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  • Running 32 bit assembly code on a 64 bit Linux & 64 bit Processor : Explain the anomaly.

    - by claws
    Hello, I'm in an interesting problem.I forgot I'm using 64bit machine & OS and wrote a 32 bit assembly code. I don't know how to write 64 bit code. This is the x86 32-bit assembly code for Gnu Assembler (AT&T syntax) on Linux. //hello.S #include <asm/unistd.h> #include <syscall.h> #define STDOUT 1 .data hellostr: .ascii "hello wolrd\n"; helloend: .text .globl _start _start: movl $(SYS_write) , %eax //ssize_t write(int fd, const void *buf, size_t count); movl $(STDOUT) , %ebx movl $hellostr , %ecx movl $(helloend-hellostr) , %edx int $0x80 movl $(SYS_exit), %eax //void _exit(int status); xorl %ebx, %ebx int $0x80 ret Now, This code should run fine on a 32bit processor & 32 bit OS right? As we know 64 bit processors are backward compatible with 32 bit processors. So, that also wouldn't be a problem. The problem arises because of differences in system calls & call mechanism in 64-bit OS & 32-bit OS. I don't know why but they changed the system call numbers between 32-bit linux & 64-bit linux. asm/unistd_32.h defines: #define __NR_write 4 #define __NR_exit 1 asm/unistd_64.h defines: #define __NR_write 1 #define __NR_exit 60 Anyway using Macros instead of direct numbers is paid off. Its ensuring correct system call numbers. when I assemble & link & run the program. $cpp hello.S hello.s //pre-processor $as hello.s -o hello.o //assemble $ld hello.o // linker : converting relocatable to executable Its not printing helloworld. In gdb its showing: Program exited with code 01. I don't know how to debug in gdb. using tutorial I tried to debug it and execute instruction by instruction checking registers at each step. its always showing me "program exited with 01". It would be great if some on could show me how to debug this. (gdb) break _start Note: breakpoint -10 also set at pc 0x4000b0. Breakpoint 8 at 0x4000b0 (gdb) start Function "main" not defined. Make breakpoint pending on future shared library load? (y or [n]) y Temporary breakpoint 9 (main) pending. Starting program: /home/claws/helloworld Program exited with code 01. (gdb) info breakpoints Num Type Disp Enb Address What 8 breakpoint keep y 0x00000000004000b0 <_start> 9 breakpoint del y <PENDING> main I tried running strace. This is its output: execve("./helloworld", ["./helloworld"], [/* 39 vars */]) = 0 write(0, NULL, 12 <unfinished ... exit status 1> Explain the parameters of write(0, NULL, 12) system call in the output of strace? What exactly is happening? I want to know the reason why exactly its exiting with exitstatus=1? Can some one please show me how to debug this program using gdb? Why did they change the system call numbers? Kindly change this program appropriately so that it can run correctly on this machine. EDIT: After reading Paul R's answer. I checked my files claws@claws-desktop:~$ file ./hello.o ./hello.o: ELF 64-bit LSB relocatable, x86-64, version 1 (SYSV), not stripped claws@claws-desktop:~$ file ./hello ./hello: ELF 64-bit LSB executable, x86-64, version 1 (SYSV), statically linked, not stripped All of my questions still hold true. What exactly is happening in this case? Can someone please answer my questions and provide an x86-64 version of this code?

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  • Running 32 bit assembly code on a 64 bit Linux & 64 bit Processor : Expalin the anomaly.

