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  • POP Forums v10 beta posted for ASP.NET MVC 4

    - by Jeff
    Finally got some momentum and replaced the beta formerly known as v9.3. You can get it here, where you’ll find the information below. You can also read my previous post on why I ditched jQuery Mobile. This is the beta for POP Forums v10, with the mobile special sauce. It requires ASP.NET MVC 4 RC, which you can download here. Of course, feel free to submit bugs to the issue tracker. See a live demo here: http://popforums.com/Forums What's new? Uses a very light weight CSS and Javascript package to provide a touch-friendly interface for mobile devices. Numbers are formatted (sensitive to culture) when 1,000 or higher. CSS is more integration friendly, and specific to the ForumContainer element. Mail delivery from queue is now parallel, so you can specify a sending interval, and the number of messages to process on each interval. Background "services" refactored, and will only run with a call on app start to PopForumsActivation.StartServices(). This is partly to facilitate future use in Web farms/multiple Web roles. Update to jQuery v1.7.1. Replaced use of .live() with .on() in script, pursuant to jQuery update, which deprecates .live(). FIX: Bug in topic repository around caching keys for single-server data layer. FIX: Pager links on recent topics pointed to incorrect route. FIX: Deleting a post didn't update last user/post time. FIX: Ditched attempt at writing to event log with super failures, since almost no one has permission in production. FIX: Bug in grayed-out fields in admin mail setup. FIX: Weird color profiles would break loading of images for resize. FIX: TOS text on account sign-up was double encoded. Known issues None yet, but ditching jQuery Mobile from the previous beta turned out to be a good decision.

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  • pdflatex reads .eps files saved in OS/X, but not in Ubuntu

    - by David B Borenstein
    Sorry if this is a stupid question; I'm a newbie. I am preparing a manuscript in LaTeX. The journal (Physical Biology, an IOP publication) requires that figures be saved in .eps format, so I am trying to do that. However, I cannot get my LaTeX file to build when I have generated the .eps files on my Ubuntu computer. If I save the images on my Mac, the file build just fine. So far, I have tried saving images in ImageJ, FIJI and Inkscape. The same problem occurs in all three. When using kile, I get the following error: /usr/share/texmf-texlive/tex/latex/oberdiek/epstopdf-base.sty:0: Shell escape feature is not enabled. In TexWorks, the error is different, but still there: Package pdftex.def Error: File `./figures4/figure4a-eps-converted-to.pdf' not found. Now, if I fire up Inkscape, FIJI or ImageJ on OS/X, everything works fine. The Mac also can't build with the Ubuntu-saved images. The images generated on the Ubuntu machine open fine using Document Viewer. I am building the same LaTeX file on both computers, with the exact same results. The header of my LaTeX file is: \documentclass[12pt]{iopart} \usepackage{graphicx} \usepackage{epstopdf} \usepackage{parskip} \usepackage{color} \usepackage{iopams} And then the code for the figure is: \begin{figure} \center{\includegraphics[width=4in] {./figures4/figure4a.eps}} \footnotesize{\caption{ \label{fig:4a} (4a) lorem ipsum dolor sic amet.}} \end{figure} I'd be happy to send an example of both .eps files. Again, sorry if this is a dumb question. I tried everything I could think of before posting here. Thanks, David

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  • ASP.NET: Using conditionals in data binding expressions

    - by DigiMortal
    ASP.NET 2.0 has no support for using conditionals in data binding expressions but it will change in ASP.NET 4.0. In this posting I will show you how to implement Iif() function for ASP.NET 2.0 and how ASP.NET 4.0 solves this problem smoothly without any code. Problem Let’s say we have simple repeater. <asp:Repeater runat="server" ID="itemsList">     <HeaderTemplate>         <table border="1" cellspacing="0" cellpadding="5">     </HeaderTemplate>     <ItemTemplate>         <tr>         <td align="right"><%# Container.ItemIndex + 1 %>.</td>         <td><%# Eval("Title") %></td>         </tr>     </ItemTemplate>     <FooterTemplate>         </table>     </FooterTemplate> </asp:Repeater> Repeater is bound to data when form loads. protected void Page_Load(object sender, EventArgs e) {     var items = new[] {                     new { Id = 1, Title = "Headline 1" },                     new { Id = 2, Title = "Headline 2" },                     new { Id = 2, Title = "Headline 3" },                     new { Id = 2, Title = "Headline 4" },                     new { Id = 2, Title = "Headline 5" }                 };     itemsList.DataSource = items;     itemsList.DataBind(); } We need to format even and odd rows differently. Let’s say we want even rows to be with whitesmoke background and odd rows with white background. Just like shown on screenshot on right. Our first thought is to use some simple expression to avoid writing custom methods. We cannot use construct like this <%# Container.ItemIndex % 2==0 ? "white" : "whitesmoke"  %> because all we get are template compilation errors. ASP.NET 2.0: Iif() method For ASP.NET 2.0 pages and controls we can create Iif() method and call it from our templates. This is out Iif() method. protected object Iif(bool condition, object trueResult, object falseResult) {     return condition ? trueResult : falseResult; } And here you can see how to use it. <asp:Repeater runat="server" ID="itemsList">   <HeaderTemplate>     <table border="1" cellspacing="0" cellpadding="5">     </HeaderTemplate>   <ItemTemplate>     <tr style='background-color:'       <%# Iif(Container.ItemIndex % 2==0 ? "white" : "whitesmoke") %>'>       <td align="right">         <%# Container.ItemIndex + 1 %>.</td>       <td>         <%# Eval("Title") %></td>     </tr>   </ItemTemplate>   <FooterTemplate>     </table>   </FooterTemplate> </asp:Repeater> This method does not care about types because it works with all objects (and value-types). I had to define this method in code-behind file of my user control because using this method as extension method made it undetectable for ASP.NET template engine. ASP.NET 4.0: Conditionals are supported In ASP.NET 4.0 we will write … hmm … we will write nothing special. Here is solution. <asp:Repeater runat="server" ID="itemsList">   <HeaderTemplate>     <table border="1" cellspacing="0" cellpadding="5">     </HeaderTemplate>   <ItemTemplate>     <tr style='background-color:'       <%# Container.ItemIndex % 2==0 ? "white" : "whitesmoke" %>'>       <td align="right">         <%# Container.ItemIndex + 1 %>.</td>       <td>         <%# Eval("Title") %></td>     </tr>   </ItemTemplate>   <FooterTemplate>     </table>   </FooterTemplate> </asp:Repeater> Yes, it works well. :)

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  • How to Fake Back and Forward Buttons With a Three-button Mouse

    - by Erez Zukerman
    If you’re stuck using a three-button mouse, this doesn’t mean you have to give up on the comfort of Back and Forward browser buttons. Using a simple AutoHotkey script, you could set your mouse up so that you can hold the right mouse button and scroll the wheel to emulate these all-important buttons. Latest Features How-To Geek ETC Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Sync Blocker Stops iTunes from Automatically Syncing The Journey to the Mystical Forest [Wallpaper] Trace Your Browser’s Roots on the Browser Family Tree [Infographic] Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More

