Search Results

Search found 4692 results on 188 pages for 'spl autoload register'.

Page 23/188 | < Previous Page | 19 20 21 22 23 24 25 26 27 28 29 30  | Next Page >

  • WiX COM+ error code

    - by Stefan
    I'm trying to register COM+ with WiX. I get the following error. Where can I find the meaning of error code -2146368486? RegisterComPlusAssemblies: DLL: <file name> ComPlusInstallExecute: ErrorInfo: Name='<file name>', ErrorCode='-2146368486', MajorRef='<name>', MinorRef='<invalid>' ComPlusInstallExecute: ErrorInfo: Name='<name>', ErrorCode='-2146368486', MajorRef='<guid>', MinorRef='<invalid>' ComPlusInstallExecute: ErrorInfo: Name='<name>', ErrorCode='-2146368486', MajorRef='<guid>', MinorRef='<invalid>' ComPlusInstallExecute: Error 0x80110401: Failed to install components ComPlusInstallExecute: Error 0x80110401: Failed to register native assembly ComPlusInstallExecute: Error 0x80110401: Failed to register assembly, key: <assembly> ComPlusInstallExecute: Error 0x80110401: Failed to register assemblies

    Read the article

  • How to learn more XMPP/Jabber command

    - by user359277
    Hi, I am using ejabberd as a chatting server now. And I am writing a client to chat and register new user. Right now, I know some of the protocol to register a new account, like sending the following command to register new user: <iq type="set"><query xmlns="jabber:iq:register"><username>wfwfewegwegwewefg</username><password>wfwefwefwefwef</password></query></iq> My question is: I want to learn more command/protocol to talk to the server. So where can I learn more? For example, How can I ask the server if the user name exists or not. How can I ask the server to unregister a user. What is the key word I should search for? Should I search for Jabber XMPP protocol or what? Thanks

    Read the article

  • how to create a custom application in twitter?

    - by monish
    Hi guys, I’m trying to register a custom application in twitter can any one give some suggestions how to register a custom application in twitter? As I am new to twitter I didn’t found any controls to create to register for creating a custom application. Anyone's help will be much appreciated. Thank you, Monish.

    Read the article

  • Zend Framework Autoloader question.

    - by Andre
    In zend framework I register my namespace like this (in application.php): 'autoloaderNamespaces' => array( 'Cms_' ) And after this - I'd expect that Zend would always check that path in addition to Zend and ZendX paths if unknown class is called. But for some reason this doesn't work with for example view helpers. I still have to register a separate path for my view helpers even though view helper scripts are named according to Zend coding standards and are located in: Cms/View/Helper/ And this is how I register helper path in config file: view' => array( 'charset' => 'UTF-8', 'doctype' => 'XHTML1_TRANSITIONAL', 'helperPath' => array( 'Cms_View_Helper_' => 'Cms/View/Helper' ) ), So - I'm not sure why I have to register "Cms" namespace twice first through 'autoloaderNamespaces' and then through View "helperPath"? Shouldn't Cms namespace include Cms/View/Helper namespace? can someone plz clarify this:)

    Read the article

  • Array comparion for multidimensinal array in php

    - by Learner
    Array 1 = pr($plan_data); Array ( [0] => Array ( [AveragePrice] => 9.631161 [EFLUrl] => http://www.championenergyservices.com/register/EFL_API.asp?rateid=161456 [EarlyTerminationFee] => 150 [HurricaneRecovery] => 0.132 [MeterSurcharge] => 3.05 [OffCycle] => 5 [PUCAssessment] => 0.00167 [PlanDescription] => Savings Champ-6 [PlanId] => 57 [PlanIssueDate] => 12/10/2012 [PlanMonthlyFee] => 0 [PlanName] => PN1058 [PlanRate] => 9.3 [PlanRenewablePercent] => 7.2 [PlanTerm] => 6 [PriorityMoveIn] => 36 [ProviderDisplayName] => CenterPoint Energy [ProviderId] => 21 [ProviderInternalName] => CNP_COAST [RateId] => 161456 [RegularMoveIn] => 16 [TDSPPassThrough] => 0.03791 [TOCUrl] => http://www.championenergyservices.com/register/termsandconditions.asp?rateid=161456 [YRACUrl] => http://www.championenergyservices.com/register/\affiliatefiles\YRAC.PDF [provider] => ces [ProductType] => Fixed [Rep] => Champion Energy Services [Zone] => 77479 ) [1] => Array ( [AveragePrice] => 10.1311693 [EFLUrl] => http://www.championenergyservices.com/register/EFL_API.asp?rateid=161458 [EarlyTerminationFee] => 150 [HurricaneRecovery] => 0.132 [MeterSurcharge] => 3.05 [OffCycle] => 5 [PUCAssessment] => 0.00167 [PlanDescription] => Savings Champ-12 [PlanId] => 59 [PlanIssueDate] => 12/10/2012 [PlanMonthlyFee] => 0 [PlanName] => PN1060 [PlanRate] => 9.8 [PlanRenewablePercent] => 7.2 [PlanTerm] => 12 [PriorityMoveIn] => 36 [ProviderDisplayName] => CenterPoint Energy [ProviderId] => 21 [ProviderInternalName] => CNP_COAST [RateId] => 161458 [RegularMoveIn] => 16 [TDSPPassThrough] => 0.03791 [TOCUrl] => http://www.championenergyservices.com/register/termsandconditions.asp?rateid=161458 [YRACUrl] => http://www.championenergyservices.com/register/\affiliatefiles\YRAC.PDF [provider] => ces [ProductType] => Fixed [Rep] => Champion Energy Services [Zone] => 77479 ) [2] => Array ( [AveragePrice] => 10.4311743 [EFLUrl] => http://www.championenergyservices.com/register/EFL_API.asp?rateid=161459 [EarlyTerminationFee] => 150 [HurricaneRecovery] => 0.132 [MeterSurcharge] => 3.05 [OffCycle] => 5 [PUCAssessment] => 0.00167 [PlanDescription] => Green Power-12 [PlanId] => 60 [PlanIssueDate] => 12/10/2012 [PlanMonthlyFee] => 0 [PlanName] => PN1061 [PlanRate] => 10.1 [PlanRenewablePercent] => 100 [PlanTerm] => 12 [PriorityMoveIn] => 36 [ProviderDisplayName] => CenterPoint Energy [ProviderId] => 21 [ProviderInternalName] => CNP_COAST [RateId] => 161459 [RegularMoveIn] => 16 [TDSPPassThrough] => 0.03791 [TOCUrl] => http://www.championenergyservices.com/register/termsandconditions.asp?rateid=161459 [YRACUrl] => http://www.championenergyservices.com/register/\affiliatefiles\YRAC.PDF [provider] => ces [ProductType] => Fixed [Rep] => Champion Energy Services [Zone] => 77479 ) ) Array 2 = pr($temp_val); Array ( [0] => Array ( [id] => 6 [PlanId] => 60 [PlanName] => Bounce 12 + A/C Protection [PlanDescription] => Bounce 12 + A/C Protection - CNP [PlanTerm] => 12 [PlanRate] => [RateId] => [PlanIssueDate] => [PlanMonthlyFee] => [EarlyTerminationFee] => 200.00000 [AveragePrice] => 12.00000 [HurricaneRecovery] => [PlanRenewablePercent] => [ProviderDisplayName] => [ProviderId] => 1 [provider] => bounce [ProductZoneId] => 353 [Zone] => 77479 [ProviderInternalName] => [RegularMoveIn] => [PriorityMoveIn] => [OffCycle] => [TDSPPassThrough] => [PUCAssessment] => [EFLUrl] => [EFLLinkUrl] => http://www.bounceenergy.com/efls/bounce12.pdf [TOCUrl] => [TOCLUrl] => http://www.bounceenergy.com/terms-of-service-fixed.pdf [YRACUrl] => [YRACLUrl] => http://www.bounceenergy.com/yraac.pdf [REP_Name] => [REP_PUCT] => [customer_service_email] => [toll_free_number] => [status] => active [created] => 2012-12-14 12:40:05 [modified] => 2012-12-14 ) [1] => Array ( [id] => 18 [PlanId] => 17 [PlanName] => Online Only - 12 [PlanDescription] => Online Only - 12 [PlanTerm] => 12 [PlanRate] => [RateId] => 386 [PlanIssueDate] => [PlanMonthlyFee] => 100.00000 [EarlyTerminationFee] => 175.00000 [AveragePrice] => 10.00000 [HurricaneRecovery] => [PlanRenewablePercent] => [ProviderDisplayName] => [ProviderId] => 2 [provider] => fulcrum [ProductZoneId] => [Zone] => 77479 [ProviderInternalName] => [RegularMoveIn] => [PriorityMoveIn] => [OffCycle] => [TDSPPassThrough] => [PUCAssessment] => [EFLUrl] => [EFLLinkUrl] => [TOCUrl] => [TOCLUrl] => [YRACUrl] => [YRACLUrl] => [REP_Name] => [REP_PUCT] => [customer_service_email] => [toll_free_number] => [status] => active [created] => 2012-12-14 12:40:15 [modified] => 2012-12-14 ) ) I want to compare this two array and if any key value is different i want to take it an different array.. $result_val= array_diff_assoc($plan_data, $temp_val); Please help me out !!

    Read the article

  • layout is not included in all pages in asp.net mvc4 application

    - by Ahmed
    I am developing an asp.net mvc4 application with Bootstrap 3 and i've _Layout.cshtml in "Shared" folder , in Views, i've two pages, "Index and "Register" and i've included Layout in both of these Views but It seems that Layout is included in only "Index and not in "Register" View. Following are my Index and Register Views @{ ViewBag.Title = "Index"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h2 align="center" class="bg-info">Login</h2> <form class="form-horizontal" role="form"> <div class="form-group"> <label for="inputEmail3" class="col-sm-2 control-label"><strong>UserName : </strong></label> <div class="col-sm-10"> <input type="email" class="form-control" id="inputEmail3" placeholder="UserName"> </div> </div> <div class="form-group"> <label for="inputPassword3" class="col-sm-2 control-label"><strong>Password</strong></label> <div class="col-sm-10"> <input type="password" class="form-control" id="inputPassword3" placeholder="Password"> </div> </div> <div class="form-group"> <div class="col-sm-offset-2 col-sm-10"> <div class="checkbox"> <label> <input type="checkbox"> Remember me </label> </div> </div> </div> <div class="form-group"> <div class="col-sm-offset-2 col-sm-10"> <button type="submit" class="btn btn-primary">Sign in</button> </div> </div> <h2 align="center" class="bg-info">SignIn With Other Services</h2> </form> <form class="form-horizontal" role="form" method="post" action="/Home/FacebookLogin"> <div class="form-group"> <div class="col-sm-offset-2 col-sm-10"> <button type="submit" class="btn btn-primary">SignIn with Facebook</button> </div> </div> </form> <h2 align="center" class="bg-info">Don't Have an Account?</h2> <form class="form-horizontal" role="form" method="post" action="/Home/Register"> <div class="form-group"> <div class="col-sm-offset-2 col-sm-10"> <button type="submit" class="btn btn-primary">Register</button> </div> </div> </form> ![@{ ViewBag.Title = "Register"; Layout = "~/Views/Shared/_Layout.cshtml"; } <h2 align="center" class="bg-info">Register</h2> <form class="form-horizontal" role="form"> <div class="form-group"> <label for="inputEmail3" class="col-sm-2 control-label"><strong>UserName : </strong></label> <div class="col-sm-10"> <input type="email" class="form-control" id="uname" name="uname" placeholder="UserName"> <input type="button" class="btn btn-primary" id="check" value="Check Availability" > <h4 class="bg-warning"></h4> </div> </div> <div class="form-group"> <label for="inputPassword3" class="col-sm-2 control-label"><strong>Password</strong></label> <div class="col-sm-10"> <input type="password" class="form-control" id="upass" name="upass" placeholder="Password"> </div> </div> <div class="form-group"> <label for="inputPassword3" class="col-sm-2 control-label"><strong>Retype Password</strong></label> <div class="col-sm-10"> <input type="password" class="form-control" id="retype" placeholder="Password"> </div> </div> <div class="form-group"> <div class="col-sm-offset-2 col-sm-10"> <button type="submit" class="btn btn-primary">Register</button> </div> </div> </form>]

    Read the article

  • Hide URL of PHP page

    - by manoj singhal
    I want to hide the URL of my PHP page; that is, I don't want to write /register.php directly in the href tag, I want to write /register/ and have it open the register.php page directly. I want to do that for all the webpages.

