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  • Order of operations to render VBO to FBO texture and then rendering FBO texture full quad

    - by cyberdemon
    I've just started using OpenGL with C# via the OpenTK library. I've managed to successfully render my game world using VBOs. I now want to create a pixellated affect by rendering the frame to an offscreen FBO with a size half of my GameWindow size and then render that FBO to a full screen quad. I've been looking at the OpenTK example here: http://www.opentk.com/doc/graphics/frame-buffer-objects ...but the result is a black form. I'm not sure which parts of the example code belongs in the OnLoad event and OnRenderFrame. Can someone please tell me if the below code shows the correct order of operations? OnLoad { // VBO. // DataArrayBuffer GenBuffers/BindBuffer/BufferData // ElementArrayBuffer GenBuffers/BindBuffer/BufferData // ColourArrayBuffer GenBuffers/BindBuffer/BufferData // FBO. // ColourTexture GenTextures/BindTexture/TexParameterx4/TexImage2D // Create FBO. // Textures Ext.GenFramebuffers/Ext.BindFramebuffer/Ext.FramebufferTexture2D/Ext.FramebufferRenderbuffer } OnRenderFrame { // Use FBO buffer. Ext.BindFramebuffer(FBO) GL.Clear // Set viewport to FBO dimensions. GL.DrawBuffer((DrawBufferMode)FramebufferAttachment.ColorAttachment0Ext) // Bind VBO arrays. GL.BindBuffer(ColourArrayBuffer) GL.ColorPointer GL.EnableClientState(ColorArray) GL.BindBuffer(DataArrayBuffer) // If world changed GL.BufferData(DataArrayBuffer) GL.VertexPointer GL.EnableClientState(VertexArray) GL.BindBuffer(ElementArrayBuffer) // Render VBO. GL.DrawElements // Bind visible buffer. GL.Ext.BindFramebuffer(0) GL.DrawBuffer(Back) GL.Clear // Set camera to view texture. GL.BindTexture(ColourTexture) // Render FBO texture GL.Begin(Quads) // Draw texture on quad // TexCoord2/Vertex2 GL.End SwapBuffers }

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  • Access the Options for Your Favorite Extensions Easier in Firefox

    - by Asian Angel
    Would you prefer a much quicker way to access the options for your favorite extensions in Firefox? Now you can skip opening the Add-ons Manager Tab and access them directly by menu using the Extension Options Menu add-on for Firefox. There is a toolbar button available if you prefer an even quicker method for accessing the options for extensions. Left clicking on the toolbar button displays a menu as shown here and right clicking automatically opens the Add-ons Manager Tab. The options are simple to work with…select or deselect display methods to best suit your needs. Note: Works with Firefox 3.7a5pre – 4.0.* Install Extension Options Menu Add-on (Mozilla Add-ons) [via Ghacks] Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Access the Options for Your Favorite Extensions Easier in Firefox Don’t Sleep Keeps Your Windows Machine Awake DropSpace Syncs Android Files to Dropbox Field of Poppies Wallpaper The History Of Operating Systems [Infographic] DriveSafe.ly Reads Your Text Messages Aloud

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  • Whole Lotta Virtualization Goin' On

    - by rickramsey
    Lately we've published a lot of content about virtualization. Here's a sampling. Podcat: Technology Preview of Transcendent Memory Turns out that in a virtual environment, RAM is the bottleneck. Not because it's slow, it's not, but because each CPU still had to use its own RAM. Which gets expensive. In this podcast, Dan Magenheimer describes how Oracle and the open source community taught the guest kernel in Oracle Linux to share its memory with other CPU's. Transcendent memory will wind up saving large data centers a lot of money. Find out how. Tech Article: How to Use Oracle VM Templates This article describes how to prepare an Oracle VM environment to use Oracle VM Templates, how to obtain a template, and how to deploy the template to your Oracle VM environment. It also describes how to create a virtual machine based on that template and how you can clone the template and change the clone's configuration. Tech Article: How to Set Up a Load Balanced Application Across Two Oracle Solaris Zones Install Apache Tomcat on two Oracle Solaris zones. Connect them across a VPN. And let the Integrated Load Balancer in Oracle Solaris 11 manage traffic. Presto: high(er) availability in a single server. Tech Article: How to Install Oracle RAC on Oracle Solaris Zone Clusters Learn how to implement a multi-tiered database environment that isolates database tiers and administrative domains, while taking advantage of centralized (and simpler) cluster admin. For fans of Jerry Lee Lewis If you're a fan of Jerry Lee Lewis, you might enjoy this video. - Rick Website Newsletter Facebook Twitter

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  • Learning advanced java skills

    - by moe
    I've been programming in java for a while and I really like the language, I've mostly just done game programming, but I want to get a feel for some of the more commonly used api's and frameworks and just get a generally more well-rounded grasp of the language and the common libraries in the current job market. From what I found things like spring, hibernate, and GWT are pretty in demand right now. I looked at some tutorials online and they weren't hard to follow but I really felt like I had no context for what I was learning - I had no idea how any of it would be use in a real work environment. I know nothing can rival the benefit I'd get from actual work experience but that's not an option for me right now, I need another way to learn these technologies in a way where I'll at least feel comfortable working with them and know what I'm doing beyond just understanding what code does what. I checked out a few books but they were all really old(like pre-2006, am I right to assume those books would be kind of out of date today?) or required experience with libraries that I didn't have and can't get. I hate getting stuck looking for the best resource to learn something instead of spending my time actually learning. All I really want is someone to point me to a resource(website or ebook) that is aimed at already experienced java developers and will not only teach me some interesting useful java technology(anything that is useful, I dont know much outside of graphics libraries and game related things so I was thinking some database or web programming api's) but also give me a good perspective of it and leave me feeling confident that I could actually use what I learned on a practical application. If my post makes you think I'm not yet experienced to be learning these things, which I doubted earlier today but am now starting to question, then what do you think is the next step for me? I just want to get better at java. Thanks everyone

