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  • HTTP Upload Problems

    - by jfoster
    We are running a marketplace on ColdFusion8 and IIS with a widely geographically distributed user base and have been receiving complaints of issues with some HTTP uploads. Most of the complaints are coming from geographically distant locations from our main datacenter on the US east coast. I've attempted to upload the same 70MB file from a US West coast test server to both our main site and a backup running the same code on a different network route and I saw the same issues fairly consistently in both places, so I've ruled out the code, route, and internal network errors. I've also tested uploads using both the native cf upload tag and a third party tool called SaFileUp. I saw the same issues with both upload tools, so I also don't think this is necessarily a ColdFusion problem. I don't have any problems uploading the test file from the East coast to other east coast servers, so I'm beginning to think that the distance between our users and our equipment is a factor. I've also found that smaller files are more likely to succeed than large ones (< 10MB) I tried the test upload with both IE and FF and did notice a difference in the way that the browsers seemed to handle packet errors. IE seemed to have a tough time continuing an upload after dropped / bad packets, whereas FF seemed to have the ability to gracefully resume an upload after experiencing packet problems. Has anyone experienced similar issues? Is there anything we can do on our side to make uploads more forgiving to packet loss or resumable after an error? A different upload tool etc… Do we need upload servers in more than one location to shorten the network routes between clients and servers? Does anyone think that switching uploads to SSL will help (no layer7 packet sniffing may lead to a smoother upload). Thanks.

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  • Forwarding HTTP Request with Direct Server Return

    - by Daniel Crabtree
    I have servers spread across several data centers, each storing different files. I want users to be able to access the files on all servers through a single domain and have the individual servers return the files directly to the users. The following shows a simple example: 1) The user's browser requests http://www.example.com/files/file1.zip 2) Request goes to server A, based on the DNS A record for example.com. 3) Server A analyzes the request and works out that /files/file1.zip is stored on server B. 4) Server A forwards the request to server B. 5) Server B returns file1.zip directly to the user without going through server A. Note: steps 4 and 5 must be transparent to the user and cannot involve sending a redirect to the user as that would violate the requirement of a single domain. From my research, what I want to achieve is called "Direct Server Return" and it is a common setup for load balancing. It is also sometimes called a half reverse proxy. For step 4, it sounds like I need to do MAC Address Translation and then pass the request back onto the network and for servers outside the network of server A tunneling will be required. For step 5, I simply need to configure server B, as per the real servers in a load balancing setup. Namely, server B should have server A's IP address on the loopback interface and it should not answer any ARP requests for that IP address. My problem is how to actually achieve step 4? I have found plenty of hardware and software that can do this for simple load balancing at layer 4, but these solutions fall short and cannot handle the kind of custom routing I require. It seems like I will need to roll my own solution. Ideally, I would like to do the routing / forwarding at the web server level, i.e. in PHP or C# / ASP.net. However, I am open to doing it at a lower level such as Apache or IIS, or at an even lower level, i.e. a custom proxy service in front of everything. Thanks.

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  • HTTP cache for my virtual machines

    - by MathematicalOrchid
    I have several Linux virtual machines running on my home PC. One of the quirks of Linux is that every time you run a package manager, it wants to "refresh" the configured software repositories - which basically means it wants to download a file from the Internet. If I revert to an earlier snapshot of the VM, then next time I run the package manager it will re-download the exact same data again [since it no longer exists in the VM]. It seems a shame to waste bandwidth endlessly downloading the same data over and over again, so I was wondering if there's some way I can set up some kind of HTTP proxy server that caches downloaded files. I have no idea how you would do such a thing though. In particular, it needs to be set up so that the VMs don't need to "know" that the cache is there; it needs to be transparent. But I don't know how to do that. Any suggestions on what software I'd need to use? It would be nice if I could run it under the Windows host OS, but running a small VM with a Linux guest is also possible...

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  • Is it bad to redirect http to https?

