory.Context.GetTable<CompanyEntity>() .Join(this.dataContextFactory.Context.GetTable<RegionEntity>(), c => c.regioncode, r => r.regioncode, (c, r) => new { c = c, r = r }) .Where(t => t.c.summary_region != null) .Select(t => new { Id = t.c.compcode, Company = t.c.compname, Region = t.r.regionname }).ToList(); What is the work around?

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  • SQLite Databases and Grid Hosting

    - by jocull
    I'm considering moving my site from a GoDaddy shared hosting account to a Media Temple grid hosting account in anticipation of traffic. However, I first have some concerns with the grid hosting setup. My site stores a large personal set of data on a per-user basis (possibly 3-4MB per user). At this rate I was worried about blowing over a 1GB MySQL limit in no time. To deal with this I created distributed SQLite databases per user to store large data objects. It's worked wonderfully so far. SQLite is super fast and simple. I know that reading from and writing to files is different in a Grid Hosting environment. I need to know if this setup is going to cause serious problems. These databases are not (and will not be) highly trafficked. They are personal to the user and will only be touched maybe two locations at the same time (one updating the data hourly at the most, and one or more reading on demand). I'd like to keep this setup as getting additional space (beyond 4GB) on a MySQL database seems to be a real trouble point. Will Grid Hosting cause me serious problems? Thanks.

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  • Git-Based Source Control in the Enterprise: Suggested Tools and Practices?

    - by Bob Murphy
    I use git for personal projects and think it's great. It's fast, flexible, powerful, and works great for remote development. But now it's mandated at work and, frankly, we're having problems. Out of the box, git doesn't seem to work well for centralized development in a large (20+ developer) organization with developers of varying abilities and levels of git sophistication - especially compared with other source-control systems like Perforce or Subversion, which are aimed at that kind of environment. (Yes, I know, Linus never intended it for that.) But - for political reasons - we're stuck with git, even if it sucks for what we're trying to do with it. Here are some of the things we're seeing: The GUI tools aren't mature Using the command line tools, it's far to easy to screw up a merge and obliterate someone else's changes It doesn't offer per-user repository permissions beyond global read-only or read-write privileges If you have a permission to ANY part of a repository, you can do that same thing to EVERY part of the repository, so you can't do something like make a small-group tracking branch on the central server that other people can't mess with. Workflows other than "anything goes" or "benevolent dictator" are hard to encourage, let alone enforce It's not clear whether it's better to use a single big repository (which lets everybody mess with everything) or lots of per-component repositories (which make for headaches trying to synchronize versions). With multiple repositories, it's also not clear how to replicate all the sources someone else has by pulling from the central repository, or to do something like get everything as of 4:30 yesterday afternoon. However, I've heard that people are using git successfully in large development organizations. If you're in that situation - or if you generally have tools, tips and tricks for making it easier and more productive to use git in a large organization where some folks are not command line fans - I'd love to hear what you have to suggest. BTW, I've asked a version of this question already on LinkedIn, and got no real answers but lots of "gosh, I'd love to know that too!"

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  • ~1 second TcpListener Pending()/AcceptTcpClient() lag

    - by cpf
    Probably just watch this video: http://screencast.com/t/OWE1OWVkO As you see, the delay between a connection being initiated (via telnet or firefox) and my program first getting word of it. Here's the code that waits for the connection public IDLServer(System.Net.IPAddress addr,int port) { Listener = new TcpListener(addr, port); Listener.Server.NoDelay = true;//I added this just for testing, it has no impact Listener.Start(); ConnectionThread = new Thread(ConnectionListener); ConnectionThread.Start(); } private void ConnectionListener() { while (Running) { while (Listener.Pending() == false) { System.Threading.Thread.Sleep(1); }//this is the part with the lag Console.WriteLine("Client available");//from this point on everything runs perfectly fast TcpClient cl = Listener.AcceptTcpClient(); Thread proct = new Thread(new ParameterizedThreadStart(InstanceHandler)); proct.Start(cl); } } (I was having some trouble getting the code into a code block) I've tried a couple different things, could it be I'm using TcpClient/Listener instead of a raw Socket object? It's not a mandatory TCP overhead I know, and I've tried running everything in the same thread, etc.

