Search Results

Search found 10324 results on 413 pages for 'move'.

Page 225/413 | < Previous Page | 221 222 223 224 225 226 227 228 229 230 231 232  | Next Page >

  • Use 3 monitors w/built-in intel adapter + two old nvidia PCI cards on 10.10?

    - by Kendall Gifford
    I'd like to move from windows with my current workstation. The only thing holding me back is that I have 3 monitors connected to the system and I really take advantage of the real estate when working. I just installed Ubuntu 10.10 on the system and one of the monitors is up and running just fine. This monitor is connected to the built-in Intel adapter. I also have two old nVidia GeForce4 MX 4000 (nv19pl) cards in my two PCI slots with two monitors connected to them respectively. I installed the legacy (and proprietary) nVidia drivers (the nvidia-96 package) that claims to support these old cards. Now the question is how to get X configured to use all adapters (using two different drivers) so I can use all three monitors (and is this even possible)? From what I've read, it looks like I'll have to write an xorg.conf file since the nVidia driver doesn't support the auto-magic configuration supported by other drivers. On this site: http://wiki.ubuntu.com/X/Config it says that on 10.10 I just need to write an xorg.conf "containing only those sections and options that you need to override Xorg's autoconfigurated settings". So, does this mean I can get away with only including the nVidia-specific configuration stuff and all else will get auto-configured? Or, will providing a config with a "Device" section overrule the auto-magic from detecting/using the Intel adapter? I ran the included nvidia-xconfig to generate a basic, nVidia-specific xorg.conf but I'm hesitant to reboot with it in place, suspecting I'll have a screwed up display. Also, is there any way (any tool or command) to generate an xorg.conf from the current, auto-configured running state of an X session? If I have to write a full, complete config, I'd rather start with one that includes everything that's been auto-detected thus far (and merge it with my nVidia version). Anyhow, any info and thoughts are greatly appreciated (as are answers).

    Read the article

  • Responsive website VS mobile website

    - by Saif Bechan
    I am creating a new blog. Nowadays, especially for a blog, it's important that the websites are accessible for all devices. Now I have to make a choice on what to do. I have seen 2 options. Option 1 is to go with a normal fixed website, for example 960px wide (grid960). And for mobile users have a mobile version. This takes some more time, but then there are 2 good versions of the website. Option 2 I haven't seen a lot yet, creating a adaptive website, or also called responsive website. I am now looking into the LESS framework, where the website automatically switches to to required width. Only downside is that when the normal browser is re-sized, everything re-sizes. Another problem I found is that pinch-to-zoom on devices does not work. Now the question is, which one would you prefer for a blog. One that constantly changes layout when you move your device, or one where you have the choice to view mobile and normal. If there are any other options, please let me know.

    Read the article

  • Suggestions for implementing a dynamic 2D level

    - by Wouter
    I am working on a game that needs a level that is completely generated. Currently my approach is to draw textures for the levels pixel by pixel during the game (in XNA with SpriteBatch). This is too intensive unfortunately. The game has frame drops even when I only draw 1 level texture each draw cycle. Here is an example of the current prototype. It is a simple sidescroller with the avatar swimming through a cave. The shape of this cave will alter throughout the level (textures and physics collision shapes). You can clearly see the boundaries of the level tiles in the screenshot below. These are generated just before they move into camera view. For inspiration I looked at PixelJunk Shooter 2. These levels are obviously not generated, but some of the levels have movement. How do you guys think they implemented it? My guess is that the level and other objects in the game are actually flat 3d models, but I am not sure..

