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  • iPhone adding a timer to an app

    - by Rob J
    How would I go about adding a simple 2 minute timer to my app in almost the exact same way that the clock app does? I just want the user to click start and have the timer start displaying the timer counting down from 2:00 and beep when it hits 0:00.

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  • Xcode / iPhone Enterprise Distribution Certificate Made By Other Person

    - by ort11
    There is an Enterprise Distribution Provision that was created by another person that is no longer here (before me). Getting the development provision / certificate was fine, by adding myself to the team, etc. But what is the best way to clear the "No Valid / Matching Certificate" for the Distribution Provision when building for release / distribution? Will we have to make another Distribution Provision?

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  • iPhone - UIScrollView is scrolling before UIDatePicker that is placed inside it

    - by Oliver
    Hello, I have a UIDatePicker inside a UIScrollView. But the UIDatePicker does not respond to scroll touches. It's the scrollview that is scrolling. Reading some docs on the net, I've set "Delay Content Touches" to NO, an now I see the datepicker starting a slight scroll, but it's still the scrollview that take the final word. I have some place on the screen where the user can touch to scroll the view. So how may I separate the two kind of scrolls ans make the datepicker scroll in a normal way ? Thank you for your help

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  • iPhone dev: UIBarButtonItem or title not showing up in NavigationBar

    - by IceMan85
    Hello everyone, here my problem. I have a NavigationBar at the top, a TabBar at the bottom and a TableView at the center of the screen. Very normal situation. I set it all up in IB and I have set this in the app delegate : ExpensesListNavController *expensesListNavController; This in order to be able to add new views to the stack. I need to have 3 levels: - list of items in a TableView - OK - firstLevel: once pressed one cell a view is added to the stack - OK - second level: one pressed the "modify" button on the navBar on the firstLevel I want to show a new view that can be customized by the user. My Problem is coming when trying to add the "Modify" button in the "firstLevelView". Here-below my code -(IBAction) modify:(id)sender { if (editableDetailViewController == nil) { editableDetailViewController = [[editableDetailViewController alloc] init]; } editableDetailViewController.expense = expense; [appDelegate.expensesListNavController pushViewController:editableDetailViewController animated:YES]; editableDetailViewController = nil; } // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { [super viewDidLoad]; appDelegate = [[UIApplication sharedApplication] delegate]; UIBarButtonItem *modifyButton = [[UIBarButtonItem alloc] initWithTitle:@"Modify" style:UIBarButtonItemStylePlain target:self action:@selector(modify:)]; appDelegate.expensesListNavController.navigationItem.rightBarButtonItem = modifyButton; appDelegate.expensesListNavController.navigationItem.title = @"Titoloooo"; NSLog(@"NavBar button has just been set !!"); [modifyButton release]; Nothing is being showed, neither title nor the button. Do you have any idea of what is happening ?? I really cannot figure out !!! Thanks a lot in advance, AM

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  • iphone selecting a row to change view

    - by Rob J
    I have created the view Controllers and attached those to control their respective views. I can't figure out how to make the following code to go the right views though. (This is in the root view controller:) - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { RunViewController *runViewController = [[RunViewController alloc] initWithNibName:@"RunView" bundle:[NSBundle mainBundle]]; CalcViewController *calcViewController = [[CalcViewController alloc] initWithNibName:@"CalcView" bundle:[NSBundle mainBundle]]; PushViewController *pushViewController = [[PushViewController alloc] initWithNibName:@"PushView" bundle:[NSBundle mainBundle]]; SitViewController *sitViewController = [[SitViewController alloc] initWithNibName:@"SitView" bundle:[NSBundle mainBundle]]; TimerViewController *timerViewController = [[TimerViewController alloc] initWithNibName:@"TimerView" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:runViewController animated:YES]; [runViewController release]; [self.navigationController pushViewController:pushViewController animated:YES]; [pushViewController release]; [self.navigationController pushViewController:sitViewController animated:YES]; [sitViewController release]; [self.navigationController pushViewController:timerViewController animated:YES]; [timerViewController release]; [self.navigationController pushViewController:calcViewController animated:YES]; [calcViewController release]; runViewController = nil; pushViewController = nil; sitViewController = nil; timerViewController = nil; calcViewController = nil; } Each time I select any of the rows in the table - all of the views come up. How do I arrange them to only open the view that it is supposed to?

