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  • How do you throw an HTTP error with mod_python

    - by Zxaos
    I have a setup where I'm serving simple python pages using the mod_python publisher. At some points I'd like to have the python function raise a standard apache error - for example throwing a 500 error if a required file is missing. How can I throw an apache error from within a mod_python script?

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  • Why does Int32.MaxValue * Int32.MaxValue == 1 ???

    - by Greg Balajewicz
    OK, I know, Int32.MaxValue * Int32.MaxValue will yield a number larger than Int32 BUT, shouldn't this statement raise some kind of an exception? I ran across this when doing something like IF (X * Y Z) where all are Int32. in X and Y are sufficiently large enough, you get a bogus value from X*Y Why is this so and how to get around this? besides casting everything to int64

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  • How to check whether a CGPoint is inside a UIImageView?

    - by Horace Ho
    In touchesBegan: CGPoint touch_point = [[touches anyObject] locationInView:self.view]; There are tens of UIImageView around, stored in a NSMutableArray images. I'd like to know is there a built-in function to check if a CGPoint (touch_point) is inside one of the images, e.g.: for (UIImageView *image in images) { // how to test if touch_point is tapped on a image? } Thanks Follow up: For unknown reason, pointInside never returns true. Here is the full code. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { UITouch *touch = [touches anyObject]; touch_point = [touch locationInView:self.view]; for (UIImageView *image in piece_images) { if ([image pointInside:touch_point withEvent:event]) { image.hidden = YES; } else { image.hidden = NO; } NSLog(@"image %.0f %.0f touch %.0f %.0f", image.center.x, image.center.y, touch_point.x, touch_point.y); } } although I can the two points are sometimes identical in the NSLog output ... I also tried: if ([image pointInside:touch_point withEvent:nil]) the result is the same. never returns a true. To eliminate the chance of anything goes with with the images. I tried the following: if (YES or [image pointInside:touch_point withEvent:event]) all images are hidden ater the first click on screen.

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  • How to repeatedly show a Dialog with PyGTK / Gtkbuilder?

    - by Julian
    I have created a PyGTK application that shows a Dialog when the user presses a button. The dialog is loaded in my __init__ method with: builder = gtk.Builder() builder.add_from_file("filename") builder.connect_signals(self) self.myDialog = builder.get_object("dialog_name") In the event handler, the dialog is shown with the command self.myDialog.run(), but this only works once, because after run() the dialog is automatically destroyed. If I click the button a second time, the application crashes. I read that there is a way to use show() instead of run() where the dialog is not destroyed, but I feel like this is not the right way for me because I would like the dialog to behave modally and to return control to the code only after the user has closed it. Is there a simple way to repeatedly show a dialog using the run() method using gtkbuilder? I tried reloading the whole dialog using the gtkbuilder, but that did not really seem to work, the dialog was missing all child elements (and I would prefer to have to use the builder only once, at the beginning of the program). [SOLUTION] As pointed out by the answer below, using hide() does the trick. But one has to take care that the dialog is in fact destroyed if one does not catch its "delete-event". A simple example that works is: import pygtk import gtk class DialogTest: def rundialog(self, widget, data=None): self.dia.show_all() result = self.dia.run() def destroy(self, widget, data=None): gtk.main_quit() def closedialog(self, widget, data=None): self.dia.hide() return True def __init__(self): self.window = gtk.Window(gtk.WINDOW_TOPLEVEL) self.window.connect("destroy", self.destroy) self.dia = gtk.Dialog('TEST DIALOG', self.window, gtk.DIALOG_MODAL | gtk.DIALOG_DESTROY_WITH_PARENT) self.dia.vbox.pack_start(gtk.Label('This is just a Test')) self.dia.connect("delete-event", self.closedialog) self.button = gtk.Button("Run Dialog") self.button.connect("clicked", self.rundialog, None) self.window.add(self.button) self.button.show() self.window.show() if __name__ == "__main__": testApp = DialogTest() gtk.main()

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  • Exception Handling in google app engine

    - by Rahul99
    i am raising exception using if UserId == '' and Password == '': raise Exception.MyException , "wrong userId or password" but i want print the error message on same page class MyException(Exception): def __init__(self,msg): Exception.__init__(self,msg)

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  • How to disable firefox's form auto completion without change events?

