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  • Why is my panel not positioned correctly even after setting the boundaries?

    - by nutellafella
    I'm trying to make a simple GUI with radio buttons and I grouped them into one panel. I wanted it positioned on the leftmost side so I used the setBounds method. Whatever numbers I put on the parameters, the panel won't move. Are panels not affected by the setBounds method? Or is there another way to position my panel. Here's the snippet of my code: JPanel radioPanel = new JPanel(); radioPanel.setLayout(new GridLayout(3,1)); JRadioButton Rbutton1 = new JRadioButton("Credit Card"); JRadioButton Rbutton2 = new JRadioButton("E-Funds"); JRadioButton Rbutton3 = new JRadioButton("Check"); Rbutton3.setSelected(true); ButtonGroup Bgroup = new ButtonGroup(); Bgroup.add(Rbutton1); Bgroup.add(Rbutton2); Bgroup.add(Rbutton3); radioPanel.add(Rbutton1); radioPanel.add(Rbutton2); radioPanel.add(Rbutton3); radioPanel.setBounds(10,50,50,40); //this is where I'm trying to position the panel with the radio buttons paymentPanel.add(radioPanel); contentPane.add(paymentPanel); //contentPane is the frame contentPane.setVisible(true);

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  • R selecting duplicate rows

    - by Matt
    Okay, I'm fairly new to R and I've tried to search the documentation for what I need to do but here is the problem. I have a data.frame called heeds.data in the following form (some columns omitted for simplicity) eval.num, eval.count, ... fitness, fitness.mean, green.h.0, green.v.0, offset.0, green.h.1, green.v.1,...green.h.7, green.v.7, offset.7... And I have selected a row meeting the following criteria: best.fitness <- min(heeds.data$fitness.mean[heeds.data$eval.count = 10]) best.row <- heeds.data[heeds.data$fitness.mean == best.fitness] Now, what I want are all of the other rows with that have columns green.h.0 to offset.7 (a contiguous section of columns) equal to the best.row Basically I'm looking for rows that have some of the conditions the same as the "best" row. I thought I could just do this, heeds.best <- heeds.data$fitness[ heeds.data$green.h.0 == best.row$green.h.0 & ... ] But with 24 columns it seems like a stupid method. Looking for something a bit simpler with less manual typing. Thanks!

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  • Custom Button on top of another custom button?

    - by Jim
    I'm trying to make two custom buttons in code. One that fills the full screen with a small button on top. The problem I'm having is the larger button is triggered when the smaller button is tapped. I've tried doing exactly the same thing with IB and it works. Is there some sort of trapping/masking method that I need to use with code? I've checked the documentation and not come across anything that would suggest why this is happening. CGRect bFrame = CGRectMake(0, 0, 320, 480); UIButton *cancelButton = [[UIButton alloc] init]; cancelButton = [UIButton buttonWithType:UIButtonTypeCustom]; cancelButton.frame = bFrame; [cancelButton setBackgroundColor:[UIColor clearColor]]; [cancelButton addTarget:self action:@selector(animate:) forControlEvents:UIControlEventTouchUpInside]; UIButton *priceButton = [[UIButton alloc] init]; priceButton.center = CGPointMake(228, 98); [priceButton addTarget:self action:@selector(callNumber:) forControlEvents:UIControlEventTouchUpInside]; [priceButton setTitle:@"BUY" forState:UIControlStateNormal]; //[cancelButton addSubview:priceButton]; [self.view addSubview:cancelButton]; [self.view bringSubviewToFront:priceButton];

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  • iPhone OpenGL ES Texture2D Masking

