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  • backup and file server for 50+ TB of data

    - by a-bomb
    our office wants to build a new server to handle our data, over the last 10 years our data was stored on CDs, DVDs, HDDs but now they want all of it in one place that is attached to the network for everybody in the office to access it. the data is 20TB new data and the rest is old, the important now is to store these 20tb and gradually store the other 30tb over time. so what is the best solution to do ? we thought of getting an hp server and connect it to an external enclosure that either had tape drives or HDDs (we haven;t decided yet) or to get a NAS server and connect it to the hp server. what should we do because this is new for us ...

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  • Knife leaves stray processes on my system

    - by Leons
    I'm seeing stray knife processes on my system. I have an automated ruby script that runs bundle exec knife bootstrap against various nodes. Most of the time the knife process completes and goes away, but sometimes it stays for days. I'm noticing it days later in ps aux I think it's related to the target node being down when knife runs. The chef server timeout is high, so the action completes eventually when the node goes back up, but I think knife may give up or hang somehow during the wait. Is there something I can do about the stray knife processes? Does knife have timeout settings separate from the chef server's timeout settings?

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  • 14.04 default locales

    - by Seán Ó Séaghdha
    After a new install of 14.04 I have quite a few extra locales/languages. Is this normal? I installed using English (GB) I think since en_AU isn't an option. At some point apt offered a list of unused files which I removed. Now when I open Language Support it warns me that "Language support is not installed completely" and offers to reinstall this list... kde-l10n-zhcn thunderbird-locale-en-gb thunderbird-locale-es libreoffice-l10n-en-gb libreoffice-help-es libreoffice-help-en-gb wspanish thunderbird-locale-zh-cn myspell-es ibus-sunpinyin mythes-en-au kde-l10n-es libreoffice-l10n-zh-cn fonts-arphic-uming ibus-table-wubi thunderbird-locale-es-es thunderbird-locale-zh-hans libreoffice-l10n-en-za thunderbird-locale-es-ar hunspell-en-ca libreoffice-l10n-es libreoffice-help-zh-cn kde-l10n-engb fonts-arphic-ukai So are Spanish and Chinese installed by default in all installations now? Why do I need Canadian English spellchecking installed?

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  • Create a Windows 7 System Repair ISO?

    - by MaDMaD Mad
    According to the Microsoft website I can run "Create a system repair disc" from the start menu to burn a recovery Disc. However, there are many situations (including not having a disk drive) where this cannot be done. My goal is to create a bootable USB drive according to this guide but their method to do so without burning a physical disc includes downloading an ISO from "somebody's" website. I don't know who "somebody" is and I feel it is reasonable to not boot something I can't verify as being untampered with. To the best of my knowledge, Microsoft does not host a recovery disc ISO for download as this would be the easiest solution. So my problem is that I'd like to circumvent Microsofts "burn to disc" option with a "burn to ISO" through any reasonable means.

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  • Most efficient Implementation a Tree in C++

    - by Topo
    I need to write a tree where each element may have any number of child elements, and because of this each branch of the tree may have any length. The tree is only going to receive elements at first and then it is going to use exclusively for iterating though it's branches in no specific order. The tree will have several million elements and must be fast but also memory efficient. My plan makes a node class to store the elements and the pointers to its children. When the tree is fully constructed, it would be transformed it to an array or something faster and if possible, loaded to the processor's cache. Construction and the search on the tree are two different problems. Can I focus on how to solve each problem on the best way individually? The construction of has to be as fast as possible but it can use memory as it pleases. Then the transformation into a format that give us speed when iterating the tree's branches. This should preferably be an array to avoid going back and forth from RAM to cache in each element of the tree. So the real question is which is the structure to implement a tree to maximize insert speed, how can I transform it to a structure that gives me the best speed and memory?

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  • Greatly Enhanced LINQ Capabilities in Devart ADO.NET Data Providers

    Devart has recently announced the release of dotConnect products for Oracle, MySQL, PostgreSQL, and SQLite - ADO.NET providers that offer Entity Framework support, LINQ to SQL support, and contain an ORM model designer for developing LINQ to SQL and EF models based on different database engines. New dotConnect ADO.NET Providers offer advanced LinqConnect ORM solution (formerly known as Devart LINQ support) closely compatible with Microsoft LINQ to SQL and having its own advanced features. Devart...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Q: MySQL Cluster - Data insertion in NDBCLUSTER table - error out after 5 million rows

