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  • Hosting the Razor Engine for Templating in Non-Web Applications

    - by Rick Strahl
    Microsoft’s new Razor HTML Rendering Engine that is currently shipping with ASP.NET MVC previews can be used outside of ASP.NET. Razor is an alternative view engine that can be used instead of the ASP.NET Page engine that currently works with ASP.NET WebForms and MVC. It provides a simpler and more readable markup syntax and is much more light weight in terms of functionality than the full blown WebForms Page engine, focusing only on features that are more along the lines of a pure view engine (or classic ASP!) with focus on expression and code rendering rather than a complex control/object model. Like the Page engine though, the parser understands .NET code syntax which can be embedded into templates, and behind the scenes the engine compiles markup and script code into an executing piece of .NET code in an assembly. Although it ships as part of the ASP.NET MVC and WebMatrix the Razor Engine itself is not directly dependent on ASP.NET or IIS or HTTP in any way. And although there are some markup and rendering features that are optimized for HTML based output generation, Razor is essentially a free standing template engine. And what’s really nice is that unlike the ASP.NET Runtime, Razor is fairly easy to host inside of your own non-Web applications to provide templating functionality. Templating in non-Web Applications? Yes please! So why might you host a template engine in your non-Web application? Template rendering is useful in many places and I have a number of applications that make heavy use of it. One of my applications – West Wind Html Help Builder - exclusively uses template based rendering to merge user supplied help text content into customizable and executable HTML markup templates that provide HTML output for CHM style HTML Help. This is an older product and it’s not actually using .NET at the moment – and this is one reason I’m looking at Razor for script hosting at the moment. For a few .NET applications though I’ve actually used the ASP.NET Runtime hosting to provide templating and mail merge style functionality and while that works reasonably well it’s a very heavy handed approach. It’s very resource intensive and has potential issues with versioning in various different versions of .NET. The generic implementation I created in the article above requires a lot of fix up to mimic an HTTP request in a non-HTTP environment and there are a lot of little things that have to happen to ensure that the ASP.NET runtime works properly most of it having nothing to do with the templating aspect but just satisfying ASP.NET’s requirements. The Razor Engine on the other hand is fairly light weight and completely decoupled from the ASP.NET runtime and the HTTP processing. Rather it’s a pure template engine whose sole purpose is to render text templates. Hosting this engine in your own applications can be accomplished with a reasonable amount of code (actually just a few lines with the tools I’m about to describe) and without having to fake HTTP requests. It’s also much lighter on resource usage and you can easily attach custom properties to your base template implementation to easily pass context from the parent application into templates all of which was rather complicated with ASP.NET runtime hosting. Installing the Razor Template Engine You can get Razor as part of the MVC 3 (RC and later) or Web Matrix. Both are available as downloadable components from the Web Platform Installer Version 3.0 (!important – V2 doesn’t show these components). If you already have that version of the WPI installed just fire it up. You can get the latest version of the Web Platform Installer from here: http://www.microsoft.com/web/gallery/install.aspx Once the platform Installer 3.0 is installed install either MVC 3 or ASP.NET Web Pages. Once installed you’ll find a System.Web.Razor assembly in C:\Program Files\Microsoft ASP.NET\ASP.NET Web Pages\v1.0\Assemblies\System.Web.Razor.dll which you can add as a reference to your project. Creating a Wrapper The basic Razor Hosting API is pretty simple and you can host Razor with a (large-ish) handful of lines of code. I’ll show the basics of it later in this article. However, if you want to customize the rendering and handle assembly and namespace includes for the markup as well as deal with text and file inputs as well as forcing Razor to run in a separate AppDomain so you can unload the code-generated assemblies and deal with assembly caching for re-used templates little more work is required to create something that is more easily reusable. For this reason I created a Razor Hosting wrapper project that combines a bunch of this functionality into an easy to use hosting class, a hosting factory that can load the engine in a separate AppDomain and a couple of hosting containers that provided folder based and string based caching for templates for an easily embeddable and reusable engine with easy to use syntax. If you just want the code and play with the samples and source go grab the latest code from the Subversion Repository at: http://www.west-wind.com:8080/svn/articles/trunk/RazorHosting/ or a snapshot from: http://www.west-wind.com/files/tools/RazorHosting.zip Getting Started Before I get into how hosting with Razor works, let’s take a look at how you can get up and running quickly with the wrapper classes provided. It only takes a few lines of code. The easiest way to use these Razor Hosting Wrappers is to use one of the two HostContainers provided. One is for hosting Razor scripts in a directory and rendering them as relative paths from these script files on disk. The other HostContainer serves razor scripts from string templates… Let’s start with a very simple template that displays some simple expressions, some code blocks and demonstrates rendering some data from contextual data that you pass to the template in the form of a ‘context’. Here’s a simple Razor template: @using System.Reflection Hello @Context.FirstName! Your entry was entered on: @Context.Entered @{ // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); } AppDomain Id: @AppDomain.CurrentDomain.FriendlyName Assembly: @Assembly.GetExecutingAssembly().FullName Code based output: @{ // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } Response.Write(output); } Pretty easy to see what’s going on here. The only unusual thing in this code is the Context object which is an arbitrary object I’m passing from the host to the template by way of the template base class. I’m also displaying the current AppDomain and the executing Assembly name so you can see how compiling and running a template actually loads up new assemblies. Also note that as part of my context I’m passing a reference to the current Windows Form down to the template and changing the title from within the script. It’s a silly example, but it demonstrates two-way communication between host and template and back which can be very powerful. The easiest way to quickly render this template is to use the RazorEngine<TTemplateBase> class. The generic parameter specifies a template base class type that is used by Razor internally to generate the class it generates from a template. The default implementation provided in my RazorHosting wrapper is RazorTemplateBase. Here’s a simple one that renders from a string and outputs a string: var engine = new RazorEngine<RazorTemplateBase>(); // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; string output = engine.RenderTemplate(this.txtSource.Text new string[] { "System.Windows.Forms.dll" }, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; Simple enough. This code renders a template from a string input and returns a result back as a string. It  creates a custom context and passes that to the template which can then access the Context’s properties. Note that anything passed as ‘context’ must be serializable (or MarshalByRefObject) – otherwise you get an exception when passing the reference over AppDomain boundaries (discussed later). Passing a context is optional, but is a key feature in being able to share data between the host application and the template. Note that we use the Context object to access FirstName, Entered and even the host Windows Form object which is used in the template to change the Window caption from within the script! In the code above all the work happens in the RenderTemplate method which provide a variety of overloads to read and write to and from strings, files and TextReaders/Writers. Here’s another example that renders from a file input using a TextReader: using (reader = new StreamReader("templates\\simple.csHtml", true)) { result = host.RenderTemplate(reader, new string[] { "System.Windows.Forms.dll" }, this.CustomContext); } RenderTemplate() is fairly high level and it handles loading of the runtime, compiling into an assembly and rendering of the template. If you want more control you can use the lower level methods to control each step of the way which is important for the HostContainers I’ll discuss later. Basically for those scenarios you want to separate out loading of the engine, compiling into an assembly and then rendering the template from the assembly. Why? So we can keep assemblies cached. In the code above a new assembly is created for each template rendered which is inefficient and uses up resources. Depending on the size of your templates and how often you fire them you can chew through memory very quickly. This slighter lower level approach is only a couple of extra steps: // we can pass any object as context - here create a custom context var context = new CustomContext() { WinForm = this, FirstName = "Rick", Entered = DateTime.Now.AddDays(-10) }; var engine = new RazorEngine<RazorTemplateBase>(); string assId = null; using (StringReader reader = new StringReader(this.txtSource.Text)) { assId = engine.ParseAndCompileTemplate(new string[] { "System.Windows.Forms.dll" }, reader); } string output = engine.RenderTemplateFromAssembly(assId, context); if (output == null) this.txtResult.Text = "*** ERROR:\r\n" + engine.ErrorMessage; else this.txtResult.Text = output; The difference here is that you can capture the assembly – or rather an Id to it – and potentially hold on to it to render again later assuming the template hasn’t changed. The HostContainers take advantage of this feature to cache the assemblies based on certain criteria like a filename and file time step or a string hash that if not change indicate that an assembly can be reused. Note that ParseAndCompileTemplate returns an assembly Id rather than the assembly itself. This is done so that that the assembly always stays in the host’s AppDomain and is not passed across AppDomain boundaries which would cause load failures. We’ll talk more about this in a minute but for now just realize that assemblies references are stored in a list and are accessible by this ID to allow locating and re-executing of the assembly based on that id. Reuse of the assembly avoids recompilation overhead and creation of yet another assembly that loads into the current AppDomain. You can play around with several different versions of the above code in the main sample form:   Using Hosting Containers for more Control and Caching The above examples simply render templates into assemblies each and every time they are executed. While this works and is even reasonably fast, it’s not terribly efficient. If you render templates more than once it would be nice if you could cache the generated assemblies for example to avoid re-compiling and creating of a new assembly each time. Additionally it would be nice to load template assemblies into a separate AppDomain optionally to be able to be able to unload assembli es and also to protect your host application from scripting attacks with malicious template code. Hosting containers provide also provide a wrapper around the RazorEngine<T> instance, a factory (which allows creation in separate AppDomains) and an easy way to start and stop the container ‘runtime’. The Razor Hosting samples provide two hosting containers: RazorFolderHostContainer and StringHostContainer. The folder host provides a simple runtime environment for a folder structure similar in the way that the ASP.NET runtime handles a virtual directory as it’s ‘application' root. Templates are loaded from disk in relative paths and the resulting assemblies are cached unless the template on disk is changed. The string host also caches templates based on string hashes – if the same string is passed a second time a cached version of the assembly is used. Here’s how HostContainers work. I’ll use the FolderHostContainer because it’s likely the most common way you’d use templates – from disk based templates that can be easily edited and maintained on disk. The first step is to create an instance of it and keep it around somewhere (in the example it’s attached as a property to the Form): RazorFolderHostContainer Host = new RazorFolderHostContainer(); public RazorFolderHostForm() { InitializeComponent(); // The base path for templates - templates are rendered with relative paths // based on this path. Host.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Add any assemblies you want reference in your templates Host.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container Host.Start(); } Next anytime you want to render a template you can use simple code like this: private void RenderTemplate(string fileName) { // Pass the template path via the Context var relativePath = Utilities.GetRelativePath(fileName, Host.TemplatePath); if (!Host.RenderTemplate(relativePath, this.Context, Host.RenderingOutputFile)) { MessageBox.Show("Error: " + Host.ErrorMessage); return; } this.webBrowser1.Navigate("file://" + Host.RenderingOutputFile); } You can also render the output to a string instead of to a file: string result = Host.RenderTemplateToString(relativePath,context); Finally if you want to release the engine and shut down the hosting AppDomain you can simply do: Host.Stop(); Stopping the AppDomain and restarting it (ie. calling Stop(); followed by Start()) is also a nice way to release all resources in the AppDomain. The FolderBased domain also supports partial Rendering based on root path based relative paths with the same caching characteristics as the main templates. From within a template you can call out to a partial like this: @RenderPartial(@"partials\PartialRendering.cshtml", Context) where partials\PartialRendering.cshtml is a relative to the template root folder. The folder host example lets you load up templates from disk and display the result in a Web Browser control which demonstrates using Razor HTML output from templates that contain HTML syntax which happens to me my target scenario for Html Help Builder.   