Search Results

Search found 6376 results on 256 pages for 'git reset'.

Page 227/256 | < Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >

  • Complex SQL design, help/advice needed

    - by eugeneK
    Hi, i have few questions for SQL gurus in here ... Briefly this is ads management system where user can define campaigns for different countries, categories, languages. I have few questions in mind so help me with what you can. Generally i'm using ASP.NET and i want to cache all result set of certain user once he asks for statistics for the first time, this way i will avoid large round-trips to server. any help is welcomed Click here for diagram with all details you need for my questions 1.Main issue of this application is to show to the user how many clicks/impressions were and how much money he spent on campaign. What is the easiest way to get this information for him? I will also include filtering by date, date ranges and few other params in this statistics table. 2.Other issue is what happens when user will try to edit campaign. Old campaign will die this means if user set 0.01$ as campaignPPU (pay-per-unit) and next day updates it to 0.05$ all will be reset to 0.05$. 3.If you could re-design some parts of table design so it would be more flexible and easier to modify, how would you do it? Thanks... sorry for so large job but it may interest some SQL guys in here

    Read the article

  • jquery can't get the change event on select element

    - by user63898
    i have this code the jquery code never got triggered none of the scripts are triggered : $('select[name=privileges]').change(function(){ alert("id"); var id = $(this).find(':selected')[0].id; alert(id); $('#changevalue').val(id); }) or this: $("#privileges_select").change(function() { alert($('#privileges_select option:selected').html()); }); <form method="GET" action="create_new_user.php"> user:<input type="text" size="40" name="user_name"/> password:<input type="text" size="40" name="password"/> <select name=privileges id="privileges_select"> <option name='opt_1'>admin</option> <option name='opt_2'>ordinary</option> </select> <input type="hidden" name="item_options_id" value="" id="changevalue" /> <input type="submit" value ="create" /> <input type="reset" /> </form> in the end i like to send the selected option id in the form get

    Read the article

  • Get Object from memory using memory adresse

    - by Hamza Karmouda
    I want to know how to get an Object from memory, in my case a MediaRecorder. Here's my class: Mymic class: public class MyMic { MediaRecorder recorder2; File file; private Context c; public MyMic(Context context){ this.c=context; } private void stopRecord() throws IOException { recorder2.stop(); recorder2.reset(); recorder2.release(); } private void startRecord() { recorder2= new MediaRecorder(); recorder2.setAudioSource(MediaRecorder.AudioSource.MIC); recorder2.setOutputFormat(MediaRecorder.OutputFormat.THREE_GPP); recorder2.setAudioEncoder(MediaRecorder.AudioEncoder.AMR_NB); recorder2.setOutputFile(file.getPath()); try { recorder2.prepare(); recorder2.start(); } catch (IllegalStateException e) { e.printStackTrace(); } catch (IOException e) { e.printStackTrace(); } } } my Receiver Class: public class MyReceiver extends BroadcastReceiver { private Context c; private MyMic myMic; @Override public void onReceive(Context context, Intent intent) { this.c=context; myMic = new MyMic(c); if(my condition = true){ myMic.startRecord(); }else myMic.stopRecord(); } } So when I'm calling startRecord() it create a new MediaRecorder but when i instantiate my class a second time i can't retrieve my Object. Can i retrieve my MediaRecorder with his addresse

    Read the article

  • Ruby on Rails login using legacy user database

    - by ricsmania
    Hello, I have a Rails application that connects to a legacy database (Oracle) and displays some information from a particular user. Right now the user is passed as a URL parameter, but this has obvious security issues because users should only be able to see their own data. To solve that, I want to implement a user login, and I did some research and came across 2 components for that, restful_authentication and authlogic. The problem is that I need to use an existing user/password database instead of creating a new one, which is the common way to use those components. The password is encrypted by a custom Oracle package, but let's assume it is stored as plain text to make things simpler. I only need very basic functionality, which is login a user and keep them logged in forever until logout. No changes to the database will be made by this application, so there's no need for sign up, e-mail activation, reset password, etc. Can someone point me in the right direction on how to do that? Is any of those 2 components a good solution? If not, what would be recommended? Thanks!

    Read the article

  • Converting "A* Search" code from C++ to Java [on hold]