    - by Dmitriy Likhten
    So firefox has a nifty mechanism which will try to autocomplete values in fields when a page is reloaded or the back button is used. Which is great and all except when you have something like a drop-down which when set to a value modifies the page using ajax. What winds up happening is that the browser reloads the page, the drop down is pre-filled with the remembered value, and then no change event is fired when the dom is ready. And therefore the change handlers attached don't fire and thus the page does not update. Is there a good way to "fix" this behavior so that it works for the user as expected: a) We do want the browser to auto-complete because that is a good user experience. b) Still want that onchange event firing. The only thing I can think of doing at the moment is to add an on-ready event to the document which has javascript pre-populated with initial values in the form, when the document loads the javascript will check the pre-populated values and if not matching what is in the input will trigger the change handlers. Anyone have a better solution? Is there a lib that does this already? (Using Rails 2.3.5 + jQuery)

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  • zoomfactor value in CGAffineTransformMakeScale in iPhone

    - by suse
    Hello, 1) I'm doing pinch zoom on the UIImageView , how should i decide upon the zoomfactor value, because when the zoomfactor value goes beyond 0[i.e negative value]the image is gettig tilted, which i dont want it to happen. how to avoid this situation. 2) Y is the flickring kind of rotationis happening, Y not the smooth rotation? ll this be taken care by CGAffineTransformMakeScale(zoomfactor,zoomfactor);method? This is what i'm doing in my code: zoomFactor = 0;// Initially zoomfactor is set to zero - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event{ NSLog(@" Inside touchesBegan .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; OPERATION = [self identifyOperation:touches :first]; NSLog(@"OPERATION : %d",OPERATION); if(OPERATION == OPERATION_PINCH){ //double touch pinch UITouch *second = [twoTouches objectAtIndex:1]; f_G_initialDistance = distanceBetweenPoints([first locationInView:self.view],[second locationInView:self.view]); } NSLog(@" leaving touchesBegan .................."); } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesMoved ................."); NSArray *twoTouchPoints = [touches allObjects]; if(OPERATION == OPERATION_PINCH){ CGFloat currentDistance = distanceBetweenPoints([[twoTouchPoints objectAtIndex:0] locationInView:self.view],[[twoTouchPoints objectAtIndex:1] locationInView:self.view]); int pinchOperation = [self identifyPinchOperation:f_G_initialDistance :currentDistance]; G_zoomFactor = [self calculateZoomFactor:pinchOperation :G_zoomFactor]; [uiImageView_G_obj setTransform:CGAffineTransformMakeScale(G_zoomFactor, G_zoomFactor)]; [self.view bringSubviewToFront:resetButton]; [self.view bringSubviewToFront:uiSlider_G_obj]; f_G_initialDistance = currentDistance; } NSLog(@" leaving touchesMoved .................."); } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@" Inside touchesEnded .................."); NSArray *twoTouches = [touches allObjects]; UITouch *first = [twoTouches objectAtIndex:0]; if(OPERATION == OPERATION_PINCH){ //do nothing } NSLog(@" Leaving touchesEnded .................."); } Thank You.

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  • Correct Delphi compiler switches to stop in the user's code, not my component's

    - by Jeremy Mullin
    I'm modifying our VCL components so the end user's application links to our dcu files, instead of building our source code each time. We have everything working, but I want the debugger to stop on the user's code when an exception is raised. At first it would stop in our dcu and open the CPU window. I was able to prevent that by removing debug info from the dcu files. But now it still doesn't stop in the users code (like DevExpress libraries and others do). The following screencast is a short example. The first time I cause an exception in the DevExpress code, and the debugger correctly stops in my button event. The second time I cause an exception in my components, but the debugger doesn't have my button event on the call stack, and doesn't show me where the problem was. Any ideas why? http://screencast.com/t/NjhlOTRk Currently building the DCU's with these options: -$W+ -$D- -h -w -q Update: The TDataSet methods in between my component and the button event seem to cause this behavior. If I instead call a direct method of my table, I get the expected behavior. I'm guessing there isn't anything I can do about this, but I'm still curious why it happens.