The Razor Engine Wrapper Project The project I created to wrap Razor hosting has a fair bit of code and a number of classes associated with it. Most of the components are internally used and as you can see using the final RazorEngine<T> and HostContainer classes is pretty easy. The classes are extensible and I suspect developers will want to build more customized host containers for their applications. Host containers are the key to wrapping up all functionality – Engine, BaseTemplate, AppDomain Hosting, Caching etc in a logical piece that is ready to be plugged into an application. When looking at the code there are a couple of core features provided: Core Razor Engine Hosting This is the core Razor hosting which provides the basics of loading a template, compiling it into an assembly and executing it. This is fairly straightforward, but without a host container that can cache assemblies based on some criteria templates are recompiled and re-created each time which is inefficient (although pretty fast). The base engine wrapper implementation also supports hosting the Razor runtime in a separate AppDomain for security and the ability to unload it on demand. Host Containers The engine hosting itself doesn’t provide any sort of ‘runtime’ service like picking up files from disk, caching assemblies and so forth. So my implementation provides two HostContainers: RazorFolderHostContainer and RazorStringHostContainer. The FolderHost works off a base directory and loads templates based on relative paths (sort of like the ASP.NET runtime does off a virtual). The HostContainers also deal with caching of template assemblies – for the folder host the file date is tracked and checked for updates and unless the template is changed a cached assembly is reused. The StringHostContainer similiarily checks string hashes to figure out whether a particular string template was previously compiled and executed. The HostContainers also act as a simple startup environment and a single reference to easily store and reuse in an application. TemplateBase Classes The template base classes are the base classes that from which the Razor engine generates .NET code. A template is parsed into a class with an Execute() method and the class is based on this template type you can specify. RazorEngine<TBaseTemplate> can receive this type and the HostContainers default to specific templates in their base implementations. Template classes are customizable to allow you to create templates that provide application specific features and interaction from the template to your host application. How does the RazorEngine wrapper work? You can browse the source code in the links above or in the repository or download the source, but I’ll highlight some key features here. Here’s part of the RazorEngine implementation that can be used to host the runtime and that demonstrates the key code required to host the Razor runtime. The RazorEngine class is implemented as a generic class to reflect the Template base class type: public class RazorEngine<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase The generic type is used to internally provide easier access to the template type and assignments on it as part of the template processing. The class also inherits MarshalByRefObject to allow execution over AppDomain boundaries – something that all the classes discussed here need to do since there is much interaction between the host and the template. The first two key methods deal with creating a template assembly: /// <summary> /// Creates an instance of the RazorHost with various options applied. /// Applies basic namespace imports and the name of the class to generate /// </summary> /// <param name="generatedNamespace"></param> /// <param name="generatedClass"></param> /// <returns></returns> protected RazorTemplateEngine CreateHost(string generatedNamespace, string generatedClass) { Type baseClassType = typeof(TBaseTemplateType); RazorEngineHost host = new RazorEngineHost(new CSharpRazorCodeLanguage()); host.DefaultBaseClass = baseClassType.FullName; host.DefaultClassName = generatedClass; host.DefaultNamespace = generatedNamespace; host.NamespaceImports.Add("System"); host.NamespaceImports.Add("System.Text"); host.NamespaceImports.Add("System.Collections.Generic"); host.NamespaceImports.Add("System.Linq"); host.NamespaceImports.Add("System.IO"); return new RazorTemplateEngine(host); } /// <summary> /// Parses and compiles a markup template into an assembly and returns /// an assembly name. The name is an ID that can be passed to /// ExecuteTemplateByAssembly which picks up a cached instance of the /// loaded assembly. /// /// </summary> /// <param name="namespaceOfGeneratedClass">The namespace of the class to generate from the template</param> /// <param name="generatedClassName">The name of the class to generate from the template</param> /// <param name="ReferencedAssemblies">Any referenced assemblies by dll name only. Assemblies must be in execution path of host or in GAC.</param> /// <param name="templateSourceReader">Textreader that loads the template</param> /// <remarks> /// The actual assembly isn't returned here to allow for cross-AppDomain /// operation. If the assembly was returned it would fail for cross-AppDomain /// calls. /// </remarks> /// <returns>An assembly Id. The Assembly is cached in memory and can be used with RenderFromAssembly.</returns> public string ParseAndCompileTemplate( string namespaceOfGeneratedClass, string generatedClassName, string[] ReferencedAssemblies, TextReader templateSourceReader) { RazorTemplateEngine engine = CreateHost(namespaceOfGeneratedClass, generatedClassName); // Generate the template class as CodeDom GeneratorResults razorResults = engine.GenerateCode(templateSourceReader); // Create code from the codeDom and compile CSharpCodeProvider codeProvider = new CSharpCodeProvider(); CodeGeneratorOptions options = new CodeGeneratorOptions(); // Capture Code Generated as a string for error info // and debugging LastGeneratedCode = null; using (StringWriter writer = new StringWriter()) { codeProvider.GenerateCodeFromCompileUnit(razorResults.GeneratedCode, writer, options); LastGeneratedCode = writer.ToString(); } CompilerParameters compilerParameters = new CompilerParameters(ReferencedAssemblies); // Standard Assembly References compilerParameters.ReferencedAssemblies.Add("System.dll"); compilerParameters.ReferencedAssemblies.Add("System.Core.dll"); compilerParameters.ReferencedAssemblies.Add("Microsoft.CSharp.dll"); // dynamic support! // Also add the current assembly so RazorTemplateBase is available compilerParameters.ReferencedAssemblies.Add(Assembly.GetExecutingAssembly().CodeBase.Substring(8)); compilerParameters.GenerateInMemory = Configuration.CompileToMemory; if (!Configuration.CompileToMemory) compilerParameters.OutputAssembly = Path.Combine(Configuration.TempAssemblyPath, "_" + Guid.NewGuid().ToString("n") + ".dll"); CompilerResults compilerResults = codeProvider.CompileAssemblyFromDom(compilerParameters, razorResults.GeneratedCode); if (compilerResults.Errors.Count > 0) { var compileErrors = new StringBuilder(); foreach (System.CodeDom.Compiler.CompilerError compileError in compilerResults.Errors) compileErrors.Append(String.Format(Resources.LineX0TColX1TErrorX2RN, compileError.Line, compileError.Column, compileError.ErrorText)); this.SetError(compileErrors.ToString() + "\r\n" + LastGeneratedCode); return null; } AssemblyCache.Add(compilerResults.CompiledAssembly.FullName, compilerResults.CompiledAssembly); return compilerResults.CompiledAssembly.FullName; } Think of the internal CreateHost() method as setting up the assembly generated from each template. Each template compiles into a separate assembly. It sets up namespaces, and assembly references, the base class used and the name and namespace for the generated class. ParseAndCompileTemplate() then calls the CreateHost() method to receive the template engine generator which effectively generates a CodeDom from the template – the template is turned into .NET code. The code generated from our earlier example looks something like this: //------------------------------------------------------------------------------ // <auto-generated> // This code was generated by a tool. // Runtime Version:4.0.30319.1 // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // </auto-generated> //------------------------------------------------------------------------------ namespace RazorTest { using System; using System.Text; using System.Collections.Generic; using System.Linq; using System.IO; using System.Reflection; public class RazorTemplate : RazorHosting.RazorTemplateBase { #line hidden public RazorTemplate() { } public override void Execute() { WriteLiteral("Hello "); Write(Context.FirstName); WriteLiteral("! Your entry was entered on: "); Write(Context.Entered); WriteLiteral("\r\n\r\n"); // Code block: Update the host Windows Form passed in through the context Context.WinForm.Text = "Hello World from Razor at " + DateTime.Now.ToString(); WriteLiteral("\r\nAppDomain Id:\r\n "); Write(AppDomain.CurrentDomain.FriendlyName); WriteLiteral("\r\n \r\nAssembly:\r\n "); Write(Assembly.GetExecutingAssembly().FullName); WriteLiteral("\r\n\r\nCode based output: \r\n"); // Write output with Response object from code string output = string.Empty; for (int i = 0; i < 10; i++) { output += i.ToString() + " "; } } } } Basically the template’s body is turned into code in an Execute method that is called. Internally the template’s Write method is fired to actually generate the output. Note that the class inherits from RazorTemplateBase which is the generic parameter I used to specify the base class when creating an instance in my RazorEngine host: var engine = new RazorEngine<RazorTemplateBase>(); This template class must be provided and it must implement an Execute() and Write() method. Beyond that you can create any class you chose and attach your own properties. My RazorTemplateBase class implementation is very simple: public class RazorTemplateBase : MarshalByRefObject, IDisposable { /// <summary> /// You can pass in a generic context object /// to use in your template code /// </summary> public dynamic Context { get; set; } /// <summary> /// Class that generates output. Currently ultra simple /// with only Response.Write() implementation. /// </summary> public RazorResponse Response { get; set; } public object HostContainer {get; set; } public object Engine { get; set; } public RazorTemplateBase() { Response = new RazorResponse(); } public virtual void Write(object value) { Response.Write(value); } public virtual void WriteLiteral(object value) { Response.Write(value); } /// <summary> /// Razor Parser implements this method /// </summary> public virtual void Execute() {} public virtual void Dispose() { if (Response != null) { Response.Dispose(); Response = null; } } } Razor fills in the Execute method when it generates its subclass and uses the Write() method to output content. As you can see I use a RazorResponse() class here to generate output. This isn’t necessary really, as you could use a StringBuilder or StringWriter() directly, but I prefer using Response object so I can extend the Response behavior as needed. The RazorResponse class is also very simple and merely acts as a wrapper around a TextWriter: public class RazorResponse : IDisposable { /// <summary> /// Internal text writer - default to StringWriter() /// </summary> public TextWriter Writer = new StringWriter(); public virtual void Write(object value) { Writer.Write(value); } public virtual void WriteLine(object value) { Write(value); Write("\r\n"); } public virtual void WriteFormat(string format, params object[] args) { Write(string.Format(format, args)); } public override string ToString() { return Writer.ToString(); } public virtual void Dispose() { Writer.Close(); } public virtual void SetTextWriter(TextWriter writer) { // Close original writer if (Writer != null) Writer.Close(); Writer = writer; } } The Rendering Methods of RazorEngine At this point I’ve talked about the assembly generation logic and the template implementation itself. What’s left is that once you’ve generated the assembly is to execute it. The code to do this is handled in the various RenderXXX methods of the RazorEngine class. Let’s look at the lowest level one of these which is RenderTemplateFromAssembly() and a couple of internal support methods that handle instantiating and invoking of the generated template method: public string RenderTemplateFromAssembly( string assemblyId, string generatedNamespace, string generatedClass, object context, TextWriter outputWriter) { this.SetError(); Assembly generatedAssembly = AssemblyCache[assemblyId]; if (generatedAssembly == null) { this.SetError(Resources.PreviouslyCompiledAssemblyNotFound); return null; } string className = generatedNamespace + "." + generatedClass; Type type; try { type = generatedAssembly.GetType(className); } catch (Exception ex) { this.SetError(Resources.UnableToCreateType + className + ": " + ex.Message); return null; } // Start with empty non-error response (if we use a writer) string result = string.Empty; using(TBaseTemplateType instance = InstantiateTemplateClass(type)) { if (instance == null) return null; if (outputWriter != null) instance.Response.SetTextWriter(outputWriter); if (!InvokeTemplateInstance(instance, context)) return null; // Capture string output if implemented and return // otherwise null is returned if (outputWriter == null) result = instance.Response.ToString(); } return result; } protected virtual TBaseTemplateType InstantiateTemplateClass(Type type) { TBaseTemplateType instance = Activator.CreateInstance(type) as TBaseTemplateType; if (instance == null) { SetError(Resources.CouldnTActivateTypeInstance + type.FullName); return null; } instance.Engine = this; // If a HostContainer was set pass that to the template too instance.HostContainer = this.HostContainer; return instance; } /// <summary> /// Internally executes an instance of the template, /// captures errors on execution and returns true or false /// </summary> /// <param name="instance">An instance of the generated template</param> /// <returns>true or false - check ErrorMessage for errors</returns> protected virtual bool InvokeTemplateInstance(TBaseTemplateType instance, object context) { try { instance.Context = context; instance.Execute(); } catch (Exception ex) { this.SetError(Resources.TemplateExecutionError + ex.Message); return false; } finally { // Must make sure Response is closed instance.Response.Dispose(); } return true; } The RenderTemplateFromAssembly method basically requires the namespace and class to instantate and creates an instance of the class using InstantiateTemplateClass(). It then invokes the method with InvokeTemplateInstance(). These two methods are broken out because they are re-used by various other rendering methods and also to allow subclassing and providing additional configuration tasks to set properties and pass values to templates at execution time. In the default mode instantiation sets the Engine and HostContainer (discussed later) so the template can call back into the template engine, and the context is set when the template method is invoked. The various RenderXXX methods use similar code although they create the assemblies first. If you’re after potentially cashing assemblies the method is the one to call and that’s exactly what the two HostContainer classes do. More on that in a minute, but before we get into HostContainers let’s talk about AppDomain hosting and the like. Running Templates in their own AppDomain With the RazorEngine class above, when a template is parsed into an assembly and executed the assembly is created (in memory or on disk – you can configure that) and cached in the current AppDomain. In .NET once an assembly has been loaded it can never be unloaded so if you’re loading lots of templates and at some time you want to release them there’s no way to do so. If however you load the assemblies in a separate AppDomain that new AppDomain can be unloaded and the assemblies loaded in it with it. In order to host the templates in a separate AppDomain the easiest thing to do is to run the entire RazorEngine in a separate AppDomain. Then all interaction occurs in the other AppDomain and no further changes have to be made. To facilitate this there is a RazorEngineFactory which has methods that can instantiate the RazorHost in a separate AppDomain as well as in the local AppDomain. The host creates the remote instance and then hangs on to it to keep it alive as well as providing methods to shut down the AppDomain and reload the engine. Sounds complicated but cross-AppDomain invocation is actually fairly easy to implement. Here’s some of the relevant code from the RazorEngineFactory class. Like the RazorEngine this class is generic and requires a template base type in the generic class name: public class RazorEngineFactory<TBaseTemplateType> where TBaseTemplateType : RazorTemplateBase Here are the key methods of interest: /// <summary> /// Creates an instance of the RazorHost in a new AppDomain. This /// version creates a static singleton that that is cached and you /// can call UnloadRazorHostInAppDomain to unload it. /// </summary> /// <returns></returns> public static RazorEngine<TBaseTemplateType> CreateRazorHostInAppDomain() { if (Current == null) Current = new RazorEngineFactory<TBaseTemplateType>(); return Current.GetRazorHostInAppDomain(); } public static void UnloadRazorHostInAppDomain() { if (Current != null) Current.UnloadHost(); Current = null; } /// <summary> /// Instance method that creates a RazorHost in a new AppDomain. /// This method requires that you keep the Factory around in /// order to keep the AppDomain alive and be able to unload it. /// </summary> /// <returns></returns> public RazorEngine<TBaseTemplateType> GetRazorHostInAppDomain() { LocalAppDomain = CreateAppDomain(null); if (LocalAppDomain == null) return null; /// Create the instance inside of the new AppDomain /// Note: remote domain uses local EXE's AppBasePath!!! RazorEngine<TBaseTemplateType> host = null; try { Assembly ass = Assembly.GetExecutingAssembly(); string AssemblyPath = ass.Location; host = (RazorEngine<TBaseTemplateType>) LocalAppDomain.CreateInstanceFrom(AssemblyPath, typeof(RazorEngine<TBaseTemplateType>).FullName).Unwrap(); } catch (Exception ex) { ErrorMessage = ex.Message; return null; } return host; } /// <summary> /// Internally creates a new AppDomain in which Razor templates can /// be run. /// </summary> /// <param name="appDomainName"></param> /// <returns></returns> private AppDomain CreateAppDomain(string appDomainName) { if (appDomainName == null) appDomainName = "RazorHost_" + Guid.NewGuid().ToString("n"); AppDomainSetup setup = new AppDomainSetup(); // *** Point at current directory setup.ApplicationBase = AppDomain.CurrentDomain.BaseDirectory; AppDomain