    - by mr5
    Updated! I get this code from this site It's A* Search Algorithm(finding shortest path with heuristics) I modify most of variable names and some if conditions from the original version to satisfy my syntactic taste. It works in C++ (as I can't see any trouble with it) but fails in Java version. Java Code: String findPath(int startX, int startY, int finishX, int finishY) { @SuppressWarnings("unchecked") LinkedList<Node>[] nodeList = (LinkedList<Node>[]) new LinkedList<?>[2]; nodeList[0] = new LinkedList<Node>(); nodeList[1] = new LinkedList<Node>(); Node n0; Node m0; int nlIndex = 0; // queueList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = new Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[nlIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[nlIndex].isEmpty() ) { LinkedList<Node> pq = nodeList[nlIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = new Node( pq.peek().getX(), pq.peek().getY(), pq.peek().getIterCount(), pq.peek().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[nlIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions String path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; int c = '0' + ( j + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; path = (char)c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < Node.DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!(xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( gridMap.getData( ydy, xdx ) == GridMap.WALKABLE || gridMap.getData( ydy, xdx ) == GridMap.FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = new Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[nlIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + Node.DIRECTION_COUNT / 2 ) % Node.DIRECTION_COUNT; // replace the node // by emptying one queueList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while( !(nodeList[nlIndex].peek().getX() == xdx && nodeList[nlIndex].peek().getY() == ydy ) ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nodeList[nlIndex].pop(); // remove the wanted node // empty the larger size queueList to the smaller one if( nodeList[nlIndex].size() > nodeList[ 1 - nlIndex ].size() ) nlIndex = 1 - nlIndex; while( !nodeList[nlIndex].isEmpty() ) { nodeList[1 - nlIndex].push( nodeList[nlIndex].pop() ); } nlIndex = 1 - nlIndex; nodeList[nlIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output1: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Misleading path) Output2: Changing these lines: n0 = new Node( a, b, c, d ); m0 = new Node( e, f, g, h ); to n0.set( a, b, c, d ); m0.set( e, f, g, h ); I get (I'm really confused) C++ Code: std::string A_Star::findPath(int startX, int startY, int finishX, int finishY) { typedef std::queue<Node> List_Container; List_Container nodeList[2]; // list of open (not-yet-tried) nodes Node n0; Node m0; int pqIndex = 0; // nodeList index // reset the node maps for(int y = 0;y < ROW_COUNT; ++y) { for(int x = 0;x < COL_COUNT; ++x) { close_nodes_map[y][x] = 0; open_nodes_map[y][x] = 0; } } // create the start node and push into list of open nodes n0 = Node( startX, startY, 0, 0 ); n0.updatePriority( finishX, finishY ); nodeList[pqIndex].push( n0 ); open_nodes_map[startY][startX] = n0.getPriority(); // mark it on the open nodes map // A* search while( !nodeList[pqIndex].empty() ) { List_Container &pq = nodeList[pqIndex]; // get the current node w/ the highest priority // from the list of open nodes n0 = Node( pq.front().getX(), pq.front().getY(), pq.front().getIterCount(), pq.front().getPriority()); int x = n0.getX(); int y = n0.getY(); nodeList[pqIndex].pop(); // remove the node from the open list open_nodes_map[y][x] = 0; // mark it on the closed nodes map close_nodes_map[y][x] = 1; // quit searching when the goal state is reached //if((*n0).estimate(finishX, finishY) == 0) if( x == finishX && y == finishY ) { // generate the path from finish to start // by following the directions std::string path = ""; while( !( x == startX && y == startY) ) { int j = dir_map[y][x]; char c = '0' + ( j + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; path = c + path; x += DIR_X[j]; y += DIR_Y[j]; } return path; } // generate moves (child nodes) in all possible directions for(int i = 0; i < DIRECTION_COUNT; ++i) { int xdx = x + DIR_X[i]; int ydy = y + DIR_Y[i]; // boundary check if (!( xdx >= 0 && xdx < COL_COUNT && ydy >= 0 && ydy < ROW_COUNT)) continue; if ( ( pGrid->getData(ydy,xdx) == WALKABLE || pGrid->getData(ydy, xdx) == FINISH) && close_nodes_map[ydy][xdx] != 1 ) { // generate a child node m0 = Node( xdx, ydy, n0.getIterCount(), n0.getPriority() ); m0.nextLevel( i ); m0.updatePriority( finishX, finishY ); // if it is not in the open list then add into that if( open_nodes_map[ydy][xdx] == 0 ) { open_nodes_map[ydy][xdx] = m0.getPriority(); nodeList[pqIndex].push( m0 ); // mark its parent node direction dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; } else if( open_nodes_map[ydy][xdx] > m0.getPriority() ) { // update the priority info open_nodes_map[ydy][xdx] = m0.getPriority(); // update the parent direction info dir_map[ydy][xdx] = ( i + DIRECTION_COUNT / 2 ) % DIRECTION_COUNT; // replace the node // by emptying one nodeList to the other one // except the node to be replaced will be ignored // and the new node will be pushed in instead while ( !( nodeList[pqIndex].front().getX() == xdx && nodeList[pqIndex].front().getY() == ydy ) ) { nodeList[1 - pqIndex].push( nodeList[pqIndex].front() ); nodeList[pqIndex].pop(); } nodeList[pqIndex].pop(); // remove the wanted node // empty the larger size nodeList to the smaller one if( nodeList[pqIndex].size() > nodeList[ 1 - pqIndex ].size() ) pqIndex = 1 - pqIndex; while( !nodeList[pqIndex].empty() ) { nodeList[1-pqIndex].push(nodeList[pqIndex].front()); nodeList[pqIndex].pop(); } pqIndex = 1 - pqIndex; nodeList[pqIndex].push( m0 ); // add the better node instead } } } } return ""; // no route found } Output: Legends . = PATH ? = START X = FINISH 3,2,1 = OBSTACLES (Just right) From what I read about Java's documentation, I came up with the conclusion: C++'s std::queue<T>::front() == Java's LinkedList<T>.peek() Java's LinkedList<T>.pop() == C++'s std::queue<T>::front() + std::queue<T>::pop() What might I be missing in my Java version? In what way does it became different algorithmically from the C++ version?