    - by jasondavis
    I just installed an SSL Certificate on my server. I use a web hosting panel called ZPanel that is an open source project. It then set up a redirect for all traffic on my domain on Port 80 to redirect it to Port 443. In other words, all my http://example.com traffic is now redirected to the appropriate https://example.com version of the page. The redirect is done in my Apache Virtual Hosts file with something like this... RewriteEngine on ReWriteCond %{SERVER_PORT} !^443$ RewriteRule ^/(.*) https://%{HTTP_HOST}/$1 [NC,R,L] My question is, are there any drawbacks to using SSL? Since this is not a 301 Redirect, will I lose link juice/ranking in search engines by switching to https? I appreciate the help. I have always wanted to set up SSL on a server, just for the practice of doing it, and I finally decided to do it tonight. It seems to be working well so far, but I am not sure if it's a good idea to use this on every page. My site is not eCommerce and doesn't handle sensitive data; it's mainly for looks and the thrill of installing it for learning. UPDATED ISSUE Strangely Bing creates this screenshot from my site now that it is using HTTPS everywhere...

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  • How to forward a [sub]domain to another address? (not just HTTP!)

    - by M. Joanis
    Hello everyone! I have bought domain1.me from GoDaddy... (yeah, I know... but ME domain registrars seemed quite hard to find...) I'm mainly hosted at 1and1. I have registered subdomain sub1.domain1.me and redirected it to my 1and1 account. That should eventually work fine. Then I have registered sub2.domain1.me and tried to redirect it to a box at home. It works #1 when for HTTP. I can access SSH server without any problem when I use the IP directly, but not when using sub2.domain1.me:22. The way I see this, they (GoDaddy) are redirecting only on port 80 (why would they?). I have looked at 1and1 forwarding too and they ask for an URI starting with http so I guess that's the same behavior. What are you guys doing to be able to host stuff from home (HTTP, SSH, SVN, Git, etc. etc.) using a domain name to prevent everyone to have to remember your IP??? Heeeelp! Thanks!

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  • uploading via http post (multipart/form-data) silently fails with big files

    - by matteo
    When uploading multipart/form-data forms via a http post request to my apache web server, very big files (i.e. 30MB) are silently discarded. On the server side all looks as if the attached file was received with 0 bytes size. On the client side all looks like it had been uploaded succesfully (it takes the expected long time to upload and the browser gives no error message). On the server, nothing is logged into the error log. An entry is logged into the access log as if everything was ok (a post request and a 200 ok response). These uploads are being posted to a php script. In the php script, If I print_r $_FILES, I see the following information for the relevant file: [file5] => Array ( [name] => MOV023.3gp [type] => video/3gpp [tmp_name] => /tmp/phpgOdvYQ [error] => 0 [size] => 0 ) Note both [error] = 0 (which should mean no error) and [size] = 0 (as if the file was empty). My php script runs fine and receives all the rest of the data except these files. move_uploaded_file succeeds on these files and actually copies them as 0byte files. I've already changed the php directives max_upload_size to 50M and post_max_size to 200M, so neither the single file nor the request exceed any size limit. max_execution_time is not relevant, because the time to transfer the data does not count; and I've increased max_input_time to 1000 seconds, though this shouldn't be necessary since this is the time taken to parse the input data, not the time taken to upload it. Is there any apache configuration, prior to php, that could be causing these files to be discarded even prior to php execution? Some limit in size or in upload time? I've read about a default 300 seconds timeout limit, but this should apply to the time the connection is idle, not the time it takes while actually transferring data, right? Needless to say, uploads with all exactly identical conditions (including file format, client and everything) except smaller file size, work seamlessly, so the issue is clearly related to the file or request size, or to the time it takes to send it.

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  • Filling an IFRAME with dynamic content from JavaScript

    - by user256890
    I have an IFRAME that should be filled with content from JavaScript. Had the content be on the server all I had to do is: function onIFrameFill() { myIframe.location.href = "HelloWorld.html"; } But the content I have is a HTML page generated on the client and represented as a string (I have not much influence on it). How can I populate the content of the my iframe programatically?