localDomain = AppDomain.CreateDomain(appDomainName, null, setup); return localDomain; } /// <summary> /// Allow unloading of the created AppDomain to release resources /// All internal resources in the AppDomain are released including /// in memory compiled Razor assemblies. /// </summary> public void UnloadHost() { if (this.LocalAppDomain != null) { AppDomain.Unload(this.LocalAppDomain); this.LocalAppDomain = null; } } The static CreateRazorHostInAppDomain() is the key method that startup code usually calls. It uses a Current singleton instance to an instance of itself that is created cross AppDomain and is kept alive because it’s static. GetRazorHostInAppDomain actually creates a cross-AppDomain instance which first creates a new AppDomain and then loads the RazorEngine into it. The remote Proxy instance is returned as a result to the method and can be used the same as a local instance. The code to run with a remote AppDomain is simple: private RazorEngine<RazorTemplateBase> CreateHost() { if (this.Host != null) return this.Host; // Use Static Methods - no error message if host doesn't load this.Host = RazorEngineFactory<RazorTemplateBase>.CreateRazorHostInAppDomain(); if (this.Host == null) { MessageBox.Show("Unable to load Razor Template Host", "Razor Hosting", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); } return this.Host; } This code relies on a local reference of the Host which is kept around for the duration of the app (in this case a form reference). To use this you’d simply do: this.Host = CreateHost(); if (host == null) return; string result = host.RenderTemplate( this.txtSource.Text, new string[] { "System.Windows.Forms.dll", "Westwind.Utilities.dll" }, this.CustomContext); if (result == null) { MessageBox.Show(host.ErrorMessage, "Template Execution Error", MessageBoxButtons.OK, MessageBoxIcon.Exclamation); return; } this.txtResult.Text = result; Now all templates run in a remote AppDomain and can be unloaded with simple code like this: RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Host = null; One Step further – Providing a caching ‘Runtime’ Once we can load templates in a remote AppDomain we can add some additional functionality like assembly caching based on application specific features. One of my typical scenarios is to render templates out of a scripts folder. So all templates live in a folder and they change infrequently. So a Folder based host that can compile these templates once and then only recompile them if something changes would be ideal. Enter host containers which are basically wrappers around the RazorEngine<t> and RazorEngineFactory<t>. They provide additional logic for things like file caching based on changes on disk or string hashes for string based template inputs. The folder host also provides for partial rendering logic through a custom template base implementation. There’s a base implementation in RazorBaseHostContainer, which provides the basics for hosting a RazorEngine, which includes the ability to start and stop the engine, cache assemblies and add references: public abstract class RazorBaseHostContainer<TBaseTemplateType> : MarshalByRefObject where TBaseTemplateType : RazorTemplateBase, new() { public RazorBaseHostContainer() { UseAppDomain = true; GeneratedNamespace = "__RazorHost"; } /// <summary> /// Determines whether the Container hosts Razor /// in a separate AppDomain. Seperate AppDomain /// hosting allows unloading and releasing of /// resources. /// </summary> public bool UseAppDomain { get; set; } /// <summary> /// Base folder location where the AppDomain /// is hosted. By default uses the same folder /// as the host application. /// /// Determines where binary dependencies are /// found for assembly references. /// </summary> public string BaseBinaryFolder { get; set; } /// <summary> /// List of referenced assemblies as string values. /// Must be in GAC or in the current folder of the host app/ /// base BinaryFolder /// </summary> public List<string> ReferencedAssemblies = new List<string>(); /// <summary> /// Name of the generated namespace for template classes /// </summary> public string GeneratedNamespace {get; set; } /// <summary> /// Any error messages /// </summary> public string ErrorMessage { get; set; } /// <summary> /// Cached instance of the Host. Required to keep the /// reference to the host alive for multiple uses. /// </summary> public RazorEngine<TBaseTemplateType> Engine; /// <summary> /// Cached instance of the Host Factory - so we can unload /// the host and its associated AppDomain. /// </summary> protected RazorEngineFactory<TBaseTemplateType> EngineFactory; /// <summary> /// Keep track of each compiled assembly /// and when it was compiled. /// /// Use a hash of the string to identify string /// changes. /// </summary> protected Dictionary<int, CompiledAssemblyItem> LoadedAssemblies = new Dictionary<int, CompiledAssemblyItem>(); /// <summary> /// Call to start the Host running. Follow by a calls to RenderTemplate to /// render individual templates. Call Stop when done. /// </summary> /// <returns>true or false - check ErrorMessage on false </returns> public virtual bool Start() { if (Engine == null) { if (UseAppDomain) Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHostInAppDomain(); else Engine = RazorEngineFactory<TBaseTemplateType>.CreateRazorHost(); Engine.Configuration.CompileToMemory = true; Engine.HostContainer = this; if (Engine == null) { this.ErrorMessage = EngineFactory.ErrorMessage; return false; } } return true; } /// <summary> /// Stops the Host and releases the host AppDomain and cached /// assemblies. /// </summary> /// <returns>true or false</returns> public bool Stop() { this.LoadedAssemblies.Clear(); RazorEngineFactory<RazorTemplateBase>.UnloadRazorHostInAppDomain(); this.Engine = null; return true; } … } This base class provides most of the mechanics to host the runtime, but no application specific implementation for rendering. There are rendering functions but they just call the engine directly and provide no caching – there’s no context to decide how to cache and reuse templates. The key methods are Start and Stop and their main purpose is to start a new AppDomain (optionally) and shut it down when requested. The RazorFolderHostContainer – Folder Based Runtime Hosting Let’s look at the more application specific RazorFolderHostContainer implementation which is defined like this: public class RazorFolderHostContainer : RazorBaseHostContainer<RazorTemplateFolderHost> Note that a customized RazorTemplateFolderHost class template is used for this implementation that supports partial rendering in form of a RenderPartial() method that’s available to templates. The folder host’s features are: Render templates based on a Template Base Path (a ‘virtual’ if you will) Cache compiled assemblies based on the relative path and file time stamp File changes on templates cause templates to be recompiled into new assemblies Support for partial rendering using base folder relative pathing As shown in the startup examples earlier host containers require some startup code with a HostContainer tied to a persistent property (like a Form property): // The base path for templates - templates are rendered with relative paths // based on this path. HostContainer.TemplatePath = Path.Combine(Environment.CurrentDirectory, TemplateBaseFolder); // Default output rendering disk location HostContainer.RenderingOutputFile = Path.Combine(HostContainer.TemplatePath, "__Preview.htm"); // Add any assemblies you want reference in your templates HostContainer.ReferencedAssemblies.Add("System.Windows.Forms.dll"); // Start up the host container HostContainer.Start(); Once that’s done, you can render templates with the host container: // Pass the template path for full filename seleted with OpenFile Dialog // relativepath is: subdir\file.cshtml or file.cshtml or ..\file.cshtml var relativePath = Utilities.GetRelativePath(fileName, HostContainer.TemplatePath); if (!HostContainer.RenderTemplate(relativePath, Context, HostContainer.RenderingOutputFile)) { MessageBox.Show("Error: " + HostContainer.ErrorMessage); return; } webBrowser1.Navigate("file://" + HostContainer.RenderingOutputFile); The most critical task of the RazorFolderHostContainer implementation is to retrieve a template from disk, compile and cache it and then deal with deciding whether subsequent requests need to re-compile the template or simply use a cached version. Internally the GetAssemblyFromFileAndCache() handles this task: /// <summary> /// Internally checks if a cached assembly exists and if it does uses it /// else creates and compiles one. Returns an assembly Id to be /// used with the LoadedAssembly list. /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> protected virtual CompiledAssemblyItem GetAssemblyFromFileAndCache(string relativePath) { string fileName = Path.Combine(TemplatePath, relativePath).ToLower(); int fileNameHash = fileName.GetHashCode(); if (!File.Exists(fileName)) { this.SetError(Resources.TemplateFileDoesnTExist + fileName); return null; } CompiledAssemblyItem item = null; this.LoadedAssemblies.TryGetValue(fileNameHash, out item); string assemblyId = null; // Check for cached instance if (item != null) { var fileTime = File.GetLastWriteTimeUtc(fileName); if (fileTime <= item.CompileTimeUtc) assemblyId = item.AssemblyId; } else item = new CompiledAssemblyItem(); // No cached instance - create assembly and cache if (assemblyId == null) { string safeClassName = GetSafeClassName(fileName); StreamReader reader = null; try { reader = new StreamReader(fileName, true); } catch (Exception ex) { this.SetError(Resources.ErrorReadingTemplateFile + fileName); return null; } assemblyId = Engine.ParseAndCompileTemplate(this.ReferencedAssemblies.ToArray(), reader); // need to ensure reader is closed if (reader != null) reader.Close(); if (assemblyId == null) { this.SetError(Engine.ErrorMessage); return null; } item.AssemblyId = assemblyId; item.CompileTimeUtc = DateTime.UtcNow; item.FileName = fileName; item.SafeClassName = safeClassName; this.LoadedAssemblies[fileNameHash] = item; } return item; } This code uses a LoadedAssembly dictionary which is comprised of a structure that holds a reference to a compiled assembly, a full filename and file timestamp and an assembly id. LoadedAssemblies (defined on the base class shown earlier) is essentially a cache for compiled assemblies and they are identified by a hash id. In the case of files the hash is a GetHashCode() from the full filename of the template. The template is checked for in the cache and if not found the file stamp is checked. If that’s newer than the cache’s compilation date the template is recompiled otherwise the version in the cache is used. All the core work defers to a RazorEngine<T> instance to ParseAndCompileTemplate(). The three rendering specific methods then are rather simple implementations with just a few lines of code dealing with parameter and return value parsing: /// <summary> /// Renders a template to a TextWriter. Useful to write output into a stream or /// the Response object. Used for partial rendering. /// </summary> /// <param name="relativePath">Relative path to the file in the folder structure</param> /// <param name="context">Optional context object or null</param> /// <param name="writer">The textwriter to write output into</param> /// <returns></returns> public bool RenderTemplate(string relativePath, object context, TextWriter writer) { // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; CompiledAssemblyItem item = GetAssemblyFromFileAndCache(relativePath); if (item == null) { writer.Close(); return false; } try { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error string result = Engine.RenderTemplateFromAssembly(item.AssemblyId, context, writer); if (result == null) { this.SetError(Engine.ErrorMessage); return false; } } catch (Exception ex) { this.SetError(ex.Message); return false; } finally { writer.Close(); } return true; } /// <summary> /// Render a template from a source file on disk to a specified outputfile. /// </summary> /// <param name="relativePath">Relative path off the template root folder. Format: path/filename.cshtml</param> /// <param name="context">Any object that will be available in the template as a dynamic of this.Context</param> /// <param name="outputFile">Optional - output file where output is written to. If not specified the /// RenderingOutputFile property is used instead /// </param> /// <returns>true if rendering succeeds, false on failure - check ErrorMessage</returns> public bool RenderTemplate(string relativePath, object context, string outputFile) { if (outputFile == null) outputFile = RenderingOutputFile; try { using (StreamWriter writer = new StreamWriter(outputFile, false, Engine.Configuration.OutputEncoding, Engine.Configuration.StreamBufferSize)) { return RenderTemplate(relativePath, context, writer); } } catch (Exception ex) { this.SetError(ex.Message); return false; } return true; } /// <summary> /// Renders a template to string. Useful for RenderTemplate /// </summary> /// <param name="relativePath"></param> /// <param name="context"></param> /// <returns></returns> public string RenderTemplateToString(string relativePath, object context) { string result = string.Empty; try { using (StringWriter writer = new StringWriter()) { // String result will be empty as output will be rendered into the // Response object's stream output. However a null result denotes // an error if (!RenderTemplate(relativePath, context, writer)) { this.SetError(Engine.ErrorMessage); return null; } result = writer.ToString(); } } catch (Exception ex) { this.SetError(ex.Message); return null; } return result; } The idea is that you can create custom host container implementations that do exactly what you want fairly easily. Take a look at both the RazorFolderHostContainer and RazorStringHostContainer classes for the basic concepts you can use to create custom implementations. Notice also that you can set the engine’s PerRequestConfigurationData() from the host container: // Set configuration data that is to be passed to the template (any object) Engine.TemplatePerRequestConfigurationData = new RazorFolderHostTemplateConfiguration() { TemplatePath = Path.Combine(this.TemplatePath, relativePath), TemplateRelativePath = relativePath, }; which when set to a non-null value is passed to the Template’s InitializeTemplate() method. This method receives an object parameter which you can cast as needed: public override void InitializeTemplate(object configurationData) { // Pick up configuration data and stuff into Request object RazorFolderHostTemplateConfiguration config = configurationData as RazorFolderHostTemplateConfiguration; this.Request.TemplatePath = config.TemplatePath; this.Request.TemplateRelativePath = config.TemplateRelativePath; } With this data you can then configure any custom properties or objects on your main template class. It’s an easy way to pass data from the HostContainer all the way down into the template. The type you use is of type object so you have to cast it yourself, and it must be serializable since it will likely run in a separate AppDomain. This might seem like an ugly way to pass data around – normally I’d use an event delegate to call back from the engine to the host, but since this is running over AppDomain boundaries events get really tricky and passing a template instance back up into the host over AppDomain boundaries doesn’t work due to serialization issues. So it’s easier to pass the data from the host down into the template using this rather clumsy approach of set and forward. It’s ugly, but it’s something that can be hidden in the host container implementation as I’ve done here. It’s also not something you have to do in every implementation so this is kind of an edge case, but I know I’ll need to pass a bunch of data in some of my applications and this will be the easiest way to do so. Summing Up Hosting the Razor runtime is something I got jazzed up about quite a bit because I have an immediate need for this type of templating/merging/scripting capability in an application I’m working on. I’ve also been using templating in many apps and it’s always been a pain to deal with. The Razor engine makes this whole experience a lot cleaner and more light weight and with these wrappers I can now plug .NET based templating into my code literally with a few lines of code. That’s something to cheer about… I hope some of you will find this useful as well… Resources The examples and code require that you download the Razor runtimes. Projects are for Visual Studio 2010 running on .NET 4.0 Platform Installer 3.0 (install WebMatrix or MVC 3 for Razor Runtimes) Latest Code in Subversion Repository Download Snapshot of the Code Documentation (CHM Help File) © Rick Strahl, West Wind Technologies, 2005-2010Posted in ASP.NET  .NET  