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  • Making a visual bar timer for iPhone

    - by Ohmnastrum
    I've looked up all results for progress bars and changing the width of an image but it only refers to scaling, and the progress bars aren't customizable so that they fit other functions or design schemes... unless I missed that part. I'm trying to make a bar timer that crops off of the right over a period of time. I tried using an NStimer so that it would subtract from a value each time its function is called. the Timerbar function gets called as a result of another timer invalidating and it works. What doesn't work is that the width isn't changing just the position. further more I keep getting values like Inf and 0 for power and pwrBarWidth I was sure that the changes would occur when Mult was plugged into the equation. it seems like casting mult as an int is causing problems but i'm not sure exactly how. int pwrBarMaxWidth = 137; int pwrBarWidth 0; int limit = 1; float mult; float power = 0; -(void) Timerbar:(NSTimer *)barTimer { if(!waitForPlayer) { [barTimer invalidate]; } if(mult > 0.0) { mult -= 0.001 * [colorChoices count]; if(mult < 0.0) { mult = 0.0; } } power = (mult * 10) / pwrBarMaxWidth; pwrBarWidth = (int)power % limit; // causes the bar to repeat after it reaches a certain point //At this point however the variable Power is always "inf" and PwrBarWidth is always 0. [powerBar setBounds:CGRectMake(powerBar.frame.origin.x, powerBar.frame.origin.y,pwrBarWidth,20)]; //supposed to change the crop of the bar } Any reason why I'm getting inf as a value for power, 0 as a value for pwrBarWidth, and the bar itself isn't cropping? if this question is a bit vague i'll provide more information as needed.

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  • PDF Making with Rotated Image for iPhone

    - by MobiHunterz
    I'm having problems with drawing rotated images on PDF, my output is worse. My case is, we don't know have any fixed co-ordinates. X,Y, rotation, etc. depends on ImageView itself. I select the ImageView and rotate it through Sliders. Check on ZOSH application. I need to implement functionalities like that app. I want to make PDF by adding images one by one. Please send me link for any example that can help me out, I'm stuck here. I'm drawing the image on PDF based on center of the imageview. Please help me, Thank You.

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  • Persistence scheme & state data for low memory situations (iphone)

    - by Robin Jamieson
    What happens to state information held by a class's variable after coming back from a low memory situation? I know that views will get unloaded and then reloaded later but what about some ancillary classes & data held in them that's used by the controller that launched the view? Sample scenario in question: @interface MyCustomController: UIViewController { ServiceAuthenticator *authenticator; } -(id)initWithAuthenticator:(ServiceAuthenticator *)auth; // the user may press a button that will cause the authenticator // to post some data to the service. -(IBAction)doStuffButtonPressed:(id)sender; @end @interface ServiceAuthenticator { BOOL hasValidCredentials; // YES if user's credentials have been validated NSString *username; NSString *password; // password is not stored in plain text } -(id)initWithUserCredentials:(NSString *)username password:(NSString *)aPassword; -(void)postData:(NSString *)data; @end The app delegate creates the ServiceAuthenticator class with some user data (read from plist file) and the class logs the user with the remote service. inside MyAppDelegate's applicationDidFinishLaunching: - (void)applicationDidFinishLaunching:(UIApplication *)application { ServiceAuthenticator *auth = [[ServiceAuthenticator alloc] initWithUserCredentials:username password:userPassword]; MyCustomController *controller = [[MyCustomController alloc] initWithNibName:...]; controller.authenticator = auth; // Configure and show the window [window addSubview:..]; // make everything visible [window makeKeyAndVisible]; } Then whenever the user presses a certain button, 'MyCustomController's doStuffButtonPressed' is invoked. -(IBAction)doStuffButtonPressed:(id)sender { [authenticator postData:someDataFromSender]; } The authenticator in-turn checks to if the user is logged in (BOOL variable indicates login state) and if so, exchanges data with the remote service. The ServiceAuthenticator is the kind of class that validates the user's credentials only once and all subsequent calls to the object will be to postData. Once a low memory scenario occurs and the associated nib & MyCustomController will get unloaded -- when it's reloaded, what's the process for resetting up the 'ServiceAuthenticator' class & its former state? I'm periodically persisting all of the data in my actual model classes. Should I consider also persisting the state data in these utility style classes? Is that the pattern to follow?