    - by Robert Neagu
    What's the best choice when trying to mask a texture like ColorSplash or other apps like iSteam, etc? I started learning OPENGL ES like... 4 days ago (I'm a total rookie) and tried the following approach: 1) I created a colored texture2D, a grayscale version of the first texture and a third texture2D called mask 2) I also created a texture2D for the brush... which is grayscale and it's opaque (brush = black = 0,0,0,1 and surroundings = white = 1,1,1,1). My intention was to create an antialiased brush with smooth edges but i'm fine with a normal one right now 3) I searched for masking techniques on the internet and found this tutorial ZeusCMD - Design and Development Tutorials : OpenGL ES Programming Tutorials - Masking about masking. The tutorial tells me to use blending to achieve masking... first draw colored, then mask with glBlendFunc(GL_DST_COLOR, GL_ZERO) and then grayscale with glBlendFunc(GL_ONE, GL_ONE) ... and this gives me something close to what i want... but not exactly what i want. The result is masked but it's somehow overbright-ed 4) For drawing to the mask texture i used an extra frame buffer object (FBO) I'm not really happy with the resulting image (overbright-ed picture) nor with the speed achieved with this method. I think the normal way was to draw directly to the grayscale (overlay) texture2D affecting only it's alpha channel in the places where the brush hits. Is there a fast way to achieve this? I have searched a lot and never got an answer that's clear and understandable. Then, in the main draw loop I could only draw the colored texture and then blend the grayscale ontop with glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA). I just want to learn to use OPENGL ES and it's driving me nuts because i can't get it to work properly. An advice, a link to a tutorial would be much appreciated.

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  • Circle to move when mouse clicked Java

    - by Myt
    So I am really new to Java and I need a circle to move around JFrame when it's clicked, but the circle has to get random cordinates. So far this code generates a new circle every time it's clicked, but all the other circles stay there aswell, but I only need one circle to move around the frame. So maybe someone can help me a little :) public class test2 extends JFrame implements MouseListener { int height, width; public test2() { this.setTitle("Click"); this.setSize(400,400); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setVisible(true); addMouseListener(this); width = getSize().width; height = getSize().height; } public void paint (Graphics g) { setBackground (Color.red); g.setColor(Color.yellow); int a, b; a = -50 + (int)(Math.random()*(width+40)); b = (int)(Math.random()*(height+20)); g.fillOval(a, b, 130, 110); } public void mouseClicked(MouseEvent e) { int a, b; a = -50 + (int)(Math.random()*(width+40)); b = (int)(Math.random()*(height+20)); repaint(); } public void mouseReleased(MouseEvent e){} public void mouseEntered(MouseEvent e){} public void mouseExited(MouseEvent e){} public void mousePressed(MouseEvent e){} public static void main(String arg[]){ new test2(); } }

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  • Keeping sync in multiplayer RTS game that uses floating point arithmetic

    - by Calmarius
    I'm writing a 2D space RTS game in C#. Single player works. Now I want to add some multiplayer functionality. I googled for it and it seems there is only one way to have thousands of units continuously moving without a powerful net connection: send only the commands through the network while running the same simulation at every player. And now there is a problem the entire engine uses doubles everywhere. And floating point calculations are depends heavily on compiler optimalizations and cpu architecture so it is very hard to keep things syncronized. And it is not grid based at all, and have a simple phisics engine to move the space-ships (space ships have impulse and angular-momentum...). So recoding the entire stuff to use fixed point would be quite cumbersome (but probably the only solution). So I have 2 options so far: Say bye to the current code and restart from scratch using integers Make the game LAN only where there is enough bandwidth to have 8 players with thousands of units and sending the positions and orientation etc in (almost) every frame... So I looking for better opinions, (or even tips on migrating the code to fixed-point without messing everything up...)

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  • jQuery & Prototype Conflict

    - by DPereyra
    Hi, I am using the jQuery AutoComplete plugin in an html page where I also have an accordion menu which uses prototype. They both work perfectly separately but when I tried to implement both components in a single page I get an error that I have not been able to understand. uncaught exception: [Exception... "Component returned failure code: 0x80004005 (NS_ERROR_FAILURE) [nsIDOMViewCSS.getComputedStyle]" nsresult: "0x80004005 (NS_ERROR_FAILURE)" location: "JS frame :: file:///C:/Documents and Settings/Administrator/Desktop/website/js/jquery-1.2.6.pack.js :: anonymous :: line 11" data: no] I found out the file conflicting with jQuery is 'effects.js' which is used by the accordion menu. I tried replacing this file with a newer version but newer seems to break the accordion behavior. My guess is that the 'effects.js' file used in the accordion was modified to obtain the accordion demo output. I also tried using the overriding methods jQuery needs to avoid conflict with other libraries and that did not work. I obtained the accordion demo from the following site: http://www.stickmanlabs.com/accordion/ And the jQuery AutoComplete can be obtained from: http://docs.jquery.com/Plugins/Autocomplete#Setup Has any one else experienced this issue? Thanks.