    Read the article

  • Camera wont stay behind model after pitch, then rotation

    - by ChocoMan
    I have a camera position behind a model. Currently, if I push the left thumbstick making my model move forward, backward, or strafe, the camera stays with the model. If I push the right thumbstick left or right, the model rotates in those directions fine along with the camera rotating while maintaining its position relatively behind the model. But when I pitch the model up or down, then rotate the model afterwards, the camera moves slightly rotates in a clock-like fashion behind the model. If I do a few rotations of the model and try to pitch the camera, the camera will eventually be looking at the side, then eventually the front of the model while also rotating in a clock-like fashion. My question is, how do I keep the camera to pitch up and down behind the model no matter how much the model has rotated? Here is what I got: // Rotates model and pitches camera on its own axis public void modelRotMovement(GamePadState pController) { // Rotates Camera with model Yaw = pController.ThumbSticks.Right.X * MathHelper.ToRadians(angularSpeed); // Pitches Camera around model Pitch = pController.ThumbSticks.Right.Y * MathHelper.ToRadians(angularSpeed); AddRotation = Quaternion.CreateFromYawPitchRoll(Yaw, 0, 0); ModelLoad.MRotation *= AddRotation; MOrientation = Matrix.CreateFromQuaternion(ModelLoad.MRotation); } // Orbit (yaw) Camera around with model (only seeing back of model) public void cameraYaw(Vector3 axisYaw, float yaw) { ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axisYaw, yaw)) + ModelLoad.camTarget; } // Raise camera above or below model's shoulders public void cameraPitch(Vector3 axisPitch, float pitch) { ModelLoad.CameraPos = Vector3.Transform(ModelLoad.CameraPos - ModelLoad.camTarget, Matrix.CreateFromAxisAngle(axisPitch, pitch)) + ModelLoad.camTarget; } // Call in update method public void updateCamera() { cameraYaw(Vector3.Up, Yaw); cameraPitch(Vector3.Right, Pitch); } NOTE: I tried to use addPitch just like addRotation but it didn't work...

    Read the article

  • Please help with bounding box/sprite collision in darkBASIC pro

    - by user1601163
    So I just recently learned BASIC and figured I would try making a clone of pong on my own in darkBASIC pro, and I made everything else work just fine except for the part that makes the ball bounce off the paddle. And yes I'm aware that the game is not yet finished. The error is on lines 39-51 EVERYTHING IS 2D. /////////////////////////////////////////////////////////// // // Project: Pong // Created: Friday, August 31, 2012 // Code: Brandon Spaulding // Art: Brandon Spaulding // Made in CIS lab at CPAVTS // Pong art and code © Brandon Spaulding 2012-2013 // ////////////////////////////////////////////////////////// y=150 x=0 ay=150 ax=612 ballx=300 bally=200 ballx_DIR=1 bally_DIR=1 hide mouse set global collision on //objectnumber=10 //make object box objectnumber,5,150,0 do load image "media\paddle1.png",1 load image "media\paddle2.png",2 load image "media\ball.png",3 sprite 1,x,y,1 sprite 2,ax,ay,2 sprite 3,ballx,bally,3 if upkey()=1 then y = y - 4 if downkey()=1 then y = y + 4 //num_1 = sprite collision(1,0) //num_2 = sprite collision(2,0) num_3 = sprite collision(3,0) for t=1 to 2 //ball&paddle collision if num_3 > 0 if bally_DIR=1 bally_DIR=0 else bally_DIR=1 endif if ballx_DIR=0 ballx_DIR=1 else ballx_DIR=0 endif endif //if bally > 1 and bally < 500 then bally=bally + 2.5 if bally_DIR=1 bally=bally-2.5 if bally<-2.5 bally_DIR=0 endif else bally=bally+2.5 if bally>452.5 bally_DIR=1 endif endif if ballx_DIR=1 ballx=ballx-2.5 if ballx<-2.5 ballx_DIR=0 endif else ballx=ballx+2.5 if ballx>612 ballx_DIR=1 endif endif //bally = bally + t //if bally < 600 or bally > 1 then bally = bally - 2.5 //if ballx < 400 or ballx > 1 then ballx = ballx + 2.5 //move sprite 3,1 next t if escapekey()=1 then exit loop end Thank you in advance for the help.