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  • Unity stuck in 2D mode, Nvidia Quadro graphics "unknown", Nvidia-Current active but not in use

    - by Jordan Lund
    I've seen this problem reported under several questions, but I haven't been able to resolve any of it so I thought I'd bring it all in under one umbrella. I started a new job and was given a Dell Precision M6400 laptop with Nvidia Quadro FX 2700M graphics card. It had a previous version of Ubuntu on it, but nobody had any passwords for it so I wiped the drive and did a fresh install of 11.10 from scratch. I didn't do any updates during installation, preferring to do them after boot. Updates ran fine and the system works... except Unity is in 2D mode. System Settings - Additional Drivers shows that Nvidia-Current is active but not in use. System Settings - System Info shows Graphics Driver Unknown, Experience Standard Nvidia X Server Settings is installed and working, re-writing the xorg.conf did nothing. /usr/lib/nux/unity_support_test -p OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: Quadro FX 2700M/PCI/SSE2 OpenGL version string: 3.3.0 NVIDIA 285.05.09 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes One suggestion was to do a sudo apt-get --purge remove nvidia* and that resulted in a scrambled screen on boot and a non-bootable installation. Pressing the Delete key on boot allowed me to access the recovery console and do a sudo apt-get install nvidia-current, which brought me back to a working, bootable system. Another suggestion was to edit /etc/default/grub and change the line reading "GRUB_CMDLINE_LINUX_DEFAULT="quiet splash" to read "GRUB_CMDLINE_LINUX_DEFAULT="quiet splash vmalloc=192MB" thus allocating more video RAM. I did that, followed by a sudo update-grub and a re-boot. No change. Created a brand new standard user and logged on with that account, no change.