    Read the article

  • iOS OpenGL ES 1.1 jerky animation using CADisplayLink (reboot fixes for a while)

    - by timthecoder
    I'm using OpenGL ES 1.1 and CADisplayLink to animate a 3d scene. If the iOS device has been rebooted fairly recently, the animation is smooth and the time delta between two displayLink.timestamp calls is fairly even. But after a few hours or days of the iOS device being used and my app is sometimes run a few times, the animation becomes jerky and the time deltas ramp up and then reset to a lower value only to ramp up again. Like this: 2012-09-01 23:42:58.770 [2678:707] dt= 0.021139 2012-09-01 23:42:58.787 [2678:707] dt= 0.022183 2012-09-01 23:42:58.804 [2678:707] dt= 0.023223 2012-09-01 23:42:58.820 [2678:707] dt= 0.024270 2012-09-01 23:42:58.837 [2678:707] dt= 0.009679 2012-09-01 23:42:58.853 [2678:707] dt= 0.010750 2012-09-01 23:42:58.870 [2678:707] dt= 0.011766 2012-09-01 23:42:58.887 [2678:707] dt= 0.012806 2012-09-01 23:42:58.903 [2678:707] dt= 0.013847 2012-09-01 23:42:58.920 [2678:707] dt= 0.014890 2012-09-01 23:42:58.937 [2678:707] dt= 0.015933 2012-09-01 23:42:58.953 [2678:707] dt= 0.016976 2012-09-01 23:42:58.970 [2678:707] dt= 0.018011 2012-09-01 23:42:58.987 [2678:707] dt= 0.019055 2012-09-01 23:42:59.003 [2678:707] dt= 0.020097 2012-09-01 23:42:59.020 [2678:707] dt= 0.021143 2012-09-01 23:42:59.037 [2678:707] dt= 0.022181 2012-09-01 23:42:59.054 [2678:707] dt= 0.023222 2012-09-01 23:42:59.071 [2678:707] dt= 0.024288 2012-09-01 23:42:59.087 [2678:707] dt= 0.009624 2012-09-01 23:42:59.103 [2678:707] dt= 0.010728 2012-09-01 23:42:59.121 [2678:707] dt= 0.011763 2012-09-01 23:42:59.137 [2678:707] dt= 0.012808 2012-09-01 23:42:59.153 [2678:707] dt= 0.013847 2012-09-01 23:42:59.170 [2678:707] dt= 0.014891 2012-09-01 23:42:59.187 [2678:707] dt= 0.016002 2012-09-01 23:42:59.203 [2678:707] dt= 0.016979 2012-09-01 23:42:59.220 [2678:707] dt= 0.018016 2012-09-01 23:42:59.237 [2678:707] dt= 0.019042 2012-09-01 23:42:59.253 [2678:707] dt= 0.020099 2012-09-01 23:42:59.270 [2678:707] dt= 0.021138 2012-09-01 23:42:59.287 [2678:707] dt= 0.022185 2012-09-01 23:42:59.304 [2678:707] dt= 0.023222 2012-09-01 23:42:59.320 [2678:707] dt= 0.024265 2012-09-01 23:42:59.337 [2678:707] dt= 0.009681 2012-09-01 23:42:59.354 [2678:707] dt= 0.010736 And then if the iOS device is rebooted the animation is smooth again. The problem even occurs on my menu screen when almost no game related calculations are going on in the UpdateAnimation() function. I don't understand what is going on and why a fresh reboot will always fix this problem for a while.

    Read the article

  • Optimizing this "Boundarize" method for Numerics in Ruby

    - by mstksg
    I'm extending Numerics with a method I call "Boundarize" for lack of better name; I'm sure there are actually real names for this. But its basic purpose is to reset a given point to be within a boundary. That is, "wrapping" a point around the boundary; if the area is betweeon 0 and 100, if the point goes to -1, -1.boundarize(0,100) = 99 (going one too far to the negative "wraps" the point around to one from the max). 102.boundarize(0,100) = 2 It's a very simple function to implement; when the number is below the minimum, simply add (max-min) until it's in the boundary. If the number is above the maximum, simply subtract (max-min) until it's in the boundary. One thing I also need to account for is that, there are cases where I don't want to include the minimum in the range, and cases where I don't want to include the maximum in the range. This is specified as an argument. However, I fear that my current implementation is horribly, terribly, grossly inefficient. And because every time something moves on the screen, it has to re-run this, this is one of the bottlenecks of my application. Anyone have any ideas? module Boundarizer def boundarize min=0,max=1,allow_min=true,allow_max=false raise "Improper boundaries #{min}/#{max}" if min >= max new_num = self if allow_min while new_num < min new_num += (max-min) end else while new_num <= min new_num += (max-min) end end if allow_max while new_num > max new_num -= (max-min) end else while new_num >= max new_num -= (max-min) end end return new_num end end class Numeric include Boundarizer end