    Read the article

  • Screen lock broken when using separate x screens

    - by Wolf
    For some reason, the screen lock appears to be broken when I use separate x screens (it works fine if I use twin view or just one monitor, though). If I wait for the screen to lock (or if I tell it to lock), it fades to black, showing only the mouse cursor. However, when I move the mouse to bring up the password prompt, nothing happens, the screens remain completely blank. Furthermore, it would appear that the screen lock never activated in the first place, for two reasons: one, if I blindly enter my password and press enter, nothing happens; and two, if I press ctrl+alt+delete and then enter it logs me out (which shouldn't happen if the password prompt is there, right), losing any progress I have on any of the open programs (meaning, not a very friendly option for a programmer ;) ). So yeah, does anyone know why this is happening, and how to fix it? Thanks! Notes: I am using Ubuntu 11.10 64 bit. I am using gnome-classic, but the same problem occurs when I use unity. I do not have xscreensaver, nor do I have any screen savers running (except, I guess for the default blank one).

    Read the article

  • Access Log Files

    - by Matt Watson
    Some of the simplest things in life make all the difference. For a software developer who is trying to solve an application problem, being able to access log files, windows event viewer, and other details is priceless. But ironically enough, most developers aren't even given access to them. Developers have to escalate the issue to their manager or a system admin to retrieve the needed information. Some companies create workarounds to solve the problem or use third party solutions.Home grown solution to access log filesSome companies roll their own solution to try and solve the problem. These solutions can be great but are not always real time, and don't account for the windows event viewer, config files, server health, and other information that is needed to fix bugs.VPN or FTP access to log file foldersCreate programs to collect log files and move them to a centralized serverModify code to write log files to a centralized placeExpensive solution to access log filesSome companies buy expensive solutions like Splunk or other log management tools. But in a lot of cases that is overkill when all the developers need is the ability to just look at log files, not do analytics on them.There has to be a better solution to access log filesStackify recently came up with a perfect solution to the problem. Their software gives developers remote visibility to all the production servers without allowing them to remote desktop in to the machines. They can get real time access to log files, windows event viewer, config files, and other things that developers need. This allows the entire development team to be more involved in the process of solving application defects.Check out their product to learn morehttp://www.Stackify.com

    Read the article

  • links for 2011-03-02

    - by Bob Rhubart
    Oracle Technology Network Architect Day: Denver Registration is now open. Sessions will cover IT Optimization and consolidation, cloud computing, the evolving role of enterprise IT, and more. (tags: oracle otn entarch event denver) SOA Suite Integration: Part 2: A basic BPEL process (The Shorten Spot) The latest post in Anthony's Shorten's series about SOA Suite integration with Oracle Utilities Application Framework. (tags: oracle otn soa bpel soasuite) ADF: How to create web service based ADF pages The first in promised series of three posts on the topic by Marianne Horsch. (tags: oracle soa webservices adf) David Butler: MDM Poised for Growth (Oracle Master Data Management) David says: "Businesses are talking about the need to fix master data before they can successfully move forward on SOA initiatives. And the growing demands for compliance continue to be a major driver." (tags: oracle otn mdm) Cloud governance is about more than security | The Pervasive Data Center - CNET News Legal and regulatory procedures, transparency, service levels, indemnification, and more are all part of a broader governance landscape that requires IT to work closely with business users. Read this blog post by Gordon Haff on The Pervasive Data Center. (tags: ping.fm) Senthilkumar Rajendran's Blog: Horizontal Scaling OBIEE 11g (tags: ping.fm) InfoQ: Searching Without Objectives Kenneth O. Stanley considers that innovation is stifled when we are strictly following a high goal, and we would progress more when we are inclined to discovery rather than following an objective. (tags: ping.fm) InfoQ: Brownfield Software - Industrial Waste or Business Fertilizer? Josh Graham addresses 10 myths related to working on legacy software, attempting to prove that one can make good use of legacy code without having to rewrite the entire thing. (tags: ping.fm)

    Read the article

  • How do I implement a Bullet Physics CollisionObject that represents my cube like terrain?