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  • Building Publishing Pages in Code

    - by David Jacobus
    Originally posted on: http://geekswithblogs.net/djacobus/archive/2013/10/27/154478.aspxOne of the Mantras we developers try to follow: Ensure that the solution package we deliver to the client is complete.  We build Web Parts, Master Pages, Images, CSS files and other artifacts that we push to the client with a WSP (Solution Package) And then we have them finish the solution by building their site pages by adding the web parts to the site pages.       I am a proponent that we,  the developers,  should minimize this time consuming work and build these site pages in code.  I found a few blogs and some MSDN documentation but not really a complete solution that has all these artifacts working in one solution.   What I am will discuss and provide a solution for is a package that has: 1.  Master Page 2.  Page Layout 3.  Page Web Parts 4.  Site Pages   Most all done in code without the development team or the developers having to finish up the site building process spending a few hours or days completing the site!  I am not implying that in Development we do this. In fact,  we build these pages incrementally testing our web parts, etc. I am saying that the final action in our solution is that we take all these artifacts and add them to the site pages in code, the client then only needs to activate a few features and VIOLA their site appears!.  I had a project that had me build 8 pages like this as part of the solution.   In this blog post, I am taking a master page solution that I have called DJGreenMaster.  On My Office 365 Development Site it looks like this:     It is a generic master page for a SharePoint 2010 site Along with a three column layout.  Centered with a footer that uses a SharePoint List and Web Part for the footer links.  I use this master page a lot in my site development!  Easy to change the color and site logo with a little CSS.   I am going to add a few web parts for discussion purposes and then add these web parts to a site page in code.    Lets look at the solution package for DJ Green Master as that will be the basis project for building the site pages:   What you are seeing  is a complete solution to add a Master Page to a site collection which contains: 1.  Master Page Module which contains the Master Page and Page Layout 2.  The Footer Module to add the Footer Web Part 3.  Miscellaneous modules to add images, JQuery, CSS and subsite page 4.  3 features and two feature event receivers: a.  DJGreenCSS, used to add the master page CSS file to Style Sheet Library and an Event Receiver to check it in. b.  DJGreenMaster used to add the Master Page and Page Layout.  In an Event Receiver change the master page to DJGreenMaster , create the footer list and check the files in. c.  DJGreenMasterWebParts add the Footer Web Part to the site collection. I won’t go over the code for this as I will give it to you at the end of this blog post. I have discussed creating a list in code in a previous post.  So what we have is the basis to begin what is germane to this discussion.  I have the first two requirements completed.  I need now to add page web parts and the build the pages in code.  For the page web parts, I will use one downloaded from Codeplex which does not use a SharePoint custom list for simplicity:   Weather Web Part and another downloaded from MSDN which is a SharePoint Custom Calendar Web Part, I had to add some functionality to make the events color coded to exceed the built-in 10 overlays using JQuery!    Here is the solution with the added projects:     Here is a screen shot of the Weather Web Part Deployed:   Here is a screen shot of the Site Calendar with JQuery:     Okay, Now we get to the final item:  To create Publishing pages.   We need to add a feature receiver to the DJGreenMaster project I will name it DJSitePages and also add a Event Receiver:       We will build the page at the site collection level and all of the code necessary will be contained in the event receiver.   Added a reference to the Microsoft.SharePoint.Publishing.dll contained in the ISAPI folder of the 14 Hive.   First we will add some static methods from which we will call  in our Event Receiver:   1: private static void checkOut(string pagename, PublishingPage p) 2: { 3: if (p.Name.Equals(pagename, StringComparison.InvariantCultureIgnoreCase)) 4: { 5: 6: if (p.ListItem.File.CheckOutType == SPFile.SPCheckOutType.None) 7: { 8: p.CheckOut(); 9: } 10:   11: if (p.ListItem.File.CheckOutType == SPFile.SPCheckOutType.Online) 12: { 13: p.CheckIn("initial"); 14: p.CheckOut(); 15: } 16: } 17: } 18: private static void checkin(PublishingPage p,PublishingWeb pw) 19: { 20: SPFile publishFile = p.ListItem.File; 21:   22: if (publishFile.CheckOutType != SPFile.SPCheckOutType.None) 23: { 24:   25: publishFile.CheckIn( 26:   27: "CheckedIn"); 28:   29: publishFile.Publish( 30:   31: "published"); 32: } 33: // In case of content approval, approve the file need to add 34: //pulishing site 35: if (pw.PagesList.EnableModeration) 36: { 37: publishFile.Approve("Initial"); 38: } 39: publishFile.Update(); 40: }   In a Publishing Site, CheckIn and CheckOut  are required when dealing with pages in a publishing site.  Okay lets look at the Feature Activated Event Receiver: 1: public override void FeatureActivated(SPFeatureReceiverProperties properties) 2: { 3:   4:   5:   6: object oParent = properties.Feature.Parent; 7:   8:   9:   10: if (properties.Feature.Parent is SPWeb) 11: { 12:   13: currentWeb = (SPWeb)oParent; 14:   15: currentSite = currentWeb.Site; 16:   17: } 18:   19: else 20: { 21:   22: currentSite = (SPSite)oParent; 23:   24: currentWeb = currentSite.RootWeb; 25:   26: } 27: 28:   29: //create the publishing pages 30: CreatePublishingPage(currentWeb, "Home.aspx", "ThreeColumnLayout.aspx","Home"); 31: //CreatePublishingPage(currentWeb, "Dummy.aspx", "ThreeColumnLayout.aspx","Dummy"); 32: }     Basically we are calling the method Create Publishing Page with parameters:  Current Web, Name of the Page, The Page Layout, Title of the page.  Let’s look at the Create Publishing Page method:   1:   2: private void CreatePublishingPage(SPWeb site, string pageName, string pageLayoutName, string title) 3: { 4: PublishingSite pubSiteCollection = new PublishingSite(site.Site); 5: PublishingWeb pubSite = null; 6: if (pubSiteCollection != null) 7: { 8: // Assign an object to the pubSite variable 9: if (PublishingWeb.IsPublishingWeb(site)) 10: { 11: pubSite = PublishingWeb.GetPublishingWeb(site); 12: } 13: } 14: // Search for the page layout for creating the new page 15: PageLayout currentPageLayout = FindPageLayout(pubSiteCollection, pageLayoutName); 16: // Check or the Page Layout could be found in the collection 17: // if not (== null, return because the page has to be based on 18: // an excisting Page Layout 19: if (currentPageLayout == null) 20: { 21: return; 22: } 23:   24: 25: PublishingPageCollection pages = pubSite.GetPublishingPages(); 26: foreach (PublishingPage p in pages) 27: { 28: //The page allready exists 29: if ((p.Name == pageName)) return; 30:   31: } 32: 33:   34:   35: PublishingPage newPage = pages.Add(pageName, currentPageLayout); 36: newPage.Description = pageName.Replace(".aspx", ""); 37: // Here you can set some properties like: 38: newPage.IncludeInCurrentNavigation = true; 39: newPage.IncludeInGlobalNavigation = true; 40: newPage.Title = title; 41: 42: 43:   44:   45: 46:   47: //build the page 48:   49: 50: switch (pageName) 51: { 52: case "Homer.aspx": 53: checkOut("Courier.aspx", newPage); 54: BuildHomePage(site, newPage); 55: break; 56:   57:   58: default: 59: break; 60: } 61: // newPage.Update(); 62: //Now we can checkin the newly created page to the “pages” library 63: checkin(newPage, pubSite); 64: 65: 66: }     The narrative in what is going on here is: 1.  We need to find out if we are dealing with a Publishing Web.  2.  Get the Page Layout 3.  Create the Page in the pages list. 4.  Based on the page name we build that page.  (Here is where we can add all the methods to build multiple pages.) In the switch we call Build Home Page where all the work is done to add the web parts.  Prior to adding the web parts we need to add references to the two web part projects in the solution. using WeatherWebPart.WeatherWebPart; using CSSharePointCustomCalendar.CustomCalendarWebPart;   We can then reference them in the Build Home Page method.   Let’s look at Build Home Page: 1:   2: private static void BuildHomePage(SPWeb web, PublishingPage pubPage) 3: { 4: // build the pages 5: // Get the web part manager for each page and do the same code as below (copy and paste, change to the web parts for the page) 6: // Part Description 7: SPLimitedWebPartManager mgr = web.GetLimitedWebPartManager(web.Url + "/Pages/Home.aspx", System.Web.UI.WebControls.WebParts.PersonalizationScope.Shared); 8: WeatherWebPart.WeatherWebPart.WeatherWebPart wwp = new WeatherWebPart.WeatherWebPart.WeatherWebPart() { ChromeType = PartChromeType.None, Title = "Todays Weather", AreaCode = "2504627" }; 9: //Dictionary<string, string> wwpDic= new Dictionary<string, string>(); 10: //wwpDic.Add("AreaCode", "2504627"); 11: //setWebPartProperties(wwp, "WeatherWebPart", wwpDic); 12:   13: // Add the web part to a pagelayout Web Part Zone 14: mgr.AddWebPart(wwp, "g_685594D193AA4BBFABEF2FB0C8A6C1DD", 1); 15:   16: CSSharePointCustomCalendar.CustomCalendarWebPart.CustomCalendarWebPart cwp = new CustomCalendarWebPart() { ChromeType = PartChromeType.None, Title = "Corporate Calendar", listName="CorporateCalendar" }; 17:   18: mgr.AddWebPart(cwp, "g_20CBAA1DF45949CDA5D351350462E4C6", 1); 19:   20:   21: pubPage.Update(); 22:   23: } Here is what we are doing: 1.  We got  a reference to the SharePoint Limited Web Part Manager and linked/referenced Home.aspx  2.  Instantiated the a new Weather Web Part and used the Manager to add it to the page in a web part zone identified by ID,  thus the need for a Page Layout where the developer knows the ID’s. 3.  Instantiated the Calendar Web Part and used the Manager to add it to the page. 4. We the called the Publishing Page update method. 5.  Lastly, the Create Publishing Page method checks in the page just created.   Here is a screen shot of the page right after a deploy!       Okay!  I know we could make a home page look much better!  However, I built this whole Integrated solution in less than a day with the caveat that the Green Master was already built!  So what am I saying?  Build you web parts, master pages, etc.  At the very end of the engagement build the pages.  The client will be very happy!  Here is the code for this solution Code