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  • Inverted textures

    - by brainydexter
    I'm trying to draw textures aligned with this physics body whose coordinate system's origin is at the center of the screen. (XNA)Spritebatch has its default origin set to top-left corner. I got the textures to be positioned correctly, but I noticed my textures are vertically inverted. That is, an arrow texture pointing Up , when rendered points down. I'm not sure where I am going wrong with the math. My approach is to convert everything in physic's meter units and draw accordingly. Matrix proj = Matrix.CreateOrthographic(scale * graphics.GraphicsDevice.Viewport.AspectRatio, scale, 0, 1); Matrix view = Matrix.Identity; effect.World = Matrix.Identity; effect.View = view; effect.Projection = proj; effect.TextureEnabled = true; effect.VertexColorEnabled = true; effect.Techniques[0].Passes[0].Apply(); SpriteBatch.Begin(SpriteSortMode.BackToFront, BlendState.AlphaBlend, null, DepthStencilState.Default, RasterizerState.CullNone, effect); m_Paddles[1].Draw(gameTime); SpriteBatch.End(); where Paddle::Draw looks like: SpriteBatch.Draw(paddleTexture, mBody.Position, null, Color.White, 0f, new Vector2(16f, 16f), // origin of the texture 0.1875f, SpriteEffects.None, // width of box is 3*2 = 6 meters. texture is 32 pixels wide. to make it 6 meters wide in world space: 6/32 = 0.1875f 0); The orthographic projection matrix seem fine to me, but I am obviously doing something wrong somewhere! Can someone please help me figure out what am i doing wrong here ? Thanks

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  • How to Attach Sticky-Note Reminders to Windows and Applications

    - by Erez Zukerman
    Some applications come with a boatload of keyboard shortcuts; these can make you very fast, but can be difficult to remember, especially if you customized some of them. What if you could have your own little cheat sheet that would pop up next to the application every time your ran it? Read on to see how you can make one. We’re going to be using an excellent (and free) application called Stickies. If you don’t have it yet, go to the Stickies homepage, download it, and install it. Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper]

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  • Ubuntu eats itself after I followed updater instruction

    - by Tony Martin
    Updater (I assume) put a no entry style alert icon on the panel which informed me that certain package dependencies were not up to snuff. Upgrades were thereafter only partial. The dialogue advised that I (and this is from noob memory) sudo apt-get install -f. I did this and typed in the confirmation phrase and watched apt-get systematically remove every component of linux, both the stuff I installed and the core ubuntu packages. I could only assume at this stage that this was for a fresh install but of course, I know better now. There's much complaint about Windows, but I've never met with advice from Microsoft tools to wipe out the operating system because of a couple of missing .dlls. So what gives? This was a 64 bit install of 12.04. All that is left is grub pointing to a couple of windows recovery partitions on the hard drive. I'm tempted, but I have hopes of recovering the data that I had enough misguided faith to trust to the linux ext4 partition. I've tried pen driving back into it with a 32 bit iso but I'm simply informed that ubuntu is running in low graphics mode and get to watch the dots cycle indefinitely. EDIT: Thanks for the advice vis positive request. I've got onto the machine with a 64 bit stick and can see the file structure left behind by the installation. My first instinct was to run install from the stick but it did not seem to offer a recovery option. My question then: is there a way to recover the current installation so that if I reinstall the packages I had they will pick up the original settings. I'm particularly worried about losing email from evolution - the rest I could probably lash back together. I would also be interested how this disaster came about. I see people in the know recommending this same procedure in similar circumstances. Thanks for your attention, Tony Martin

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  • The dreaded Brightness issue (Fn keys + Max brightness)

    - by Adam
    I'm trying to get some control over the brightness of my Samsung QX411 (Integrated Intel and discrete Nvidia, though Ubuntu doesn't see the latter yet, I'll play around with Bumblebee later) Using the FN+up/down lowers the screen brightness from max to one peg down or back up. If I try to bring the brightness down any more, it just flickers and stays the same. I can lower the brightness in Settings, but that's delicate and gets reverted to max if I open up the brightness settings again, or log out. The closest I got was adding acpi_backlight=vendor to a line in /etc/default/grub, (source) I could consequently lower the brightness a couple of pegs down to the minimum with FN+down, but then it's as if the problem got inversed, and I'd get stuck in the bottom tier, I could only increase the brightness by one peg and back down. Rebooting would revert to max brightness. acpi_osi=, acpi_osi=Linux, acpi_osi=vendor, acpi_osi='!Windows 2012', acpi_backlight=Linux, acpi_backlight='!Windows 2012' don't do anything for me. I've also tried adding echo 2000 > /sys/class/backlight/intel_backlight/brightness to /etc/rc.local, where my max value from cat /sys/class/backlight/intel_backlight/brightness is 4648, which didn't do anything. (same result with echo 2000 > /sys/class/backlight/acpi_video0/brightness) source Samsung tools also didn't help in this regard. I've spent hours on this, it's getting quite frustrating. Any help would be greatly appreciated.

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  • Error building main Guest Additions Module while installing VirtualBox guest additions

    - by Praveen Sripati
    I have installed Ubuntu 12.10 Guest on Ubuntu 12.04 Host using VirtualBox. Everything is from repository and no direct install. When I install the guest additions, the below error is shown in the console. Before running the command I mapped the VBoxGuestAdditions.iso in the Guest. The closest I could get is this article which says to install the latest version of VirtualBox (not the one from the repository). Is there any alternate solution? sudo ./VBoxLinuxAdditions.run Verifying archive integrity... All good. Uncompressing VirtualBox 4.1.12 Guest Additions for Linux......... VirtualBox Guest Additions installer Removing installed version 4.1.12 of VirtualBox Guest Additions... Removing existing VirtualBox DKMS kernel modules ...done. Removing existing VirtualBox non-DKMS kernel modules ...done. Building the VirtualBox Guest Additions kernel modules The headers for the current running kernel were not found. If the following module compilation fails then this could be the reason. Building the main Guest Additions module ...fail! (Look at /var/log/vboxadd-install.log to find out what went wrong) Doing non-kernel setup of the Guest Additions ...done. Installing the Window System drivers Warning: unknown version of the X Window System installed. Not installing X Window System drivers. Installing modules ...done. Installing graphics libraries and desktop services components ...done.

