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  • [JP ???] Chrome+HTML5 Developers Live Japan #6

    [JP 日本語] Chrome+HTML5 Developers Live Japan #6 This program is in Japanese only. 今回の Chrome+HTML5 Developers Live Japan では、Googleの及川 (@takoratta) と共に、モバイルブラウザでの様々なデバッグ方法についてお話します。 【モバイルブラウザ デバッグベストプラクティス】... From: GoogleDevelopers Views: 803 12 ratings Time: 01:05:21 More in Science & Technology

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  • Spring??Java EE 6?! ???????????????·????????Java Developers Workshop 2012 Summer????

    - by ???02
    ?Java EE 6??????????????????????????????????????/?????????????????????????Spring Framework?????????????????????????????????????????????????????????????????????????????? “Spring to Java EE 6”????·????????????????????Java EE 6????????????????????IT???????????????Java??????????????·???????????????8???????Java Developers Workshop 2012 Summer????????????????Best Practices for Migrating Spring to Java EE 6???????????????(???) ???????????????Spring Framework??Java EE 6???? ?????IT??????????????????·?????????????????? “Spring to Java EE 6”?????????????????????????????????????????????????????????????????????? ???????????Java?????????????????????????????????Java??????????????????????????????????????????????????100??Java??????????????????????????????????? ???????Java?????????????????1??????????·??????????????Java?????????????????????????????Java???????????????????·??????????????????·????????????Java????????????????????????????Java??????????????????????????????? ??????????????????????????????????????????????????Spring??Java EE 6??????????·???????Spring????????????????????Java EE 6?????????????????????????????????????????????????????Java EE 6??????????????????? 8???????Java Developers Workshop 2012 Summer??????????Java??????????????????????????????????Best Practices for Migrating Spring to Java EE 6??????????“Spring to Java EE 6”????????????????????????????“Spring to Java EE 6”??????????????????? Java??????????“Spring to Java EE 6”????·?????? ?????Spring??Java EE????????????????????????????????????????? Spring????????·?????????????J2EE Design and Development?????J2EE 1.4??????????????????????????Spring ?????????????????????????????? ???Spring???8?????????????????????????????????????Java EE?????????????????????????????????????????????????? ???????Java EE??????????????????????????Java EE??????????????????????????????????????????????????????????????????????????????????Spring????????Java EE 6???????????????????????????? ???????????????????????????????Java EE?Spring?????????????????????????????????????????Spring??Java EE 6???????????????????????????????? ?????“??”Spring??Java EE 6?????????? ???????? “??”?Spring??Java EE 6?????????????????????????????????? Spring????????????????????????????5?6???????????Spring?????????????????????????????????????????????????????????????????????? ????Spring?????????????????????????????????????????????????????????????????????????????????????????????????????? ???Spring????????????5??10?????????????????????????????????????????????????????????????????????????????????? ??????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????????????????????????·????????????????Java EE 6??????????????1????????????? Java EE 6???????????3????????????????·?????????????????????????????????????????????????????????????Java EE 6???????????????????????? ?????1???????????????Spring????????????????????????????????????????????????????????????????????????????????????????????? ?????????????????????????????????????????????????????????????????????????????????????????????????? Java EE???????????? ?????????????????????????Java EE?????????????????????????????Java EE??????????Spring?????????????????? ????Java EE?????? ??1????????Java EE?????????????????????Java EE?????????????????????????????????????????????????????????????? Java Developers Workshop 2012 Summer??????Java EE 6???????????? ????GlassFish?????????????????Java EE 6???WAR?????????????????????????????????????????????????????????????·????????????????????100KB?????????????????????????????????????????? Spring??????2????????Java EE???Dependency Injection(DI)??????????????DI??Spring?????????????????????????????Java EE 6???Context Dependency Injection(CDI)???????????DI?????????????Java EE 6????????????????CDI??????????????????? 3?????????????Aspect Oriented Programming(AOP)???????????????????????????????AOP?????????????????????????????????????????????????????????????AOP????????????????????????????????AOP??????????????????????????????????Java EE 6???Interceptor???????Spring AOP??????????????????????????????????????????? 4????????Java EE??????????IDE????????????????????EJB?????????????????????????????????????????Java EE 6?????????????????????????NetBeans?Eclipse?????????????IDE????????????????????????????????????????????????????????????????????????????????????????? ???????Spring?Java EE????????????? ??????????????????Spring??????????????????Java EE 6??????????? ????Java EE???????????(integration testing)?????????????????????Arquillian???????????????????????·????????Arqullian??????????????????????????????????????????????????????????????GlassFish?JBoss???????????·???????????JUnit??????·????????????????????????????? Spring??Java EE?????????5??????? Java EE 6??Spring?????????????????????????????Spring??Java EE 6???????????????????????????????????Spring????????????????????????????? ???????????“????·??·????”????????????????????????????????(????????·??)????????????Java EE 6?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????? ?????1-Spring?????????? ????????????????????Spring?????????????????XML?????????????????????O/R?????·?????????????????????Web????????·???????????????????????? ???????????????????????Spring??????????????????????Spring????????????????????????·???????????????????Spring 3.x??JPA?JSF????Java EE 6??????????????Spring???????????????????????Java EE 6??????????????????????????????????????????? ?????2-Spring?????????????????? ????????????????????????????Spring???????????????????????????????????????????????????Spring???????????????·???????????????????? ????????????????????????????????????“???(??)”???????Web MVC???Kodo??????????????JSF?JPA????????????????????????????????????????????????????????????????????????????????? ?????????????????JSF?????????????Playframework????????????????????????Java EE 6??????????????????????????????????????????????????????????Spring???API??????????????????? ?????3:Spring?????????Java EE 6???????????????? ??????????????????????????Spring??????Java EE????????·??????????????? ????Spring?????????????????????????·???????WAR?????????????????????????????Spring??????????????Spring Beans???????????????????????? ???Java EE??????????????????????????????????????????Java EE 6????????????????·???????CDI????EJB??????????????????????????WAR???????CDI Bean?Session Bean????????????????CDI/EJB????????????????????????????EJB??????Spring?????????????????????? Spring??????Java EE????????·?????????????????????????????????? ???????Spring??????????Java EE???????????WAR??????????????????????????Java EE?????????Spring??????????????????????Java EE??????????? ?????????????????????Spring?Java EE???????????????????????????????????????????????????????????????(???)??????????????????????3????????????????? ????????????Spring?Java EE?????????????? Spring????????????????????????EJB????????CDI??????????????????????????????????????????????????????????CDI????????@Inject????????????????????????? ?????4:Spring??????????? 4??????????????Spring??????????????????????3???????Spring?Java EE??????????? ????3???Java EE 6?????????????Spring???????????????????Java EE 6??????????????????????Java EE 6??????????????????????????????? ?????????Spring JDBC???????????????????????????????????????Spring JDBC????????????????????????????????????? ??????????????·?????????????????????????????????????????????Spring??????????EJB?DAO(Data Access Object)???????????Spring???????????????????????Java EE?????????(???????????????·???????????)? Java EE 6???EJB?JPA??????????????????EJB?????????????????????????JPA????????????????????????Java EE???????????????EJB???????????????????????Java EE 6???EJB????????????????????Spring DAO?Java EE????????????????????????????EJB???????????????Java EE 6?????EJB?????????????????????? Spring?JDBC Templates??????????????“???”?????????O/R????????????????JDBC Templates???????????????????????????????????????O/R???????????????????? ????????????????????JDBC Template??????????????????????????????????????????????????????????????CDI?????????????JDBC Template??????Spring???????????????????????????????????????JDBC Template?Spring????????????????????????????????Template Producer???????CDI??JDBC Template???????????? ?????5:Spring????????? ???????????Spring?????????????????????????????Spring??????????????????Java EE 6?????????????????????pom.xml?????????????????????????????????????????????·????????????WAR????????????????????? ?2????????????? ???Spring??Java EE 6????????????????????????????????????????????????????????????????????????? ????????????????2???????1????????????????????????????????????????????????????????????????????????????????Spring????????????????????????????????????????????????????????????????????????????????????????????????????10????????????????????????????????????????Java EE?????10??????????????·?????????????????????????????????????????? ??????????????????????????????????Spring???????????????????????????????Java EE?????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????????“?”???????? Spring????????????·????????????????????????????????????JCP???????·?????????????????????????????????????????????????????????????????????????????????????????????????Hibernate?JPA????????????Spring???????????????? ?????????????????????!?Java Developers Workshop 2012 Summer???????????????!! ???Java Developers Workshop 2012 Summer??????????????Oracle Technology Network?????·???? ????????????????????????????????????????????????OTN??????????????? ? ????????? ? Oracle Technology Network?????·???? ???? ?Java Developers Workshop 2012 Summer?– Java EE ?????? – ? ??????????oracle.com???????????????oracle.com????????????????????????????(???????)????????????????????????????????????????????????????????????????????

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  • ?????? ?? ???

    크롬캐스트와 구글 캐스트 작년에 미국에서 출시한 크롬캐스트는 N 스크린과 스마트 TV 시장에 새로운 화두를 던지고 있으며 타임지가 뽑은 2013년도의 제품을 선정되기도... From: Google Developers Views: 6 0 ratings Time: 15:55 More in Science & Technology

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  • ?????? ?? ??? 2

    크롬캐스트와 구글 캐스트 2 작년에 미국에서 출시한 크롬캐스트는 N 스크린과 스마트 TV 시장에 새로운 화두를 던지고 있으며 타임지가 뽑은 2013년도의 제품을 선정되기도... From: Google Developers Views: 25 4 ratings Time: 20:05 More in Science & Technology

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  • ????????SPARC????? ?OVM???????!

    - by Yusuke.Yamamoto
    ????? ??:2010/10/26 ??:?????? SPARC ???????????????????????·??????????????!????????SPARC CMT ????? Solaris ?????????????????? Oracle VM Server for SPARC(?? Logical Domains:LDoms)????????????????????????? Oracle ??????/ Oracle Virtualization Strategy?Only From Oracle?Oracle ?????????????Oracle VM for SPARC ????/ Oracle VM for SPARC?Release History?Key Components?SPARC Enterprise T / SPARC T3?????System Firmware?Oracle Solaris?Logical Domains Manager??????????Oracle VM for SPARC???????!/ ???????(????)?????????ldm?????Configuration Assistant?Logical Domains P2V?????????? ????????? ????????????????? http://www.oracle.com/technology/global/jp/ondemand/otn-seminar/pdf/1026_OVMforSPARC_Rev02.pdf

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  • Looking for definitive answer to accessing a network drive/NAS/SMB drive via Windows 7 HOME and Windows 7 Professional. Is it possible and how?

    - by Rob
    I want to be able to access my Lacie 2Big network drive in Windows 7 Explorer. I have a machine with Windows 7 Home and one with Windows 7 Professional. Neither Windows 7, home or pro, can access the drive. The Windows 7 Home machine displays the drive in its Explorer, with the capacity, but on clicking the icon, I get another window, blank with the busy pointer which does not eventually stop. The drive is working perfectly. How do I know this? Because I can access it with no problems on my Apple Mac, Windows XP home and Ubuntu machines on the same network as the Windows 7 machines. Except for the Windows XP home machine that required Lacie ethernet agent program, the Mac and the Ubuntu machines needed no setup, the drive appeared like any other drive. So my 2 questions: Is it possible to access a network share drive, e.g. a NAS like Lacie 2big in Windows 7 Home Premium and Windows 7 Professional. If so how? I read on Microsoft's own forums and elsewhere that network sharing drives, e.g. via SambaSMB is NOT possible on Windows 7 Home. Is this true? http://social.technet.microsoft.com/Forums/en-US/w7itprovirt/thread/e08c3500-a722-4b44-b644-64f94f63c8e5/ This question is a more comprehensive re-write of my earlier question: Windows 7 / TCP/IP network share guide - looking for to resolve failure to mount lacie network drive but works on XP,Linux,Mac. ...where I haven't received a solving answer, and I have tried to find a solution myself. Lacie themselves haven't offered a definitive solving answer either, but I suspect it's not just their drives but SMB/network share/NAS in general... This is utterly pathetic that Windows 7 home cannot access something as simple as a network drive, especially given that Windows XP home can. My research so far: Apparently it is possible on Windows 7 Professional, via the Local Security Policy, only on Windows 7 Professional, not Windows 7 Home: http://www.sevenforums.com/tutorials/7357-local-security-policy-editor-open.html http://answers.microsoft.com/en-us/windows/forum/windows_7-security/accessing-local-security-policy-in-windows-7-home/0c8300d0-1d23-4de0-9b37-935c01a7d17a http://social.technet.microsoft.com/Forums/en-US/w7itprosecurity/thread/14fc5037-3386-4973-b5d8-2167272ff5ad/ http://www.tomshardware.com/forum/75-63-windows-samba-issue Another solution offered is editing the registry, doesn't look promising to me, fiddly and not guaranteed, hard to produce a complete solution I think, given that everyone's registry can vary. Registry key edit solutons: https://www.lacie.com/uk/mystuff/ticket/ticket.htm?tid=101278940 http://networksecurity.farzadbanifatemi.com/security-policy/how-to-access-local-security-policy-windows-7-home-premium Related: Does Windows 7 Home Premium support backing up to a network share Network Copy to Windows 7 File Share Fails and Kills Network Connection

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  • Apache/Jboss Issue - is this connection timeout?

    - by user115391
    We have an application. The architecture is as below 1 load balancer (apache), which redirects to 2 app servers (jboss). The site is working fine and I am able to access it fine. But sometimes, randomly the homepage takes a while (like 30-40 secs) to load. I tried checking the logs but could not figure out why. I used the httptraffic analyzer, fiddler to see the traffic, but it just says the request/response took 30 secs or so. I checked the apache access logs, mod_jk.log. My configurations are below mod-jk.conf LoadModule jk_module modules/mod_jk.so JkWorkersFile conf/workers.properties JkLogFile logs/mod_jk.log #JkLogLevel info #JkLogLevel debug JkLogLevel error # Select the log format JkLogStampFormat "[%a %b %d %H:%M:%S %Y]" JkOptions +ForwardKeySize +ForwardURICompatUnparsed -ForwardDirectories JkRequestLogFormat "%w %V %T %P %{tid}P %D" JkMount /__application__/* loadbalancer JkUnMount /__application__/images/* loadbalancer <VirtualHost *:8080 > JkMountFile conf/uriworkermap.properties </VirtualHost> JkShmFile run/jk.shm <Location /jkstatus> JkMount status Order deny,allow Deny from all Allow from 127.0.0.1 </Location> ----------------------------- uriworkermap.properties Simple worker configuration file # Mount the Servlet context to the ajp13 worker /=loadbalancer /*=loadbalancer ----------------------------- workers.properties worker.list=loadbalancer,status worker.template.port=8009 worker.template.type=ajp13 worker.template.lbfactor=1 worker.template.prepost_timeout=10000 worker.template.connect_timeout=10000 worker.template.ping_mode=A worker.worker1.reference=worker.template worker.worker1.host=hostname1 worker.worker2.reference=worker.template worker.worker2.host=hostname2 worker.loadbalancer.type=lb worker.loadbalancer.balance_workers=worker1,worker2 worker.status.type=status ----------------------------- my jboss server.xml - $JBOSS_HOME/server/default/deploy/jbossweb.sar/server.xml --------------------------------- The logs from access log is below The issue where it took time - look at the seconds column [23/Mar/2012:12:10:38 -0400] "GET / HTTP/1.1" 200 138 x.x.x.x - - [23/Mar/2012:12:10:49 -0400] "GET /index.jsp HTTP/1.1" 302 - x.x.x.x - - [23/Mar/2012:12:11:10 -0400] "GET /home.jsp HTTP/1.1" 200 936 x.x.x.x - - [23/Mar/2012:12:11:31 -0400] "POST /login/ HTTP/1.1" 200 8895 x.x.x.x - - [23/Mar/2012:12:11:52 -0400] "GET /login/includes/login-style.css HTTP/1.1" 304 - The one after the issue x.x.x.x - - [23/Mar/2012:12:12:18 -0400] "GET / HTTP/1.1" 200 138 x.x.x.x - - [23/Mar/2012:12:12:18 -0400] "GET /index.jsp HTTP/1.1" 302 - x.x.x.x - - [23/Mar/2012:12:12:18 -0400] "GET /home.jsp HTTP/1.1" 200 936 x.x.x.x - - [23/Mar/2012:12:12:18 -0400] "POST /login/ HTTP/1.1" 200 8895 x.x.x.x - - [23/Mar/2012:12:12:18 -0400] "GET /login/includes/login-style.css HTTP/1.1" 304 - Would it be a cache or timeout issue? Any help is appreciated. Thanks.

