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  • SQLAuthority News – SQL Server Wait Stats – eBook to Download on Kindle – Answer to FREE PDF Download Request

    - by pinaldave
    Being a book author is a completely new experience for me. I am yet to come across the issues faced by expert book authors. I assume that these interesting issues can be routine ones for expert book authors. One of the biggest requests I am getting for my SQL Server Wait Stats [Amazon] | [Flipkart] | [Kindle] book is my humble attempt to write a book. This is our very first experiment, and the book is beginning of the subject of SQL Server Wait Stats; we will come up with a new version of the book later next year when we have enough information for the SQL Server 2012 version. Following are the top 2 requests that I keep on receiving in emails, on blogs, Twitter, and Facebook. “Please send us FREE PDF of your book so we do not have to purchase it.” “If you can share with us the eBook (free and downloadable) format of your book, we will share it with everybody we know and you will get additional exposure.” Here is my response for the abovementioned requests: If you really need my book and cannot purchase it due to financial trouble, then feel free to let me know and I will purchase it myself and ship it to you. If you are in a country where the print book not available, then you can buy the Kindle book, which is available online in any country, and you can just read it on your computer and mobile devices. You DO NOT have to own a Kindle to read a Kindle format book. You can freely download Kindle software on your desired format and purchase the book online. For next 5 days, the kindle book is available at 3.99 in USA, and in other countries, the price is anywhere between 3.99 and 5.99. The price will go up by USD 2 everywhere across the world after 1st November, 2011. Here is the link to download Kindle Software for free PC, WP7, and in marketplace for various other mobile devices. I thank you for giving warm response to SQL Server Wait Stats book. I am motivated to write the next expanded version of this book. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: About Me, Database, Pinal Dave, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Slow wifi from Windows Server 2003 virtualized in XenServer

    - by John Clayton
    I'm a brand spanking new user of OS X, coming from a lifetime of Windows use. I've been setting up my new Macbook Pro and have run into a very unusual problem. Over wifi, I am unable to copy files to or from my Windows Home Server. The problem seems to exist only over wifi, and only to WHS. Here are the details of my setup: 2010 Macbook Pro (Core i7), OS X 10.6.3 Windows Home Server PP3 (virtualized in XenServer 5.5) Windows 7 Ultimate x64 desktop Windows 7 Ultimate x64 in Boot Camp D-Link DIR-655 wireless N router Here is what I've done to narrow down the problem: Files copy fine from WHS to OS X when using gigabit ethernet Files copy fine from desktop to OS X when using gigabit ethernet Files fail to copy from WHS to OS X when using wifi (error -51) Files copy fine from desktop to OS X when using wifi Files copy fine from WHS to Boot Camp when using wifi Files copy fine from desktop to Boot Camp when using wifi From what I can tell, it seems to be some sort of issue between OS X and WHS, but I can't for the life of me see what would be different between shares on WHS and my desktop. They are both connected using smb://ADDRESS (I've tried both by IP and name). I can browse the shares on the WHS, but copying to OS X fails. I originally found the issue while installing VS2010 off an ISO from WHS, mounted to a Windows 7 VM using VMware Fusion. During the installation the VM was unusable - even the clock got behind the host be about 8 minutes. Once I plugged in the ethernet and disabled the wifi things picked up and finished quickly. The Fusion 3.1 RC is the only I think of that I installed that may have messed with the wifi driver. I've also tried resetting the wifi router, and have changed it from being G & N to N-only. Under Boot Camp I get similar speeds as my wife's N laptop. Any ideas? Thanks! Update: The issue has been further narrowed down to Windows Server 2003, which Windows Home Server is based on, running in XenServer with the XenServer tools installed.