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  • Drawing multiple triangles at once isn't working

    - by Deukalion
    I'm trying to draw multiple triangles at once to make up a "shape". I have a class that has an array of VertexPositionColor, an array of Indexes (rendered by this Triangulation class): http://www.xnawiki.com/index.php/Polygon_Triangulation So, my "shape" has multiple points of VertexPositionColor but I can't render each triangle in the shape to "fill" the shape. It only draws the first triangle. struct ShapeColor { // Properties (not all properties) VertexPositionColor[] Points; int[] Indexes; } First method that I've tried, this should work since I iterate through the index array that always are of "3s", so they always contain at least one triangle. //render = ShapeColor for (int i = 0; i < render.Indexes.Length; i += 3) { device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, new VertexPositionColor[] { render.Points[render.Indexes[i]], render.Points[render.Indexes[i+1]], render.Points[render.Indexes[i+2]] }, 0, 3, new int[] { 0, 1, 2 }, 0, 1 ); } or the method that should work: device.DrawUserIndexedPrimitives<VertexPositionColor> ( PrimitiveType.TriangleList, render.Points, 0, render.Points.Length, render.Indexes, 0, render.Indexes.Length / 3, VertexPositionColor.VertexDeclaration ); No matter what method I use this is the "typical" result from my Editor (in Windows Forms with XNA) It should show a filled shape, because the indexes are right (I've checked a dozen of times) I simply click the screen (gets the world coordinates, adds a point from a color, when there are 3 points or more it should start filling out the shape, it only draws the lines (different method) and only 1 triangle). The Grid isn't rendered with "this" shape. Any ideas?

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  • Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility

    - by Jason Fitzpatrick
    If the excitement you felt about having a DSLR capable of shooting video wore off the second you took it outside and realized you needed an expensive add-on viewfinder to use it in sunlight, this cheap DIY viewfinder is for you. The digital video capabilities of new DSLR cameras are amazing and changing the way people interact with movie production. What’s not awesome, however, is how the LCD screen gets completely washed out in bright conditions and you almost always have to buy a $50+ aftermarket accessory to make the LCD functional under those conditions. Courtesty of the Frugal Film Maker we have the following video tutorial showing us how to turn a plastic container, a cheap dollar-store magnifying glass, a headphone ear cover, and some glue and hair ties into a dirt cheap LCD viewfinder. You’ll never have to squint or miss a shot because of bright lighting conditions again–even better yet, you’ll only spend a few bucks for the whole project. For step by step instructions in print form, hit up the link below. Homemade DSLR Viewfinder [Instructables via Make] Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Learning to code first game, few questions on basic game development and 3D