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  • Can I migrate from GNU Mailman to MailChimp?

    - by Flowpoke
    I have ~20 lists, all of which are mostly announce-only (newsletters--recipients do not reply back to the list) running in GNU Mailman. It's alright. Mailman has certainly prooven itself but we want some progressive features and a better peice of mind (delivery success, hosting, etc... we'd be happy paying a 3rd party to handle these things). can MailChimp give us what we need? I see tons of fun copy and graphics, showing off neat features but what I really want to do is; if MailChimp is doing the mailings, what does the address look like? is MailChimp good for sending out simple newsletters? What about automatic bounce processing / unsubscribing of users? I setup a free account but I don't see how any of it integrates into my own domain... no DNS overrides or cname suggestions. Also, I see MailChimp has a clean and nifty API client in Python that I want to integrate into our sites (Django powered) so that really really makes the service attractive to me--I just hope I understand it correctly.

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  • Adding graph in excel based on the content of ADFdi Table

    - by Arun
    Often we tend to represent the data present in the table in a graphical format to give a visual impression of the data. This article would be explaining the way to achieve it using the data we have in ADFdi table of the integrated workbook. Pre-requisites: Microsoft Office 2007 JDeveloper 11.1.1.1.0 and above Assuming we are already having an ADFdi enabled workbook with a table based on an Employee table as shown in the image below. Also, add the table.download to the ribbon toolbar as menu item / as action for the startup event. From excel, we'll add a new 3D bar chart Now, we need to select the data range for the chart. We will take an example of chart based on the salary of the employees. So, the data for the X-Axis of the chart would be the Ename and the data for the Y-Axis being the salary. We can do that by right clicking on the Chart and selecting Select Data. We would select the Legend Entry Series name as the Sal header column in the table, and for the data, we select both the header row and the row below it (by holding Shift key). And, for the Category Axis, we select the Ename header row and the row below it (by holding Shift key). We can get the chart now, by running the Workbook and downloading the data into the table. This simple example can be enhanced for complex graphs by using the data from the ADFdi table to use the power of excel along with ADF Desktop Integration.

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  • Libgdx - 2D Mesh rendering overlap glitch

    - by user46858
    I am trying to render a 2D circle segment mesh (quarter circle)using Libgdx/Opengl ES 2.0 but I seem to be getting an overlapping issue as seen in the picture attached. I cant seem to find the cause of the problem but the overlapping disappears/reappears if I drag and resize the window to random sizes. The problem occurs on both pc and android. The strange thing is the first two segments atleast dont seem to be causing any overlapping only the third and/or forth segment.......even though they are all rendered using the same mesh object..... I have spent ages trying to find the cause of the problem before posting here for help so ANY help/advice in finding the cause of this problem would be really appreciated. public class MyGdxGame extends Game { private SpriteBatch batch; private Texture texture; private OrthographicCamera myCamera; private float w; private float h; private ShaderProgram circleSegShader; private Mesh circleScaleSegMesh; private Stage stage; private float TotalSegments; Vector3 virtualres; @Override public void create() { w = Gdx.graphics.getWidth(); h = Gdx.graphics.getHeight(); batch = new SpriteBatch(); ViewPortsize = new Vector2(); TotalSegments = 4.0f; virtualres = new Vector3(1280.0f, 720.0f, 0.0f); myCamera = new OrthographicCamera(); myCamera.setToOrtho(false, w, h); texture = new Texture(Gdx.files.internal("data/libgdx.png")); texture.setFilter(TextureFilter.Linear, TextureFilter.Linear); circleScaleSegMesh = createCircleMesh_V3(0.0f,0.0f,200.0f, 30.0f,3, (360.0f /TotalSegments) ); circleSegShader = loadShaderFromFile(new String("circleseg.vert"), new String("circleseg.frag")); shaderProgram.pedantic = false; stage = new Stage(); stage.setViewport(new ExtendViewport(w, h)); Gdx.input.setInputProcessor(stage); } @Override public void render() { .... //render renderInit(); renderCircleScaledSegment(); } @Override public void resize(int width, int height) { stage.getViewport().update(width, height, true); myCamera.position.set( virtualres.x/2.0f, virtualres.y/2.0f, 0.0f); myCamera.update(); } public void renderInit(){ Gdx.gl20.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); Gdx.gl20.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT); batch.setShader(null); batch.setProjectionMatrix(myCamera.combined); } public void renderCircleScaledSegment(){ Gdx.gl20.glEnable(GL20.GL_DEPTH_TEST); Gdx.gl20.glBlendFunc(GL20.GL_SRC_ALPHA, GL20.GL_ONE_MINUS_SRC_ALPHA); Gdx.gl20.glEnable(GL20.GL_BLEND); batch.begin(); circleSegShader.begin(); Matrix4 modelMatrix = new Matrix4(); Matrix4 cameraMatrix = new Matrix4(); Matrix4 cameraMatrix2 = new Matrix4(); Matrix4 cameraMatrix3 = new Matrix4(); Matrix4 cameraMatrix4 = new Matrix4(); cameraMatrix = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f)).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix.mul(modelMatrix); cameraMatrix2 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(360.0f /TotalSegments) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix2.mul(modelMatrix); cameraMatrix3 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f), 0.0f - ((360.0f /TotalSegments)/ 2.0f) +(2*(360.0f /TotalSegments))).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix3.mul(modelMatrix); cameraMatrix4 = myCamera.combined.cpy(); modelMatrix.idt().rotate(new Vector3(0.0f,0.0f,1.0f),0.0f - ((360.0f /TotalSegments)/ 2.0f) +(3*(360.0f /TotalSegments)) ).trn(virtualres.x/2.0f,virtualres.y/2.0f, 0.0f); cameraMatrix4.mul(modelMatrix); Vector3 box2dpos = new Vector3(0.0f, 0.0f, 0.0f); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix2); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix3); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.setUniformMatrix("u_projTrans", cameraMatrix4); circleSegShader.setUniformf("u_box2dpos", box2dpos); circleSegShader.setUniformi("u_texture", 0); texture.bind(); circleScaleSegMesh.render(circleSegShader, GL20.GL_TRIANGLES); circleSegShader.end(); batch.flush(); batch.end(); Gdx.gl20.glDisable(GL20.GL_DEPTH_TEST); Gdx.gl20.glDisable(GL20.GL_BLEND); } public Mesh createCircleMesh_V3(float cx, float cy, float r_out, float r_in, int num_segments, float segmentSizeDegrees){ float theta = (float) (2.0f * MathUtils.PI / (num_segments * (360.0f / segmentSizeDegrees))); float c = MathUtils.cos(theta);//precalculate the sine and cosine float s = MathUtils.sin(theta); float t,t2; float x = r_out;//we start at angle = 0 float y = 0; float x2 = r_in;//we start at angle = 0 float y2 = 0; float[] meshCoords = new float[num_segments *2 *3 *7]; int arrayIndex = 0; //array for triangles without indices for(int ii = 0; ii < num_segments; ii++) { meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t = x; x = c * x - s * y; y = s * t + c * y; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; meshCoords[arrayIndex] = x+cx; meshCoords[arrayIndex +1] = y+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; t2 = x2; x2 = c * x2 - s * y2; y2 = s * t2 + c * y2; meshCoords[arrayIndex] = x2+cx; meshCoords[arrayIndex +1] = y2+cy; meshCoords[arrayIndex +2] = 0.0f; meshCoords[arrayIndex +3] = 63.0f/255.0f; meshCoords[arrayIndex +4] = 139.0f/255.0f; meshCoords[arrayIndex +5] = 217.0f/255.0f; meshCoords[arrayIndex +6] = 0.7f; arrayIndex = arrayIndex + 7; } Mesh myMesh = new Mesh(VertexDataType.VertexArray, false, meshCoords.length, 0, new VertexAttribute(VertexAttributes.Usage.Position, 3, "a_position"), new VertexAttribute(VertexAttributes.Usage.Color, 4, "a_color")); myMesh.setVertices(meshCoords); return myMesh; } }

