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  • Java and what to do with it

    - by SterAllures
    I've been browsing through several websites and several topics on this website. Now I'm just a starting programmer and I want to make a good decision. From what I understand is that Java is used alot for server stuff, and web applets but not really for computer applications running on a client, it's also used for Android programming and several other mobiles. I'm really interested in Android programming, I really love to program for mobile devices, in this case Android because I really think it has a lot of potential and I don't like the iPhone. If I want to program on Android I have to learn Java (aside from Mono). but if my decision changes over the next couple of years I don't think Java is the right language to get a job that programs computer applications. I think I get a job where I have to program server stuff, rather than computer applications. That's why I think C# is a good choice. I can program for Windows Phone 7 (I hope that will get big). and I have the feeling C# is more widely used for computer applications. so I think C# is more versatile looking at Mobile programming and computer programming. Or am I totally wrong thinking this?

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  • When is the right time to join open source project for programmer?

    - by Mahesh
    Most of the newcomers in programming start with basic projects to start with programming. Most of the C++ progammers spend some time with puzzles and contests but this is not always helpful. Sometimes you've to spend some time on real projects. Starting your own open source project could be a problem in self-learning for newbie cause of lack of mentors and peers who can't look at your code and give suggestions. Open source projects can solve this problem, some projects could be best suited for new programmers. Besides everybody is newbie at some point. So i'll try and make this question a bit from beginners perspective. I tried few questions on stack overflow before asking this like How do i join & Bare minimum you need and how to get involved with open source and what level of programming etc. But this is not helping me when it comes to self-evaluating with skills. How to find that out ? How can i check what it takes to join open source project and am i really that comfortable with huge source code etc. My question is when to consider yourself comfortable joining open source programming ? I mean how will you test yourself that you're ready to take burden of big/small projects of open source ? how will you test yourself to see if you could work with version control/other programmers/tight schedule etc ?

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  • I am not the most logically-organized person. Do I have any chance at being a good 'low-level' programmer?

    - by user217902
    Background: I am entering college next year. I really enjoy making stuff and solving logical problems, so I'm thinking of majoring in compsci and working in software development. I hope to have the kind of job where I can work with implementing / improving algorithms and data structures on a regular basis.. as opposed to, say, a job that's purely concerned with mashing different libraries together, or 'finding the right APIs for the job'. (Hence the word 'low-level' in the title. No, I don't wish to write assembly all day.) Thing is, I've never been the most logically-sharp person. Thus far I have only worked on hobby projects, but I find that I make the silliest of errors ever so often, and it can take me ages to find it. Like anywhere between three hours to a day to locate a simple segfault, off-by-one error, or other logical mistake. (Of course, I do other things in the meantime, like browsing SO, reddit, and the like..) It's not like I'm 'new' to programming either; I first tried C++ maybe five years ago. My question is: is this normal? Should a programmer with any talent solve it in less time? Having read Spolsky's Smart and gets things done, where he talks about the large variance in programming speed, am I near the bottom of the curve, and therefore destined to work in companies that cannot afford to hire quality programmers? I'd like to think that conceptually I'm okay -- I can grasp algorithms and concepts pretty well, I do fine in math and science, although I probably drop signs in my equations more often than the next guy. Still, grokking concepts makes me happy, and is the reason why I want to work with algorithms. I'm hoping to hear from those of you with real-world programming experience. TL;DR: I make many careless mistakes, should I not consider programming as a career?