    - by ProgrammerByDay
    I've been programming for a while, and I'm concurrently learning how to make a basic game and slimdx, and wanted to talk to someone to hopefully get a few pointers. I've read that Tetris is the "Hello, world" of game programming, which made sense to me, so I decided to give it a shot. I've been able to code up a basic version in a few hours, which I'm quite happy with, but I had a few questions about 3D programming. Right now I'm using Direct3D to do display the blocks without any textures (just colored squares). I have a data structure (2d array of bytes, where each byte denotes the presence of a block and its color) which is the "game board," and on every render() call I create a new vertex buffer of the existing squares in the game board, and draw those primitives. This feels very inefficient, and I wondering what would be the idiomatic way of doing this in a 3D world, with matrix/rotations/translation operations. I know 3D is overkill for such a project, but I want to learn any 3d concepts that I can while I'm doing it. I understand that what you'd usually want to do is keep the same vertices/vertex buffers but manipulate them with matrices to achieve rotations/translations, etc. To do so, I assume what would happen is I'd have one vertex buffer for the "active" piece, since that'll be constantly rotated and moved, and have one vertex buffer for the frozen pieces on the bottom of the board, which is pretty much stationary, but will need to be changed/recreated when the active piece becomes frozen. Right now I'm just clearing and redrawing on every render call, which seems like the easiest way to do things, although I wonder if there's a more efficient way to deal with changes. Obviously there are a lot of questions I'm asking here, but if you can even just point me a step or two ahead in terms of how I should be thinking, it'd be great. Thanks

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  • From the Tips Box: Revitalizing Ink Cartridges with a Water Infusion

    - by Jason Fitzpatrick
    If you’re convinced your ink cartridge has more ink to share than it is willing to give up, you’re right. Read on to see how How-To Geek reader Max squeezes extra life out of his cartridges with plain old water. Max wrote in with his simple solution. He wasn’t as interested in refilling his cartridges as he was in getting all the ink out of them. Here’s his detailed guide to getting nearly every drop of ink out of your high-priced ink cartridge: The ink in many brands of ink jet printer cartridges is generally water soluble. To see if your ink is water soluble, wet your finger and rub it across a page from your printer you don’t mind wasting.  If the print smears the ink is obviously water soluble. The top of the printer cartridge generally has the manufacturer’s label attached. It covers tiny holes through which the ink was injected into the cartridge during manufacture. Latest Features How-To Geek ETC How To Make Disposable Sleeves for Your In-Ear Monitors Macs Don’t Make You Creative! So Why Do Artists Really Love Apple? MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Bring the Grid to Your Desktop with the TRON Legacy Theme for Windows 7 The Dark Knight and Team Fortress 2 Mashup Movie Trailer [Video] Dirt Cheap DSLR Viewfinder Improves Outdoor DSLR LCD Visibility Lakeside Sunset in the Mountains [Wallpaper] Taskbar Meters Turn Your Taskbar into a System Resource Monitor Create Shortcuts for Your Favorite or Most Used Folders in Ubuntu

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  • Save Files Directly from Your Browser to the Cloud in Chrome and Iron

    - by Asian Angel
    Are you looking for a quicker, easier way to upload files you find while browsing to your favorite cloud services? Skip saving files to your hard-drive and transfer them directly from your browser to your accounts using the Cloud Save extension. You can see the cloud services currently supported in the screenshot above and more are being added all the time. So if your favorite is not listed yet just keep checking in at the extension’s homepage. Cloud Save [Google Chrome Extensions] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More Glowing Chess Set Combines LEDs, Chess, and DIY Electronics Fun Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks

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  • CodePlex Daily Summary for Friday, October 21, 2011