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  • Sliding & hiding multiple panels in jQuery.

    - by lloydphillips
    I have a table with multiple rows in each row is a select list and based on the selection (when the onchange event is fired) panels appear containing additional data below the row.I currently have code like this: var allPnls = '.inv-dtl-comnts-add,.inv-dtl-comnts-update'; $(document).ready(function(){ hideAll(); //select action change $(".inv-dtl-ddlaction").change(onSelectChange); $(".btn-cancel").click(function(event){ slideAll(); $(".inv-dtl-ddlaction").val('[Select an Action]'); return false; }); }); function onSelectChange(event){ //find out which select item was clicked switch($(this).val()) { case 'View/Add Comment': $(this).closest(".row").children(allPnls).slideUp("fast", function(){ $(this).closest(".row").children(".inv-dtl-comnts-add").slideToggle("fast"); }); break; case 'Change Status': $(this).closest(".row").children(allPnls).slideUp("fast", function(){ $(this).closest(".row").children(".inv-dtl-comnts-update").slideToggle("fast"); }); break; default: //code to be executed if n is different from case 1 and 2 } } function hideAll(){ $(allPnls).hide(); } function slideAll(){ $(allPnls).slideUp("fast"); } So I'm hiding all the panels when the page loads and if a panel is already open I want to slide it shut before reopening the new panel. This works with the postback. With just one panel in the selection it worked great but with two panels the sliding up happens twice (it seems to slide down unopened panels before sliding them back up again). How can I adjust this so that I can get all panels listed in the variable allPnls to slide shut ONLY if they are already open? Is there a better way of sliding the panels shut and then having a callback to have the slideToggle work? Lloyd

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  • PHP Socket Server vs node.js: Web Chat

    - by Eliasdx
    I want to program a HTTP WebChat using long-held HTTP requests (Comet), ajax and websockets (depending on the browser used). Userdatabase is in mysql. Chat is written in PHP except maybe the chat stream itself which could also be written in javascript (node.js): I don't want to start a php process per user as there is no good way to send the chat messages between these php childs. So I thought about writing an own socket server in either PHP or node.js which should be able to handle more then 1000 connections (chat users). As a purely web developer (php) I'm not much familiar with sockets as I usually let web server care about connections. The chat messages won't be saved on disk nor in mysql but in RAM as an array or object for best speed. As far as I know there is no way to handle multiple connections at the same time in a single php process (socket server), however you can accept a great amount of socket connections and process them successive in a loop (read and write; incoming message - write to all socket connections). The problem is that there will most-likely be a lag with ~1000 users and mysql operations could slow the whole thing down which will then affect all users. My question is: Can node.js handle a socket server with better performance? Node.js is event-based but I'm not sure if it can process multiple events at the same time (wouldn't that need multi-threading?) or if there is just an event queue. With an event queue it would be just like php: process user after user. I could also spawn a php process per chat room (much less users) but afaik there are singlethreaded IRC servers which are also capable to handle thousands of users. (written in c++ or whatever) so maybe it's also possible in php. I would prefer PHP over Node.js because then the project would be php-only and not a mixture of programming languages. However if Node can process connections simultaneously I'd probably choose it.