    Read the article

  • Simulating interaction between two users in Jmeter

    - by Victoria
    I have to register two users and simulate interaction between them (for example, a conversation). I can do the following: register the first user, then register the second, sign in using first user's data, write message to the second user and sign out. Then sign in using the second user's data, answer to the message and sign out. Is it possible to implement users' conversation without signing out if the system requires enabled cookies for users?

    Read the article

  • How can I bind to a helper property in Silverlight

    - by Matt
    For the sake of argument, here's a simple person class public class Person : DependencyObject, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public static readonly DependencyProperty FirstNameProperty = DependencyProperty.Register( "FirstName", typeof ( string ), typeof ( Person ), null ); public static readonly DependencyProperty LastNameProperty = DependencyProperty.Register( "LastName", typeof( string ), typeof( Person ), null ); public string FirstName { get { return ( string ) GetValue( FirstNameProperty ); } set { SetValue( FirstNameProperty, value ); if(PropertyChanged != null) PropertyChanged(this, new PropertyChangedEventArgs( "FirstName" )); } } public string LastName { get { return ( string ) GetValue( LastNameProperty ); } set { SetValue( LastNameProperty, value ); if ( PropertyChanged != null ) PropertyChanged( this, new PropertyChangedEventArgs( "LastName" ) ); } } } I want to go about creating a readonly property like this public string FullName { get { return FirstName + " " + LastName; } } How does binding work in this scenario? I've tried adding a DependancyProperty and raised the PropertyChanged event for the fullname. Basically I just want to have a property that I can bind to that returns the fullname of a user whenever the first or last name changes. Here's the final class I'm using with the modifications. public class Person : DependencyObject, INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; public static readonly DependencyProperty FirstNameProperty = DependencyProperty.Register( "FirstName", typeof ( string ), typeof ( Person ), null ); public static readonly DependencyProperty LastNameProperty = DependencyProperty.Register( "LastName", typeof( string ), typeof( Person ), null ); public static readonly DependencyProperty FullNameProperty = DependencyProperty.Register( "FullName", typeof( string ), typeof( Person ), null ); public string FirstName { get { return ( string ) GetValue( FirstNameProperty ); } set { SetValue( FirstNameProperty, value ); if ( PropertyChanged != null ) { PropertyChanged( this, new PropertyChangedEventArgs( "FirstName" ) ); PropertyChanged( this, new PropertyChangedEventArgs( "FullName" ) ); } } } public string LastName { get { return ( string ) GetValue( LastNameProperty ); } set { SetValue( LastNameProperty, value ); if ( PropertyChanged != null ) { PropertyChanged( this, new PropertyChangedEventArgs( "LastName" ) ); PropertyChanged( this, new PropertyChangedEventArgs( "FullName" ) ); } } } public string FullName { get { return GetValue( FirstNameProperty ) + " " + GetValue( LastNameProperty ); } } }

    Read the article

  • Does armcc optimizes non-volatile variables with -O0 ?

    - by Dor
    int* Register = 0x00FF0000; // Address of micro-seconds timer while(*Register != 0); Should I declare *Register as volatile while using armcc compiler and -O0 optimization ? In other words: Does -O0 optimization requires qualifying that sort of variables as volatile ? (which is probably required in -O2 optimization)

    Read the article

  • singledispatch in class, how to dispatch self type

    - by yanxinyou
    Using python3.4. Here I want use singledispatch to dispatch different type in __mul__ method . The code like this : class Vector(object): ## some code not paste @functools.singledispatch def __mul__(self, other): raise NotImplementedError("can't mul these type") @__mul__.register(int) @__mul__.register(object) # Becasue can't use Vector , I have to use object def _(self, other): result = Vector(len(self)) # start with vector of zeros for j in range(len(self)): result[j] = self[j]*other return result @__mul__.register(Vector) # how can I use the self't type @__mul__.register(object) # def _(self, other): pass # need impl As you can see the code , I want support Vector*Vertor , This has Name error Traceback (most recent call last): File "p_algorithms\vector.py", line 6, in <module> class Vector(object): File "p_algorithms\vector.py", line 84, in Vector @__mul__.register(Vector) # how can I use the self't type NameError: name 'Vector' is not defined The question may be How Can I use class Name a Type in the class's method ? I know c++ have font class statement . How python solve my problem ? And it is strange to see result = Vector(len(self)) where the Vector can be used in method body .

    Read the article

  • July 2013 Release of the Ajax Control Toolkit

    - by Stephen.Walther
    I’m super excited to announce the July 2013 release of the Ajax Control Toolkit. You can download the new version of the Ajax Control Toolkit from CodePlex (http://ajaxControlToolkit.CodePlex.com) or install the Ajax Control Toolkit from NuGet: With this release, we have completely rewritten the way the Ajax Control Toolkit combines, minifies, gzips, and caches JavaScript files. The goal of this release was to improve the performance of the Ajax Control Toolkit and make it easier to create custom Ajax Control Toolkit controls. Improving Ajax Control Toolkit Performance Previous releases of the Ajax Control Toolkit optimized performance for a single page but not multiple pages. When you visited each page in an app, the Ajax Control Toolkit would combine all of the JavaScript files required by the controls in the page into a new JavaScript file. So, even if every page in your app used the exact same controls, visitors would need to download a new combined Ajax Control Toolkit JavaScript file for each page visited. Downloading new scripts for each page that you visit does not lead to good performance. In general, you want to make as few requests for JavaScript files as possible and take maximum advantage of caching. For most apps, you would get much better performance if you could specify all of the Ajax Control Toolkit controls that you need for your entire app and create a single JavaScript file which could be used across your entire app. What a great idea! Introducing Control Bundles With this release of the Ajax Control Toolkit, we introduce the concept of Control Bundles. You define a Control Bundle to indicate the set of Ajax Control Toolkit controls that you want to use in your app. You define Control Bundles in a file located in the root of your application named AjaxControlToolkit.config. For example, the following AjaxControlToolkit.config file defines two Control Bundles: <ajaxControlToolkit> <controlBundles> <controlBundle> <control name="CalendarExtender" /> <control name="ComboBox" /> </controlBundle> <controlBundle name="CalendarBundle"> <control name="CalendarExtender"></control> </controlBundle> </controlBundles> </ajaxControlToolkit> The first Control Bundle in the file above does not have a name. When a Control Bundle does not have a name then it becomes the default Control Bundle for your entire application. The default Control Bundle is used by the ToolkitScriptManager by default. For example, the default Control Bundle is used when you declare the ToolkitScriptManager like this:  <ajaxToolkit:ToolkitScriptManager runat=”server” /> The default Control Bundle defined in the file above includes all of the scripts required for the CalendarExtender and ComboBox controls. All of the scripts required for both of these controls are combined, minified, gzipped, and cached automatically. The AjaxControlToolkit.config file above also defines a second Control Bundle with the name CalendarBundle. Here’s how you would use the CalendarBundle with the ToolkitScriptManager: <ajaxToolkit:ToolkitScriptManager runat="server"> <ControlBundles> <ajaxToolkit:ControlBundle Name="CalendarBundle" /> </ControlBundles> </ajaxToolkit:ToolkitScriptManager> In this case, only the JavaScript files required by the CalendarExtender control, and not the ComboBox, would be downloaded because the CalendarBundle lists only the CalendarExtender control. You can use multiple named control bundles with the ToolkitScriptManager and you will get all of the scripts from both bundles. Support for ControlBundles is a new feature of the ToolkitScriptManager that we introduced with this release. We extended the ToolkitScriptManager to support the Control Bundles that you can define in the AjaxControlToolkit.config file. Let me be explicit about the rules for Control Bundles: 1. If you do not create an AjaxControlToolkit.config file then the ToolkitScriptManager will download all of the JavaScript files required for all of the controls in the Ajax Control Toolkit. This is the easy but low performance option. 2. If you create an AjaxControlToolkit.config file and create a ControlBundle without a name then the ToolkitScriptManager uses that Control Bundle by default. For example, if you plan to use only the CalendarExtender and ComboBox controls in your application then you should create a default bundle that lists only these two controls. 3. If you create an AjaxControlToolkit.config file and create one or more named Control Bundles then you can use these named Control Bundles with the ToolkitScriptManager. For example, you might want to use different subsets of the Ajax Control Toolkit controls in different sections of your app. I should also mention that you can use the AjaxControlToolkit.config file with custom Ajax Control Toolkit controls – new controls that you write. For example, here is how you would register a set of custom controls from an assembly named MyAssembly: <ajaxControlToolkit> <controlBundles> <controlBundle name="CustomBundle"> <control name="MyAssembly.MyControl1" assembly="MyAssembly" /> <control name="MyAssembly.MyControl2" assembly="MyAssembly" /> </controlBundle> </ajaxControlToolkit> What about ASP.NET Bundling and Minification? The idea of Control Bundles is similar to the idea of Script Bundles used in ASP.NET Bundling and Minification. You might be wondering why we didn’t simply use Script Bundles with the Ajax Control Toolkit. There were several reasons. First, ASP.NET Bundling does not work with scripts embedded in an assembly. Because all of the scripts used by the Ajax Control Toolkit are embedded in the AjaxControlToolkit.dll assembly, ASP.NET Bundling was not an option. Second, Web Forms developers typically think at the level of controls and not at the level of individual scripts. We believe that it makes more sense for a Web Forms developer to specify the controls that they need in an app (CalendarExtender, ToggleButton) instead of the individual scripts that they need in an app (the 15 or so scripts required by the CalenderExtender). Finally, ASP.NET Bundling does not work with older versions of ASP.NET. The Ajax Control Toolkit needs to support ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5. Therefore, using ASP.NET Bundling was not an option. There is nothing wrong with using Control Bundles and Script Bundles side-by-side. The ASP.NET 4.0 and 4.5 ToolkitScriptManager supports both approaches to bundling scripts. Using the AjaxControlToolkit.CombineScriptsHandler Browsers cache JavaScript files by URL. For example, if you request the exact same JavaScript file from two different URLs then the exact same JavaScript file must be downloaded twice. However, if you request the same JavaScript file from the same URL more than once then it only needs to be downloaded once. With this release of the Ajax Control Toolkit, we have introduced a new HTTP Handler named the AjaxControlToolkit.CombineScriptsHandler. If you register this handler in your web.config file then the Ajax Control Toolkit can cache your JavaScript files for up to one year in the future automatically. You should register the handler in two places in your web.config file: in the <httpHandlers> section and the <system.webServer> section (don’t forget to register the handler for the AjaxFileUpload while you are there!). <httpHandlers> <add verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit" /> <add verb="*" path="CombineScriptsHandler.axd" type="AjaxControlToolkit.CombineScriptsHandler, AjaxControlToolkit" /> </httpHandlers> <system.webServer> <validation validateIntegratedModeConfiguration="false" /> <handlers> <add name="AjaxFileUploadHandler" verb="*" path="AjaxFileUploadHandler.axd" type="AjaxControlToolkit.AjaxFileUploadHandler, AjaxControlToolkit" /> <add name="CombineScriptsHandler" verb="*" path="CombineScriptsHandler.axd" type="AjaxControlToolkit.CombineScriptsHandler, AjaxControlToolkit" /> </handlers> <system.webServer> The handler is only used in release mode and not in debug mode. You can enable release mode in your web.config file like this: <compilation debug=”false”> You also can override the web.config setting with the ToolkitScriptManager like this: <act:ToolkitScriptManager ScriptMode=”Release” runat=”server”/> In release mode, scripts are combined, minified, gzipped, and cached with a far future cache header automatically. When the handler is not registered, scripts are requested from the page that contains the ToolkitScriptManager: When the handler is registered in the web.config file, scripts are requested from the handler: If you want the best performance, always register the handler. That way, the Ajax Control Toolkit can cache the bundled scripts across page requests with a far future cache header. If you don’t register the handler then a new JavaScript file must be downloaded whenever you travel to a new page. Dynamic Bundling and Minification Previous releases of the Ajax Control Toolkit used a Visual Studio build task to minify the JavaScript files used by the Ajax Control Toolkit controls. The disadvantage of this approach to minification is that it made it difficult to create custom Ajax Control Toolkit controls. Starting with this release of the Ajax Control Toolkit, we support dynamic minification. The JavaScript files in the Ajax Control Toolkit are minified at runtime instead of at build time. Scripts are minified only when in release mode. You can specify release mode with the web.config file or with the ToolkitScriptManager ScriptMode property. Because of this change, the Ajax Control Toolkit now depends on the Ajax Minifier. You must include a reference to AjaxMin.dll in your Visual Studio project or you cannot take advantage of runtime minification. If you install the Ajax Control Toolkit from NuGet then AjaxMin.dll is added to your project as a NuGet dependency automatically. If you download the Ajax Control Toolkit from CodePlex then the AjaxMin.dll is included in the download. This change means that you no longer need to do anything special to create a custom Ajax Control Toolkit. As an open source project, we hope more people will contribute to the Ajax Control Toolkit (Yes, I am looking at you.) We have been working hard on making it much easier to create new custom controls. More on this subject with the next release of the Ajax Control Toolkit. A Single Visual Studio Solution We also made substantial changes to the Visual Studio solution and projects used by the Ajax Control Toolkit with this release. This change will matter to you only if you need to work directly with the Ajax Control Toolkit source code. In previous releases of the Ajax Control Toolkit, we maintained separate solution and project files for ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5. Starting with this release, we now support a single Visual Studio 2012 solution that takes advantage of multi-targeting to build ASP.NET 3.5, ASP.NET 4.0, and ASP.NET 4.5 versions of the toolkit. This change means that you need Visual Studio 2012 to open the Ajax Control Toolkit project downloaded from CodePlex. For details on how we setup multi-targeting, please see Budi Adiono’s blog post: http://www.budiadiono.com/2013/07/25/visual-studio-2012-multi-targeting-framework-project/ Summary You can take advantage of this release of the Ajax Control Toolkit to significantly improve the performance of your website. You need to do two things: 1) You need to create an AjaxControlToolkit.config file which lists the controls used in your app and 2) You need to register the AjaxControlToolkit.CombineScriptsHandler in the web.config file. We made substantial changes to the Ajax Control Toolkit with this release. We think these changes will result in much better performance for multipage apps and make the process of building custom controls much easier. As always, we look forward to hearing your feedback.