    - by Byte56
    I've successfully integrated the Bullet Physics library into my entity/component system. Entities can collide with each other. Now I need to enable them to collide with the terrain, which is finite and cube-like (think InfiniMiner or it's clone Minecraft). I only started using the Bullet Physics library yesterday, so perhaps I'm missing something obvious. So far I've extended the RigidBody class to override the checkCollisionWith(CollisionObject co) function. At the moment it's just a simple check of the origin, not using the other shape. I'll iterate on that later. For now it looks like this: @Override public boolean checkCollideWith(CollisionObject co) { Transform t = new Transform(); co.getWorldTransform(t); if(COLONY.SolidAtPoint(t.origin.x, t.origin.y,t.origin.z)){ return true; } return false; } This works great, as far as detecting when collisions happen. However, this doesn't handle the collision response. It seems that the default collision response is to move the colliding objects outside of each others shapes, possibly their AABBs. At the moment the shape of the terrain is just a box the size of the world. This means the entities that collide with the terrain just shoot away to outside that world size box. So it's clear that I either need to modify the collision response or I need to create a shape that conforms directly to the shape of the terrain. So which option is best and how do I go about implementing it? It should be noted that the terrain is dynamic and frequently modified by the player.

    Read the article

  • Good resources for learning Rails?

    - by Bobby Tables
    I just finished working through Peter Cooper's "Beginning Ruby". So now I've got a reasonable grounding in the Ruby language and would like to move onto learning Rails. This question's answers give some good pointers, but I'd like to hear some specific reviews of books and online materials. I generally learn best by working through books with good practical/technical examples AND some passive reading content that breaks up the study between practical and reading sessions (this is what made "Beginning Ruby" great for me), but I'm worried that RoR is evolving fast and that any printed book I order might be obsolete by the time I get it and work through it. Is this a fair worry? Or can anyone recommend a good Rails 3 book that should be up to date at least for the next year or so? Also, I had a brief look at some of the online resources from the other questions, and Rails for Zombies seems to get a lot of praise. Has anyone here actually used it as their introductory guide to Rails? Basically I'd like to hear first-hand accounts of people who went through this "Ruby-to-Rails" learning phase recently and which materials were useful to you.

    Read the article

  • How do I detect and handle collisions using a tile property with Slick2D?

    - by oracleCreeper
    I am trying to set up collision detection in Slick2D based on a tilemap. I currently have two layers on the maps I'm using, a background layer, and a collision layer. The collision layer has a tile with a 'blocked' property, painted over the areas the player can't walk on. I have looked through the Slick documentation, but do not understand how to read a tile property and use it as a flag for collision detection. My method of 'moving' the player is somewhat different, and might affect how collisions are handled. Instead of updating the player's location on the window, the player always stays in the same spot, updating the x and y the map is rendered at. I am working on collisions with objects by restricting the player's movement when its hitbox intersects an object's hitbox. The code for the player hitting the right side of an object, for example, would look like this: if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingLeft){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingRight){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingUp){ isInCollision=true; level.moveMapRight(); } else if(Player.bounds.intersects(object.bounds)&&(Player.x<=(object.x+object.width+0.5))&&Player.isMovingDown){ isInCollision=true; level.moveMapRight(); } and in the level's update code: if(!Player.isInCollision) Player.manageMovementInput(map, i); However, this method still has some errors. For example, when hitting the object from the right, the player will move up and to the left, clipping through the object and becoming stuck inside its hitbox. If there is a more effective way of handling this, any advice would be greatly appreciated.

    Read the article

  • What's the best approach to Facebook integration?

    - by Jay Stevens
    I have a new site/app going live next week (or somewhere close). I know there will be a relatively small (15,000?) very dedicated group of people on Facebook who will be very likely to be interested in the site, so I know I need Facebook integration of some kind. I won't be doing Facebook logins or pulling/posting to profiles yet, but I plan to... The question: Do I just do a Facebook "Page" for now? This is faster/easier to set up and seems a little less buggy.. and then migrate to a Facebook App later? or Do I create a "Facebook App" (with the api key/id/secret, etc.) now even if I'm doing nothing but using the "like" button. This means I don't have any migration later and I can use the javascript api to log "like" button clicks to Google Analytics, etc. Thoughts? Experiences? Is there a migration process to move your old Page users to your new "App"? What's the advantages / disadvantages of each.