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  • Windows Embedded CE DiskPrep PowerToy

    - by Bruce Eitman
    Kurt Kennett from Microsoft has offered up a handy new tool. This tool is useful for creating a boot disk for x86 Windows CE systems that use the BIOSLoader. This is especially useful for creating disks with formats other than FAT16, which are fairly easy to create. I am letting you know about this new tool, but I have to be honest in telling you that I haven’t used it myself because it is for Windows Vista and Windows 7 – which I don’t have available right now. But you can bet that I will be setting up a virtual machine to give it a try. Here is what Kurt has to say about the tool: Download the DiskPrep Tool  DiskPrep can prepare any hard disk that can be attached to your development PC so that it can boot your X86-based Windows CE OS Design. USB disks (including disk "keys"), Compact Flash Cards, and SD cards all work if your system bios can boot from that type of media. FAT16, FAT32, and exFAT all supported. DOS is not used - the program prepares the bios loader on the disk and only uses that. If you use Windows Vista or Windows 7, you can use VHD files for VirtualPC. This allows for rapid prototyping of a self-booting system. Copyright © 2010 – Bruce Eitman All Rights Reserved

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  • How do I install GRUB on a RAID system installation?

    - by root45
    I'm trying to setup and install Ubuntu on a RAID 1 setup. I have two disks, sdb and sdc. I've been following this guide https://help.ubuntu.com/community/Installation/SoftwareRAID which more or less works for getting everything set up and Ubuntu installed. The problem is at the end of the installation, it tries to install GRUB. By default it tries my "first disk", which gives a "fatal error". I've tried installing it on a specific partion, e.g. sdb1 as well as RAID devices, e.g. md0, md1, etc.. Nothing seems to work. Edit: The actual error is "Unable to install GRUB in /dev/sdb Executing 'grub-install '/dev/sdb' failed. This is a fatal error." Then I'm taken back to the main install menu. If I choose "Install the GRUB boot loader on a hard disk" option, I can pick the partition, but entering sdb2 or md1 gives the same error. So I went ahead an just didn't install GRUB, which means now I presumably have a working Ubuntu installation, but I can't boot it. I've tried booting from the LiveCD to install GRUB, but I can't chroot into my system because it doesn't seem to recognize that my disk is a Linux disk. There's an error about it being a RAID partition. So basically I would really like to know how you know to which device to install GRUB at installation, or at the very least, how to install it on to my system now. I suppose I should also mention that sda is a Windows 7 installation that I would like to keep around and be able to access at boot. Thanks for any help.

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  • How to start a task before networking?

    - by user1252434
    I've written an upstart task that modifies /etc/network/interfaces. (Actually a file sourced into it.) Which start on condition do I need to declare to let my task run before any networking jobs? I've tried start on starting networking, but that's apparently too late. When I log in after booting I can see that the changes were written, but obviously they are not used: the new config states a static IP, but the boot process waits for a non-existing DHCP server (old config) to time out. I've also tried start on starting network-interface INTERFACE=eth0, which didn't work either. IIRC there was an error in the log that the change couldn't be written. Background: I need a VM template that can be cloned and the clones configured through a script. Among other settings, I need to give them a static IP address to access them from the host. I use guestfish to write a config file to one of the virtual disks and let a script apply these settings to the system. I don't want that disk to contain an actual system settings file. I can't modify /etc directly, because that disk is shared (copy-on-write/diff) among the clones and guestfish apparently doesn't support that type of image. I could also let them use DHCP and setup a server that assigns IP by MAC, but I'm afraid of the complexity. I could also add just another virtual disk for configuration files, but if possible I'd prefer to store settings directly on the system disk image. Used software: Ubuntu Server 12.04, VirtualBox. The configuration modifier is a self written ruby script.

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  • 10 Windows Tweaking Myths Debunked

    - by Chris Hoffman
    Windows is big, complicated, and misunderstood. You’ll still stumble across bad advice from time to time when browsing the web. These Windows tweaking, performance, and system maintenance tips are mostly just useless, but some are actively harmful. Luckily, most of these myths have been stomped out on mainstream sites and forums. However, if you start searching the web, you’ll still find websites that recommend you do these things. Erase Cache Files Regularly to Speed Things Up You can free up disk space by running an application like CCleaner, another temporary-file-cleaning utility, or even the Windows Disk Cleanup tool. In some cases, you may even see an old computer speed up when you erase a large amount of useless files. However, running CCleaner or similar utilities every day to erase your browser’s cache won’t actually speed things up. It will slow down your web browsing as your web browser is forced to redownload the files all over again, and reconstruct the cache you regularly delete. If you’ve installed CCleaner or a similar program and run it every day with the default settings, you’re actually slowing down your web browsing. Consider at least preventing the program from wiping out your web browser cache. Enable ReadyBoost to Speed Up Modern PCs Windows still prompts you to enable ReadyBoost when you insert a USB stick or memory card. On modern computers, this is completely pointless — ReadyBoost won’t actually speed up your computer if you have at least 1 GB of RAM. If you have a very old computer with a tiny amount of RAM — think 512 MB — ReadyBoost may help a bit. Otherwise, don’t bother. Open the Disk Defragmenter and Manually Defragment On Windows 98, users had to manually open the defragmentation tool and run it, ensuring no other applications were using the hard drive while it did its work. Modern versions of Windows are capable of defragmenting your file system while other programs are using it, and they automatically defragment your disks for you. If you’re still opening the Disk Defragmenter every week and clicking the Defragment button, you don’t need to do this — Windows is doing it for you unless you’ve told it not to run on a schedule. Modern computers with solid-state drives don’t have to be defragmented at all. Disable Your Pagefile to Increase Performance When Windows runs out of empty space in RAM, it swaps out data from memory to a pagefile on your hard disk. If a computer doesn’t have much memory and it’s running slow, it’s probably moving data to the pagefile or reading data from it. Some Windows geeks seem to think that the pagefile is bad for system performance and disable it completely. The argument seems to be that Windows can’t be trusted to manage a pagefile and won’t use it intelligently, so the pagefile needs to be removed. As long as you have enough RAM, it’s true that you can get by without a pagefile. However, if you do have enough RAM, Windows will only use the pagefile rarely anyway. Tests have found that disabling the pagefile offers no performance benefit. Enable CPU Cores in MSConfig Some websites claim that Windows may not be using all of your CPU cores or that you can speed up your boot time by increasing the amount of cores used during boot. They direct you to the MSConfig application, where you can indeed select an option that appears to increase the amount of cores used. In reality, Windows always uses the maximum amount of processor cores your CPU has. (Technically, only one core is used at the beginning of the boot process, but the additional cores are quickly activated.) Leave this option unchecked. It’s just a debugging option that allows you to set a maximum number of cores, so it would be useful if you wanted to force Windows to only use a single core on a multi-core system — but all it can do is restrict the amount of cores used. Clean Your Prefetch To Increase Startup Speed Windows watches the programs you run and creates .pf files in its Prefetch folder for them. The Prefetch feature works as a sort of cache — when you open an application, Windows checks the Prefetch folder, looks at the application’s .pf file (if it exists), and uses that as a guide to start preloading data that the application will use. This helps your applications start faster. Some Windows geeks have misunderstood this feature. They believe that Windows loads these files at boot, so your boot time will slow down due to Windows preloading the data specified in the .pf files. They also argue you’ll build up useless files as you uninstall programs and .pf files will be left over. In reality, Windows only loads the data in these .pf files when you launch the associated application and only stores .pf files for the 128 most recently launched programs. If you were to regularly clean out the Prefetch folder, not only would programs take longer to open because they won’t be preloaded, Windows will have to waste time recreating all the .pf files. You could also modify the PrefetchParameters setting to disable Prefetch, but there’s no reason to do that. Let Windows manage Prefetch on its own. Disable QoS To Increase Network Bandwidth Quality of Service (QoS) is a feature that allows your computer to prioritize its traffic. For example, a time-critical application like Skype could choose to use QoS and prioritize its traffic over a file-downloading program so your voice conversation would work smoothly, even while you were downloading files. Some people incorrectly believe that QoS always reserves a certain amount of bandwidth and this bandwidth is unused until you disable it. This is untrue. In reality, 100% of bandwidth is normally available to all applications unless a program chooses to use QoS. Even if a program does choose to use QoS, the reserved space will be available to other programs unless the program is actively using it. No bandwidth is ever set aside and left empty. Set DisablePagingExecutive to Make Windows Faster The DisablePagingExecutive registry setting is set to 0 by default, which allows drivers and system code to be paged to the disk. When set to 1, drivers and system code will be forced to stay resident in memory. Once again, some people believe that Windows isn’t smart enough to manage the pagefile on its own and believe that changing this option will force Windows to keep important files in memory rather than stupidly paging them out. If you have more than enough memory, changing this won’t really do anything. If you have little memory, changing this setting may force Windows to push programs you’re using to the page file rather than push unused system files there — this would slow things down. This is an option that may be helpful for debugging in some situations, not a setting to change for more performance. Process Idle Tasks to Free Memory Windows does things, such as creating scheduled system restore points, when you step away from your computer. It waits until your computer is “idle” so it won’t slow your computer and waste your time while you’re using it. Running the “Rundll32.exe advapi32.dll,ProcessIdleTasks” command forces Windows to perform all of these tasks while you’re using the computer. This is completely pointless and won’t help free memory or anything like that — all you’re doing is forcing Windows to slow your computer down while you’re using it. This command only exists so benchmarking programs can force idle tasks to run before performing benchmarks, ensuring idle tasks don’t start running and interfere with the benchmark. Delay or Disable Windows Services There’s no real reason to disable Windows services anymore. There was a time when Windows was particularly heavy and computers had little memory — think Windows Vista and those “Vista Capable” PCs Microsoft was sued over. Modern versions of Windows like Windows 7 and 8 are lighter than Windows Vista and computers have more than enough memory, so you won’t see any improvements from disabling system services included with Windows. Some people argue for not disabling services, however — they recommend setting services from “Automatic” to “Automatic (Delayed Start)”. By default, the Delayed Start option just starts services two minutes after the last “Automatic” service starts. Setting services to Delayed Start won’t really speed up your boot time, as the services will still need to start — in fact, it may lengthen the time it takes to get a usable desktop as services will still be loading two minutes after booting. Most services can load in parallel, and loading the services as early as possible will result in a better experience. The “Delayed Start” feature is primarily useful for system administrators who need to ensure a specific service starts later than another service. If you ever find a guide that recommends you set a little-known registry setting to improve performance, take a closer look — the change is probably useless. Want to actually speed up your PC? Try disabling useless startup programs that run on boot, increasing your boot time and consuming memory in the background. This is a much better tip than doing any of the above, especially considering most Windows PCs come packed to the brim with bloatware.     