    Read the article

  • Unity – Part 5: Injecting Values

    - by Ricardo Peres
    Introduction This is the fifth post on Unity. You can find the introductory post here, the second post, on dependency injection here, a third one on Aspect Oriented Programming (AOP) here and the latest so far, on writing custom extensions, here. This time we will talk about injecting simple values. An Inversion of Control (IoC) / Dependency Injector (DI) container like Unity can be used for things other than injecting complex class dependencies. It can also be used for setting property values or method/constructor parameters whenever a class is built. The main difference is that these values do not have a lifetime manager associated with them and do not come from the regular IoC registration store. Unlike, for instance, MEF, Unity won’t let you register as a dependency a string or an integer, so you have to take a different approach, which I will describe in this post. Scenario Let’s imagine we have a base interface that describes a logger – the same as in previous examples: 1: public interface ILogger 2: { 3: void Log(String message); 4: } And a concrete implementation that writes to a file: 1: public class FileLogger : ILogger 2: { 3: public String Filename 4: { 5: get; 6: set; 7: } 8:  9: #region ILogger Members 10:  11: public void Log(String message) 12: { 13: using (Stream file = File.OpenWrite(this.Filename)) 14: { 15: Byte[] data = Encoding.Default.GetBytes(message); 16: 17: file.Write(data, 0, data.Length); 18: } 19: } 20:  21: #endregion 22: } And let’s say we want the Filename property to come from the application settings (appSettings) section on the Web/App.config file. As usual with Unity, there is an extensibility point that allows us to automatically do this, both with code configuration or statically on the configuration file. Extending Injection We start by implementing a class that will retrieve a value from the appSettings by inheriting from ValueElement: 1: sealed class AppSettingsParameterValueElement : ValueElement, IDependencyResolverPolicy 2: { 3: #region Private methods 4: private Object CreateInstance(Type parameterType) 5: { 6: Object configurationValue = ConfigurationManager.AppSettings[this.AppSettingsKey]; 7:  8: if (parameterType != typeof(String)) 9: { 10: TypeConverter typeConverter = this.GetTypeConverter(parameterType); 11:  12: configurationValue = typeConverter.ConvertFromInvariantString(configurationValue as String); 13: } 14:  15: return (configurationValue); 16: } 17: #endregion 18:  19: #region Private methods 20: private TypeConverter GetTypeConverter(Type parameterType) 21: { 22: if (String.IsNullOrEmpty(this.TypeConverterTypeName) == false) 23: { 24: return (Activator.CreateInstance(TypeResolver.ResolveType(this.TypeConverterTypeName)) as TypeConverter); 25: } 26: else 27: { 28: return (TypeDescriptor.GetConverter(parameterType)); 29: } 30: } 31: #endregion 32:  33: #region Public override methods 34: public override InjectionParameterValue GetInjectionParameterValue(IUnityContainer container, Type parameterType) 35: { 36: Object value = this.CreateInstance(parameterType); 37: return (new InjectionParameter(parameterType, value)); 38: } 39: #endregion 40:  41: #region IDependencyResolverPolicy Members 42:  43: public Object Resolve(IBuilderContext context) 44: { 45: Type parameterType = null; 46:  47: if (context.CurrentOperation is ResolvingPropertyValueOperation) 48: { 49: ResolvingPropertyValueOperation op = (context.CurrentOperation as ResolvingPropertyValueOperation); 50: PropertyInfo prop = op.TypeBeingConstructed.GetProperty(op.PropertyName); 51: parameterType = prop.PropertyType; 52: } 53: else if (context.CurrentOperation is ConstructorArgumentResolveOperation) 54: { 55: ConstructorArgumentResolveOperation op = (context.CurrentOperation as ConstructorArgumentResolveOperation); 56: String args = op.ConstructorSignature.Split('(')[1].Split(')')[0]; 57: Type[] types = args.Split(',').Select(a => Type.GetType(a.Split(' ')[0])).ToArray(); 58: ConstructorInfo ctor = op.TypeBeingConstructed.GetConstructor(types); 59: parameterType = ctor.GetParameters().Where(p => p.Name == op.ParameterName).Single().ParameterType; 60: } 61: else if (context.CurrentOperation is MethodArgumentResolveOperation) 62: { 63: MethodArgumentResolveOperation op = (context.CurrentOperation as MethodArgumentResolveOperation); 64: String methodName = op.MethodSignature.Split('(')[0].Split(' ')[1]; 65: String args = op.MethodSignature.Split('(')[1].Split(')')[0]; 66: Type[] types = args.Split(',').Select(a => Type.GetType(a.Split(' ')[0])).ToArray(); 67: MethodInfo method = op.TypeBeingConstructed.GetMethod(methodName, types); 68: parameterType = method.GetParameters().Where(p => p.Name == op.ParameterName).Single().ParameterType; 69: } 70:  71: return (this.CreateInstance(parameterType)); 72: } 73:  74: #endregion 75:  76: #region Public properties 77: [ConfigurationProperty("appSettingsKey", IsRequired = true)] 78: public String AppSettingsKey 79: { 80: get 81: { 82: return ((String)base["appSettingsKey"]); 83: } 84:  85: set 86: { 87: base["appSettingsKey"] = value; 88: } 89: } 90: #endregion 91: } As you can see from the implementation of the IDependencyResolverPolicy.Resolve method, this will work in three different scenarios: When it is applied to a property; When it is applied to a constructor parameter; When it is applied to an initialization method. The implementation will even try to convert the value to its declared destination, for example, if the destination property is an Int32, it will try to convert the appSettings stored string to an Int32. Injection By Configuration If we want to configure injection by configuration, we need to implement a custom section extension by inheriting from SectionExtension, and registering our custom element with the name “appSettings”: 1: sealed class AppSettingsParameterInjectionElementExtension : SectionExtension 2: { 3: public override void AddExtensions(SectionExtensionContext context) 4: { 5: context.AddElement<AppSettingsParameterValueElement>("appSettings"); 6: } 7: } And on the configuration file, for setting a property, we use it like this: 1: <appSettings> 2: <add key="LoggerFilename" value="Log.txt"/> 3: </appSettings> 4: <unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> 5: <container> 6: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.ConsoleLogger, MyAssembly"/> 7: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.FileLogger, MyAssembly" name="File"> 8: <lifetime type="singleton"/> 9: <property name="Filename"> 10: <appSettings appSettingsKey="LoggerFilename"/> 11: </property> 12: </register> 13: </container> 14: </unity> If we would like to inject the value as a constructor parameter, it would be instead: 1: <unity xmlns="http://schemas.microsoft.com/practices/2010/unity"> 2: <sectionExtension type="MyNamespace.AppSettingsParameterInjectionElementExtension, MyAssembly" /> 3: <container> 4: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.ConsoleLogger, MyAssembly"/> 5: <register type="MyNamespace.ILogger, MyAssembly" mapTo="MyNamespace.FileLogger, MyAssembly" name="File"> 6: <lifetime type="singleton"/> 7: <constructor> 8: <param name="filename" type="System.String"> 9: <appSettings appSettingsKey="LoggerFilename"/> 10: </param> 11: </constructor> 12: </register> 13: </container> 14: </unity> Notice the appSettings section, where we add a LoggerFilename entry, which is the same as the one referred by our AppSettingsParameterInjectionElementExtension extension. For more advanced behavior, you can add a TypeConverterName attribute to the appSettings declaration, where you can pass an assembly qualified name of a class that inherits from TypeConverter. This class will be responsible for converting the appSettings value to a destination type. Injection By Attribute If we would like to use attributes instead, we need to create a custom attribute by inheriting from DependencyResolutionAttribute: 1: [Serializable] 2: [AttributeUsage(AttributeTargets.Parameter | AttributeTargets.Property, AllowMultiple = false, Inherited = true)] 3: public sealed class AppSettingsDependencyResolutionAttribute : DependencyResolutionAttribute 4: { 5: public AppSettingsDependencyResolutionAttribute(String appSettingsKey) 6: { 7: this.AppSettingsKey = appSettingsKey; 8: } 9:  10: public String TypeConverterTypeName 11: { 12: get; 13: set; 14: } 15:  16: public String AppSettingsKey 17: { 18: get; 19: private set; 20: } 21:  22: public override IDependencyResolverPolicy CreateResolver(Type typeToResolve) 23: { 24: return (new AppSettingsParameterValueElement() { AppSettingsKey = this.AppSettingsKey, TypeConverterTypeName = this.TypeConverterTypeName }); 25: } 26: } As for file configuration, there is a mandatory property for setting the appSettings key and an optional TypeConverterName  for setting the name of a TypeConverter. Both the custom attribute and the custom section return an instance of the injector AppSettingsParameterValueElement that we implemented in the first place. Now, the attribute needs to be placed before the injected class’ Filename property: 1: public class FileLogger : ILogger 2: { 3: [AppSettingsDependencyResolution("LoggerFilename")] 4: public String Filename 5: { 6: get; 7: set; 8: } 9:  10: #region ILogger Members 11:  12: public void Log(String message) 13: { 14: using (Stream file = File.OpenWrite(this.Filename)) 15: { 16: Byte[] data = Encoding.Default.GetBytes(message); 17: 18: file.Write(data, 0, data.Length); 19: } 20: } 21:  22: #endregion 23: } Or, if we wanted to use constructor injection: 1: public class FileLogger : ILogger 2: { 3: public String Filename 4: { 5: get; 6: set; 7: } 8:  9: public FileLogger([AppSettingsDependencyResolution("LoggerFilename")] String filename) 10: { 11: this.Filename = filename; 12: } 13:  14: #region ILogger Members 15:  16: public void Log(String message) 17: { 18: using (Stream file = File.OpenWrite(this.Filename)) 19: { 20: Byte[] data = Encoding.Default.GetBytes(message); 21: 22: file.Write(data, 0, data.Length); 23: } 24: } 25:  26: #endregion 27: } Usage Just do: 1: ILogger logger = ServiceLocator.Current.GetInstance<ILogger>("File"); And off you go! A simple way do avoid hardcoded values in component registrations. Of course, this same concept can be applied to registry keys, environment values, XML attributes, etc, etc, just change the implementation of the AppSettingsParameterValueElement class. Next stop: custom lifetime managers.