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  • A good tool for browser automation/client-side Web scripting

    - by hardmath
    I'm interested in adopting a tool/scripting language to automate some daily tasks connected with fighting forum spammers. A brief overview of these tasks: analyze new registrations and posts on a phpBB forum, and delete or deactivate spammers using a website/community that collects such spam reports. Typically such automation is integrated into the phpBB installation itself, which certainly has its advantages. My approach has the advantage of independent operation, etc. One way to think about this is in terms of browser automation. I've used iOpus iMacros for Firefox (the free version) in the past to respond to individual spammers, but current attacks are highly distributed. My "logic" for pigeonholing spammers vs. nonspammers seems beyond the easy reach of the free version of iMacros. From a more technical perspective one can think about dispensing with the browser altogether and programming GET/POST requests directed to my forum and other Web-based resources. I'm familiar with some scripting languages like Ruby and Lua, but I could be persuaded that a compiled application is better suited for these tasks. However in my experience the dynamic flexibility of interpreted environments is very useful in prototyping and debugging the application logic. So I'm leaning in the direction of scripting languages. Among browsers I favor Firefox and Chrome. I use both Windows and Linux platforms, and if the tool can adapt to an Android platform, it would make a neat demonstration of skills, yes? Thanks in advance for your suggestions!

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  • Scoping a home dev server

    - by AbhikRK
    Hi. I’m looking to build a multi-purpose home development server. In this post, I’m looking to outline what I want from such a system, and the ‘why’s of it, to some limited extent, and finally, some rudiments of how I’m looking to go about that. I’m mostly a developer, with just about some sysadmin familiarity. So, please excuse, correct me, and suggest on any ignorance which would come across in the following ;-) It will serve the following goals to start with:- NAS (Looking at using ZFS) Source control repo e.g Git server Database e.g MySQL server Continuous Integration e.g Hudson server Other stuff as and when they come up e.g RabbitMQ etc A development sandbox to play around with new stuff I want to achieve a high uptime for 2-5 as much as possible. They should run as independent services and with minimal maintenance. (e.g TurnKey Linux appliances) I’m thinking of running them as individual Xen DomUs. Then, maybe the NAS can be a Dom0 and 6 can be another DomU. The User for this would be mostly me. I can see 2-4 being sometimes used by 2-3 users, but that would be infrequent. I’m looking for a repeatable setup. Ideally I’d like to automate this setup through Chef or Puppet or something similar. Once everything runs, I want to be able to ssh/screen/tmux into 1-6 from my laptop or any other computer on the LAN/on-the-go. My queries are:- Is putting 1-6, all of them on a single box, a good idea? If so, what kind of hardware should I be looking at, for a low-cost, low-power setup? Although not at present, but in future I might be looking at adding audio/media servers to the mix. Would that impact the answers to 1? I have an old Pentium 3 and 810e motherboard combination. Is there any way I could put it to use? I had a look at the Sheevaplug, and was wondering if I could split off the NAS on its own using that. But ruled it out preliminarily due to its reported heating issues. Is it something i should still consider? Thanks in advance

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  • SQL Server 2000 Client won't connect

    - by alimack
    One day instead of connecting to the database my SQL Server Management gave me the following error: "Data Source name not found & no default driver found" Note it had been working for several years before this, all that had changed was an upgrade to Office (97 -2000) and the monthly Windows patches. I tried rebooting, re-installing both the SQL Server 2000 and 2005 clients on the machine but no joy. I can access the database(s) from other machines.

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  • New iPad vs. iPad 2–Side by side comparison of hardware specification [Infographic]

    - by Gopinath
    Apple released the 3rd generation of iPad on March 7th with spectacular hardware and software specs. The new iPad is the most advanced tablet available in the market with not much of competition. The closest competitor to the new iPad is not from Android or RIM or Amazon as they are no where close to the standards of the new iPad . But the competitor is none other than previous generation of iPad 2. In order to help you decide which Apple tablet suits your requirements here is an infographic comparing the iPad  with iPad 2

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  • how to portforward port 7300 from server A to server B

    - by Patrick van Hout
    hi, We are using Stunnel. But want to replace it is with an iptables entry if possible. 192.168.123.122:7300 need to be forwarded to 192.168.123.188:7300. So in iptables I set these two entries: [root@dev ~]# iptables -t nat -A PREROUTING -p tcp --dport 7300 -j DNAT --to-destination 192.168.123.188:7300 [root@dev ~]# iptables -A FORWARD -m state -p tcp -d 192.168.123.188 --dport 7300 --state NEW,ESTABLISHED,RELATED -j ACCEPT But it isn't working. I did check that /proc/sys/net/ipv4/conf/eth0/forwarding has the value "1" inside. Any tips or hints? thanks, Patrick