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  • pdf page display problem in ipad

    - by mohsinpathan
    I am able to parse content of pdf. I am able to display pdf page as a image in scroll view. but pdf page is cut when width is more than scroll view. I want to display pdf whole page without lost its quality and contents. please give me hint.`NSArray *temp=[[contentsAtPath objectAtIndex:i]componentsSeparatedByString:@".pdf"]; NSString *c=[temp objectAtIndex:0]; filePath=[[NSString alloc] initWithString:[[NSBundle mainBundle] pathForResource:c ofType:@"pdf" inDirectory:@"appPdf"] ]; [pdfNames addObject:filePath]; initialPage=1; mainString=[[NSMutableString alloc] init]; myTable=nil; myTable = CGPDFOperatorTableCreate(); CGPDFOperatorTableSetCallback(myTable, "TJ", arrayCallback); CGPDFOperatorTableSetCallback(myTable, "Tj", stringCallback); CGRect pdfSize = GetPdfSize(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); //UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, 598,768)]; UIImageView *imgV=[[UIImageView alloc]initWithFrame:CGRectMake(0, 0, pdfSize.size.width,pdfSize.size.height)]; UIGraphicsBeginImageContext(CGSizeMake(pdfSize.size.width,pdfSize.size.height)); MyDisplayPDFPage(UIGraphicsGetCurrentContext(), initialPage, [filePath UTF8String],myTable,mainString); imgV.image=UIGraphicsGetImageFromCurrentImageContext(); imgV.image=[imgV.image rotate:UIImageOrientationDownMirrored]; UIButton *doneBtn = [UIButton buttonWithType:UIButtonTypeCustom]; doneBtn.frame=CGRectMake(0,0,598,pdfSize.size.height); [doneBtn setImage:imgV.image forState:UIControlStateNormal]; [doneBtn addTarget:self action:@selector(getDetail) forControlEvents:UIControlEventTouchDown]; doneBtn.tag=i+1; [scrollView addSubview:doneBtn];`

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  • EXC_BAD_ACCESS on button press for button dynamically added to UIView within UIScrollView

    - by alan
    OK. It's an iPad app. Within the DetailViewController I have added a UIScrollView through IB and within that UIScrollView I have added a UIView (also added through IB) which holds various dynamically added UITableViews, UILabels and UIButtons. My problem is that I'm getting errors on the UIButton clicks. I have defined this method: - (void)translationSearch:(id)sender { NSLog(@"in transearch"); [self doSearch]; } This is how I'm adding the UIButton to the UIView: UIButton *translationButton = [UIButton buttonWithType:UIButtonTypeRoundedRect]; translationButton.frame = CGRectMake(6, 200, 200, 20); translationButton.backgroundColor = [UIColor clearColor]; [translationButton setTitle:@"testing" forState:UIControlStateNormal]; [translationButton addTarget:self action:@selector(translationSearch:) forControlEvents:UIControlEventTouchUpInside]; [verbView addSubview:translationButton]; Now the button is added to the form without any issue but, when I press it, I am getting an EXC_BAD_ACCESS error. I'm sure it's staring me in the face but I've passed my usual time limit for getting a bug like this fixed so any help would be greatly appreciated. The only thing I can think is the fact that the UIButton is within a UIView which is within a UIScrollView which is within the view controller is somehow causing an issue. Cheers.

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  • jquery CSS doesn't work in webkit

    - by Mauro74
    I'm trying to apply some css to an image tag if the image is portrait, but for some reason .css() doesn't work in webkit. Basically the image tag doesn't get the 'style' property. Here's my code: $(document).ready(function () { $('.listing .item .thumb img').each(function () { var _img = $(this); var _imgWidth = _img.outerWidth(); var _imgHeight = _img.outerHeight(); if (_imgHeight > _imgWidth) { _img.css('top', '-40%'); } }); }); <div class="listing about"> <div class="item"> <a href="#" class="thumb"> <img src="../_uploads/siteassets/images/thumb-carousel-2.jpg" /> <span class="frame"></span> </a> <span class="snippet"> <a href="#" class="title">Name Surname</a> <span class="date">Role in the company</span> <p class="description">Lorem ipsum dolor sit amet...</p> </span> </div> </div> I've tried to use .attr() instead of .css() but nothing. It doesn't work! Any idea why?