    Read the article

  • Solaris X86 64-bit Assembly Programming

    - by danx
    Solaris X86 64-bit Assembly Programming This is a simple example on writing, compiling, and debugging Solaris 64-bit x86 assembly language with a C program. This is also referred to as "AMD64" assembly. The term "AMD64" is used in an inclusive sense to refer to all X86 64-bit processors, whether AMD Opteron family or Intel 64 processor family. Both run Solaris x86. I'm keeping this example simple mainly to illustrate how everything comes together—compiler, assembler, linker, and debugger when using assembly language. The example I'm using here is a C program that calls an assembly language program passing a C string. The assembly language program takes the C string and calls printf() with it to print the string. AMD64 Register Usage But first let's review the use of AMD64 registers. AMD64 has several 64-bit registers, some special purpose (such as the stack pointer) and others general purpose. By convention, Solaris follows the AMD64 ABI in register usage, which is the same used by Linux, but different from Microsoft Windows in usage (such as which registers are used to pass parameters). This blog will only discuss conventions for Linux and Solaris. The following chart shows how AMD64 registers are used. The first six parameters to a function are passed through registers. If there's more than six parameters, parameter 7 and above are pushed on the stack before calling the function. The stack is also used to save temporary "stack" variables for use by a function. 64-bit Register Usage %rip Instruction Pointer points to the current instruction %rsp Stack Pointer %rbp Frame Pointer (saved stack pointer pointing to parameters on stack) %rdi Function Parameter 1 %rsi Function Parameter 2 %rdx Function Parameter 3 %rcx Function Parameter 4 %r8 Function Parameter 5 %r9 Function Parameter 6 %rax Function return value %r10, %r11 Temporary registers (need not be saved before used) %rbx, %r12, %r13, %r14, %r15 Temporary registers, but must be saved before use and restored before returning from the current function (usually with the push and pop instructions). 32-, 16-, and 8-bit registers To access the lower 32-, 16-, or 8-bits of a 64-bit register use the following: 64-bit register Least significant 32-bits Least significant 16-bits Least significant 8-bits %rax%eax%ax%al %rbx%ebx%bx%bl %rcx%ecx%cx%cl %rdx%edx%dx%dl %rsi%esi%si%sil %rdi%edi%di%axl %rbp%ebp%bp%bp %rsp%esp%sp%spl %r9%r9d%r9w%r9b %r10%r10d%r10w%r10b %r11%r11d%r11w%r11b %r12%r12d%r12w%r12b %r13%r13d%r13w%r13b %r14%r14d%r14w%r14b %r15%r15d%r15w%r15b %r16%r16d%r16w%r16b There's other registers present, such as the 64-bit %mm registers, 128-bit %xmm registers, 256-bit %ymm registers, and 512-bit %zmm registers. Except for %mm registers, these registers may not present on older AMD64 processors. Assembly Source The following is the source for a C program, helloas1.c, that calls an assembly function, hello_asm(). $ cat helloas1.c extern void hello_asm(char *s); int main(void) { hello_asm("Hello, World!"); } The assembly function called above, hello_asm(), is defined below. $ cat helloas2.s /* * helloas2.s * To build: * cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s * cc -m64 -c -o helloas2.o helloas2-cpp.s */ #if defined(lint) || defined(__lint) /* ARGSUSED */ void hello_asm(char *s) { } #else /* lint */ #include <sys/asm_linkage.h> .extern printf ENTRY_NP(hello_asm) // Setup printf parameters on stack mov %rdi, %rsi // P2 (%rsi) is string variable lea .printf_string, %rdi // P1 (%rdi) is printf format string call printf ret SET_SIZE(hello_asm) // Read-only data .text .align 16 .type .printf_string, @object .printf_string: .ascii "The string is: %s.\n\0" #endif /* lint || __lint */ In the assembly source above, the C skeleton code under "#if defined(lint)" is optionally used for lint to check the interfaces with your C program--very useful to catch nasty interface bugs. The "asm_linkage.h" file includes some handy macros useful for assembly, such as ENTRY_NP(), used to define a program entry point, and SET_SIZE(), used to set the function size in the symbol table. The function hello_asm calls C function printf() by passing two parameters, Parameter 1 (P1) is a printf format string, and P2 is a string variable. The function begins by moving %rdi, which contains Parameter 1 (P1) passed hello_asm, to printf()'s P2, %rsi. Then it sets printf's P1, the format string, by loading the address the address of the format string in %rdi, P1. Finally it calls printf. After returning from printf, the hello_asm function returns itself. Larger, more complex assembly functions usually do more setup than the example above. If a function is returning a value, it would set %rax to the return value. Also, it's typical for a function to save the %rbp and %rsp registers of the calling function and to restore these registers before returning. %rsp contains the stack pointer and %rbp contains the frame pointer. Here is the typical function setup and return sequence for a function: ENTRY_NP(sample_assembly_function) push %rbp // save frame pointer on stack mov %rsp, %rbp // save stack pointer in frame pointer xor %rax, %r4ax // set function return value to 0. mov %rbp, %rsp // restore stack pointer pop %rbp // restore frame pointer ret // return to calling function SET_SIZE(sample_assembly_function) Compiling and Running Assembly Use the Solaris cc command to compile both C and assembly source, and to pre-process assembly source. You can also use GNU gcc instead of cc to compile, if you prefer. The "-m64" option tells the compiler to compile in 64-bit address mode (instead of 32-bit). $ cc -m64 -o helloas2-cpp.s -D_ASM -E helloas2.s $ cc -m64 -c -o helloas2.o helloas2-cpp.s $ cc -m64 -c helloas1.c $ cc -m64 -o hello-asm helloas1.o helloas2.o $ file hello-asm helloas1.o helloas2.o hello-asm: ELF 64-bit LSB executable AMD64 Version 1 [SSE FXSR FPU], dynamically linked, not stripped helloas1.o: ELF 64-bit LSB relocatable AMD64 Version 1 helloas2.o: ELF 64-bit LSB relocatable AMD64 Version 1 $ hello-asm The string is: Hello, World!. Debugging Assembly with MDB MDB is the Solaris system debugger. It can also be used to debug user programs, including assembly and C. The following example runs the above program, hello-asm, under control of the debugger. In the example below I load the program, set a breakpoint at the assembly function hello_asm, display the registers and the first parameter, step through the assembly function, and continue execution. $ mdb hello-asm # Start the debugger > hello_asm:b # Set a breakpoint > ::run # Run the program under the debugger mdb: stop at hello_asm mdb: target stopped at: hello_asm: movq %rdi,%rsi > $C # display function stack ffff80ffbffff6e0 hello_asm() ffff80ffbffff6f0 0x400adc() > $r # display registers %rax = 0x0000000000000000 %r8 = 0x0000000000000000 %rbx = 0xffff80ffbf7f8e70 %r9 = 0x0000000000000000 %rcx = 0x0000000000000000 %r10 = 0x0000000000000000 %rdx = 0xffff80ffbffff718 %r11 = 0xffff80ffbf537db8 %rsi = 0xffff80ffbffff708 %r12 = 0x0000000000000000 %rdi = 0x0000000000400cf8 %r13 = 0x0000000000000000 %r14 = 0x0000000000000000 %r15 = 0x0000000000000000 %cs = 0x0053 %fs = 0x0000 %gs = 0x0000 %ds = 0x0000 %es = 0x0000 %ss = 0x004b %rip = 0x0000000000400c70 hello_asm %rbp = 0xffff80ffbffff6e0 %rsp = 0xffff80ffbffff6c8 %rflags = 0x00000282 id=0 vip=0 vif=0 ac=0 vm=0 rf=0 nt=0 iopl=0x0 status=<of,df,IF,tf,SF,zf,af,pf,cf> %gsbase = 0x0000000000000000 %fsbase = 0xffff80ffbf782a40 %trapno = 0x3 %err = 0x0 > ::dis # disassemble the current instructions hello_asm: movq %rdi,%rsi hello_asm+3: leaq 0x400c90,%rdi hello_asm+0xb: call -0x220 <PLT:printf> hello_asm+0x10: ret 0x400c81: nop 0x400c85: nop 0x400c88: nop 0x400c8c: nop 0x400c90: pushq %rsp 0x400c91: pushq $0x74732065 0x400c96: jb +0x69 <0x400d01> > 0x0000000000400cf8/S # %rdi contains Parameter 1 0x400cf8: Hello, World! > [ # Step and execute 1 instruction mdb: target stopped at: hello_asm+3: leaq 0x400c90,%rdi > [ mdb: target stopped at: hello_asm+0xb: call -0x220 <PLT:printf> > [ The string is: Hello, World!. mdb: target stopped at: hello_asm+0x10: ret > [ mdb: target stopped at: main+0x19: movl $0x0,-0x4(%rbp) > :c # continue program execution mdb: target has terminated > $q # quit the MDB debugger $ In the example above, at the start of function hello_asm(), I display the stack contents with "$C", display the registers contents with "$r", then disassemble the current function with "::dis". The first function parameter, which is a C string, is passed by reference with the string address in %rdi (see the register usage chart above). The address is 0x400cf8, so I print the value of the string with the "/S" MDB command: "0x0000000000400cf8/S". I can also print the contents at an address in several other formats. Here's a few popular formats. For more, see the mdb(1) man page for details. address/S C string address/C ASCII character (1 byte) address/E unsigned decimal (8 bytes) address/U unsigned decimal (4 bytes) address/D signed decimal (4 bytes) address/J hexadecimal (8 bytes) address/X hexadecimal (4 bytes) address/B hexadecimal (1 bytes) address/K pointer in hexadecimal (4 or 8 bytes) address/I disassembled instruction Finally, I step through each machine instruction with the "[" command, which steps over functions. If I wanted to enter a function, I would use the "]" command. Then I continue program execution with ":c", which continues until the program terminates. MDB Basic Cheat Sheet Here's a brief cheat sheet of some of the more common MDB commands useful for assembly debugging. There's an entire set of macros and more powerful commands, especially some for debugging the Solaris kernel, but that's beyond the scope of this example. $C Display function stack with pointers $c Display function stack $e Display external function names $v Display non-zero variables and registers $r Display registers ::fpregs Display floating point (or "media" registers). Includes %st, %xmm, and %ymm registers. ::status Display program status ::run Run the program (followed by optional command line parameters) $q Quit the debugger address:b Set a breakpoint address:d Delete a breakpoint $b Display breakpoints :c Continue program execution after a breakpoint [ Step 1 instruction, but step over function calls ] Step 1 instruction address::dis Disassemble instructions at an address ::events Display events Further Information "Assembly Language Techniques for Oracle Solaris on x86 Platforms" by Paul Lowik (2004). Good tutorial on Solaris x86 optimization with assembly. The Solaris Operating System on x86 Platforms An excellent, detailed tutorial on X86 architecture, with Solaris specifics. By an ex-Sun employee, Frank Hofmann (2005). "AMD64 ABI Features", Solaris 64-bit Developer's Guide contains rules on data types and register usage for Intel 64/AMD64-class processors. (available at docs.oracle.com) Solaris X86 Assembly Language Reference Manual (available at docs.oracle.com) SPARC Assembly Language Reference Manual (available at docs.oracle.com) System V Application Binary Interface (2003) defines the AMD64 ABI for UNIX-class operating systems, including Solaris, Linux, and BSD. Google for it—the original website is gone. cc(1), gcc(1), and mdb(1) man pages.

    Read the article

  • how this scaling down for css code is worked?