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  • Limiting my heavy thinking to my job [closed]

    - by Robin Castlin
    This might be a weird problem which is only to a half relevant to actual programming, but hopefully there are people here that knows what I'm talking about. Basicly I'm proud of how I can deal with coding problems and fix them in short notice and many other aspects like building new systems and such. I'm fast on finding solutions and I often think about the impact my changes does to existing systems and so on, therefor preventing problem from arising at all and such. I am simply happy with how my mind operates when it comes to programming and I wouldn't want to change it at all. The problem, however is when I'm not programming. I find myself rather limited in social situations. I can't determine if it is through programming, but I sometimes think way to much about the consequences when it comes to being social. I know from own experience that most times you earn by not thinking about consequences, but it's hard for me not to. Often my friends tells me "I think too much" and even though I agree, I can't seem to change this behavior. My brain wants to think, and it likes to overthink simple stuff. Does anyone recognize the bad habit of not leaving advanced thinking at work, and in what way do you deal with it? If this isn't a suitable place to ask this question, I apologize and hope you may point me to the right site.

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  • Information I need to know as a Java Developer [on hold]

    - by Woy
    I'm a java developer. I'm trying to get more knowledge to become a better programmer. I've listed a number of technologies to learn. Instead of what I've listed, what technologies would you suggest to learn as well for a Junior Java Developer? I realize, there's a lot of things to study. Java: - how a garbage collector works - resource management - network programming - TCP/IP HTTP - transactions, - consistency: interfaces, classes collections, hash codes, algorithms, comp. complexity concurrent programming: synchronizing, semafores steam management metability: thread-safety byte code manipulations, reflections, Aspect-Oriented Programming as base to understand frameworks such as Spring etc. Web stack: servlets, filters, socket programming Libraries: JDK, GWT, Apache Commons, Joda-Time, Dependency Injections: Spring, Nano Tools: IDE: very good knowledge - debugger - profiler - web analyzers: Wireshark, firebugs - unit testing SQL/Databases: Basics SELECTing columns from a table Aggregates Part 1: COUNT, SUM, MAX/MIN Aggregates Part 2: DISTINCT, GROUP BY, HAVING + Intermediate JOINs, ANSI-89 and ANSI-92 syntax + UNION vs UNION ALL x NULL handling: COALESCE & Native NULL handling Subqueries: IN, EXISTS, and inline views Subqueries: Correlated ITH syntax: Subquery Factoring/CTE Views Advanced Topics Functions, Stored Procedures, Packages Pivoting data: CASE & PIVOT syntax Hierarchical Queries Cursors: Implicit and Explicit Triggers Dynamic SQL Materialized Views Query Optimization: Indexes Query Optimization: Explain Plans Query Optimization: Profiling Data Modelling: Normal Forms, 1 through 3 Data Modelling: Primary & Foreign Keys Data Modelling: Table Constraints Data Modelling: Link/Corrollary Tables Full Text Searching XML Isolation Levels Entity Relationship Diagrams (ERDs), Logical and Physical Transactions: COMMIT, ROLLBACK, Error Handling

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  • Please recommend the best tools to build a test plan management tool

    - by fzkl
    I have mostly worked on hardware testing in my professional career and would like to get onto the software development side. I thought working on a practically usable project will help motivate me and help acquire some skills. I have decided to build a test plan management tool for the QA team I work in (We use excel sheets!). The test plan management tool should be browser based and should support this: There would be many test plans, each test plan having test sets, test sets having test cases and test cases having instructions, attachments and Pass/fail status marking and bug info in case of failure. It should also have an export to excel option. I have a visual picture of the tool I am looking to build but I don't have enough experience to figure our where to start. My current programming skills are limited to C and shell programming and I want to pick up python. What tools (programming language, database and anything else?) would you recommend for me to get this done? Also what are the key concepts in the recommended programming language that I should focus on to build a browser based tool like this?