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  • How to know which partition is which?

    - by user206870
    Well I was just wondering what partition belongs to which. On my computer I have Windows 7 and two Ubuntu systems (it was an accident, which is why I need to know which partition is which). So how do I know which one is which?? PS here's the codes: jp@jp-Satellite-L555D:~$ sudo update-grub [sudo] password for jp: Generating grub.cfg ... Found linux image: /boot/vmlinuz-3.11.0-12-generic Found initrd image: /boot/initrd.img-3.11.0-12-generic Found memtest86+ image: /boot/memtest86+.bin Found Windows 7 (loader) on /dev/sda1 Found Windows 7 (loader) on /dev/sda2 Found Windows Recovery Environment (loader) on /dev/sda3 Found Ubuntu 13.10 (13.10) on /dev/sda7 done jp@jp-Satellite-L555D:~$ sudo fdisk -l Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders, total 488397168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xf6f5148e Device Boot Start End Blocks Id System /dev/sda1 * 2048 3074047 1536000 27 Hidden NTFS WinRE /dev/sda2 3074048 213421022 105173487+ 7 HPFS/NTFS/exFAT /dev/sda3 469676032 488396799 9360384 17 Hidden HPFS/NTFS /dev/sda4 213422078 469676031 128126977 5 Extended /dev/sda5 300185600 463910911 81862656 83 Linux /dev/sda6 463912960 469676031 2881536 82 Linux swap / Solaris /dev/sda7 213422080 300185599 43381760 83 Linux Partition table entries are not in disk order Thanks to whoever can answer this. Another quick question, what is the extended partition??

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  • Cannot run update due to a dpkg error with burg-theme-minimal-sir

    - by boywithaxe
    I cannot run an update or indeed run $: apt-get remove due to a dpkg error with a package that's a part of super-boot-manager. Running an update returns: dpkg: error processing burg-theme-minimal-sir (--configure): subprocess installed post-installation script returned error exit status 1 I tried removing this package alone, with the same error, also trying to remove super-boot-manager returns: (Reading database ... 225474 files and directories currently installed.) Removing burg-theme-minimal-sir ... Generating burg.cfg ... /usr/sbin/burg-probe: error: cannot stat `/boot/burg/locale'. No path or device is specified. Try `/usr/sbin/burg-probe --help' for more information. dpkg: error processing burg-theme-minimal-sir (--remove): subprocess installed post-removal script returned error exit status 1 No apport report written because MaxReports is reached already Removing super-boot-manager ... Processing triggers for bamfdaemon ... Rebuilding /usr/share/applications/bamf.index... Processing triggers for desktop-file-utils ... Processing triggers for gnome-menus ... Processing triggers for hicolor-icon-theme ... Errors were encountered while processing: burg-theme-minimal-sir E: Sub-process /usr/bin/dpkg returned an error code (1) I'm sort of stuck now and Google has failed me. Has anyone encountered this problem before? Or does anyone know a way for fixing this?

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  • Permission denied on /dev/xvdf despite sudo?

    - by Sid
    I'm trying to get a stream off port 9999 and write to /dev/xvdf. I'm using Amazon EC2 with the Ubuntu 11.10 server image. By default I log in as 'ubuntu' which has sudo privileges. However, when I run the following netcat command, I get this error ubuntu@ip-10-252-35-122:~$ ls -al /dev/xv* brw-rw---- 1 root disk 202, 1 2011-11-30 22:22 /dev/xvda1 brw-rw---- 1 root disk 202, 80 2011-11-30 22:27 /dev/xvdf ubuntu@ip-10-252-35-122:~$ sudo netcat -p 9999 -l > /dev/xvdf bash: /dev/xvdf: Permission denied ubuntu@ip-10-252-35-122:~$ Any idea why I get the permission denied error and how I can work around it? Update: Something mysterious is running in the background that resets the permissions? Check the snippet below and the permission flags seem to automatically reset when I try using /dev/xvdf !?! ubuntu@ip-10-252-35-122:~$ sudo chmod 777 /dev/xvdf ubuntu@ip-10-252-35-122:~$ ls -al /dev/xvdf brwxrwxrwx 1 root disk 202, 80 2011-11-30 22:43 /dev/xvdf ubuntu@ip-10-252-35-122:~$ sudo nc -p 9999 -l > /dev/xvdf This is nc from the netcat-openbsd package. An alternative nc is available in the netcat-traditional package. usage: nc [-46DdhklnrStUuvzC] [-i interval] [-P proxy_username] [-p source_port] [-s source_ip_address] [-T ToS] [-w timeout] [-X proxy_protocol] [-x proxy_address[:port]] [hostname] [port[s]] ubuntu@ip-10-252-35-122:~$ ls -al /dev/xvdf brw-rw---- 1 root disk 202, 80 2011-11-30 22:43 /dev/xvdf ubuntu@ip-10-252-35-122:~$ I'm using stock Ubuntu Amazon EC2 images from http://alestic.com/ (links to images at the top)

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  • Kingston SD reader not working for USB3

    - by user1146334
    I have a Kingston 4-in-1 Multimedia reader. When my PC was formatted with Win7 it worked fine. I decided to change to Ubuntu 14.04 and now it doesn't work. If I plug it into one of the USB2 ports it works fine, but whenever I plug it into one of the USB3 ports, it thinks about it for a minute and then dies. Here's the output of dmesg when it dies [110262.148656] usb 4-1: new SuperSpeed USB device number 3 using xhci_hcd [110262.170330] usb 4-1: Parent hub missing LPM exit latency info. Power management will be impacted. [110262.266379] usb 4-1: New USB device found, idVendor=11b0, idProduct=6348 [110262.266386] usb 4-1: New USB device strings: Mfr=1, Product=2, SerialNumber=3 [110262.266390] usb 4-1: Product: USB3.0 Media Reader [110262.266394] usb 4-1: Manufacturer: Kingston [110262.266398] usb 4-1: SerialNumber: 08735314400198 [110262.272929] usb-storage 4-1:1.0: USB Mass Storage device detected [110262.273239] scsi15 : usb-storage 4-1:1.0 [110263.290056] scsi 15:0:0:0: Direct-Access FCR-HS3 -0 1.00 PQ: 0 ANSI: 4 [110263.306622] scsi 15:0:0:1: Direct-Access FCR-HS3 -1 1.00 PQ: 0 ANSI: 4 [110263.323292] scsi 15:0:0:2: Direct-Access FCR-HS3 -2 1.00 PQ: 0 ANSI: 4 [110263.339858] scsi 15:0:0:3: Direct-Access FCR-HS3 -3 1.00 PQ: 0 ANSI: 4 [110263.340332] sd 15:0:0:0: Attached scsi generic sg3 type 0 [110263.340706] sd 15:0:0:1: Attached scsi generic sg4 type 0 [110263.340850] sd 15:0:0:2: Attached scsi generic sg5 type 0 [110263.340975] sd 15:0:0:3: Attached scsi generic sg6 type 0 [110264.651847] sd 15:0:0:1: [sde] 31116288 512-byte logical blocks: (15.9 GB/14.8 GiB) [110264.667049] sd 15:0:0:1: [sde] Write Protect is off [110264.667055] sd 15:0:0:1: [sde] Mode Sense: 2f 00 00 00 [110264.682767] sd 15:0:0:1: [sde] Write cache: disabled, read cache: enabled, doesn't support DPO or FUA [110264.694975] sd 15:0:0:2: [sdf] Attached SCSI removable disk [110264.697933] sd 15:0:0:3: [sdg] Attached SCSI removable disk [110264.729918] sd 15:0:0:0: [sdd] Attached SCSI removable disk [110264.754189] sde: sde1 [110264.760114] sd 15:0:0:1: [sde] Attached SCSI removable disk [110275.377368] usb 4-1: reset SuperSpeed USB device number 3 using xhci_hcd [110275.398453] usb 4-1: Parent hub missing LPM exit latency info. Power management will be impacted. [110275.436592] xhci_hcd 0000:05:00.0: xHCI xhci_drop_endpoint called with disabled ep ffff8802e4fb9980 [110275.436600] xhci_hcd 0000:05:00.0: xHCI xhci_drop_endpoint called with disabled ep ffff8802e4fb99c0 [110277.263444] usb 4-1: USB disconnect, device number 3

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  • SD-CARD reader does not show in ubuntu