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  • Efficient mapping layout in 2D side-scroller, and collisions between character and the world

    - by Jack
    I haven't touched Visual Studio for a couple months now, but I was playing a game from the '90s toady and had an epiphany: I was looking for something what i didn't need, and I wasn't using what I knew correctly. One of those realizations was collision, so let me tell you a bit about my project that I was working on. The project's graphics looks like Mario or Dangerous Dave, etc., you get the idea - old-school pixels. So anyway I remember trying to think of something else than AABB for character form, but I couldn't think of anything. Perhaps I could get a suggestion for this? Another thing is the world - I don't want it to be just linear world, I want mountains, etc.. My idea is to use triangles, and no idea yet what to do if I want just part of the cube, say 3/4 or 2/4 or whatever. Hard-coding such things seems inefficient. P.S. I am not looking at the precision level offered by Box2D. Actually I remember trying to implement it at first, but I failed as my understanding of C++ wasn't advanced enough, as it'll be mentioned below. P.P.S. I am programming in C++, and I haven't done it for a couple months now. I have no means of testing it either, as my PC is broken down, and this one can barely run games from late '90s, not to speak about a compiler or a program with inefficient resource management... I am also not an expert (obviously), I don't even know if I can consider myself an average programmer. In short, I am simply curious about my thoughts and my past experience when programming the game. I may come back to it when my PC is fixed, I'm already filling a note about these things.

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  • Sharing banners on 3rd party websites, concerned about limited resources on on server side

    - by Omne
    I've made a banner for my website and I'm planning to ask my followers to share it on their website to help improve my rank. my website is hosted on GAE, the banners are less than 5kb/each and I must say that I don't want to pay for extra bandwidth I've read the Google App Engine Quotas but honestly I don't understand anything of it. Would you please tell me which table/data in this page should be of my concern? Also, do you think it's wise to host such banners, that are going to end up on 3rd party websites, on the GAE? or am I more secure if I use free online services like Google Picasa?

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  • Sending an email with attachment from server side

    - by SaravananArumugam
    I have to create a word document in a specific format and send it as attachment to some email addresses. I have a preview screen for the report which on approval has to be send in email. This is an ASP.NET MVC 3 application. I am left with a few options here. I am creating the preview using html. I can convert this html into doc and send it, which would be a straight solution. But capturing the Response object's output is being a tough job. I thought of using Mail merge functionality of MS word, where I'll be filling the placeholders of the doc template. But the problem is conceptually, it doesn't appear to be mail merge. I have found someone suggesting to use RTF format and replace the placeholders with database values. Which is the right thing to do? What's the best solution here? Is there any other option than the three listed above?

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  • What are some client-side sitemap generators?

    - by BHare
    Most of the sitemap generators I've found all scan my internal files and base it on that. However using apache and htaccess I have many aliases for things for example: /brand/model/photos/ is empty directory wise, but on the web it relocates it to a zenphoto gallery using htaccess. http://www.xml-sitemaps.com/ does What I need, but I'd like to have more control over it and I need it to be dynamic and run weekly or daily. Allow for specific change frequencies based on the file/directory. I also want to be able to make a "pretty" sitemap html file. Counting the photo gallery I have around 300 links, without the photo gallery more like 100. I have MySQL, PHP 5.3 installed.

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  • Log website performance client side.

    - by NitroxDM
    I have a client that is have an issue (it's slow) with a website on one of my servers. The server is a windows 2003 box running WebSphere 6.1. I can't find anything in the logs that would indicates an issue. Is there some free software out there that can help me figure out why the site is slow on the client's end? The client has an IT department, but I need to be sure it's not my side of things.