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  • Display different content for anonymous and logged in users

    - by Jukebox
    What I need to accomplish is: If an anonymous user visits the site, show regular site content. If a user logs in to the site, then user-related content appears in place of the regular content. I would like to accomplish this using the Views module. I have looked at the Premium module, but it seems to be abandoned. I would like to avoid using the content-access module if at all possible, since I already have other access controls in place.

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  • Hook perm for more than one content type

    - by Andrew
    Drupal 6.x I have this module that manages four different content types. For that matter, how do I define permission for each content within the same module? Is that even possible? I can't figure out how to define permission for each content type cuz hook_perm has to be named with module name and it doesn't have any argument(like hook_access $node) to return permission base on content type. Any help would be highly appreciated.

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  • How to stop Feedreader fetching content from my site using iFrame?

    - by Wei Kai
    As you all can see from the picture below, my site's content is duplicated by FeedReader (using iFrame) and indexed at Google. When I clicked at the FeedReader link, it uses some sort of iFrame to draw content from my site live. At the meantime, my site traffic has dropped significantly, but I not sure if this is the reason. https://lh4.googleusercontent.com/-hc4pVwHvQoo/UGGcwVyRqYI/AAAAAAAAAIc/9m04UOwmfEk/s1600/1.PNG https://lh3.googleusercontent.com/-ljj6dV7xTik/UGGc0x4GiZI/AAAAAAAAAIk/3mZ6HiCiQ2w/s1600/2.PNG What can I do to prevent Feedreader to fetch my content to their site? Any help would be much appreciated. By the way, I'm using wordpress as my CMS. I have also highlighted this issue to FeedReader 2 days ago, but yet to get any reply from them.

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  • Website content copied - How can I prove that I wrote it?

    - by Remy
    One of our competitors constantly copies all our website content. Now, I assume the trouble is to proof that we wrote the content first and that it is not the other way round. I checked on http://www.archive.org, but there is nothing. Any other way to proof that? FYI: We are a swiss company, so different laws will apply. Solution: [Found later] You can upload your content to this service and that they basically timestamp it. https://myows.com/ Another way we found, is to just print out your copy/design, etc. put it into an envelop and send it to ourself (without actually opening it later of course).

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  • XNA Xbox 360 Content Manager Thread freezing Draw Thread