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  • Call ASP.NET 2.0 Server side code from Javascript

    - by Kannabiran
    I'm struggling with this for the past 3 days. I need to call asp.net serverside code from Javascript when the user closes the browser. I'm using the following code to accomplish this. In my asp.net form I have various validation controls. Even if there are some validation errors, When I close the form the server side code works perfectly in my development box(windows 7). But the same code doesnt work in my production environment(windows server). Does it have something to do with the Validation summary or Validation controls. The button control has Causes validation set to false. So even if there is a validation error still my form will post back. Am I correct? I suspect the form is not getting post back to the server when there is a validation error. But i'm disabling all the validation controls in the javascript before calling the button click event. Can someone throw some light on this issue. There are few blogs which suggests to use JQUERY, AJAX (Pagemethods and script manager). function ConfirmClose(e) { var evtobj = window.event ? event : e; if (evtobj == e) { //firefox if (!evtobj.clientY) { evtobj.returnValue = message; } } else { //IE if (evtobj.clientY < 0) { DisablePageValidators(); document.getElementById('<%# buttonBrowserCloseClick.ClientID %>').click(); } } } function DisablePageValidators() { if ((typeof (Page_Validators) != "undefined") && (Page_Validators != null)) { var i; for (i = 0; i < Page_Validators.length; i++) { ValidatorEnable(Page_Validators[i], false); } } } //HTML <div style="display:none" > <asp:Button ID="buttonBrowserCloseClick" runat="server" onclick="buttonBrowserCloseClick_Click" Text="Button" Width="141px" CausesValidation="False" /> //Server Code protected void buttonBrowserCloseClick_Click(object sender, EventArgs e) { //Some C# code goes here }

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  • Rendering of graphics different depending on DisplayObject position

    - by jedierikb
    When drawing vertical lines with a non-integer x-value (e.g., 1.75) to a sprite, the lines are drawn differently based on the non-integer x-value of the sprite. In the picture below are two pairs of very close together vertical lines. As you can see, they look very different. This is frustrating, especially when animating the sprite. Any ideas how ensure that sprites-with-non-integer-positions' graphics will visually display the same way regardless of the sprite position? package { import flash.display.Sprite; import flash.display.StageAlign; import flash.display.StageScaleMode; import flash.events.Event; public class tmp extends Sprite { private var _sp1:Sprite; private var _sp2:Sprite; public function tmp( ):void { stage.align = StageAlign.TOP_LEFT; stage.scaleMode = StageScaleMode.NO_SCALE; _sp1 = new Sprite( ); drawButt( _sp1 ); _sp1.x = 100; _sp1.y = 100; _sp2 = new Sprite( ); drawButt( _sp2 ); _sp2.x = 100; _sp2.y = 200; addChild( _sp1 ); addChild( _sp2 ); addEventListener( Event.ENTER_FRAME, efCb, false, 0, true ); } private function efCb( evt:Event ):void { var nx:Number = _sp2.x + .1; if (nx > 400) { nx = 100; } _sp2.x = nx; } private function drawButt( sp:Sprite ):void { sp.graphics.clear( ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1, 1 ); sp.graphics.lineTo( 1, 100 ); sp.graphics.lineStyle( 1, 0, 1, true ); sp.graphics.moveTo( 1.75, 1 ); sp.graphics.lineTo( 1.75, 100 ); } } }

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  • Ruby: Why is Array.sort slow for large objects?

    - by David Waller
    A colleague needed to sort an array of ActiveRecord objects in a Rails app. He tried the obvious Array.sort! but it seemed surprisingly slow, taking 32s for an array of 3700 objects. So just in case it was these big fat objects slowing things down, he reimplemented the sort by sorting an array of small objects, then reordering the original array of ActiveRecord objects to match - as shown in the code below. Tada! The sort now takes 700ms. That really surprised me. Does Ruby's sort method end up copying objects about the place rather than just references? He's using Ruby 1.8.6/7. def self.sort_events(events) event_sorters = Array.new(events.length) {|i| EventSorter.new(i, events[i])} event_sorters.sort! event_sorters.collect {|es| events[es.index]} end private # Class used by sort_events class EventSorter attr_reader :sqn attr_reader :time attr_reader :index def initialize(index, event) @index = index @sqn = event.sqn @time = event.time end def <=>(b) @time != b.time ? @time <=> b.time : @sqn <=> b.sqn end end