    - by claws
    Hello, I'm in an interesting problem.I forgot I'm using 64bit machine & OS and wrote a 32 bit assembly code. I don't know how to write 64 bit code. This is the x86 32-bit assembly code for Gnu Assembler (AT&T syntax) on Linux. #include <asm/unistd.h> #include <syscall.h> #define STDOUT 1 .data hellostr: .ascii "hello wolrd\n"; helloend: .text .globl _start _start: movl $(SYS_write) , %eax //ssize_t write(int fd, const void *buf, size_t count); movl $(STDOUT) , %ebx movl $hellostr , %ecx movl $(helloend-hellostr) , %edx int $0x80 movl $(SYS_exit), %eax //void _exit(int status); xorl %ebx, %ebx int $0x80 ret Now, This code should run fine on a 32bit processor & 32 bit OS right? As we know 64 bit processors are backward compatible with 32 bit processors. So, that also wouldn't be a problem. The problem arises because of differences in system calls & call mechanism in 64-bit OS & 32-bit OS. I don't know why but they changed the system call numbers between 32-bit linux & 64-bit linux. asm/unistd_32.h defines: #define __NR_write 4 #define __NR_exit 1 asm/unistd_64.h defines: #define __NR_write 1 #define __NR_exit 60 Anyway using Macros instead of direct numbers is paid off. Its ensuring correct system call numbers. when I assemble & link & run the program. Its not printing helloworld. In gdb its showing: Program exited with code 01. I don't know how to debug in gdb. using tutorial I tried to debug it and execute instruction by instruction checking registers at each step. its always showing me "program exited with 01". It would be great if some on could show me how to debug this. (gdb) break _start Note: breakpoint -10 also set at pc 0x4000b0. Breakpoint 8 at 0x4000b0 (gdb) start Function "main" not defined. Make breakpoint pending on future shared library load? (y or [n]) y Temporary breakpoint 9 (main) pending. Starting program: /home/claws/helloworld Program exited with code 01. (gdb) info breakpoints Num Type Disp Enb Address What 8 breakpoint keep y 0x00000000004000b0 <_start> 9 breakpoint del y <PENDING> main I tried running strace. This is its output: execve("./helloworld", ["./helloworld"], [/* 39 vars */]) = 0 write(0, NULL, 12 <unfinished ... exit status 1> Explain the parameters of write(0, NULL, 12) system call in the output of strace? What exactly is happening? I want to know the reason why exactly its exiting with exitstatus=1? Can some one please show me how to debug this program using gdb? Why did they change the system call numbers? Change this program appropriately so that it can run correctly on this machine.

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  • What do I need to write a small game on Linux?

    - by Michas
    I want to make a simple game: 2d, single-player, without tons of animations and special effects. I am not interested in ready to use game engines, I want to learn to write some code in a quite universal language. I am using Linux (AMD64) and looking for something easy with nice library for games. I do not want to mix few languages, most of them are in fact fast enough themselves for my needs. Cross platform would be an advantage, however all I need is a good Linux support. I have been considering few solutions. Ruby + Language looks very nice. + I am going to learn Ruby. - I am afraid I can have problems with additional libraries. - This thread about game libraries for Ruby could be longer. SDL + C + It is used for games. + It is very easy to set up. + There is a lot of additional libraries. + It is cross-platform. - The solution is quite low level. - The language is sometimes quite hard to read. QT + C++ + It is very easy to set up. + The standard QT libraries supports everything I can possibly need. + It is cross-platform. + The documentation is good. - The compilation is slow. - The language looks horrible. - The size of standard QT libraries is too big to comprehend. Environment of web browser + I am going to learn something more about this environment. + It is somewhat used for games. + It is quite cross-platform. - It would be too much experimental. Java + It is used for games. + The standard Java libraries supports everything I can possibly need. + It is cross-platform. - It is quite hard to set up. - The size of standard Java libraries is too big to comprehend. - The source code in Java could look better. - I think I do not want to learn Java. Google Go + I am going to learn Google Go. - There is big problem with libraries. - The solution would be quite low level. Python + It looks some people do games in Python, according to this thread. + It looks there are probably more libraries than for Ruby. - The Ruby language looks better. - I think I do not want to learn Python. C++ + something else + It is used for games. + It would be probably cross-platform. + There is a lot of libraries. - I do not need C++ extensions over C. - Compilation could be slow, there are fast compilers for C, not for C++. Haskell + I am going to learn Haskell. - Many things about programming computer games looks too much imperative. - It looks I can have some problems with libraries. - Compilation (GHC) looks slow. There is probably something more to consider. Does anyone have experience in making small games for Linux in non mainstream solutions? Does anyone have an advice for me?

