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  • Fast determination of whether objects are onscreen in 2D

    - by Ben Ezard
    So currently, I have this in each object's renderer's update method: float a = transform.position.x * Main.scale; float b = transform.position.y * Main.scale; float c = Camera.main.transform.position.x * Main.scale; float d = Camera.main.transform.position.y * Main.scale; onscreen = a + width - c > 0 && a - c < GameView.width && b + height - d > 0 && b - d < GameView.height; transform.position is a 2D vector containing the game engine's definition of where the object is - this is then multiplied by Main.scale to translate that coordinate into actual screen space Similarly, Camera.main.transform.position is the in-engine representation of where the main camera is, and this is also multiplied by Main.scale The problem is, as my game is tile-based, thousands of these updates get called every frame, just to determine whether or not each object should be drawn - how can I improve this please?

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  • generating maps

    - by gardian06
    This is a conglomeration question when answering please specify which part you are addressing. I am looking at creating a maze type game that utilizes elevation. I have a few features I would like to have, but am unsure as to some of the implementation. I have done work doing fileIO maze generation (using a key to read the file, and then generate the level based on that file), but I am unsure how to think about this with elevation in the mix. I think height maps might be a good approach, but don't know how to represent them effectively. for a height map which is more beneficial XML(containing h[u,v] data and key definition), CSV (item1 is key reference, item2 is elevation), or another approach that I have not thought of yet? When it comes to placing the elevation values themselves what kind of deltah values are appropriate to have it noticeable at about a 60degree angle while not really effecting gravity driven physics (assuming some effect while moving up/down hill)? I am thinking of maybe going to procedural generation at some point, but am wondering if it is practical to have a procedurally generated grid (wall squares possibly same dimensions as the open space squares), or if designing to a thin wall open spaces is better? this decision will effect the amount of work need on the graphics end for uniform vs. irregular walls. EDIT: game will be a elevation maze shooter. levels/maps will be mazes with elevation the player has to negotiate. elevations will have effects on "combat" vision, and movement

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  • Multiple displays using AMD drivers

    - by Halik
    I am currently running a dual display setup with nVidia 8800GTS video card, on a Ubuntu 12.10 box. The current setup uses nVidia TwinView to render the image on a 1920x1200 display and 1600x1200 one. I'm planning to add a third, 1280x1024 display to the setup. The change will require me to upgrade my GFX card to one supporting triple displays. I'll probably go with Sapphire Radeon 7770 (FLEX edition, to avoid additional active DP-DVI adapters). Before I invest in new GFX I wanted to ask - how well the AMD drivers will support such a setup. It does not matter whether it's fglrx or the OSS ones. If I remember correctly, when running Fedora on a Radeon x800, I had 'void' areas above and below the working area on my second display. The desktop was rendered in 1920+1280 width and 1200 height (which left 176px of vertical space accessible for my cursor and windows but not displayed on the screen - I'd prefer to avoid that). It may have very well been my misconfiguration back then. Generally, are there any solutions from AMD on par with TwinView? Or is it a non-issue at all? Also, I'm wondering about the usual stuff - hardware h264 decoding support, glitch-free flash support, any issues with Compiz/Unity?

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  • Flickering problem with world matrix