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  • SQL Server 2008 spatial index and CPU utilization with MapGuide Open Source 2.1

    - by Antonio de la Peña
    I have a SQL Server table with hundreds of thousands of geometry type parcels. I have made indexes on them trying different combinations of density and objects per cell settings. So far I'm settiling for LOW, LOW, MEDIUM, MEDIUM and 16 objects per cell and I made a SP that sets the bounding box according to the extents of the entities in the table. There is an incredible performance boost from queries taking almost minutes without index to less than seconds, it gets faster when the zoom is closer thus less objects are displayed. Yet the CPU utilization gets to 100% when querying for features, even when the queries themselves are fast. I'm worrying this will not fly in a production environment. I am using MapGuide Open Source 2.1 for this project, but I am positive the CPU load is caused by SQL Server. I wonder if my indexes are set properly. I haven't found any clear documentation on how to properly set them up. Every article I've read basically says "it depends..." but nothing specific. Do you have any recommendations for me, including books, articles? Thank you.

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  • Performance of VIEW vs. SQL statement

    - by Matt W.
    I have a query that goes something like the following: select <field list> from <table list> where <join conditions> and <condition list> and PrimaryKey in (select PrimaryKey from <table list> where <join list> and <condition list>) and PrimaryKey not in (select PrimaryKey from <table list> where <join list> and <condition list>) The sub-select queries both have multiple sub-select queries of their own that I'm not showing so as not to clutter the statement. One of the developers on my team thinks a view would be better. I disagree in that the SQL statement uses variables passed in by the program (based on the user's login Id). Are there any hard and fast rules on when a view should be used vs. using a SQL statement? What kind of performance gain issues are there in running SQL statements on their own against regular tables vs. against views. (Note that all the joins / where conditions are against indexed columns, so that shouldn't be an issue.) EDIT for clarification... Here's the query I'm working with: select obj_id from object where obj_id in( (select distinct(sec_id) from security where sec_type_id = 494 and ( (sec_usergroup_id = 3278 and sec_usergroup_type_id = 230) or (sec_usergroup_id in (select ug_gi_id from user_group where ug_ui_id = 3278) and sec_usergroup_type_id = 231) ) and sec_obj_id in ( select obj_id from object where obj_ot_id in (select of_ot_id from obj_form left outer join obj_type on ot_id = of_ot_id where ot_app_id = 87 and of_id in (select sec_obj_id from security where sec_type_id = 493 and ( (sec_usergroup_id = 3278 and sec_usergroup_type_id = 230) or (sec_usergroup_id in (select ug_gi_id from user_group where ug_ui_id = 3278) and sec_usergroup_type_id = 231) ) ) and of_usage_type_id = 131 ) ) ) ) or (obj_ot_id in (select of_ot_id from obj_form left outer join obj_type on ot_id = of_ot_id where ot_app_id = 87 and of_id in (select sec_obj_id from security where sec_type_id = 493 and ( (sec_usergroup_id = 3278 and sec_usergroup_type_id = 230) or (sec_usergroup_id in (select ug_gi_id from user_group where ug_ui_id = 3278) and sec_usergroup_type_id = 231) ) ) and of_usage_type_id = 131 ) and obj_id not in (select sec_obj_id from security where sec_type_id = 494) )

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  • Fastest inline-assembly spinlock

    - by sigvardsen
    I'm writing a multithreaded application in c++, where performance is critical. I need to use a lot of locking while copying small structures between threads, for this I have chosen to use spinlocks. I have done some research and speed testing on this and I found that most implementations are roughly equally fast: Microsofts CRITICAL_SECTION, with SpinCount set to 1000, scores about 140 time units Implementing this algorithm with Microsofts InterlockedCompareExchange scores about 95 time units Ive also tried to use some inline assembly with __asm {} using something like this code and it scores about 70 time units, but I am not sure that a proper memory barrier has been created. Edit: The times given here are the time it takes for 2 threads to lock and unlock the spinlock 1,000,000 times. I know this isn't a lot of difference but as a spinlock is a heavily used object, one would think that programmers would have agreed on the fastest possible way to make a spinlock. Googling it leads to many different approaches however. I would think this aforementioned method would be the fastest if implemented using inline assembly and using the instruction CMPXCHG8B instead of comparing 32bit registers. Furthermore memory barriers must be taken into account, this could be done by LOCK CMPXHG8B (I think?), which guarantees "exclusive rights" to the shared memory between cores. At last [some suggests] that for busy waits should be accompanied by NOP:REP that would enable Hyper-threading processors to switch to another thread, but I am not sure whether this is true or not? From my performance-test of different spinlocks, it is seen that there is not much difference, but for purely academic purpose I would like to know which one is fastest. However as I have extremely limited experience in the assembly-language and with memory barriers, I would be happy if someone could write the assembly code for the last example I provided with LOCK CMPXCHG8B and proper memory barriers in the following template: __asm { spin_lock: ;locking code. spin_unlock: ;unlocking code. }