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  • Invalid configuration `noarch-redhat-linux-gnu': machine `noarch-redhat' not recognized

    - by Spacedust
    When I try to build rpm from src rpm (Apache 2.4.1) I got this error: rpmbuild -tb httpd-2.4.1.tar.bz2 --ba httpd.spec + ./configure --build=x86_64-redhat-linux-gnu --host=x86_64-redhat-linux-gnu --target=noarch-redhat-linux-gnu --program-prefix= --prefix=/usr --exec-prefix=/usr --bindir=/usr/bin --sbindir=/usr/sbin --sysconfdir=/etc --datadir=/usr/share --includedir=/usr/include --libdir=/usr/lib64 --libexecdir=/usr/libexec --localstatedir=/var --sharedstatedir=/usr/com --mandir=/usr/share/man --infodir=/usr/share/info --enable-layout=RPM --libdir=/usr/lib64 --sysconfdir=/etc/httpd/conf --includedir=/usr/include/httpd --libexecdir=/usr/lib64/httpd/modules --datadir=/var/www --with-installbuilddir=/usr/lib64/httpd/build --enable-mpms-shared=all --with-apr=/usr --with-apr-util=/usr --enable-suexec --with-suexec --with-suexec-caller=apache --with-suexec-docroot=/var/www --with-suexec-logfile=/var/log/httpd/suexec.log --with-suexec-bin=/usr/sbin/suexec --with-suexec-uidmin=500 --with-suexec-gidmin=100 --enable-pie --with-pcre --enable-mods-shared=all --enable-ssl --with-ssl --enable-socache-dc --enable-bucketeer --enable-case-filter --enable-case-filter-in --disable-imagemap checking for chosen layout... RPM checking for working mkdir -p... yes checking for grep that handles long lines and -e... /bin/grep checking for egrep... /bin/grep -E checking build system type... x86_64-redhat-linux-gnu checking host system type... x86_64-redhat-linux-gnu checking target system type... Invalid configuration `noarch-redhat-linux-gnu': machine `noarch-redhat' not recognized configure: error: /bin/sh build/config.sub noarch-redhat-linux-gnu failed blad: Bledny stan wyjscia z /var/tmp/rpm-tmp.48153 (%build) Bledy budowania RPM-a: Bledny stan wyjscia z /var/tmp/rpm-tmp.48153 (%build)

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  • Centos CMake Does Not Install Using gcc 4.7.2

    - by Devin Dixon
    A similar problem has been reported here with no solution:https://www.centos.org/modules/newbb/print.php?form=1&topic_id=42696&forum=56&order=ASC&start=0 I've added and upgraded gcc to centos cd /etc/yum.repos.d wget http://people.centos.org/tru/devtools-1.1/devtools-1.1.repo yum --enablerepo=testing-1.1-devtools-6 install devtoolset-1.1-gcc devtoolset-1.1-gcc-c++ scl enable devtoolset-1.1 bash The result is this for my gcc [root@hhvm-build-centos cmake-2.8.11.1]# gcc -v Using built-in specs. COLLECT_GCC=gcc COLLECT_LTO_WRAPPER=/opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/lto-wrapper Target: x86_64-redhat-linux Configured with: ../configure --prefix=/opt/centos/devtoolset-1.1/root/usr --mandir=/opt/centos/devtoolset-1.1/root/usr/share/man --infodir=/opt/centos/devtoolset-1.1/root/usr/share/info --with-bugurl=http://bugzilla.redhat.com/bugzilla --enable-bootstrap --enable-shared --enable-threads=posix --enable-checking=release --disable-build-with-cxx --disable-build-poststage1-with-cxx --with-system-zlib --enable-__cxa_atexit --disable-libunwind-exceptions --enable-gnu-unique-object --enable-linker-build-id --enable-languages=c,c++,fortran,lto --enable-plugin --with-linker-hash-style=gnu --enable-initfini-array --disable-libgcj --with-ppl --with-cloog --with-mpc=/home/centos/rpm/BUILD/gcc-4.7.2-20121015/obj-x86_64-redhat-linux/mpc-install --with-tune=generic --with-arch_32=i686 --build=x86_64-redhat-linux Thread model: posix gcc version 4.7.2 20121015 (Red Hat 4.7.2-5) (GCC) And I tried to then install cmake through http://www.cmake.org/cmake/resources/software.html#latest But I keep running into this error: Linking CXX executable ../bin/ccmake /opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/ld: CMakeFiles/ccmake.dir/CursesDialog/cmCursesMainForm.cxx.o: undefined reference to symbol 'keypad' /opt/centos/devtoolset-1.1/root/usr/libexec/gcc/x86_64-redhat-linux/4.7.2/ld: note: 'keypad' is defined in DSO /lib64/libtinfo.so.5 so try adding it to the linker command line /lib64/libtinfo.so.5: could not read symbols: Invalid operation collect2: error: ld returned 1 exit status gmake[2]: *** [bin/ccmake] Error 1 gmake[1]: *** [Source/CMakeFiles/ccmake.dir/all] Error 2 gmake: *** [all] Error 2 The problem seems to come from the new gcc installed because it works with the default install. Is there a solution to this problem?