    - by gnomgrol
    I do have a pretty wierd problem today. As soon as I try to change my translation- or rotationmatrix for an object to something else than (0,0,0), the object starts to flicker (scaling works fine). It rapid and randomly switches between the spot it should be in and a crippled something. I first thought that the problem would be z-fighting, but now Im pretty sure it isn't. I have now clue at all what it could be, here are two screenshots of the two states the plant is switching between. I already used PIX, but could find anything of use (Im not a very good debugger anyway) I would appreciate any help, thanks a lot! Important code: D3DXMatrixIdentity(&World); D3DXVECTOR3 rotaxisX = D3DXVECTOR3(1.0f, 0.0f, 0.0f); D3DXVECTOR3 rotaxisY = D3DXVECTOR3(0.0f, 1.0f, 0.0f); D3DXVECTOR3 rotaxisZ = D3DXVECTOR3(0.0f, 0.0f, 1.0f); D3DXMATRIX temprot1, temprot2, temprot3; D3DXMatrixRotationAxis(&temprot1, &rotaxisX, 0); D3DXMatrixRotationAxis(&temprot2, &rotaxisY, 0); D3DXMatrixRotationAxis(&temprot3, &rotaxisZ, 0); Rotation = temprot1 *temprot2 * temprot3; D3DXMatrixTranslation(&Translation, 0.0f, 10.0f, 0.0f); D3DXMatrixScaling(&Scale, 0.02f, 0.02f, 0.02f); //Set objs world space using the transformations World = Translation * Rotation * Scale; shader: cbuffer cbPerObject { matrix worldMatrix; matrix viewMatrix; matrix projectionMatrix; }; // Change the position vector to be 4 units for proper matrix calculations. input.position.w = 1.0f; // Calculate the position of the vertex against the world, view, and projection matrices. output.position = mul(input.position, worldMatrix); output.position = mul(output.position, viewMatrix); output.position = mul(output.position, projectionMatrix);

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  • Bejeweled-like game, managing different gem/powerup behaviors?

    - by Wissam
    I thought I'd ask a question and look forward to some insight from this very compelling community. In a Bejeweled-like (Match 3) game, the standard behavior once a valid swap of two adjacent tiles is made is that the resulting matching tiles are destroyed, any tiles now sitting over empty spaces fall to the position above the next present-tile, and any void created above is filled with new tiles. In richer Match-3 games like Bejeweled, 4 in a row (as opposed to just 3) modifies this behavior such that the tile that was swapped is retained, turned into a "flaming" gem, it falls, and then the empty space above is filled. The next time that "flaming gem" is played it explodes and destroys the 8 perimeter tiles, triggers a different animation sequence (neighbors of those 8 tiles being destroyed look like they've been hit by a shockwave then they fall to their respective positions). Scoring is different, the triggered sounds are different, etc. There are even more elaborate behaviors for Match5, Match-cross-pattern, and many powerups that can be purchased, each which produces a more elaborate sequence of events, sounds, animations, scoring, etc... What is the best approach to developing all these different behaviors that respond to players' "move" and her current "performance" and that deviate from the standard sequence of events, scoring, animation, sounds etc, in such a way that we can always flexibly introduce a new "powerup" ? What we are doing now is hard-coding the events of each one, but the task is long and arduous and seems like the wrong approach especially since the game-designers and testers often offer (later) valuable insight on what works better in-game, which means that the code itself may have to be re-written even for minor changes in behavior (say, destroy only 7 neighboring tiles, instead of all 8 in an explosion). ANY pointers for good practices here would be highly appreciated.

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  • OpenGL lighting with dynamic geometry

    - by Tank
    I'm currently thinking hard about how to implement lighting in my game. The geometry is quite dynamic (fixed 3D grid with custom geometry in each cell) and needs some light to get more depth and in general look nicer. A scene in my game always contains sunlight and local light sources like lamps (point lights). One can move underground, so sunlight must be able to illuminate as far as it can get. Here's a render of a typical situation: The lamp is positioned behind the wall to the top, and in the hollow cube there's a hole in the back, so that light can shine through. (I don't want soft shadows, this is just for illustration) While spending the whole day searching through Google, I stumbled on some keywords like deferred rendering, forward rendering, ambient occlusion, screen space ambient occlusion etc. Some articles/tutorials even refer to "normal shading", but to be honest I don't really have an idea to even do simple shading. OpenGL of course has a fixed lighting pipeline with 8 possible light sources. However they just illuminate all vertices without checking for occluding geometry. I'd be very thankful if someone could give me some pointers into the right direction. I don't need complete solutions or similar, just good sources with information understandable for someone with nearly no lighting experience (preferably with OpenGL).

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  • Does Agile force developers to work more?