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  • Java BoxLayout alignment issue

    - by ManInMoon
    Can anyone help me. Why is the Label "Current" NOT left aligned in Panel/Frame? public static void main(String[] args) { JFrame TFrame = new JFrame("Test DisplayLayout"); TFrame.setResizable(true); TFrame.setSize(new Dimension(900, 840)); TFrame.setLocationRelativeTo(null); TFrame.setTitle("DisplayLayout"); TFrame.setVisible(true); JPanel P = DisplayLayout2(); P.setVisible(true); P.setOpaque(true); P.setLayout(new BoxLayout(P, BoxLayout.Y_AXIS)); TFrame.add(P); TFrame.revalidate(); TFrame.repaint(); } public static JPanel DisplayLayout2() { JPanel Panel=new JPanel(); Panel.setVisible(true); Panel.setOpaque(true); Panel.setLayout(new BoxLayout(Panel, BoxLayout.Y_AXIS)); Panel.setAlignmentX(Component.LEFT_ALIGNMENT); JLabel lab = new JLabel("Current"); lab.setHorizontalAlignment(SwingConstants.LEFT); lab.setForeground(Color.WHITE); lab.setBackground(Color.PINK); lab.setOpaque(true); Panel.add(lab,Component.LEFT_ALIGNMENT); JPanel posPanel = new JPanel(); JScrollPane scrollPane = new JScrollPane(posPanel,JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,JScrollPane.HORIZONTAL_SCROLLBAR_NEVER); scrollPane.setPreferredSize(new Dimension(290, 200)); scrollPane.setOpaque(true); posPanel.setBackground(Color.YELLOW); posPanel.setPreferredSize(new Dimension(290, 200)); posPanel.setLayout(new BoxLayout(posPanel, BoxLayout.Y_AXIS)); posPanel.setAlignmentX(Component.LEFT_ALIGNMENT); Panel.add(scrollPane); return Panel; }

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  • Basic question on retain/release semantics from Apple's reference library

    - by davetron5000
    I have done Objective-C way back when, and have recently (i.e. just now) read the documentation on Apple's site regarding the use of retain and release. However, there is a bit of code in their Creating an iPhone Application page that has me a bit confused: - (void)setUpPlacardView { // Create the placard view -- it calculates its own frame based on its image. PlacardView *aPlacardView = [[PlacardView alloc] init]; self.placardView = aPlacardView; [aPlacardView release]; // What effect does this have on self.placardView?! placardView.center = self.center; [self addSubview:placardView]; } Not seeing the entire class, it seems that self.placardView is also a PlacardView * and the assignment of it to aPlacardView doesn't seem to indicate it will retain a reference to it. So, it appears to me that the line I've commented ([aPlacardView release];) could result in aPlacardView having a retain count of 0 and thus being deallocated. Since self.placardView points to it, wouldn't that now point at deallocated memory and cause a problem?

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  • using a While loop to control the value of a keyframe in a timeline in Javafx

    - by dragoknight
    i want to create an animation where the ball will move in one of the 4 sectors of a circle randomly.this will happen 5 times.so,i create a while loop(i<5) and call the random function.i then create an if loop and attach some x and y values according to the random fn value.i then create an timeline object inside the while loop and in the key frame value,i use these x and y values.but when i run the program,what happens is that all the values are being created(x and y values seen through println) but only the last x and y value(for i=5)is being rendered in the screen.the animations for the previous values(1<=i<=4)are not being rendered.Please advise where have i gone wrong? public function run(args:String[]) { var i=0; while(i<5) { var z=gety(); println(z); // var relativeTime:Duration=0s; if(z==1) {xbind=120; ybind=80; } else if(z==2) {xbind=120; ybind=120; } else if(z==3) { xbind=80; ybind=120; } else if(z==4) { xbind=80; ybind=80; } var t:Timeline=Timeline{ //time: bind pos with inverse; repeatCount: Timeline.INDEFINITE autoReverse: true keyFrames: [ KeyFrame{ time: 0s values: [ x => 100.0,y => 100.0]}, KeyFrame{time: 2s values:[x => xbind tween Interpolator.LINEAR, y => ybind tween Interpolator.LINEAR,] }, ] }//end timeline i++; t.play(); Thread.sleep(2000); }//end while }

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  • Rails: using find method to access joined tables for polymorphic relationships