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  • Mac OS X - User home directories shared via NFS

    - by Hugh
    I've run into some problems with how I've got user home directories set up on our system here. Our server is an XServe, using Open Directory to manage the user accounts. The majority of our workstations are OS X, but there are a few running Linux (Centos 5.3), and, as time goes on, we expect the proportion of Linux workstations to increase (at some point, we expect to move the server side over to Linux too, but for now we're running with what we've already got) To ensure that the Linux and OS X workstations both see user's home directories in the same place, I shared the home directories using NFS. On the server end, the home directories are stored in: /Volumes/data/company_users This is mounted on the workstations to: /mount/company_users This work fine on the Linux workstations, but there is some weirdness under OS X. For the user who is logged in through the GUI, it all works just fine. However, if a user tries to SSH into a machine that they are not the primary user on, they often have no access to their own home directory. It looks as though OS X is trying to do something else to the user home directories mount point when you log in through the GUI.... For example, on this machine (nv001), I (hugh) am logged into the GUI. Last login: Mon Mar 8 18:17:52 on ttys011 [nv001:~] hugh% ls -al /mount/company_users total 40 drwxrwxrwx 26 hugh wheel 840 27 Jan 19:09 . drwxr-xr-x 6 admin admin 204 19 Dec 18:36 .. drwx------+ 128 hugh staff 4308 27 Feb 23:36 hugh drwx------+ 26 matt staff 840 4 Dec 14:14 matt [nv001:~] hugh% So Matt's home directory is accessible to him. However, if I try to switch to him: [nv001:~] hugh% su - matt Password: su: no directory [nv001:~] hugh% Or: [nv001:~] hugh% su matt Password: tcsh: Permission denied tcsh: Trying to start from "/mount/company_users/matt" tcsh: Trying to start from "/" [nv001:/] matt% Does anyone have any idea why it might be doing this? It's causing me all sorts of problems at the moment... The only machine that I can successfully switch users at the moment is the server that the user directories are stored on, where /mount/company_users is actually just a symlink to /Volumes/data/company_users

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  • Puppet: array in parameterized classes VS using resources

    - by Luke404
    I have some use cases where I want to define multiple similar resources that should end up in a single file (via a template). As an example I'm trying to write a puppet module that will let me manage the mapping between MAC addresses and network interface names (writing udev's persistent-net-rules file from puppet), but there are also many other similar usage cases. I searched around and found that it could be done with the new parameterised classes syntax: if implemented that way it should end up being used like this: node { "myserver.example.com": class { "network::iftab": interfaces => { "eth0" => { "mac" => "ab:cd:ef:98:76:54" } "eth1" => { "mac" => "98:76:de:ad:be:ef" } } } } Not too bad, I agree, but it would rapidly explode when you manage more complex stuff (think network configurations like in this module or any other multiple-complex-resources-in-a-single-config-file stuff). In a similar question on SF someone suggested using Pienaar's puppet-concat module but I doubt it could get any better than parameterised classes. What would be really cool and clean in the configuration definition would be something like the included host type, it's usage is simple, pretty and clean and naturally maps to multiple resources that will end up being configured in a single place. Transposed to my example it would be like: node { "myserver.example.com": interface { "eth0": "mac" => "ab:cd:ef:98:76:54", "foo" => "bar", "asd" => "lol", "eth1": "mac" => "98:76:de:ad:be:ef", "foo" => "rab", "asd" => "olo", } } ...that looks much better to my eyes, even with 3x options to each resource. Should I really be passing arrays to parameterised classes, or there is a better way to do this kind of stuff? Is there some accepted consensus in the puppet [users|developers] community? By the way, I'm referring to the latest stable release of the 2.7 branch and I am not interested in compatibility with older versions.