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  • Getting around IBActions limited scope

    - by Septih
    Hello, I have an NSCollectionView and the view is an NSBox with a label and an NSButton. I want a double click or a click of the NSButton to tell the controller to perform an action with the represented object of the NSCollectionViewItem. The Item View is has been subclassed, the code is as follows: #import <Cocoa/Cocoa.h> #import "WizardItem.h" @interface WizardItemView : NSBox { id delegate; IBOutlet NSCollectionViewItem * viewItem; WizardItem * wizardItem; } @property(readwrite,retain) WizardItem * wizardItem; @property(readwrite,retain) id delegate; -(IBAction)start:(id)sender; @end #import "WizardItemView.h" @implementation WizardItemView @synthesize wizardItem, delegate; -(void)awakeFromNib { [self bind:@"wizardItem" toObject:viewItem withKeyPath:@"representedObject" options:nil]; } -(void)mouseDown:(NSEvent *)event { [super mouseDown:event]; if([event clickCount] > 1) { [delegate performAction:[wizardItem action]]; } } -(IBAction)start:(id)sender { [delegate performAction:[wizardItem action]]; } @end The problem I've run into is that as an IBAction, the only things in the scope of -start are the things that have been bound in IB, so delegate and viewItem. This means that I cannot get at the represented object to send it to the delegate. Is there a way around this limited scope or a better way or getting hold of the represented object? Thanks.

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  • NSCFArray leak in the NSMutablearray allocation

    - by Srilakshmi Manthena
    Hi, I am getting the leak at this allocation filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; CODE: -(void)reloadTable { EventListAppDelegate *appDelegate = (EventListAppDelegate *)[[UIApplication sharedApplication] delegate]; contactList = [appDelegate getAllContactsList]; inviteeList = [appDelegate getInviteeListForEvent:event.primaryKey]; if (isInvited == YES) { showList=[appDelegate getInviteeListForEvent:event.primaryKey]; } else { showList =[appDelegate getAllContactsList]; } filteredListContent = [[NSMutableArray alloc] initWithCapacity: [showList count]]; [filteredListContent addObjectsFromArray: showList]; [self organizeContactItemsIntoIndexes]; self.title = [event.name capitalizedString]; [self getToolbar]; [theTableView reloadData]; } (void)searchBar:(UISearchBar *)searchBar textDidChange:(NSString *)searchText { [filteredListContent removeAllObjects]; ContactDTO *currentElement; NSRange range; for (currentElement in showList) { range = [currentElement.lastName rangeOfString:searchText options:NSCaseInsensitiveSearch]; if(range.location==0) { [filteredListContent addObject:currentElement]; } } [self organizeContactItemsIntoIndexes]; [theTableView reloadData]; } (void)dealloc { [filteredListContent release]; [super dealloc]; }

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  • wpf: capturing mouse does not work

    - by amethyste
    hello I am developing an kind of outlook calendar application where I need to make the appointment resizable from mouse. My first try with a thumb did not work properly so I tried another way. What I did is that: 1) on the botton of the appointmennt panel I added a rectangle to figure out the resize zone (the thumb). The appointment panel is put on a grid panel. 2) I intercept down event on the rectangle and send event to this code: private Point startPoint; private void OnResizeElementMouseDown(object sender, MouseButtonEventArgs e) { e.Handled = true; this.MouseMove += new MouseEventHandler(ResizeEndElement_MouseMove); this.MouseLeftButtonUp += new MouseButtonEventHandler(OnResizeElementMouseUp); // some code to perform new height computation Mouse.Capture(this); } where this is the appointment panel that own the thumb. Decreasing height works well. But increasing is more difficult. If I move the mouse very very slowly it's OK, if I speed it up a little bit it tends to leave out the appointment panel and then all MouseMove event are lost. I thought Mouse.Capture() was propose to solve this kind of problem, but in fact not. Does anybody know what is wrong in my code?