    - by DJTripleThreat
    Ok, I have a generic TimeSlot model that deals with a start_at and an end_at for time spans. A couple models derive from this but I'm referring to one in this question: AppointmentBlock which is a collection of Appointments. I want to validate an AppointmentBlock such that no other AppointmentBlocks have been scheduled for a particular Employee in the same time frame. Since AppointmentBlock has a polymorphic association with TimeSlot, you have to access the AppointmentBlock's start_at and end_at through the TimeSlot like so: appt_block.time_slot.start_at This means that I need to have some kind of join in my :conditions for my find() method call. Here is my code so far: #inside my appointment_block.rb model validate :employee_not_double_booked def employee_not_double_booked unless self.employee_id # this find's condition is incorrect because I need to join time_slots to get access # to start_at and end_at. How can I do this? blocks = AppointmentBlock.find(:first, :conditions => ['employee_id = ? and (start_at between ? and ? or end_at between ? and ?)', self.employee_id, self.time_slot.start_at, self.time_slot.end_at, self.time_slot.start_at, self.time_slot.end_at]) # pseudo code: # collect a list of appointment blocks that end after this # apointment block starts or start before this appointment # block ends that are also associated with this appointment # blocks assigned employee # if the count is great then 0 the employee has been double # booked. # if a block was found that means this employee is getting # double booked so raise an error errors.add "AppointmentBlock", "has already been scheduled during this time" if blocks end end Since AppointmentBlock doesn't have a start_at or an end_at how can I join with the time_slots table to get those conditions to work?

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  • OpenGLES - Rendering a background image only once and not wiping it

    - by chaosbeaker
    Hello, first time asking a question here but been watching others answers for a while. My own question is one for improving the performance of my program. Currently I'm wiping the viewFrameBuffer on each pass through my program and then rendering the background image first followed by the rest of my scene. I was wondering how I go about rendering the background image once, and only wiping the rest of the scene for updating/re-rendering. I tried using a seperate buffer but I'm not sure how to present this new buffer to the render buffer. // Set the current EAGLContext and bind to the framebuffer. This will direct all OGL commands to the // framebuffer and the associated renderbuffer attachment which is where our scene will be rendered [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); // Define the viewport. Changing the settings for the viewport can allow you to scale the viewport // as well as the dimensions etc and so I'm setting it for each frame in case we want to change i glViewport(0, 0, screenBounds.size.width , screenBounds.size.height); // Clear the screen. If we are going to draw a background image then this clear is not necessary // as drawing the background image will destroy the previous image glClearColor(0.0f, 1.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Setup how the images are to be blended when rendered. This could be changed at different points during your // render process if you wanted to apply different effects glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); switch (currentViewInt) { case 1: { [background render:CGPointMake(240, 0) fromTopLeftBottomRightCenter:@"Bottom"]; // Other Rendering Code }} // Bind to the renderbuffer and then present this image to the current context glBindRenderbufferOES(GL_RENDERBUFFER_OES, viewRenderbuffer); [context presentRenderbuffer:GL_RENDERBUFFER_OES]; Hopefully by solving this I'll also be able to implement another buffer just for rendering particles as I can set them to always use a black background as their alpha source. Any help is greatly appreciated

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  • My iPhone app ran fine in simulator but crashed on device (iPod touch 3.1.2) test, I got the followi