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  • Installinf Xen 4.0.1 in Ubuntu 10.10

    - by Hiranth
    make -f buildconfigs/mk.linux-2.6-pvops build make[3]: Entering directory /home/hirantha/xen-4.0.1' set -ex; \ if ! [ -d linux-2.6-pvops.git ]; then \ rm -rf linux-2.6-pvops.git linux-2.6-pvops.git.tmp; \ mkdir linux-2.6-pvops.git.tmp; rmdir linux-2.6-pvops.git.tmp; \ git clone -o xen -n git://git.kernel.org/pub/scm/linux/kernel/git/jeremy/xen.git linux-2.6-pvops.git.tmp; \ (cd linux-2.6-pvops.git.tmp; git checkout -b xen/stable-2.6.32.x xen/xen/stable-2.6.32.x ); \ mv linux-2.6-pvops.git.tmp linux-2.6-pvops.git; \ fi + '[' -d linux-2.6-pvops.git ']' + rm -rf linux-2.6-pvops.git linux-2.6-pvops.git.tmp + mkdir linux-2.6-pvops.git.tmp + rmdir linux-2.6-pvops.git.tmp + git clone -o xen -n git://git.kernel.org/pub/scm/linux/kernel/git/jeremy/xen.git linux-2.6-pvops.git.tmp Initialized empty Git repository in /home/hirantha/xen-4.0.1/linux-2.6-pvops.git.tmp/.git/ fatal: Unable to look up git.kernel.org (port 9418) (Name or service not known) make[3]: *** [linux-2.6-pvops.git/.valid-src] Error 128 make[3]: Leaving directory/home/hirantha/xen-4.0.1' make[2]: * [linux-2.6-pvops-install] Error 2 make[2]: Leaving directory /home/hirantha/xen-4.0.1' make[1]: *** [install-kernels] Error 1 make[1]: Leaving directory/home/hirantha/xen-4.0.1' make: * [world] Error 2 hirantha@hirantha-desktop:~/xen-4.0.1$ ^C hirantha@hirantha-desktop:~/xen-4.0. What is this error? How can i solve this?

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  • Use synergy with KVM

    - by Mr. Man
    I am using synergy on a Linux Mint server with a Mac as the client. I also have a physical KVM switch. The problem I have is that when ever I switch the physical KVM to my Mac, synergy stops working as in the keyboard and mouse don't work with the Mac. Thanks in advance!

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  • Fn + Right Arrow on MacBook Pro does not work as END Key for SuperUser web site

    - by George2
    Hello everyone, I am using a MacBook Pro running Mac OS X 10.5. I am new to this development environment, and previously worked on Windows. I have tried that Fn + Right arrow on Mac works as "END" key on Windows -- which makes cursor move to the end of line, for most application like Word for Mac -- I have tried it works. But I tried Fn + Right Arrow does not work for current question input box of SuperUser. I am wondering how to solve this issue and why? Does anyone have the same issue for me? thanks in advance, George

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  • Transferring files from computer to Android Simulator SD Card ?

    - by mgpyone
    I've tried Android Simulator for Mac and can use it well. also I've set 100 MB for SD Storage for that simulator. however, I don't found a way of transferring files from my Mac to that Android Simulator SD Storage. Current solution is I've to send files to my mail and have to access via Simulator ,then download to it . well, but it's not available fro all formats . something like image file(.img) are not allowed to download to the simulator. I've seek any folder of SD Card for Simulator within Android Folder I've extracted. I've found nothing. I want to transfer files from my HD to Android simulator SD card storage. Thus, is there any effective solution that support my idea ? I'm on Mac OS X 10.6.2.