    - by harris
    this is a code for scaling down for css. i was wondering, how this worked. please someone explain to me part by part. thank you very much. /* ======================================================================== / / Copyright (C) 2000 - 2009 ND-Tech. Co., Ltd. / / All Rights Reserved. / / ======================================================================== / / Project : ScaleDown Created : 31-AUG-2009 / / File : main.c Contact : [email protected] / / ======================================================================== / / You are free to use or modify this code to the following restrictions: / / Acknowledge ND Tech. Co. Ltd. / / Or, put "Parts of code by ND Tech. Co., Ltd." / / Or, leave this header as it is. / / in somewhere in your code. / / ======================================================================== */ include "vm3224k.h" define CE0CTL *(volatile int *)(0x01800008) define CE2CTL *(volatile int *)(0x01800010) define SDCTL *(volatile int *)(0x01800018) define LED *(volatile short *)(0x90080000) // Definitions for async access(change as you wish) define WSU (2<<28) // Write Setup : 0-15 define WST (8<<22) // Write Strobe: 0-63 define WHD (2<<20) // Write Hold : 0-3 define RSU (2<<16) // Read Setup : 0-15 define TA (3<<14) // Turn Around : 0-3 define RST (8<<8) // Read Strobe : 0-63 define RHD (2<<0) // Read Hold : 0-3 define MTYPE (2<<4) /* EDMA Registers */ define PaRAM_OPT 0 // Options define PaRAM_SRC 1 // Source Address define PaRAM_CNT 2 // Frame count, Element count define PaRAM_DST 3 // Destination Address define PaRAM_IDX 4 // Frame index, Element index define PaRAM_RDL 5 // Element count reload, Link address define EDMA_CIPR *(volatile int *)0x01A0FFE4 // EDMA Channel interrupt pending low register define EDMA_CIER *(volatile int *)0x01A0FFE8 // EDMA Channel interrupt enable low register define EDMA_CCER *(volatile int *)0x01A0FFEC // EDMA Channel chain enable register define EDMA_ER *(volatile int *)0x01A0FFF0 // EDMA Event low register define EDMA_EER *(volatile int *)0x01A0FFF4 // EDMA Event enable low register define EDMA_ECR *(volatile int *)0x01A0FFF8 // EDMA Event clear low register define EDMA_ESR *(volatile int *)0x01A0FFFC // EDMA Event set low register define PRI (2<<29) // 1:High priority, 2:Low priority define ESIZE (1<<27) // 0:32bit, 1:16bit, 2:8bit, 3:reserved define DS2 (0<<26) // 1:2-Dimensional define SUM (0<<24) // 0:no update, 1:increment, 2:decrement, 3:by index define DD2 (0<<23) // 1:2-Dimensional define DUM (0<<21) // 0:no update, 1:increment, 2:decrement, 3:by index define TCINT (1<<20) // 0:disable, 1:enable define TCC (8<<16) // 4 bit code define LINK (0<<1) // 0:disable, 1:enable define FS (1<<0) // 0:element, 1:frame define OptionField_0 (PRI|ESIZE|DS2|SUM|DD2|DUM|TCINT|TCC|LINK|FS) define DD2_1 (1<<23) // 1:2-Dimensional define DUM_1 (1<<21) // 0:no update, 1:increment, 2:decrement, 3:by index define TCC_1 (9<<16) // 4 bit code define OptionField_1 (PRI|ESIZE|DS2|SUM|DD2_1|DUM_1|TCINT|TCC_1|LINK|FS) define TCC_2 (10<<16)// 4 bit code define OptionField_2 (PRI|ESIZE|DS2|SUM|DD2|DUM|TCINT|TCC_2|LINK|FS) define DS2_3 (1<<26) // 1:2-Dimensional define SUM_3 (1<<24) // 0:no update, 1:increment, 2:decrement, 3:by index define TCC_3 (11<<16)// 4 bit code define OptionField_3 (PRI|ESIZE|DS2_3|SUM_3|DD2|DUM|TCINT|TCC_3|LINK|FS) pragma DATA_SECTION ( lcd,".sdram" ) pragma DATA_SECTION ( cam,".sdram" ) pragma DATA_SECTION ( rgb,".sdram" ) pragma DATA_SECTION ( u,".sdram" ) extern cregister volatile unsigned int IER; extern cregister volatile unsigned int CSR; short camcode = 0x08000; short lcdcode = 0x00000; short lcd[2][240][320]; short cam[2][240][320]; short rgb[64][32][32]; short bufsel; int *Cevent,*Levent,*CLink,flag=1; unsigned char v[240][160],out_y[120][160]; unsigned char y[240][320],out_u[120][80]; unsigned char u[240][160],out_v[120][80]; void PLL6713() { int i; // CPU Clock Input : 50MHz *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) & 0xfffffffe; for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) | 0x08; *(volatile int *)(0x01b7c114) = 0x08001; // 50MHz/2 = 25MHz *(volatile int *)(0x01b7c110) = 0x0c; // 25MHz * 12 = 300MHz *(volatile int *)(0x01b7c118) = 0x08000; // SYSCLK1 = 300MHz/1 = 300MHz *(volatile int *)(0x01b7c11c) = 0x08001; // SYSCLK2 = 300MHz/2 = 150MHz // Peripheral Clock *(volatile int *)(0x01b7c120) = 0x08003; // SYSCLK3 = 300MHz/4 = 75MHz // SDRAM Clock for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) & 0xfffffff7; for(i=0;i<4;i++); *(volatile int *)(0x01b7c100) = *(volatile int *)(0x01b7c100) | 0x01; } unsigned short ybr_565(short y,short u,short v) { int r,g,b; b = y + 1772*(u-128)/1000; if (b<0) b=0; if (b>255) b=255; g = y - (344*(u-128) + 714*(v-128))/1000; if (g<0) g=0; if (g>255) g=255; r = y + 1402*(v-128)/1000; if (r<0) r=0; if (r>255) r=255; return ((r&0x0f8)<<8)|((g&0x0fc)<<3)|((b&0x0f8)>>3); } void yuyv2yuv(char *yuyv,char *y,char *u,char *v) { int i,j,dy,dy1,dy2,s; for (j=s=dy=dy1=dy2=0;j<240;j++) { for (i=0;i<320;i+=2) { u[dy1++] = yuyv[s++]; y[dy++] = yuyv[s++]; v[dy2++] = yuyv[s++]; y[dy++] = yuyv[s++]; } } } interrupt void c_int06(void) { if(EDMA_CIPR&0x800){ EDMA_CIPR = 0xffff; bufsel=(++bufsel&0x01); Cevent[PaRAM_DST] = (int)cam[(bufsel+1)&0x01]; Levent[PaRAM_SRC] = (int)lcd[(bufsel+1)&0x01]; EDMA_ESR = 0x80; flag=1; } } void main() { int i,j,k,y0,y1,v0,u0; bufsel = 0; CSR &= (~0x1); PLL6713(); // Initialize C6713 PLL CE0CTL = 0xffffbf33;// SDRAM Space CE2CTL = (WSU|WST|WHD|RSU|RST|RHD|MTYPE); SDCTL = 0x57115000; vm3224init(); // Initialize vm3224k2 vm3224rate(1); // Set frame rate vm3224bl(15); // Set backlight VM3224CNTL = VM3224CNTL&0xffff | 0x2; // vm3224 interrupt enable for (k=0;k<64;k++) // Create RGB565 lookup table for (i=0;i<32;i++) for (j=0;j<32;j++) rgb[k][i][j] = ybr_565(k<<2,i<<3,j<<3); Cevent = (int *)(0x01a00000 + 24 * 7); Cevent[PaRAM_OPT] = OptionField_0; Cevent[PaRAM_SRC] = (int)&camcode; Cevent[PaRAM_CNT] = 1; Cevent[PaRAM_DST] = (int)&VM3224ADDH; Cevent = (int *)(0x01a00000 + 24 * 8); Cevent[PaRAM_OPT] = OptionField_1; Cevent[PaRAM_SRC] = (int)&VM3224DATA; Cevent[PaRAM_CNT] = (239<<16)|320; Cevent[PaRAM_DST] = (int)cam[bufsel]; Cevent[PaRAM_IDX] = 0; Levent = (int *)(0x01a00000 + 24 * 9); Levent[PaRAM_OPT] = OptionField_2; Levent[PaRAM_SRC] = (int)&lcdcode; Levent[PaRAM_CNT] = 1; Levent[PaRAM_DST] = (int)&VM3224ADDH; Levent = (int *)(0x01a00000 + 24 * 10); Levent[PaRAM_OPT] = OptionField_3; Levent[PaRAM_SRC] = (int)lcd[bufsel]; Levent[PaRAM_CNT] = (239<<16)|320; Levent[PaRAM_DST] = (int)&VM3224DATA; Levent[PaRAM_IDX] = 0; IER = IER | (1<<6)|3; CSR = CSR | 0x1; EDMA_CCER = (1<<8)|(1<<9)|(1<<10); EDMA_CIER = (1<<11); EDMA_CIPR = 0xffff; EDMA_ESR = 0x80; while (1) { if(flag) { // LED = 0; yuyv2yuv((char *)cam[bufsel],(char *)y,(char *)u,(char *)v); for(j=0;j<240;j++) for(i=0;i<320;i++) lcd[bufsel][j][i]=0; for(j=0;j<240;j+=2) for(i=0;i<320;i+=2) out_y[j>>1][i>>1]=(y[j][i]+y[j][i+1]+y[j+1][i]+y[j+1][i+1])>>2; for(j=0;j<240;j+=2) for(i=0;i<160;i+=2) { out_u[j>>1][i>>1]=(u[j][i]+u[j][i+1]+u[j+1][i]+u[j+1][i+1])>>2; out_v[j>>1][i>>1]=(v[j][i]+v[j][i+1]+v[j+1][i]+v[j+1][i+1])>>2; } for (j=0;j<120;j++) for (i=0;i<160;i+=2) { y0 = out_y[j][i]>>2; u0 = out_u[j][i>>1]>>3; v0 = out_v[j][i>>1]>>3; y1 = out_y[j][i+1]>>2; lcd[bufsel][j+60][i+80]=rgb[y0][u0][v0]; lcd[bufsel][j+60][i+81]=rgb[y1][u0][v0]; } flag=0; // LED = 1; } } }

    Read the article

  • Silverlight for Windows Embedded tutorial (step 4)