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  • Need Directions to become a programmer [closed]

    - by Omin
    Before youguys go on about how there are many types of programmers, please read through the post. Long term goal: Develop my own software (company) Short term goal: Get a job that involves coding/programming Current status: Support Analyst (at a software company but does not involve any programming) with 40k salary, 3rd year computer engineering student I had everything figured out. I'm going to develop a 2D scrolling game for iphone or android, publish the app, sell a bunch, and then apply at a studios as a software developer. And then something hit me. I think I need to get a job that involes programming to learn as much as I can in the shortest time possible. So I got a phone interview at a fast growing start up software company, passed that no problem, but then had to take an online technical assessment. That failed miserably. I thought that if I could just present myself, show that I am hard working, positive attitude, eager to make self improvements, type of a guy, I could get the job. I was wrong. And now, I am lost. Im thinking of staying with my job until I find a new one as a programmer. I will be working, self studying, and trying to make this happen without finishing university. I forgot to mention that the online technical assessment was based on data structures/algorithms, OO design, runtime complexity. I was hoping that I could get some guidence. Should I be focusing on app development or study computer science fundamentals? I have a list of books I can be going through: Learning C# O'Reilly (I got interested in C# because of Unity3D and Mono), C# 5.0 in a Nutshell, Head First Design Patterns, Code Complete, Introduction to Algorithms, Programming Interviews Exposed, Cracking the Coding Interview, The Google Resume.

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  • How to progress far enough in a year [on hold]

    - by xCasper
    So I came to a realization the other day, I graduate in a year. I will have completed my four year degree in about two and a half (I went to a school that goes full time year round). Anyway, I want to get a job, as a programmer, when I graduate. The problem is, I feel like I am no where near ready. In the last year I cant say I have made any spectacular projects. I know that my advanced programming courses are coming up, but by the time I take them, I will be graduating in 6 months. Not nearly enough time to really take what I learn, apply it, and create something to show for myself. I want to push myself ahead of the game; mainly because my major is Computer Information Systems, so the focus is not programming. In fact, I only get, 4 programming classes. Before anyone says anything, CIS is the closest to a programming major at my school that I am able to do. So the questions come down to this: 1) What can I do to really step up the speed at which I progress (on my own) 2) Should I be aiming for a certain amount of projects in my "Portfolio." 2a) Should they be big projects? P.S: The language we have used in school in c++, I do take a Java class in the spring, and .net over Summer; if any of that matters for anything.

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  • Simple comet example using php and jquery

    - by Ray
    I have searched on google for hours without finding a good and simple example of the comet technique using PHP. I just need an example that uses a persistent HTTP connection or something similar. I dont want to use a polling technique because I have something like that set up and not only is it difficult to work with and manage its a big hog of resources. Also I am using IIS7 not Apache. A good example would be really helpful so I can move on from this ugly polling technique. ,Thanks

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  • how to deep copy a class without marking it as serializable

    - by Gaddigesh
    I came across many questions on deep copy but non of them helped me I have a class say class A { ... public List<B> ListB; .... } where B is again another class which inturn may inherit/contain some other classes Take this scenario A is a very huge class and contain many reference types I can not mark B as serializable as i don't have access to source code of B(Though I can Mark A as serializable) Problem:below methods to perform deep copy does not work because I can not use Iclonable, memberwise clone technique as class A conatins many reference types I can not write a copy constructor for A , as the class is huge and keeps growing and contained classes (Like B) can't be deep copied I can't use serialization technique as i can not mark conatined class(like B, for which no source code avilaable) as serializable So how can I deep copy the object of Class A? (I read about "surrogate serialization" technique some where but not clear)

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  • Best practice for string substition with gettext using Python

    - by Malcolm
    Looking for best practice advice on what string substitution technique to use when using gettext(). Or do all techniques apply equally? I can think of at least 3 string techniques: Classic "%" based formatting: "My name is %(name)s" % locals() .format() based formatting: "My name is {name}".format( locals() ) string.Template.safe_substitute() import string template = string.Template( "My name is ${name}" ) template.safe_substitute( locals() ) The advantage of the string.Template technique is that a translated string with with an incorrectly spelled variable reference can still yield a usable string value while the other techniques unconditionally raise an exception. The downside of the string.Template technique appears to be the inability for one to customize how a variable is formatted (padding, justification, width, etc).

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  • How do you share your craft with non programmers?