    - by Alikar
    I currently have a game that takes in large images, easily bigger than 1MB, to serve as backgrounds. I know exactly when this transition is supposed to take place, so I made a loader class to handle loading these large images in the background, but when I load the images it still freezes the main thread where the drawing takes place. Since this code runs on the 360 I move the thread to the 4th hardware thread, but that doesn't seem to help. Below is the class I am using. Any thoughts as to why my new content manager which should be in its own thread is interrupting the draw in my main thread would be appreciated. namespace FileSystem { /// <summary> /// This is used to reference how many objects reference this texture. /// Everytime someone references a texture we increase the iNumberOfReferences. /// When a class calls remove on a specific texture we check to see if anything /// else is referencing the class, if it is we don't remove it. If there isn't /// anything referencing the texture its safe to dispose of. /// </summary> class TextureContainer { public uint uiNumberOfReferences = 0; public Texture2D texture; } /// <summary> /// This class loads all the files from the Content. /// </summary> static class FileManager { static Microsoft.Xna.Framework.Content.ContentManager Content; static EventWaitHandle wh = new AutoResetEvent(false); static Dictionary<string, TextureContainer> Texture2DResourceDictionary; static List<Texture2D> TexturesToDispose; static List<String> TexturesToLoad; static int iProcessor = 4; private static object threadMutex = new object(); private static object Texture2DMutex = new object(); private static object loadingMutex = new object(); private static bool bLoadingTextures = false; /// <summary> /// Returns if we are loading textures or not. /// </summary> public static bool LoadingTexture { get { lock (loadingMutex) { return bLoadingTextures; } } } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. This is the version /// for the Xbox 360. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory, int _iProcessor ) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); iProcessor = _iProcessor; CreateThread(); } /// <summary> /// Since this is an static class. This is the constructor for the file loadeder. /// </summary> /// <param name="_Content"></param> public static void Initalize(IServiceProvider serviceProvider, string rootDirectory) { Content = new Microsoft.Xna.Framework.Content.ContentManager(serviceProvider, rootDirectory); Texture2DResourceDictionary = new Dictionary<string, TextureContainer>(); TexturesToDispose = new List<Texture2D>(); CreateThread(); } /// <summary> /// Creates the thread incase we wanted to set up some parameters /// Outside of the constructor. /// </summary> static public void CreateThread() { Thread t = new Thread(new ThreadStart(StartThread)); t.Start(); } // This is the function that we thread. static public void StartThread() { //BBSThreadClass BBSTC = (BBSThreadClass)_oData; FileManager.Execute(); } /// <summary> /// This thread shouldn't be called by the outside world. /// It allows the File Manager to loop. /// </summary> static private void Execute() { // Make sure our thread is on the correct processor on the XBox 360. #if WINDOWS #else Thread.CurrentThread.SetProcessorAffinity(new int[] { iProcessor }); Thread.CurrentThread.IsBackground = true; #endif // This loop will load textures into ram for us away from the main thread. while (true) { wh.WaitOne(); // Locking down our data while we process it. lock (threadMutex) { lock (loadingMutex) { bLoadingTextures = true; } bool bContainsKey = false; for (int con = 0; con < TexturesToLoad.Count; con++) { // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); } if (bContainsKey) { // Do nothing } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(TexturesToLoad[con]); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(TexturesToLoad[con]); Texture2DResourceDictionary.Add(TexturesToLoad[con], TC); } // We don't have the find the reference to the container since we // already have it. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch (Exception e) { // If this happens we don't worry about it since this thread only loads // texture data and if its already there we don't need to load it. } } Thread.Sleep(100); } } lock (loadingMutex) { bLoadingTextures = false; } } } static public void LoadTextureList(List<string> _textureList) { // Ensuring that we can't creating threading problems. lock (threadMutex) { TexturesToLoad = _textureList; } wh.Set(); } /// <summary> /// This loads a 2D texture which represents a 2D grid of Texels. /// </summary> /// <param name="_textureName">The name of the picture you wish to load.</param> /// <returns>Holds the image data.</returns> public static Texture2D LoadTexture2D( string _textureName ) { TextureContainer temp; lock (Texture2DMutex) { bool bContainsKey = false; // If we have already loaded the texture into memory reference // the one in the dictionary. lock (Texture2DMutex) { bContainsKey = Texture2DResourceDictionary.ContainsKey(_textureName); if (bContainsKey) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // Otherwise load it into the dictionary and then reference the // copy in the dictionary else { TextureContainer TC = new TextureContainer(); TC.uiNumberOfReferences = 1; // We start out with 1 referece. // Loading the texture into memory. try { TC.texture = Content.Load<Texture2D>(_textureName); // This is passed into the dictionary, thus there is only one copy of // the texture in memory. } // Occasionally our texture will already by loaded by another thread while // this thread is operating. This mainly happens on the first level. catch(Exception e) { temp = Texture2DResourceDictionary[_textureName]; temp.uiNumberOfReferences++; // Incrementing the number of references } // There is an issue with Sprite Batch and disposing textures. // This will have to wait until its figured out. Texture2DResourceDictionary.Add(_textureName, TC); // We don't have the find the reference to the container since we // already have it. temp = TC; } } } // Return a reference to the texture return temp.texture; } /// <summary> /// Go through our dictionary and remove any references to the /// texture passed in. /// </summary> /// <param name="texture">Texture to remove from texture dictionary.</param> public static void RemoveTexture2D(Texture2D texture) { foreach (KeyValuePair<string, TextureContainer> pair in Texture2DResourceDictionary) { // Do our references match? if (pair.Value.texture == texture) { // Only one object or less holds a reference to the // texture. Logically it should be safe to remove. if (pair.Value.uiNumberOfReferences <= 1) { // Grabing referenc to texture TexturesToDispose.Add(pair.Value.texture); // We are about to release the memory of the texture, // thus we make sure no one else can call this member // in the dictionary. Texture2DResourceDictionary.Remove(pair.Key); // Once we have removed the texture we don't want to create an exception. // So we will stop looking in the list since it has changed. break; } // More than one Object has a reference to this texture. // So we will not be removing it from memory and instead // simply marking down the number of references by 1. else { pair.Value.uiNumberOfReferences--; } } } } /*public static void DisposeTextures() { int Count = TexturesToDispose.Count; // If there are any textures to dispose of. if (Count > 0) { for (int con = 0; con < TexturesToDispose.Count; con++) { // =!THIS REMOVES THE TEXTURE FROM MEMORY!= // This is not like a normal dispose. This will actually // remove the object from memory. Texture2D is inherited // from GraphicsResource which removes it self from // memory on dispose. Very nice for game efficency, // but "dangerous" in managed land. Texture2D Temp = TexturesToDispose[con]; Temp.Dispose(); } // Remove textures we've already disposed of. TexturesToDispose.Clear(); } }*/ /// <summary> /// This loads a 2D texture which represnets a font. /// </summary> /// <param name="_textureName">The name of the font you wish to load.</param> /// <returns>Holds the font data.</returns> public static SpriteFont LoadFont( string _fontName ) { SpriteFont temp = Content.Load<SpriteFont>( _fontName ); return temp; } /// <summary> /// This loads an XML document. /// </summary> /// <param name="_textureName">The name of the XML document you wish to load.</param> /// <returns>Holds the XML data.</returns> public static XmlDocument LoadXML( string _fileName ) { XmlDocument temp = Content.Load<XmlDocument>( _fileName ); return temp; } /// <summary> /// This loads a sound file. /// </summary> /// <param name="_fileName"></param> /// <returns></returns> public static SoundEffect LoadSound( string _fileName ) { SoundEffect temp = Content.Load<SoundEffect>(_fileName); return temp; } } }