    CodePlex Daily Summary for Friday, October 21, 2011Popular ReleasesCodekicker.BBCode: CodeKicker.BBCode-Parser-5.0: This is the best and newest version.Self-Tracking Entity Generator for WPF and Silverlight: Self-Tracking Entity Generator v 0.9.9: Self-Tracking Entity Generator v 0.9.9 for Entity Framework 4.0Umbraco CMS: Umbraco 5.0 CMS Alpha 3: Umbraco 5 Alpha 3Umbraco 5 (aka Jupiter) will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out the Alpha of v5 today! If you're new to Umbraco and would like to get a low-down on our popular and easy-to-learn approach to content management, check out our intro video. What's Alpha 3?This is our third Alpha release. It's intended for developers looking to become familiar with the codebase & architecture, or for thos...thinktecture IdentityServer: IdentityServer RC: This is the RC of Thinktecture.IdentityServerWebForms.ControlExtender: WebForms.ControlExtender 1.0.0.0 (binary): Initial release.Windows Phone 7 Skydrive Library: Skydrive WP7 rel. 1: Till the Rest Api gets out of beta you can use this release You can: - browse the folders -download files It uses WebDAVVkontakte WP: Vkontakte: source codeDotNet.Framework.Common: DotNetFramework.Common?????: DotNetFramework.Common?????Way2Sms Applications for Android, Desktop/Laptop & Java enabled phones: Way2SMS Desktop App v2.0: 1. Fixed issue with sending messages due to changes to Way2Sms site 2. Updated the character limit to 160 from 140GART - Geo Augmented Reality Toolkit: 1.0.1: About Release 1.0.1 Release 1.0.1 is a service release that addresses several issues and improves performance. As always, check the Documentation tab for instructions on how to get started. If you don't have the Windows Phone SDK yet, grab it here. Breaking Change Please note: There is a breaking change in this release. As noted below, the WorldCalculationMode property of ARItem has been replaced by a user-definable function. ARItem is now automatically wired up with a function that perform...Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.32: Fix for issue #16710 - string literals in "constant literal operations" which contain ASP.NET substitutions should not be considered "constant." Move the JS1284 error (Misplaced Function Declaration) so it only fires when in strict mode. I got a couple complaints that people didn't like that error popping up in their existing code when they could verify that the location of that function, although not strict JS, still functions as expected cross-browser.Naked Objects: Naked Objects Release 4.0.110.0: Corresponds to the packaged version 4.0.110.0 available via NuGet. Please note that the easiest way to install and run the Naked Objects Framework is via the NuGet package manager: just search the Official NuGet Package Source for 'nakedobjects'. It is only necessary to download the source code (from here) if you wish to modify or re-build the framework yourself. If you do wish to re-build the framework, consul the file HowToBuild.txt in the release. Documentation Please note that after ...myCollections: Version 1.5: New in this version : Added edit type for selected elements Added clean for selected elements Added Amazon Italia Added Amazon China Added TVDB Italia Added TVDB China Added Turkish language You can now manually add artist Added Order by Rating Improved Add by Media Improved Artist Detail Upgrade Sqlite engine View, Zoom, Grouping, Filter are now saved by category Added group by Artist Added CubeCover View BugFixingFacebook C# SDK: 5.3: This is a BETA release which adds new features and bug fixes to v5.2.1. removed dependency from Code Contracts enabled Task Parallel Support in .NET 4.0+ added support for early preview for .NET 4.5 added additional method overloads for .NET 4.5 to support IProgress<T> for upload progress added new CS-WinForms-AsyncAwait.sln sample demonstrating the use of async/await, upload progress report using IProgress<T> and cancellation support Query/QueryAsync methods uses graph api instead...IronPython: 2.7.1 RC: This is the first release candidate of IronPython 2.7.1. Like IronPython 54498, this release requires .NET 4 or Silverlight 4. This release will replace any existing IronPython installation. If there are no showstopping issues, this will be the only release candidate for 2.7.1, so please speak up if you run into any roadblocks. The highlights of 2.7.1 are: Updated the standard library to match CPython 2.7.2. Add the ast, csv, and unicodedata modules. Fixed several bugs. IronPython To...Rawr: Rawr 4.2.6: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...Home Access Plus+: v7.5: Change Log: New Booking System (out of Beta) New Help Desk (out of Beta) New My Files (Developer Preview) Token now saved into Cookie so the system doesn't TIMEOUT as much File Changes: ~/bin/hap.ad.dll ~/bin/hap.web.dll ~/bin/hap.data.dll ~/bin/hap.web.configuration.dll ~/bookingsystem/admin/default.aspx ~/bookingsystem/default.aspx REMOVED ~/bookingsystem/bookingpopup.ascx REMOVED ~/bookingsystem/daylist.ascx REMOVED ~/bookingsystem/new.aspx ~/helpdesk/default.aspx ...Visual Micro - Arduino for Visual Studio: Arduino for Visual Studio 2008 and 2010: Arduino for Visual Studio 2010 has been extended to support Visual Studio 2008. The same functionality and configuration exists between the two versions. The 2010 addin runs .NET4 and the 2008 addin runs .NET3.5, both are installed using a single msi and both share the same configuration settings. The only known issue in 2008 is that the button and menu icons are missing. Please logon to the visual micro forum and let us know if things are working or not. Read more about this Visual Studio ...DotSpatial: Release: Moved IExtension to a separate assembly.Phalanger - The PHP Language Compiler for the .NET Framework: 2.1 (October 2011) for .NET 4.0: October 2011 release of Phalanger - the PHP compiler for .NET 4.0 - introduces following: Performance enhancements several duplicitous runtime checks omitted New functionality 31586 __toString() magic method compile time check hash_update_stream() supports second argument Issue fixes 31455 PCRE named groups addcslashes() with second argument fix 31577 31575, 31567 31566 31484 Note if you need Phalanger running on .NET 2.0, please use Phalanger 2.0. For the full list of cha...New Projects#foo SqlServer: Useful Sql Server extensionsBaufQuery: Material de la presentación que voy a realizar en Baufest sobre jQueryBoringColorPicker: A simple color picker i created on a busy Saturday morning, and i couldn't stress myself calculating color codes. I hope someone finds it useful. Developed in c#, for desktop use.Charity Social Network1: ????? ??? ?????? ??? ?????2 devianARTGallery: <devianART Gallery> makes it easier for <artist, graphic designer, art, web designer, interface design> to<following news images, graphics, vectors and new resouces for your needs at this application in your hands>. It's developing in<C# windows phone 7>Diving: MVC Application for testingDotNet.Framework.Common: .NET ??????????Drama-AddictFeed: Retrieve feed a top siteDuckWorld: Logica architect courseEasy Monitor: ??ASP.NET_MVC4???????????????,????。 Server, Monitoring, ASP.net, mvc, mvc4, svg, vml, KVDB, WebsiteEvent_Manager: Event Manager V 2FETCH! Go Fetch that remote task. Good task doogie!: Email sent, task accomplished. This little task execution agent can be a remote domain support's best friend. Save time on late night and off hours administration tasks. When there is no time to RDP, send Fetch an email and he'll take care of it quick. Secure, reliable. InQuestaRed UTN: Proyecto de UTNInsert from Windows Live Image Search: Allows you to do an image search using Windows Live Search and put the resulting image into a blog entry.ioak: iOakLibertyJournal free diary journal software: LibertyJournal - A freeware personal diary software/journal software/program, could become your personal digital diary and journal software to record your daily events and memories, in your creative words. Runs on Desktop PCs, and Netbooks too.memcachedext - .NET library: A .NET library providing support for advanced caching scenarios, including memcached server.myWebfetion: my web fetionNuMetaheuristics: NuMetaheuristics is a general framework for optimization developed in C#. It is capable of supporting any optimization paradigm (local search, naturally inspired, multi-objective, etc.). It supports extensions to allow for new genotypes, operators, and algorithms.Oil Prices: Application about Thailand's oil pricesOnline Ontology Editor: Online Ontology BuilderOrchard Documentation: Orchard Documentation repository.QuipuxConnector: QuipuxConnector es el primer Addins para word que permite enviar documentos a QuipuxSignature Recognition: An application that authenticates scanned signature images.SmartFramework: SmartFramework là n?n t?ng xây d?ng các h? th?ng l?n connect t?i các ngu?n CSDL khác nhau, d?c bi?t là các h? th?ng online, real-time.smartKin: Studienarbeit TIT 09 - Kinect / Robotik Zum räumlichen Sehen von Robotern mit Kinect: Initiale Experimente für 3D-Szenen Rekonstruktion, Steuerung durch natürliche GestenTAudioPlayer: TAudioPlayer would take more facility in your aural comprehension exercise. It most conspicuous function is comfortably add time-tags to an audio file which is playing and you can jump to the position you defined easily. It also provides various hotkey setting and you can define most of the operation hotkey by yourself. The project is developed in C# with Visual Studio 2010.Watin - TestEasy: WatiN - TestEasy is the idea to make WatiN based test generation and excution easier. Mainly it will provide interface to data driven automation using WatiN.WebForms.ControlExtender: WebForms.ControlExtender simplify the creation of components which extend (or adds) their own properties to other controls or components in the Visual Studio ASP.NET designer.Windows Phone 7 Skydrive Library: Use this library if you need to access Skydrive from Windows PhonezDBA: SQL Server 2008 tookit!

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  • I want to build a Virtual Machine, are there any good references?

    - by Michael Stum
    I'm looking to build a Virtual Machine as a platform independent way to run some game code (essentially scripting). The Virtual Machines that I'm aware of in games are rather old: Infocom's Z-Machine, LucasArts' SCUMM, id Software's Quake 3. As a .net Developer, I'm familiar with the CLR and looked into the CIL Instructions to get an overview of what you actually implement on a VM Level (vs. the language level). I've also dabbled a bit in 6502 Assembler during the last year. The thing is, now that I want¹ to implement one, I need to dig a bit deeper. I know that there are stack based and register based VMs, but I don't really know which one is better at what and if there are more or hybrid approaches. I need to deal with memory management, decide which low level types are part of the VM and need to understand why stuff like ldstr works the way it does. My only reference book (apart from the Z-Machine stuff) is the CLI Annotated Standard, but I wonder if there is a better, more general/fundamental lecture for VMs? Basically something like the Dragon Book, but for VMs? I'm aware of Donald Knuth's Art of Computer Programming which uses a register-based VM, but I'm not sure how applicable that series still is, especially since it's still unfinished? Clarification: The goal is to build a specialized VM. For example, Infocom's Z-Machine contains OpCodes for setting the Background Color or playing a sound. So I need to figure out how much goes into the VM as OpCodes vs. the compiler that takes a script (language TBD) and generates the bytecode from it, but for that I need to understand what I'm really doing. ¹ I know, modern technology would allow me to just interpret a high level scripting language on the fly. But where is the fun in that? :) It's also a bit hard to google because Virtual Machines is nowadays often associated with VMWare-type OS Virtualization...