    - by Mickey Shine
    I was running myapp on an iPod touch and I noticed it missed some libraries. Is that the reason? [Session started at 2010-03-19 15:57:04 +0800.] GNU gdb 6.3.50-20050815 (Apple version gdb-1128) (Fri Dec 18 10:08:53 UTC 2009) Copyright 2004 Free Software Foundation, Inc. GDB is free software, covered by the GNU General Public License, and you are welcome to change it and/or distribute copies of it under certain conditions. Type "show copying" to see the conditions. There is absolutely no warranty for GDB. Type "show warranty" for details. This GDB was configured as "--host=i386-apple-darwin --target=arm-apple-darwin".tty /dev/ttys007 Loading program into debugger… Program loaded. target remote-mobile /tmp/.XcodeGDBRemote-237-78 Switching to remote-macosx protocol mem 0x1000 0x3fffffff cache mem 0x40000000 0xffffffff none mem 0x00000000 0x0fff none run Running… [Switching to thread 11779] [Switching to thread 11779] sharedlibrary apply-load-rules all (gdb) continue warning: Unable to read symbols for "/Library/MobileSubstrate/MobileSubstrate.dylib" (file not found). 2010-03-19 15:57:18.892 myapp[2338:207] MS:Notice: Installing: com.yourcompany.myapp [myapp] (478.52) 2010-03-19 15:57:19.145 myapp[2338:207] MS:Notice: Loading: /Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib warning: Unable to read symbols for "/Library/MobileSubstrate/DynamicLibraries/Backgrounder.dylib" (file not found). warning: Unable to read symbols for "/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.2.sdk/usr/lib/libsubstrate.dylib" (file not found). MS:Warning: message not found [myappAppDelegate applicationWillResignActive:] MS:Warning: message not found [myappAppDelegate applicationDidBecomeActive:] 2010-03-19 15:57:19.550 myapp[2338:207] in FirstViewController 2010-03-19 15:57:20.344 myapp[2338:207] in load table view 2010-03-19 15:57:20.478 myapp[2338:207] in loading splash view 2010-03-19 15:57:22.793 myapp[2338:207] in set interface Program received signal: “0”. warning: check_safe_call: could not restore current frame

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  • How to get the second sub element of every element in a list in R

    - by PaulHurleyuk
    I know I've come across this problem before, but I'm having a bit of a mental block at the moment. and as I can't find it on SO, I'll post it here so I can find it next time. I have a dataframe that contains a field representing an ID label. This label has two parts, an alpha prefix and a numeric suffix. I want to split it apart and create two new fields with these values in. structure(list(lab = c("N00", "N01", "N02", "B00", "B01", "B02", "Z21", "BA01", "NA03")), .Names = "lab", row.names = c(NA, -9L ), class = "data.frame") df$pre<-strsplit(df$lab, "[0-9]+") df$suf<-strsplit(df$lab, "[A-Z]+") Which gives lab pre suf 1 N00 N , 00 2 N01 N , 01 3 N02 N , 02 4 B00 B , 00 5 B01 B , 01 6 B02 B , 02 7 Z21 Z , 21 8 BA01 BA , 01 9 NA03 NA , 03 So, the first strsplit works fine, but the second gives a list, each having two elements, an empty string and the result I want, and stuffs them both into the dataframe column. How can I select the second sub-element from each element of the list ? (or, is there a better way to do this) Thanks Paul.

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  • Give More Prominence To DIV or <P> That Is After Floating DIV

    - by Aahan Krish
    Consider this HTML: <div id="entry-content"> <div id="my-300px-ad">AD CODE HERE</div> <p><img src="file.jpg" alt="file" /></p> <p>SOME TEXT</p> <p>SOME MORE TEXT</p> </div> Now, consider that the div#my-300px-ad is floating right. Would it be possible for me to have the image in the next paragraph show up before the ad so that the TEXT in its following paragraphs can wrap around the ad? For example, like this: Why so...? The thing is, due to various reasons (including Google) I want to avoid placing an ad in BETWEEN the post's content. CSS only I am sure that something like this would be possible with some JavaScript code. But I am looking for a CSS-based solution only. (Cross-browser compatibility, = IE8) Please note that ONLY the CSS of div#my-300px-ad can be changed. Nothing else should be touched as this is not a static HTML page, besides they are articles. PS: It was hard to frame a one-line question for this. Please feel free to edit the question's title if it can be made more clear.

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  • Safari specific scroll bar issue in legacy code

    - by user1237169
    I am trying to debug an issue that is occurring specifically in Safari. On a few pages of a web application, the content is larger than the frame and a scroll bar appears on the right but when the scroll bar moves up or down the content does not scroll with it. So you can "scroll" the scroll bar but the content itself was inaccessible even though the scroll bar was mobile. The issue only occurs in the "Multi-Process Windows" debug mode option but not in the "Single-Process Windows" option. The scroll bar works perfectly fine in Firefox, IE, and Chrome, just not in Safari. Because there's a lot of legacy code, I'm not quite sure exactly what the actual content is and which specific html elements are relevant. From what I can tell there's an Iframe element, html element, body element, div element, iframe element html element, body element and finally some divs. edit Does it matter if some of the elements within the <iframe> have the attribute scrolling="no"? I see this on a few of the elements within iframe but my coworker reassures me they don't matter.