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  • MySQL Extremely High Disk Activity (Read Operations)

    - by Jake Schoermer
    I have 1GB Linode VPS with a standard LAMP stack. Apache is tuned fine but for some reason MySQL's disk usage is high. This is causing really slow site load times. RAM and CPU usage are fine. Can anyone give me any pointers on tuning mysql's disk performance? I'm using InnoDB. iotop output is below. Total DISK READ: 38.50 M/s | Total DISK WRITE: 27.20 K/s TID PRIO USER DISK READ> DISK WRITE SWAPIN IO COMMAND 9808 be/4 mysql 22.40 M/s 0.00 B/s 0.00 % 63.75 % mysqld 10045 be/4 mysql 2.06 M/s 0.00 B/s 0.00 % 26.65 % mysqld 9987 be/4 mysql 1694.38 K/s 0.00 B/s 0.00 % 18.33 % mysqld 10015 be/4 mysql 1554.47 K/s 0.00 B/s 0.00 % 12.71 % mysqld 10019 be/4 mysql 1461.21 K/s 0.00 B/s 0.00 % 5.58 % mysqld 9839 be/4 mysql 1383.48 K/s 0.00 B/s 0.00 % 25.69 % mysqld 10031 be/4 mysql 1243.58 K/s 0.00 B/s 0.00 % 5.68 % mysqld 10023 be/4 mysql 1057.04 K/s 0.00 B/s 0.00 % 2.02 % mysqld 10020 be/4 mysql 1025.95 K/s 0.00 B/s 0.00 % 7.05 % mysqld 10001 be/4 mysql 808.33 K/s 683.97 K/s 0.00 % 1.16 % mysqld 10025 be/4 mysql 746.15 K/s 0.00 B/s 0.00 % 3.28 % mysqld 10043 be/4 mysql 715.06 K/s 0.00 B/s 0.00 % 0.48 % mysqld 10044 be/4 mysql 672.31 K/s 0.00 B/s 0.00 % 5.25 % mysqld 10034 be/4 mysql 668.42 K/s 1989.73 K/s 0.00 % 5.31 % mysqld 9985 be/4 mysql 450.80 K/s 124.36 K/s 0.00 % 8.83 % mysqld 9989 be/4 mysql 357.53 K/s 0.00 B/s 0.00 % 5.21 % mysqld 10033 be/4 mysql 186.54 K/s 0.00 B/s 0.00 % 1.59 % mysqld 10021 be/4 mysql 155.45 K/s 435.25 K/s 0.00 % 1.23 % mysqld 10007 be/4 mysql 124.36 K/s 0.00 B/s 0.00 % 0.53 % mysqld 9763 be/4 www-data 38.86 K/s 0.00 B/s 0.00 % 4.56 % apache2 -k start 10027 be/4 mysql 31.09 K/s 0.00 B/s 0.00 % 4.24 % mysqld 1 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % init 2 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kthreadd] 3 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [ksoftirqd/0] 4 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kworker/0:0] 5 be/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [kworker/u:0] 6 rt/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [migration/0] 7 rt/4 root 0.00 B/s 0.00 B/s 0.00 % 0.00 % [migration/1]

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  • Postmaster uses excessive CPU and Disk Writes

    - by wolfcastle
    using PostgreSQL 9.1.2 I'm seeing excessive CPU usage and large amounts of writes to disk from postmaster tasks. This happens even while my application is doing almost nothing (10s of inserts per MINUTE). There are a reasonable number of connections open however. I've been trying to determine what in my application is causing this. I'm pretty newb with postgresql, and haven't gotten anywhere so far. I've turned on some logging options in my config file, and looked at connections in the pg_stat_activity table, but they are all idle. Yet each connection consumes ~ 50% CPU, and is writing ~15M/s to disk (reading nothing). I'm basically using the stock postgresql.conf with very little tweaks. I'd appreciate any advice or pointers on what I can do to track this down. Here is a sample of what top/iotop is showing me: Cpu(s): 18.9%us, 14.4%sy, 0.0%ni, 53.4%id, 11.8%wa, 0.0%hi, 1.5%si, 0.0%st Mem: 32865916k total, 7263720k used, 25602196k free, 575608k buffers Swap: 16777208k total, 0k used, 16777208k free, 4464212k cached PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND 17057 postgres 20 0 236m 33m 13m R 45.0 0.1 73:48.78 postmaster 17188 postgres 20 0 219m 15m 11m R 42.3 0.0 61:45.57 postmaster 17963 postgres 20 0 219m 16m 11m R 42.3 0.1 27:15.01 postmaster 17084 postgres 20 0 219m 15m 11m S 41.7 0.0 63:13.64 postmaster 17964 postgres 20 0 219m 17m 12m R 41.7 0.1 27:23.28 postmaster 18688 postgres 20 0 219m 15m 11m R 41.3 0.0 63:46.81 postmaster 17088 postgres 20 0 226m 24m 12m R 41.0 0.1 64:39.63 postmaster 24767 postgres 20 0 219m 17m 12m R 41.0 0.1 24:39.24 postmaster 18660 postgres 20 0 219m 14m 9.9m S 40.7 0.0 60:51.52 postmaster 18664 postgres 20 0 218m 15m 11m S 40.7 0.0 61:39.61 postmaster 17962 postgres 20 0 222m 19m 11m S 40.3 0.1 11:48.79 postmaster 18671 postgres 20 0 219m 14m 9m S 39.4 0.0 60:53.21 postmaster 26168 postgres 20 0 219m 15m 10m S 38.4 0.0 59:04.55 postmaster Total DISK READ: 0.00 B/s | Total DISK WRITE: 195.97 M/s TID PRIO USER DISK READ DISK WRITE SWAPIN IO> COMMAND 17962 be/4 postgres 0.00 B/s 14.83 M/s 0.00 % 0.25 % postgres: aggw aggw [local] idle 17084 be/4 postgres 0.00 B/s 15.53 M/s 0.00 % 0.24 % postgres: aggw aggw [local] idle 17963 be/4 postgres 0.00 B/s 15.00 M/s 0.00 % 0.24 % postgres: aggw aggw [local] idle 17188 be/4 postgres 0.00 B/s 14.80 M/s 0.00 % 0.24 % postgres: aggw aggw [local] idle 17964 be/4 postgres 0.00 B/s 15.50 M/s 0.00 % 0.24 % postgres: aggw aggw [local] idle 18664 be/4 postgres 0.00 B/s 15.13 M/s 0.00 % 0.23 % postgres: aggw aggw [local] idle 17088 be/4 postgres 0.00 B/s 14.71 M/s 0.00 % 0.13 % postgres: aggw aggw [local] idle 18688 be/4 postgres 0.00 B/s 14.72 M/s 0.00 % 0.00 % postgres: aggw aggw [local] idle 24767 be/4 postgres 0.00 B/s 14.93 M/s 0.00 % 0.00 % postgres: aggw aggw [local] idle 18671 be/4 postgres 0.00 B/s 16.14 M/s 0.00 % 0.00 % postgres: aggw aggw [local] idle 17057 be/4 postgres 0.00 B/s 13.58 M/s 0.00 % 0.00 % postgres: aggw aggw [local] idle 26168 be/4 postgres 0.00 B/s 15.50 M/s 0.00 % 0.00 % postgres: aggw aggw [local] idle 18660 be/4 postgres 0.00 B/s 15.85 M/s 0.00 % 0.00 % postgres: aggw aggw [local] idle

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  • Coldfusion 8 Application Crashes Under Heavy Load

    - by KM01
    Hello, We have a CF8 app that runs for 20-25 minutes before crashing under heavy load ~ 1200 users. This load is generated by our load testing tool: 1200 users ramped up in 5 mins (approx behavior of our users), running for an hour. We have this app on Solaris 10, Apache 2, JRun 4 and Oracle 10g. Java version is 1.6. During the initial load tests, the thread dumps pointed to monitor deadlocks that pointed to sessions. "jrpp-173": waiting to lock monitor 0x019fdc60 (object 0x6b893530, a java.util.Hashtable), which is held by "scheduler-1" "scheduler-1": waiting to lock monitor 0x026c3ce0 (object 0x6abe2f20, a coldfusion.monitor.memory.SessionMemoryMonitor$TopMemoryUsedSessions), which is held by "jrpp-167" "jrpp-167": waiting to lock monitor 0x019fdc60 (object 0x6b893530, a java.util.Hashtable), which is held by "scheduler-1" We increased the number of sessions relative to the number of CPUs (48 simultaneous threads against 32 CPUs), and the deadlock went away. While varying the simultaneous threads helped a little bit in terms of response time, the CF server still tanked in 20-25 minutes during all of these tests. We ran more thread dumps, and saw a thread locking a monitor, for e.g.: "jrpp-475" prio=3 tid=0x02230800 nid=0x2c5 runnable [0x4397d000] java.lang.Thread.State: RUNNABLE at java.util.HashMap.getEntry(HashMap.java:347) at java.util.HashMap.containsKey(HashMap.java:335) at java.util.HashSet.contains(HashSet.java:184) at coldfusion.monitor.memory.MemoryTracker.onAddObject(MemoryTracker.java:124) at coldfusion.monitor.memory.MemoryTrackerProxy.onReplaceValue(MemoryTrackerProxy.java:598) at coldfusion.monitor.memory.MemoryTrackerProxy.onPut(MemoryTrackerProxy.java:510) at coldfusion.util.CaseInsensitiveMap.put(CaseInsensitiveMap.java:250) at coldfusion.util.FastHashtable.put(FastHashtable.java:43) - locked <0x6f7e1a78> (a coldfusion.runtime.Struct) at coldfusion.runtime.CfJspPage._arrayset(CfJspPage.java:1027) at coldfusion.runtime.CfJspPage._arraySetAt(CfJspPage.java:2117) at cfvalidation2ecfc1052964961$funcSETUSERAUDITDATA.runFunction(/app/docs/apply/cfcs/validation.cfc:377) As you see in the last line above there were several references CFMs and CFCs, and the lines have "cflock" tags, which were scoped to the "application." We (the dev team) then changed them to be scoped to a "name". After more load tests, there is no locking going on and there no deadlocks, but now the application tanks in 7-10 minutes. We've gotten system, network and DB reports from the respective admins, and they are not being taxed; even watched the server stats with server monitor, top, prstat, ran sar reports, etc. So we believe it is an issue with the CF server or maybe the JVM. I am running out of ideas as to what else we can try. Disclaimer: I am not a CF developer or Admin. I am just running the load test, analyzing the reports, threads etc, and sharing the results with the dev and admin teams, and trying the next change, and so on. So far no dice. Has anyone run into something similar? How did you go about diagnosing and troubleshooting? All thoughts and pointers welcome. Thank you for your time! KM

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  • SCCM SP2 - OOB Management Certificates Problems

    - by Achinoam
    Hi experts, I have a vPro client computer with AMT 4.0. It was importeed successfully via the Import OOB Computers wizard, and after sending a "Hello- packet" it became provisioned. (The SCCM GUI displays AMT Status: Provisioned). But when I try to perform power operations on this machine, they always fail with the following lines in the log: AMT Operation Worker: Wakes up to process instruction files 7/29/2009 10:59:29 AM 2176 (0x0880) AMT Operation Worker: Wait 20 seconds... 7/29/2009 10:59:29 AM 2176 (0x0880) Auto-worker Thread Pool: Work thread 3884 started 7/29/2009 10:59:29 AM 3884 (0x0F2C) session params : https:/ / amt4.domaindemo.com:16993 , 11001 7/29/2009 10:59:29 AM 3884 (0x0F2C) ERROR: Invoke(invoke) failed: 80020009argNum = 0 7/29/2009 10:59:31 AM 3884 (0x0F2C) Description: A security error occurred 7/29/2009 10:59:31 AM 3884 (0x0F2C) Error: Failed to Invoke CIM_BootConfigSetting::ChangeBootOrder_INPUT action. 7/29/2009 10:59:31 AM 3884 (0x0F2C) AMT Operation Worker: AMT machine amt4.domaindemo.com can't be waken up. Error code: 0x80072F8F 7/29/2009 10:59:31 AM 3884 (0x0F2C) Auto-worker Thread Pool: Warning, Failed to run task this time. Will retry(1) it 7/29/2009 10:59:31 AM 3884 (0x0F2C) After investigation, I've seen that the problem occurs already on the 2nd stage of the provisioning: Start 2nd stage provision on AMT device amt4.domaindemo.com. 8/2/2009 4:55:12 PM 2944 (0x0B80) session params : https: / / amt4.domaindemo.com:16993 , 11001 8/2/2009 4:55:12 PM 2944 (0x0B80) Delete existing ACLs... 8/2/2009 4:55:12 PM 2944 (0x0B80) ERROR: Invoke(invoke) failed: 80020009argNum = 0 8/2/2009 4:55:14 PM 2944 (0x0B80) Description: A security error occurred 8/2/2009 4:55:14 PM 2944 (0x0B80) Error: Cannot Enumerate User Acl Entries. 8/2/2009 4:55:14 PM 2944 (0x0B80) Error: CSMSAMTProvTask::StartProvision Fail to call AMTWSManUtilities::DeleteACLs 8/2/2009 4:55:14 PM 2944 (0x0B80) Error: Can not finish WSMAN call with target device. 1. Check if there is a winhttp proxy to block connection. 2. Service point is trying to establish connection with wireless IP address of AMT firmware but wireless management has NOT enabled yet. AMT firmware doesn't support provision through wireless connection. 3. For greater than 3.x AMT, there is a known issue in AMT firmware that WSMAN will fail with FQDN longer than 44 bytes. (MachineId = 17) 8/2/2009 4:55:14 PM 2944 (0x0B80) STATMSG: ID=7208 SEV=E LEV=M SOURCE="SMS Server" COMP="SMS_AMT_OPERATION_MANAGER" SYS=JE-DEV-MS0 SITE=JR1 PID=1756 TID=2944 GMTDATE=Sun Aug 02 14:55:14.281 2009 ISTR0="amt4.domaindemo.com" ISTR1="amt4.domaindemo.com" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=0 8/2/2009 4:55:14 PM 2944 (0x0B80) This error is consistent with all the other 2nd stage provisioning tasks. (Add ACLs, Enable Web UI, etc.) I've opened the certification authority, and I see that the certificates were issued to the SCCM Site server instead of the AMT client! What could be the reason for this failure? What is the problematic definition for the certificate? Thank you in advance!!!

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  • SCCM SP2 - OOB Management Certificates Problems

    - by Achinoam
    I have a vPro client computer with AMT 4.0. It was importeed successfully via the Import OOB Computers wizard, and after sending a "Hello- packet" it became provisioned. (The SCCM GUI displays AMT Status: Provisioned). But when I try to perform power operations on this machine, they always fail with the following lines in the log: AMT Operation Worker: Wakes up to process instruction files 7/29/2009 10:59:29 AM 2176 (0x0880) AMT Operation Worker: Wait 20 seconds... 7/29/2009 10:59:29 AM 2176 (0x0880) Auto-worker Thread Pool: Work thread 3884 started 7/29/2009 10:59:29 AM 3884 (0x0F2C) session params : https:/ / amt4.domaindemo.com:16993 , 11001 7/29/2009 10:59:29 AM 3884 (0x0F2C) ERROR: Invoke(invoke) failed: 80020009argNum = 0 7/29/2009 10:59:31 AM 3884 (0x0F2C) Description: A security error occurred 7/29/2009 10:59:31 AM 3884 (0x0F2C) Error: Failed to Invoke CIM_BootConfigSetting::ChangeBootOrder_INPUT action. 7/29/2009 10:59:31 AM 3884 (0x0F2C) AMT Operation Worker: AMT machine amt4.domaindemo.com can't be waken up. Error code: 0x80072F8F 7/29/2009 10:59:31 AM 3884 (0x0F2C) Auto-worker Thread Pool: Warning, Failed to run task this time. Will retry(1) it 7/29/2009 10:59:31 AM 3884 (0x0F2C) After investigation, I've seen that the problem occurs already on the 2nd stage of the provisioning: Start 2nd stage provision on AMT device amt4.domaindemo.com. 8/2/2009 4:55:12 PM 2944 (0x0B80) session params : https: / / amt4.domaindemo.com:16993 , 11001 8/2/2009 4:55:12 PM 2944 (0x0B80) Delete existing ACLs... 8/2/2009 4:55:12 PM 2944 (0x0B80) ERROR: Invoke(invoke) failed: 80020009argNum = 0 8/2/2009 4:55:14 PM 2944 (0x0B80) Description: A security error occurred 8/2/2009 4:55:14 PM 2944 (0x0B80) Error: Cannot Enumerate User Acl Entries. 8/2/2009 4:55:14 PM 2944 (0x0B80) Error: CSMSAMTProvTask::StartProvision Fail to call AMTWSManUtilities::DeleteACLs 8/2/2009 4:55:14 PM 2944 (0x0B80) Error: Can not finish WSMAN call with target device. 1. Check if there is a winhttp proxy to block connection. 2. Service point is trying to establish connection with wireless IP address of AMT firmware but wireless management has NOT enabled yet. AMT firmware doesn't support provision through wireless connection. 3. For greater than 3.x AMT, there is a known issue in AMT firmware that WSMAN will fail with FQDN longer than 44 bytes. (MachineId = 17) 8/2/2009 4:55:14 PM 2944 (0x0B80) STATMSG: ID=7208 SEV=E LEV=M SOURCE="SMS Server" COMP="SMS_AMT_OPERATION_MANAGER" SYS=JE-DEV-MS0 SITE=JR1 PID=1756 TID=2944 GMTDATE=Sun Aug 02 14:55:14.281 2009 ISTR0="amt4.domaindemo.com" ISTR1="amt4.domaindemo.com" ISTR2="" ISTR3="" ISTR4="" ISTR5="" ISTR6="" ISTR7="" ISTR8="" ISTR9="" NUMATTRS=0 8/2/2009 4:55:14 PM 2944 (0x0B80) This error is consistent with all the other 2nd stage provisioning tasks. (Add ACLs, Enable Web UI, etc.) I've opened the certification authority, and I see that the certificates were issued to the SCCM Site server instead of the AMT client! What could be the reason for this failure? What is the problematic definition for the certificate? Thank you in advance!!!