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  • Antialias not working in ubuntu lucid lynx 10.04

    - by mac
    I have recently upgraded from karmic to lucid (plain ubuntu using gnome). Everything worked fine, but the characters now aren't anti-aliased any more, as you can appreciate from the screenshot: This is what I tried to fix the situation, unluckily without succeeding: Used the regular option pane from System-Preference-Appearance-Font (smoothing, hinting...) Edited the .fonts.conf file Disinstalling (and then re-installing) the mstcorefont package Changing the default Sans font to a font of my liking (e.g. Tahoma) from the abovementioned Appearance options My ubuntu installation is quite standard, with the typical add-ons one might wish for usability. I used the ubuntu start script to make a few tweaks. Thank you in advance for your help! :)

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  • Programmatic use of ARP

    - by sizzzzlerz
    I have a need for some C or C++ code, compilable under Linux, to be able to take a list of IP addresses of some arbitrary number of remote hosts machines and obtain a ethernet MAC address for each one. These host machines may be on the same subnet or they could be on a different subnet behind a router. Its OK if the MAC address of some or all of the remote hosts is the address of the interface on the router. Ultimately, I want to hand off the IP address and MAC address to an FPGA who will use these pieces of information to format and send UDP/IP packets over ethernet to the hosts. Obviously, the FPGA will also be given its own MAC address and IP address to fill in the source MAC and source IP addresses in the packets. Is there some code I can be pointed to that can create and broadcast ARP packets to these remote machines and receive back the ARP response packets such that the destination MAC addresses can be extracted?

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  • How to mmap the stack for the clone() system call on linux?

    - by Joseph Garvin
    The clone() system call on Linux takes a parameter pointing to the stack for the new created thread to use. The obvious way to do this is to simply malloc some space and pass that, but then you have to be sure you've malloc'd as much stack space as that thread will ever use (hard to predict). I remembered that when using pthreads I didn't have to do this, so I was curious what it did instead. I came across this site which explains, "The best solution, used by the Linux pthreads implementation, is to use mmap to allocate memory, with flags specifying a region of memory which is allocated as it is used. This way, memory is allocated for the stack as it is needed, and a segmentation violation will occur if the system is unable to allocate additional memory." The only context I've ever heard mmap used in is for mapping files into memory, and indeed reading the mmap man page it takes a file descriptor. How can this be used for allocating a stack of dynamic length to give to clone()? Is that site just crazy? ;) In either case, doesn't the kernel need to know how to find a free bunch of memory for a new stack anyway, since that's something it has to do all the time as the user launches new processes? Why does a stack pointer even need to be specified in the first place if the kernel can already figure this out?

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  • Applescript cannot find sed during application install

    - by jsmorris
    I am attempting to install an application, but the installer fails with the following error message: sh: sed: command not found and there is an Edit and OK button in the dialog, so I click the Edit button which launches the AppleScript Editor to show me the script that is executing. Running it from within the Editor doesn't work either. The first line of the script with sed is set currdir_modified to do shell script ("echo " & currdir & " | sed 's/ /\\ /g'") I went to the terminal to make sure sed was available, and it is, in /usr/bin. This sounds like a path problem, but I am not sure where to go from here. What can I do to further troubleshoot or solution this issue? I have successfully installed this app on another mac running the same OS X version, so it is specific to my mac and the application's support is not providing any more help because it is my mac's problem, not theirs.

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  • Linux: How to find all serial devices (ttyS, ttyUSB and others)?

    - by Thomas Tempelmann
    What is the proper way to get a list of all available serial ports/devices on a Linux system? In other words, when I iterate over all devices in /dev/, how do I tell which ones are serial ports in the classic way, i.e. those usually supporting baud rates and RTS/CTS flow control? The solution would be coded in C. I ask because I am using a 3rd party library that does this clearly wrong: It appears to only iterate over /dev/ttyS*. The problem is that there are, for instance, serial ports over USB (provided by USB-RS232 adapters), and those are listed under /dev/ttyUSB*. And reading the Serial-HOWTO at Linux.org, I get the idea that there'll be other name spaces as well, as time comes. So I need to find the official way to detect serial devices. Problem is that there appears none documented, or I can't find it. I imagine one way would be to open all files from /dev/tty* and call a specific ioctl() on them that is only available on serial devices. Would that be a good solution, though?