    Read the article

  • Compiz not drawing window controls in ubuntu 11.10

    - by Siva Prasad Varma
    I have recently installed driver for my ATI graphic card in my Dell Studio laptop. I have also read this somewhere on the web that Ubuntu enables compiz window manager by default if your hardware can run it. Is it true ? In my case before Installing graphic card driver the window manager was Metacity, but now I have compiz as my Window manager. I found this out uisng Displex Indicator applet also confirmed by wmctrl -m. From the time I have installed graphic card drivers, the window manager(Compiz) is not drawing window control buttons for some of the windows. For example if I open a terminal I have to close it using key board shortcuts or use the File - Quit option in app-menu. Also I am not able to move the window because of this. From then when-ever I find a window without window control buttons I am restarting the window manager using Displex Indicator applet. But this is very annoying and also consumes a lot of time(when I am doing my work). Can any one suggest any solution for this. What are up's and down's of using Compiz Vs Metacity.

    Read the article

  • Notes for a NetBeans IDE 7.4 HTML5 Screencast

    - by Geertjan
    I'm making a screencast that intends to thoroughly introduce NetBeans IDE 7.4 as a tool for HTML, JavaScript, and CSS developers. Here's the current outline, additions and other suggestions are welcome. Getting Started Downloading NetBeans IDE for HTML5 and PHP Examining the NetBeans installation directory, especially netbeans.conf Examining the NetBeans user directory Command line options for starting NetBeans IDE Exploring NetBeans IDE Menus and toolbars Versioning tools Options Window Go through whole Options window Change look and feels Adding themes Syntax coloring Code templates Plugin Manager and Plugin Portal Dark Look and Feel Themes Toggle line wrap Emmet HTML Tidy NetBeans Cheat Sheets Creating HTML5 projects From scratch From online template, e.g., Twitter Bootstrap From ZIP file From folder on disk From sample Editing Useful shortcuts Alt-Enter: see the current hints Alt-Shift-DOT/COMMA: expand selection (CTRL instead of Alt on Mac) Ctrl-Shift-Up/Down: copy up/down Alt-Shift-Up/Down: move up/down Alt-Insert: generate code (Lorum Ipsum) View menu | Show Non-printable Characters Source menu Show keyboard shortcut card Useful hints Surround with Tag Remove Surrounding Tag Useful code completion Link tag for CSS, show completion Script tag for JavaScript, show completion Create code templates in Options window Useful HTML Palette items Unordered List Link Useful code navigation Navigator Navigate menu Useful project settings Project-level deployment settings CSS Preprocessors (SASS/LESS) Cordova support Useful window management Dragging, minimizing, undocking Ctrl-Shift-Enter: distraction-free mode Alt-Shift Enter: maximization Debugging JavaScript debugger Deploying Embedded browser Responsive design Inspect in NetBeans mode Chrome browser with NetBeans plugin Android and iOS browsers Cordova makes native packages On device debugging On device styling Documentation PHP and HTML5 Learning Trail: https://netbeans.org/kb/trails/php.html Contributing Social Media: Twitter, Facebook, blogs Plugin Portal Planning to complete the above screencast this week, will continue editing this page as more useful features arise in my mind or hopefully in the comments in this blog entry!

    Read the article

  • Thank You MySQL Community! MySQL 5.6.9 Release Candidate Available Now!

    - by Rob Young
    The MySQL Community continues its good work in testing and refining MySQL 5.6, and as such the next iteration of the 5.6 Release Candidate is now available for download.  You can get MySQL 5.6.9 here (look under the "Development Releases" tab).  This version is the result of feedback we have gotten since MySQL 5.6.7 was announced at MySQL Connect in late September. As iron sharpens iron, Community feedback sharpens the quality and performance of MySQL so please download 5.6.9 and let us know how we can improve it as we move toward the production-ready product release in early 2013. MySQL 5.6 is designed to meet the agility demands of the next generation of web apps and services and includes across the board improvements to the Optimizer, InnoDB performance/scale and online DDL operations, self-healing Replication, Performance Schema Instrumentation, Security and developer enabling NoSQL functionality.  You can learn all the details and follow MySQL Engineering blogs on all of the key features in this MySQL DevZone article. On a related note, plan to join this week's live webinars to learn more about MySQL 5.6 Self-Healing Replication Clusters and Building the Next Generation of Web, Cloud, SaaS, Embedded Application and Services with MySQL 5.6.  Hurry!  Seating is limited!  As always, thanks for your continued support of MySQL!