    Read the article

  • Continue gif animation after escape is pressed

    - by cottsak
    Firefox (and other browsers i believe) stop gif animation when you click the Stop button or invoke it via the Escape key. I have a text input that on change makes ajax requests to update other elements. As part of this ajaxyness i have an animated gif to show feedback. I also trap the escape key press in this input so as to clear the text field for better UX. My problem is after the escape key is pressed once, none of the ajax gifs animate anymore until the page is refreshed. Does anyone know a workaround? Stuff i've tried: I tried the e.stopPropagation(); and e.cancelBubble = true; in the function handling the e.keyCode == 27 and that didn't seem to work. I suspect that this stops trigging more js events and the browser catches the escape irrespective of js activity. I have the gif showing/hiding via adding/removing a css class so it's difficult to apply the "change gif url to reset" workaround. I dont even know if this works anyway - didn't test it. But it seems difficult. If anyone knows that this works and knows of an easy way to apply the hack with background-image: url(../images/ajax-loader_dotcirclel13x13.gif); css then please let me know.

    Read the article

  • Can't add/remove items from a collection while foreach is iterating over it

    - by flockofcode
    If I make my own implementation of IEnumerator interface, then I am able ( inside foreach statement )to add or remove items from a albumsList without generating an exception.But if foreach statement uses IEnumerator supplied by albumsList, then trying to add/delete ( inside the foreach )items from albumsList will result in exception: class Program { static void Main(string[] args) { string[] rockAlbums = { "rock", "roll", "rain dogs" }; ArrayList albumsList = new ArrayList(rockAlbums); AlbumsCollection ac = new AlbumsCollection(albumsList); foreach (string item in ac) { Console.WriteLine(item); albumsList.Remove(item); //works } foreach (string item in albumsList) { albumsList.Remove(item); //exception } } class MyEnumerator : IEnumerator { ArrayList table; int _current = -1; public Object Current { get { return table[_current]; } } public bool MoveNext() { if (_current + 1 < table.Count) { _current++; return true; } else return false; } public void Reset() { _current = -1; } public MyEnumerator(ArrayList albums) { this.table = albums; } } class AlbumsCollection : IEnumerable { public ArrayList albums; public IEnumerator GetEnumerator() { return new MyEnumerator(this.albums); } public AlbumsCollection(ArrayList albums) { this.albums = albums; } } } a) I assume code that throws exception ( when using IEnumerator implementation A supplied by albumsList ) is located inside A? b) If I want to be able to add/remove items from a collection ( while foreach is iterating over it), will I always need to provide my own implementation of IEnumerator interface, or can albumsList be set to allow adding/removing items? thank you

    Read the article

  • Best practice on structuring asynchronous mailers (using Sidekiq)

    - by gbdev
    Just wondering what's the best way to go about structuring asynchronous mailers in my Rails app (using Sidekiq)? I have one ActionMailer class with multiple methods/emails... notifier.rb: class Notifier < ActionMailer::Base default from: "\"Company Name\" <[email protected]>" default_url_options[:host] = Rails.env.production? ? 'domain.com' : 'localhost:5000' def welcome_email(user) @user = user mail to: @user.email, subject: "Thanks for signing up!" end ... def password_reset(user) @user = user @edit_password_reset_url = edit_password_reset_url(user.perishable_token) mail to: @user.email, subject: "Password Reset" end end Then for example, the password_reset mail is sent in my User model by doing... user.rb: def deliver_password_reset_instructions! reset_perishable_token! NotifierWorker.perform_async(self) end notifier_worker.rb: class NotifierWorker include Sidekiq::Worker sidekiq_options queue: "mail" def perform(user) Notifier.password_reset(user).deliver end end So I guess I'm wondering a couple things here... Is it possible to define many "perform" actions in one single worker? By doing so I could keep things simple (one notifier/mail worker) as I have it and send many different emails through it. Or should I create many workers? One for each mailer (e.g. WelcomeEmailWorker, PasswordResetWorker, etc) and just assign them all to use the same "mail" queue with Sidekiq. I know it works as it is, but should I break out each of those mail methods (welcome_email, password_reset, etc) into individually mailer classes or is it ok to have them all under one class like Notifier? Really appreciate any advice here. Thanks!