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  • Inconsistencies between ipod and itunes

    - by user10826
    Hi, I have an ipod with 100G of music. Then I open itunes on my Mac, and I can use coverflow for some music files that are on the mac, where the itunes library resides. But I can not see coverflow from itunes, when i click on my ipod, and I have covers for almost all of the albums. Is it normal or just another of the typical inconsistencies of apple that apple fans do not dare to recognize? My question, btw, is, how can i use coverflow on iTunes on the Mac but browsing songs that are on myr (connected) iPod, and using coverflow Thanks

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  • how to disable isight auto adjustments ?

    - by George Profenza
    The built-in isight cam on my macbook machine keeps re-adjusting the lighting (and focus I think). I need to manually set those, but I found nothing of any use in System Preferences or System Profiler. Any way to access the settings ? Any magic terminal commands that allows access to the camera ? Anyone has a driver that allows for any camera access ? 'mac - it just works'...sure, if you want to use it like a kid. the second you actually want to do something with you mac other than the basic things, you can do on ANY regular machine anyway, your 'rights' are done with, as apple seems to only encourage dumb clients. I'm not saying saying this applies to all mac users, but the 'typical/average' one in my view is only going to use it for media(music,video) and web(facebook,blogging, all that) and maybe podcasting,webcasting,etc....ok this is turning into a rant, so I will finish here.

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  • Load-balance with LAN and Wi-Fi

    - by Synox
    I have a Mac, which runs Mac OS X 10.6 or Ubuntu 9.10 or Windows XP (Multiboot). Solution can be for any of the systems, whatever works better. I have two ISPs, one can be accessed via Wi-Fi, one can be accessed via LAN. In Mac OS X I can define the priority, which network to choose first. But what I wish to do is to load-balance with both networks. I don't want to buy extra hardware. I have some unused Wi-Fi routers if this would help. Compiling and configuring programms in Linux is no problem for me.

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  • How to create partition when growing raid5 with mdadm.

    - by hometoast
    I have 4 drives, 2x640GB, and 2x1TB drives. My array is made up of the four 640GB partitions and the beginning of each drive. I want to replace both 640GB with 1TB drives. I understand I need to 1) fail a disk 2) replace with new 3) partition 4) add disk to array My question is, when I create the new partition on the new 1TB drive, do I create a 1TB "Raid Auto Detect" partition? Or do I create another 640GB partition and grow it later? Or perhaps the same question could be worded: after I replace the drives how to I grow the 640GB raid partitions to fill the rest of the 1TB drive? fdisk info: Disk /dev/sdb: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xe3d0900f Device Boot Start End Blocks Id System /dev/sdb1 1 77825 625129281 fd Linux raid autodetect /dev/sdb2 77826 121601 351630720 83 Linux Disk /dev/sdc: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xc0b23adf Device Boot Start End Blocks Id System /dev/sdc1 1 77825 625129281 fd Linux raid autodetect /dev/sdc2 77826 121601 351630720 83 Linux Disk /dev/sdd: 640.1 GB, 640135028736 bytes 255 heads, 63 sectors/track, 77825 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0x582c8b94 Device Boot Start End Blocks Id System /dev/sdd1 1 77825 625129281 fd Linux raid autodetect Disk /dev/sde: 640.1 GB, 640135028736 bytes 255 heads, 63 sectors/track, 77825 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Disk identifier: 0xbc33313a Device Boot Start End Blocks Id System /dev/sde1 1 77825 625129281 fd Linux raid autodetect Disk /dev/md0: 1920.4 GB, 1920396951552 bytes 2 heads, 4 sectors/track, 468846912 cylinders Units = cylinders of 8 * 512 = 4096 bytes Disk identifier: 0x00000000

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  • MacPro 1,1 video's card

    - by alexus
    I just bought a Mac Pro 1,1 from my coworkers and I'm looking to upgrade video card as the one inside is very noisy. What are my options? Basically I'm not looking to spend a lot of money, in fact i'd rather to spend as little as possible and get low end or mid range card, I'm not really playing games all that much so pretty much anything will do, I'd prefer 2xx series though. Current Mac Pro sells w/ GT120, Apple sells upgrade kit for $149 (which is okay, I just not sure if I'll be able to use this card on such an old Mac Pro)