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  • CPU for desktop/server

    - by jendy
    Which is the difference between a server and a desktop CPU ? Why should I buy a Xeon processor for a server why don't use instead a simple Intel quad 4-core CPU for a desktop PC ?

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  • Installing SQL Server 2008 R2 on Windows 8 (Enterprise Evaluation)

    - by Nalaka526
    When I Try to install SQL Server 2008 R2 on Windows 8 (Enterprise Evaluation), a compatibility warning massage is displayed, Tried Get help online option but it is says No solution found, but setup starts when I select Run the program without getting help. Do I have to install any Service Pack or Update to make it compatible or SQL Server 2008/R2 is not supported on this version of windows? and what are the effects if I run the setup ignoring the warning message?

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  • Rule "Restart computer" failed when installing SQL Server 2008

    - by J. Pablo Fernández
    When trying to install SQL Server 2008 Developer and Enterprise editions on a Windows 7 box I've got this message: Rule "Restart computer" failed. A computer restart is required. You must restart this computer before installing SQL Server. Of course I already restarted 10 times. I've found a post in a forum saying that I should clear HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\Session Manager\PendingFileRenameOperations but I don't have such a key.

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  • why are my players drawn to the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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  • Screen has 1px vertical dead area on the right side

    - by pileofrocks
    Meaning that I can not click anything on that 1px vertical area (such as scrollbars). Illustration (purple = screen, black = the dead area): I am thinking Compiz has to be the main suspect, especially as on a guest account, this problem does not exist. I have a dual-monitor setup and this does not happen on the 2nd screen. However, turning off the 2nd display does not make any difference. I had this issue already before upgrading to 13.10 and while doing that, I also resetted all Compiz settings and re-loaded my profile configuration file. I have tried disabling all Compiz plugins under "Window Management" What next?

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  • How to assign an user account to a client machine in Windows Small Business Server 2003

    - by videador
    How to assign an user account to a client machine in Windows Small Business Server 2003. I read here how to do that in 2011 (http://technet.microsoft.com/en-us/library/cc527565.aspx) but I can't find the documentation in 2003. I've examine the properties in the client computer list in the admin server tools, and also in the users list, but I don't see any tab for machine or user assignation. Thank you.

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  • Mouse permanently stuck on left side of screen

    - by Alex
    One of my two monitors is died, so while my computer was turned off I unplugged the dead monitor then turned my computer back on. When I got to the log in page I typed my password and got to the desktop my mouse was stuck to the left edge of the screen. I can move it up and down, and left and right click, but it won't come off the edge. I tried switching the monitor cable to the other slot to see if that would make a difference but nothing changed. If it makes a difference, I'm using Kubuntu.

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  • 2D Side scroller collision detection

    - by Shanon Simmonds
    I am trying to do some collision detection between objects and tiles, but the tiles do not have there own x and y position, they are just rendered to the x and y position given, there is an array of integers which has the ids of the tiles to use(which are given from an image and all the different colors are assigned different tiles) int x0 = camera.x / 16; int y0 = camera.y / 16; int x1 = (camera.x + screen.width) / 16; int y1 = (camera.y + screen.height) / 16; for(int y = y0; y < y1; y++) { if(y < 0 || y >= height) continue; // height is the height of the level for(int x = x0; x < x1; x++) { if(x < 0 || x >= width) continue; // width is the width of the level getTile(x, y).render(screen, x * 16, y * 16); } } I tried using the levels getTile method to see if the tile that the object was going to advance to, to see if it was a certain tile, but, it seems to only work in some directions. Any ideas on what I'm doing wrong and fixes would be greatly appreciated. What's wrong is that it doesn't collide properly in every direction and also this is how I tested for a collision in the objects class if(!level.getTile((x + xa) / 16, (y + ya) / 16).isSolid()) { x += xa; y += ya; } EDIT: xa and ya represent the direction as well as the movement, if xa is negative it means the object is moving left, if its positive it is moving right, and same with ya except negative for up, positive for down.