    Read the article

  • text-transform cannot change/be overwritten? (css)

    - by Radek
    I am studying css and I do not understand why some OTHER text and line 2 has red underline effect on them. I thought I either changed it for class others or reset it to none for class line2 I tried `text-decoration:none' for both .line2 and .others and the text was still red underlined. <html> <head> <style type="text/css"> .line {color:red; text-transform:uppercase; text-decoration:underline;} .line2 {color:blue; text-transform:none;} .others {color:black; text-transform:lowercase; text-decoration:blink; font-weight:bold;} </style> </head> <body> <div class='line'> line 1 <div class='others'><BR>some OTHER text<BR></DIV> <div class='line2'> <BR>line 2 </div> </div> </body> </html>

    Read the article

  • .Net Inherited Control Property Default

    - by Yisman
    Hello fellows Im trying to make a simple "ButtonPlus" control. the main idea is to inherit from the button control and add some default property values (such as font,color,padding...) No matter how i try, the WinForm always generates (or "serializes") the property value in the client forms the whole point is to have minimal and clean code, not that every instance of the buttonPlus should have 5 lines of init code. I want that the form designer should not generate any code for theses properties and be able to control them from the ButtonPlus code. In other words, if I change the ForeColor from red to blue only 1 single bingle line of code in the app should change. heres my code so far. as you can see, ive tried using defaultvalue, reset , shouldserialize.... anything i was able to find on the web! Public Class ButtonPlus Inherits Button Sub New() 'AutoSize = True AutoSizeMode = Windows.Forms.AutoSizeMode.GrowAndShrink Font = New System.Drawing.Font("Arial", 11.0!, System.Drawing.FontStyle.Bold, System.Drawing.GraphicsUnit.Point, CType(177, Byte)) Padding = New System.Windows.Forms.Padding(3) Anchor = AnchorStyles.Left + AnchorStyles.Right + AnchorStyles.Top ForeColor = Color.Aqua End Sub ' _ 'Public Overrides Property AutoSize() As Boolean ' Get ' Return MyBase.AutoSize ' End Get ' Set(ByVal value As Boolean) ' MyBase.AutoSize = value ' End Set 'End Property Public Function ShouldSerializeAutoSize() As Boolean Return False ' Not AutoSize = True End Function Public Function ShouldSerializeForeColor() As Boolean Return False 'Not ForeColor = Color.Aqua End Function Public Overrides Sub ResetForeColor() ForeColor = Color.Aqua End Sub End Class Thank you very much for taking the time to look this over and answer all the best

    Read the article

  • Most watched videos this week

    - by Jan Hancic
    I have a youtube like web-page where users upload&watch videos. I would like to add a "most watched videos this week" list of videos to my page. But this list should not contain just the videos that ware uploaded in the previous week, but all videos. I'm currently recording views in a column, so I have no information on when a video was watched. So now I'm searching for a solution to how to record this data. The first is the most obvious (and the correct one, as far as I know): have a separate table in which you insert a new line every time you want to record a new view (storing the ID of the video and the timestamp). I'm worried that I would quickly get huge amounts of data in this table, and queries using this table would be extremely slow (we get about 3 million views a month). The second solution isn't as flexible but is more easy on the database. I would add 7 columns to the "videos" table (one for each day of the week): views_monday, views_tuesday , views_wednesday, ... And increment the value in the correct column based on the day it is. And I would reset the current day's column to 0 at midnight. I could then easily get the most watched videos of the week by summing this 7 columns. What do you think, should I bother with the first solution or will the second one suffice for my case? If you have a better solution please share! Oh, I'm using MySQL.

    Read the article

  • How to detect whether an EventWaitHandle is waiting?

    - by AngryHacker
    I have a fairly well multi-threaded winforms app that employs the EventWaitHandle in a number of places to synchronize access. So I have code similar to this: List<int> _revTypes; EventWaitHandle _ewh = new EventWaitHandle(false, EventResetMode.ManualReset); void StartBackgroundTask() { _ewh.Reset(); Thread t = new Thread(new ThreadStart(LoadStuff)); t.Start(); } void LoadStuff() { _revTypes = WebServiceCall.GetRevTypes() // ...bunch of other calls fetching data from all over the place // using the same pattern _ewh.Set(); } List<int> RevTypes { get { _ewh.WaitOne(); return _revTypes; } } Then I just call .RevTypes somewehre from the UI and it will return data to me when LoadStuff has finished executing. All this works perfectly correctly, however RevTypes is just one property - there are actually several dozens of these. And one or several of these properties are holding up the UI from loading in a fast manner. Short of placing benchmark code into each property, is there a way to see which property is holding the UI from loading? Is there a way to see whether the EventWaitHandle is forced to actually wait?

    Read the article

  • Silverlight Binding - Binds when item is added but doesn't get updates.

