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  • Restarting an activity in a single tab in a TabActivity?

    - by user291701
    Hi, I have a TabActivity. Each tab points to a sub activity. Works great. Is there any clever way to refresh one of the activity tabs? I just want to 'restart' the activity in tab #3 for example. Not sure of a good way to do this other than building in refresh support to the activity itself, or clearing ALL the tabs and recreating all of them. Thanks

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  • UITableViewController truncating section header title

    - by dl
    I've got an iPad app with a UITableViewController. I am setting the header titles for my table sections using - (NSString *)tableView:(UITableView *)tableView titleForHeaderInSection:(NSInteger)section When the table loads, if I scroll down too quickly, when a section header appears on screen it will be truncated to the first letter and ... (ie "Holidays" is trucated to "H..."). If I keep scrolling down until the header goes off the top of the view and then scroll back up to it, the title appears correctly in full. Has anyone ever experienced this?

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  • How can I stop the iPhone from displaying a transform change until after the screen is redrawn

    - by Ed Marty
    I have found the UIScrollView's zooming mechanism to be clunk and essentially unusable. So instead, I'm rolling my own. I have a UIView that resizes itself with the pinch-zoom, and that's working fine. When the zoom is complete, the view needs to reset its transform and redraw the images. The zoom works essentially in the same way the UIScrollView does. It sets the transform property of the UIView until complete. Then, when the zoom finishes, I want to reset the transform to CGAffineTransformIdentity, resize the frame to be the size it was before, and tell the view to redraw itself at the new size. It all works pretty well, except when I change the transform to identity then redraw the image, there is a slight flicker before the image completely redraws. This is due to the fact that I'm using a subclass of CATiledLayer, since the view can be of arbitrary size. I've overridden the fadeDuration to be zero, but there is still a flicker while the transform is reset before the redraw is finished. Is there any simple way to overcome this without creating another view to draw with then replacing it?

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  • Custom ArrayList serialization

    - by rayman
    Hi, i was trying to serialize an ArrayList which contacins custom objects. I`am serializing it in a servlet(server side), and deserialize at the client side. (using ObjectOutputStream,ObjectInputStream) it worked fine, when I work with ArrayList< String but when i tried it with ArrayList< MyObject i couldnt get any results in the client side, this is the exception: java.lang.ClassNotFoundException: web.MyObject *ofcourse that i have done this: MyObject implements Serializable ... MyObject contains only String fields in it. what have I done worng? Thanks, ray.

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  • localize many images in Xcode at once?

    - by Sebastian
    I have this project that i need to add a translation to. I already know how to add localisation to single image files, but there are 200+ images with text on it in that project. Do i really have to click one file at a time, "get info", click "add localisation" enter the Language and click OK for every file? When i select multiple images the languages and do those steps the new language is not added :-/ Please someone have a way to save me from insanity ;-) Thanks! S

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  • NSFetchedResultsController on secondary UITableView - how to query data?

    - by Jason
    I am creating a core-data based Navigation iPhone app with multiple screens. Let's say it is a flash-card application. The data model is very simple, with only two entities: Language, and CardSet. There is a one-to-many relationship between the Language entity and the CardSet entities, so each Language may contain multiple CardSets. In other words, Language has a one-to-many relationship Language.cardSets which points to the list of CardSets, and CardSet has a relationship CardSet.language which points to the Language. There are two screens: (1) An initial TableView screen, which displays the list of languages; and (2) a secondary TableView screen, which displays the list of CardSets in the Language. In the initial screen, which lists the languages, I am using NSFetchedResultsController to keep the list of languages up-to-date. The screen passes the Language selected to the secondary screen. On the secondary screen, I am trying to figure out whether I should again use an NSFetchedResultsController to maintain the list of CardSets, or if I should work through Language.cardSets to simply pull the list out of the object model. The latter makes the most sense programatically because I already have the Language - but then it would not automatically be updated on changes. I have looked at the NSFetchedResultsController documentation, and it seems like I can easily create predicates based on attributes - but not relationships. I.e., I can create the following NSFetchedResultsController: NSPredicate *predicate = [NSPredicate predicateWithFormat:@"name LIKE[c] 'Chuck Norris'"]; How can I access my data through the direct relationship - Language.cardSets - and also have the table auto-update using NSFetchedResultsController? Is this possible?

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  • How can I check if a TTTabItem gets selected?