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  • Why do game engines convert models to triangles compared to keeping it as four side polygon

    - by Grant
    I've worked using maya for animation and more film orientated projects however I am also focusing on my studies on video game development (eventually want to be either programmer or some sort of TD with programming and 3D skills). Anyways, I was talking with one of my professor and we couldn't figure out why all game engines (that I know of) convert to triangles. Anyone happen to know why game engines convert to triangles compared to leaving the models as four sided polygons? Also what are the pros and cons (if any) of doing this? Thanks in advance.

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  • Google Chrome side by side stable beta unstable. How to approach?

    - by sobi3ch
    I have the stable version of Google Chrome on my box. And each time I'm trying to install beta or/and unstable versions then I run into the same problem: The following packages will be REMOVED google-chrome-stable The following NEW packages will be installed google-chrome-beta 0 upgraded, 1 newly installed, 1 to remove and 0 not upgraded. Need to get 34.5 MB of archives. After this operation, 3,109 kB of additional disk space will be used. Do you want to continue [Y/n]? I need to remove the first version before installing another. How can I install stable and beta (and maybe unstable as well) next to each other?

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  • why are my players drawn top the side of my viewport

    - by Jetbuster
    Following this admittedly brilliant and clean 2d camera class I have a camera on each player, and it works for multiplayer and i've divided the screen into two sections for split screen by giving each camera a viewport. However in the game it looks like this I'm not sure if thats their position relative to the screen or what The relevant gameScreen code, the makePlayers is setup so it could theoretically work for up to 4 players private void makePlayers() { int rowCount = 1; if (NumberOfPlayers > 2) rowCount = 2; players = new Player[NumberOfPlayers]; for (int i = 0; i < players.Length; i++) { int xSize = GameRef.Window.ClientBounds.Width / 2; int ySize = GameRef.Window.ClientBounds.Height / rowCount; int col = i % rowCount; int row = i / rowCount; int xPoint = 0 + xSize * row; int yPoint = 0 + ySize * col; Viewport viewport = new Viewport(xPoint, yPoint, xSize, ySize); Vector2 playerPosition = new Vector2(viewport.TitleSafeArea.X + viewport.TitleSafeArea.Width / 2, viewport.TitleSafeArea.Y + viewport.TitleSafeArea.Height / 2); players[i] = new Player(playerPosition, playerSprites[i], GameRef, viewport); } //players[1].Keyboard = true; } public override void Draw(GameTime gameTime) { base.Draw(gameTime); foreach (Player player in players) { GraphicsDevice.Viewport = player.PlayerCamera.ViewPort; GameRef.spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.AlphaBlend, SamplerState.PointClamp, null, null, null, player.PlayerCamera.Transform); map.Draw(GameRef.spriteBatch); // Draw the Player player.Draw(GameRef.spriteBatch); // Draw UI screen elements GraphicsDevice.Viewport = Viewport; ControlManager.Draw(GameRef.spriteBatch); GameRef.spriteBatch.End(); } } the player's initialize and draw methods are like so internal void Initialize() { this.score = 0; this.angle = (float)(Math.PI * 0 / 180);//Start sprite at it's default rotation int width = utils.scaleInt(picture.Width, imageScale); int height = utils.scaleInt(picture.Height, imageScale); this.hitBox = new HitBox(new Vector2(centerPos.X - width / 2, centerPos.Y - height / 2), width, height, Color.Black, game.Window.ClientBounds); playerCamera.Initialize(); } #region Methods public void Draw(SpriteBatch spriteBatch) { //Console.WriteLine("Hitbox: X({0}),Y({1})", hitBox.Points[0].X, hitBox.Points[0].Y); //Console.WriteLine("Image: X({0}),Y({1})", centerPos.X, centerPos.Y); Vector2 orgin = new Vector2(picture.Width / 2, picture.Height / 2); hitBox.Draw(spriteBatch); utils.DrawCrosshair(spriteBatch, Position, game.Window.ClientBounds, Color.Red); spriteBatch.Draw(picture, Position, null, Color.White, angle, orgin, imageScale, SpriteEffects.None, 0.1f); } as I said I think I'm gonna need to do something with the render position but I'm to entirely sure what or how it would be elegant to say the least

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