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  • How to fix Ogre3d segfault with std::_Rb_tree_insert_and_rebalance ?

    - by Balázs Béla
    Hello all. I'm working on a 3d music visualizer using Ogre3d, basically it's a spectrum analizer, a lot like the old xmms plugin: (http)://www.youtube.com/watch?v=_6NKBiwYN24 It works well, the bars are drawn and updated, there are no framerate issues, but it crashes randomly. Sometimes it can run without problems, finish the song, other times it crashes instantly, other times the music just stops, without a crash. Here is the source code for the main class : https://github.com/balazsbela/OgreVisualizer/blob/master/src/VisualizerApplication.cpp#L221 Also the crashes seem to happen less often when I display the framerate overlay from Ogre samples. Would limiting the framerate help ? The crashes are seemingly random. Is it a performance issue ? Please help me out, I'm quite lost on this one, I also posted on Ogre3d forums but I received no responses. (http)://www.ogre3d.org/forums/viewtopic.php?f=2&t=63207 I also tried stackoverflow: (http)://stackoverflow.com/questions/5050147/how-to-fix-ogre3d-segfault-with-std-rb-tree-insert-and-rebalance Thank you. Backtrace: balazsbela@darknet:~/workspace/OgreVisualizer/Release$ gdb OgreVisualizer core GNU gdb (GDB) 7.2-debian Copyright (C) 2010 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "i486-linux-gnu". For bug reporting instructions, please see: <http://www.gnu.org/software/gdb/bugs/>... Reading symbols from /home/balazsbela/workspace/OgreVisualizer/Release/OgreVisualizer...done. [New Thread 17705] [New Thread 17702] [New Thread 17703] [New Thread 17700] Reading symbols from /usr/lib/libv4l/v4l1compat.so...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libv4l/v4l1compat.so Reading symbols from /usr/local/lib/libOgreMain.so.1.7.1...done. Loaded symbols for /usr/local/lib/libOgreMain.so.1.7.1 Reading symbols from /usr/lib/libfftw3.so.3...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libfftw3.so.3 Reading symbols from /usr/lib/libSDL_sound-1.0.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libSDL_sound-1.0.so.1 Reading symbols from /usr/lib/libSDL-1.2.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libSDL-1.2.so.0 Reading symbols from /usr/lib/libSDL_mixer-1.2.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libSDL_mixer-1.2.so.0 Reading symbols from /usr/lib/libOIS-1.2.0.so...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libOIS-1.2.0.so Reading symbols from /usr/lib/libstdc++.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libstdc++.so.6 Reading symbols from /lib/i686/cmov/libm.so.6...Reading symbols from /usr/lib/debug/lib/i686/cmov/libm-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libm.so.6 Reading symbols from /lib/libgcc_s.so.1...(no debugging symbols found)...done. Loaded symbols for /lib/libgcc_s.so.1 Reading symbols from /lib/i686/cmov/libc.so.6...Reading symbols from /usr/lib/debug/lib/i686/cmov/libc-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libc.so.6 Reading symbols from /lib/i686/cmov/libpthread.so.0...Reading symbols from /usr/lib/debug/lib/i686/cmov/libpthread-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libpthread.so.0 Reading symbols from /usr/local/lib/libv4l1.so.0...done. Loaded symbols for /usr/local/lib/libv4l1.so.0 Reading symbols from /usr/lib/libfreetype.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libfreetype.so.6 Reading symbols from /usr/lib/libSM.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libSM.so.6 Reading symbols from /usr/lib/libICE.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libICE.so.6 Reading symbols from /usr/lib/libX11.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libX11.so.6 Reading symbols from /usr/lib/libXext.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXext.so.6 Reading symbols from /usr/lib/libXt.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXt.so.6 Reading symbols from /usr/lib/libXaw.so.7...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXaw.so.7 Reading symbols from /lib/i686/cmov/libdl.so.2...Reading symbols from /usr/lib/debug/lib/i686/cmov/libdl-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libdl.so.2 Reading symbols from /usr/lib/libboost_thread.so.1.42.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libboost_thread.so.1.42.0 Reading symbols from /usr/lib/libboost_date_time.so.1.42.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libboost_date_time.so.1.42.0 Reading symbols from /usr/lib/libfreeimage.so.3...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libfreeimage.so.3 Reading symbols from /usr/lib/libzzip-0.so.13...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libzzip-0.so.13 Reading symbols from /usr/lib/libz.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libz.so.1 Reading symbols from /usr/lib/libsmpeg-0.4.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libsmpeg-0.4.so.0 Reading symbols from /usr/lib/libmikmod.so.2...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libmikmod.so.2 Reading symbols from /usr/lib/libvorbis.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libvorbis.so.0 Reading symbols from /usr/lib/libvorbisfile.so.3...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libvorbisfile.so.3 Reading symbols from /usr/lib/libFLAC.so.8...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libFLAC.so.8 Reading symbols from /usr/lib/libogg.so.0...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libogg.so.0 Reading symbols from /usr/lib/sse2/libspeex.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/sse2/libspeex.so.1 Reading symbols from /usr/lib/libasound.so.2...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libasound.so.2 Reading symbols from /lib/i686/cmov/librt.so.1...Reading symbols from /usr/lib/debug/lib/i686/cmov/librt-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/librt.so.1 Reading symbols from /usr/lib/libdirectfb-1.2.so.9...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libdirectfb-1.2.so.9 Reading symbols from /usr/lib/libfusion-1.2.so.9...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libfusion-1.2.so.9 Reading symbols from /usr/lib/libdirect-1.2.so.9...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libdirect-1.2.so.9 Reading symbols from /usr/lib/libvga.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libvga.so.1 Reading symbols from /lib/ld-linux.so.2...Reading symbols from /usr/lib/debug/lib/ld-2.11.2.so...done. done. Loaded symbols for /lib/ld-linux.so.2 Reading symbols from /usr/local/lib/libv4l2.so.0...done. Loaded symbols for /usr/local/lib/libv4l2.so.0 Reading symbols from /lib/libuuid.so.1...(no debugging symbols found)...done. Loaded symbols for /lib/libuuid.so.1 Reading symbols from /usr/lib/libxcb.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libxcb.so.1 Reading symbols from /usr/lib/libXmu.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXmu.so.6 Reading symbols from /usr/lib/libXpm.so.4...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXpm.so.4 Reading symbols from /usr/lib/libjpeg.so.62...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libjpeg.so.62 Reading symbols from /usr/lib/libmng.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libmng.so.1 Reading symbols from /usr/lib/libopenjpeg.so.2...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libopenjpeg.so.2 Reading symbols from /lib/libpng12.so.0...(no debugging symbols found)...done. Loaded symbols for /lib/libpng12.so.0 Reading symbols from /usr/lib/libIlmImf.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libIlmImf.so.6 Reading symbols from /usr/lib/libImath.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libImath.so.6 Reading symbols from /usr/lib/libHalf.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libHalf.so.6 Reading symbols from /usr/lib/libIex.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libIex.so.6 Reading symbols from /usr/lib/libIlmThread.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libIlmThread.so.6 Reading symbols from /lib/libx86.so.1...(no debugging symbols found)...done. Loaded symbols for /lib/libx86.so.1 Reading symbols from /usr/local/lib/libv4lconvert.so.0...done. Loaded symbols for /usr/local/lib/libv4lconvert.so.0 Reading symbols from /usr/lib/libXau.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXau.so.6 Reading symbols from /usr/lib/libXdmcp.so.6...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXdmcp.so.6 Reading symbols from /usr/lib/liblcms.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/liblcms.so.1 Reading symbols from /usr/local/lib/OGRE/RenderSystem_GL.so...done. Loaded symbols for /usr/local/lib/OGRE/RenderSystem_GL.so Reading symbols from /usr/lib/libGLU.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libGLU.so.1 Reading symbols from /usr/lib/libGL.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libGL.so.1 Reading symbols from /usr/lib/libXrandr.so.2...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXrandr.so.2 Reading symbols from /usr/lib/libGLcore.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libGLcore.so.1 Reading symbols from /usr/lib/tls/libnvidia-tls.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/tls/libnvidia-tls.so.1 Reading symbols from /usr/lib/libXrender.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXrender.so.1 Reading symbols from /usr/lib/libXcursor.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXcursor.so.1 Reading symbols from /usr/lib/libXfixes.so.3...(no debugging symbols found)...done. Loaded symbols for /usr/lib/libXfixes.so.3 Reading symbols from /lib/i686/cmov/libnss_compat.so.2...Reading symbols from /usr/lib/debug/lib/i686/cmov/libnss_compat-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libnss_compat.so.2 Reading symbols from /lib/i686/cmov/libnsl.so.1...Reading symbols from /usr/lib/debug/lib/i686/cmov/libnsl-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libnsl.so.1 Reading symbols from /lib/i686/cmov/libnss_nis.so.2...Reading symbols from /usr/lib/debug/lib/i686/cmov/libnss_nis-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libnss_nis.so.2 Reading symbols from /lib/i686/cmov/libnss_files.so.2...Reading symbols from /usr/lib/debug/lib/i686/cmov/libnss_files-2.11.2.so...done. done. Loaded symbols for /lib/i686/cmov/libnss_files.so.2 Reading symbols from /usr/lib/alsa-lib/libasound_module_rate_speexrate.so...(no debugging symbols found)...done. Loaded symbols for /usr/lib/alsa-lib/libasound_module_rate_speexrate.so Reading symbols from /usr/lib/sse2/libspeexdsp.so.1...(no debugging symbols found)...done. Loaded symbols for /usr/lib/sse2/libspeexdsp.so.1 Core was generated by `./OgreVisualizer'. Program terminated with signal 11, Segmentation fault. #0 0xb6dc563d in std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&) () from /usr/lib/libstdc++.so.6 (gdb) bt #0 0xb6dc563d in std::_Rb_tree_insert_and_rebalance(bool, std::_Rb_tree_node_base*, std::_Rb_tree_node_base*, std::_Rb_tree_node_base&) () from /usr/lib/libstdc++.so.6 #1 0xb73bb3c2 in std::_Rb_tree<Ogre::Node*, Ogre::Node*, std::_Identity<Ogre::Node*>, std::less<Ogre::Node*>, Ogre::STLAllocator<Ogre::Node*, Ogre::CategorisedAllocPolicy<(Ogre::MemoryCategory)0> > >::_M_insert_(std::_Rb_tree_node_base const*, std::_Rb_tree_node_base const*, Ogre::Node* const&) () from /usr/local/lib/libOgreMain.so.1.7.1 #2 0xb73b5a52 in _M_insert_unique (this=0xb6157ea0, child=0xb616aff8, forceParentUpdate=false) at /usr/include/c++/4.4/bits/stl_tree.h:1182 #3 insert (this=0xb6157ea0, child=0xb616aff8, forceParentUpdate=false) at /usr/include/c++/4.4/bits/stl_set.h:411 #4 Ogre::Node::requestUpdate (this=0xb6157ea0, child=0xb616aff8, forceParentUpdate=false) at /home/balazsbela/Downloads/ogre_src_v1-7-1/OgreMain/src/OgreNode.cpp:805 #5 0xb73b6a40 in Ogre::Node::needUpdate (this=0xb616aff8, forceParentUpdate=92) at /home/balazsbela/Downloads/ogre_src_v1-7-1/OgreMain/src/OgreNode.cpp:789 #6 0xb73b5038 in Ogre::Node::setScale (this=0x1825c, scale=...) at /home/balazsbela/Downloads/ogre_src_v1-7-1/OgreMain/src/OgreNode.cpp:638 #7 0x0805d306 in VisualizerApplication::adjustNodes (this=0x9cd4808) at ../src/VisualizerApplication.cpp:236 #8 0xb6e867f0 in ?? () from /usr/lib/libSDL_mixer-1.2.so.0 #9 0xb6e8719a in ?? () from /usr/lib/libSDL_mixer-1.2.so.0 #10 0xb6ed9b0d in ?? () from /usr/lib/libSDL-1.2.so.0 #11 0xb6ee185e in ?? () from /usr/lib/libSDL-1.2.so.0 #12 0xb6f2e0bd in ?? () from /usr/lib/libSDL-1.2.so.0 #13 0xb6bc7955 in start_thread (arg=0xb198ab70) at pthread_create.c:300 #14 0xb6ca6e7e in clone () at ../sysdeps/unix/sysv/linux/i386/clone.S:130 (gdb) Ogre.log: (http)://pastie.org/1581790

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  • Metro: Understanding CSS Media Queries