    Read the article

  • Reflector – The King is Dead. Long Live the King.

    - by Sean Feldman
    There was enough of responses for Red Gate announcement about free version of .NET Reflector. Neither there’s a need to explain how useful the tool is for almost any .NET developer. There were a lot of talks about the price – $35 is it something to make noise about or just accept it and move on. Honestly, I couldn’t make my mind and was sitting on a fence. Today I learned some really exciting news – two (not one), two different initiatives to replace Reflector. A completely free ILSpy from SharpDevelop Commercial later to be stand-alone free decompiler tool from JetBrains These are great news. First – ILSpy is already doing what I need – you can download it and start using. Having experience with a few projects from SharpDevelop I believe it will be a great tool to have. One of immediate things that I found is reflecting obfuscated assemblies. Reflector blows up and closes, where ILSpy takes it gracefully and just shows an exception with no additional popup windows. JetBrains – company I highly respect. This is the case where I would continue paying money for their product and get more productivity. I am heavily relying on R# to do my job, and having a reflecting option would only add oil into fire of convincing others to use the tool. Though what I was excited was the statement JetBrains boldly put out: …it’s going to be released this year, and it’s going to be free of charge. And by saying “free”, we actually mean “free”.

    Read the article

  • Is It Time To Specialize?

    - by Tim Murphy
    Originally posted on: http://geekswithblogs.net/tmurphy/archive/2013/06/18/is-it-time-to-specialize.aspx Over my career I have made a living as a generalist.  I have been a jack of all trades and a master of none.  It has served me well in that I am able to move from one technology to the other quickly and make myself productive.  Where it becomes a problem is deep knowledge.  I am constantly digging for the things that aren’t basic knowledge.  How do you make a product like WCF or Windows RT do more than just “Hello World”? As an architect I need to be a jack of all trades.  This is what helps me to bring the big picture of a project into focus for developers with different skills to accomplish the goals of the project. It is a key when the mix technologies crosses Windows, Unix and Mainframe with different languages and databases.  The larger the company that the project is for the more likely this scenario will arise. As a consultant and a developer I need to have specialized skills in order to get the job done efficiently.  if I have a SharePoint or Windows Phone project knowing the object model details and possible roadblocks of the technology allow me to stay within budgets as well as better advise the client on technology decisions. What is the solution?  Constant learning and associating with developers who specialize in a variety of technologies is the best thing you can do.  You may have thought you were done with classes when you left college, but in this industry you need to constantly be learning new products and languages.  The ultimate answer is you must generally specialize.  Learn as many subject areas as possible, but go deep when ever you can.  Sleep is overrated.  Good luck. del.icio.us Tags: software development,software architecture,specialization,generalist

    Read the article

  • Why are some seasoned ASP.NET developers defecting to Ruby on Rails?

    - by Tony_Henrich
    Once a while I hear some known ASP.NET developer declaring that they quit developing in .NET and moving to Ruby using Ruby in Rails. The problem is they don't mention exactly the reasons. They use words like RoR is 'easier', 'better' & 'faster'. That really doesn't say much to me. Anyone care to do faithful comparison using code samples, case studies ..etc or from personal experience in using both? Try to convince me to throw away all my years of learning C#, the .NET Framework using a powerful IDE (Visual Studio). Does RoR save you hours a week in development time? What are the major pain points in .NET that compels one to move away from it? This question is NOT about a pure RoR vs ASP.NET (MVC) comparison. It's about the compelling technical reasons (getting bored does not count!) to switch over after using a platform for several years and start with a new language and platform. (prefer this to be a wiki)

    Read the article

  • Stencyl or flash limitation?