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  • Terminal-based snake game: input thread manipulates output

    - by enlightened
    I'm writing a snake game for the terminal, i.e. output via print. The following works just fine: while status[snake_monad] do print to_string draw canvas, compose_all([ frame, specs, snake_to_hash(snake[snake_monad]) ]) turn! snake_monad, get_dir move! snake_monad, specs sleep 0.25 end But I don't want the turn!ing to block, of course. So I put it into a new Thread and let it loop: Thread.new do loop do turn! snake_monad, get_dir end end while status[snake_monad] do ... # no turn! here ... end Which also works logically (the snake is turning), but the output is somehow interspersed with newlines. As soon as I kill the input thread (^C) it looks normal again. So why and how does the thread have any effect on my output? And how do I work around this issue? (I don't know much about threads, even less about them in ruby. Input and output concurrently on the same terminal make the matter worse, I guess...) Also (not really important): Wanting my program as pure as possible, would it be somewhat easily possible to get the input non-blockingly while passing everything around? Thank you!

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  • iPhone: How to Determine Average Light/Dark of an Area of an UIImage

    - by TechZen
    I need to place labels with a transparent background over a variable-content UIImage. Readability will vary significantly depending on the relationship between the color of the label's text and the color/luminosity of the area of the image displayed under the label. Since the image will be constantly changing, the color of the label's text needs to change in sync. I have found several techniques for determining the color, perceived luminosity etc of a single pixel. However, I need to rather quickly (while a view loads) determine the rough perceived color/luminosity of an area of the UIImage under the frame of the UILabel. I presume I will also need to measure the alpha because the same color/luminosity looks different at different alpha values. Is there a way to calculate such a value for an area? Will I be reduced to simply summing pixels? If it comes to that, is there an algorithm to accomplish this? I've thought of two possible approaches: Perform some "folding" operations i.e. combining pixels from one half of the area to the other half. Then repeat until I get a single value. Would this be practical? How would you logically combine pixels to average their perceived color/luminosity? Sample a statistically significant number of pixels in the area and then combine them (somehow) to get a rough measure. I think this problem comes up a lot these days with people being so found of customizing backgrounds. Seems like something that would be worth my time to bang out a category or class to handle this and then share it around.

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  • NES Programming - Nametables?

    - by Jeffrey Kern
    Hello everyone, I'm wondering about how the NES displays its graphical muscle. I've researched stuff online and read through it, but I'm wondering about one last thing: Nametables. Basically, from what I've read, each 8x8 block in a NES nametable points to a location in the pattern table, which holds graphic memory. In addition, the nametable also has an attribute table which sets a certain color palette for each 16x16 block. They're linked up together like this: (assuming 16 8x8 blocks) Nametable, with A B C D = pointers to sprite data: ABBB CDCC DDDD DDDD Attribute table, with 1 2 3 = pointers to color palette data, with < referencing value to the left, ^ above, and ' to the left and above: 1<2< ^'^' 3<3< ^'^' So, in the example above, the blocks would be colored as so 1A 1B 2B 2B 1C 1D 2C 2C 3D 3D 3D 3D 3D 3D 3D 3D Now, if I have this on a fixed screen - it works great! Because the NES resolution is 256x240 pixels. Now, how do these tables get adjusted for scrolling? Because Nametable 0 can scroll into Nametable 1, and if you keep scrolling Nametable 0 will wrap around again. That I get. But what I don't get is how to scroll the attribute table wraps around as well. From what I've read online, the 16x16 blocks it assigns attributes for will cause color distortions on the edge tiles of the screen (as seen when you scroll left to right and vice-versa in SMB3). The concern I have is that I understand how to scroll the nametables, but how do you scroll the attribute table? For intsance, if I have a green block on the left side of the screen, moving the screen to right should in theory cause the tiles to the right to be green as well until they move more into frame, to which they'll revert to their normal colors.

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  • Controlling Movie Clips from the main time line instead of using their individual time lines?