    - by Stephen.Walther
    If you are building a Metro style application then your application needs to look great when used on a wide variety of devices. Your application needs to work on tiny little phones, slates, desktop monitors, and the super high resolution displays of the future. Your application also must support portable devices used with different orientations. If someone tilts their phone from portrait to landscape mode then your application must still be usable. Finally, your Metro style application must look great in different states. For example, your Metro application can be in a “snapped state” when it is shrunk so it can share screen real estate with another application. In this blog post, you learn how to use Cascading Style Sheet media queries to support different devices, different device orientations, and different application states. First, you are provided with an overview of the W3C Media Query recommendation and you learn how to detect standard media features. Next, you learn about the Microsoft extensions to media queries which are supported in Metro style applications. For example, you learn how to use the –ms-view-state feature to detect whether an application is in a “snapped state” or “fill state”. Finally, you learn how to programmatically detect the features of a device and the state of an application. You learn how to use the msMatchMedia() method to execute a media query with JavaScript. Using CSS Media Queries Media queries enable you to apply different styles depending on the features of a device. Media queries are not only supported by Metro style applications, most modern web browsers now support media queries including Google Chrome 4+, Mozilla Firefox 3.5+, Apple Safari 4+, and Microsoft Internet Explorer 9+. Loading Different Style Sheets with Media Queries Imagine, for example, that you want to display different content depending on the horizontal resolution of a device. In that case, you can load different style sheets optimized for different sized devices. Consider the following HTML page: <!DOCTYPE html> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title>U.S. Robotics and Mechanical Men</title> <link href="main.css" rel="stylesheet" type="text/css" /> <!-- Less than 1100px --> <link href="medium.css" rel="stylesheet" type="text/css" media="(max-width:1100px)" /> <!-- Less than 800px --> <link href="small.css" rel="stylesheet" type="text/css" media="(max-width:800px)" /> </head> <body> <div id="header"> <h1>U.S. Robotics and Mechanical Men</h1> </div> <!-- Advertisement Column --> <div id="leftColumn"> <img src="advertisement1.gif" alt="advertisement" /> <img src="advertisement2.jpg" alt="advertisement" /> </div> <!-- Product Search Form --> <div id="mainContentColumn"> <label>Search Products</label> <input id="search" /><button>Search</button> </div> <!-- Deal of the Day Column --> <div id="rightColumn"> <h1>Deal of the Day!</h1> <p> Buy two cameras and get a third camera for free! Offer is good for today only. </p> </div> </body> </html> The HTML page above contains three columns: a leftColumn, mainContentColumn, and rightColumn. When the page is displayed on a low resolution device, such as a phone, only the mainContentColumn appears: When the page is displayed in a medium resolution device, such as a slate, both the leftColumn and the mainContentColumns are displayed: Finally, when the page is displayed in a high-resolution device, such as a computer monitor, all three columns are displayed: Different content is displayed with the help of media queries. The page above contains three style sheet links. Two of the style links include a media attribute: <link href="main.css" rel="stylesheet" type="text/css" /> <!-- Less than 1100px --> <link href="medium.css" rel="stylesheet" type="text/css" media="(max-width:1100px)" /> <!-- Less than 800px --> <link href="small.css" rel="stylesheet" type="text/css" media="(max-width:800px)" /> The main.css style sheet contains default styles for the elements in the page. The medium.css style sheet is applied when the page width is less than 1100px. This style sheet hides the rightColumn and changes the page background color to lime: html { background-color: lime; } #rightColumn { display:none; } Finally, the small.css style sheet is loaded when the page width is less than 800px. This style sheet hides the leftColumn and changes the page background color to red: html { background-color: red; } #leftColumn { display:none; } The different style sheets are applied as you stretch and contract your browser window. You don’t need to refresh the page after changing the size of the page for a media query to be applied: Using the @media Rule You don’t need to divide your styles into separate files to take advantage of media queries. You can group styles by using the @media rule. For example, the following HTML page contains one set of styles which are applied when a device’s orientation is portrait and another set of styles when a device’s orientation is landscape: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>Application1</title> <style type="text/css"> html { font-family:'Segoe UI Semilight'; font-size: xx-large; } @media screen and (orientation:landscape) { html { background-color: lime; } p.content { width: 50%; margin: auto; } } @media screen and (orientation:portrait) { html { background-color: red; } p.content { width: 90%; margin: auto; } } </style> </head> <body> <p class="content"> Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas porttitor congue massa. Fusce posuere, magna sed pulvinar ultricies, purus lectus malesuada libero, sit amet commodo magna eros quis urna. </p> </body> </html> When a device has a landscape orientation then the background color is set to the color lime and the text only takes up 50% of the available horizontal space: When the device has a portrait orientation then the background color is red and the text takes up 90% of the available horizontal space: Using Standard CSS Media Features The official list of standard media features is contained in the W3C CSS Media Query recommendation located here: http://www.w3.org/TR/css3-mediaqueries/ Here is the official list of the 13 media features described in the standard: · width – The current width of the viewport · height – The current height of the viewport · device-width – The width of the device · device-height – The height of the device · orientation – The value portrait or landscape · aspect-ratio – The ratio of width to height · device-aspect-ratio – The ratio of device width to device height · color – The number of bits per color supported by the device · color-index – The number of colors in the color lookup table of the device · monochrome – The number of bits in the monochrome frame buffer · resolution – The density of the pixels supported by the device · scan – The values progressive or interlace (used for TVs) · grid – The values 0 or 1 which indicate whether the device supports a grid or a bitmap Many of the media features in the list above support the min- and max- prefix. For example, you can test for the min-width using a query like this: (min-width:800px) You can use the logical and operator with media queries when you need to check whether a device supports more than one feature. For example, the following query returns true only when the width of the device is between 800 and 1,200 pixels: (min-width:800px) and (max-width:1200px) Finally, you can use the different media types – all, braille, embossed, handheld, print, projection, screen, speech, tty, tv — with a media query. For example, the following media query only applies to a page when a page is being printed in color: print and (color) If you don’t specify a media type then media type all is assumed. Using Metro Style Media Features Microsoft has extended the standard list of media features which you can include in a media query with two custom media features: · -ms-high-contrast – The values any, black-white, white-black · -ms-view-state – The values full-screen, fill, snapped, device-portrait You can take advantage of the –ms-high-contrast media feature to make your web application more accessible to individuals with disabilities. In high contrast mode, you should make your application easier to use for individuals with vision disabilities. The –ms-view-state media feature enables you to detect the state of an application. For example, when an application is snapped, the application only occupies part of the available screen real estate. The snapped application appears on the left or right side of the screen and the rest of the screen real estate is dominated by the fill application (Metro style applications can only be snapped on devices with a horizontal resolution of greater than 1,366 pixels). Here is a page which contains style rules for an application in both a snap and fill application state: <!DOCTYPE html> <html> <head> <meta charset="utf-8" /> <title>MyWinWebApp</title> <style type="text/css"> html { font-family:'Segoe UI Semilight'; font-size: xx-large; } @media screen and (-ms-view-state:snapped) { html { background-color: lime; } } @media screen and (-ms-view-state:fill) { html { background-color: red; } } </style> </head> <body> <p class="content"> Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Maecenas porttitor congue massa. Fusce posuere, magna sed pulvinar ultricies, purus lectus malesuada libero, sit amet commodo magna eros quis urna. </p> </body> </html> When the application is snapped, the application appears with a lime background color: When the application state is fill then the background color changes to red: When the application takes up the entire screen real estate – it is not in snapped or fill state – then no special style rules apply and the application appears with a white background color. Querying Media Features with JavaScript You can perform media queries using JavaScript by taking advantage of the window.msMatchMedia() method. This method returns a MSMediaQueryList which has a matches method that represents success or failure. For example, the following code checks whether the current device is in portrait mode: if (window.msMatchMedia("(orientation:portrait)").matches) { console.log("portrait"); } else { console.log("landscape"); } If the matches property returns true, then the device is in portrait mode and the message “portrait” is written to the Visual Studio JavaScript Console window. Otherwise, the message “landscape” is written to the JavaScript Console window. You can create an event listener which triggers code whenever the results of a media query changes. For example, the following code writes a message to the JavaScript Console whenever the current device is switched into or out of Portrait mode: window.msMatchMedia("(orientation:portrait)").addListener(function (mql) { if (mql.matches) { console.log("Switched to portrait"); } }); Be aware that the event listener is triggered whenever the result of the media query changes. So the event listener is triggered both when you switch from landscape to portrait and when you switch from portrait to landscape. For this reason, you need to verify that the matches property has the value true before writing the message. Summary The goal of this blog entry was to explain how CSS media queries work in the context of a Metro style application written with JavaScript. First, you were provided with an overview of the W3C CSS Media Query recommendation. You learned about the standard media features which you can query such as width and orientation. Next, we focused on the Microsoft extensions to media queries. You learned how to use –ms-view-state to detect whether a Metro style application is in “snapped” or “fill” state. You also learned how to use the msMatchMedia() method to perform a media query from JavaScript.

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  • Dynamic XAP loading in Task-It - Part 1

    Download Source Code NOTE 1: The source code provided is running against the RC versions of Silverlight 4 and VisualStudio 2010, so you will need to update to those bits to run it. NOTE 2: After downloading the source, be sure to set the .Web project as the StartUp Project, and Default.aspx as the Start Page In my MEF into post, MEF to the rescue in Task-It, I outlined a couple of issues I was facing and explained why I chose MEF (the Managed Extensibility Framework) to solve these issues. Other posts to check out There are a few other resources out there around dynamic XAP loading that you may want to review (by the way, Glenn Block is the main dude when it comes to MEF): Glenn Blocks 3-part series on a dynamically loaded dashboard Glenn and John Papas Silverlight TV video on dynamic xap loading These provide some great info, but didnt exactly cover the scenario I wanted to achieve in Task-Itand that is dynamically loading each of the apps pages the first time the user enters a page. The code In the code I provided for download above, I created a simple solution that shows the technique I used for dynamic XAP loading in Task-It, but without all of the other code that surrounds it. Taking all that other stuff away should make it easier to grasp. Having said that, there is still a fair amount of code involved. I am always looking for ways to make things simpler, and to achieve the desired result with as little code as possible, so if I find a better/simpler way I will blog about it, but for now this technique works for me. When I created this solution I started by creating a new Silverlight Navigation Application called DynamicXAP Loading. I then added the following line to my UriMappings in MainPage.xaml: <uriMapper:UriMapping Uri="/{assemblyName};component/{path}" MappedUri="/{assemblyName};component/{path}"/> In the section of MainPage.xaml that produces the page links in the upper right, I kept the Home link, but added a couple of new ones (page1 and page 2). These are the pages that will be dynamically (lazy) loaded: <StackPanel x:Name="LinksStackPanel" Style="{StaticResource LinksStackPanelStyle}">      <HyperlinkButton Style="{StaticResource LinkStyle}" NavigateUri="/Home" TargetName="ContentFrame" Content="home"/>      <Rectangle Style="{StaticResource DividerStyle}"/>      <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 1" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage1}"/>      <Rectangle Style="{StaticResource DividerStyle}"/>      <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 2" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage2}"/>  </StackPanel> In App.xaml.cs I added a bit of MEF code. In Application_Startup I call a method called InitializeContainer, which creates a PackageCatalog (a MEF thing), then I create a CompositionContainer and pass it to the CompositionHost.Initialize method. This is boiler-plate MEF stuff that allows you to do 'composition' and import 'packages'. You're welcome to do a bit more MEF research on what is happening here if you'd like, but for the purpose of this example you can just trust that it works. :-) private void Application_Startup(object sender, StartupEventArgs e) {     InitializeContainer();     this.RootVisual = new MainPage(); }   private static void InitializeContainer() {     var catalog = new PackageCatalog();     catalog.AddPackage(Package.Current);     var container = new CompositionContainer(catalog);     container.ComposeExportedValue(catalog);     CompositionHost.Initialize(container); } Infrastructure In the sample code you'll notice that there is a project in the solution called DynamicXAPLoading.Infrastructure. This is simply a Silverlight Class Library project that I created just to move stuff I considered application 'infrastructure' code into a separate place, rather than cluttering the main Silverlight project (DynamicXapLoading). I did this same thing in Task-It, as the amount of this type of code was starting to clutter up the Silverlight project, and it just seemed to make sense to move things like Enums, Constants and the like off to a separate place. In the DynamicXapLoading.Infrastructure project you'll see 3 classes: Enums - There is only one enum in here called ModuleEnum. We'll use these later. PageMetadata - We will use this class later to add metadata to a new dynamically loaded project. ViewModelBase - This is simply a base class for view models that we will use in this, as well as future samples. As mentioned in my MVVM post, I will be using the MVVM pattern throughout my code for reasons detailed in the post. By the way, the ViewModelExtension class in there allows me to do strongly-typed property changed notification, so rather than OnPropertyChanged("MyProperty"), I can do this.OnPropertyChanged(p => p.MyProperty). It's just a less error-prown approach, because if you don't spell "MyProperty" correctly using the first method, nothing will break, it just won't work. Adding a new page We currently have a couple of pages that are being dynamically (lazy) loaded, but now let's add a third page. 1. First, create a new Silverlight Application project: In this example I call it Page3. In the future you may prefer to use a different name, like DynamicXAPLoading.Page3, or even DynamicXAPLoading.Modules.Page3. It can be whatever you want. In my Task-It application I used the latter approach (with 'Modules' in the name). I do think of these application as 'modules', but Prism uses the same term, so some folks may not like that. Use whichever naming convention you feel is appropriate, but for now Page3 will do. When you change the name to Page3 and click OK, you will be presented with the Add New Project dialog: It is important that you leave the 'Host the Silverlight application in a new or existing Web site in the solution' checked, and the .Web project will be selected in the dropdown below. This will create the .xap file for this project under ClientBin in the .Web project, which is where we want it. 2. Uncheck the 'Add a test page that references the application' checkbox, and leave everything else as is. 3. Once the project is created, you can delete App.xaml and MainPage.xaml. 4. You will need to add references your new project to the following: DynamicXAPLoading.Infrastructure.dll (this is a Project reference) DynamicNavigation.dll (this is in the Libs directory under the DynamicXAPLoading project) System.ComponentModel.Composition.dll System.ComponentModel.Composition.Initialization.dll System.Windows.Controls.Navigation.dll If you have installed the latest RC bits you will find the last 3 dll's under the .NET tab in the Add Referenced dialog. They live in the following location, or if you are on a 64-bit machine like me, it will be Program Files (x86).       C:\Program Files\Microsoft SDKs\Silverlight\v4.0\Libraries\Client Now let's create some UI for our new project. 5. First, create a new Silverlight User Control called Page3.dyn.xaml 6. Paste the following code into the xaml: <dyn:DynamicPageShim xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     xmlns:my="clr-namespace:Page3;assembly=Page3">     <my:Page3Host /> </dyn:DynamicPageShim> This is just a 'shim', part of David Poll's technique for dynamic loading. 7. Expand the icon next to Page3.dyn.xaml and delete the code-behind file (Page3.dyn.xaml.cs). 8. Next we will create a control that will 'host' our page. Create another Silverlight User Control called Page3Host.xaml and paste in the following XAML: <dyn:DynamicPage x:Class="Page3.Page3Host"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     xmlns:Views="clr-namespace:Page3.Views"      mc:Ignorable="d"     d:DesignHeight="300" d:DesignWidth="400"     Title="Page 3">       <Views:Page3/>   </dyn:DynamicPage> 9. Now paste the following code into the code-behind for this control: using DynamicXAPLoading.Infrastructure;   namespace Page3 {     [PageMetadata(NavigateUri = "/Page3;component/Page3.dyn.xaml", Module = Enums.Page3)]     public partial class Page3Host     {         public Page3Host()         {             InitializeComponent();         }     } } Notice that we are now using that PageMetadata custom attribute class that we created in the Infrastructure project, and setting its two properties. NavigateUri - This tells it that the assembly is called Page3 (with a slash beforehand), and the page we want to load is Page3.dyn.xaml...our 'shim'. That line we added to the UriMapper in MainPage.xaml will use this information to load the page. Module - This goes back to that ModuleEnum class in our Infrastructure project. However, setting the Module to ModuleEnum.Page3 will cause a compilation error, so... 10. Go back to that Enums.cs under the Infrastructure project and add a 3rd entry for Page3: public enum ModuleEnum {     Page1,     Page2,     Page3 } 11. Now right-click on the Page3 project and add a folder called Views. 12. Right-click on the Views folder and create a new Silverlight User Control called Page3.xaml. We won't bother creating a view model for this User Control as I did in the Page 1 and Page 2 projects, just for the sake of simplicity. Feel free to add one if you'd like though, and copy the code from one of those other projects. Right now those view models aren't really doing anything anyway...though they will in my next post. :-) 13. Now let's replace the xaml for Page3.xaml with the following: <dyn:DynamicPage x:Class="Page3.Views.Page3"     xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"     xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"     xmlns:d="http://schemas.microsoft.com/expression/blend/2008"     xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"     xmlns:dyn="clr-namespace:DynamicNavigation;assembly=DynamicNavigation"     mc:Ignorable="d"     d:DesignHeight="300" d:DesignWidth="400"     Style="{StaticResource PageStyle}">       <Grid x:Name="LayoutRoot">         <ScrollViewer x:Name="PageScrollViewer" Style="{StaticResource PageScrollViewerStyle}">             <StackPanel x:Name="ContentStackPanel">                 <TextBlock x:Name="HeaderText" Style="{StaticResource HeaderTextStyle}" Text="Page 3"/>                 <TextBlock x:Name="ContentText" Style="{StaticResource ContentTextStyle}" Text="Page 3 content"/>             </StackPanel>         </ScrollViewer>     </Grid>   </dyn:DynamicPage> 14. And in the code-behind remove the inheritance from UserControl, so it should look like this: namespace Page3.Views {     public partial class Page3     {         public Page3()         {             InitializeComponent();         }     } } One thing you may have noticed is that the base class for the last two User Controls we created is DynamicPage. Once again, we are using the infrastructure that David Poll created. 15. OK, a few last things. We need a link on our main page so that we can access our new page. In MainPage.xaml let's update our links to look like this: <StackPanel x:Name="LinksStackPanel" Style="{StaticResource LinksStackPanelStyle}">     <HyperlinkButton Style="{StaticResource LinkStyle}" NavigateUri="/Home" TargetName="ContentFrame" Content="home"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 1" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage1}"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 2" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage2}"/>     <Rectangle Style="{StaticResource DividerStyle}"/>     <HyperlinkButton Style="{StaticResource LinkStyle}" Content="page 3" Command="{Binding NavigateCommand}" CommandParameter="{Binding ModulePage3}"/> </StackPanel> 16. Next, we need to add the following at the bottom of MainPageViewModel in the ViewModels directory of our DynamicXAPLoading project: public ModuleEnum ModulePage3 {     get { return ModuleEnum.Page3; } } 17. And at last, we need to add a case for our new page to the switch statement in MainPageViewModel: switch (module) {     case ModuleEnum.Page1:         DownloadPackage("Page1.xap");         break;     case ModuleEnum.Page2:         DownloadPackage("Page2.xap");         break;     case ModuleEnum.Page3:         DownloadPackage("Page3.xap");         break;     default:         break; } Now fire up the application and click the page 1, page 2 and page 3 links. What you'll notice is that there is a 2-second delay the first time you hit each page. That is because I added the following line to the Navigate method in MainPageViewModel: Thread.Sleep(2000); // Simulate a 2 second initial loading delay The reason I put this in there is that I wanted to simulate a delay the first time the page loads (as the .xap is being downloaded from the server). You'll notice that after the first hit to the page though that there is no delay...that's because the .xap has already been downloaded. Feel free to comment out this 2-second delay, or remove it if you'd like. I just wanted to show how subsequent hits to the page would be quicker than the initial one. By the way, you may want to display some sort of BusyIndicator while the .xap is loading. I have that in my Task-It appplication, but for the sake of simplicity I did not include it here. In the future I'll blog about how I show and hide the BusyIndicator using events (I'm currently using the eventing framework in Prism for that, but may move to the one in the MVVM Light Toolkit some time soon). Whew, that felt like a lot of steps, but it does work quite nicely. As I mentioned earlier, I'll try to find ways to simplify the code (I'd like to get away from having things like hard-coded .xap file names) and will blog about it in the future if I find a better way. In my next post, I'll talk more about what is actually happening with the code that makes this all work.Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Wireless card power management