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  • Converting 2D Physics to 3D.

    - by static void main
    I'm new to game physics and I am trying to adapt a simple 2D ball simulation for a 3D simulation with the Java3D library. I have this problem: Two things: 1) I noted down the values generated by the engine: X/Y are too high and minX/minY/maxY/maxX values are causing trouble. Sometimes the balls are drawing but not moving Sometimes they are going out of the panel Sometimes they're moving on little area Sometimes they just stick at one place... 2) I'm unable to select/define/set the default correct/suitable values considering the 3D graphics scaling/resolution while they are set with respect to 2D screen coordinates, that is my only problem. Please help. This is the code: public class Ball extends GameObject { private float x, y; // Ball's center (x, y) private float speedX, speedY; // Ball's speed per step in x and y private float radius; // Ball's radius // Collision detected by collision detection and response algorithm? boolean collisionDetected = false; // If collision detected, the next state of the ball. // Otherwise, meaningless. private float nextX, nextY; private float nextSpeedX, nextSpeedY; private static final float BOX_WIDTH = 640; private static final float BOX_HEIGHT = 480; /** * Constructor The velocity is specified in polar coordinates of speed and * moveAngle (for user friendliness), in Graphics coordinates with an * inverted y-axis. */ public Ball(String name1,float x, float y, float radius, float speed, float angleInDegree, Color color) { this.x = x; this.y = y; // Convert velocity from polar to rectangular x and y. this.speedX = speed * (float) Math.cos(Math.toRadians(angleInDegree)); this.speedY = speed * (float) Math.sin(Math.toRadians(angleInDegree)); this.radius = radius; } public void move() { if (collisionDetected) { // Collision detected, use the values computed. x = nextX; y = nextY; speedX = nextSpeedX; speedY = nextSpeedY; } else { // No collision, move one step and no change in speed. x += speedX; y += speedY; } collisionDetected = false; // Clear the flag for the next step } public void collideWith() { // Get the ball's bounds, offset by the radius of the ball float minX = 0.0f + radius; float minY = 0.0f + radius; float maxX = 0.0f + BOX_WIDTH - 1.0f - radius; float maxY = 0.0f + BOX_HEIGHT - 1.0f - radius; double gravAmount = 0.9811111f; double gravDir = (90 / 57.2960285258); // Try moving one full step nextX = x + speedX; nextY = y + speedY; System.out.println("In serializedBall in collision."); // If collision detected. Reflect on the x or/and y axis // and place the ball at the point of impact. if (speedX != 0) { if (nextX > maxX) { // Check maximum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = maxX; nextY = (maxX - x) * speedY / speedX + y; // speedX non-zero } else if (nextX < minX) { // Check minimum-X bound collisionDetected = true; nextSpeedX = -speedX; // Reflect nextSpeedY = speedY; // Same nextX = minX; nextY = (minX - x) * speedY / speedX + y; // speedX non-zero } } // In case the ball runs over both the borders. if (speedY != 0) { if (nextY > maxY) { // Check maximum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = maxY; nextX = (maxY - y) * speedX / speedY + x; // speedY non-zero } else if (nextY < minY) { // Check minimum-Y bound collisionDetected = true; nextSpeedX = speedX; // Same nextSpeedY = -speedY; // Reflect nextY = minY; nextX = (minY - y) * speedX / speedY + x; // speedY non-zero } } speedX += Math.cos(gravDir) * gravAmount; speedY += Math.sin(gravDir) * gravAmount; } public float getSpeed() { return (float) Math.sqrt(speedX * speedX + speedY * speedY); } public float getMoveAngle() { return (float) Math.toDegrees(Math.atan2(speedY, speedX)); } public float getRadius() { return radius; } public float getX() { return x; } public float getY() { return y; } public void setX(float f) { x = f; } public void setY(float f) { y = f; } } Here's how I'm drawing the balls: public class 3DMovingBodies extends Applet implements Runnable { private static final int BOX_WIDTH = 800; private static final int BOX_HEIGHT = 600; private int currentNumBalls = 1; // number currently active private volatile boolean playing; private long mFrameDelay; private JFrame frame; private int currentFrameRate; private Ball[] ball = new Ball[currentNumBalls]; private Random rand; private Sphere[] sphere = new Sphere[currentNumBalls]; private Transform3D[] trans = new Transform3D[currentNumBalls]; private TransformGroup[] objTrans = new TransformGroup[currentNumBalls]; public 3DMovingBodies() { rand = new Random(); float angleInDegree = rand.nextInt(360); setLayout(new