    - by dw
    Hello, I'm sorta at a loss to why this doesn't work considering I got it from working code, just added a new level of code, but here's what I have. Basically, when I bind the ViewModel to a list, the binding picks up when Items are added to a collection. However, if an update occurs to the item that is bound, it doesn't get updated. Basically, I have an ObservableCollection that contains a custom class with a string value. When that string value gets updated I need it to update the List. Right now, when I debug, the list item does get updated correctly, but the UI doesn't reflect the change. If I set the bound item to a member variable and null it out then reset it to the right collection it will work, but not desired behavior. Here is a mockup of the code, hopefully someone can tell me where I am wrong. Also, I've tried implementing INofityPropertyChanged at every level in the code below. public class Class1 { public string ItemName; } public class Class2 { private Class2 _items; private Class2() //Singleton { _items = new ObservableCollection<Class1>(); } public ObservableCollection<Class1> Items { get { return _items; } internal set { _items = value; } } } public class Class3 { private Class2 _Class2Instnace; private Class3() { _Class2Instnace = Class2.Instance; } public ObservableCollection<Class1> Items2 { get {return _Class2Instnace.Items; } } } public class MyViewModel : INofityPropertyChanged { private Class3 _myClass3; private MyViewModel() { _myClass3 = new Class3(); } private BindingItems { get { return _myClass3.Items2; } // Binds when adding items but not when a Class1.ItemName gets updated. } }

    Read the article

  • Images won't load if they are of high size

    - by Fahim Parkar
    I have created web-application using JSF 2.0 and mysql. I am storing images in DB using MEDIUMBLOB. When I try to load image, I am able to see those images. However if the image size is big (1 MB or more), I can see half or 3/4th image on the browser. Any idea how to overcome this issue? Do I need to set any variable in JSF or MySQL? I know I should have saved the images over disk instead of DB, however this was client requirement. Client wanted to backup data and provide it to someone else and client don't want to backup DB and images also. Edit 1 Do I need to set any variables on mysql like query_cache. Edit 2 When I download same image and put below code it works perfectly. <h:graphicImage value="images/myImage4.png" width="50%" /> Edit 3 code is as below. <h:graphicImage value="DisplayImage?mainID=drawing" /> DisplayImage.java String imgLen = rs1.getString(1); int len = imgLen.length(); byte[] rb = new byte[len]; InputStream readImg = rs1.getBinaryStream(1); InputStream inputStream = readImg; int index = readImg.read(rb, 0, len); response.reset(); response.setHeader("Content-Length", String.valueOf(len)); response.setHeader("Content-disposition", "inline;filename=/file.png"); response.setContentType("image/png"); response.getOutputStream().write(rb, 0, len); response.getOutputStream().flush(); When I print len I get value as len=1548432

    Read the article

  • How to tell if leaving iOS app entered foreground from fast-app switching or manually?

    - by JPK
    Is there a way to tell if an iOS app enters the foreground from fast-app switching or manually? I need to know by the time applicationWillEnterForeground is called, so some specific code can be executed (or not executed) depending on the condition in which the app entered the foreground. EDIT: It turned out that this was more of a design issue for me. I moved my code to applicationDidBecomeActive. I also added a BOOL property to the appDelegate called fastAppSwitching (probably the wrong name for it). I set this to YES in application:handleOpenURL and application:openURL:sourceApplication:annotation. Then I added the following code to application:didFinishLaunchingWithOptions: if (launchOptions) { self.fastAppSwitching = YES; } else { self.fastAppSwitching = NO; } In applicationDidBecomeActive, I used the following code: if (fastAppSwitching == YES) { self.fastAppSwitching = NO; //stop, don't go any further } else { ... } EDIT2: MaxGabriel makes a good point below: "Just a warning to others taking the solution described here, applicationDidBecomeActive: is called when the user e.g. ignores a phone call or text message, unlike applicationWillEnterForeground". This is actually also true for in-app purchases and Facebook in-app authorization (new in iOS 6). So, with some further testing, this is the current solution: Add a new Bool called passedThroughWillEnterForeground. In applicationWillResignActive: self.passedThroughWillEnterForeground = NO; In applicationDidEnterBackground: self.passedThroughWillEnterForeground = NO; In applicationWillEnterForeground: self.passedThroughWillEnterForeground = YES; In applicationDidBecomeActive: if (passedThroughWillEnterForeground) { //we are NOT returning from 6.0 (in-app) authorization dialog or in-app purchase dialog, etc //do nothing with this BOOL - just reset it self.passedThroughWillEnterForeground = NO; } else { //we ARE returning from 6.0 (in-app) authorization dialog or in-app purchase dialog - IE //This is the same as fast-app switching in our book, so let's keep it simple and use this to set that self.fastAppSwitching = YES; } if (fastAppSwitching == YES) { self.fastAppSwitching = NO; } else { ... } EDIT3: I think we also need a bool to tell if app was launched from terminated.