    - by EpsilonVector
    Sometimes I feel like a musician who can't play live shows. Programming is a pretty cool skill, and a very broad world, but a lot of it happens "off camera"- in your head, in your office, away from spectators. You can of course talk about programming with other programmers, and there is peer programming, and you do get to create something that you can show to people, but when it comes to explaining to non programmers what is it that you do, or how was your day at work, it's sort of tricky. How do you get the non programmers in your life to understand what is it that you do? NOTE: this is not a repeat of Getting non-programmers to understand the development process, because that question was about managing client expectations.

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  • How do you share your craft with non programmers?

    - by EpsilonVector
    Sometimes I feel like a musician who can't play live shows. Programming is a pretty cool skill, and a very broad world, but a lot of it happens "off camera"- in your head, in your office, away from spectators. You can of course talk about programming with other programmers, and there is peer programming, and you do get to create something that you can show to people, but when it comes to explaining to non programmers what is it that you do, or how was your day at work, it's sort of tricky. How do you get the non programmers in your life to understand what is it that you do? NOTE: this is not a repeat of Getting non-programmers to understand the development process, because that question was about managing client expectations.

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  • If you had to reinvent a new syntax for regular expressions, what would it look like?

    - by Timwi
    Regular expressions as they are today are pretty much as concise and compact as they can be. Consequently, they are often criticised for being unreadable and hard to debug. If you had to reinvent a new syntax for regular expressions, what would it look like? Do you prefer the concise syntax they already have (or a different but similarly concise syntax)? If so, please justify why you think regular expressions deserve to be this concise, but your favourite programming language doesn’t (unless it’s Perl). Or do you think regular expressions should have a slightly more spaced-out syntax and look a bit more like operators and syntax elements normally do in programming languages? If so, provide examples of what you think the syntax should look like, and justify why it is better than the current syntax. Or do you think there shouldn’t even be a special syntax for regular expressions, and instead they should be constructed from syntax elements already present in the programming language? If so, give examples of a syntax that might be used to construct such regular expressions.

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  • Guru Of the Week n° 43 : copie sur écriture - première partie, un article de Herb Sutter traduit par la rédaction C++

    L'idiome "copie sur écriture" (aussi connu sous les noms "copy-on-write", "COW" ou "implicite sharing") est une technique de programmation (qui devrait être) bien connue des développeurs utilisant Qt. Cette technique peut éviter les copies inutiles de gros objets (comme QString ou QVector), en réalisant la copie uniquement lors de la première modification d'un objet. Dans cet article, Herb Sutter détaille quelques implémentations possibles et comparer leurs performances respectives. Guru Of the Week n° 43 : copie sur écriture - première partie

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  • Polished DIY Projector Is Painted Right onto the Wall

    - by Jason Fitzpatrick
    If you’re contemplating building a projector screen but find yourself not entirely unhappy with just projecting right onto the wall, this simple paint-it-on-the-wall upgrade is for you. Check out the above video to see the steps required to patch, paint, and frame a space on your wall to serve as a projection screen. You’ll need spackle, sandpaper, white paint, and some very basic carpentry skills to complete the simple wood frame for your painted-on screen. If you’d like to create a screen using the same technique but make it removable (for adjustments or to take it with you when you move out) you can just as easily use the paint-it-on technique with a piece of hardboard instead of the drywall. [via Hack A Day] HTG Explains: Is ReadyBoost Worth Using? HTG Explains: What The Windows Event Viewer Is and How You Can Use It HTG Explains: How Windows Uses The Task Scheduler for System Tasks

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  • Implementing set operations in TSQL