    - by schoash
    I have several TTTabGrids in my view and now I am stuck with the problem, that I can't figure out, how to detect, when a TTTabItem gets touched. If someone selects an item in one of the TTTabGrids I should upadate some labels. Can someone tell me a way how to detect, when the selection in a TTTabGrid gets changed? My code looks like this: @interface MyTTTabGrid : TTTabGrid @end @implementation MyTTTabGrid - (id)initWithFrame:(CGRect)frame columns:(NSInteger)columns{ if (self = [super initWithFrame:frame]) { self.style = TTSTYLE(tabGrid); _columnCount = columns; } return self; } @end - (void)viewDidLoad { [super viewDidLoad]; _tabBarHours = [[MyTTTabGrid alloc] initWithFrame:CGRectMake(10, _tabBarZone.bottom+10, 300, 0) columns:7]; _tabBarHours.backgroundColor = [UIColor clearColor]; NSMutableArray *tmpHours = [[NSMutableArray alloc] init]; int i=6; while (i<20) { [tmpHours addObject:[[[TTTabItem alloc] initWithTitle:[NSString stringWithFormat:@"%d", i]] autorelease]]; i++; } _tabBarHours.tabItems = tmpHours; [_tabBarHours sizeToFit]; [self.view addSubview:_tabBarHours]; [tmpHours release]; }

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  • Error message when trying to insert method into touchesBegan

    - by Rob
    I am trying to create a new method within my TapDetectingImageView file and it's giving me a warning that it cannot find the method even though I have it declared in the .h file. The specific three warnings all point to the @end line in the .m file when I build it and they say: "Incomplete implementation of class 'TapDetectingImageView' ; 'Method definition for '-functionA:' not found" ; "Method definition for '-functionB:' not found" What am I missing? Am I not allowed to do this in a protocol file like TapDetectingImageView? In my .h file is: @interface TapDetectingImageView : UIImageView <AVAudioPlayerDelegate> { id <TapDetectingImageViewDelegate> delegate; } @property (nonatomic, assign) id <TapDetectingImageViewDelegate> delegate; -(void) functionA:(NSString*)aVariable; -(void) functionB:(NSString*)aVariable; @end In my .m file is: -(void)functionA:(NSString*)aVariable { // do stuff in this function with aVariable } -(void)functionB:(NSString*)aVariable { // do stuff in this function with aVariable }

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  • iPhone Wait For Animation Ending

    - by paul simmons
    Hi, In an iPhone application, I try to catch animation endings using setAnimationDidStopSelector. I try to suspend code execution until animation ends. I have tried this; set a global BOOL variable, set it to TRUE before commiting animation and after commiting animations waited using a while loop. In the setAnimationDidStopSelector, set the BOOL variable to FALSE and hope while loop to break. But unluckily this did not work, the code did not even fall into setAnimationDidStopSelector (I check that with some trace outputs). What do you suggest?

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  • Does this popup view violate HIGS?

    - by brettr
    Will using a popup view to present a comment submission form violate the HIGS? I may have one popup with selections that goes to the final popup. Two popups back to back. This is more similar to a modal type of view than an alert or action sheet as described by the HIGS: http://developer.apple.com/iphone/library/documentation/UserExperience/Conceptual/MobileHIG/ModalViews/ModalViews.html#//apple_ref/doc/uid/TP40006556-CH11-SW1 under the section 'Using Modal Views'. Basically the type of view I'm shooting for is a combination of an alert with a custom view. It's sort of a mini view since it will be centered in the middle of the screen but not take up all of the viewing area. I'm fairly sure that is a violation however, but I'm looking for a few opinions on it. I believe what needs to happen is use a modal view, which will cover the entire view.

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • How to read a .sqlite file from objective C

    - by Futur
    Hi All, We have a .sqlite file ported with the app, and i wanted to decrypt the file(not just the contents, the whole file), the code we have is able to read a .txt file and i also tried reading the file in binary mode. This isn't working, is there a way to read a .sqlite file from the code. kindly help

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  • iPhone: Push TableViewController onto stack. Is this possible?

    - by Nic Hubbard
    I have a view which contains a UIButton. When this is clicked, it calls a method that loads another NIB. Now, normally, that nib would load a view onto the stack, and everything would be fine. But, I am trying to load a TableViewController, and all I get it errors. What is the proper method for loading a TableViewController and putting it on the top of the stack?

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  • Application Design in Interface Builder Challenge

    - by Sheehan Alam
    I want to design an app that launches other sub-apps. Main View will contain 4 buttons. Clicking on each button respectively will launch the other sub-apps. Each sub-app will have a UITabBarController which has its own different views. At any point I want the user to be able to go back to the Main View from any of the sub-apps. I am not sure how to design this in IB.

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  • Optimal Activity Stack Order for a Main Menu button?

    - by kefs
    I'm developing an app that starts with a main menu, and then continues through three different steps (activities) to a final activity where the task is marked complete. On this last activity, i have several additional options (add note, share, etc..) and i also have a return to main menu button. My question is.. how do i stack the activities so that calling finish() on the final activity will return back to the first activity launched? i am currently just starting the new activity via an intent, so pressing back on this screen doesn't return me to home as i would like. Sorry in advance for being so convoluted in my desc

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  • Ideas for loading initial data in an iPhone application?

    - by Derek Clarkson
    Hi all, In my app I want to load some initial data to show the user how it works. The app uses a CoreData managed sqllite db. SO far I've thought of 3 options: Write code into a class to programmatically create the data. Create a xml file in the apps resources and load through a NSXmlParser whose delegate creates the entries in the sqllite db. Same as option #2, but use a json file and bring in a 3rd party lib to read it. Are there other options I have not found yet? and given that I'm talking about perhaps 6 records per table when there are 3 tables, which would you choose?

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