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  • Python: Access dictionary value inside of tuple and sort quickly by dict value

    - by Aquat33nfan
    I know that wasn't clear. Here's what I'm doing specifically. I have my list of dictionaries here: dict = [{int=0, value=A}, {int=1, value=B}, ... n] and I want to take them in combinations, so I used itertools and it gave me a tuple (Well, okay it gave me a memory object that I then used enumerate on so I could loop over it and enumerate gave ma tuple): for (index, tuple) in enumerate(combinations(dict, 2)): and this is where I have my problem. I want to identify which of the two items in the combination has the bigger 'int' value and which has the smaller value and assign them to variables (I'm actually using more than 2 in the combination so I can't just say if tuple[0]['int'] tuple[1]['int'] and do the assignment because I'd have to list this out a bunch of times and that's hard to manage). I was going to assign each 'int' value to a variable, sort it in a list, index the 'int' value in the list by 1, 2, 3, 4, 5 ... etc., then go back and access the dictionary I wanted by the int value and then assign the dictionary to a variable so I knew which was bigger. But I have a big list and lists and variable assignments are resource intensive and this is taking a long time (I had only a little bit of that written and it was taking forever to run). So I was hoping someone knew a fast way to do this. I actually could list out every possible combination of assignmnets using the if/thens but it's just like 5 pages of if/thens and assignments and is hard to read and manage when I want to change it. You've probably gathered this, but I"m new at programming. thx

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  • Updating ToolStripProgressBar and ToolStripStatusLabel along with with an action

    - by TChristian
    In a Windows Form, I have a search box that fires an event to search a remote database and display some results. The query is pretty fast, usually just a fraction of a second, but in case the delay is noticeable there is a progress bar and label in the form's status bar. When the user clicks "Search" the status label should appear and the progress bar show some progress. Then when the result comes back the label should disappear and the progress bar should be full. Pretty basic response. The problem is, I can't get those actions to happen in that order. Using the code below, I click "Search", nothing happens until the results are displayed, and then the progress bar fills up from 0 to 100. The label never appears. I even threw in a sleep command immediately after the event to be sure I wasn't just missing it, but it's as if the first 2 statements are not being executed. What am I doing wrong here? private void searchButton_Click(object sender, EventArgs e) { toolStripStatusLabel1.Visible = true; toolStripProgressBar1.Value = 20; m_changeRequestedEvents.Fire<String>("SearchTerm", searchTextBox.Text); toolStripProgressBar1.Value = 100; toolStripStatusLabel1.Visible = false; }

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  • merging two small pieces of jquery codes

    - by Billa
    Following are two pieces of jquery code. First one prints a text message when clicked on a link, and the second slides down a div when click on a link. I want to merge second code into first one, so that when I click the link, it displays the message (as the first code does), and also slides down the #votebox (as done in second code, and show content in that. I will be very thankful for any help. $("a.vote_up").click(function(){ the_id = $(this).attr('id'); $("span#votes_count"+the_id).fadeOut("fast"); $.ajax({ type: "POST", data: "action=vote_up&id="+$(this).attr("id"), url: "votes.php", success: function(msg) { $("span#votes_up"+the_id).fadeOut(); $("span#votes_up"+the_id).html(msg); $("span#votes_up"+the_id).fadeIn(); //Here, I want to slide down the votebox and content div (from code below). } }); }); The following code slides down votebox div and displays content in it, I want to include that in the above code. $("a.vote_up").click(function(){ var id=$(this).attr("id"); var name=$(this).attr("name"); var dataString = 'id='+ id + '&name='+ name; //I want to include this votebox in above code. $("#votebox").slideDown("slow"); $("#flash").fadeIn("slow"); $.ajax({ type: "POST", url: "rating.php", data: dataString, cache: false, success: function(html){ $("#flash").fadeOut("slow"); //and want to use this div as well. $("#content").html(html); } }); }); Thanks for any help.

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  • What is the best approach to 2D collision detection on the iPhone?