    - by Shooshpanchick
    Looking at common Agile practices it seems to me that they (intentionally or unintentionally?) force developer to spend more time actually working as opposed to reading blogs/articles, chatting, coffee breaks and just plain procrastinating. In particular: 1) Pair programming - the biggest work-forcer, just because it is inconvenient to do all that procrastination when there are two of you sitting together. 2) Short stories - when you have a HUGE chunk of work that must be done in e.g. a month, it is pretty common to slack off in the first three weeks and switch to OMG DEADLINE mode for the last one. And with the little chunks (that must be done in a day or less) it is exact opposite - you feel that time is tight, there is no space for maneuvering, and you will be held accountable for the task pretty soon, so you start working immediately. 3) Team communication and cohesion - when you underperform in a slow, distanced and silent environment it may feel ok, but when at the end of the day at Scrum meeting everyone boasts what they have accomplished and you have nothing to say you may actually feel ashamed. 4) Testing and feedback - again, it prevents you from keeping tasks "99% ready" (when it's actually around 20%) until the deadline suddenly happens. Do you feel that under Agile you work more than under "conventional" methodologies? Is this pressure compensated by the more comfortable environment and by the feeling of actually getting right things done quickly?

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  • Hard time installing Ubuntu

    - by Nick
    I have a MSI GT780DXR that currently is booting windows 7. I've been trying to dual boot windows 7 and ubuntu for some time now. Here's specs that I think would make a difference Windows 7 500GB*2 RAID 0 hard drives. (Hardware RAID I'm not sure if it's a dedicated RAID card though) 7200RPM Nvidia GT570M Background: I tried to install 12.04 (64 bit) a few times but the Desktop live cd and pendrive boots with a black screen. I've tried wubi but it boots to a black screen as well. I then tried the alternative 12.04 (64 bit) and went through the installation all the way til partitioning. I let Ubuntu notice the raid setup and I setup my swap, /, and home drives, I used my free space to create the three partitions. I tried to resize the windows drive and it told me I couldn't and to be happy with my current setup. When I finally got past I got an error on installing GRUB 2 and decided to skip it and continued on to finish installation. When I tried to boot up I got an invalid partition table error. Windows recovery disc, and a GPARTED live cd couldn't find any hard drives. I ended up following advice and typed this into the recovery command prompt. bootrec /fixmbr bootrec /fixboot bootrec /rebuildBcd It worked and here I am now. The question is, how would I be able to dual boot windows 7 and Ubuntu 12.04 with this information? Thanks,

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  • Can I delete Generic kernel if I use Generic

    - by user206049
    I currently can't update my release as there is not enough space on boot. I just have the one kernel version there, but seem to have both the Generic and Low Latency versions. uname -r just shows 3.8.0-32-lowlatency ls -lah /boot shows -rw-r--r-- 1 root root 899K Oct 2 00:00 abi-3.8.0-32-generic -rw-r--r-- 1 root root 899K Oct 7 09:27 abi-3.8.0-32-lowlatency -rw-r--r-- 1 root root 152K Oct 2 00:00 config-3.8.0-32-generic -rw-r--r-- 1 root root 152K Oct 7 09:27 config-3.8.0-32-lowlatency drwxr-xr-x 3 root root 2.0K Jan 1 1970 efi drwxr-xr-x 5 root root 1.0K Oct 22 10:05 grub -rw-r--r-- 1 root root 32M Oct 22 09:51 initrd.img-3.8.0-32-generic -rw-r--r-- 1 root root 32M Oct 22 10:05 initrd.img-3.8.0-32-lowlatency drwxr-xr-x 2 root root 12K Feb 25 2013 lost+found -rw-r--r-- 1 root root 173K Dec 5 2012 memtest86+.bin -rw-r--r-- 1 root root 175K Dec 5 2012 memtest86+_multiboot.bin -rw------- 1 root root 3.0M Oct 2 00:00 System.map-3.8.0-32-generic -rw------- 1 root root 3.0M Oct 7 09:27 System.map-3.8.0-32-lowlatency -rw------- 1 root root 5.2M Oct 2 00:00 vmlinuz-3.8.0-32-generic -rw------- 1 root root 5.2M Oct 7 09:27 vmlinuz-3.8.0-32-lowlatency So what can I do to allow me to update? Apparently I need 174m on boot and am 40m short.