BorderLayout()); GraphicsConfiguration config = SimpleUniverse .getPreferredConfiguration(); Canvas3D c = new Canvas3D(config); add("Center", c); ball[0] = new Ball(0.5f, 0.0f, 0.5f, 0.4f, angleInDegree, Color.yellow); // ball[1] = new Ball(1.0f, 0.0f, 0.25f, 0.8f, angleInDegree, // Color.yellow); // ball[2] = new Ball(0.0f, 1.0f, 0.15f, 0.11f, angleInDegree, // Color.yellow); trans[0] = new Transform3D(); // trans[1] = new Transform3D(); // trans[2] = new Transform3D(); sphere[0] = new Sphere(0.5f); // sphere[1] = new Sphere(0.25f); // sphere[2] = new Sphere(0.15f); // Create a simple scene and attach it to the virtual universe BranchGroup scene = createSceneGraph(); SimpleUniverse u = new SimpleUniverse(c); u.getViewingPlatform().setNominalViewingTransform(); u.addBranchGraph(scene); startSimulation(); } public BranchGroup createSceneGraph() { // Create the root of the branch graph BranchGroup objRoot = new BranchGroup(); for (int i = 0; i < currentNumBalls; i++) { // Create a simple shape leaf node, add it to the scene graph. objTrans[i] = new TransformGroup(); objTrans[i].setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE); Transform3D pos1 = new Transform3D(); pos1.setTranslation(randomPos()); objTrans[i].setTransform(pos1); objTrans[i].addChild(sphere[i]); objRoot.addChild(objTrans[i]); } BoundingSphere bounds = new BoundingSphere(new Point3d(0.0, 0.0, 0.0), 100.0); Color3f light1Color = new Color3f(1.0f, 0.0f, 0.2f); Vector3f light1Direction = new Vector3f(4.0f, -7.0f, -12.0f); DirectionalLight light1 = new DirectionalLight(light1Color, light1Direction); light1.setInfluencingBounds(bounds); objRoot.addChild(light1); // Set up the ambient light Color3f ambientColor = new Color3f(1.0f, 1.0f, 1.0f); AmbientLight ambientLightNode = new AmbientLight(ambientColor); ambientLightNode.setInfluencingBounds(bounds); objRoot.addChild(ambientLightNode); return objRoot; } public void startSimulation() { playing = true; Thread t = new Thread(this); t.start(); } public void stop() { playing = false; } public void run() { long previousTime = System.currentTimeMillis(); long currentTime = previousTime; long elapsedTime; long totalElapsedTime = 0; int frameCount = 0; while (true) { currentTime = System.currentTimeMillis(); elapsedTime = (currentTime - previousTime); // elapsed time in // seconds totalElapsedTime += elapsedTime; if (totalElapsedTime > 1000) { currentFrameRate = frameCount; frameCount = 0; totalElapsedTime = 0; } for (int i = 0; i < currentNumBalls; i++) { ball[i].move(); ball[i].collideWith(); drawworld(); } try { Thread.sleep(88); } catch (Exception e) { e.printStackTrace(); } previousTime = currentTime; frameCount++; } } public void drawworld() { for (int i = 0; i < currentNumBalls; i++) { printTG(objTrans[i], "SteerTG"); trans[i].setTranslation(new Vector3f(ball[i].getX(), ball[i].getY(), 0.0f)); objTrans[i].setTransform(trans[i]); } } private Vector3f randomPos() /* * Return a random position vector. The numbers are hardwired to be within * the confines of the box. */ { Vector3f pos = new Vector3f(); pos.x = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 pos.y = rand.nextFloat() * 2.0f + 0.5f; // 0.5 to 2.5 pos.z = rand.nextFloat() * 5.0f - 2.5f; // -2.5 to 2.5 return pos; } // end of randomPos() public static void main(String[] args) { System.out.println("Program Started"); 3DMovingBodiesbb = new 3DMovingBodies(); bb.addKeyListener(bb); MainFrame mf = new MainFrame(bb, 600, 400); } }

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  • Apple iPhone 3GS 8GB now available for Rs 19,990

    - by samsudeen
    Well it is almost 2 years after the original launch, Apple has re-launched its  iPhone 3GS 8GB model for a much cheaper price of Rs.19,990 in India. This is an quite interesting move by Apple to wow the Indian smart phone market which is dominated by the cheaper android phones from Samsung , HTC and others. These are the specifications of the iPhone 3GS version ( just in case you have forgotten as it is too old) 3.5″ capacitive display with pixel dimensions of 320×480 3 MP camera with auto focus High speed connectivity up to 7.2 Mbps on 3G HSDPA 600 MHz  processor speed iOS 4.3 unlocked and upgradable to iOS 5.0 Hardware support for 3D graphics Millions of apps which are unique to iPhone. With only few months left for release of the much anticipated “iPhone 5″ and a market which is already loaded with a wide range of cheaper & feature rich smart phones the competition is going to be tougher for Apple This article titled,Apple iPhone 3GS 8GB now available for Rs 19,990, was originally published at Tech Dreams. Grab our rss feed or fan us on Facebook to get updates from us.