    - by dotneteer
    SQL excels at operating on dataset. In this post, I will discuss how to implement basic set operations in transact SQL (TSQL). The operations that I am going to discuss are union, intersection and complement (subtraction).   Union Intersection Complement (subtraction) Implementing set operations using union, intersect and except We can use TSQL keywords union, intersect and except to implement set operations. Since we are in an election year, I will use voter records of propositions as an example. We create the following table and insert 6 records into the table. declare @votes table (VoterId int, PropId int) insert into @votes values (1, 30) insert into @votes values (2, 30) insert into @votes values (3, 30) insert into @votes values (4, 30) insert into @votes values (4, 31) insert into @votes values (5, 31) Voters 1, 2, 3 and 4 voted for proposition 30 and voters 4 and 5 voted for proposition 31. The following TSQL statement implements union using the union keyword. The union returns voters who voted for either proposition 30 or 31. select VoterId from @votes where PropId = 30 union select VoterId from @votes where PropId = 31 The following TSQL statement implements intersection using the intersect keyword. The intersection will return voters who voted only for both proposition 30 and 31. select VoterId from @votes where PropId = 30 intersect select VoterId from @votes where PropId = 31 The following TSQL statement implements complement using the except keyword. The complement will return voters who voted for proposition 30 but not 31. select VoterId from @votes where PropId = 30 except select VoterId from @votes where PropId = 31 Implementing set operations using join An alternative way to implement set operation in TSQL is to use full outer join, inner join and left outer join. The following TSQL statement implements union using full outer join. select Coalesce(A.VoterId, B.VoterId) from (select VoterId from @votes where PropId = 30) A full outer join (select VoterId from @votes where PropId = 31) B on A.VoterId = B.VoterId The following TSQL statement implements intersection using inner join. select Coalesce(A.VoterId, B.VoterId) from (select VoterId from @votes where PropId = 30) A inner join (select VoterId from @votes where PropId = 31) B on A.VoterId = B.VoterId The following TSQL statement implements complement using left outer join. select Coalesce(A.VoterId, B.VoterId) from (select VoterId from @votes where PropId = 30) A left outer join (select VoterId from @votes where PropId = 31) B on A.VoterId = B.VoterId where B.VoterId is null Which one to choose? To choose which technique to use, just keep two things in mind: The union, intersect and except technique treats an entire record as a member. The join technique allows the member to be specified in the “on” clause. However, it is necessary to use Coalesce function to project sets on the two sides of the join into a single set.

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  • problem with loading in .FBX meshes in DirectX 10