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  • How to "uninstantiate" an object?

    - by Mark
    I wrote a function in Python: def instantiate(c): if inspect.isclass(c): return c() elif isinstance(c, object): return c else: raise Exception, '%s is not an object or class.' % c Now I want to do the opposite: get the class from an already instantiated object so that I can re-instantiate it with different parameters. How can I do that?

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  • Comparison operators not supported for type IList when Paging data in Linq to Sql

    - by Dan
    I can understand what the error is saying - it can't compare a list. Not a problem, other than the fact that I don't know how to not have it compare a list when I want to page through a model with a list as a property. My Model: Event : IEvent int Id string Title // Other stuff.. LazyList<EventDate> Dates // The "problem" property Method which pages the data (truncated): public JsonResult JsonEventList(int skip, int take) { var query = _eventService.GetEvents(); // Do some filtering, then page data.. query = query.Skip(skip).Take(take); return Json(query.ToArray()); } As I said, the above is truncated quite a bit, leaving only the main point of the function: filter, page and return JSON'd data. The exception occurs when I enumerate (.ToArray()). The Event object is really only used to list the common objects of all the event types (Meetings, Birthdays, etc - for example). It still implements IEvent like the other types, so I can't just remove the LazyList<EventDate> Dates' property unless I no longer implementIEvent` Anyway, is there a way to avoid this? I don't really want to compare a LazyList when I page, but I do not know how to resolve this issue. Thank you in advance! :)

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  • How to process events chain.

    - by theblackcascade
    I need to process this chain using one LoadXML method and one urlLoader object: ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); Loader starts loading after first frameFunc iteration (why?) I want it to start immediatly.(optional) And it starts loading only "GraphicsSet.xml" Loader class LoadXml method: public function LoadXML(URL:String):XML { urlLoader.addEventListener(Event.COMPLETE,XmlLoadCompleteListener); urlLoader.load(new URLRequest(URL)); return xml; } private function XmlLoadCompleteListener(e:Event):void { var xml:XML = new XML(e.target.data); trace(xml); trace(xml.name()); if(xml.name() == "Config") XMLParser.Instance.GameSetup(xml); else if(xml.name() == "GraphicsSet") XMLParser.Instance.GraphicsPoolSetup(xml); } Here is main: public function Main() { Mouse.hide(); this.addChild(Game.Instance); this.addEventListener(Event.ENTER_FRAME,Game.Instance.Loop); } And on adding a Game.Instance to the rendering queue in game constuctor i start initialize method: public function Game():void { trace("Constructor"); if(_instance) throw new Error("Use Instance Field"); Initialize(); } its code is: private function Initialize():void { trace("initialization"); ResourceLoader.Instance.LoadXML("Config.xml"); ResourceLoader.Instance.LoadXML("GraphicsSet.xml"); } Thanks.

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  • AS3 trouble instantiating Document Class of loaded SWF

    - by Marcy Sutton
    I am loading one swf into another using the Loader class, but when the child swf finishes loading and is added to the display list, its Document Class is not instantiated. I have a few trace statements should execute when the object is created. When I compile the child SWF on its own, the Document Class runs as expected. So I'm wondering... how do I associate a child SWF's Document Class with Loader.content? // code in parent SWF's Document Class (Preloader) public function Preloader(){ swfLoader = new Loader(); swfLoader.contentLoaderInfo.addEventListener(Event.COMPLETE, loaderDone); swfLoader.load(new URLRequest("mainmovie.swf")); } private function loaderDone(e:Event):void { // Add Loader.content to new Sprite mainMovie = Sprite(e.target.content); mainMovie.alpha = 0; swfLoader = null; addChildAt(mainMovie, 0); mainMovie.addEventListener(Event.ADDED_TO_STAGE, mainMovieAddedListener); } // functions in MainMovie.as not ever running, // even though it is listed as the child SWF's Document Class Cheers!