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  • jQuery on iPhone/Android/BlackBerry

    - by Floetic
    I don't have any of the devices to test at the moment. I guess I'll start using the emulators later on. We're looking to offer mobile support. I was wondering how jQuery or even javascript renders in their respective browsers. What works? What doesn't? Any tips? Advice?

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  • Reading html with accented characters from a URL on iPhone

    - by lbh
    Hello, I'm having trouble extracting the html from a website which contains accented characters. Specifically, there are French characters on the site. Currently I'm using: NSString* html= [NSString stringWithContentsOfURL: [NSURL URLWithString: url] usedEncoding: &enc error:&error]; to get html from a URL. It works perfectly fine for any sites which are all English, but with a mostly English site with French characters it returns nothing. I've tried a few different types of encoding, but none have worked for me. Any suggestions? Thanks.

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  • Pre loaded database on iPhone?

    - by Julian
    Hi, I have recently developed an app using core data as the storage db. The app allowed the user to read and write to the db. I am now developing a new app which the user doesnt need to write anything to the db, instead the app just needs to read the data. The data has relationships etc so cannot just use a plist or something similar. My question is should I use core data for such a requirement and if so how would i go about entering the data and then releasing the app. Would I have to code the data entry which would populate the db then remove all this code (as I dont want the database to repopulate every time the user opens the app)?? Is there a way to create a core data model using sql commands as with sqlite ie insert into..... etc? Any ideas/thoughts would be very helpful. Many thanks Jules

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  • Objective-c for the iphone: Mystery memory leak

    - by user200341
    My application seems to have 4 memory leaks (on the device, running instruments). The memory leaks seems to come from this code: NSURL *url = [self getUrl:destination]; [destination release]; NSMutableURLRequest *request = [[NSMutableURLRequest alloc] initWithURL:url]; [url release]; [request setHTTPMethod:@"GET"]; [request addValue:@"application/json" forHTTPHeaderField:@"content-type"]; NSURLConnection *connection = [[NSURLConnection alloc]initWithRequest:request delegate:self]; [request release]; [connection release]; I am releasing all my objects as far as I can see but it's still showing this as the source of the 4 memory leaks. This is on the Device running 3.1.3 Is it acceptable to have a few memory leaks in your app or do they all have to go?

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  • iPhone/iPad fatal error in C++ code produces no output in the log

    - by morgancodes
    I'm trying to move away from Objective-C to C++ for audio in my iPad programming, due to the a few reports I've heard of Objective-C selectors sometimes causing audio glitches. So I'm starting to use pure C++ files. When a fatal error happens in one of the C++ files, I get no output from the log. The app just crashes. For example, if I do this in my C++ file: env = new ADSR(); cout << "setting env to null\n"; env = NULL; env->setSustainLevel(1); cout << "called function on non-initialized env\n"; I get the following output: setting env to null After that, there's a method called on NULL, which apparently kills the app, but absolutely nothing to that effect is reported. What do I need to do to have useful information logged when there's an error in my C++ code?