    - by Mata
    MysqlCluster version: mysql-5.6.11 ndb-7.3.2 Insertload = 50 M dataset Datanodes = 3 LOAD DATA INFILE '/input_50m/Table_1_sorted.csv' IGNORE INTO TABLE nw_ndb FIELDS TERMINATED BY ',' LINES TERMINATED BY '\n' We recently setup a new mySQL cluster and trying to load data from a flat file. But getting error “Got temporary error 4010 'Node failure caused abort of transaction' from NDBCLUSTER" when inserting 5 million rows in a single table in MySQL Cluster. We are using "LOAD DATA INFILE" command to load the data in the table from csv file. Server (musqld, ndb nodes) has good hardware: 126 GB RAM, 32 Gb allocated to mysqld tried below settings with no effect: SET autocommit=0; SET FOREIGN_KEY_CHECKS=0; SET unique_checks=0; SET GLOBAL ndb_batch_size=8*1024*1024; SET GLOBAL ndb_cache_check_time = 1000; SET GLOBAL ndb_index_stat_cache_entries = 10000000; SET SESSION BULK_INSERT_BUFFER_SIZE=256217728; SET GLOBAL KEY_BUFFER_SIZE=256217728; Any clues?

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  • Resizing a System Partition Windows Server 2003 VM (Getting GParted Error)

    - by Dina
    I am getting an error while trying to resize System Partition for Windows 2003 Server (this is a VM on a Hyper-v Windows Server 2008) using GParted Live CD ISO. Followed this tutorial: http://malaysiavm.com/blog/how-to-resize-windows-2003-server-virtual-disk-on-vmware-esx/ and GParted Doc http://gparted.sourceforge.net/larry/resize/resizing.htm (They are very similar) The VM has a Dynamic VHD file, I have already increased it using Hyper-v. GParted doesn't give any clues or details for the error. Just simply errors when trying to grow the partition. Any ideas what I can do? Thanks! Using version of Gparted: gparted-live-0.13.1-2

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  • Optimal dir strcuture for keeping millions of files on an ext4 system

    - by Alex Flo
    I need to keep millions of files on an ext4 system. I understand that having a structure with multiple subdirectories is the general accepted solution. I wonder what would be the optimal approach in terms of number of dirs/subdirs. For example I tried a structure like 16/16/16/16 (that is, (sub)directories from 1 to 16) and I found that I am able to move 100K files to this structure in 2m50s. When trying to move 100K files to a 8/8/8/8/8/8 structure it took 11 minutes. So the 16/16/16/16 approach seems to be better but I was wondering if anyone has some empirical experience with an even better dir/subdir distribution.

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  • Player & Level class structure in 2D python console game?

    - by Markus Meskanen
    I'm trying to create a 2D console game, where I have a player who can freely move around in a level (~map, but map is a reserved keyword) and interfere with other objects. Levels construct out of multiple Blocks, such as player(s), rocks, etc. Here's the Block class: class Block(object): def __init__(self, x=0, y=0, char=' ', solid=False): self.x = x self.y = y self.char = char self.solid = solid As you see, each block has a position (x, y) and a character to represent the block when it's printed. Each block also has a solid attribute, defining whether it can overlap with other solids or not. (Two solid blocks cannot overlap) I've now created few subclasses from Block (Rock might be useless for now) class Rock(Block): def __init__(self, x=0, y=0): super(Rock, self).__init__(x, y, 'x', True) class Player(Block): def __init__(self, x=0, y=0): super(Player, self).__init__(x, y, 'i', True) def move_left(self, x=1): ... # How do I make sure Player wont overlap with rocks? self.x -= x And here's the Level class: class Level(object): def __init__(self, name='', blocks=None): self.name = name self.blocks = blocks or [] Only way I can think of is to store a Player instance into Level's attributes (self.player=Player(), or so) and then give Level a method: def player_move_left(self): for block in self.blocks: if block.x == self.player.x - 1 and block.solid: return False But this doesn't really make any sense, why have a Player class if it can't even be moved without Level? Imo. player should be moved by a method inside Player. Am I wrong at something here, if not, how could I implement such behavior?

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  • Protecting Data from Users

    What is the best way to prevent unintended updates or deletes in a table? The small changes may not be so hard to recover from, but what if every record in the table underwent a change? How can you protect users from themselves and how do you protect yourself from you?

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  • When to use an Array vs When to use a Vector, when dealing with GameObjects?

    - by user32465
    I understand that from other answers, Arrays and Vectors are the best choices. Many on SE claim that Linked Lists and Maps are bad for video game programming. I understand that for the most part, I can use Arrays. However, I don't really understand exactly when to use Vectors over Arrays. Why even use Vectors? Wouldn't it be best if I simply always used an Array, that way I know how much memory my game needs? Specifically my game would only ever load a single "Map" area of tiles, such as Map[100][100], so I could very easily have an array of GameObjectContainer GameObjects[100][100], which would reserve an entire map's worth of possible gameobjects, correct? So why use a Vector instead? Memory is quite large on modern hardware.