    - by shantanu
    I bought Acer asipre 4250. It have built-in SD card reader. But it is not working. Nothing show in /media or fdisk but something in dmesg. dmesg: new high-speed USB device number 3 using ehci_hcd [ 127.396733] scsi5 : usb-storage 2-2:1.0 [ 128.526562] scsi 5:0:0:0: Direct-Access Multiple Card Reader 1.00 PQ: 0 ANSI: 0 [ 128.532512] sd 5:0:0:0: Attached scsi generic sg2 type 0 [ 129.008110] ohci_hcd 0000:00:12.0: PCI INT A disabled [ 129.032083] ohci_hcd 0000:00:13.0: PCI INT A disabled [ 129.056411] ohci_hcd 0000:00:16.0: PCI INT A disabled [ 129.338026] sd 5:0:0:0: [sdb] Attached SCSI removable disk [ 129.808328] ohci_hcd 0000:00:14.5: PCI INT C disabled [ 167.728616] usb 2-2: USB disconnect, device number 3 [ 169.872284] ehci_hcd 0000:00:13.2: PCI INT B disabled [ 169.872340] ehci_hcd 0000:00:13.2: PME# enabled fdisk -l: Disk /dev/sda: 320.1 GB, 320072933376 bytes 255 heads, 63 sectors/track, 38913 cylinders, total 625142448 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 4096 bytes I/O size (minimum/optimal): 4096 bytes / 4096 bytes Disk identifier: 0x0006bc6d Device Boot Start End Blocks Id System /dev/sda1 * 2048 48828415 24413184 7 HPFS/NTFS/exFAT /dev/sda2 48828416 50829311 1000448 82 Linux swap / Solaris /dev/sda3 50829312 99657727 24414208 83 Linux /dev/sda4 99659774 625141759 262740993 5 Extended Partition 4 does not start on physical sector boundary. /dev/sda5 99659776 275439615 87889920 7 HPFS/NTFS/exFAT /dev/sda6 275441664 451221503 87889920 7 HPFS/NTFS/exFAT /dev/sda7 451223552 625141759 86959104 7 HPFS/NTFS/exFAT I found another problem just right now. I format last three drives as EXT4 with disk utility. But they are showing as NTFS/exFAT in fdisk. :-(

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  • a little code to allow word substitution depending on user

    - by Fred Quimby
    Can anyone help? I'm creating a demo web app in html in order for people to physically see and comment on the app prior to committing to a proper build. So whilst the proper app will be database driven, my demo is just standard html with some javascript effects. What I do want to demonstrate is that different user group will see different words. For example, imagine I have an html sentence that says 'This will cost £100 to begin'. What I need to some way of identifying that if the user has deemed themselves to be from the US, the sentence says 'This will cost $100 to begin'. This requirement is peppered throughtout the pages but I'm happy to add each one manually. So I envisage some code along the lines of 'first, remove the [boot US] trunk' where the UK version is 'first remove the boot' but the code is saying that the visitor needs the US version. It then looks up boot (in an Access database perhaps) and sees that the table says for boot for US, display 'trunk'. I'm not a programmer but I can normally cobble together scripts so I'm hoping someone may have a relatively easy solution in javascrip, CSS or asp. To recap; I have a number of words or short sentences that need to appear differently and I'm happy to manually insert each one if necessary (but would be even better if the words were automatically changed). And I need a device which allows me to tell the pages to choose the US version, or for example, the New Zealand version. Thanks in advance. Fred

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  • Are there Know issues with Ubuntu 11 and socket 1155? acpi=off

    - by James
    Since building my new system I cant get Ubuntu (or any other flavor of Linux) to "run" properly. To boot the live cd I have to "F6" and turn off acpi or the screen halts at a black screen with "boot stuff" written above the blinking curser. When installed I can only boot if I enter repair mode from Grub menu then once in repair mode I choose Boot Normally and it boots to the desktop. Once on the desktop I can "click" (with the mouse) only on one thing...like firefox or "desktop appearance" and the mouse no longer "clicks" on anything else ...its like the computer freezes but the mouse still moves. I end up using the reset button to restart the computer. I was able to update when prompted to do so....but at the end of the update I could not "click" the "finish" and had to use the manual reset button. I have run Ubuntu since v 8... My system specs are: intel i7 2600k ...Graphics disabled in bios... Asus p8z68-v pro.... 16G Kingston HyperX.... 2 EVGA GTX 570 in SLI.... Mouse is a simple Logitech usb Wireless. Ubuntu installed on secondary sata drive.

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  • How can a usb be detected but not show up anywhere?

    - by George Mauer
    I started the morning by trying to create a bootable usb using a 2gb stick and the startup disk creator. It seemed to run through the whole process just fine until it got to a screen that read something like "Creating memory partion" and which sat on 100% for about 45 minutes before I hit cancel and removed the usb stick. Now the usb stick is not being detected as storage or...anything (even on my windows pc) though it does show up in the syslog. Allow me to demonstrate. We start with the usb not plugged in: [georgemauer@ubuntu:~]$ sudo fdisk -l (04-04 16:01) Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders, total 976773168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x994bdc0f Device Boot Start End Blocks Id System /dev/sda1 2048 27650047 13824000 27 Hidden NTFS WinRE /dev/sda2 * 27650048 27854847 102400 7 HPFS/NTFS/exFAT /dev/sda3 27854848 976771119 474458136 7 HPFS/NTFS/exFAT I plug in the usb: [georgemauer@ubuntu:~]$ tail -f /var/log/syslog ***Snip*** Apr 4 15:01:18 ubuntu wpa_supplicant[1136]: WPA: Group rekeying completed with 00:24:36:ad:e7:3f [GTK=TKIP] Apr 4 15:02:29 wpa_supplicant[1136]: last message repeated 3 times Apr 4 15:02:29 ubuntu kernel: [22122.788133] usb 2-1: new high speed USB device number 13 using ehci_hcd Apr 4 15:02:29 ubuntu kernel: [22122.923873] scsi10 : usb-storage 2-1:1.0 Apr 4 15:02:29 ubuntu mtp-probe: checking bus 2, device 13: "/sys/devices/pci0000:00/0000:00:13.2/usb2/2-1" Apr 4 15:02:30 ubuntu mtp-probe: bus: 2, device: 13 was not an MTP device Apr 4 15:02:30 ubuntu kernel: [22123.926154] scsi 10:0:0:0: Direct-Access GENERIC USB Mass Storage 1.00 PQ: 0 ANSI: 2 Apr 4 15:02:30 ubuntu kernel: [22124.105118] sd 10:0:0:0: Attached scsi generic sg1 type 0 Apr 4 15:02:30 ubuntu kernel: [22124.108212] sd 10:0:0:0: [sdb] Attached SCSI removable disk but then: [georgemauer@ubuntu:~]$ ls /mnt -alF (04-04 16:02) total 8 drwxr-xr-x 2 root root 4096 2011-04-21 12:51 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ [georgemauer@ubuntu:~]$ ls /media -alF (04-04 16:03) total 8 drwxr-xr-x 2 root root 4096 2012-04-04 12:18 ./ drwxr-xr-x 26 root root 4096 2012-03-31 13:16 ../ What could be going on and how do I recover my usb key?

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  • Ubuntu 13.10 installer making no changes to partition, even after complete

    - by dragonhart6505
    Trying to install Ubuntu 13.10 (x64 package) on a HP Probook 4430S from USB made with UnetBootin. Intel Celeron B810 Dual-core x64 1.6ghz 4gb Ram Intel Graphics HD 2000 320GB HDD - 3 partitions (1 with backup files - 40gb, 2 Win7 that were dual-boot but no longer boot after attempting to install - 55gb and 222gb) I am fine with losing the data on the 222gb partition, but when trying to install it only shows the 55gb and the 222gb, but the 222gb is not 222gb...its including the 40gb backup. Whatever, went through with the installation anyway. Files can be replaced (just backed-up games anyway.) Installation appears to run without a hitch on the now 222gb/262gb partition, formatted to ext4 with the installer itself. Asks to reboot to begin using. Upon rebooting, I get the GNU boot selection screen. Press Enter on "Ubuntu". Get a "Gave up booting from root..." or something error. Reboot and load "Try without installing" option from USB. Once booted, nothing has changed! All 3 partitions are still present, all files intact. But now I can't boot my Win7 55gb partition. EVERYTHING in the "Try..." loader works perfectly. Bluetooth, Wifi, Display adapter, SD Card reader, HDMI-Out, DVD drive, USB ports...even reads correct battery data. Help?

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  • MAAS/JuJu Clarifications

    - by ectoskeleton
    I really love the concept of MAAS underlying an OpenStack implementation, but there are a few questions about MAAS that I am not entirely clear on. Should all hosts be set to network boot at all times or after they have been registered and allocated as a service, should they boot to disk? After juju bootstrap is executed, I turn on the machine that has been allocated (note WoL isn't working, I suspect it's being blocked on the network), the machine boot's up and then juju status executes correct, agent running and all that good stuff. If I 'reboot' the machine (testing power failure/problem whatever), juju status comes back but the agent-state is no longer in running state, and so far I have to destroy the environment and restart. In all cases I have never been able to deploy any services to any of the other nodes. I deploy the service with juju, note which node it was assigned, and then start the system. The system just boots up into a basic node. If I SSH to it I have to enter password, so it's not setting up the ssh key or anything. This is on Ubuntu 12.04.1 LTS systems and HP GL360G7 hosts. The MAAS management server is running as a VM but all on the same network. At this point I am not sure if I am doing something wrong or if there is a problem somewhere else. Is the idea that anytime a host is rebooted it should be rebuilt from the ground up, or is something else going on behind the scene to tell it to boot the local image. If the latter, why doesn't the agent start on a system that has been successfully setup before (juju bootstrapped system)?

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  • Input signal out of range; Change settings to 1600 x 900

    - by Clayton
    I recently installed Ubuntu 12.04 onto my HP Pavilion, in an attempt to make the desktop able to dual-boot Windows 7 and Ubuntu. I managed to get down to the last step, and finished the installation process. After it prompted me to remove what I used to install Ubuntu, I did so, removing my SanDisk 8GB flash drive, and allowed the system to reboot. Like usual, the desktop booted with the HP image, with the options at the bottom(Boot Menu, System Recovery, etc). However, when it should have started up with Ubuntu(like I'm certain it should have done), I received the following error: Input signal out of range Change settings to 1600 x 900 From the time I installed the operating system, back in late August, till now, I've been trying to figure out how I would go about fixing this issue. My mom is also starting to get frustrated with my not having resolved the issue, as its the only desktop that has a printer installed. Is there any possible way to resolve this? To summarize the problem: -Successful boot -Screen brings up error -Screen goes to standby -Nothing else possible until desktop is rebooted, which will initiate the above three steps A few notes: -I did not back up my computer before I installed Ubuntu. I didn't have anything to write to, and basically just forgot to. : -I don't have a Recovery Disk. -I don't have the Windows 7 disk that is supposed to come with the computer. -It has been narrowed down by a friend on Skype that the problem lies with the display, and that the vga= boot command does have something to do with fixing the problem Thank you in advance for resolving this problem. I greatly appreciate it. ^^

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  • Stuck With grub rescue> console

    - by rej santos
    Here is the background of my issue: I just recently installed the latest version of Ubuntu along side with Windows 8 Enterprise. However upon checking the disk size, it seems that some of the portions of the hd memory were gone so I decided to check the disk partition and have seen that is was being used by another file system. Thinking that the Ubuntu takes it boots stuff from my drive C: , I deleted that partition and formated so I can use it to store some movies, music etc. Now, as I switch on my machine, I am stucked with: error: unknown filesystem grub rescue> I googled a lot and saw the following command which seems no to me like sudo, chainloader etc, all of these command only returns unknown command in the console. What I just wanted is to boot from my Windows 8 OS. Just to add, I can't open the BIOS menu so I could choose what media to boot. As I open my machine it automatically takes me to grub rescue console. Here are the thing I already have: Ubuntu Installation Disk Windows 8 System repair Disk I just don't know how to boot into these things. Let me know what to do.