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  • Is the Forcefield Really On or Not? [Star Wars Parody Video]

    - by Asian Angel
    What do you get when you mix two not so smart troopers, a very observant princess, and spotty forcefield service? Lots of trouble! Watch as these two troopers use their own brand of reverse psychology, spur-of-the-moment sound effects, and more to try and convince the princess that the forcefield is still on! TROOPERS – Forcefield [via Geeks are Sexy] Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Add a “Textmate Style” Lightweight Text Editor with Dropbox Syncing to Chrome and Iron Is the Forcefield Really On or Not? [Star Wars Parody Video] Google Updates Picasa Web Albums; Emphasis on Sharing and Showcasing Uwall.tv Turns YouTube into a Video Jukebox Early Morning Sunrise at the Beach Wallpaper Data Networks Visualized via Light Paintings [Video]

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  • New ACS Resell Portfolio for OPN Members

    - by rituchhibber
    Oracle Advanced Customer Support (ACS) Services is pleased to announce availability of the ACS Resell Portfolio to Oracle PartnerNetwork (OPN) members on June 28, 2012. The ACS Resell Portfolio is available to Gold level OPN members and above selling to end users with valid Oracle Premier Support/End User agreements, and in countries where ACS has a local in-country presence to support the partner business. ACS provides mission critical support services for complex IT environments to help maximize performance, achieve higher availability, and reduce risk. The ACS Resell Portfolio can be leveraged to reduce time to market and drive improved end user satisfaction. Including ACS services at point of license sale can maximize your success as an Oracle partner.       On July 10, 2012, Oracle ACS is hosting a 60-minute resell portfolio training session. Topics include: ACS Resell Portfolio objectives   Partner participation requirements ACS portfolio services enabled for partner resell ACS sales engagement and transaction processes Contracting requirements Attend the following session to hear how you can maximize your profit opportunities by including ACS services, which compliment your solutions with integrated Oracle advanced support technologies.      DIAL-IN INFORMATION Webconference July 10, 2012 4:00 PM CEST Webconference Session Number: 591 988 820 Session Password: ebh12345 International: 706.501.7506 US: 866.589.6202 Call ID: 95867658 Click here for a list of toll-free international numbers. Please contact [email protected] with any questions or visit the ACS website.

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  • LastPass Now Monitors Your Accounts for Security Breaches

    - by Jason Fitzpatrick
    Staying on top of security breaches and how they may or may not affect you is time consuming. Sentry, a new and free addition to the LastPass password management tool, automates the process and notifies you of breaches. In response to all the recent and unfortunate high-profile security breaches LastPass has rolled out Sentry–a tool that monitors breach lists to notify you if your email appears in a list of breached accounts. The lists are supplied by PwnedList, a massive database of security breach data, and securely indexed against your accounts within the LastPass system. If there is a security breach and your email is on the list, you’ll receive an automated email notice indicating which website was compromised and that your email address was one of the positive matches from the breach list. LastPass Sentry is a free feature and, as of yesterday, is automatically activated on all Free, Premium, and Enterprise level accounts. Hit up the link below to read the official announcement. Introducing LastPass Sentry [The LastPass Blog] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Unity 3D (with Nvidia driver) becomes very slow and laggy

    - by Graham
    How can I prevent my Unity 3D desktop from becoming slow after a while, given that I have an Nvidia Quadro NVS 290 graphics in TwinView mode? The desktop starts out fast on login, but becomes slow / lagging / hesitant / high latency after a while, symptoms being spikes in CPU usage by /usr/bin/X whenever I cause any graphical activity with the mouse or keyboard (e.g. typing, changing tabs, dragging windows). The desktop remains slow even with all windows (except htop in Terminal) and extraneous processes killed. Detail: Changing tabs in Terminal takes about a second, and X spikes to 76% CPU. As I type into Firefox, X spikes to 95% CPU. Dragging Termiinal window, X goes to 70% CPU. Basically, every graphical action sends CPU usage of X through the roof. Device: Nvidia Quadro NVS 290 Driver package: binary driver nvidia-current-updates (280.13-0ubuntu5) Dual Monitors: Pair of DELL UltraSharp 1908FP in TwinView (X screen 2560x1024) OS: Fresh install of Ubuntu 11.10 amd64 Desktop with all updates. Hardware: Dell Precision T5400 Workstation Pastebin of Xorg.0.log Pastebin of xorg.conf Pastebin of nvidia-xconfig -t output (easier to read than xorg.conf) Output of /usr/lib/nux/unity_support_test -p: To obtain the following htop screenshow I typed "asdf" several times in in this text box, alt-tabbed to Terminal and took a screenshot of the high X CPU usage. This also happens when firefox is not running: Quadro NVS 290 has "No" thermal sensor according to sensors-detect: Next adapter: NVIDIA i2c adapter 0 at 2:00.0 (i2c-0) Do you want to scan it? (YES/no/selectively): Client found at address 0x50 Probing for `Analog Devices ADM1033'... No Probing for `Analog Devices ADM1034'... No P robing for `SPD EEPROM'... No Probing for `EDID EEPROM'... Yes (confidence 8, not a hardware monitoring chip) I tried the nouveau driver by disabling the nvidia-current-updates under Additional Drivers, but Ubuntu and xrandr -q fail to detect the second monitor. This may be issue 737349. Funniest thing is that Nouveau wiki says that XRandR 1.2 dual-monitor is supported so it should work with a second monitor.