    Read the article

  • LINQ to SQL - database relationships won't update after submit

    - by Quantic Programming
    I have a Database with the tables Users and Uploads. The important columns are: Users -> UserID Uploads -> UploadID, UserID The primary key in the relationship is Users -> UserID and the foreign key is Uploads -> UserID. In LINQ to SQL, I do the following operations: Retrieve files var upload = new Upload(); upload.UserID = user.UserID; upload.UploadID = XXX; db.Uploads.InsertOnSubmit(upload) db.SubmitChanges(); If I do that and rerun the application (and the db object is re-built, of course) - if do something like this: foreach(var upload in user.Uploads) I get all the uploads with that user's ID. (like added in the previous example) The problem is, that my application, after adding an upload an submitting changes, doesn't update the user.Uploads collection. i.e - I don't get the newly added uploads. The user object is stored in the Session object. At first, I though that the LINQ to SQL Framework doesn't update the reference of the object, therefore I should simply "reset" the user object from a new SQL request. I mean this: Session["user"] = db.Users.Where(u => u.UserID == user.UserID).SingleOrDefault(); (Where user is the previous user) But it didn't help. Please note: After rerunning the application, user.Uploads does have the new upload! Did anyone experience this type of problem, or is it normal behavior? I am a newbie to this framework. I would gladly take any advice. Thank you!

    Read the article

  • why my iphone device and simulator has different screen resolution?

    - by happyzone8
    i use itouch 4G has my device and i use simulator-4.2 i will just draw a rectangle as an example. i use Quartz-2d to draw - (void)drawRect:(CGRect)rect { // Get a graphics context, saving its state CGContextRef context = UIGraphicsGetCurrentContext(); CGContextSaveGState(context); // Reset the transformation CGAffineTransform t0 = CGContextGetCTM(context); t0 = CGAffineTransformInvert(t0); CGContextConcatCTM(context,t0); // Draw a green rectangle CGContextBeginPath(context); CGContextSetRGBFillColor(context, 0,1,0,1); CGContextAddRect(context, CGRectMake(0,0,320,480)); CGContextClosePath(context); CGContextDrawPath(context,kCGPathFill); CGContextRestoreGState(context); } i run it in the simulator, the whole screen becomes green, then i run this on my device, only the quarter of the screen becomes green, in order to make the whole screen green on my device, i have to draw a larger rectangle CGContextAddRect(context, CGRectMake(0,0,640,960)); seem like my device has twice resolution than the simulator, how can i fix this?

    Read the article

  • Magento products will not show in category

    - by Aaron
    I've recently been tasked with the build and deployment of a large Ecommerce site. In the past we've had to use the clients legacy X-cart installation for redevelopment (too far integrated with their existing work flow). We'd heard good things about Magento, so I've set up a test install to get to grips with it. After a couple of initial issues, there is a live development site which displays categories on the default theme. The problem we've hit now is that products don't display..! After a lot more in-depth research into this, all I've been able to discover is that quite a number of developers endorse using other solutions entirely, with the other 50% saying after the steep learning curve the platform is as wonderful as we'd initially been led to believe. Now, my test category is showing, so I know this is configured properly. I've set up three test products and associated them with this (all done following the Magento user guide), checked double checked and thrice checked the products are enabled and visible individually, yet still the front end says the category has no products in it. I've cleared the cache repeatedly, reset everything possible many times in index management - no products show up. I have to make a call tomorrow morning on whether we're going ahead with Magento. If I can't even get it to show products I'm going to have to go with something with a more established track record and more community support available. Can anybody advise what could possibly be wrong here?

    Read the article

  • Is there a better way to throttle a high throughput job?

    - by ChaosPandion
    I created a simple class that shows what I am trying to do without any noise. Feel free to bash away at my code. That's why I posted it here. public class Throttled : IDisposable { private readonly Action work; private readonly Func<bool> stop; private readonly ManualResetEvent continueProcessing; private readonly Timer throttleTimer; private readonly int throttlePeriod; private readonly int throttleLimit; private int totalProcessed; public Throttled(Action work, Func<bool> stop, int throttlePeriod, int throttleLimit) { this.work = work; this.stop = stop; this.throttlePeriod = throttlePeriod; this.throttleLimit = throttleLimit; continueProcessing = new ManualResetEvent(true); throttleTimer = new Timer(ThrottleUpdate, null, throttlePeriod, throttlePeriod); } public void Dispose() { throttleTimer.Dispose(); ((IDisposable)continueProcessing).Dispose(); } public void Execute() { while (!stop()) { if (Interlocked.Increment(ref totalProcessed) > throttleLimit) { lock (continueProcessing) { continueProcessing.Reset(); } if (!continueProcessing.WaitOne(throttlePeriod)) { throw new TimeoutException(); } } work(); } } private void ThrottleUpdate(object state) { Interlocked.Exchange(ref totalProcessed, 0); lock (continueProcessing) { continueProcessing.Set(); } } }