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  • Axis 1.4 Java: Modify HTTP response code

    - by Achim Bitzer
    Hello, Is there a way to modify the HTTP response code when using apache axis 1.4 for java? This would be useful for testing purposes, for example simulating server side errors. I've already tried the following: Set the HTTP code directly in the http servlet Request: MessageContext context = MessageContext.getCurrentContext(); HttpServletResponse response = (HttpServletResponse) context.getProperty( HTTPConstants.MC_HTTP_SERVLETRESPONSE); response.setStatus(e.getErrorCode()); // no effect Set the HTTP code as axis message context property: MessageContext context = MessageContext.getCurrentContext(); context.setProperty(HTTPConstants.MC_HTTP_STATUS_CODE, e.getErrorCode()); But this didn't seem to work, the actual HTTP code always was 200. Any ideas would be greatly appreciated :-) Greetings, Achim Bitzer

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  • Not getting a response when using Android Async HTTP (from loopj)

    - by conor
    I am using the Async Http library from loopj.com and also the sample code from the site. The problem is that when the request is made I don't get a response. I have even overridden the onFinish() function which isn't getting fire either. I am using the sample code from their site which is as follows: import com.loopj.android.http.AsyncHttpClient; import com.loopj.android.http.AsyncHttpResponseHandler; Log.v("bopzy_debug", "Testing HTTP Connectivity"); System.out.println("123"); AsyncHttpClient client = new AsyncHttpClient(); client.get("http://www.google.com", new AsyncHttpResponseHandler() { @Override public void onSuccess(String response) { Log.v("bopzy_debug", response); } @Override public void onFinish() { Log.v("bopzy_debug", "Finished.."); } }); Any ideas on how to solve would be greatly appreciated, not really sure what is going on here.