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  • trying to figure out how to bridge two virtual networks together and in turn bridge that to the internet for a virtual inline IDS/IPS system

    - by Tony robinson
    I'm trying to figure out how to bridge two vmware (server or workstation, workstation) or virtualbox networks together with a linux IDS/IPS system transparently inline between both the virtual networks. How do I accomplish this? I understand how to bridge to virtual networks together, but how to I make the linux virtual machine sit between them and force traffic to go across the transparent bridge? I would like to have something along the lines of: vmnet a various vms host-only network ---- inline linux box vmnet a boxes forced to go through here to get to the internet --- vmnet b network with internet access configured as either NAT or bridged -- internet I know that basically the linux box needs two virtual nics, one on vmnet a and vmnet b, but other than that, I don't know how to force all the traffic to go across the "transparent" bridging linux box on its way to the internet. Do vmnet a and b have to be the same ip network with the same default route? does vmnet a not have a default route and vmnet b have a default route? I've read in vmware forums that on the linux host you need to change permissions on the vmnet files for promiscuous mode? is this true? how do you configure this scenario on a windows box?

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  • JBoss deployment throws 'java.util.zip.ZipException: error in opening zip file' on Linux?

    - by Kaushalya
    I thought of posting both the question and the answer for others' knowledge. I deployed a large EAR (contained more than ~1024 jars/wars) on JBoss running with Java 6 on Linux, and the deployment process cried throwing the following exception: java.lang.RuntimeException: java.util.zip.ZipException: error in opening zip file) at org.jboss.deployment.DeploymentException.rethrowAsDeploymentException(DeploymentException.java:53) at org.jboss.deployment.MainDeployer.init(MainDeployer.java:901) at org.jboss.deployment.MainDeployer.init(MainDeployer.java:895) at org.jboss.deployment.MainDeployer.deploy(MainDeployer.java:809) at org.jboss.deployment.MainDeployer.deploy(MainDeployer.java:782) .... Caused by: java.lang.RuntimeException: java.util.zip.ZipException: error in opening zip file at org.jboss.util.file.JarArchiveBrowser.<init>(JarArchiveBrowser.java:74) at org.jboss.util.file.FileProtocolArchiveBrowserFactory.create(FileProtocolArchiveBrowserFactory.java:48) at org.jboss.util.file.ArchiveBrowser.getBrowser(ArchiveBrowser.java:57) at org.jboss.ejb3.EJB3Deployer.hasEjbAnnotation(EJB3Deployer.java:213) .... This was caused by the 'limit of number of open file descriptors' of Linux/Unix operating systems. The default is 1024. You can check the default value using: ulimit -n To increase the number of open file descriptors (say to 2048): ulimit -n 2048 Check the man page of ulimit for more details.

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  • A synergy alternative that just works?

    - by Sridhar Ratnakumar
    I have been using Synergy for a few days now on my Windows 7 desktop (as server) and Macbook (client). Unfortunately, it seems to be buggy - often, the keyboard would stop working on the Mac to the point of forcing me to use the Macbook's keyboard. There are other weird problems as well. Is there a better/proprietary alternative to Synergy? It should support both Windows and Mac. I'd be more than willing to pay for it if it would just work. Edit: How is VNC/TeamViewer supposed to help? I'm not looking to merely access a remote desktop, I only want to share the keyboard/mouse with multiple computers (mac, windows) retaining their own display.

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  • Play system sounds from one computer through another computer's speakers?

    - by kevinconner
    I have a Mac and a Windows PC at work. I use both at the same time with Synergy and SynergyKM, which is a great setup for me. The Mac has built-in speakers and the PC has a sound card, but no speakers. I don't want to get speakers for use at work; instead I'd rather just have all sounds from both computers play through the Mac's speakers. Is there some sort of audio service I can run on each computer to accomplish that? I would want: System alert sounds, like you configure in the Control Panel Sounds from videos in a web browser, including from Flash

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