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  • So are we ever getting the technological singularity

    - by jsoldi
    I´m still waiting for an AI robot that will pass the Turing test. I keep going back to http://www.a-i.com/ and nothing. I don´t know much about AI but, did anyone ever tried to make a genetic algorithm whose evolution algorithm itself evolves? Or how about one whose algorithm that makes the genetic algorithm evolve, evolves? Or one whose genetic algorithm that makes the genetic algorithm that makes the genetic algorithm evolve, evolves? Or how about an algorithm that abstracts all this into a potentially infinitely deep tree of genetic evolution algorithms? Aren´t we just failing as programmers? And I don´t think we can blame the processors speed. If you make and application that simulates consciousness you will get a Nobel prize no matter how many hours it takes to respond to your questions. But nobody did it. It almost reminds me to Randi´s $1000000 paranormal challenge. As I keep going back to AI chat bots, they keep getting better at changing the subject on a way that seems natural. But if I tell them something like "if 'x' is 2 then whats two times 'x'?" then they don't have a clue what I'm talking about. And I don't think they need a whole human brain simulation to be able to answer to something like that. They don't need feelings or perception. This is just language and logics. I don't think my perception of the color red gives me the ability to understand that if 'x' is 2 then two times 'x' is 4. I'm sure we are just missing some elemental principle we cannot grasp because it's probably stuck behind our eyes. What do you think?

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  • Get the MakeUseOf eBook Guide to Hacker Proofing Your PC

    - by ETC
    If you’re interested in checking out a solid overview of PC security best practices and tips, our friends over at MakeUseOf.com have released another free book in their computer-oriented eBook series. The fifty-page ebook HackerProof: Your Guide to PC Security covers a variety of topics including types of malware, operating systems and their inherent vulnerabilities, security best practices, tools for protecting your PC, the importance of security prep and backups, and recovering from malware attacks. It’s a nice and compact text, perfect for brushing up on security best practices for your own machine or sending to friends and relatives that could use a little after-school tutoring on keeping their computer secure and out of trouble. The best tip from the book? The overall message to be cautious and be preemptive in your security efforts is a great meta-tip to take away. Up-to-date definition files and a healthy sense of random links and emails attachments goes a long, long way towards staying safe. HackerProof: Your Guide to PC Security [Direct Link via MakeUseOf] Latest Features How-To Geek ETC How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? Get the MakeUseOf eBook Guide to Hacker Proofing Your PC Sync Your Windows Computer with Your Ubuntu One Account [Desktop Client] Awesome 10 Meter Curved Touchscreen at the University of Groningen [Video] TV Antenna Helper Makes HDTV Antenna Calibration a Snap Turn a Green Laser into a Microscope Projector [Science] The Open Road Awaits [Wallpaper]

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  • MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!)

    - by The Geek
    Want to rip a DVD to your hard drive, but don’t have a software package to do it? How-To Geek readers can get the normally non-free MacX DVD Ripper Pro for free, but only if you download your copy and install it before Saturday. Here’s how to get it. This time-limited offer is available to anybody for the next couple of days—just head to the download site, install the software package, and use the key provided. It’s as simple as that. Note: despite the confusion of the name, it’s available for both Mac and Windows. Latest Features How-To Geek ETC MacX DVD Ripper Pro is Free for How-To Geek Readers (Time Limited!) HTG Explains: What’s a Solid State Drive and What Do I Need to Know? How to Get Amazing Color from Photos in Photoshop, GIMP, and Paint.NET Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? Save Files Directly from Your Browser to the Cloud in Chrome and Iron The Steve Jobs Chronicles – Charlie and the Apple Factory [Video] Google Chrome Updates; Faster, Cleaner Menus, Encrypted Password Syncing, and More Glowing Chess Set Combines LEDs, Chess, and DIY Electronics Fun Peaceful Alpine River on a Sunny Day [Wallpaper] Fast Society Creates Mini and Mobile Temporary Social Networks

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  • Using Shader causes triangle to disappear

    - by invisal
    The following is my rendering code. Private Sub GameRender() GL.Clear(ClearBufferMask.ColorBufferBit + ClearBufferMask.DepthBufferBit) GL.ClearColor(Color.SkyBlue) GL.UseProgram(theProgram) GL.EnableClientState(ArrayCap.VertexArray) GL.EnableClientState(ArrayCap.ColorArray) GL.BindBuffer(BufferTarget.ArrayBuffer, vertexPositionID) GL.DrawArrays(BeginMode.Triangles, 0, 3) GL.DisableClientState(ArrayCap.ColorArray) GL.DisableClientState(ArrayCap.VertexArray) GlControl1.SwapBuffers() End Sub This is screenshot without GL.UseProgram(theProgram) This is screenshot with GL.UseProgram(theProgram) Here are my shader code that I picked from online tutorial. Vertex Shader #version 330 layout(location = 0) in vec4 position; void main() { gl_Position = position; } Fragment Shader #version 330 out vec4 outputColor; void main() { outputColor = vec4(1.0f, 1.0f, 1.0f, 1.0f); } These are my shader creation code. '' Initialize Shader Dim shaderList(1) As Integer shaderList(0) = CreateShader(ShaderType.VertexShader, strVertexShader) shaderList(1) = CreateShader(ShaderType.FragmentShader, strFragShader) theProgram = CreateProgram(shaderList) GL.DeleteShader(shaderList(0)) GL.DeleteShader(shaderList(1)) Here are my helper functions Private Function CreateShader(ByVal shaderType As ShaderType, ByVal code As String) Dim shader As Integer = GL.CreateShader(shaderType) GL.ShaderSource(shader, code) GL.CompileShader(shader) Dim status As Integer GL.GetShader(shader, ShaderParameter.CompileStatus, status) If status = False Then MsgBox(GL.GetShaderInfoLog(shader)) End If Return shader End Function Private Function CreateProgram(ByVal shaderList() As Integer) As Integer Dim program As Integer = GL.CreateProgram() For i As Integer = 0 To shaderList.Length - 1 GL.AttachShader(program, shaderList(i)) Next GL.LinkProgram(program) Dim status As Integer GL.GetProgram(program, ProgramParameter.LinkStatus, status) If status = False Then MsgBox(GL.GetProgramInfoLog(program)) End If For i As Integer = 0 To shaderList.Length - 1 GL.DetachShader(program, shaderList(i)) Next Return program End Function

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  • Which would be a better way to load data via ajax