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  • Unity on Ubuntu 11.10 - The Dash Home button brings up the panel, but is empty

    - by David M. Coe
    The dash home button brings up a panel that is greyed out, but it is totally empty. It seems to be the very same issue as this: Dash home button brings up blank window which is unanswered. /usr/lib/nux/unity_support_test -p returns OpenGL vendor string: X.Org R300 Project OpenGL renderer string: Gallium 0.4 on ATI RV370 OpenGL version string: 2.1 Mesa 7.11 Not software rendered: yes Not blacklisted: yes GLX fbconfig: yes GLX texture from pixmap: yes GL npot or rect textures: yes GL vertex program: yes GL fragment program: yes GL vertex buffer object: yes GL framebuffer object: yes GL version is 1.4+: yes Unity 3D supported: yes I've tried a unity --reset but that doesn't seem to work. Unity seems to reset, but I get the following warning over and over: cs space validation failed unity What should I do next to try and fix this? Edit: Attempted fixes: I've refomatted, did not work. I've done apt-get remove unity then apt-get update then apt-get install unity, did not work. I've switched to Unity 2d and this seems to work. How can I get regualar Unity working or atleast find the error?

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  • Oracle OpenWorld 2012 is Around the Corner - Discover AutoVue Activities

    - by Pam Petropoulos
    Planning to attend Oracle OpenWorld 2012?  If so, be sure to check out the various AutoVue Enterprise Visualization activities that you can take advantage of while in San Francisco. AutoVue Sessions: CON8381 - Streamline PLM Design-to-Manufacturing Processes with AutoVue Visualization   Click here for full session description. Date: Monday, October 1, 2012 Time: 10:45 a.m. – 11:45 a.m. Location: Intercontinental Hotel - Telegraph Hill Customer Speaker: Siew Yeow Loye, Global Foundries   CON8385 - Optimize Asset Performance and Reliability with AutoVue Visualization   Click here for full session description. Date:Thursday, October 4, 2012 Time: 2:15 p.m. – 3:15 p.m. Location: Palace Hotel – Gold Ballroom AutoVue Demo Pods: Demo   Demo ID: 3122   AutoVue: PLM & Enterprise Visualization Moscone West; Workstation: W-082 Demo ID: 3001  Oracle E-Business Suite Enterprise Asset Management and AutoVue Visualization Solutions Palace Hotel Level 2 HPU-008   Customers are also invited to attend the Oracle OpenWorld 2012 Supply Chain Management Customer Reception on Tuesday, October 2, 2012. This year's event is being held at ROE Lounge, located just 2 blocks from Moscone Center, and offers a casual and upbeat atmosphere so you can mix and mingle with friends and colleagues. This event sold out last year and space is again limited so Register Today. Date: Tuesday, October 2, 2012 Time: 6:00 p.m. – 8:00 p.m. Location: ROE Lounge, 651 Howard Street, San Francisco   For additional information regarding AutoVue sessions, demos, and activities be sure to review the AutoVue FocusOn Document.   Join us at Oracle OpenWorld, September 30–October 4, 2012 and discover new products, solutions, and practices to make you even more successful in your job and in your industry.

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  • String Conversion to Char for Java Game

    - by Jen
    Is there someone who could help me achieve the following points on this problems? I can't seem to get it. I tried using toCharArray and Scanner to achieve this, but it doesn't work, nor do I know how to make this things possible for my word game. :( · Get a popular name of person, place, verse, saying or event from the user. This may have a single or multiple words in it. · Create a copy of this string to an array where each letter is replaced with a hyphen (-) and each space is replaced with an underscore (_). Symbols and numbers will remain shown. · The program then asks a letter from the user. If the letter is in the inputted string, then it should be shown on the array at the same position it is shown in the string. Meaning, the letter replaces the hyphen (-) at the correct position of the array. · The program again prompts for a letter from the user and replaces the hyphen (-) of the array if it exists on the inputted string. This will be repeatedly done until such time each hyphen (-) is replaced with the correct letter. · If the user inputs an invalid letter, that is, a letter that does not exist on the inputted string, then the program should inform the user. If this happens 3 times while there is still at least one hyphen on the array, then the program should inform the user that he lost the game and showing him the whole correct string. · If the user completes the game, meaning, all hyphens have been replaced with the correct letters; then the program should congratulate the user for a job well done.