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  • How to close InAppBrowser itself in Phonegap Application?

    - by Shashi
    I am developing Phonegap application and currently i am using InAppBrowser to display external pages. On some of the external pages I place a close button and i want to close the InAppBrowser itself. because InAppBrowser displays these pages that is why the reference of it is not accessed on itself to close it and Please do not suggest me to use ChildBrowser Plugin. window.close(); //Not Worked for me or iabRef.close(); //Also not Worked for me because iabRef is not accessible on InAppBrowser. It is created on Parent Window Some of the Android device and iOS device display a Done Button to close it. As well as the iPad also display the Done button. but in Case of Android tablet there is not any kind of button to close it. UPDATE :- Here is my full code :- var iabRef = null; function iabLoadStart(event) { } function iabLoadStop(event) { } function iabClose(event) { iabRef.removeEventListener('loadstart', iabLoadStart); iabRef.removeEventListener('loadstop', iabLoadStop); iabRef.removeEventListener('exit', iabClose); } function startInAppB() { var myURL=encodeURI('http://www.domain.com/some_path/mypage.html'); iabRef = window.open(myURL,'_blank', 'location=yes'); iabRef.addEventListener('loadstart', iabLoadStart); iabRef.addEventListener('loadstop', iabLoadStop); iabRef.addEventListener('exit', iabClose); }

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  • How do I get my Flash CS4 buttons to direct the user to another URL?

    - by goldenfeelings
    My apologies if this has been fully addressed before, but I've read through several other threads and still can't seem to get my file to work. My actionscript code is at the bottom of this message. I created it using instructions from the Adobe website: http://help.adobe.com/en_US/ActionScript/3.0_ProgrammingAS3/WS5b3ccc516d4fbf351e63e3d118a9b90204-7fd7.html I believe I have all of my objects set to the correct type of symbol (button) and all of my instances are named appropriately (see screenshot here: www.footprintsfamilyphoto.com/wp-content/themes/Footprints/images/flash_buttonissue.jpg) Action Script here. Let me know if you have suggestions! (Note: I am very new to Flash): stop (); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } bc_btn1.addEventListener(MouseEvent.CLICK, families); bc_btn2.addEventListener(MouseEvent.CLICK, families); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } f_btn1.addEventListener(MouseEvent.CLICK, families); f_btn2.addEventListener(MouseEvent.CLICK, families); function families(event:MouseEvent):void { var targetURL:URLRequest = new URLRequest("http://www.footprintsfamilyphoto.com/portfolio/families"); navigateToURL(targetURL); } cw_btn1.addEventListener(MouseEvent.CLICK, families); cw_btn2.addEventListener(MouseEvent.CLICK, families);

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  • Python urllib2 multiple try statement on urlopen()

    - by Kura
    So, simply I want to be able to run a for across a list of URLs, if one fails then I want to continue on to try the next. I've tried using the following but sadly it throws and exception if the first URL doesn't work. servers = ('http://www.google.com', 'http://www.stackoverflow.com') for server in servers: try: u = urllib2.urlopen(server) except urllib2.URLError: continue else: break else: raise Any ideas? Thanks in advance.

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  • Replacing deprecated <:< Manifest type witness in Scala 2.10

    - by Josh
    Can someone point me at what I should be doing under scala 2.10 in place of this deprecated type witness on Manifest? reflect.ClassManifest.singleType(foo) <:< barManifest Honestly, my goal here is just to replace it with something that doesn't raise a deprecation warning. I'm happy to use the new reflection API. Here's the code in question in context, if that's important: https://github.com/azavea/geotrellis/blob/master/src/main/scala/geotrellis/feature/op/geometry/geometry.scala#L45

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  • Connection Limit in Adobe AIR?

    - by Brinias
    I have an Adobe AIR application that makes multiple connections to a server. When I open more than two connections I get an error: 2032: Stream Error. Is there a configuration option or a property somewhere to raise the limit?

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