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  • htaccess mod rewrite changes http://www to http:/www

    - by Nir
    I want to replace calls like this: www.mysite.com/sub/file.php?param1=x&param2=http://www.someurl.com with: www.mysite.com/sub/param1/param2 Param 1 is an integer number Param 2 is a url I wrote this rewrite rule in htaccess: RewriteCond %{REQUEST_URI} \/sub\/ RewriteRule sub\/([0-9]+)\/(.*)$ sub\/file.php?param1=$2&param2=$1 [L] Unfortunately param2 (the URL) starts with http:/www.someurl.com instead of http://www.someurl.com (note the single slash). Any idea what causes it? When I call the same file with same parameters in the format www.mysite.com/sub/file.php?param1=x&param2=http://www.someurl.com , param2 does appear OK so it must be something with the rewrite rule.

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  • Setting outbound 'Expires:' in Squid server's HTTP header

    - by IkeaPimp
    I'm having a problem where items served by my Squid server are being cached by Limelight for too long, sometimes days. It happens when a piece of content has been static for a long time (weeks) and then undergoes numerous changes in a matter of hours. Limelight gets its content from our Squid server and I'm told that if I can add 'Expires: 15m' in the HTTP header the Squid server sends, Limelight will not cache the image for more than 15 min. Unfortunately, I can fond no setting in Squid that will allow me to add this to the header. Here's the HTTP header as presently being sent: HTTP/1.0 200 OK Date: Tue, 15 Dec 2009 23:57:33 GMT Server: nginx/0.5.26 Content-Type: image/jpeg Content-Length: 83843 Last-Modified: Tue, 15 Dec 2009 23:52:00 GMT Accept-Ranges: bytes Age: 450 X-Cache: HIT from squid01.prod.mydomain X-Cache-Lookup: HIT from squid01.prod.mydomain:3128 Via: 1.0 squid01.prod.mydomain:3128 (squid/2.6.STABLE14) Connection: close

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  • Server Push / HTTP Streaming on Windows Mobile / Windows CE

    - by afriza
    Hi, I find that HTTP Streaming / Server Push is quite promising for my project. Does someone have any clue on how to implement this in Windows Mobile? .NET / Native / other implementations are welcomed. Preferably with permissive license. some links on HTTP Steaming / Server Push: - Push Technology - Streaming HTTP / Server Push - Cross-browser implementation of “HTTP Streaming” (push) AJAX pattern - XEP-0124: Bidirectional-streams Over Synchronous HTTP (BOSH) I was thinking of using some Qt XMPP library (QXmpp) to do the job, but I'm not sure if it's up for the task and I also want to hear some opinions on this.

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  • HTTP header for sending PDF, problem in Firefox

    - by David
    In windows when i save a pdf with firefox adobe reader plugin ocurs this problem. The file saved is: http://www.example.com/opendocument.php_doc=._docs_doc01 My headers are: header('Content-type: application/pdf'); //header('Content-Disposition: inline; filename=doc01.pdf'); header("Content-Transfer-Encoding: binary"); header("Content-Length: ".filesize($pdf)); Original call is: http://www.example.com/opendocument.php?doc=./docs/doc01.pdf I'm not interest on attachment header. I must open into the website, not download o external window. Any idea?

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  • Wrangling Control of HTTP Headers in ASP.NET

    - by Andrew Burgess
    I'm working with ASP.NET MVC3, and I'm trying to get absolute control over my headers because a client application that I'm working with expects a very specific content type. What I'm finding when using Fiddler to examine the HTTP traffic is that the text encoding is being returned as part of the header. For example, the client is expecting application/appname in the Content-Type header, but the server is returning application/appname; charset=utf-8. I think the client is using a strict comparison for checking the type, so I want to be able to specify exactly what is emitted in the headers. Right now I have a custom ActionResult in which I clear the headers and then specify only the content type, but the encoding still seems to be added on. How can I remove the encoding from the Content-Type header?