    - by penner
    I have noticed that when my computer in plugged in, the wireless strength increases. I'm assuming this is to do with power management. Is there a way to disable Wireless Power Management? I have found a few blog posts that show hacks to disable this but what is best practice here? Should there not be an option via the power menu that lets you toggle this? EDIT -- FILES AND LOGS AS REQUESTED /var/log/kern.log Jul 11 11:45:27 CoolBreeze kernel: [ 6.528052] postgres (1308): /proc/1308/oom_adj is deprecated, please use /proc/1308/oom_score_adj instead. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532080] [fglrx] Gart USWC size:1280 M. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532084] [fglrx] Gart cacheable size:508 M. Jul 11 11:45:27 CoolBreeze kernel: [ 6.532091] [fglrx] Reserved FB block: Shared offset:0, size:1000000 Jul 11 11:45:27 CoolBreeze kernel: [ 6.532094] [fglrx] Reserved FB block: Unshared offset:f8fd000, size:403000 Jul 11 11:45:27 CoolBreeze kernel: [ 6.532098] [fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 Jul 11 11:45:38 CoolBreeze kernel: [ 17.423743] eth1: no IPv6 routers present Jul 11 11:46:37 CoolBreeze kernel: [ 75.836426] warning: `proftpd' uses 32-bit capabilities (legacy support in use) Jul 11 11:46:37 CoolBreeze kernel: [ 75.884215] init: plymouth-stop pre-start process (2922) terminated with status 1 Jul 11 11:54:25 CoolBreeze kernel: [ 543.679614] eth1: no IPv6 routers present dmesg [ 1.411959] ACPI: Power Button [PWRB] [ 1.412046] input: Sleep Button as /devices/LNXSYSTM:00/device:00/PNP0C0E:00/input/input1 [ 1.412054] ACPI: Sleep Button [SLPB] [ 1.412150] input: Lid Switch as /devices/LNXSYSTM:00/device:00/PNP0C0D:00/input/input2 [ 1.412765] ACPI: Lid Switch [LID0] [ 1.412866] input: Power Button as /devices/LNXSYSTM:00/LNXPWRBN:00/input/input3 [ 1.412874] ACPI: Power Button [PWRF] [ 1.412996] ACPI: Fan [FAN0] (off) [ 1.413068] ACPI: Fan [FAN1] (off) [ 1.419493] thermal LNXTHERM:00: registered as thermal_zone0 [ 1.419498] ACPI: Thermal Zone [TZ00] (27 C) [ 1.421913] thermal LNXTHERM:01: registered as thermal_zone1 [ 1.421918] ACPI: Thermal Zone [TZ01] (61 C) [ 1.421971] ACPI: Deprecated procfs I/F for battery is loaded, please retry with CONFIG_ACPI_PROCFS_POWER cleared [ 1.421986] ACPI: Battery Slot [BAT0] (battery present) [ 1.422062] ERST: Table is not found! [ 1.422067] GHES: HEST is not enabled! [ 1.422158] isapnp: Scanning for PnP cards... [ 1.422242] Serial: 8250/16550 driver, 32 ports, IRQ sharing enabled [ 1.434620] ACPI: Battery Slot [BAT0] (battery present) [ 1.736355] Freeing initrd memory: 14352k freed [ 1.777846] isapnp: No Plug & Play device found [ 1.963650] Linux agpgart interface v0.103 [ 1.967148] brd: module loaded [ 1.968866] loop: module loaded [ 1.969134] ahci 0000:00:1f.2: version 3.0 [ 1.969154] ahci 0000:00:1f.2: PCI INT B -> GSI 19 (level, low) -> IRQ 19 [ 1.969226] ahci 0000:00:1f.2: irq 45 for MSI/MSI-X [ 1.969277] ahci: SSS flag set, parallel bus scan disabled [ 1.969320] ahci 0000:00:1f.2: AHCI 0001.0300 32 slots 6 ports 3 Gbps 0x23 impl SATA mode [ 1.969329] ahci 0000:00:1f.2: flags: 64bit ncq sntf stag pm led clo pio slum part ems sxs apst [ 1.969338] ahci 0000:00:1f.2: setting latency timer to 64 [ 1.983340] scsi0 : ahci [ 1.983515] scsi1 : ahci [ 1.983670] scsi2 : ahci [ 1.983829] scsi3 : ahci [ 1.983985] scsi4 : ahci [ 1.984145] scsi5 : ahci [ 1.984270] ata1: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005100 irq 45 [ 1.984277] ata2: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005180 irq 45 [ 1.984282] ata3: DUMMY [ 1.984285] ata4: DUMMY [ 1.984288] ata5: DUMMY [ 1.984292] ata6: SATA max UDMA/133 abar m2048@0xf1005000 port 0xf1005380 irq 45 [ 1.985150] Fixed MDIO Bus: probed [ 1.985192] tun: Universal TUN/TAP device driver, 1.6 [ 1.985196] tun: (C) 1999-2004 Max Krasnyansky <[email protected]> [ 1.985285] PPP generic driver version 2.4.2 [ 1.985472] ehci_hcd: USB 2.0 'Enhanced' Host Controller (EHCI) Driver [ 1.985507] ehci_hcd 0000:00:1a.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 1.985534] ehci_hcd 0000:00:1a.0: setting latency timer to 64 [ 1.985541] ehci_hcd 0000:00:1a.0: EHCI Host Controller [ 1.985626] ehci_hcd 0000:00:1a.0: new USB bus registered, assigned bus number 1 [ 1.985666] ehci_hcd 0000:00:1a.0: debug port 2 [ 1.989663] ehci_hcd 0000:00:1a.0: cache line size of 64 is not supported [ 1.989690] ehci_hcd 0000:00:1a.0: irq 16, io mem 0xf1005800 [ 2.002183] ehci_hcd 0000:00:1a.0: USB 2.0 started, EHCI 1.00 [ 2.002447] hub 1-0:1.0: USB hub found [ 2.002455] hub 1-0:1.0: 3 ports detected [ 2.002607] ehci_hcd 0000:00:1d.0: PCI INT A -> GSI 23 (level, low) -> IRQ 23 [ 2.002633] ehci_hcd 0000:00:1d.0: setting latency timer to 64 [ 2.002639] ehci_hcd 0000:00:1d.0: EHCI Host Controller [ 2.002737] ehci_hcd 0000:00:1d.0: new USB bus registered, assigned bus number 2 [ 2.002775] ehci_hcd 0000:00:1d.0: debug port 2 [ 2.006780] ehci_hcd 0000:00:1d.0: cache line size of 64 is not supported [ 2.006806] ehci_hcd 0000:00:1d.0: irq 23, io mem 0xf1005c00 [ 2.022161] ehci_hcd 0000:00:1d.0: USB 2.0 started, EHCI 1.00 [ 2.022401] hub 2-0:1.0: USB hub found [ 2.022409] hub 2-0:1.0: 3 ports detected [ 2.022567] ohci_hcd: USB 1.1 'Open' Host Controller (OHCI) Driver [ 2.022599] uhci_hcd: USB Universal Host Controller Interface driver [ 2.022720] usbcore: registered new interface driver libusual [ 2.022813] i8042: PNP: PS/2 Controller [PNP0303:PS2K,PNP0f13:PS2M] at 0x60,0x64 irq 1,12 [ 2.035831] serio: i8042 KBD port at 0x60,0x64 irq 1 [ 2.035844] serio: i8042 AUX port at 0x60,0x64 irq 12 [ 2.036096] mousedev: PS/2 mouse device common for all mice [ 2.036710] rtc_cmos 00:07: RTC can wake from S4 [ 2.036881] rtc_cmos 00:07: rtc core: registered rtc_cmos as rtc0 [ 2.037143] rtc0: alarms up to one month, y3k, 242 bytes nvram, hpet irqs [ 2.037503] device-mapper: uevent: version 1.0.3 [ 2.037656] device-mapper: ioctl: 4.22.0-ioctl (2011-10-19) initialised: [email protected] [ 2.037725] EISA: Probing bus 0 at eisa.0 [ 2.037729] EISA: Cannot allocate resource for mainboard [ 2.037734] Cannot allocate resource for EISA slot 1 [ 2.037738] Cannot allocate resource for EISA slot 2 [ 2.037741] Cannot allocate resource for EISA slot 3 [ 2.037745] Cannot allocate resource for EISA slot 4 [ 2.037749] Cannot allocate resource for EISA slot 5 [ 2.037753] Cannot allocate resource for EISA slot 6 [ 2.037756] Cannot allocate resource for EISA slot 7 [ 2.037760] Cannot allocate resource for EISA slot 8 [ 2.037764] EISA: Detected 0 cards. [ 2.037782] cpufreq-nforce2: No nForce2 chipset. [ 2.038264] cpuidle: using governor ladder [ 2.039015] cpuidle: using governor menu [ 2.039019] EFI Variables Facility v0.08 2004-May-17 [ 2.040061] TCP cubic registered [ 2.041438] NET: Registered protocol family 10 [ 2.043814] NET: Registered protocol family 17 [ 2.043823] Registering the dns_resolver key type [ 2.044290] input: AT Translated Set 2 keyboard as /devices/platform/i8042/serio0/input/input4 [ 2.044336] Using IPI No-Shortcut mode [ 2.045620] PM: Hibernation image not present or could not be loaded. [ 2.045644] registered taskstats version 1 [ 2.073070] Magic number: 4:976:796 [ 2.073415] rtc_cmos 00:07: setting system clock to 2012-07-11 18:45:23 UTC (1342032323) [ 2.076654] BIOS EDD facility v0.16 2004-Jun-25, 0 devices found [ 2.076658] EDD information not available. [ 2.302111] ata1: SATA link up 3.0 Gbps (SStatus 123 SControl 300) [ 2.302587] ata1.00: ATA-9: M4-CT128M4SSD2, 000F, max UDMA/100 [ 2.302595] ata1.00: 250069680 sectors, multi 16: LBA48 NCQ (depth 31/32), AA [ 2.303143] ata1.00: configured for UDMA/100 [ 2.303453] scsi 0:0:0:0: Direct-Access ATA M4-CT128M4SSD2 000F PQ: 0 ANSI: 5 [ 2.303746] sd 0:0:0:0: Attached scsi generic sg0 type 0 [ 2.303920] sd 0:0:0:0: [sda] 250069680 512-byte logical blocks: (128 GB/119 GiB) [ 2.304213] sd 0:0:0:0: [sda] Write Protect is off [ 2.304225] sd 0:0:0:0: [sda] Mode Sense: 00 3a 00 00 [ 2.304471] sd 0:0:0:0: [sda] Write cache: enabled, read cache: enabled, doesn't support DPO or FUA [ 2.306818] sda: sda1 sda2 < sda5 > [ 2.308780] sd 0:0:0:0: [sda] Attached SCSI disk [ 2.318162] Refined TSC clocksource calibration: 1595.999 MHz. [ 2.318169] usb 1-1: new high-speed USB device number 2 using ehci_hcd [ 2.318178] Switching to clocksource tsc [ 2.450939] hub 1-1:1.0: USB hub found [ 2.451121] hub 1-1:1.0: 6 ports detected [ 2.561786] usb 2-1: new high-speed USB device number 2 using ehci_hcd [ 2.621757] ata2: SATA link up 1.5 Gbps (SStatus 113 SControl 300) [ 2.636143] ata2.00: ATAPI: TSSTcorp DVD+/-RW TS-T633C, D800, max UDMA/100 [ 2.636152] ata2.00: applying bridge limits [ 2.649711] ata2.00: configured for UDMA/100 [ 2.653762] scsi 1:0:0:0: CD-ROM TSSTcorp DVD+-RW TS-T633C D800 PQ: 0 ANSI: 5 [ 2.661486] sr0: scsi3-mmc drive: 24x/24x writer dvd-ram cd/rw xa/form2 cdda tray [ 2.661494] cdrom: Uniform CD-ROM driver Revision: 3.20 [ 2.661890] sr 1:0:0:0: Attached scsi CD-ROM sr0 [ 2.662156] sr 1:0:0:0: Attached scsi generic sg1 type 5 [ 2.694649] hub 2-1:1.0: USB hub found [ 2.694840] hub 2-1:1.0: 8 ports detected [ 2.765823] usb 1-1.4: new high-speed USB device number 3 using ehci_hcd [ 2.981454] ata6: SATA link down (SStatus 0 SControl 300) [ 2.982597] Freeing unused kernel memory: 740k freed [ 2.983523] Write protecting the kernel text: 5816k [ 2.983808] Write protecting the kernel read-only data: 2376k [ 2.983811] NX-protecting the kernel data: 4424k [ 3.014594] udevd[127]: starting version 175 [ 3.068925] sdhci: Secure Digital Host Controller Interface driver [ 3.068932] sdhci: Copyright(c) Pierre Ossman [ 3.069714] sdhci-pci 0000:09:00.0: SDHCI controller found [1180:e822] (rev 1) [ 3.069742] sdhci-pci 0000:09:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 3.069786] sdhci-pci 0000:09:00.0: Will use DMA mode even though HW doesn't fully claim to support it. [ 3.069798] sdhci-pci 0000:09:00.0: setting latency timer to 64 [ 3.069816] mmc0: no vmmc regulator found [ 3.069877] Registered led device: mmc0:: [ 3.070946] mmc0: SDHCI controller on PCI [0000:09:00.0] using DMA [ 3.071078] tg3.c:v3.121 (November 2, 2011) [ 3.071252] tg3 0000:0b:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 3.071269] tg3 0000:0b:00.0: setting latency timer to 64 [ 3.071403] firewire_ohci 0000:09:00.3: PCI INT D -> GSI 19 (level, low) -> IRQ 19 [ 3.071417] firewire_ohci 0000:09:00.3: setting latency timer to 64 [ 3.078509] EXT4-fs (sda1): INFO: recovery required on readonly filesystem [ 3.078517] EXT4-fs (sda1): write access will be enabled during recovery [ 3.110417] tg3 0000:0b:00.0: eth0: Tigon3 [partno(BCM95784M) rev 5784100] (PCI Express) MAC address b8:ac:6f:71:02:a6 [ 3.110425] tg3 0000:0b:00.0: eth0: attached PHY is 5784 (10/100/1000Base-T Ethernet) (WireSpeed[1], EEE[0]) [ 3.110431] tg3 0000:0b:00.0: eth0: RXcsums[1] LinkChgREG[0] MIirq[0] ASF[0] TSOcap[1] [ 3.110436] tg3 0000:0b:00.0: eth0: dma_rwctrl[76180000] dma_mask[64-bit] [ 3.125492] firewire_ohci: Added fw-ohci device 0000:09:00.3, OHCI v1.10, 4 IR + 4 IT contexts, quirks 0x11 [ 3.390124] EXT4-fs (sda1): orphan cleanup on readonly fs [ 3.390135] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078710 [ 3.390232] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2363071 [ 3.390327] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078711 [ 3.390350] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078709 [ 3.390367] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078708 [ 3.390384] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078707 [ 3.390401] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078706 [ 3.390417] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078705 [ 3.390435] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078551 [ 3.390452] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078523 [ 3.390470] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7078520 [ 3.390487] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 7077901 [ 3.390551] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063272 [ 3.390562] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063266 [ 3.390572] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063261 [ 3.390582] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063256 [ 3.390592] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 4063255 [ 3.390602] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2363072 [ 3.390620] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2360050 [ 3.390698] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 5250064 [ 3.390710] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2365394 [ 3.390728] EXT4-fs (sda1): ext4_orphan_cleanup: deleting unreferenced inode 2365390 [ 3.390745] EXT4-fs (sda1): 22 orphan inodes deleted [ 3.390748] EXT4-fs (sda1): recovery complete [ 3.397636] EXT4-fs (sda1): mounted filesystem with ordered data mode. Opts: (null) [ 3.624910] firewire_core: created device fw0: GUID 464fc000110e2661, S400 [ 3.927467] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 3.929965] udevd[400]: starting version 175 [ 3.933581] Adding 6278140k swap on /dev/sda5. Priority:-1 extents:1 across:6278140k SS [ 3.945183] lp: driver loaded but no devices found [ 3.999389] wmi: Mapper loaded [ 4.016696] ite_cir: Auto-detected model: ITE8708 CIR transceiver [ 4.016702] ite_cir: Using model: ITE8708 CIR transceiver [ 4.016706] ite_cir: TX-capable: 1 [ 4.016710] ite_cir: Sample period (ns): 8680 [ 4.016713] ite_cir: TX carrier frequency (Hz): 38000 [ 4.016716] ite_cir: TX duty cycle (%): 33 [ 4.016719] ite_cir: RX low carrier frequency (Hz): 0 [ 4.016722] ite_cir: RX high carrier frequency (Hz): 0 [ 4.025684] fglrx: module license 'Proprietary. (C) 2002 - ATI Technologies, Starnberg, GERMANY' taints kernel. [ 4.025691] Disabling lock debugging due to kernel taint [ 4.027410] IR NEC protocol handler initialized [ 4.030250] lib80211: common routines for IEEE802.11 drivers [ 4.030257] lib80211_crypt: registered algorithm 'NULL' [ 4.036024] IR RC5(x) protocol handler initialized [ 4.036092] snd_hda_intel 0000:00:1b.0: PCI INT A -> GSI 22 (level, low) -> IRQ 22 [ 4.036188] snd_hda_intel 0000:00:1b.0: irq 46 for MSI/MSI-X [ 4.036307] snd_hda_intel 0000:00:1b.0: setting latency timer to 64 [ 4.036361] [Firmware Bug]: ACPI: No _BQC method, cannot determine initial brightness [ 4.039006] acpi device:03: registered as cooling_device10 [ 4.039164] input: Video Bus as /devices/LNXSYSTM:00/device:00/PNP0A08:00/device:01/LNXVIDEO:00/input/input5 [ 4.039261] ACPI: Video Device [M86] (multi-head: yes rom: no post: no) [ 4.049753] EXT4-fs (sda1): re-mounted. Opts: errors=remount-ro [ 4.050201] wl 0000:05:00.0: PCI INT A -> GSI 17 (level, low) -> IRQ 17 [ 4.050215] wl 0000:05:00.0: setting latency timer to 64 [ 4.052252] Registered IR keymap rc-rc6-mce [ 4.052432] input: ITE8708 CIR transceiver as /devices/virtual/rc/rc0/input6 [ 4.054614] IR RC6 protocol handler initialized [ 4.054787] rc0: ITE8708 CIR transceiver as /devices/virtual/rc/rc0 [ 4.054839] ite_cir: driver has been successfully loaded [ 4.057338] IR JVC protocol handler initialized [ 4.061553] IR Sony protocol handler initialized [ 4.066578] input: MCE IR Keyboard/Mouse (ite-cir) as /devices/virtual/input/input7 [ 4.066724] IR MCE Keyboard/mouse protocol handler initialized [ 4.072580] lirc_dev: IR Remote Control driver registered, major 250 [ 4.073280] rc rc0: lirc_dev: driver ir-lirc-codec (ite-cir) registered at minor = 0 [ 4.073286] IR LIRC bridge handler initialized [ 4.077849] Linux video capture interface: v2.00 [ 4.079402] uvcvideo: Found UVC 1.00 device Laptop_Integrated_Webcam_2M (0c45:640f) [ 4.085492] EDAC MC: Ver: 2.1.0 [ 4.087138] lib80211_crypt: registered algorithm 'TKIP' [ 4.091027] input: HDA Intel Mic as /devices/pci0000:00/0000:00:1b.0/sound/card0/input8 [ 4.091733] snd_hda_intel 0000:02:00.1: PCI INT B -> GSI 17 (level, low) -> IRQ 17 [ 4.091826] snd_hda_intel 0000:02:00.1: irq 47 for MSI/MSI-X [ 4.091861] snd_hda_intel 0000:02:00.1: setting latency timer to 64 [ 4.093115] EDAC i7core: Device not found: dev 00.0 PCI ID 8086:2c50 [ 4.112448] HDMI status: Codec=0 Pin=3 Presence_Detect=0 ELD_Valid=0 [ 4.112612] input: HD-Audio Generic HDMI/DP,pcm=3 as /devices/pci0000:00/0000:00:03.0/0000:02:00.1/sound/card1/input9 [ 4.113311] type=1400 audit(1342032325.540:2): apparmor="STATUS" operation="profile_load" name="/sbin/dhclient" pid=658 comm="apparmor_parser" [ 4.114501] type=1400 audit(1342032325.540:3): apparmor="STATUS" operation="profile_load" name="/usr/lib/NetworkManager/nm-dhcp-client.action" pid=658 comm="apparmor_parser" [ 4.115253] type=1400 audit(1342032325.540:4): apparmor="STATUS" operation="profile_load" name="/usr/lib/connman/scripts/dhclient-script" pid=658 comm="apparmor_parser" [ 4.121870] input: Laptop_Integrated_Webcam_2M as /devices/pci0000:00/0000:00:1a.0/usb1/1-1/1-1.4/1-1.4:1.0/input/input10 [ 4.122096] usbcore: registered new interface driver uvcvideo [ 4.122100] USB Video Class driver (1.1.1) [ 4.128729] [fglrx] Maximum main memory to use for locked dma buffers: 5840 MBytes. [ 4.129678] [fglrx] vendor: 1002 device: 68c0 count: 1 [ 4.131991] [fglrx] ioport: bar 4, base 0x2000, size: 0x100 [ 4.132015] pci 0000:02:00.0: PCI INT A -> GSI 16 (level, low) -> IRQ 16 [ 4.132024] pci 0000:02:00.0: setting latency timer to 64 [ 4.133712] [fglrx] Kernel PAT support is enabled [ 4.133747] [fglrx] module loaded - fglrx 8.96.4 [Mar 12 2012] with 1 minors [ 4.162666] eth1: Broadcom BCM4727 802.11 Hybrid Wireless Controller 5.100.82.38 [ 4.184133] device-mapper: multipath: version 1.3.0 loaded [ 4.196660] dcdbas dcdbas: Dell Systems Management Base Driver (version 5.6.0-3.2) [ 4.279897] input: Dell WMI hotkeys as /devices/virtual/input/input11 [ 4.292402] Bluetooth: Core ver 2.16 [ 4.292449] NET: Registered protocol family 31 [ 4.292454] Bluetooth: HCI device and connection manager initialized [ 4.292459] Bluetooth: HCI socket layer initialized [ 4.292463] Bluetooth: L2CAP socket layer initialized [ 4.292473] Bluetooth: SCO socket layer initialized [ 4.296333] Bluetooth: RFCOMM TTY layer initialized [ 4.296342] Bluetooth: RFCOMM socket layer initialized [ 4.296345] Bluetooth: RFCOMM ver 1.11 [ 4.313586] ppdev: user-space parallel port driver [ 4.316619] Bluetooth: BNEP (Ethernet Emulation) ver 1.3 [ 4.316625] Bluetooth: BNEP filters: protocol multicast [ 4.383980] type=1400 audit(1342032325.812:5): apparmor="STATUS" operation="profile_load" name="/usr/lib/cups/backend/cups-pdf" pid=938 comm="apparmor_parser" [ 4.385173] type=1400 audit(1342032325.812:6): apparmor="STATUS" operation="profile_load" name="/usr/sbin/cupsd" pid=938 comm="apparmor_parser" [ 4.425757] init: failsafe main process (898) killed by TERM signal [ 4.477052] type=1400 audit(1342032325.904:7): apparmor="STATUS" operation="profile_replace" name="/sbin/dhclient" pid=1011 comm="apparmor_parser" [ 4.477592] type=1400 audit(1342032325.904:8): apparmor="STATUS" operation="profile_load" name="/usr/lib/lightdm/lightdm/lightdm-guest-session-wrapper" pid=1010 comm="apparmor_parser" [ 4.478099] type=1400 audit(1342032325.904:9): apparmor="STATUS" operation="profile_load" name="/usr/sbin/tcpdump" pid=1017 comm="apparmor_parser" [ 4.479233] type=1400 audit(1342032325.904:10): apparmor="STATUS" operation="profile_load" name="/usr/lib/telepathy/mission-control-5" pid=1014 comm="apparmor_parser" [ 4.510060] vesafb: mode is 1152x864x32, linelength=4608, pages=0 [ 4.510065] vesafb: scrolling: redraw [ 4.510071] vesafb: Truecolor: size=0:8:8:8, shift=0:16:8:0 [ 4.510084] mtrr: no more MTRRs available [ 4.513081] vesafb: framebuffer at 0xd0000000, mapped to 0xf9400000, using 3904k, total 3904k [ 4.515203] Console: switching to colour frame buffer device 144x54 [ 4.515278] fb0: VESA VGA frame buffer device [ 4.590743] tg3 0000:0b:00.0: irq 48 for MSI/MSI-X [ 4.702009] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 4.704409] ADDRCONF(NETDEV_UP): eth0: link is not ready [ 4.978379] psmouse serio1: synaptics: Touchpad model: 1, fw: 7.2, id: 0x1c0b1, caps: 0xd04733/0xa40000/0xa0000 [ 5.030104] input: SynPS/2 Synaptics TouchPad as /devices/platform/i8042/serio1/input/input12 [ 5.045782] kvm: VM_EXIT_LOAD_IA32_PERF_GLOBAL_CTRL does not work properly. Using workaround [ 5.519573] [fglrx] ATIF platform detected with notification ID: 0x81 [ 6.391466] fglrx_pci 0000:02:00.0: irq 49 for MSI/MSI-X [ 6.393137] [fglrx] Firegl kernel thread PID: 1305 [ 6.393306] [fglrx] Firegl kernel thread PID: 1306 [ 6.393472] [fglrx] Firegl kernel thread PID: 1307 [ 6.393726] [fglrx] IRQ 49 Enabled [ 6.528052] postgres (1308): /proc/1308/oom_adj is deprecated, please use /proc/1308/oom_score_adj instead. [ 6.532080] [fglrx] Gart USWC size:1280 M. [ 6.532084] [fglrx] Gart cacheable size:508 M. [ 6.532091] [fglrx] Reserved FB block: Shared offset:0, size:1000000 [ 6.532094] [fglrx] Reserved FB block: Unshared offset:f8fd000, size:403000 [ 6.532098] [fglrx] Reserved FB block: Unshared offset:3fff4000, size:c000 [ 17.423743] eth1: no IPv6 routers present [ 75.836426] warning: `proftpd' uses 32-bit capabilities (legacy support in use) [ 75.884215] init: plymouth-stop pre-start process (2922) terminated with status 1 [ 543.679614] eth1: no IPv6 routers present lsmod Module Size Used by kvm_intel 127560 0 kvm 359456 1 kvm_intel joydev 17393 0 vesafb 13516 1 parport_pc 32114 0 bnep 17830 2 ppdev 12849 0 rfcomm 38139 0 bluetooth 158438 10 bnep,rfcomm dell_wmi 12601 0 sparse_keymap 13658 1 dell_wmi binfmt_misc 17292 1 dell_laptop 17767 0 dcdbas 14098 1 dell_laptop dm_multipath 22710 0 fglrx 2909855 143 snd_hda_codec_hdmi 31775 1 psmouse 72919 0 serio_raw 13027 0 i7core_edac 23382 0 lib80211_crypt_tkip 17275 0 edac_core 46858 1 i7core_edac uvcvideo 67203 0 snd_hda_codec_idt 60251 1 videodev 86588 1 uvcvideo ir_lirc_codec 12739 0 lirc_dev 18700 1 ir_lirc_codec ir_mce_kbd_decoder 12681 0 snd_seq_midi 13132 0 ir_sony_decoder 12462 0 ir_jvc_decoder 12459 0 snd_rawmidi 25424 1 snd_seq_midi ir_rc6_decoder 12459 0 wl 2646601 0 snd_seq_midi_event 14475 1 snd_seq_midi snd_seq 51567 2 snd_seq_midi,snd_seq_midi_event ir_rc5_decoder 12459 0 video 19068 0 snd_hda_intel 32765 5 snd_seq_device 14172 3 snd_seq_midi,snd_rawmidi,snd_seq snd_hda_codec 109562 3 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_hda_intel rc_rc6_mce 12454 0 lib80211 14040 2 lib80211_crypt_tkip,wl snd_hwdep 13276 1 snd_hda_codec ir_nec_decoder 12459 0 snd_pcm 80845 3 snd_hda_codec_hdmi,snd_hda_intel,snd_hda_codec ite_cir 24743 0 rc_core 21263 10 ir_lirc_codec,ir_mce_kbd_decoder,ir_sony_decoder,ir_jvc_decoder,ir_rc6_decoder,ir_rc5_decoder,rc_rc6_mce,ir_nec_decoder,ite_cir snd_timer 28931 2 snd_seq,snd_pcm wmi 18744 1 dell_wmi snd 62064 20 snd_hda_codec_hdmi,snd_hda_codec_idt,snd_rawmidi,snd_seq,snd_seq_device,snd_hda_intel,snd_hda_codec,snd_hwdep,snd_pcm,snd_timer mac_hid 13077 0 soundcore 14635 1 snd snd_page_alloc 14108 2 snd_hda_intel,snd_pcm coretemp 13269 0 lp 17455 0 parport 40930 3 parport_pc,ppdev,lp tg3 141369 0 firewire_ohci 40172 0 sdhci_pci 18324 0 firewire_core 56906 1 firewire_ohci sdhci 28241 1 sdhci_pci crc_itu_t 12627 1 firewire_core lshw *-network description: Wireless interface product: BCM4313 802.11b/g/n Wireless LAN Controller vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:05:00.0 logical name: eth1 version: 01 serial: 70:f1:a1:a9:54:31 width: 64 bits clock: 33MHz capabilities: pm msi pciexpress bus_master cap_list ethernet physical wireless configuration: broadcast=yes driver=wl0 driverversion=5.100.82.38 ip=192.168.0.117 latency=0 multicast=yes wireless=IEEE 802.11 resources: irq:17 memory:f0900000-f0903fff *-network description: Ethernet interface product: NetLink BCM5784M Gigabit Ethernet PCIe vendor: Broadcom Corporation physical id: 0 bus info: pci@0000:0b:00.0 logical name: eth0 version: 10 serial: b8:ac:6f:71:02:a6 capacity: 1Gbit/s width: 64 bits clock: 33MHz capabilities: pm vpd msi pciexpress bus_master cap_list ethernet physical tp 10bt 10bt-fd 100bt 100bt-fd 1000bt 1000bt-fd autonegotiation configuration: autonegotiation=on broadcast=yes driver=tg3 driverversion=3.121 firmware=sb v2.19 latency=0 link=no multicast=yes port=twisted pair resources: irq:48 memory:f0d00000-f0d0ffff