    - by Jess
    I have a Flash website template (four pages) that I made using AS 3.0 and Flash CS4. It is for an assignment involving movie clips. Currently on the main time line there is only one frame, and three layers: actions/menu/content. The actionscript on the main time line is simply: content_mc.stop (); There is a movie clip on the stage called “Content” that contains the content for each of the pages. Inside of that there is a “Menu” movie clip that contains and controls all of the navigation buttons. The actionscript for the Menu movie clip is: function homeBtnPress (event:MouseEvent):void{ //comments here //comments here MovieClip(parent).content_mc.gotoAndStop("home"); } function aboutBtnPress (event:MouseEvent): void{ MovieClip(parent).content_mc.gotoAndStop ("about"); } function servicesBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("services"); } function contactBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("contact"); } function portfolioBtnPress (event:MouseEvent): void{ MovieClip (parent).content_mc.gotoAndStop ("portfolio"); } home.addEventListener(MouseEvent.CLICK, homeBtnPress); about.addEventListener(MouseEvent.CLICK, aboutBtnPress); services.addEventListener(MouseEvent.CLICK, servicesBtnPress); contact.addEventListener(MouseEvent.CLICK, contactBtnPress); portfolio.addEventListener(MouseEvent.CLICK, portfolioBtnPress); So everything works fine, but my instructor wants me to control the menu/content from the main time line by using the target path tool. What exactly would I target – just the “menu” and “content” movie clips, and what code would I use? Sorry if I'm not explaining very well, I'm pretty confused. Here is the feedback from my instructor: “While we learned how to control the main timeline and the timeline of another movie clip from within a movie clip, this is not the most intuitive way to script and makes for difficult debugging. So you will need to explore how to target your buttons inside of your menu movie clip and the frames within the content movie clip from the main timeline. “ Thanks so much in advance!

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  • calculate camera up vector after glulookat()?

    - by carrots
    I'm just starting out teaching myself openGL and now adding openAL to the mix. I have some planets scattered around in 3D space and when I touch the screen, I'm assigning a sound to a random planet and then slowly and smoothly flying the "camera" over to look at it and listen to it. The animation/tweening part is working perfectly, but the openAL piece isn't quiet right. I move the camera around by doing a tiny translate() and gluLookAt() for every frame to keep things smooth (tweening the camera position and lookAt coords). The trouble seems to be with the stereo image I'm getting out of the headphones.. it seems like the left/right/up/down is mixed up sometimes after the camera rolls or spins. I am pretty sure the trouble is here: ALfloat listenerPos[]={camera->currentX,camera->currentY,camera->currentZ}; ALfloat listenerOri[]={camera->currentLookX, camera->currentLookY, camera->currentLookZ, 0.0,//Camera Up X <--- here 0.1,//Camera Up Y <--- here 0.0}//Camera Up Z <--- and here alListenerfv(AL_POSITION,listenerPos); alListenerfv(AL_ORIENTATION,listenerOri); I'm thinking I need to recompute the UP vector for the camera after each gluLookAt() to straighten out the audio positioning problem.. but after hours of googling and experimenting I'm stuck in math that suddenly got way over my head. 1) Am I right that I need to recalculate the up vector after each gluLookAt() i do? 2) If so, can someone please walk me though figuring out how to do that?

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  • Who to access a UIButton using tag and button change image?

    - by ste
    I need to change the images on a matrix of UIButtons, and the only thing I know of to address the buttons, is the tag. But I can not find a way to actually us this identifier. The buttons are created programmatically during viewDidLoad. Here is the code for creating the buttons: #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { UIButton *aButton = [UIButton buttonWithType:UIButtonTypeCustom]; aButton.frame = CGRectMake(a * 65.0 + 25, j * 65.0 + 15, 10.0, 10.0); aButton.tag = j + a * N_ROWS + 1; [aButton setBackgroundColor:[UIColor redColor]]; N_IMG = N_IMG++; [self.view addSubview:aButton]; number_sorted = 1; } } Here is the code for setting the image: - (IBAction)set_image:(id)sender { #define N_ROWS 4 #define N_COLS 3 int N_IMG = 0; for (int a = 0; a < N_COLS; a++) { for (int j = 0; j < N_ROWS; j++) { uibutton aButton.tag == (j + a * N_ROWS + 1) setImage:[UIImage imageNamed:[puzzles objectAtIndex:N_IMG]] forState:UIControlStateNormal]; N_IMG = N_IMG++; } } } This is the code where the truble starts: uibutton aButton.tag == (j + a * N_ROWS + 1) Who can I set this up to work?

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