    - by Valter Minute
    I’m back with my Silverlight for Windows Embedded tutorial. Sorry for the long delay between step 3 and step 4, the MVP summit and some work related issue prevented me from working on the tutorial during the last weeks. In our first,  second and third tutorial steps we implemented some very simple applications, just to understand the basic structure of a Silverlight for Windows Embedded application, learn how to handle events and how to operate on images. In this third step our sample application will be slightly more complicated, to introduce two new topics: list boxes and custom control. We will also learn how to create controls at runtime. I choose to explain those topics together and provide a sample a bit more complicated than usual just to start to give the feeling of how a “real” Silverlight for Windows Embedded application is organized. As usual we can start using Expression Blend to define our main page. In this case we will have a listbox and a textblock. Here’s the XAML code: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" x:Class="ListDemo.Page" Width="640" Height="480" x:Name="ListPage" xmlns:ListDemo="clr-namespace:ListDemo">   <Grid x:Name="LayoutRoot" Background="White"> <ListBox Margin="19,57,19,66" x:Name="FileList" SelectionChanged="Filelist_SelectionChanged"/> <TextBlock Height="35" Margin="19,8,19,0" VerticalAlignment="Top" TextWrapping="Wrap" x:Name="CurrentDir" Text="TextBlock" FontSize="20"/> </Grid> </UserControl> In our listbox we will load a list of directories, starting from the filesystem root (there are no drives in Windows CE, the filesystem has a single root named “\”). When the user clicks on an item inside the list, the corresponding directory path will be displayed in the TextBlock object and the subdirectories of the selected branch will be shown inside the list. As you can see we declared an event handler for the SelectionChanged event of our listbox. We also used a different font size for the TextBlock, to make it more readable. XAML and Expression Blend allow you to customize your UI pretty heavily, experiment with the tools and discover how you can completely change the aspect of your application without changing a single line of code! Inside our ListBox we want to insert the directory presenting a nice icon and their name, just like you are used to see them inside Windows 7 file explorer, for example. To get this we will define a user control. This is a custom object that will behave like “regular” Silverlight for Windows Embedded objects inside our application. First of all we have to define the look of our custom control, named DirectoryItem, using XAML: <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" x:Class="ListDemo.DirectoryItem" Width="500" Height="80">   <StackPanel x:Name="LayoutRoot" Orientation="Horizontal"> <Canvas Width="31.6667" Height="45.9583" Margin="10,10,10,10" RenderTransformOrigin="0.5,0.5"> <Canvas.RenderTransform> <TransformGroup> <ScaleTransform/> <SkewTransform/> <RotateTransform Angle="-31.27"/> <TranslateTransform/> </TransformGroup> </Canvas.RenderTransform> <Rectangle Width="31.6667" Height="45.8414" Canvas.Left="0" Canvas.Top="0.116943" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.569519" Canvas.Top="1.05249" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142632,0.753441" EndPoint="1.01886,0.753441"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142632" CenterY="0.753441" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142632" CenterY="0.753441" Angle="-35.3437"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="2.28036" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="29.8441" Height="43.1517" Canvas.Left="0.455627" Canvas.Top="1.34485" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3128" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FFCDCDCD" Offset="0.0833333"/> <GradientStop Color="#FFFFFFFF" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="26.4269" Height="45.8414" Canvas.Left="0.227798" Canvas.Top="0" Stretch="Fill"> <Rectangle.Fill> <LinearGradientBrush StartPoint="0.142631,0.75344" EndPoint="1.01886,0.75344"> <LinearGradientBrush.RelativeTransform> <TransformGroup> <SkewTransform CenterX="0.142631" CenterY="0.75344" AngleX="19.3127" AngleY="0"/> <RotateTransform CenterX="0.142631" CenterY="0.75344" Angle="-35.3436"/> </TransformGroup> </LinearGradientBrush.RelativeTransform> <LinearGradientBrush.GradientStops> <GradientStop Color="#FF7B6802" Offset="0"/> <GradientStop Color="#FFF3D42C" Offset="1"/> </LinearGradientBrush.GradientStops> </LinearGradientBrush> </Rectangle.Fill> </Rectangle> <Rectangle Width="1.25301" Height="45.8414" Canvas.Left="1.70862" Canvas.Top="0.116943" Stretch="Fill" Fill="#FFEBFF07"/> </Canvas> <TextBlock Height="80" x:Name="Name" Width="448" TextWrapping="Wrap" VerticalAlignment="Center" FontSize="24" Text="Directory"/> </StackPanel> </UserControl> As you can see, this XAML contains many graphic elements. Those elements are used to design the folder icon. The original drawing has been designed in Expression Design and then exported as XAML. In Silverlight for Windows Embedded you can use vector images. This means that your images will look good even when scaled or rotated. In our DirectoryItem custom control we have a TextBlock named Name, that will be used to display….(suspense)…. the directory name (I’m too lazy to invent fancy names for controls, and using “boring” intuitive names will make code more readable, I hope!). Now that we have some XAML code, we may execute XAML2CPP to generate part of the aplication code for us. We should then add references to our XAML2CPP generated resource file and include in our code and add a reference to the XAML runtime library to our sources file (you can follow the instruction of the first tutorial step to do that), To generate the code used in this tutorial you need XAML2CPP ver 1.0.1.0, that is downloadable here: http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2010/03/08/xaml2cpp-1.0.1.0.aspx We can now create our usual simple Win32 application inside Platform Builder, using the same step described in the first chapter of this tutorial (http://geekswithblogs.net/WindowsEmbeddedCookbook/archive/2009/10/01/silverlight-for-embedded-tutorial.aspx). We can declare a class for our main page, deriving it from the template that XAML2CPP generated for us: class ListPage : public TListPage<ListPage> { ... } We will see the ListPage class code in a short time, but before we will see the code of our DirectoryItem user control. This object will be used to populate our list, one item for each directory. To declare a user control things are a bit more complicated (but also in this case XAML2CPP will write most of the “boilerplate” code for use. To interact with a user control you should declare an interface. An interface defines the functions of a user control that can be called inside the application code. Our custom control is currently quite simple and we just need some member functions to store and retrieve a full pathname inside our control. The control will display just the last part of the path inside the control. An interface is declared as a C++ class that has only abstract virtual members. It should also have an UUID associated with it. UUID means Universal Unique IDentifier and it’s a 128 bit number that will identify our interface without the need of specifying its fully qualified name. UUIDs are used to identify COM interfaces and, as we discovered in chapter one, Silverlight for Windows Embedded is based on COM or, at least, provides a COM-like Application Programming Interface (API). Here’s the declaration of the DirectoryItem interface: class __declspec(novtable,uuid("{D38C66E5-2725-4111-B422-D75B32AA8702}")) IDirectoryItem : public IXRCustomUserControl { public:   virtual HRESULT SetFullPath(BSTR fullpath) = 0; virtual HRESULT GetFullPath(BSTR* retval) = 0; }; The interface is derived from IXRCustomControl, this will allow us to add our object to a XAML tree. It declares the two functions needed to set and get the full path, but don’t implement them. Implementation will be done inside the control class. The interface only defines the functions of our control class that are accessible from the outside. It’s a sort of “contract” between our control and the applications that will use it. We must support what’s inside the contract and the application code should know nothing else about our own control. To reference our interface we will use the UUID, to make code more readable we can declare a #define in this way: #define IID_IDirectoryItem __uuidof(IDirectoryItem) Silverlight for Windows Embedded objects (like COM objects) use a reference counting mechanism to handle object destruction. Every time you store a pointer to an object you should call its AddRef function and every time you no longer need that pointer you should call Release. The object keeps an internal counter, incremented for each AddRef and decremented on Release. When the counter reaches 0, the object is destroyed. Managing reference counting in our code can be quite complicated and, since we are lazy (I am, at least!), we will use a great feature of Silverlight for Windows Embedded: smart pointers.A smart pointer can be connected to a Silverlight for Windows Embedded object and manages its reference counting. To declare a smart pointer we must use the XRPtr template: typedef XRPtr<IDirectoryItem> IDirectoryItemPtr; Now that we have defined our interface, it’s time to implement our user control class. XAML2CPP has implemented a class for us, and we have only to derive our class from it, defining the main class and interface of our new custom control: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { ... } XAML2CPP has generated some code for us to support the user control, we don’t have to mind too much about that code, since it will be generated (or written by hand, if you like) always in the same way, for every user control. But knowing how does this works “under the hood” is still useful to understand the architecture of Silverlight for Windows Embedded. Our base class declaration is a bit more complex than the one we used for a simple page in the previous chapters: template <class A,class B> class DirectoryItemUserControlRegister : public XRCustomUserControlImpl<A,B>,public TDirectoryItem<A,XAML2CPPUserControl> { ... } This class derives from the XAML2CPP generated template class, like the ListPage class, but it uses XAML2CPPUserControl for the implementation of some features. This class shares the same ancestor of XAML2CPPPage (base class for “regular” XAML pages), XAML2CPPBase, implements binding of member variables and event handlers but, instead of loading and creating its own XAML tree, it attaches to an existing one. The XAML tree (and UI) of our custom control is created and loaded by the XRCustomUserControlImpl class. This class is part of the Silverlight for Windows Embedded framework and implements most of the functions needed to build-up a custom control in Silverlight (the guys that developed Silverlight for Windows Embedded seem to care about lazy programmers!). We have just to initialize it, providing our class (DirectoryItem) and interface (IDirectoryItem). Our user control class has also a static member: protected:   static HINSTANCE hInstance; This is used to store the HINSTANCE of the modules that contain our user control class. I don’t like this implementation, but I can’t find a better one, so if somebody has good ideas about how to handle the HINSTANCE object, I’ll be happy to hear suggestions! It also implements two static members required by XRCustomUserControlImpl. The first one is used to load the XAML UI of our custom control: static HRESULT GetXamlSource(XRXamlSource* pXamlSource) { pXamlSource->SetResource(hInstance,TEXT("XAML"),IDR_XAML_DirectoryItem); return S_OK; }   It initializes a XRXamlSource object, connecting it to the XAML resource that XAML2CPP has included in our resource script. The other method is used to register our custom control, allowing Silverlight for Windows Embedded to create it when it load some XAML or when an application creates a new control at runtime (more about this later): static HRESULT Register() { return XRCustomUserControlImpl<A,B>::Register(__uuidof(B), L"DirectoryItem", L"clr-namespace:DirectoryItemNamespace"); } To register our control we should provide its interface UUID, the name of the corresponding element in the XAML tree and its current namespace (namespaces compatible with Silverlight must use the “clr-namespace” prefix. We may also register additional properties for our objects, allowing them to be loaded and saved inside XAML. In this case we have no permanent properties and the Register method will just register our control. An additional static method is implemented to allow easy registration of our custom control inside our application WinMain function: static HRESULT RegisterUserControl(HINSTANCE hInstance) { DirectoryItemUserControlRegister::hInstance=hInstance; return DirectoryItemUserControlRegister<A,B>::Register(); } Now our control is registered and we will be able to create it using the Silverlight for Windows Embedded runtime functions. But we need to bind our members and event handlers to have them available like we are used to do for other XAML2CPP generated objects. To bind events and members we need to implement the On_Loaded function: virtual HRESULT OnLoaded(__in IXRDependencyObject* pRoot) { HRESULT retcode; IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; return ((A*)this)->Init(pRoot,hInstance,app); } This function will call the XAML2CPPUserControl::Init member that will connect the “root” member with the XAML sub tree that has been created for our control and then calls BindObjects and BindEvents to bind members and events to our code. Now we can go back to our application code (the code that you’ll have to actually write) to see the contents of our DirectoryItem class: class DirectoryItem : public DirectoryItemUserControlRegister<DirectoryItem,IDirectoryItem> { protected:   WCHAR fullpath[_MAX_PATH+1];   public:   DirectoryItem() { *fullpath=0; }   virtual HRESULT SetFullPath(BSTR fullpath) { wcscpy_s(this->fullpath,fullpath);   WCHAR* p=fullpath;   for(WCHAR*q=wcsstr(p,L"\\");q;p=q+1,q=wcsstr(p,L"\\")) ;   Name->SetText(p); return S_OK; }   virtual HRESULT GetFullPath(BSTR* retval) { *retval=SysAllocString(fullpath); return S_OK; } }; It’s pretty easy and contains a fullpath member (used to store that path of the directory connected with the user control) and the implementation of the two interface members that can be used to set and retrieve the path. The SetFullPath member parses the full path and displays just the last branch directory name inside the “Name” TextBlock object. As you can see, implementing a user control in Silverlight for Windows Embedded is not too complex and using XAML also for the UI of the control allows us to re-use the same mechanisms that we learnt and used in the previous steps of our tutorial. Now let’s see how the main page is managed by the ListPage class. class ListPage : public TListPage<ListPage> { protected:   // current path TCHAR curpath[_MAX_PATH+1]; It has a member named “curpath” that is used to store the current directory. It’s initialized inside the constructor: ListPage() { *curpath=0; } And it’s value is displayed inside the “CurrentDir” TextBlock inside the initialization function: virtual HRESULT Init(HINSTANCE hInstance,IXRApplication* app) { HRESULT retcode;   if (FAILED(retcode=TListPage<ListPage>::Init(hInstance,app))) return retcode;   CurrentDir->SetText(L"\\"); return S_OK; } The FillFileList function is used to enumerate subdirectories of the current dir and add entries for each one inside the list box that fills most of the client area of our main page: HRESULT FillFileList() { HRESULT retcode; IXRItemCollectionPtr items; IXRApplicationPtr app;   if (FAILED(retcode=GetXRApplicationInstance(&app))) return retcode; // retrieves the items contained in the listbox if (FAILED(retcode=FileList->GetItems(&items))) return retcode;   // clears the list if (FAILED(retcode=items->Clear())) return retcode;   // enumerates files and directory in the current path WCHAR filemask[_MAX_PATH+1];   wcscpy_s(filemask,curpath); wcscat_s(filemask,L"\\*.*");   WIN32_FIND_DATA finddata; HANDLE findhandle;   findhandle=FindFirstFile(filemask,&finddata);   // the directory is empty? if (findhandle==INVALID_HANDLE_VALUE) return S_OK;   do { if (finddata.dwFileAttributes&=FILE_ATTRIBUTE_DIRECTORY) { IXRListBoxItemPtr listboxitem;   // add a new item to the listbox if (FAILED(retcode=app->CreateObject(IID_IXRListBoxItem,&listboxitem))) { FindClose(findhandle); return retcode; }   if (FAILED(retcode=items->Add(listboxitem,NULL))) { FindClose(findhandle); return retcode; }   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=app->CreateObject(IID_IDirectoryItem,&directoryitem))) { FindClose(findhandle); return retcode; }   WCHAR fullpath[_MAX_PATH+1];   wcscpy_s(fullpath,curpath); wcscat_s(fullpath,L"\\"); wcscat_s(fullpath,finddata.cFileName);   if (FAILED(retcode=directoryitem->SetFullPath(fullpath))) { FindClose(findhandle); return retcode; }   XAML2CPPXRValue value((IXRDependencyObject*)directoryitem);   if (FAILED(retcode=listboxitem->SetContent(&value))) { FindClose(findhandle); return retcode; } } } while (FindNextFile(findhandle,&finddata));   FindClose(findhandle); return S_OK; } This functions retrieve a pointer to the collection of the items contained in the directory listbox. The IXRItemCollection interface is used by listboxes and comboboxes and allow you to clear the list (using Clear(), as our function does at the beginning) and change its contents by adding and removing elements. This function uses the FindFirstFile/FindNextFile functions to enumerate all the objects inside our current directory and for each subdirectory creates a IXRListBoxItem object. You can insert any kind of control inside a list box, you don’t need a IXRListBoxItem, but using it will allow you to handle the selected state of an item, highlighting it inside the list. The function creates a list box item using the CreateObject function of XRApplication. The same function is then used to create an instance of our custom control. The function returns a pointer to the control IDirectoryItem interface and we can use it to store the directory full path inside the object and add it as content of the IXRListBox item object, adding it to the listbox contents. The listbox generates an event (SelectionChanged) each time the user clicks on one of the items contained in the listbox. We implement an event handler for that event and use it to change our current directory and repopulate the listbox. The current directory full path will be displayed in the TextBlock: HRESULT Filelist_SelectionChanged(IXRDependencyObject* source,XRSelectionChangedEventArgs* args) { HRESULT retcode;   IXRListBoxItemPtr listboxitem;   if (!args->pAddedItem) return S_OK;   if (FAILED(retcode=args->pAddedItem->QueryInterface(IID_IXRListBoxItem,(void**)&listboxitem))) return retcode;   XRValue content; if (FAILED(retcode=listboxitem->GetContent(&content))) return retcode;   if (content.vType!=VTYPE_OBJECT) return E_FAIL;   IDirectoryItemPtr directoryitem;   if (FAILED(retcode=content.pObjectVal->QueryInterface(IID_IDirectoryItem,(void**)&directoryitem))) return retcode;   content.pObjectVal->Release(); content.pObjectVal=NULL;   BSTR fullpath=NULL;   if (FAILED(retcode=directoryitem->GetFullPath(&fullpath))) return retcode;   CurrentDir->SetText(fullpath);   wcscpy_s(curpath,fullpath); FillFileList(); SysFreeString(fullpath);     return S_OK; } }; The function uses the pAddedItem member of the XRSelectionChangedEventArgs object to retrieve the currently selected item, converts it to a IXRListBoxItem interface using QueryInterface, and then retrives its contents (IDirectoryItem object). Using the GetFullPath method we can get the full path of our selected directory and assing it to the curdir member. A call to FillFileList will update the listbox contents, displaying the list of subdirectories of the selected folder. To build our sample we just need to add code to our WinMain function: int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow) { if (!XamlRuntimeInitialize()) return -1;   HRESULT retcode;   IXRApplicationPtr app; if (FAILED(retcode=GetXRApplicationInstance(&app))) return -1;   if (FAILED(retcode=DirectoryItem::RegisterUserControl(hInstance))) return retcode;   ListPage page;   if (FAILED(page.Init(hInstance,app))) return -1;   page.FillFileList();   UINT exitcode;   if (FAILED(page.GetVisualHost()->StartDialog(&exitcode))) return -1;   return 0; } This code is very similar to the one of the WinMains of our previous samples. The main differences are that we register our custom control (you should do that as soon as you have initialized the XAML runtime) and call FillFileList after the initialization of our ListPage object to load the contents of the root folder of our device inside the listbox. As usual you can download the full sample source code from here: http://cid-9b7b0aefe3514dc5.skydrive.live.com/self.aspx/.Public/ListBoxTest.zip