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  • CodePlex Daily Summary for Tuesday, November 13, 2012

    CodePlex Daily Summary for Tuesday, November 13, 2012Popular ReleasesSymphony Framework: Symphony Framework v2.0.0.6: Symphony Framework version 2.0.0.6. has just been released General note: If you install Symphony Framework 2.0.0.6 you must re-generate all your code-generated source files, resource files, controls and windows. Failure to regenerate will cause your applications to fail. Symphony Framework requires at least version 4.2.3 of CodeGen due to some new functionality that has been added. Please ensure that you download and install the latest version of CodeGen. You can review the full release ...AcDown?????: AcDown????? v4.3: ??●AcDown??????????、??、??、???????。????,????,?????????????????????????。???????????Acfun、????(Bilibili)、??、??、YouTube、??、???、??????、SF????、????????????。 ●??????AcPlay?????,??????、????????????????。 ● AcDown??????????????????,????????????????????????????。 ● AcDown???????C#??,????.NET Framework 2.0??。?????"Acfun?????"。 ????32??64? Windows XP/Vista/7/8 ???? 32??64? ???Linux ????(1)????????Windows XP???,????????.NET Framework 2.0???(x86),?????"?????????"??? (2)???????????Linux???,????????Mono?? ??2...WallSwitch: WallSwitch 1.2.1: Version 1.2.1 Changes: Improved collage image distribution to overlap older images first. Set default collage background blur distance to 4 (provides a more gradual effect). Fixed issue where wallpaper not displayed on Windows Vista when Cross-Fade transitions enabled. Fixed issue with duplicated themes not updating history view correctly.????: ???? 1.0: ????ALinq Dynamic (Entity SQL for Linq to SQL): ALinq Dynamic v1.1: 1. Fix a few bugs about aggregate function. 2. Supports more functions. 3. Append more samples.Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office: Unicode IVS Add-in for Microsoft Office ??? ?????、Unicode IVS?????????????????Unicode IVS???????????????。??、??????????????、?????????????????????????????。Microsoft Ajax Minifier: Microsoft Ajax Minifier 4.74: fix for issue #18836 - sometimes throws null-reference errors in ActivationObject.AnalyzeScope method. add back the Context object's 8-parameter constructor, since someone has code that's using it. throw a low-pri warning if an expression statement is == or ===; warn that the developer may have meant an assignment (=). if window.XXXX or window"XXXX" is encountered, add XXXX (as long as it's a valid JavaScript identifier) to the known globals so subsequent references to XXXX won't throw ...Home Access Plus+: v8.3: Changes: Fixed: A odd scroll bar showing up for no reason Changed: Added some code to hopefully sort out the details view when there is a small number of files Fixed: Where the details toolbar shows in the wrong place until you scroll Fixed: Where the Help Desk live tile shows all open tiles, instead of user specific tiles (admins still see all) Added: Powerpoint Files Filter Added: Print style for Booking System Added: Silent check for the logon tracker Updated: Logon Tracker I...???????: Monitor 2012-11-11: This is the first releaseVidCoder: 1.4.5 Beta: Removed the old Advanced user interface and moved x264 preset/profile/tune there instead. The functionality is still available through editing the options string. Added ability to specify the H.264 level. Added ability to choose VidCoder's interface language. If you are interested in translating, we can get VidCoder in your language! Updated WPF text rendering to use the better Display mode. Updated HandBrake core to SVN 5045. Removed logic that forced the .m4v extension in certain ...ImageGlass: Version 1.5: http://i1214.photobucket.com/albums/cc483/phapsuxeko/ImageGlass/1.png v1.5.4401.3015 Thumbnail bar: Increase loading speed Thumbnail image with ratio Support personal customization: mouse up, mouse down, mouse hover, selected item... Scroll to show all items Image viewer Zoom by scroll, or selected rectangle Speed up loading Zoom to cursor point New background design and customization and others... v1.5.4430.483 Thumbnail bar: Auto move scroll bar to selected image Show / Hi...Building Windows 8 Apps with C# and XAML: Full Source Chapters 1 - 10 for Windows 8 Fix 002: This is the full source from all chapters of the book, compiled and tested on Windows 8 RTM. Includes: A fix for the Netflix example from Chapter 6 that was missing a service reference A fix for the ImageHelper issue (images were not being saved) - this was due to the buffer being inadequate and required streaming the writeable bitmap to a buffer first before encoding and savingmyCollections: Version 2.3.2.0: New in this version : Added TheGamesDB.net API for Games and NDS Added Support for Windows Media Center Added Support for myMovies Added Support for XBMC Added Support for Dune HD Added Support for Mede8er Added Support for WD HDTV Added Fast search options Added order by Artist/Album for music You can now create covers and background for games You can now update your ID3 tag with the info of myCollections Fixed several provider Performance improvement New Splash ...Draw: Draw 1.0: Drawing PadPlayer Framework by Microsoft: Player Framework for Windows 8 (v1.0): IMPORTANT: List of breaking changes from preview 7 Ability to move control panel or individual elements outside media player. more info... New Entertainment app theme for out of the box support for Windows 8 Entertainment app guidelines. more info... VSIX reference names shortened. Allows seeing plugin name from "Add Reference" dialog without resizing. FreeWheel SmartXML now supports new "Standard" event callback type. Other minor misc fixes and improvements ADDITIONAL DOWNLOADSSmo...WebSearch.Net: WebSearch.Net 3.1: WebSearch.Net is an open-source research platform that provides uniform data source access, data modeling, feature calculation, data mining, etc. It facilitates the experiments of web search researchers due to its high flexibility and extensibility. The platform can be used or extended by any language compatible for .Net 2 framework, from C# (recommended), VB.Net to C++ and Java. Thanks to the large coverage of knowledge in web search research, it is necessary to model the techniques and main...Umbraco CMS: Umbraco 4.10.0: NugetNuGet BlogRead the release blog post for 4.10.0. Whats newMVC support New request pipeline Many, many bugfixes (see the issue tracker for a complete list) Read the documentation for the MVC bits. Breaking changesWe have done all we can not to break backwards compatibility, but we had to do some minor breaking changes: Removed graphicHeadlineFormat config setting from umbracoSettings.config (an old relic from the 3.x days) U4-690 DynamicNode ChildrenAsList was fixed, altering it'...SQL Server Partitioned Table Framework: Partitioned Table Framework Release 1.0: SQL Server 2012 ReleaseSharePoint Manager 2013: SharePoint Manager 2013 Release ver 1.0.12.1106: SharePoint Manager 2013 Release (ver: 1.0.12.1106) is now ready for SharePoint 2013. The new version has an expanded view of the SharePoint object model and has been tested on SharePoint 2013 RTM. As a bonus, the new version is also available for SharePoint 2010 as a separate download.Fiskalizacija za developere: FiskalizacijaDev 1.2: Verzija 1.2. je, prije svega, odgovor na novu verziju Tehnicke specifikacije (v1.1.) koja je objavljena prije nekoliko dana. Pored novosti vezanih uz (sitne) izmjene u spomenutoj novoj verziji Tehnicke dokumentacije, projekt smo prošili sa nekim dodatnim feature-ima od kojih je vecina proizašla iz vaših prijedloga - hvala :) Novosti u v1.2. su: - Neusuglašenost zahtjeva (http://fiskalizacija.codeplex.com/workitem/645) - Sample projekt - iznosi se množe sa 100 (http://fiskalizacija.codeplex.c...New Projects3jidi IPTV App: 3jidi IPTV application on microsoft mediaroomAX 2012 Custom Operating Units: With this tool, non technical users can create custom operating units, link them with existing org model, model custom units as financial dimensions etc.BASE32 Encoder: This awesome app let you convert all your music, pictures and video to brand new BASE32 encoding! BilgeAdam.ChannelShow: BilgeAdam.ChannelShowBlueset Studio Opensource Projects: Only for Opensource projects form Blueset Studio.Bubble Trouble: This is a game where you are trapped in a room with lethal bubbles bouncing around the rooms. You must use your special vine gun to shoot and pop the bubbles!ClomibepASP (Suspended): PL: Zaawansowany system zarzadzania trescia ClomibepASP. EN: Advenced content managment system ClomibepASP.CoBaS - Contract Based Serializer: The serialization framework that cares for bits and speed :)DelegateDuck: New stub library for C#. You can build with it any object using delegates and such an object can be casted to any compatible interface.Demir Yayincilik: Ulusal arastirmacilarin ana dilleri ile yaptiklari yayinlarin kolay dagitilmasi ve izlenmesi gereksiniminden hareketle kurulan Demir yayincilik...DNN LiveEvents: DotNetNuke Live Events ModuleFamFamFam Silk Icons Atlas (CSS Sprites): A CSS/Image generator for CSS Sprites (Atlas) for FamFamFam Silk iconsGuid Finder Solution for Microsoft Dynamics CRM 2011: Guid Finder Solution for Microsoft Dynamics CRM 2011. This Solution helps to find any record "GUID" across all entities in Dynamics CRM. hyd: a game demoJogo do Galo: JOGO DO GALO REGRAS •O tabuleiro é a matriz de três linhas em três colunas. •Dois jogadores escolhem três peças cada um. •Os jogadores jogam alternadamente, uma peça de cada vez, num espaço que esteja vazio. •O objectivo é conseguir três peças iguais em linha, quer horizontal, vjQCalendarPart: jQCalendarPart is a JS application which when added to a CEWP in SP 2010 will display a jQuery Calendar control with the upcoming events from the Calendar list.Kinect Table Tennis: A 2D Top-down Kinect table tennis game! Booyeah!MathNullable: The example of the Nullable Mathematics.Metro Launch: Metro Launch is a new Start menu inspired by Windows 8's.Monoxide.Diagnostics: This is Systems.Diagnostics source code extracted from Mono so that people on any platform (Windows, too!) can extend more of the tracing framework.new1325: hellonew1327: helloPizza-Service: School Project of a Pizza-Service application.ProjectOnElance: SomeProjectOnElanceRemote Controller for Trackmania: Evzrecon is a remote controller for Trackmania Forever dedicated servers, much like XASECO but written in Java.SoftRenderer: a software rendererStripeOne ShortenUrl: Projeto de estudo para encurtar urls, com cms para o usuário (caso seja registrado ou por sessão) e cms administrativo com estatisticas de urls mais usadas.testtom11122012git01: htesttom11122012hg01: fdstesttom11122012tfs01: fdstesttom11122012tfs03: rewThe new Basecamp API C# Wrapper: This project aims to be a complete C# wrapper around the new Basecamp API. Direct API call support in addition to convenience methods are provided.TVendas: Este projeto surgiu com a necessidade de se ter um software de gerenciamento de vendas web e gratuito. Então surgiu o TVendas.WDTVHUBLIVE Companion: Intitial summary : This is a project to learn C# and to create an application to manage media on a WDTVLiveHub. WordTrending: ECE 275 Assignment #4Yet another SharePoint 2010 Deployment Script: The following PowerShell script is intended to help operations staff as well as developers to automate the base installation of SharePoint 2010 Server. Zytonic Hotkeys: Zytonic Hotkeys Is a User Library That Aims to defeat The hassle of creating User Hotkeys for your .NET Applications.????: ????

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  • Using Deployment Manager

    - by Jess Nickson
    One of the teams at Red Gate has been working very hard on a new product: Deployment Manager. Deployment Manager is a free tool that lets you deploy updates to .NET apps, services and databases through a central dashboard. Deployment Manager has been out for a while, but I must admit that even though I work in the same building, until now I hadn’t even looked at it. My job at Red Gate is to develop and maintain some of our community sites, which involves carrying out regular deployments. One of the projects I have to deploy on a fairly regular basis requires me to send my changes to our build server, TeamCity. The output is a Zip file of the build. I then have to go and find this file, copy it across to the staging machine, extract it, and copy some of the sub-folders to other places. In order to keep track of what builds are running, I need to rename the folders accordingly. However, even after all that, I still need to go and update the site and its applications in IIS to point at these new builds. Oh, and then, I have to repeat the process when I deploy on production. Did I mention the multiple configuration files that then need updating as well? Manually? The whole process can take well over half an hour. I’m ready to try out a new process. Deployment Manager is designed to massively simplify the deployment processes from what could be lots of manual copying of files, managing of configuration files, and database upgrades down to a few clicks. It’s a big promise, but I decided to try out this new tool on one of the smaller ASP.NET sites at Red Gate, Format SQL (the result of a Red Gate Down Tools week). I wanted to add some new functionality, but given it was a new site with no set way of doing things, I was reluctant to have to manually copy files around servers. I decided to use this opportunity as a chance to set the site up on Deployment Manager and check out its functionality. What follows is a guide on how to get set up with Deployment Manager, a brief overview of its features, and what I thought of the experience. To follow along with the instructions that follow, you’ll first need to download Deployment Manager from Red Gate. It has a free ‘Starter Edition’ which allows you to create up to 5 projects and agents (machines you deploy to), so it’s really easy to get up and running with a fully-featured version. The Initial Set Up After installing the product and setting it up using the administration tool it provides, I launched Deployment Manager by going to the URL and port I had set it to run on. This loads up the main dashboard. The dashboard does a good job of guiding me through the process of getting started, beginning with a prompt to create some environments. 1. Setting up Environments The dashboard informed me that I needed to add new ‘Environments’, which are essentially ways of grouping the machines you want to deploy to. The environments that get added will show up on the main dashboard. I set up two such environments for this project: ‘staging’ and ‘live’.   2. Add Target Machines Once I had created the environments, I was ready to add ‘target machine’s to them, which are the actual machines that the deployment will occur on.   To enable me to deploy to a new machine, I needed to download and install an Agent on it. The ‘Add target machine’ form on the ‘Environments’ page helpfully provides a link for downloading an Agent.   Once the agent has been installed, it is just a case of copying the server key to the agent, and the agent key to the server, to link them up.   3. Run Health Check If, after adding your new target machine, the ‘Status’ flags an error, it is possible that the Agent and Server keys have not been entered correctly on both Deployment Manager and the Agent service.     You can ‘Check Health’, which will give you more information on any issues. It is probably worth running this regardless of what status the ‘Environments’ dashboard is claiming, just to be on the safe side.     4. Add Projects Going back to the main Dashboard tab at this point, I found that it was telling me that I needed to set up a new project.   I clicked the ‘project’ link to get started, gave my new project a name and clicked ‘Create’. I was then redirected to the ‘Steps’ page for the project under the Projects tab.   5. Package Steps The ‘Steps’ page was fairly empty when it first loaded.   Adding a ‘step’ allowed me to specify what packages I wanted to grab for the deployment. This part requires a NuGet package feed to be set up, which is where Deployment Manager will look for the packages. At Red Gate, we already have one set up, so I just needed to tell Deployment Manager about it. Don’t worry; there is a nice guide included on how to go about doing all of this on the ‘Package Feeds’ page in ‘Settings’, if you need any help with setting these bits up.    At Red Gate we use a build server, TeamCity, which is capable of publishing built projects to the NuGet feed we use. This makes the workflow for Format SQL relatively simple: when I commit a change to the project, the build server is configured to grab those changes, build the project, and spit out a new NuGet package to the Red Gate NuGet package feed. My ‘package step’, therefore, is set up to look for this package on our feed. The final part of package step was simply specifying which machines from what environments I wanted to be able to deploy the project to.     Format SQL Now the main Dashboard showed my new project and environment in a rather empty looking grid. Clicking on my project presented me with a nice little message telling me that I am now ready to create my first release!   Create a release Next I clicked on the ‘Create release’ button in the Projects tab. If your feeds and package step(s) were set up correctly, then Deployment Manager will automatically grab the latest version of the NuGet package that you want to deploy. As you can see here, it was able to pick up the latest build for Format SQL and all I needed to do was enter a version number and description of the release.   As you can see underneath ‘Version number’, it keeps track of what version the previous release was given. Clicking ‘Create’ created the release and redirected me to a summary of it where I could check the details before deploying.   I clicked ‘Deploy this release’ and chose the environment I wanted to deploy to and…that’s it. Deployment Manager went off and deployed it for me.   Once I clicked ‘Deploy release’, Deployment Manager started to automatically update and provide continuing feedback about the process. If any errors do arise, then I can expand the results to see where it went wrong. That’s it, I’m done! Keep in mind, if you hit errors with the deployment itself then it is possible to view the log output to try and determine where these occurred. You can keep expanding the logs to narrow down the problem. The screenshot below is not from my Format SQL deployment, but I thought I’d post one to demonstrate the logging output available. Features One of the best bits of Deployment Manager for me is the ability to very, very easily deploy the same release to multiple machines. Deploying this same release to production was just a case of selecting the deployment and choosing the ‘live’ environment as the place to deploy to. Following on from this is the fact that, as Deployment Manager keeps track of all of your releases, it is extremely easy to roll back to a previous release if anything goes pear-shaped! You can view all your previous releases and select one to re-deploy. I needed this feature more than once when differences in my production and staging machines lead to some odd behavior.     Another option is to use the TeamCity integration available. This enables you to set Deployment Manager up so that it will automatically create releases and deploy these to an environment directly from TeamCity, meaning that you can always see the latest version up and running without having to do anything. Machine Specific Deployments ‘What about custom configuration files?’ I hear you shout. Certainly, it was one of my concerns. Our setup on the staging machine is not in line with that on production. What this means is that, should we deploy the same configuration to both, one of them is going to break. Thankfully, it turns out that Deployment Manager can deal with this. Given I had environments ‘staging’ and ‘live’, and that staging used the project’s web.config file, while production (‘live’) required the config file to undergo some transformations, I simply added a web.live.config file in the project, so that it would be included as part of the NuGet package. In this file, I wrote the XML document transformations I needed and Deployment Manager took care of the rest. Another option is to set up ‘variables’ for your project, which allow you to specify key-value pairs for your configuration file, and which environment to apply them to. You’ll find Variables as a full left-hand submenu within the ‘Projects’ tab. These features will definitely be of interest if you have a large number of environments! There are still many other features that I didn’t get a chance to play around with like running PowerShell scripts for more personalised deployments. Maybe next time! Also, let’s not forget that my use case in this article is a very simple one – deploying a single package. I don’t believe that all projects will be equally as simple, but I already appreciate how much easier Deployment Manager could make my life. I look forward to the possibility of moving our other sites over to Deployment Manager in the near future.   Conclusion In this article I have described the steps involved in setting up and configuring an instance of Deployment Manager, creating a new automated deployment process, and using this to actually carry out a deployment. I’ve tried to mention some of the features I found particularly useful, such as error logging, easy release management allowing you to deploy the same release multiple times, and configuration file transformations. If I had to point out one issue, then it would be that the releases are immutable, which from a development point of view makes sense. However, this causes confusion where I have to create a new release to deploy to a newly set up environment – I cannot simply deploy an old release onto a new environment, the whole release needs to be recreated. I really liked how easy it was to get going with the product. Setting up Format SQL and making a first deployment took very little time. Especially when you compare it to how long it takes me to manually deploy the other site, as I described earlier. I liked how it let me know what I needed to do next, with little messages flagging up that I needed to ‘create environments’ or ‘add some deployment steps’ before I could continue. I found the dashboard incredibly convenient. As the number of projects and environments increase, it might become awkward to try and search them and find out what state they are in. Instead, the dashboard handily keeps track of the latest deployments of each project and lets you know what version is running on each of the environments, and when that deployment occurred. Finally, do you remember my complaint about having to rename folders so that I could keep track of what build they came from? This is yet another thing that Deployment Manager takes care of for you. Each release is put into its own directory, which takes the name of whatever version number that release has, though these can be customised if necessary. If you’d like to take a look at Deployment Manager for yourself, then you can download it here.