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  • Octrees as data structure

    - by Christian Frantz
    In my cube world, I want to use octrees to represent my chunks of 20x20x20 cubes for frustum and occlusion culling. I understand how octrees work, I just dont know if I'm going about this the right way. My base octree class is taken from here: http://www.xnawiki.com/index.php/Octree What I'm wondering is how to apply occlusion culling using this class. Does it make sense to have one octree for each cube chunk? Or should I make the octree bigger? Since I'm using cubes, each cube should fit into a node without overlap so that won't be an issue

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  • Converting an ancient RH8 system to VMware ESXi

    - by donatello
    I am curious to know what options I have to convert a very old RedHat8 machine to a virtual one on ESXi. Looking at VMware Converter it seems there's an option to login to the RH8 using SSH, and from there it will convert to the ESXi-server. That makes me a bit nervous though, exactly what is happening there? The RH8 machine is slightly critical, and if anything messes up it'll likely result in many hours extra work. :( Another option I thought of was to boot a LiveCD on RH8-system and create a raw "dd dump" of the disk. The similar method is used to restore the image, I boot a LiveCD on the VM in ESXi and use "dd" to write it to disk. Is there any other option I could use? I'm using the cheap version of ESXi, hence I have no access to the Converter BootCD so these rather cumbersome methods is the only I can think of. :)

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  • Accidentally hit shortcut and lost text in web browser. Can it be disabled?

    - by uniomni
    I have noticed that I occasionally hit some shortcut while typing that either kills the browser or otherwise causes me to lose e.g. a post I am writing. This typically happens if I type while on a bumpy road or something like that. It also just happened to my eight year old daughter ;-( I think the shortcut in question is CTRL-w which (at least in Firefox) closes the current tab and consequently whatever content is being written. I would like to know if anyone has noticed this and if someone has a solution e.g. a way to disable "dangerous" shortcuts if at all possible. Many thanks Ole (uniomni)

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  • Best way to update UI when dealing with data synchronization

    - by developerdoug
    I'm working on a bug at work. The app is written in Objective-C for iOS based device, for the iPad. I'm the new guy there and I've been given a hard task. Sometimes, the UIButton text property does not show the correct state when syncing. Basically, when the app is syncing, my UI control would say "Syncing" and when its not syncing it'll display "Updated @ [specific date]". Right now there is a property on the app delegate called "SyncInProgress". When querying / syncing, occurring on background thread, it updates a counter. The property will return a bool checking expression 'counter 0'. There are three states I need to deal with. Sync has started. Sync is updating tables. Sync finished. These items need to occur in order. My coworker suggested to take a state based approach instead of just responding to events. I'm not sure about how to go about that. Would it be best to have the UI receive a notification to determine what state its in or to pull every so often if state changed? Here are two posts that I put on stackoverflow, in the last few days, that relate to this. http://stackoverflow.com/questions/11025469/ios-syncing-using-a-state-approach-instead-of-just-reacting-to-events http://stackoverflow.com/questions/11037930/viewcontroller-when-viewwillappear-called-does-not-always-correctly-reflect-stat Any ideas that anyone might have to very much appreciated. Thanks, developerDoug

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  • Accessing the Local System Account to accept a software licence

    - by Ryan French
    Hi All, I have a server at the moment running ColdFusion which is being used to access a windows whois program on the server. Each time I call this command via ColdFusion (using cfexecute) the command times out. I believe the issue is because the first time a user runs the .exe file they are asked to accept the licence. ColdFusion is currently set to run under the Local System account and I am just wondering if it is possible to somehow log into this account and run the program manually via the console so that I can accept the licence. I guess my only other option is to change the account ColdFusion runs under, but I would rather not do this.

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  • Places to store basic data

    - by Ella
    I am using PHP. I'm building a fully modular CMS, which is destined for the public. Some people might view this as a framework, but I intend to write a set of extensions for it, extensions that will make it a CMS :P Because it's completely modular I have a problem figuring out how to load extensions. Practically I need to get the list of active extensions, so I can load them inside my base class. I load them by reading some file headers, which contain a "dependency" field. That field decides the order in which I have to instantiate the objects. The problem is that when the CMS starts I have no database interface, because that's an extension too, so I can't store the active extensions list in the database :) You might ask how are extensions activated in the first place. Well - in the administration interface, which is an extension as well (obviously on first install of the CMS there will be some extensions active by default). Could writing that list inside a text file be a solution? The problem is that a lot of hosts are not very nice with scripts when they write files. And since this CMS is public I might have a problem here?

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  • How can I efficiently update only the entities that matter in a given frame?

    - by lezebulon
    I'm making a RTS, which can potentially have lots of units in one map (think Age of Empires). I'm looking for a way to update my units. I want to avoid calling a virtual Update() method every frame on every entity. On the other hand, units that are not in view should still be updated and behave "normally." I'm assuming this is a fairly standard question; what would be a way to handle this situation?

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