    - by Mike
    I am using google maps and returning html/lat/long from my MySQL database Currently A user picks a business category e.g; "Video Production". an ajax call is sent to a CodeIgniter controller the Controller then queries the db, and returns the following data via JSON Lat/Long of the marker HTML for the popup window this is approximately 34 rows in the database across two tables per business the ajax call receives this data and then plots the marker along with the html onto the map The data that is returned from the controller is one big json object... This is done for all businesses that exist in the Video Production category (currently approx 40 businesses). As you can see, pulling this data for multiple categories (100s of businesses) can get very very taxing on the server. My question is Would it be more beneficial to modify the process flow as such: a user picks a business category e.g; "Video Production". an ajax call is sent to a CodeIgniter controller the controller then queries the database for the location base information lat/long level (used to change marker icon color) This would be a single row per business with several columns the ajax call receives this data and then plots the marker on the map when the user clicks a marker an ajax call is sent to a CodeIgniter Controller the controller queries the database for the HTML and additional data based on business_id and if not, what are some better suggestions to this problem? In summary this means rather than including the HTML and additional data along for each business, only submitting minimal location information and then re-query for that information when each business marker is clicked. Potential Downsides longer load times when a user clicks a marker icon more code?? more queries to the database

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  • Drawing lines in 3D space

    - by DeadMG
    When attempting to draw a line in 3D space with D3DPT_LINELIST, then Direct3D gives me an error about an invalid vertex declaration, saying that it cannot be converted to an FVF. I am using the same vertex declaration and shader/stream setup as for my D3DPT_TRIANGLELIST rendering which works absolutely correctly. How can I use D3DPT_LINELIST to render some lines in 3D space? Edit: Oopsie, forgot my codeses. Here's my raw Draw call. D3DCALL(device->SetStreamSource(1, PerBoneBuffer.get(), 0, sizeof(PerInstanceData))); D3DCALL(device->SetStreamSourceFreq(1, D3DSTREAMSOURCE_INSTANCEDATA | 1)); D3DCALL(device->SetStreamSource(0, LineVerts, 0, sizeof(D3DXVECTOR3))); D3DCALL(device->SetStreamSourceFreq(0, D3DSTREAMSOURCE_INDEXEDDATA | lines.size())); D3DCALL(device->SetIndices(LineIndices)); PerInstanceData* data; std::vector<Wide::Render::Line*> lines_vec(lines.begin(), lines.end()); D3DCALL(PerBoneBuffer->Lock(0, lines.size() * sizeof(PerInstanceData), reinterpret_cast<void**>(&data), D3DLOCK_DISCARD)); std::for_each(lines.begin(), lines.end(), [&](Wide::Render::Line* ptr) { data->Color = D3DXColor(ptr->Colour); D3DXMATRIXA16 Translate, Scale, Rotate; D3DXMatrixTranslation(&Translate, ptr->Start.x, ptr->Start.y, ptr->Start.z); D3DXMatrixScaling(&Scale, ptr->Scale, 1, 1); D3DXMatrixRotationQuaternion(&Rotate, &D3DQuaternion(ptr->Rotation)); data->World = Scale * Rotate * Translate; }); D3DCALL(PerBoneBuffer->Unlock()); D3DCALL(device->DrawIndexedPrimitive(D3DPRIMITIVETYPE::D3DPT_LINELIST, 0, 0, 2, 0, 1)); Here's my vertex declaration: D3DVERTEXELEMENT9 BasicMeshVertices[] = { {0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0}, {1, 0, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 0}, {1, 16, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 1}, {1, 32, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 2}, {1, 48, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_TEXCOORD, 3}, {1, 64, D3DDECLTYPE_FLOAT4, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_COLOR, 0}, D3DDECL_END() }; The LineIndices are just 0, 1 and the LineVerts are just {0,0,0} and {1,0,0}, to represent a unit 3D line along the X axis.

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  • Bash script using eyeD3 to remove extra tags from mp3 files

    - by jaguare22
    I found what looks like the perfect script for this but getting errors. Hoping someone can see problem. I am running 12.04 Server. Error is - awk: line 0: regular expression compile failed (missing '(') ): awk: line 0: regular expression compile failed (missing '(') ) The following tags have been found in the mp3s: These tags are to be stripped: Here is a the script obtained from savvyadmin !/bin/bash Script name: strip-tags.sh Original Author: Ian of DarkStarShout Blog Site: http://darkstarshout.blogspot.com/ Options slightly modified to liking of SavvyAdmin.com oktags="TALB APIC TCON TPE1 TPE2 TPE3 TIT2 TRCK TYER TCOM TPOS" indexfile=mktemp Determine tags present: find . -iname "*.mp3" -exec eyeD3 --no-color -v {} \; $indexfile tagspresent=sort -u $indexfile | awk -F\): '/^<.*$/ {print $1}' \ | uniq | awk -F\)\> '{print $1}' | awk -F\( '{print $(NF)}' \ | awk 'BEGIN {ORS=" "} {print $0}' rm $indexfile Determine tags to strip: tostrip=echo -n $tagspresent $oktags $oktags \ | awk 'BEGIN {RS=" "; ORS="\n"} {print $0}' | sort | uniq -u \ | awk 'BEGIN {ORS=" "} {print $0}' Confirm action: echo echo The following tags have been found in the mp3s: echo $tagspresent echo These tags are to be stripped: echo $tostrip echo echo -n Press enter to confirm, or Ctrl+C to cancel... read dummy Strip 'em stripstring=echo $tostrip \ | awk 'BEGIN {FS="\n"; RS=" "} {print "--set-text-frame=" $1 ": "}' First pass copies any v1.x tags to v2.3 and strips unwanted tag data. Second pass removes v1.x tags, since I don't like to use them. Without --no-tagging-time-frame, a new unwanted tag is added. :-) find . -iname "*.mp3" \ -exec eyeD3 --to-v2.3 --no-tagging-time-frame $stripstring {} \; \ -exec eyeD3 --remove-v1 --no-tagging-time-frame {} \; echo "Script complete!"

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  • Fog shader camera problem

    - by MaT
    I have some difficulties with my vertex-fragment fog shader in Unity. I have a good visual result but the problem is that the gradient is based on the camera's position, it moves as the camera moves. I don't know how to fix it. Here is the shader code. struct v2f { float4 pos : SV_POSITION; float4 grabUV : TEXCOORD0; float2 uv_depth : TEXCOORD1; float4 interpolatedRay : TEXCOORD2; float4 screenPos : TEXCOORD3; }; v2f vert(appdata_base v) { v2f o; o.pos = mul(UNITY_MATRIX_MVP, v.vertex); o.uv_depth = v.texcoord.xy; o.grabUV = ComputeGrabScreenPos(o.pos); half index = v.vertex.z; o.screenPos = ComputeScreenPos(o.pos); o.interpolatedRay = mul(UNITY_MATRIX_MV, v.vertex); return o; } sampler2D _GrabTexture; float4 frag(v2f IN) : COLOR { float3 uv = UNITY_PROJ_COORD(IN.grabUV); float dpth = UNITY_SAMPLE_DEPTH(tex2Dproj(_CameraDepthTexture, uv)); dpth = LinearEyeDepth(dpth); float4 wsPos = (IN.screenPos + dpth * IN.interpolatedRay); // Here is the problem but how to fix it float fogVert = max(0.0, (wsPos.y - _Depth) * (_DepthScale * 0.1f)); fogVert *= fogVert; fogVert = (exp (-fogVert)); return fogVert; } Thanks a lot !