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  • Impact on SEO of adding categories/tags in front of the HTML title [closed]

    - by Mad Scientist
    Possible Duplicate: Does the order of keywords matter in a page title? All StackExchange sites add the most-used tag of a question in front of the HTML title for SEO purposes. On Stackoverflow for example this is usually the programming language, so you end up with a title like python - How do I do X? This has obviously an enourmous benefit on SEO as the programming language is an extremely important keyword that is very often omitted from the title. Now, my question is for the cases where the tag isn't an important keyword missing from the title, but just a category. So on Biology.SE for example one would have questions like biochemistry - How does protein X interact with Y? or on Skeptics medical science - Do vaccines cause autism? Those tags are usually not part of the search terms, they serve to categorize the content but users don't use those tags in their searches. How harmful is adding tags that are not used in searches in terms of SEO? Is there any hard data on the impact this practise might have on SEO? The negative aspects I can imagine, but have no data to show that it is actually a problem are: I heard that search engines dislike keyword stuffing and this might trigger some defense mechanisms against that It's a practise associated with less reputable sites, a keyword in front that doesn't fit the actual title well might look suspicious to some users. It wastes precious space in the title shown in search results.

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  • Tools for game script / storyboard

    - by Pietro Polsinelli
    I am searching for a tool that will help in writing a game script. By "script" I mean the text core of a storyboard - without the drawing drafts, which may or may not be there (yet). What I'm thinking of will let write a piece of text of the script, define a simplified workflow from that step, and then define the text of next steps, and so on. Searching online, I found Inform http://inform7.com/ ("A Design System for Interactive Fiction Based on Natural Language") which in theory is exactly what I am searching for, but trying to use it it has this model of a space (a dungeon, a library) where you are picking up objects and exploring them. In my case I am designing more a Sims like game, the flow is entirely different. Considering non specific software, mind mapping tools miss the linearity of the process. What I am writing is a directed graph - simply a work-flow, but the way I want to design it is more text based than work-flow based. SO what I'm doing now is using a text editor, which I'll transform directly in code. Any suggestions?

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  • Is it conceivable to have millions of lists of data in memory in Python?

    - by Codemonkey
    I have over the last 30 days been developing a Python application that utilizes a MySQL database of information (specifically about Norwegian addresses) to perform address validation and correction. The database contains approximately 2.1 million rows (43 columns) of data and occupies 640MB of disk space. I'm thinking about speed optimizations, and I've got to assume that when validating 10,000+ addresses, each validation running up to 20 queries to the database, networking is a speed bottleneck. I haven't done any measuring or timing yet, and I'm sure there are simpler ways of speed optimizing the application at the moment, but I just want to get the experts' opinions on how realistic it is to load this amount of data into a row-of-rows structure in Python. Also, would it even be any faster? Surely MySQL is optimized for looking up records among vast amounts of data, so how much help would it even be to remove the networking step? Can you imagine any other viable methods of removing the networking step? The location of the MySQL server will vary, as the application might well be run from a laptop at home or at the office, where the server would be local.

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  • C++ and SDL Trouble Creating a STL Vector of a Game Object

    - by Jackson Blades
    I am trying to create a Space Invaders clone using C++ and SDL. The problem I am having is in trying to create Waves of Enemies. I am trying to model this by making my Waves a vector of 8 Enemy objects. My Enemy constructor takes two arguments, an x and y offset. My Wave constructor also takes two arguments, an x and y offset. What I am trying to do is have my Wave constructor initialize a vector of Enemies, and have each enemy given a different x offset so that they are spaced out appropriately. Enemy::Enemy(int x, int y) { box.x = x; box.y = y; box.w = ENEMY_WIDTH; box.h = ENEMY_HEIGHT; xVel = ENEMY_WIDTH / 2; } Wave::Wave(int x, int y) { box.x = x; box.y = y; box.w = WAVE_WIDTH; box.y = WAVE_HEIGHT; xVel = (-1)*ENEMY_WIDTH; yVel = 0; std::vector<Enemy> enemyWave; for (int i = 0; i < enemyWave.size(); i++) { Enemy temp(box.x + ((ENEMY_WIDTH + 16) * i), box.y); enemyWave.push_back(temp); } } I guess what I am asking is if there is a cleaner, more elegant way to do this sort of initialization with vectors, or if this is right at all. Any help is greatly appreciated.