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  • Fast Society Creates Mini and Mobile Temporary Social Networks

    - by ETC
    You’re out on the town or at a convention with a bunch of friends. How do you keep in touch with the entire group simultaneously? Fast Society offers a smartphone-based solution: a temporary social network for group talking, texting, and more. Fast Society was originally an iPhone only application and has recently updated to include and Android app too. The premise is simple: You set up a Fast Society group, link your friends into it, and for that night (or convention weekend) you’re all part of the same mini group. You can text the entire group, share pictures, set up sub-groups (let’s say that half your group is going to stay up late and party while half need to hit the rack to get up early for presentations, you can create a new group for the night owls to communicate), share your location, and send in-app and SMS messages to the entire group. Check out the video above to see it in action or hit up the link below to read more and grab a copy. Face Society [via Mashable] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • Use a Crayon to Enhance Engraved Lettering on Electronics

    - by ETC
    Whether you’re making a new electronics project or trying to add definition to an old piece, you can use a simple crayon to make etched logos and text pop. At RedToRope, the DIY and project blog of electrical engineering student and tinkering James Williamson, James shares how he used a crayon and a little heat to make the lettering and symbols on his electronics project really pop. It’s an old trick I’ve used many times over the years with firearms but had never thought to use with engraved text on electronics or other devices. You rub the wax into the crevices of the etching, heat the object to melt and level the wax, and then give it a final cleanup buff. Hit up the link below to see the final results of his project as well as all the steps he went through to make the final product look so professional. Laser Engraved, Wax Filled, High Contrast Panels for Electronics Projects [RedToRope via Hacked Gadgets] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • Window borders missing - gtk-window-decorator segmentation fault

    - by Balakrshnan Ramakrishnan
    I have been using Ubuntu for about 1 year now and I got a problem just two days ago. Suddenly I started experiencing a problem with the window borders (title bar with close, maximize, and minimize buttons). The problem : The window borders disappear I run "gtk-window-decorator --replace" For like 20 seconds everything is back to normal But it again returns to the problem. I searched over the Internet and found that my problem is similar to what is specified in this bug report: https://bugs.launchpad.net/ubuntu/+source/compiz/+bug/814091 This bug report says that the "fix released". I updated everything using the Update Manager, but still the problem remains. Can anyone let me know whether the problem is fixed? If yes, can you please let me know how to do it? I have already tried normal replace/reset commands like unity --reset unity --replace compiz --replace The "window borders" plugin is on in CCSM (CompizConfig Settings Manager) and it points to "gtk-window-decorator". I use Ubuntu 11.10 on an Intel Core2Duo T6500 with AMD Mobility Radeon HD 4300 graphics card. If you need more information, please let me know.

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  • Oracle on Oracle: Is that all?

    - by Darin Pendergraft
    On October 17th, I posted a short blog and a podcast interview with Chirag Andani, talking about how Oracle IT uses its own IDM products. Blog link here. In response, I received a comment from reader Jaime Cardoso ([email protected]) who posted: “- You could have talked about how by deploying Oracle's Open standards base technology you were able to integrate any new system in your infrastructure in days. - You could have talked about how by deploying federation you were enabling the business side to keep all their options open in terms of companies to buy and sell while maintaining perfect employee and customer's single view. - You could have talked about how you are now able to cut response times to your audit and security teams into 1/10th of your former times Instead you spent 6 minutes talking about single sign on and self provisioning? If I didn't knew your IDM offer so well I would now be wondering what its differences from Microsoft's offer was. Sorry for not giving a positive comment here but, please your IDM suite is very good and, you simply aren't promoting it well enough” So I decided to send Jaime a note asking him about his experience, and to get his perspective on what makes the Oracle products great. What I found out is that Jaime is a very experienced IDM Architect with several major projects under his belt. Darin Pendergraft: Can you tell me a bit about your experience? How long have you worked in IT, and what is your IDM experience? Jaime Cardoso: I started working in "serious" IT in 1998 when I became Netscape's technical specialist in Portugal. Netscape Portugal didn't exist so, I was working for their VAR here. Most of my work at the time was with Netscape's mail server and LDAP server. Since that time I've been bouncing between the system's side like Sun resellers, Solaris stuff and even worked with Sun's Engineering in the making of an Hierarchical Storage Product (Sun CIS if you know it) and the application's side, mostly in LDAP and IDM. Over the years I've been doing support, service delivery and pre-sales / architecture design of IDM solutions in most big customers in Portugal, to name a few projects: - The first European deployment of Sun Access Manager (SAPO – Portugal Telecom) - The identity repository of 5/5 of the Biggest Portuguese banks - The Portuguese government federation of services project DP: OK, in your blog response, you mentioned 3 topics: 1. Using Oracle's standards based architecture; (you) were able to integrate any new system in days: can you give an example? What systems, how long did it take, number of apps/users/accounts/roles etc. JC: It's relatively easy to design a user management strategy for a static environment, or if you simply assume that you're an <insert vendor here> shop and all your systems will bow to that vendor's will. We've all seen that path, the use of proprietary technologies in interoperability solutions but, then reality kicks in. As an ISP I recall that I made the technical decision to use Active Directory as a central authentication system for the entire IT infrastructure. Clients, systems, apps, everything was there. As a good part of the systems and apps were running on UNIX, then a connector became needed in order to have UNIX boxes to authenticate against AD. And, that strategy worked but, each new machine required the component to be installed, monitoring had to be made for that component and each new app had to be independently certified. A self care user portal was an ongoing project, AD access assumes the client is inside the domain, something the ISP's customers (and UNIX boxes) weren't nor had any intention of ever being. When the Windows 2008 rollout was done, Microsoft changed the Active Directory interface. The Windows administrators didn't have enough know-how about directories and the way systems outside the MS world behaved so, on the go live, things weren't properly tested and a general outage followed. Several hours and 1 roll back later, everything was back working. But, the ISP still had to change all of its applications to work with the new access methods and reset the effort spent on the self service user portal. To keep with the same strategy, they would also have to trust Microsoft not to change interfaces again. Simply by putting up an Oracle LDAP server in the middle and replicating the user info from the AD into LDAP, most of the problems went away. Even systems for which no AD connector existed had PAM in them so, integration was made at the OS level, fully supported by the OS supplier. Sun Identity Manager already had a self care portal, combined with a user workflow so, all the clearances had to be given before the account was created or updated. Adding a new system as a client for these authentication services was simply a new checkbox in the OS installer and, even True64 systems were, for the first time integrated also with a 5 minute work of a junior system admin. True, all the windows clients and MS apps still went to the AD for their authentication needs so, from the start everybody knew that they weren't 100% free of migration pains but, now they had a single point of problems to look at. If you're looking for numbers: - 500K directory entries (users) - 2-300 systems After the initial setup, I personally integrated about 20 systems / apps against LDAP in 1 day while being watched by the different IT teams. The internal IT staff did the rest. DP: 2. Using Federation allows the business to keep options open for buying and selling companies, and yet maintain a single view for both employee and customer. What do you mean by this? Can you give an example? JC: The market is dynamic. The company that's being bought today tomorrow will be sold again. Companies that spread on different markets may see the regulator forcing a sale of part of a company due to monopoly reasons and companies that are in multiple countries have to comply with different legislations. Our job, as IT architects, while addressing the customers and employees authentication services, is quite hard and, quite contrary. On one hand, we need to give access to all of our employees to the relevant systems, apps and resources and, we already have marketing talking with us trying to find out who's a customer of the bough company but not from ours to address. On the other hand, we have to do that and keep in mind we may have to break up all that effort and that different countries legislation may became a problem with a full integration plan. That's a job for user Federation. you don't want to be the one who's telling your President that he will sell that business unit without it's customer's database (making the deal worth a lot less) or that the buyer will take with him a copy of your entire customer's database. Federation enables you to start controlling permissions to users outside of your traditional authentication realm. So what if the people of that company you just bought are keeping their old logins? Do you want, because of that, to have a dedicated system for their expenses reports? And do you want to keep their sales (and pre-sales) people out of the loop in terms of your group's path? Control the information flow, establish a Federation trust circle and give access to your apps to users that haven't (yet?) been brought into your internal login systems. You can still see your users in a unified view, you obviously control if a user has access to any particular application, either that user is in your local database or stored in a directory on the other side of the world. DP: 3. Cut response times of audit and security teams to 1/10. Is this a real number? Can you give an example? JC: No, I don't have any backing for this number. One of the companies I did system Administration for has a SOX compliance policy in place (I remind you that I live in Portugal so, this definition of SOX may be somewhat different from what you're used to) and, every time the audit team says they'll do another audit, we have to negotiate with them the size of the sample and we spend about 15 man/days gathering all the required info they ask. I did some work with Sun's Identity auditor and, from what I've been seeing, Oracle's product is even better and, I've seen that most of the information they ask would have been provided in a few hours with the help of this tool. I do stand by what I said here but, to be honest, someone from Identity Auditor team would do a much better job than me explaining this time savings. Jaime is right: the Oracle IDM products have a lot of business value, and Oracle IT is using them for a lot more than I was able to cover in the short podcast that I posted. I want to thank Jaime for his comments and perspective. We want these blog posts to be informative and honest – so if you have feedback for the Oracle IDM team on any topic discussed here, please post your comments below.