    - by N0xus
    I'm trying to load in meshes into DirectX 10. I've created a bunch of classes that handle it and allow me to call in a mesh with only a single line of code in my main game class. How ever, when I run the program this is what renders: In the debug output window the following errors keep appearing: D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that Semantic 'TEXCOORD' is defined for mismatched hardware registers between the output stage and input stage. [ EXECUTION ERROR #343: DEVICE_SHADER_LINKAGE_REGISTERINDEX ] D3D10: ERROR: ID3D10Device::DrawIndexed: Input Assembler - Vertex Shader linkage error: Signatures between stages are incompatible. The reason is that the input stage requires Semantic/Index (POSITION,0) as input, but it is not provided by the output stage. [ EXECUTION ERROR #342: DEVICE_SHADER_LINKAGE_SEMANTICNAME_NOT_FOUND ] The thing is, I've no idea how to fix this. The code I'm using does work and I've simply brought all of that code into a new project of mine. There are no build errors and this only appears when the game is running The .fx file is as follows: float4x4 matWorld; float4x4 matView; float4x4 matProjection; struct VS_INPUT { float4 Pos:POSITION; float2 TexCoord:TEXCOORD; }; struct PS_INPUT { float4 Pos:SV_POSITION; float2 TexCoord:TEXCOORD; }; Texture2D diffuseTexture; SamplerState diffuseSampler { Filter = MIN_MAG_MIP_POINT; AddressU = WRAP; AddressV = WRAP; }; // // Vertex Shader // PS_INPUT VS( VS_INPUT input ) { PS_INPUT output=(PS_INPUT)0; float4x4 viewProjection=mul(matView,matProjection); float4x4 worldViewProjection=mul(matWorld,viewProjection); output.Pos=mul(input.Pos,worldViewProjection); output.TexCoord=input.TexCoord; return output; } // // Pixel Shader // float4 PS(PS_INPUT input ) : SV_Target { return diffuseTexture.Sample(diffuseSampler,input.TexCoord); //return float4(1.0f,1.0f,1.0f,1.0f); } RasterizerState NoCulling { FILLMODE=SOLID; CULLMODE=NONE; }; technique10 Render { pass P0 { SetVertexShader( CompileShader( vs_4_0, VS() ) ); SetGeometryShader( NULL ); SetPixelShader( CompileShader( ps_4_0, PS() ) ); SetRasterizerState(NoCulling); } } In my game, the .fx file and model are called and set as follows: Loading in shader file //Set the shader flags - BMD DWORD dwShaderFlags = D3D10_SHADER_ENABLE_STRICTNESS; #if defined( DEBUG ) || defined( _DEBUG ) dwShaderFlags |= D3D10_SHADER_DEBUG; #endif ID3D10Blob * pErrorBuffer=NULL; if( FAILED( D3DX10CreateEffectFromFile( TEXT("TransformedTexture.fx" ), NULL, NULL, "fx_4_0", dwShaderFlags, 0, md3dDevice, NULL, NULL, &m_pEffect, &pErrorBuffer, NULL ) ) ) { char * pErrorStr = ( char* )pErrorBuffer->GetBufferPointer(); //If the creation of the Effect fails then a message box will be shown MessageBoxA( NULL, pErrorStr, "Error", MB_OK ); return false; } //Get the technique called Render from the effect, we need this for rendering later on m_pTechnique=m_pEffect->GetTechniqueByName("Render"); //Number of elements in the layout UINT numElements = TexturedLitVertex::layoutSize; //Get the Pass description, we need this to bind the vertex to the pipeline D3D10_PASS_DESC PassDesc; m_pTechnique->GetPassByIndex( 0 )->GetDesc( &PassDesc ); //Create Input layout to describe the incoming buffer to the input assembler if (FAILED(md3dDevice->CreateInputLayout( TexturedLitVertex::layout, numElements,PassDesc.pIAInputSignature, PassDesc.IAInputSignatureSize, &m_pVertexLayout ) ) ) { return false; } model loading: m_pTestRenderable=new CRenderable(); //m_pTestRenderable->create<TexturedVertex>(md3dDevice,8,6,vertices,indices); m_pModelLoader = new CModelLoader(); m_pTestRenderable = m_pModelLoader->loadModelFromFile( md3dDevice,"armoredrecon.fbx" ); m_pGameObjectTest = new CGameObject(); m_pGameObjectTest->setRenderable( m_pTestRenderable ); // Set primitive topology, how are we going to interpet the vertices in the vertex buffer md3dDevice->IASetPrimitiveTopology( D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST ); if ( FAILED( D3DX10CreateShaderResourceViewFromFile( md3dDevice, TEXT( "armoredrecon_diff.png" ), NULL, NULL, &m_pTextureShaderResource, NULL ) ) ) { MessageBox( NULL, TEXT( "Can't load Texture" ), TEXT( "Error" ), MB_OK ); return false; } m_pDiffuseTextureVariable = m_pEffect->GetVariableByName( "diffuseTexture" )->AsShaderResource(); m_pDiffuseTextureVariable->SetResource( m_pTextureShaderResource ); Finally, the draw function code: //All drawing will occur between the clear and present m_pViewMatrixVariable->SetMatrix( ( float* )m_matView ); m_pWorldMatrixVariable->SetMatrix( ( float* )m_pGameObjectTest->getWorld() ); //Get the stride(size) of the a vertex, we need this to tell the pipeline the size of one vertex UINT stride = m_pTestRenderable->getStride(); //The offset from start of the buffer to where our vertices are located UINT offset = m_pTestRenderable->getOffset(); ID3D10Buffer * pVB=m_pTestRenderable->getVB(); //Bind the vertex buffer to input assembler stage - md3dDevice->IASetVertexBuffers( 0, 1, &pVB, &stride, &offset ); md3dDevice->IASetIndexBuffer( m_pTestRenderable->getIB(), DXGI_FORMAT_R32_UINT, 0 ); //Get the Description of the technique, we need this in order to loop through each pass in the technique D3D10_TECHNIQUE_DESC techDesc; m_pTechnique->GetDesc( &techDesc ); //Loop through the passes in the technique for( UINT p = 0; p < techDesc.Passes; ++p ) { //Get a pass at current index and apply it m_pTechnique->GetPassByIndex( p )->Apply( 0 ); //Draw call md3dDevice->DrawIndexed(m_pTestRenderable->getNumOfIndices(),0,0); //m_pD3D10Device->Draw(m_pTestRenderable->getNumOfVerts(),0); } Is there anything I've clearly done wrong or are missing? Spent 2 weeks trying to workout what on earth I've done wrong to no avail. Any insight a fresh pair eyes could give on this would be great.