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  • Apache - Reverse Proxy and HTTP 302 status messsage

    - by Rob
    My team is trying to setup an Apache reverse proxy from a customer's site into one of our web applications. http://www.example.com/app1/some-path maps to http://internal1.example.com/some-path Inside our application we use struts and have redirect = true set on certain actions in order to provide certain functionality. The 302 status messages from these re-directs cause the user to break out of the proxy resulting in an error page for the end user. HTTP/1.1 302 Found Location: http://internal.example.com/some-path/redirect Is there any way to setup the reverse proxy in apache so that the redirects work correctly? http://www.example.com/app1/some-path/redirect

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  • XML over HTTP with JMS and Spring

    - by Will Sumekar
    I have a legacy HTTP server where I need to send an XML file over HTTP request (POST) using Java (not browser) and the server will respond with another XML in its HTTP response. It is similar to Web Service but there's no WSDL and I have to follow the existing XML structure to construct my XML to be sent. I have done a research and found an example that matches my requirement here. The example uses HttpClient from Apache Commons. (There are also other examples I found but they use java.net networking package (like URLConnection) which is tedious so I don't want to use them). But it's also my requirement to use Spring and JMS. I know from Spring's reference that it's possible to combine HttpClient, JMS and Spring. My question is, how? Note that it's NOT in my requirement to use HttpClient. If you have a better suggestion, I'm welcome. Appreciate it. For your reference, here's the XML-over-HTTP example I've been talking about: /* * $Header: * $Revision$ * $Date$ * ==================================================================== * * Copyright 2002-2004 The Apache Software Foundation * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ==================================================================== * * This software consists of voluntary contributions made by many * individuals on behalf of the Apache Software Foundation. For more * information on the Apache Software Foundation, please see * <http://www.apache.org/>. * * [Additional notices, if required by prior licensing conditions] * */ import java.io.File; import java.io.FileInputStream; import org.apache.commons.httpclient.HttpClient; import org.apache.commons.httpclient.methods.InputStreamRequestEntity; import org.apache.commons.httpclient.methods.PostMethod; /** * * This is a sample application that demonstrates * how to use the Jakarta HttpClient API. * * This application sends an XML document * to a remote web server using HTTP POST * * @author Sean C. Sullivan * @author Ortwin Glück * @author Oleg Kalnichevski */ public class PostXML { /** * * Usage: * java PostXML http://mywebserver:80/ c:\foo.xml * * @param args command line arguments * Argument 0 is a URL to a web server * Argument 1 is a local filename * */ public static void main(String[] args) throws Exception { if (args.length != 2) { System.out.println( "Usage: java -classpath <classpath> [-Dorg.apache.commons."+ "logging.simplelog.defaultlog=<loglevel>]" + " PostXML <url> <filename>]"); System.out.println("<classpath> - must contain the "+ "commons-httpclient.jar and commons-logging.jar"); System.out.println("<loglevel> - one of error, "+ "warn, info, debug, trace"); System.out.println("<url> - the URL to post the file to"); System.out.println("<filename> - file to post to the URL"); System.out.println(); System.exit(1); } // Get target URL String strURL = args[0]; // Get file to be posted String strXMLFilename = args[1]; File input = new File(strXMLFilename); // Prepare HTTP post PostMethod post = new PostMethod(strURL); // Request content will be retrieved directly // from the input stream // Per default, the request content needs to be buffered // in order to determine its length. // Request body buffering can be avoided when // content length is explicitly specified post.setRequestEntity(new InputStreamRequestEntity( new FileInputStream(input), input.length())); // Specify content type and encoding // If content encoding is not explicitly specified // ISO-8859-1 is assumed post.setRequestHeader( "Content-type", "text/xml; charset=ISO-8859-1"); // Get HTTP client HttpClient httpclient = new HttpClient(); // Execute request try { int result = httpclient.executeMethod(post); // Display status code System.out.println("Response status code: " + result); // Display response System.out.println("Response body: "); System.out.println(post.getResponseBodyAsString()); } finally { // Release current connection to the connection pool // once you are done post.releaseConnection(); } } }