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  • Database Connectivity Test with UDL File

    - by Ben Griswold
    I bounced around between projects a lot last week.  What each project had in common was the need to validate at least one SQL connection.  Whether you have SQL tools like SSMS installed or not, this is a very easy task if you are aware of the UDL (Universal Data Link) files.  Create a new file and name it anything as long as it has the .udl extension. Open the file, choose a provider: Click Next >> or navigate to the Connection Tab to provide connection information.  Once you provide server and login credentials, the database list will populate.  At this point, you know the connection is valid. but go ahead and click the Test Connection button anyway. On the final tab, you can provide extra connection information like Application Name which can come in handy.  The All tab is beneficial if you want to build a valid connection string to include in your own applications.  If you save the file and then open in Notepad, you’ll find that said connection string: Provider=SQLOLEDB.1;Integrated Security=SSPI;Persist Security Info=False;Initial Catalog=master;Data Source=(local);Application Name=TestApp I hope this tip helps save you some time.  How do you test if you don’t have SSMS installed?

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  • How to Get Spelling Autocorrect Across All Applications on Your System

    - by Erez Zukerman
    Spelling auto-correction can be a very handy feature, whether it is for tricky words (“emmitted” vs. “emitted”), typical typos (“desing” vs. “design”) or other common errors. Microsoft Word has it, but why not implement it across your system using a free, customizable and easy-to-use AutoHotkey script? Read on to see how. The script we’re going to be using goes by the shockingly original name AutoCorrect. For starters, simply click the link and save it somewhere handy. It’s a vintage script, last updated on 2007, but it still works very well – we’ve been using it daily for months. Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks Page Zipper Unpacks Multi-Page Articles for Single-Page Display Minty Bug: Build an FM Bug Inside a Mint Container Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client]

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  • Questions about XNA

    - by Maik Klein
    I've read tons of different threads about XNA, but I still have some questions. First of all: I have 2 years of experience programming and C# is my main language, so XNA would fit perfectly for me, but I have some concerns. People mentioned that C# has a performance loss compared to C++. Is this true? XNA only supports DirectX 9. I found the ANX framework which is pretty similar to XNA but it is capable of DirectX 11. Would this be a good alternative ? Because I'm worried about the performance loss of C#, I searched for a C++ framework and found SFML. It's based on C++ but can be integrated into C#. I already have some experience with UDK, but I am really interested in creating more by myself ( lighting physics etc ). I didn't start yet, what would you recommend me to use / learn ? I am going to create a first person shooter (3D) and I have plenty of time for this. My aim is realtime lighting, realtime global illumination, image-based reflections etc. I want to develop for Windows. Edit: I found something interesting: OpenTK. It supports the latest version of OpenGL which is on the same level as DX11 (if my knowledge is correct). It makes use of mono.

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