    - by Magic Bullet Dave
    Been working on this problem of collision detection and there appears to be 3 main approaches I could take: Sprite and mask approach. (AND the overlap of the sprites and check for a non-zero number in the resulting sprite pixel data). Bounding circles, rectangles or polygons. (Create one or more shapes that enclose the sprites and do the basic maths to check for overlaps). Use an existing sprite library. The first approach, even though it would have been the way I would have done it in the old days of 16x16 sprite blocks, it appears that there just isn’t an easy way of getting at the individual image pixel data and/or alpha channel within Quartz (or OPENGL for that matter). Detecting the overlap of the bounding box is easy, but then creating a 3rd image from the overlap and then testing it for pixels is complicated and my gut feel is that even if we could get it to work would be slow. Am I missing something neat here? The second approach involves dividing up our sprites into several polygons and testing them for overlaps. The more polygons the more accurate the collision detection. The benefit is that it is fast, and can be accurate. The downside is it makes the sprite creation more complicated. i.e., we have to create the polygons for each sprite. For speed the best approach is to create a tree of polygons. The 3rd approach I’m not sure about as it involves buying code (or using an open source licence). I am not sure what the best library to use is or whether this would make life easier or give us a problem integrating this into our app. So in short I am favouring the polygon and tree approach and would appreciate you views on this before I go and write lots of code. Best regards Dave

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  • Why is this JLabel continuously repainting?

    - by Morinar
    I've got an item that appears to continuously repaint when it exists, causing the CPU to spike whenever it is in any of my windows. It directly inherits from a JLabel, and unlike the other JLabels on the screen, it has a red background and a border. I have NO idea why it would be different enough to continuously repaint. The callstack looks like this: Thread [AWT-EventQueue-1] (Suspended (breakpoint at line 260 in sItem)) sItem.paint(Graphics) line: 260 sItem(JComponent).paintToOffscreen(Graphics, int, int, int, int, int, int) line: 5124 RepaintManager$PaintManager.paintDoubleBuffered(JComponent, Image, Graphics, int, int, int, int) line: 1475 RepaintManager$PaintManager.paint(JComponent, JComponent, Graphics, int, int, int, int) line: 1406 RepaintManager.paint(JComponent, JComponent, Graphics, int, int, int, int) line: 1220 sItem(JComponent)._paintImmediately(int, int, int, int) line: 5072 sItem(JComponent).paintImmediately(int, int, int, int) line: 4882 RepaintManager.paintDirtyRegions(Map<Component,Rectangle>) line: 803 RepaintManager.paintDirtyRegions() line: 714 RepaintManager.seqPaintDirtyRegions() line: 694 [local variables unavailable] SystemEventQueueUtilities$ComponentWorkRequest.run() line: 128 InvocationEvent.dispatch() line: 209 summitEventQueue(EventQueue).dispatchEvent(AWTEvent) line: 597 summitEventQueue(SummitHackableEventQueue).dispatchEvent(AWTEvent) line: 26 summitEventQueue.dispatchEvent(AWTEvent) line: 62 EventDispatchThread.pumpOneEventForFilters(int) line: 269 EventDispatchThread.pumpEventsForFilter(int, Conditional, EventFilter) line: 184 EventDispatchThread.pumpEventsForHierarchy(int, Conditional, Component) line: 174 EventDispatchThread.pumpEvents(int, Conditional) line: 169 EventDispatchThread.pumpEvents(Conditional) line: 161 EventDispatchThread.run() line: 122 [local variables unavailable] It basically just continually hits that over and over again as fast as I can press continue. The code that is "unique" to this particular label looks approximately like this: bgColor = OurColors.clrWindowTextAlert; textColor = Color.white; setBackground(bgColor); setOpaque(true); setSize(150, getHeight()); Border border_warning = BorderFactory.createCompoundBorder( BorderFactory.createMatteBorder(1, 1, 1, 1, OurColors.clrXBoxBorder), Global.border_left_margin); setBorder(border_warning); It obviously does more, but that particular block only exists for these labels that are causing the spike/continuous repaint. Any ideas why it would keep repainting this particular label?

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  • How accurately (in terms of time) does Windows play audio?