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  • HTTP caching confusion

    - by Keith
    I'm not sure whether this is a server issue, or whether I'm failing to understand how HTTP caching really works. I have an ASP MVC application running on IIS7. There's a lot of static content as part of the site including lots of CSS, Javascript and image files. For these files I want the browser to cache them for at least a day - our .css, .js, .gif and .png files rarely change. My web.config goes like this: <system.webServer> <staticContent> <clientCache cacheControlMode="UseMaxAge" cacheControlMaxAge="1.00:00:00" /> </staticContent> </system.webServer> The problem I'm getting is that the browser (tested Chrome, IE8 and FX) doesn't seem to be caching the files as I'd expect. I've got the default settings (check for newer pages automatically in IE). On first visit the content downloads as expected HTTP/1.1 200 OK Cache-Control: max-age=86400 Content-Type: image/gif Last-Modified: Fri, 07 Aug 2009 09:55:15 GMT Accept-Ranges: bytes ETag: "3efeb2294517ca1:0" Server: Microsoft-IIS/7.0 X-Powered-By: ASP.NET Date: Mon, 07 Jun 2010 14:29:16 GMT Content-Length: 918 <content> I think that the Cache-Control: max-age=86400 should tell the browser not to request the page again for a day. Ok, so now the page is reloaded and the browser requests the image again. This time it gets an empty response with these headers: HTTP/1.1 304 Not Modified Cache-Control: max-age=86400 Last-Modified: Fri, 07 Aug 2009 09:55:15 GMT Accept-Ranges: bytes ETag: "3efeb2294517ca1:0" Server: Microsoft-IIS/7.0 X-Powered-By: ASP.NET Date: Mon, 07 Jun 2010 14:30:32 GMT So it looks like the browser has sent the ETag back (as a unique id for the resource), and the server's come back with a 304 Not Modified - telling the browser that it can use the previously downloaded file. It seems to me that would be correct for many caching situations, but here I don't want the extra round trip. I don't care if the image gets out of date when the file on the server changes. There are a lot of these files (even with sprite-maps and the like) and many of our clients have very slow networks. Each round trip to ping for that 304 status is taking about a 10th to a 5th of a second. Many also have IE6 which only has 2 HTTP connections at a time. The net result is that our application appears to be very slow for these clients with every page taking an extra couple of seconds to check that the static content hasn't changed. What response header am I missing that would cause the browser to aggressively cache the files? How would I set this in a .Net web.config for IIS7? Am I misunderstanding how HTTP caching works in the first place?

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  • Valid content-type for XML, HTML and XHTML documents

    - by astropanic
    What are correctly content-types for this documents ? I need to write a simple crawler, that only fetches this kind of files. Nowadays http://somedomain.com/index.html can serve for example an JPEG file due to mod_rewrite, so I need to check the content-type from the response header and compare it with a list of allowed content-types. From where I can get such list ?

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  • How to handle "100 continue" HTTP message ?

    - by Stephane
    Hello, I'm writing a simplistic HTTP server that will accept PUT requests mostly from cURL as client and I'm having a bit of an issue with handling the "Expect: 100-continue" header. As I understand it, the server is supposed to read the header, send back a "HTTP/1.1 100 Continue" response on the connection, read the stream up to the value on "Content-Length" and then send back the real response code (Usually "HTTP/1.1 200 OK" but any other valid HTTP answer should do). Well, that's exactly what my server does. The problem is that, apparently, if I send a "100 Continue" answer, cURL fails to report any subsequent HTTP error code and assumes the upload was a success. For instance, if the upload is rejected due to the nature of the content (there is a basic data check happening), I want the calling client to detect the problem and act accordingly. Am I missing something obvious ? Thanks

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