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  • Ubuntu installer does not show drives

    - by Tanweer Rashid
    I am trying to install Ubuntu 12.04 LTS on my Inspiron laptio, but the installer does not show any drives. My system has a 1TB SATA drive and a 32GB SSD. As far as I can figure, the boot files are kept on the SSD for fast startup (for Windows). During Win7 installation, I had to manually load drivers for RAID controller to see all available drives. Running fdisk -l from the live CD shows the following: ubuntu@ubuntu:~$ sudo fdisk -l Disk /dev/sda: 1000.2 GB, 1000204886016 bytes 255 heads, 63 sectors/track, 121601 cylinders, total 1953525168 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x234b4782 Device Boot Start End Blocks Id System /dev/sda1 63 80324 40131 de Dell Utility /dev/sda2 * 81920 41627647 20772864 7 HPFS/NTFS/exFAT /dev/sda3 41627648 357019647 157696000 7 HPFS/NTFS/exFAT /dev/sda4 357019648 1953517567 798248960 f W95 Ext'd (LBA) /dev/sda5 672415744 1312966655 320275456 7 HPFS/NTFS/exFAT /dev/sda6 1312968704 1953517567 320274432 7 HPFS/NTFS/exFAT Disk /dev/sdb: 32.0 GB, 32017047552 bytes 255 heads, 63 sectors/track, 3892 cylinders, total 62533296 sectors Units = sectors of 1 * 512 = 512 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x234b474b Device Boot Start End Blocks Id System /dev/sdb1 2048 16775167 8386560 84 OS/2 hidden C: drive ubuntu@ubuntu:~$ In the Ubuntu installer, I can only choose /dev/sdb for "Device for boot loader installation", and sdb doesn't show any drives. I cannot select /dev/sda. Any ideas anyone? Thanks.

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  • Can't access external hard drives or thumb drives

    - by calden
    I am not a complete linux noob but I don't know a lot either and would greatly appreciate some help with this. I just installed Ubuntu 10.10 onto my laptop. Everything is working great however USB devices such as thumb drives and external hard drives wont show up. I have been looking around a bit and when I run sudo fdisk -l it displays this: Disk /dev/sda: 250.1 GB, 250059350016 bytes 255 heads, 63 sectors/track, 30401 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00065684 Device Boot Start End Blocks Id System /dev/sda1 * 1 29255 234983424 83 Linux /dev/sda2 29255 30402 9212929 5 Extended /dev/sda5 29255 30402 9212928 82 Linux swap / Solaris Disk /dev/sdb: 16.0 GB, 16026435072 bytes 64 heads, 32 sectors/track, 15283 cylinders Units = cylinders of 2048 * 512 = 1048576 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000df90d Device Boot Start End Blocks Id System /dev/sdb1 * 1 15283 15649776 7 HPFS/NTFS It does seem to display my 16 gig thumb drive but other then seeing it here I cant access it to read and write files to it. It does the same with my external hard drive. I know those devices work as I have tried them on my other computer and they are working fine. Also this is what is in fstab if this will help anybody help me: proc /proc proc nodev,noexec,nosuid 0 0 /dev/sdb1 / ext4 errors=remount-ro 0 1 /dev/sdb5 none swap sw 0 0 Thank you very much for the help everyone.

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  • How can I set up FakeRAID/SoftRAID using mdadm without losing data?

    - by Danatela
    There is RAID0 of 2 drives connected through Silicon Image 3132 SATA SoftRAID controller. Under Windows it was partitioned as one dynamic GPT-disk having 4 TB NTFS volume. There is a lot of music and movies on the drive. I'm trying to get him to be seen under Ubuntu as a single disk, not as 2 by 2 terabytes. I tried to read it through dmraid, had no success, it is not displayed in /dev/mapper. Also tried to configure the kernel, but did not find anything suspicious, the driver for my controller was on. There is also a driver from the manufacturer, but it is only available for RHEL and SLES. Here it's reported that SoftRAID is supported by the kernel, but apparently not completely. If I thrust drives in the AMD controller, built into the motherboard, the drive is seen as a single, but the data is lost. I know about mdadm that it is able to ditch all the information on the disks. So, is it possible to somehow create an array without actually recording information on used drives and to make the system correctly identify sections on it later? Information about the array: /dev/sdf - Disk 0 /dev/sdg - Disk 1 Array type: Stripe Block Size: 64KB Also, a device /dev/md1 is created using command mknod /dev/md1 b 9 1

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  • One of the partion on a usb harddisk cannot automount

    - by holmescn
    It is a very strange problem. My usb harddisk has four partitions, one is primary, the other three are logical (contained within an extended partition). When I plug in the disk, three of the partitions are mounted automatically except one--the first logical partition in the extended partition. Initially I thought it is the problem of system (at that time I used Mint). But after I change to Ubuntu 12.04, the problem wasn't solved. I don't want to add a rule in fstab, and I want to know what happened. The disk is fine, and the partition can be accessed in Windows and mounted manually. result of dmesg | tail: [100933.557649] usb 2-1.2: new high-speed USB device number 4 using ehci_hcd [100933.651891] scsi8 : usb-storage 2-1.2:1.0 [100934.649047] scsi 8:0:0:0: Direct-Access SAMSUNG PQ: 0 ANSI: 0 [100934.650963] sd 8:0:0:0: Attached scsi generic sg2 type 0 [100934.651342] sd 8:0:0:0: [sdb] 625142448 512-byte logical blocks: (320 GB/298 GiB) [100934.651977] sd 8:0:0:0: [sdb] Write Protect is off [100934.651989] sd 8:0:0:0: [sdb] Mode Sense: 03 00 00 00 [100934.652836] sd 8:0:0:0: [sdb] No Caching mode page present [100934.652848] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.655354] sd 8:0:0:0: [sdb] No Caching mode page present [100934.655367] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.734652] sdb: sdb1 sdb3 < sdb5 sdb6 sdb7 > [100934.737706] sd 8:0:0:0: [sdb] No Caching mode page present [100934.737725] sd 8:0:0:0: [sdb] Assuming drive cache: write through [100934.737731] sd 8:0:0:0: [sdb] Attached SCSI disk result of parted -l: Model: SAMSUNG (scsi) Disk /dev/sdb: 320GB Sector size (logical/physical): 512B/512B Partition Table: msdos Number Start End Size Type File system Flags 1 32.3kB 21.5GB 21.5GB primary ntfs 3 21.5GB 320GB 299GB extended lba 5 21.5GB 129GB 107GB logical ntfs 6 129GB 236GB 107GB logical ntfs 7 236GB 320GB 83.8GB logical ntfs

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  • Installing Xubuntu alongside with UEFI

    - by Geo
    For the past week and a half I have been trying to figure out how to install Xubuntu 13.10 alongside the Windows 7 install I have on my laptop (ASUS X501A with UEFI) and I'm pretty much at my wit's end. Could someone point me to set of thorough instructions on installing Xubuntu (or any of the Ubuntu derivatives) on a HDD under UEFI alongside Windows 7 64-bit Home Premium? Preferably one that also covers GRUB/bootloader problems that come afterwards. A few additional details: Motherboard does have UEFI. I've disabled Secure Boot and Fast Boot. Launch CSM is enabled and the platform keys are not installed (these settings allow me to at least boot Windows 7). I set the HDD's partition table to GPT through GParted before I installed Windows. I'm installing from a bootable USB that has been created through a tool called Rufus with the GPT partition scheme for UEFI computers option, otherwise I've left it at default. I am able to boot into Xubuntu in UEFI mode, but I'd much rather be able to see the option: Install Xubuntu Alongside Windows 7 (or however it's phrased), Xubuntu seems to be unable to recognize that Windows 7 is installed. I do have access to a bootable USB stick containing GParted though Xubuntu seems to come preinstalled with it. If there's anything else that might be of help, please let me know.

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  • Ubuntu 12.10 with kernel 3.5.0-18

    - by Chaitanya
    I had ubuntu 12.04 with kernel 3.0.2. Today I have updated my system and got 12.10 with kernel 3.5.0-18. Now when I boot my machine with 3.5 kernel, it starts until the page where I enter my password. Within seconds, I get a page with looooong list of some commands or list. I cant take screenshot of that. It looks something like, [1.2234978942837]kjsahfa;lsfksld;fkjsf;owieurwirejw/rnw;erkjwelrjw2309480432 [1.3294823498230948]as;lfjsf;iuwrijrwjlkerjw;rekwer;lkwjre;lkjRIJWEORIWE'JJA; something like this. Luckily, in my boot page, I have 3.0.2 kernel also. When I boot with 3.0.2 kernel there is no problem. But when I boot with 3.5.0, it throws that wierd error. I wont be able to do anything at that time. None of the keys work. I have to forcibly shutdown the machine and restart with 3.0.2 kernel. Please help..... Thanks, Chaitanya.

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  • SD Card only mounted after a reboot

    - by hattenn
    I have a Kingston 2GB MicroSD and I plug it in via an inconix MicroSD Adapter to the internal card reader of my Samsung N210 Netbook with Ubuntu 10.10, but it doesn't show up. Only if I reboot the system when the card's plugged in it shows up. Why does it need a reboot for mounting? sudo fdisk -l gives the output below. But I can only see the drive when I reboot the computer while the card's plugged. Disk /dev/sda: 160.0 GB, 160041885696 bytes 255 heads, 63 sectors/track, 19457 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x9a5a7990 Device Boot Start End Blocks Id System /dev/sda1 1 1959 15728640 27 Unknown Partition 1 does not end on cylinder boundary. /dev/sda2 * 1959 1972 102400 7 HPFS/NTFS /dev/sda3 1972 18992 136718750 83 Linux /dev/sda4 18992 19458 3738625 5 Extended /dev/sda5 18992 19458 3738624 82 Linux swap / Solaris Disk /dev/sdb: 1973 MB, 1973420032 bytes 60 heads, 59 sectors/track, 1088 cylinders Units = cylinders of 3540 * 512 = 1812480 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x00000000 Device Boot Start End Blocks Id System /dev/sdb1 1 1089 1927100+ 6 FAT16

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