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  • Lightweight, dynamic, fully JavaScript web UI library recommendations

    - by Matt Greer
    I am looking for recommendations for a lightweight, dynamic, fully JavaScript UI library for websites. Doesn't have to be amazing visually, the end result is for simple demos I create. What I want can be summed up as "Ext-like, but not GPL'ed, and a much smaller footprint". I want to be able to construct UIs dynamically and fully through code. My need for this is currently driven by this particle designer. Depending on what query parameters you give it, the UI components change, example 1, example2. Currently this is written in Ext, but Ext's license and footprint are turn offs for me. I like UKI a lot, but it's not very good for dynamically building UIs since everything is absolutely positioned. Extending Uki to support that is something I am considering. Ideally the library would let me make UIs with a pattern along the lines of: var container = new SomeUI.Container(); container.add(new SomeUI.Label('Color Components')); container.add(new SomeUI.NumberField('R')); container.add(new SomeUI.NumberField('G')); container.add(new SomeUI.NumberField('B')); container.add(new SomeUI.CheckBox('Enable Alpha')); container.renderTo(someDiv);

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  • Deferred rendering with both Clockwise and CounterClockwise culling

    - by user1423893
    I have a deferred rendering system that works well with objects that appear solid and drawn using CounterClockwise culling. I have a problem with Clockwise culled objects that are supposed to represent hollow that display their inside faces only. The image below shows a CounterClockwise culled object (left) Clockwise culled object (right). The Clockwise culled object faces display what would be displayed on the CounterClockwise face. How can I get the lighting to light the inner faces for Clockwise culled objects and continue lighting the outer CounterClockwise faces as normal? My lighting method is below private void DeferredLighting(GameTime gameTime) { // Set the render target for the lights game.GraphicsDevice.SetRenderTarget(lightMap); // Clear the render target to (0, 0, 0, 0) game.GraphicsDevice.Clear(Color.Transparent); // Set the render states game.GraphicsDevice.BlendState = BlendState.Additive; game.GraphicsDevice.DepthStencilState = DepthStencilState.None; game.GraphicsDevice.RasterizerState = RasterizerState.CullCounterClockwise; // Set sampler state to Point as the Surface type requires it in XNA 4.0 game.GraphicsDevice.SamplerStates[0] = SamplerState.PointClamp; // Set the camera properties for all lights BaseLight.SetCameraProperties(game.ActiveCamera); // Draw the lights int numLights = lights.Count; for (int i = 0; i < numLights; ++i) { if (lights[i].Diffuse.W > 0f) { lights[i].Render(gameTime, ref normalMap, ref depthMap, ref sgrMap); } } // Resolve the render target game.GraphicsDevice.SetRenderTarget(null); } I have tried adjusting the render states but no combination works for both objects.

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  • How to Detect Sprites in a SpriteSheet?

    - by IAE
    I'm currently writing a Sprite Sheet Unpacker such as Alferds Spritesheet Unpacker. Now, before this is sent to gamedev, this isn't necessarily about games. I would like to know how to detect a sprite within a spriitesheet, or more abstactly, a shape inside of an image. Given this sprite sheet: I want to detect and extract all individual sprites. I've followed the algorithm detailed in Alferd's Blog Post which goes like: Determine predominant color and dub it the BackgroundColor Iterate over each pixel and check ColorAtXY == BackgroundColor If false, we've found a sprite. Keep going right until we find a BackgroundColor again, backtrack one, go down and repeat until a BackgroundColor is reached. Create a box from location to ending location. Repeat this until all sprites are boxed up. Combined overlapping boxes (or within a very short distance) The resulting non-overlapping boxes should contain the sprite. This implementation is fine, especially for small sprite sheets. However, I find the performance too poor for larger sprite sheets and I would like to know what algorithms or techniques can be leveraged to increase the finding of sprites. A second implementation I considered, but have not tested yet, is to find the first pixel, then use a backtracking algorithm to find every connected pixel. This should find a contiguous sprite (breaks down if the sprite is something like an explosion where particles are no longer part of the main sprite). The cool thing is that I can immediately remove a detected sprite from the sprite sheet. Any other suggestions?

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  • Xna Equivalent of Viewport.Unproject in a draw call as a matrix transformation

    - by Nick Crowther
    I am making a 2D sidescroller and I would like to draw my sprite to world space instead of client space so I do not have to lock it to the center of the screen and when the camera stops the sprite will walk off screen instead of being stuck at the center. In order to do this I wanted to make a transformation matrix that goes in my draw call. I have seen something like this: http://stackoverflow.com/questions/3570192/xna-viewport-projection-and-spritebatch I have seen Matrix.CreateOrthographic() used to go from Worldspace to client space but, how would I go about using it to go from clientspace to worldspace? I was going to try putting my returns from the viewport.unproject method I have into a scale matrix such as: blah = Matrix.CreateScale(unproject.X,unproject.Y,0); however, that doesn't seem to work correctly. Here is what I'm calling in my draw method(where X is the coordinate my camera should follow): Vector3 test = screentoworld(X, graphics); var clienttoworld = Matrix.CreateScale(test.X,test.Y, 0); animationPlayer.Draw(theSpriteBatch, new Vector2(X.X,X.Y),false,false,0,Color.White,new Vector2(1,1),clienttoworld); Here is my code in my unproject method: Vector3 screentoworld(Vector2 some, GraphicsDevice graphics): Vector2 Position =(some.X,some.Y); var project = Matrix.CreateOrthographic(5*graphicsdevice.Viewport.Width, graphicsdevice.Viewport.Height, 0, 1); var viewMatrix = Matrix.CreateLookAt( new Vector3(0, 0, -4.3f), new Vector3(X.X,X.Y,0), Vector3.Up); //I have also tried substituting (cam.Position.X,cam.Position.Y,0) in for the (0,0,-4.3f) Vector3 nearSource = new Vector3(Position, 0f); Vector3 nearPoint = graphicsdevice.Viewport.Unproject(nearSource, project, viewMatrix, Matrix.Identity); return nearPoint;

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  • Level Creating Help

    - by Brandon oubiub
    I am making a little 2d overhead RPG type game just for fun. I have almost all the basic stuff set up, but I just need a little help on level creation. I can already make a level and place each tile how I want it, but having to place each tile gets annoying after a while. I noticed that in a lot of games, even extremely simple ones, they have LOTS of levels with LOTS of tiles in each. Creating all that in this fashion would take forever. So I guess my question is, as a game developer, am I supposed to do all that, or maybe make a little level editor so I can see things as I create it? What do game developers do? I'm using Java. EDIT: Okay, say if I had an image for a map, that I made in MS paint or photoshop, and each pixel represent a tile value, could I somehow in Java detect what color an individual pixel is? If so, that would be perfect. If so, how?

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