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  • How to check Internet status in iPhone

    - by Radix
    Hello; I wanted to check whether internet is connected or not using either the SystemConfiguration or the CFNetwork i am not quite sure which one. Then i want to know that if the internet is connected then is it connected through wifi or not. I tried an example where i used the below code -(IBAction) shownetworkStatus { NSURL *url = [NSURL URLWithString:@"www.google.com"]; if (url!=NULL) { lbl.text = @"Connected"; } else { lbl.text = @"notConnected"; } } some say that its not valid as per apple and you have to use the SystemConfiguration Framework, Please let me know what needs to be done. Also i personally think that what i am doing in the above code is not proper as if one day google may also be down due to maintenance or some other factors. Also if you could provide me a link where i could display the name of the WIFI network then it would be really cool. I searched the internet then i got these Reachability.h code which again is a bouncer as i wana learn the concepts not copy paste them Thanks and Regards Radix

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  • class/lib for parallel donwloads on iphone

    - by lope
    Hi there! I need some class or lib that would allow me to run multiple parallel downloads. I didn't have luck finding any, do you guys know about something useful? I need to add new files to download dynamically, so something that only get initialized with urls at the beginning won't help me much. Any help would be greatly appreciated. I tried to create my own, but I had some problems with it. So I figured I would try to get something that is already done.

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  • iPhone: Switching Views From Outside Root Controller

    - by senfo
    I am using a UINavigationController to switch between views. What I would like is for each view to have the ability to control when it is swapped out for another view by having buttons within the view. All of the samples I've seen thus far have placed buttons on a toolbar, which is located on the root view containing the Switch View Controller rather than the views, them self. Is it possible to do what I want? I can't figure how to wire up the connection back to the UINavigationController. I'm having a difficult time wording this, so please feel free to let me know if you need additional clarification.

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  • Loading more than 10 images on iPhone??

    - by SeniorLee
    I'm trying to add more than 10 pictures on ScrollView. NSUInteger i; for (i = 1; i <= numberOfImage; i++) { NSString *imageName = [NSString stringWithFormat:@"d%dimage%d.png", imageSection, i]; UIImage *image = [UIImage imageNamed:imageName]; UIImageView *imageView = [[UIImageView alloc] initWithImage:image]; // setup each frame to a default height and width, it will be properly placed when we call "updateScrollList" CGRect rect = imageView.frame; rect.size.height = kScrollObjHeight; rect.size.width = kScrollObjWidth; imageView.frame = rect; imageView.tag = i; // tag our images for later use when we place them in serial fashion [scrollView addSubview:imageView]; [imageView release]; } This code is from Apple example and it works fine. But if the variable 'i' is bigger than 10, 'UIImage *image' is empty. The imageName seems to correct. But I don't know why it does not load image. Does anybody sees the problem?? And one more thing. If I do like that, does iOS controls memory automatically? I mean it's kind of wasting memory if all (more than 10) images are loaded on memory even they are not displayed. I've heard that iOS loads images only displayed on screen and free images those are not displayed. Is that right? Thanks for reading.

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  • Problem in calling a function from different class using protocols-iphone

    - by Muniraj
    I use cocos2d for my game. In which I play a movie and have a separate overlay view for controls.The touches are detected in the overlay view. Now when the touches are detected the function in the game code has to be invoked. But the function is not detected and there is no error. I dont know what has gone wrong. Someone please help me. The code are as follows The protocol part is @protocol Protocol @required -(void) transition1:(id) sender; @end The function which is to be invoked in the game code is (void) transition1:(id) sender { [[Director sharedDirector] replaceScene: [ [Scene node] addChild: [Layer4 node] z:0] ]; } The code in the overlay view in MovieOverlayViewController.h import "Protocol.h" @interface MovieOverlayViewController : UIViewController { UIImageView *overlay; NSObject <Protocol> *transfer; } @end The code in the overlay view in MovieOverlayViewController.m @implementation MovieOverlayViewController (id)init { if ((self = [super init])) self.view = [[[UIView alloc] initWithFrame:[[UIScreen mainScreen] applicationFrame]] autorelease]; return self; } -(void) viewWillAppear:(BOOL)animated { overlay = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:@"overlay.png"]] autorelease]; [self.view addSubview:overlay]; } (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"pointx: %f pointy:%f", point.x, point.y); if (CGRectContainsPoint(CGRectMake(1, 440, 106, 40), point)) { // the function is called here [transfer transition1: nil]; } else if (CGRectContainsPoint(CGRectMake(107, 440, 106, 40), point)) NSLog(@"tab 2 touched"); } (void)dealloc { [overlay release]; [super dealloc]; } @end