    Read the article

  • Displaying an image on a LED matrix with a Netduino

    - by Bertrand Le Roy
    In the previous post, we’ve been flipping bits manually on three ports of the Netduino to simulate the data, clock and latch pins that a shift register expected. We did all that in order to control one line of a LED matrix and create a simple Knight Rider effect. It was rightly pointed out in the comments that the Netduino has built-in knowledge of the sort of serial protocol that this shift register understands through a feature called SPI. That will of course make our code a whole lot simpler, but it will also make it a whole lot faster: writing to the Netduino ports is actually not that fast, whereas SPI is very, very fast. Unfortunately, the Netduino documentation for SPI is severely lacking. Instead, we’ve been reliably using the documentation for the Fez, another .NET microcontroller. To send data through SPI, we’ll just need  to move a few wires around and update the code. SPI uses pin D11 for writing, pin D12 for reading (which we won’t do) and pin D13 for the clock. The latch pin is a parameter that can be set by the user. This is very close to the wiring we had before (data on D11, clock on D12 and latch on D13). We just have to move the latch from D13 to D10, and the clock from D12 to D13. The code that controls the shift register has slimmed down considerably with that change. Here is the new version, which I invite you to compare with what we had before: public class ShiftRegister74HC595 { protected SPI Spi; public ShiftRegister74HC595(Cpu.Pin latchPin) : this(latchPin, SPI.SPI_module.SPI1) { } public ShiftRegister74HC595(Cpu.Pin latchPin, SPI.SPI_module spiModule) { var spiConfig = new SPI.Configuration( SPI_mod: spiModule, ChipSelect_Port: latchPin, ChipSelect_ActiveState: false, ChipSelect_SetupTime: 0, ChipSelect_HoldTime: 0, Clock_IdleState: false, Clock_Edge: true, Clock_RateKHz: 1000 ); Spi = new SPI(spiConfig); } public void Write(byte buffer) { Spi.Write(new[] {buffer}); } } All we have to do here is configure SPI. The write method couldn’t be any simpler. Everything is now handled in hardware by the Netduino. We set the frequency to 1MHz, which is largely sufficient for what we’ll be doing, but it could potentially go much higher. The shift register addresses the columns of the matrix. The rows are directly wired to ports D0 to D7 of the Netduino. The code writes to only one of those eight lines at a time, which will make it fast enough. The way an image is displayed is that we light the lines one after the other so fast that persistence of vision will give the illusion of a stable image: foreach (var bitmap in matrix.MatrixBitmap) { matrix.OnRow(row, bitmap, true); matrix.OnRow(row, bitmap, false); row++; } Now there is a twist here: we need to run this code as fast as possible in order to display the image with as little flicker as possible, but we’ll eventually have other things to do. In other words, we need the code driving the display to run in the background, except when we want to change what’s being displayed. Fortunately, the .NET Micro Framework supports multithreading. In our implementation, we’ve added an Initialize method that spins a new thread that is tied to the specific instance of the matrix it’s being called on. public LedMatrix Initialize() { DisplayThread = new Thread(() => DoDisplay(this)); DisplayThread.Start(); return this; } I quite like this way to spin a thread. As you may know, there is another, built-in way to contextualize a thread by passing an object into the Start method. For the method to work, the thread must have been constructed with a ParameterizedThreadStart delegate, which takes one parameter of type object. I like to use object as little as possible, so instead I’m constructing a closure with a Lambda, currying it with the current instance. This way, everything remains strongly-typed and there’s no casting to do. Note that this method would extend perfectly to several parameters. Of note as well is the return value of Initialize, a common technique to add some fluency to the API and enabling the matrix to be instantiated and initialized in a single line: using (var matrix = new LedMS88SR74HC595().Initialize()) The “using” in the previous line is because we have implemented IDisposable so that the matrix kills the thread and clears the display when the user code is done with it: public void Dispose() { Clear(); DisplayThread.Abort(); } Thanks to the multi-threaded version of the matrix driver class, we can treat the display as a simple bitmap with a very synchronous programming model: matrix.Set(someimage); while (button.Read()) { Thread.Sleep(10); } Here, the call into Set returns immediately and from the moment the bitmap is set, the background display thread will constantly continue refreshing no matter what happens in the main thread. That enables us to wait or read a button’s port on the main thread knowing that the current image will continue displaying unperturbed and without requiring manual refreshing. We’ve effectively hidden the implementation of the display behind a convenient, synchronous-looking API. Pretty neat, eh? Before I wrap up this post, I want to talk about one small caveat of using SPI rather than driving the shift register directly: when we got to the point where we could actually display images, we noticed that they were a mirror image of what we were sending in. Oh noes! Well, the reason for it is that SPI is sending the bits in a big-endian fashion, in other words backwards. Now sure you could fix that in software by writing some bit-level code to reverse the bits we’re sending in, but there is a far more efficient solution than that. We are doing hardware here, so we can simply reverse the order in which the outputs of the shift register are connected to the columns of the matrix. That’s switching 8 wires around once, as compared to doing bit operations every time we send a line to display. All right, so bringing it all together, here is the code we need to write to display two images in succession, separated by a press on the board’s button: var button = new InputPort(Pins.ONBOARD_SW1, false, Port.ResistorMode.Disabled); using (var matrix = new LedMS88SR74HC595().Initialize()) { // Oh, prototype is so sad! var sad = new byte[] { 0x66, 0x24, 0x00, 0x18, 0x00, 0x3C, 0x42, 0x81 }; DisplayAndWait(sad, matrix, button); // Let's make it smile! var smile = new byte[] { 0x42, 0x18, 0x18, 0x81, 0x7E, 0x3C, 0x18, 0x00 }; DisplayAndWait(smile, matrix, button); } And here is a video of the prototype running: The prototype in action I’ve added an artificial delay between the display of each row of the matrix to clearly show what’s otherwise happening very fast. This way, you can clearly see each of the two images being displayed line by line. Next time, we’ll do no hardware changes, focusing instead on building a nice programming model for the matrix, with sprites, text and hardware scrolling. Fun stuff. By the way, can any of my reader guess where we’re going with all that? The code for this prototype can be downloaded here: http://weblogs.asp.net/blogs/bleroy/Samples/NetduinoLedMatrixDriver.zip