    - by FlightOfGrey
    I have found that Stencyl doesn't seem to be very good at handling very many actors in a game. I had been trying to implement some basic AI at the moment all the behaviours were: wander (pick a random point and move directly to it) and wrap around screen (if it goes off the top of the screen it appears at the bottom). Even with these simple behaviours and calculations the frame rate dropped dramatically when there were more then 50 actors on screen: 10 actors: 60fps 50 actors: 30-50fps 75 actors: ~30fps 100 actors: 15-20fps 200 actors: 8-10fps I had planned on having a maximum of around 200 actors but I see that's no longer an option and implementing a more complicated AI system with flocking behaviour, looking at creating a game in a similar vein to flOw. I understand that a game is perfectly playable at 30fps but this is a super simple test with ultra simple graphics, no animations and no sounds is child's play in terms of calculations to be made. Is this a limitation with Stencyl or is it flash? Should I simply scale the scope of the game down or is there a better game engine that exports to .swf that I should look into?

    Read the article

  • What should be the architecture of an urban game system?

    - by pmichna
    I'm going to develop an urban game using a telco API for phone geolocation and sending/receiving messages. A player would pick up one of the scenarios, move around the city and when he hits a given location, he gets a message and possibly has to answer it. I'm wondering, what approach would be the best in my case. I came up with this general idea: Web application as a user interface (user registration, players ranking, scenarios editing) written in Ruby on Rails. Game server (hosting games, game logic like checking players location, sending and receiving messages) written in Ruby. Database (users, scores, scenarios etc.), probably MySQL or someother open source DB. I want to learn Ruby and RoR, that's why I chose these language and framework. Do you think it's a good choice for a game server? Another question: is this project division good? I mean, I have little experience with Ruby and Rails - that's why I'm asking. Maybe it's better to have web application merged with game server and somehow have the server hosting RoR application do the tasks like mobile phone pinging and message sending? How would that be performed? Maybe this is worth mentioning: the API is RESTful, most results are JSON, few are XML.

    Read the article

  • Repairing The Visual Studio 2012 UI

    - by Ken Cox [MVP]
    I have sympathy for ‘Softies who don’t like the controversial ‘Metro’ UI changes but are afraid to say so. After all, who wants to commit a CLM (Career-Limiting Move) by declaring that the Emperor has no clothes (or gradients) and that ALL CAPS IN MENUS ARE DUMB? Talk about power! Here’s a higher-up (anyone got a name?) who has enforced a flat, monochrome, uninteresting user interface in Visual Studio 2012  that has been damned with faint praise by consumers. The pushback must have been enormous. Some ‘Softies disengage from the raging debate with, “It’s not my decision” while others feebly point out that the addition of some colour pixels in the icons is a real improvement over the beta version. True, I guess. With the UI pretty much locked, its down to repairing the damage. Fortunately, some Empire dissident has leaked the news to a blogger that  those SHOUTING CAPs aren’t hardcoded afterall: How To Prevent Visual Studio 2012 ALL CAPS Menus And so it goes. By RTM, I’m sure there will be many more add-ons to help us ‘de-Metro’ VS 2012 and recreate our favourite Visual Studio 2010 themes for it.

    Read the article

  • ArchBeat Link-o-Rama for November 21, 2012

    - by Bob Rhubart
    Fault Handling and Prevention - Part 1 | Guido Schmutz and Ronald van Luttikhuizen In this technical article, part one of a four part series, Oracle ACE Directors Guido Schmutz and Ronald van Luttikhuizen guide you through an introduction to fault handling in a service-oriented environment using Oracle SOA Suite and Oracle Service Bus. One Stop Shop for Oracle Webcasts Webcasts can be a great way to get information about Oracle products without having to go cross-eyed reading yet another document off your computer screen. Oracle's new Webcast Center offers selectable filtering to make it easy to get to the information you want. Yes, you have to register to gain access, but that process is quick, and with over 200 webcasts to choose from you know you'll find useful content. Oracle on Oracle: Is that all? (Identity Management)| Darin Pendergraft Darin Pendergraft shares a discussion with Jaime Cardoso aboutthe latter's experience with Oracle's IDM products. What's particularly interesting is that the discussion grew out of Jaime's highly critical comment that Darin missed important pointsabout those products in an earlier interview Chirag Andani. If that ain't social engagement, I don't know what is. I.T. Chargeback : Core to Cloud Computing | Zero to Cloud "While chargeback has existed as a concept for many years (especially in mainframe environments), it is the move to this self-service model that has created a need for a new breed of chargeback applications for cloud," says Mark McGill. "Enabling self-service without some form of chargeback is like opening a shop where all of the goods are free." New Self-paced Online Oracle BPM 11g Developer Training | Dan Atwood Oracle ACE Dan Atwood of Avio Consulting shares a lot of information about a new Oracle BPM 11g Developer Workshop. JPA SQL and Fetching tuning ( EclipseLink ) | Edwin Biemond Oracle ACE Edwin Biemond's post illustrates how to "use the department and employee entity of the HR Oracle demo schema to explain the JPA options you have to control the SQL statements and the JPA relation Fetching." Thought for the Day "Team development is like a birthday cake. Everybody gets a piece." — Assaad Chalhoub Source: SoftwareQuotes.com