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  • iphone best practice, how to load multiple high quality images

    - by bennythemink
    Hi guys and girls, I have about 20-ish high quality images (~3840x5800 px) that I need to load in a simple gallery type app. The user clicks a button and the next image is loaded into the UIImageView. I currently use [UIImage imageWithContentsOfFile:] which takes about 6 seconds to load each image in the simulator :( if I use [UIImage imageNamed:] it takes even longer to load but caches the images which means its quicker if the user wishes to see the same images again. But it may cause memory problems later with all that caching crashing my app. I want to know whats the best practice for loading these? I'm experimenting with reducing image file size as much as is possible but I really need them to be high quality image for the purpose of the app (zoomable, etc.). Thanks for any advice

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  • Transferring ownership of an iPhone app on the app store

    - by kfitzpatrick
    My team and I have an app which we're going to be submitting to the store pretty soon, but we know that we'll be selling the app to another company in the near future. Does anyone have any experience with moving an app's ownership to another account? Specifically, when I sell an app to another company... ... how do we move the app to their account (what's the mechanism)? ... can my users still get updates (released by the new owner) without having to re-buy/re-download the app?

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  • inconsistent setTexture behavior in cocos2d on iPhone after using CCAnimate/CCAnimation

    - by chillid
    Hi, I have a character that goes through multiple states. The state changes are reflected by means of a sprite image (texture) change. The state change is triggered by a user tapping on the sprite. This works consistently and quite well. I then added an animation during State0. Now, when the user taps - setTexture gets executed to change the texture to reflect State1, however some of the times (unpredictable) it does not change the texture. The code flows as below: // 1. // Create the animation sequence CGRect frame1Rect = CGRectMake(0,32,32,32); CGRect frame2Rect = CGRectMake(32,32,32,32); CCTexture2D* texWithAnimation = [[CCTextureCache sharedTextureCache] addImage:@"Frames0_1_thinkNthickoutline32x32.png"]; id anim = [[[CCAnimation alloc] initWithName:@"Sports" delay:1/25.0] autorelease]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame1Rect offset:ccp(0,0)]]; [anim addFrame:[CCSpriteFrame frameWithTexture:texWithAnimation rect:frame2Rect offset:ccp(0,0)]]; // Make the animation sequence repeat forever id myAction = [CCAnimate actionWithAnimation: anim restoreOriginalFrame:NO]; // 2. // Run the animation: sports = [[CCRepeatForever alloc] init]; [sports initWithAction:myAction]; [self.sprite runAction:sports]; // 3. stop action on state change and change texture: NSLog(@"Stopping action"); [sprite stopAction:sports]; NSLog(@"Changing texture for kCJSports"); [self setTexture: [[CCTextureCache sharedTextureCache] addImage:@"SportsOpen.png"]]; [self setTextureRect:CGRectMake(0,0,32,64)]; NSLog(@"Changed texture for kCJSports"); Note that all the NSLog lines get logged - and the texture RECT changes - but the image/texture changes only some of the times - fails for around 10-30% of times. Locking/threading/timing issue somewhere? My app (game) is single threaded and I only use the addImage and not the Async version. Any help much appreciated.

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  • Memory leaking issue iPhone

    - by milanjansari
    Hello, Anyone have a idea about solve memory leak issues i have found one memory related issue NSAutoreleaseNoPool(): Object 0x3588aea0 of class NSCFString autoreleased with no pool in place - just leaking can anyone have a idea about how can i solve.. Thnak you

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