    Read the article

  • vmware network installation problem

    - by shantanu
    After installation from vmware_bunddle it shows network device error during configuration(First run). Log File: 2012-04-03T20:01:24.881+06:00| vthread-3| I120: Log for VMware Workstation pid=5766 version=8.0.2 build=build-591240 option=Release 2012-04-03T20:01:24.881+06:00| vthread-3| I120: The process is 64-bit. 2012-04-03T20:01:24.881+06:00| vthread-3| I120: Host codepage=UTF-8 encoding=UTF-8 2012-04-03T20:01:24.881+06:00| vthread-3| I120: Host is Linux 3.2.0-19-generic Ubuntu precise (development branch) 2012-04-03T20:01:24.880+06:00| vthread-3| I120: Msg_Reset: 2012-04-03T20:01:24.880+06:00| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/usr/lib/vmware/settings": No such file or directory. 2012-04-03T20:01:24.880+06:00| vthread-3| I120: ---------------------------------------- 2012-04-03T20:01:24.880+06:00| vthread-3| I120: PREF Optional preferences file not found at /usr/lib/vmware/settings. Using default values. 2012-04-03T20:01:24.880+06:00| vthread-3| I120: Msg_Reset: 2012-04-03T20:01:24.880+06:00| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/root/.vmware/config": No such file or directory. 2012-04-03T20:01:24.880+06:00| vthread-3| I120: ---------------------------------------- 2012-04-03T20:01:24.880+06:00| vthread-3| I120: PREF Optional preferences file not found at /root/.vmware/config. Using default values. 2012-04-03T20:01:24.880+06:00| vthread-3| I120: Msg_Reset: 2012-04-03T20:01:24.880+06:00| vthread-3| I120: [msg.dictionary.load.openFailed] Cannot open file "/root/.vmware/preferences": No such file or directory. 2012-04-03T20:01:24.880+06:00| vthread-3| I120: ---------------------------------------- 2012-04-03T20:01:24.881+06:00| vthread-3| I120: PREF Failed to load user preferences. 2012-04-03T20:01:24.881+06:00| vthread-3| W110: Logging to /tmp/vmware-root/modconfig-5766.log 2012-04-03T20:01:25.200+06:00| vthread-3| I120: modconf query interface initialized 2012-04-03T20:01:25.201+06:00| vthread-3| I120: modconf library initialized 2012-04-03T20:01:25.269+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.278+06:00| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:25.278+06:00| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-04-03T20:01:25.278+06:00| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-04-03T20:01:25.278+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:25.284+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.306+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.355+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:01:25.355+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:25.362+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.383+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.434+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:01:25.502+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.507+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.511+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.516+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.521+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.561+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.566+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.571+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.576+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.581+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.586+06:00| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:25.586+06:00| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-04-03T20:01:25.586+06:00| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-04-03T20:01:25.586+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:25.593+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.614+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.663+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:01:25.740+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.747+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.752+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.757+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.762+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:25.767+06:00| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:25.767+06:00| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-04-03T20:01:25.767+06:00| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-04-03T20:01:25.767+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:25.772+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.792+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:25.843+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:01:26.838+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:26.848+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:26.853+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:26.858+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:26.863+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:28.460+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:28.460+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:28.466+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:28.488+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:28.542+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:01:28.542+06:00| vthread-3| I120: Building module vmmon. 2012-04-03T20:01:28.553+06:00| vthread-3| I120: Extracting the sources of the vmmon module. 2012-04-03T20:01:28.615+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:01:36.499+06:00| vthread-3| I120: Installing module vmmon from /tmp/vmware-root/modules/vmmon.o to /lib/modules/3.2.0-19-generic/misc. 2012-04-03T20:01:36.507+06:00| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-19-generic/misc/vmmon.ko 2012-04-03T20:01:58.314+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:01:58.315+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:01:58.336+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:58.379+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:01:58.431+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:01:58.431+06:00| vthread-3| I120: Building module vmnet. 2012-04-03T20:01:58.431+06:00| vthread-3| I120: Extracting the sources of the vmnet module. 2012-04-03T20:01:58.541+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmnet-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:02:05.973+06:00| vthread-3| I120: Failed to compile module vmnet! 2012-04-03T20:02:05.984+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:02:05.984+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:02:05.990+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:02:06.015+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:02:06.067+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:02:06.067+06:00| vthread-3| I120: Building module vmblock. 2012-04-03T20:02:06.067+06:00| vthread-3| I120: Extracting the sources of the vmblock module. 2012-04-03T20:02:06.141+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmblock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:02:13.531+06:00| vthread-3| I120: Installing module vmblock from /tmp/vmware-root/modules/vmblock.o to /lib/modules/3.2.0-19-generic/misc. 2012-04-03T20:02:13.532+06:00| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-19-generic/misc/vmblock.ko 2012-04-03T20:02:19.090+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:02:19.090+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:02:19.097+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:02:19.117+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:02:19.173+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:02:19.173+06:00| vthread-3| I120: Building module vmci. 2012-04-03T20:02:19.174+06:00| vthread-3| I120: Extracting the sources of the vmci module. 2012-04-03T20:02:19.284+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:02:28.525+06:00| vthread-3| I120: Installing module vmci from /tmp/vmware-root/modules/vmci.o to /lib/modules/3.2.0-19-generic/misc. 2012-04-03T20:02:28.526+06:00| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-19-generic/misc/vmci.ko 2012-04-03T20:02:31.760+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:02:31.760+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:02:31.766+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:02:31.786+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:02:31.838+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:02:31.838+06:00| vthread-3| I120: Building module vmci. 2012-04-03T20:02:31.839+06:00| vthread-3| I120: Extracting the sources of the vmci module. 2012-04-03T20:02:31.864+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:02:33.684+06:00| vthread-3| I120: Building module vsock. 2012-04-03T20:02:33.685+06:00| vthread-3| I120: Extracting the sources of the vsock module. 2012-04-03T20:02:33.809+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vsock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:02:41.050+06:00| vthread-3| I120: Installing module vsock from /tmp/vmware-root/modules/vsock.o to /lib/modules/3.2.0-19-generic/misc. 2012-04-03T20:02:41.051+06:00| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-19-generic/misc/vsock.ko 2012-04-03T20:03:02.757+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.762+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.767+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.771+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.776+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.782+06:00| vthread-3| I120: Validating path /lib/modules/preferred/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:03:02.782+06:00| vthread-3| I120: Failed to find /lib/modules/preferred/build/include/linux/version.h 2012-04-03T20:03:02.782+06:00| vthread-3| I120: Failed version test: /lib/modules/preferred/build/include/linux/version.h not found. 2012-04-03T20:03:02.782+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:03:02.790+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:02.814+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:02.865+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:03:02.958+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.968+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.973+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.978+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:02.983+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:04.372+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:04.372+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:03:04.378+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:04.399+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:04.452+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:03:04.452+06:00| vthread-3| I120: Building module vmmon. 2012-04-03T20:03:04.452+06:00| vthread-3| I120: Extracting the sources of the vmmon module. 2012-04-03T20:03:04.486+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmmon-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:03:05.976+06:00| vthread-3| I120: Installing module vmmon from /tmp/vmware-root/modules/vmmon.o to /lib/modules/3.2.0-19-generic/misc. 2012-04-03T20:03:05.977+06:00| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-19-generic/misc/vmmon.ko 2012-04-03T20:03:09.056+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:09.057+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:03:09.065+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:09.090+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:09.142+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:03:09.142+06:00| vthread-3| I120: Building module vmnet. 2012-04-03T20:03:09.142+06:00| vthread-3| I120: Extracting the sources of the vmnet module. 2012-04-03T20:03:09.169+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmnet-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:03:12.072+06:00| vthread-3| I120: Failed to compile module vmnet! 2012-04-03T20:03:12.090+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:12.090+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:03:12.098+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:12.121+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:12.179+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:03:12.179+06:00| vthread-3| I120: Building module vmblock. 2012-04-03T20:03:12.179+06:00| vthread-3| I120: Extracting the sources of the vmblock module. 2012-04-03T20:03:12.205+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmblock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:03:15.340+06:00| vthread-3| I120: Installing module vmblock from /tmp/vmware-root/modules/vmblock.o to /lib/modules/3.2.0-19-generic/misc. 2012-04-03T20:03:15.341+06:00| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-19-generic/misc/vmblock.ko 2012-04-03T20:03:18.451+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:18.451+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:03:18.457+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:18.480+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:18.531+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:03:18.531+06:00| vthread-3| I120: Building module vmci. 2012-04-03T20:03:18.531+06:00| vthread-3| I120: Extracting the sources of the vmci module. 2012-04-03T20:03:18.569+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:03:19.787+06:00| vthread-3| I120: Installing module vmci from /tmp/vmware-root/modules/vmci.o to /lib/modules/3.2.0-19-generic/misc. 2012-04-03T20:03:19.789+06:00| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-19-generic/misc/vmci.ko 2012-04-03T20:03:22.933+06:00| vthread-3| I120: Trying to find a suitable PBM set for kernel 3.2.0-19-generic. 2012-04-03T20:03:22.933+06:00| vthread-3| I120: Validating path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic 2012-04-03T20:03:22.939+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:22.959+06:00| vthread-3| I120: Your GCC version: 4.6 2012-04-03T20:03:23.009+06:00| vthread-3| I120: Header path /lib/modules/3.2.0-19-generic/build/include for kernel release 3.2.0-19-generic is valid. 2012-04-03T20:03:23.009+06:00| vthread-3| I120: Building module vmci. 2012-04-03T20:03:23.009+06:00| vthread-3| I120: Extracting the sources of the vmci module. 2012-04-03T20:03:23.034+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vmci-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:03:24.227+06:00| vthread-3| I120: Building module vsock. 2012-04-03T20:03:24.227+06:00| vthread-3| I120: Extracting the sources of the vsock module. 2012-04-03T20:03:24.254+06:00| vthread-3| I120: Building module with command: /usr/bin/make -j -C /tmp/vmware-root/modules/vsock-only auto-build SUPPORT_SMP=1 HEADER_DIR=/lib/modules/3.2.0-19-generic/build/include CC=/usr/bin/gcc GREP=/usr/bin/make IS_GCC_3=no VMCCVER=4.6 2012-04-03T20:03:26.125+06:00| vthread-3| I120: Installing module vsock from /tmp/vmware-root/modules/vsock.o to /lib/modules/3.2.0-19-generic/misc. 2012-04-03T20:03:26.126+06:00| vthread-3| I120: Registering file: /usr/lib/vmware-installer/2.0/vmware-installer --register-file vmware-vmx regular /lib/modules/3.2.0-19-generic/misc/vsock.ko My System details: cpu : AMD APU dual core E450 ram: 2GB ubuntu: 12.04 (64 bit) I have downloaded Latest vmware version. Thanks in advance

    Read the article

  • RSS feeds in Orchard

    - by Bertrand Le Roy
    When we added RSS to Orchard, we wanted to make it easy for any module to expose any contents as a feed. We also wanted the rendering of the feed to be handled by Orchard in order to minimize the amount of work from the module developer. A typical example of such feed exposition is of course blog feeds. We have an IFeedManager interface for which you can get the built-in implementation through dependency injection. Look at the BlogController constructor for an example: public BlogController( IOrchardServices services, IBlogService blogService, IBlogSlugConstraint blogSlugConstraint, IFeedManager feedManager, RouteCollection routeCollection) { If you look a little further in that same controller, in the Item action, you’ll see a call to the Register method of the feed manager: _feedManager.Register(blog); This in reality is a call into an extension method that is specialized for blogs, but we could have made the two calls to the actual generic Register directly in the action instead, that is just an implementation detail: feedManager.Register(blog.Name, "rss", new RouteValueDictionary { { "containerid", blog.Id } }); feedManager.Register(blog.Name + " - Comments", "rss", new RouteValueDictionary { { "commentedoncontainer", blog.Id } }); What those two effective calls are doing is to register two feeds: one for the blog itself and one for the comments on the blog. For each call, the name of the feed is provided, then we have the type of feed (“rss”) and some values to be injected into the generic RSS route that will be used later to route the feed to the right providers. This is all you have to do to expose a new feed. If you’re only interested in exposing feeds, you can stop right there. If on the other hand you want to know what happens after that under the hood, carry on. What happens after that is that the feedmanager will take care of formatting the link tag for the feed (see FeedManager.GetRegisteredLinks). The GetRegisteredLinks method itself will be called from a specialized filter, FeedFilter. FeedFilter is an MVC filter and the event we’re interested in hooking into is OnResultExecuting, which happens after the controller action has returned an ActionResult and just before MVC executes that action result. In other words, our feed registration has already been called but the view is not yet rendered. Here’s the code for OnResultExecuting: model.Zones.AddAction("head:after", html => html.ViewContext.Writer.Write( _feedManager.GetRegisteredLinks(html))); This is another piece of code whose execution is differed. It is saying that whenever comes time to render the “head” zone, this code should be called right after. The code itself is rendering the link tags. As a result of all that, here’s what can be found in an Orchard blog’s head section: <link rel="alternate" type="application/rss+xml"     title="Tales from the Evil Empire"     href="/rss?containerid=5" /> <link rel="alternate" type="application/rss+xml"     title="Tales from the Evil Empire - Comments"     href="/rss?commentedoncontainer=5" /> The generic action that these two feeds point to is Index on FeedController. That controller has three important dependencies: an IFeedBuilderProvider, an IFeedQueryProvider and an IFeedItemProvider. Different implementations of these interfaces can provide different formats of feeds, such as RSS and Atom. The Match method enables each of the competing providers to provide a priority for themselves based on arbitrary criteria that can be found on the FeedContext. This means that a provider can be selected based not only on the desired format, but also on the nature of the objects being exposed as a feed or on something even more arbitrary such as the destination device (you could imagine for example giving shorter text only excerpts of posts on mobile devices, and full HTML on desktop). The key here is extensibility and dynamic competition and collaboration from unknown and loosely coupled parts. You’ll find this pattern pretty much everywhere in the Orchard architecture. The RssFeedBuilder implementation of IFeedBuilderProvider is also a regular controller with a Process action that builds a RssResult, which is itself a thin ActionResult wrapper around an XDocument. Let’s get back to the FeedController’s Index action. After having called into each known feed builder to get its priority on the currently requested feed, it will select the one with the highest priority. The next thing it needs to do is to actually fetch the data for the feed. This again is a collaborative effort from a priori unknown providers, the implementations of IFeedQueryProvider. There are several implementations by default in Orchard, the choice of which is again done through a Match method. ContainerFeedQuery for example chimes in when a “containerid” parameter is found in the context (see URL in the link tag above): public FeedQueryMatch Match(FeedContext context) { var containerIdValue = context.ValueProvider.GetValue("containerid"); if (containerIdValue == null) return null; return new FeedQueryMatch { FeedQuery = this, Priority = -5 }; } The actual work is done in the Execute method, which finds the right container content item in the Orchard database and adds elements for each of them. In other words, the feed query provider knows how to retrieve the list of content items to add to the feed. The last step is to translate each of the content items into feed entries, which is done by implementations of IFeedItemBuilder. There is no Match method this time. Instead, all providers are called with the collection of items (or more accurately with the FeedContext, but this contains the list of items, which is what’s relevant in most cases). Each provider can then choose to pick those items that it knows how to treat and transform them into the format requested. This enables the construction of heterogeneous feeds that expose content items of various types into a single feed. That will be extremely important when you’ll want to expose a single feed for all your site. So here are feeds in Orchard in a nutshell. The main point here is that there is a fair number of components involved, with some complexity in implementation in order to allow for extreme flexibility, but the part that you use to expose a new feed is extremely simple and light: declare that you want your content exposed as a feed and you’re done. There are cases where you’ll have to dive in and provide new implementations for some or all of the interfaces involved, but that requirement will only arise as needed. For example, you might need to create a new feed item builder to include your custom content type but that effort will be extremely focused on the specialized task at hand. The rest of the system won’t need to change. So what do you think?

    Read the article

  • Don’t forget the London SQL Social tomorrow evening - all things SQL Server and beyond

    - by simonsabin
    Its not too late to register for the SQLSocial event in London on Tuesday (7th June, tomorrow). This is a must attend event for anyone that wants to know what’s coming with SQL Server in the next release or are considering SQL Azure. You can register here http://sqlsocial20110607.eventbrite.com/ For full details of the event go to http://www.sqlsocial.com/Events/11-05-09/An_evening_with_the_SQL_Server_Leadership_Team.aspx...(read more)

    Read the article

  • Don’t forget the usergroup meeting in London on Tuesday

    - by simonsabin
    Its not too late to register for the SQLSocial event in London on Tuesday. This is a must attend event for anyone that wants to know whats coming with SQL Server in the next release or are considering SQL Azure. You can register here http://sqlsocial20110607.eventbrite.com/ For full details of the event go to http://www.sqlsocial.com/Events/11-05-09/An_evening_with_the_SQL_Server_Leadership_Team.aspx...(read more)

    Read the article

  • UK SQL Server User Group Event (May)

    Our very own Darren Green is speaking at a UK user group event in Cambridge (UK) on 20.05.2009.  He will be speaking on Integration Services.  Peter Blackburn will also be there and what he doesn’t know about SSRS isn’t worth knowing.  It promises to be a good night.  We would love to see as many people there as possible so head over to the UK User Group site and register. Register Here

    Read the article

< Previous Page | 19 20 21 22 23 24 25 26 27 28 29 30  | Next Page >