    Read the article

  • White box testing with Google Test

    - by Daemin
    I've been trying out using GoogleTest for my C++ hobby project, and I need to test the internals of a component (hence white box testing). At my previous work we just made the test classes friends of the class being tested. But with Google Test that doesn't work as each test is given its own unique class, derived from the fixture class if specified, and friend-ness doesn't transfer to derived classes. Initially I created a test proxy class that is friends with the tested class. It contains a pointer to an instance of the tested class and provides methods for the required, but hidden, members. This worked for a simple class, but now I'm up to testing a tree class with an internal private node class, of which I need to access and mess with. I'm just wondering if anyone using the GoogleTest library has done any white box testing and if they have any hints or helpful constructs that would make this easier. Ok, I've found the FRIEND_TEST macro defined in the documentation, as well as some hints on how to test private code in the advanced guide. But apart from having a huge amount of friend declerations (i.e. one FRIEND_TEST for each test), is there an easier idion to use, or should I abandon using GoogleTest and move to a different test framework?

    Read the article

  • MORE on Oracle CRM and the Apple iPad

    - by divya.malik
      Our announcement last week regarding Oracle CRM’s support of the new Apple iPad  has been very well received. I have been watching with glee, the numbers of our demo video downloads move up every day. We now have an updated video which I hope you have all got to see. Click here for the new video. We also got some good coverage on this announcement and lots of positive tweets. Thank you!. Here are just a couple of stories: Oracle Announces Siebel CRM Support for the iPad-                              TMCnet.com, Madhubanti Rudra #10c Oracle Announces CRM Support For iPad-                                          CMSWire, David Roe Finally, a few of you also had asked for more details on this integration, here is the new white paper.

    Read the article

  • What You Said: How You Track Your Time

    - by Jason Fitzpatrick
    Earlier this week we asked you to share your favorite time tracking tips, tricks, and tools. Now we’re back to highlight the techniques HTG readers use to keep tabs on their time. While more than one of you expressed confusion over the idea of tracking how you spend all your time, many of you were more than happy to share the reasons for and the methods you use to stay on top of your time expenditures. Scott uses a fluid and flexible project management tool: I use kanbanflow.com, with two boards to manage task prioritisation and backlog. One board called ‘Current Work’ has three columns ‘Do Today’, ‘In Progress’ and ‘Done’. The other is called ‘Backlog’, which splits tasks into priority groups – ‘Distractions (NU+NI)’, ‘Goals (NU+I)’, ‘Interruptions (U+NI)’, ‘Interruptions (U+NI)’ and ‘Critical (U+I)’, where U is Urgent and I is Important (and N is Not). At the end of each day, I move things from my Backlog to my ‘Current Work’ board, with the idea to keep complete Goals before they become Critical. That way I can focus on ‘Current Work’ Do Today so I don’t feel overwhelmed and can plan my day. As priorities change or interruptions pop up, it’s just a matter of moving tasks between boards. I have both tabs open in my browser all day – this is probably good for knowledge workers strapped to their desk, not so good for those in meetings all day. In that case, go with the calendar on your phone. While the above description might make it sound really technical, we took the cloud-based app for a spin and found the interface to be very flexible and easy to use. Can Dust Actually Damage My Computer? What To Do If You Get a Virus on Your Computer Why Enabling “Do Not Track” Doesn’t Stop You From Being Tracked

    Read the article

< Previous Page | 221 222 223 224 225 226 227 228 229 230 231 232  | Next Page >