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  • Problem with dpkg-preconfigure, how to correct?

    - by Eric Wilson
    I was trying to install TeamViewer, and I followed the instructions here even though they specify 11.10 instead of 12.04 (what I'm running). In particular, I executed. $ wget http://www.teamviewer.com/download/teamviewer_linux.deb $ sudo dpkg -i teamviewer_linux.deb The dpkg command failed, and after this point my packaging system has been broken. The software center instructs me to try: $ sudo apt-get -f install which leads to Reading package lists... Done Building dependency tree Reading state information... Done Correcting dependencies... Done The following packages will be REMOVED: teamviewer7:i386 0 upgraded, 0 newly installed, 1 to remove and 17 not upgraded. 9 not fully installed or removed. Need to get 89.0 kB of archives. After this operation, 81.9 MB disk space will be freed. Do you want to continue [Y/n]? y Get:1 http://us.archive.ubuntu.com/ubuntu/ precise/main dash amd64 0.5.7-2ubuntu2 [89.0 kB] Fetched 89.0 kB in 1s (83.9 kB/s) E: Sub-process /usr/sbin/dpkg-preconfigure --apt || true returned an error code (100) E: Failure running script /usr/sbin/dpkg-preconfigure --apt || true At this point I'm stumped.

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  • Draw contour around object in Opengl

    - by Maciekp
    I need to draw contour around 2d objects in 3d space. I tried drawing lines around object(+points to fill the gap), but due to line width, some part of it(~50%) was covering object. I tried to use stencil buffer, to eliminate this problem, but I got sth like this(contour is green): http://goo.gl/OI5uc (sorry I can't post images, due to my reputation) You can see(where arrow points), that some parts of line are behind object, and some are above. This changes when I move camera, but always there is some part, that is covering it. Here is code, that I use for drawing object: glColorMask(1,1,1,1); std::list<CObjectOnScene*>::iterator objIter=ptr->objects.begin(),objEnd=ptr->objects.end(); int countStencilBit=1; while(objIter!=objEnd) { glColorMask(1,1,1,1); glStencilFunc(GL_ALWAYS,countStencilBit,countStencilBit); glStencilOp(GL_REPLACE,GL_KEEP,GL_REPLACE ); (*objIter)->DrawYourVertices(); glStencilFunc(GL_NOTEQUAL,countStencilBit,countStencilBit); glStencilOp(GL_KEEP,GL_KEEP,GL_REPLACE); (*objIter)->DrawYourBorder(); ++objIter; ++countStencilBit; } I've tried different settings of stencil buffer, but always I was getting sth like that. Here is question: 1.Am I setting stencil buffer wrong? 2. Are there any other simple ways to create contour on such objects? Thanks in advance. EDIT: 1. I don't have normals of objects. 2. Object can be concave. 3. I can't use shaders(see below why).

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  • Enterprise Manager 12c Grand Tour Customer/Partner Workshop