    - by MusiGenesis
    Let's say I play a stereo WAV file with 317,520,000 samples, which is theoretically 1 hour long. Assuming no interruptions of the playback, will the file finish playing in exactly one hour, or is there some occasional tiny variation in the playback speed such that it would be slightly more or slightly less (by some number of milliseconds) than one hour? I am trying to synchronize animation with audio, and I am using a System.Diagnostics.Stopwatch to keep the frames matching the audio. But if the playback speed of WAV audio in Windows can vary slightly over time, then the audio will drift out of sync with the Stopwatch-driven animation. Which leads to a second question: it appears that a Stopwatch - while highly granular and accurate for short durations - runs slightly fast. On my laptop, a Stopwatch run for exactly 24 hours (as measured by the computer's system time and a real stopwatch) shows an elapsed time of 24 hours plus about 5 seconds (not milliseconds). Is this a known problem with Stopwatch? (A related question would be "am I crazy?", but you can try it for yourself.) Given its usage as a diagnostics tool, I can see where a discrepancy like this would only show up when measuring long durations, for which most people would use something other than a Stopwatch. If I'm really lucky, then both Stopwatch and audio playback are driven by the same underlying mechanism, and thus will stay in sync with each other for days on end. Any chance this is true?

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  • WPF closing child- closes parent-window

    - by Thomas Spranger
    i have the pretty same sample as mentioned here. Fast concluded: MainWindow closes when the last childwindow is closed. My Problem: I couldn't solve my problems with the described solutions. I can't produce a program where it als takes place. Only in one of my bigger progs. Maybe someone has an idea or knows any further steps. Thanks for reading - Thomas As requested here's a bit of code: This is the part in the MainWindow: bool editAfterSearch = false; Movie selectedMovie = (Movie)this.listView.SelectedItem; Movie backup = (Movie)selectedMovie.Clone(); if (new OnlineSearchWindow().EditMovieViaOnlineSearch(ref selectedMovie, out editAfterSearch)) { this.coverFlow.Update(selectedMovie); } And that's the part of the ChildWindow: public bool EditMovieViaOnlineSearch(ref Movie preset, out bool editAfter) { this.exitWithOk = false; this.editMovieAfterSearch = false; this.tbx_SearchTerm.Text = preset.Title; this.linkedMovie = preset; this.ShowDialog(); editAfter = editMovieAfterSearch; if (this.exitWithOk) { this.linkedMovie.CloneOnlineInformation(ref preset); preset.Bitmap = this.linkedMovie.Bitmap; return true; } else { return false; } }

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  • php OOP function declarations

    - by kris
    I'm a big fan of OOP in php, but i feel like defining class methods gets disorganized so fast. I have a pretty good background in OOP in C++, and i am pretty comfortable with how it is handled there, and am curious if there are ways to do it similarly in php. To be more specific, here is what i mean. I like how in C++ you can define a class header (myclass.h) and then define the actual details of the functions in the implementation file (myclass.cc). Ive found that this can easily be replicated using interfaces in php, but i havent found a good solution for the following: I like to organize my code in C++ in different files based on how they are accessed, so for example, public methods that can be called outside of the class would be in 1 place, and private methods would be organized somewhere else - this is personal preference. Ive tried to define class methods in php like: private function MyPHPClass::myFunction(){ } when the definition isnt directly inside the class block( { } ), but i havent had any success doing this. Ive been through all of the pages on php.net, but couldnt find anything like this. Im assuming that there is no support for something like this, but thought i would ask anyway. thanks

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  • Detecting an online poker cheat

    - by Tom Gullen
    It recently emerged on a large poker site that some players were possibly able to see all opponents cards as they played through exploiting a security vulnerability that was discovered. A naïve cheater would win at an incredibly fast rate, and these cheats are caught very quickly usually, and if not caught quickly they are easy to detect through a quick scan through their hand histories. The more difficult problem occurs when the cheater exhibits intelligence, bluffing in spots they are bound to be called in, calling river bets with the worst hands, the basic premise is that they lose pots on purpose to disguise their ability to see other players cards, and they win at a reasonably realistic rate. Given: A data set of millions of verified and complete information hand histories Theoretical unlimited computer power Assume the game No Limit Hold'em, although suggestions on Omaha or limit poker may be beneficial How could we reasonably accurately classify these cheaters? The original 2+2 thread appeals for ideas, and I thought that the SO community might have some useful suggestions. It's an interesting problem also because it is current, and has real application in bettering the world if someone finds a creative solution, as there is a good chance genuine players will have funds refunded to them when identified cheaters are discovered.

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