    Read the article

  • Force screen size when testing embedded DOS app in Windows 7 command window

    - by tomlogic
    I'm doing some embedded DOS development with OpenWatcom (great Windows-hosted compiler for targeting 16-bit DOS applications). The target hardware has a 24x16 character screen (that supposedly emulates CGA to some degree), and I'm trying to get the CMD.EXE window on my Windows 7 machine to stay at a fixed 24x16 without any scroll bars. I've used both the window properties and MODE CON: COLS=24 LINES=16 to get the screen size that I wanted, but as soon as my application uses an INT10 BIOS calls to clear the screen, the mode jumps back to 80x24. Here's what I'm using to clear the screen: void cls(void) { // Clear screen and reset cursor position to (0,0) union REGS regs; regs.w.cx = 0; // Upper left regs.w.dx = 0x1018; // Lower right (of 16x24) regs.h.bh = 7; // Blank lines attribute (white text on black) regs.w.ax = 0x0600; // 06 = scroll up, AL=00 to clear int86( 0x10, &regs, &regs ); } Any ideas? I can still do my testing at 80x24 (or 80x25), but it doesn't entirely behave like the 24x16 mode.

    Read the article

  • Accessing and inheriting Windows Message for other Windows Message in Delphi

    - by HX_unbanned
    I am using WMSysCommand messages to modify Caption bar button ( Maximize / Minimize ) behaivor and recent update requiered to use WMNCHitTest, but I do not want to split these two related messages in multiplie procedures because of lengthy code. Can I access private declaration ( message ) from other message? And if I can - How to do it? procedure TForm1.WMNCHitTest(var Msg: TWMNCHitTest) ; begin SendMessage(Handle, HTCAPTION, WM_NCHitTest, 0); // or other wParam or lParam ???? end; procedure TForm1.WMSysCommand; begin if (Msg.CmdType = SC_MAXIMIZE or 61488) or (Msg.Result = htCaption or 2) then // if command is Maximize or reciever message of Caption Bar click begin if CheckWin32Version(6, 0) then Constraints.MaxHeight := 507 else Constraints.MaxHeight := 499; Constraints.MaxWidth := 0; end else if (Msg.CmdType = SC_MINIMIZE or 61472) or (Msg.Result = htCaption or 2) then // if command is Minimize begin if (EnsureRange(Width, 252, 510) >= (510 / 2)) then PreviewOpn.Caption := '<' else PreviewOpn.Caption := '>'; end; DefaultHandler(Msg); // reset Message handler to default ( Application ) end; Soo ... do I think correctly and sipmly do not know correct commands or I am thinking total bullsh*t? Regards. Thanks for any help...

    Read the article

  • How to re-enable the idle timer in ios once it has been disabled (to allow the display to sleep again)?

    - by lindon fox
    I have figured out how to stop an iOS device from going to sleep (see below), but I am having troubles undoing that setting. According to the Apple Documentation, it should just be changing the value of the idleTimerDisabled property. But when I test this, it does not work. This is how I am initially stopping the device from going to sleep: //need to switch off and on for it to work initially [UIApplication sharedApplication].idleTimerDisabled = NO; [UIApplication sharedApplication].idleTimerDisabled = YES; I would have thought that the following would do the trick: [UIApplication sharedApplication].idleTimerDisabled = NO; From the Apple Documentation: The default value of this property is NO. When most applications have no touches as user input for a short period, the system puts the device into a "sleep” state where the screen dims. This is done for the purposes of conserving power. However, applications that don't have user input except for the accelerometer—games, for instance—can, by setting this property to YES, disable the “idle timer” to avert system sleep. Important: You should set this property only if necessary and should be sure to reset it to NO when the need no longer exists. Most applications should let the system turn off the screen when the idle timer elapses. This includes audio applications. With appropriate use of Audio Session Services, playback and recording proceed uninterrupted when the screen turns off. The only applications that should disable the idle timer are mapping applications, games, or similar programs with sporadic user interaction. Has anyone come across this problem? I am testing on iOS6 and iOS5. Thanks in advance.

    Read the article

  • Writing data into New NFC Tag not works?

    - by Nagaraj436
    I am Newbie to NFC Android App Development. I am done with the App development and everything worked fine. As part of my testing I used MifareClassic as well MifareDesfire tags to write and read. I am storing data in Ndef format. Initially I used the above testing tags with other apps like Nxp tagwriter and Tagstand Tagwriter and then I used with My app. So everything worked fine. Even later I used my app to write and read data from Sony Felica tags(new tags) which also worked fine. So I passed app to client for review but I came to know that app is not writing on New Tags. If they are reset from other apps then It works fine. So I done the same test here and found the same issue as client reported. What might be the issue? Has someone come across same kind of issue? Is it required to format before using? if so how to do that? Someone Help to solve the issue. Thanks in Advance.

    Read the article

< Previous Page | 223 224 225 226 227 228 229 230 231 232 233 234  | Next Page >