    - by mseika
    EMEA | Customer/Partner Workshop EMEA Oracle Solution Centre Enterprise Manager 12c Grand Tour Customer/Partner Workshop em.us.oracle.com On the WebSales ToolsCollateral Enterprise Manager 12c Grand Tour Customer/Partner Workshop The EMEA OSC is hosting a one day Customer/Partner Oracle Enterprise Manager 12c Grand Tour workshop in Thames Valley Park, Reading, UK on 31 Oct and 01 Nov 2012. The Workshop gives attendees a good insight into the latest release by highlighting several new functional areas of the product. The format of the day will provide opportunity for discussion as well as a number of presentations and exercises covering: EM User Interface Monitoring and Framework Database Lifecycle Management Database Management Middleware Management Using comprehensive workbooks attendees will be able to follow step-by-step instructions, with OSC SME's being on hand for any questions, to gain ‘hands on’ experience of EM12c functionality. Logistics Dates31 Oct and 01 Nov 2012 Time10:00 - 16:00 LocationOracle Solution Center, Oracle 520 Thames Valley Park, Reading, RG6 1RA Space is limited. If you have a customer/partner who would like to attend please register their details: For Wed 31 Oct 2012 REGISTER For Thu 01 Nov 2012REGISTER . Please note that this workshop is ONLY for customers/partners and seats will not be allocated to Oracle employees.

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  • Adult Swim Brings Their Programming Lineup to iOS Devices

    - by ETC
    If you’re a fan of the programming lineup on Adult Swim–such as Family Guy, Aqua Teen Hunger Force, and The Boondocks–you can now get the entire lineup for free on your iOS device. Adult Swim’s new iOS app streams Adult Swim’s programming lineup including popular shows such as Robot Chicken, Aqua Teen Hunger Force, Family Guy, The Boondocks, Metalocalypse. Hit up the link below to read more and grab a free copy. Adult Swim [iTunes App Store via Download Squad] Latest Features How-To Geek ETC What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Make Efficient Use of Tab Bar Space by Customizing Tab Width in Firefox See the Geeky Work Done Behind the Scenes to Add Sounds to Movies [Video] Use a Crayon to Enhance Engraved Lettering on Electronics Adult Swim Brings Their Programming Lineup to iOS Devices Feel the Chill of the South Atlantic with the Antarctica Theme for Windows 7 Seas0nPass Now Offers Untethered Apple TV Jailbreaking

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  • Chrome refused to execute this JavaScript file

    - by TestSubject528491
    In the head of my HTML page, I have: <script src="https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js"></script> When I load the page in my browser (Google Chrome v 27.0.1453.116) and enable the developer tools, it says: Refused to execute script from 'https://raw.github.com/cloudhead/less.js/master/dist/less-1.3.3.js' because its MIME type ('text/plain') is not executable, and strict MIME type checking is enabled. Indeed, the script won't run. Why does Chrome think this is a plain text file? It clearly has a .js file extension. Since I'm using HTML5, I omitted the type attribute, so I thought that might be causing the problem. So I added type="text/javascript" to the <script> tag, and got the same result. I even tried type="application/javascript" and still got the same error. Then I tried changing it to type="text/plain" just out of curiosity. The browser did not return an error, but of course the JavaScript did not run either. Finally I thought the periods in the filename might be throwing the browser off. So in my HTML code, I changed all the periods to the URL escape character %2E: <script src="https://raw.github.com/cloudhead/less%2Ejs/master/dist/less-1%2E3%2E3.js"></script> This still did not work. The only thing that truly works (i.e. the browser does not give an error and the JS successfully runs) is if I download the file, upload it to a local directory, and then change the src value to the local file. I'd rather not do this since I'm trying to save space on my own website. How do I get Chrome to recognize that the linked file is actually a JavaScript type?

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  • Java Magazine: Developer Tools and More

    - by Tori Wieldt
    The May/June issue of Java Magazine explores the tools and techniques that can help you bring your ideas to fruition and make you more productive. In “Seven Open Source Tools for Java Deployment,” Bruno Souza and Edson Yanaga present a set of tools that you can use now to drastically improve the deployment process on projects big or small—enabling you and your team to focus on building better and more-innovative software in a less stressful environment. We explore the future of application development tools at Oracle in our interview with Oracle’s Chris Tonas, who discusses plans for NetBeans IDE 9, Oracle’s support for Eclipse, and key trends in the software development space. For more on NetBeans IDE, don’t miss “Quick and Easy Conversion to Java SE 8 with NetBeans IDE 8” and “Build with NetBeans IDE, Deploy to Oracle Java Cloud Service.” We also give you insight into Scrum, an iterative and incremental agile process, with a tour of a development team’s Scrum sprint. Find out if Scrum will work for your team. Other article topics include mastering binaries in Maven-based projects, creating sophisticated applications with HTML5 and JSF, and learning to program with BlueJ. At the end of the day, tools don’t make great code—you do. What tools are vital to your development process? How are you innovating today? Let us know. Send a tweet to @oraclejavamag. The next big thing is always just around the corner—maybe it’s even an idea that’s percolating in *your* brain. Get started today with this issue of Java Magazine. Java Magazine is a FREE, bi-monthly, online publication. It includes technical articles on the Java language and platform; Java innovations and innovators; JUG and JCP news; Java events; links to online Java communities; and videos and multimedia demos. Subscriptions are free, registration required.