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  • Differences between software testing processes and techniques?

    - by Aptos
    I get confused between these terms. For examples, should Unit testing be listed as a software testing process or technique? I think unit testing is a software testing technique. And how about Test driven development? Can you give me some examples for software testing processes and techniques? In my opinion, software testing process is a part of the software development life cycle. For example, if we use V-Model, the software testing process will be System test, Acceptance test, Integration Test... Thank you.

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  • How can an experienced web developer transition to desktop development?

    - by Craige
    I'm a web developer, first and foremost. I've been programming for 5 or 6 years now, all of which has been web-based. I'm good at my job, both specifically as a web developer and as a programmer in general. I have decided recently that I would like to learn some desktop programming to to beef up my skill-set. My question is this: How can an experienced web developer transition to desktop development? To elaborate: I have always been a web-developer, and I can design and build web-applications without any problem. When it comes to sitting down with a to learn some desktop oriented programming, my problem isn't with any of the technical matters, but rather coming up with an idea to program. I draw a blank.

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  • What Are Some Advantages/Disadvantages of Using C over Assembly?

    - by Daniel
    I'm currently studying engineering in Telecommunications and Electronics and we have migrated from assembler to C in microprocessor programming. I have doubts that this is a good idea. What are some advantages and disadvantages of C compared to assembly? The advantages/disadvantages I see are: Advantages: I can tell that C syntax is a lot easier to learn than Assembler syntax. C is easier to use for making more complex programs. Learning C is somehow more productive than learning assembler cause there is more developing stuff around C than Assembler. Disadvantages: Assembler is a lower level programming language than C,so this makes it a good for programming directly to hardware. Is a lot more flexible alluding you to work with memory,interrupts,micro-registers,etc.

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  • How can I become a better Javascript programmer?

    - by Elliot Bonneville
    I've been programming with Javascript for a few years now, and I guess I'm okay at it. I can solve pretty much any problem I come across, and while my solutions may not be that great, they work. However, I want to become a better Javascript programmer. I'd like to learn all the best-practices, tricks of the trade, things to avoid, and anything else I should know so that my code will be 100% optimized and as readable as possible. How do I do that? I realize this question has been loosely asked before here, but the OP was something of beginner. I want to get into the more advanced side of Javascript programming with this question. Is this possible or am I just being way too impatient? Do I just need to spend loads of time programming?

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  • Does a programmer really need college?

    - by Dfranc3373
    I am currently a junior in college, however I have had multiple jobs programming since high school. Currently I work programming at a company part time using many different languages that I have learned the past few years. I recently sat down with a advisor and discovered with the classes I have left to take, I will learn next to nothing in them, as I already know the concepts and how to apply them for all the classes. My current job has offered me a full time position and I have had other companies email me as well. My question is if I know for a fact that I cannot learn more at college, is there even a point in staying? I know for a fact I could spend my time in more productive ways programming and working then what I am doing in school. Do you think to be looked at seriously as a programmer you need a degree?

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