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  • Windows 8 Developer Camp - Raleigh September 25th

    - by Jim Duffy
    Time is ticking away and the time to act is now! How's that for some motivation? :-)  Microsoft Developer Evangelist Brian Hitney and I want to help you get your app in the store in time for the October 26 Windows 8 launch. Come join us on Tuesday, September 25, at 9:00 AM in the Microsoft RTP offices to learn how simple it can be to construct a world class Windows 8 application. Don't think you can be ready to join the Windows 8 launch? Come anyway. You might be surprised. Don't have any idea what kind of app to build? Come anyway. They're are plenty of places to look for inspiration. Either way you can learn what it takes to create or tune an app for Windows 8 and publish it in the Windows App Store. Learn more about this free event on the registration page. Registration is now open and space is limited. Have a day.

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  • Please help me decide if I should I change jobs [closed]

    - by KindaNewbie
    About me: I am very entrepreneurial and believe I would do well working solo as a consultant and possibly hiring help. I do want to do that at some point. I love to learn and a good challenge. Please help me make this decision! Current job (I am there for about 4 years): Pros: secure job good pay (I guess I am 80 percentile for my level/geographical area) large corporation - main business is not software excellent health insurance for low cost to me, pension, 401k matching, 6 weeks paid time off per year small dev team use of latest technologies (mostly WPF/silverlight) low supervision (I can do personal things all the time) I get to do a lot of moonlighting and my goal was to go solo full-time in a year or so. Cons: small team of non-professional devs 50% of my time I do things I don't enjoy projects are not meaningful to the organization If I left it wouldn't be too hard for them - business would resume as usual. Nobody besides my small team of 3 has any idea about software development whatsoever. Prospect job: Pros: small/agile software company same salary as current job same size dev team but all are very sharp (I would probably be the weakest of the team in the beginning) technology used is outside my comfort zone (latest cool web technolgies such as html5/jquery/...) - I am not a web dev and they know that. ton of learning opportunity Start-up - possibility of stock option/partial ownership of some sort Cons: Small office space - not able to do personal things as often (may be pro) No room for moonlighting less benefits (but salary can compensate for that)

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  • Could someone explain why my world reconstructed from depth position is incorrect?

    - by yuumei
    I am attempting to reconstruct the world position in the fragment shader from a depth texture. I pass in the 8 frustum points in world space and interpolate them across fragments and then interpolate from near to far by the depth: highp float depth = (2.0 * CameraPlanes.x) / (CameraPlanes.y + CameraPlanes.x - texture( depthTexture, textureCoord ).x * (CameraPlanes.y - CameraPlanes.x)); // Reconstruct the world position from the linear depth highp vec3 world = mix( nearWorldPos, farWorldPos, depth ); CameraPlanes.x is the near plane CameraPlanes.y is the far. Assuming that my frustum positions are correct, and my depth looks correct, why is my world position wrong? (My depth texture is of format GL_DEPTH_COMPONENT32F if that matters) Thanks! :D Update: Screenshot of world position http://imgur.com/sSlHd So you can see it looks nearly correct. However as the camera moves, the colours (positions) change, which they shouldnt. I can get this to work, if I do the following: Write this into the depth attachment in the previous pass: gl_FragDepth = gl_FragCoord.z / gl_FragCoord.w / CameraPlanes.y; and then read the depth texture like so: depth = texture( depthTexture, textureCoord ).x However this will kill the hardware z buffer optimizations.

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