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  • CodePlex Daily Summary for Thursday, June 16, 2011

    CodePlex Daily Summary for Thursday, June 16, 2011Popular ReleasesTibiaPingFixer: TibiaPingFixer v.1.0: TibiaPingFixer v.1.0TerrariViewer: TerrariViewer v3.1 [Terraria Inventory Editor]: This version adds tool tips. Almost every picture box you mouse over will tell you what item is in that box. I have also cleaned up the GUI a little more to make things easier on my end. There are various bug fixes including ones associated with opening different characters in the same instance of the program. As always, please bring any bugs you find to my attention.CommonLibrary.NET: CommonLibrary.NET - 0.9.7 Beta: A collection of very reusable code and components in C# 3.5 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. Samples in <root>\src\Lib\CommonLibrary.NET\Samples CommonLibrary.NET 0.9.7Documentation 6738 6503 New 6535 Enhancements 6583 6737DropBox Linker: DropBox Linker 1.2: Public sub-folders are now monitored for changes as well (thanks to mcm69) Automatic public sync folder detection (thanks to mcm69) Non-Latin and special characters encoded correctly in URLs Pop-ups are now slot-based (use first free slot and will never be overlapped — test it while previewing timeout) Public sync folder setting is hidden when auto-detected Timeout interval is displayed in popup previews A lot of major and minor code refactoring performed .NET Framework 4.0 Client...Terraria World Viewer: Version 1.3: Update June 15th Removed "Draw Markers" checkbox from main window because of redundancy/confusing. (Select all or no items from the Settings tab for the same effect.) Fixed Marker preferences not being saved. It is now possible to render more than one map without having to restart the application. World file will not be locked while the world is being rendered. Note: The World Viewer might render an inaccurate map or even crash if Terraria decides to modify the World file during the pro...MVC Controls Toolkit: Mvc Controls Toolkit 1.1.5 RC: Added Extended Dropdown allows a prompt item to be inserted as first element. RequiredAttribute, if present, trggers if no element is chosen Client side javascript function to set/get the values of DateTimeInput, TypedTextBox, TypedEditDisplay, and to bind/unbind a "change" handler The selected page in the pager is applied the attribute selected-page="selected" that can be used in the definition of CSS rules to style the selected page items controls now interpret a null value as an empr...Umbraco CMS: Umbraco CMS 5.0 CTP 1: Umbraco 5 Community Technology Preview Umbraco 5 will be the next version of everyone's favourite, friendly ASP.NET CMS that already powers over 100,000 websites worldwide. Try out our first CTP of version 5 today! If you're new to Umbraco and would like to get a quick low-down on our popular and easy-to-learn approach to content management, check out our intro video here. What's in the v5 CTP box? This is a preview version of version 5 and includes support for the following familiar Umbr...Ribbon Browser for Microsoft Dynamics CRM 2011: Ribbon Browser (1.0.514.30): Initial releaseCoding4Fun Kinect Toolkit: Coding4Fun.Kinect Toolkit: Version 1.0Kinect Mouse Cursor: Kinect Mouse Cursor v1.0: The initial release of the Kinect Mouse Cursor project!patterns & practices: Project Silk: Project Silk Community Drop 11 - June 14, 2011: Changes from previous drop: Many code changes: please see the readme.mht for details. New "Client Data Management and Caching" chapter. Updated "Application Notifications" chapter. Updated "Architecture" chapter. Updated "jQuery UI Widget" chapter. Updated "Widget QuickStart" appendix and code. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separat...Orchard Project: Orchard 1.2: Build: 1.2.41 Published: 6/14/2010 How to Install Orchard To install Orchard using Web PI, follow these instructions: http://www.orchardproject.net/docs/Installing-Orchard.ashx. Web PI will detect your hardware environment and install the application. Alternatively, to install the release manually, download the Orchard.Web.1.2.41.zip file. http://orchardproject.net/docs/Manually-installing-Orchard-zip-file.ashx The zip contents are pre-built and ready-to-run. Simply extract the contents o...PowerGUI Visual Studio Extension: PowerGUI VSX 1.3.4: Changes - Got rid of suppressed exceptions on assemblies loading at project startup - Fixed Issue #28535 "No Print Support" - Enabled IntelliSence commands wich are supported by ActiPro Syntax Editor control: ToggleBookmark, NextBookmark, PreviousBookmark, ShowMemberList - Added missing Import directives in PS Script project template - Fixed exception occurring on debug start - Fixed an issue: after creating a new PS project, a debugging session hung being run for the second timeSnippet Designer: Snippet Designer 1.4.0: Snippet Designer 1.4.0 for Visual Studio 2010 Change logSnippet Explorer ChangesReworked language filter UI to work better in the side bar. Added result count drop down which lets you choose how many results to see. Language filter and result count choices are persisted after Visual Studio is closed. Added file name to search criteria. Search is now case insensitive. Snippet Editor Changes Snippet Editor ChangesAdded menu option for the $end$ symbol which indicates where the c...Mobile Device Detection and Redirection: 1.0.4.1: Stable Release 51 Degrees.mobi Foundation is the best way to detect and redirect mobile devices and their capabilities on ASP.NET and is being used on thousands of websites worldwide. We’re highly confident in our software and we recommend all users update to this version. Changes to Version 1.0.4.1Changed the BlackberryHandler and BlackberryVersion6Handler to have equal CONFIDENCE values to ensure they both get a chance at detecting BlackBerry version 4&5 and version 6 devices. Prior to thi...Rawr: Rawr 4.1.06: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta6: ??AcDown?????????????,?????????????,????、????。?????Acfun????? ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??v3.0 Beta6 ?????(imanhua.com)????? ???? ?? ??"????","?????","?????","????"?????? "????"?????"????????"?? ??????????? ?????????????? ?????????????/???? ?? ????Windows 7???????????? ????????? ?? ????????????? ???????/??????????? ???????????? ?? ?? ?????(imanh...Pulse: Pulse Beta 2: - Added new wallpapers provider http://wallbase.cc. Supports english search, multiple keywords* - Improved font rendering in Options window - Added "Set wallpaper as logon background" option* - Fixed crashes if there is no internet connection - Fixed: Rewalls downloads empty images sometimes - Added filters* Note 1: wallbase provider supports only english search. Rewalls provider supports only russian search but Pulse automatically translates your english keyword into russian using Google Tr...WPF Application Framework (WAF): WPF Application Framework (WAF) 2.0.0.7: Version: 2.0.0.7 (Milestone 7): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Remark The sample applications are using Microsoft’s IoC container MEF. However, the WPF Application Framework (WAF) doesn’t force you to use the same IoC container in your application. You can use ...Windows Azure VM Assistant: AzureVMAssist V1.0.0.5: AzureVMAssist V1.0.0.5 (Debug) - Test Release VersionNew ProjectsASP.NET REST Services Framework: This framework provides capability to work with backend server-side .NET code via REST services from client-side javascript or other types of client code. REST-service component is a server-side framework that allows easy creation and working with REST services within any ASP.NET application. Ones a REST-service is defined it can be consumed via regular URL, or using client-side javascript call that resembles the standard C# style function call that is expected to be used within server-sid...ASP.NET, MVC, Learning: This project is for MojtabaSahraei's blog ResourceAuto Downloads Service: ADSrv (Auto Downloads Service) is a windows services (based on BITS) to add, remove and track downloads from several text files.BizTalk BDD Sample: This project is to go alongside the videos I have recently done about BDD and acceptance testing in BizTalk development.Bluvee Boxer: Video conveter for the WD TV Live Hub.Clomibep: PL: Zaawansowany system zarzadzania trescia Clomibep. EN: Advenced content managment system ClomibepCVPAT: CVPAT is a Process Automation ToolDigital Life Assistant Framework: DLAEF SharePoint 2010 web parts: SharePoint 2010 visual web parts ( SharePoint 2010 only ) Please change "Deploy.cmd" with the correct SharePoint site url, then run it from the SharePoint 2010 server.Entity Framework Query Visualizer: This is a visual studio debug visualizer for retrieving the SQL query generated by the Entity Framework at run time. In order to install this visualizer, you need to copy the downloaded DLL file ( EntityFrameworkLinqQueryVisualizer.dll ) to "C:\Users\<User Name>\Documents\Visual Studio 2010\Visualizers" folderHighYouth: HighYouthHMM-CMS: CMS pour le site HMMICompas: Sample startup siteKontrolDJNET: KontrolDJ.NET is: * A midi translator for KontrolDJ KDJ500 controller: This software is designed to work with Traktor Pro 2.0.1, Traktor Pro 1.0.1 or Traktor 3.4. (4 Decks support, Led feedback, Soft Takeover, ...) * An HID to Midi translator for all your gamepads, joysticks, ... This software is designed to work with Windows XP SP3, Vista and Seven. OS: Windows XP SP3, Vista and Seven (32 or 64bits). LevelZap: LevelZap is a Windows Explorer add-on that adds an item to the contextual menu on all folders allowing the user to "zap" the folder by moving all files/folders within it up one level, then deleting the folder itself. Works on Windows XP or later, both 32-bit and 64-bit versions.Locadora de Veiculos: Locadora de Veiculos - Projeto teste da pós graduaçãoMediator Framework: LINQ DataSource Integration FrameworkMetin2 Patcher: This project is a patcher. First Release Under ConstructionMVC Obsidian: Obsidian aims at creating a solid Quickstart solution for MVC3 projects.Orchard Delete Content Type: This Orchard modules provides a feature to delete dynamic content types.Osbourne Shell (Forth-like scripting language for .NET): I wrote it under the influence of LSD. There are a lot of architectural & codding mistakes and I do not want to even try to correct them. So, enjoy, lol.PowerShell EventLogWatcher Module: A PowerShell module that provides some additional functions to enhance PowerShell Eventing in relation to Windows Event Log events. Subscriptions can be made and actions taken when new events are written to a log. In a sense, this can be used as "poor mans" auditing system.Present it now!: PresentItNow allows to present the desktop to others on the LAN. Since SharedView does not work with IE9 and Netmeeting is not working on Vista/Windows 7 there is a need for a tool to be able to share the desktop with others on the LAN. This is a simple tool written in C#.Quadruple 128-bit Floating Point Library: 128-bit floating point library with 64 effective bits of precision (vs. 53 for the built-in Double type) and a 64 bit exponent (vs. 11 for Doubles). Greater range avoids under/overflows and makes log arithmetic unnecessary.Ribbon Browser for Microsoft Dynamics CRM 2011: This tool helps developer to browse ribbons in Microsoft Dynamics CRM. It makes easier to identify ribbon controls properties.Rsp.Windows.Forms: This project includes several custom Button types, Windows Form types, a numeric textbox and a custom MessageBox class. * RoundedButton - A button with rounded corners. * ShadedButton - A button with customizable shine. * ColorizedButton - A button with customizable Tint color for specified background image. * NumericTextBox - Textbox allowing only numeric input. * MsgBoxUI - Alternative to Windows MessageBox with a nicer look. * ShadowedForm - Windows form with a shadow. ...SocialTFS: SocialTFS is an extension of the Team Foundation Server which provides members of a global software team with information collected from Enterprise 2.0 applications, such as professional social networks and corporate microblogging. SocialTFS makes it easier for members of large distributed software teams to get in touch with each other, using corporate microblogging services (first StatusNet, then Yammer) and professional SNS profiles (Ohloh and LinkedIn). SocialTFS is part of a researc...SQLite Code Generator: Contains a stand alone GUI application and a Visual Studio Custom Tool for automatically generating a .NET data access layer code for objects in a SQLite database.Taste : state machines made easy: Taste is a lightweight state machine implementation for .NET. Its main purpose is to simplify the implementation of complex ViewModels in WPF and Silverlight applications, where the code to execute, the commands to enable and their effects depend on the current state of the View.Tau: TauTelerik MVC Music Store: This project has Telerik OpenAccess ORM as its database access logic and is entirely based of http://mvcmusicstore.codeplex.com/ . TextFileToGrid: This is the library made specifically to render the text file data stored in tabular form into data grid view.TFS Scrumboard: TFS Scrumboard is an extension to TFS 2010 Web Access, providing easy planning and managing of workitem progress.Umbraco Advertising Management: This is the home page for the Umbraco Advertising Management Project. Umbraco CMS is an .NET opensource CMS. This project has just started, you can download the source code of the initial version. The objective of this project is to create a package that would provide a new toVAI: The goal of this project is to create a home entertainment solution focused on various forms of user interaction such as audio, video, and traditional.XBee DSS service for Robotics Studio: This is a Microsoft Robotics Studio DSS service used to communicate with XBee devices. It is able to send messages to remote end devices and receive data samples from them. It is built on top of the Grommet library.????: ??:???

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  • 64-bit Archives Needed

    - by user9154181
    A little over a year ago, we received a question from someone who was trying to build software on Solaris. He was getting errors from the ar command when creating an archive. At that time, the ar command on Solaris was a 32-bit command. There was more than 2GB of data, and the ar command was hitting the file size limit for a 32-bit process that doesn't use the largefile APIs. Even in 2011, 2GB is a very large amount of code, so we had not heard this one before. Most of our toolchain was extended to handle 64-bit sized data back in the 1990's, but archives were not changed, presumably because there was no perceived need for it. Since then of course, programs have continued to get larger, and in 2010, the time had finally come to investigate the issue and find a way to provide for larger archives. As part of that process, I had to do a deep dive into the archive format, and also do some Unix archeology. I'm going to record what I learned here, to document what Solaris does, and in the hope that it might help someone else trying to solve the same problem for their platform. Archive Format Details Archives are hardly cutting edge technology. They are still used of course, but their basic form hasn't changed in decades. Other than to fix a bug, which is rare, we don't tend to touch that code much. The archive file format is described in /usr/include/ar.h, and I won't repeat the details here. Instead, here is a rough overview of the archive file format, implemented by System V Release 4 (SVR4) Unix systems such as Solaris: Every archive starts with a "magic number". This is a sequence of 8 characters: "!<arch>\n". The magic number is followed by 1 or more members. A member starts with a fixed header, defined by the ar_hdr structure in/usr/include/ar.h. Immediately following the header comes the data for the member. Members must be padded at the end with newline characters so that they have even length. The requirement to pad members to an even length is a dead giveaway as to the age of the archive format. It tells you that this format dates from the 1970's, and more specifically from the era of 16-bit systems such as the PDP-11 that Unix was originally developed on. A 32-bit system would have required 4 bytes, and 64-bit systems such as we use today would probably have required 8 bytes. 2 byte alignment is a poor choice for ELF object archive members. 32-bit objects require 4 byte alignment, and 64-bit objects require 64-bit alignment. The link-editor uses mmap() to process archives, and if the members have the wrong alignment, we have to slide (copy) them to the correct alignment before we can access the ELF data structures inside. The archive format requires 2 byte padding, but it doesn't prohibit more. The Solaris ar command takes advantage of this, and pads ELF object members to 8 byte boundaries. Anything else is padded to 2 as required by the format. The archive header (ar_hdr) represents all numeric values using an ASCII text representation rather than as binary integers. This means that an archive that contains only text members can be viewed using tools such as cat, more, or a text editor. The original designers of this format clearly thought that archives would be used for many file types, and not just for objects. Things didn't turn out that way of course — nearly all archives contain relocatable objects for a single operating system and machine, and are used primarily as input to the link-editor (ld). Archives can have special members that are created by the ar command rather than being supplied by the user. These special members are all distinguished by having a name that starts with the slash (/) character. This is an unambiguous marker that says that the user could not have supplied it. The reason for this is that regular archive members are given the plain name of the file that was inserted to create them, and any path components are stripped off. Slash is the delimiter character used by Unix to separate path components, and as such cannot occur within a plain file name. The ar command hides the special members from you when you list the contents of an archive, so most users don't know that they exist. There are only two possible special members: A symbol table that maps ELF symbols to the object archive member that provides it, and a string table used to hold member names that exceed 15 characters. The '/' convention for tagging special members provides room for adding more such members should the need arise. As I will discuss below, we took advantage of this fact to add an alternate 64-bit symbol table special member which is used in archives that are larger than 4GB. When an archive contains ELF object members, the ar command builds a special archive member known as the symbol table that maps all ELF symbols in the object to the archive member that provides it. The link-editor uses this symbol table to determine which symbols are provided by the objects in that archive. If an archive has a symbol table, it will always be the first member in the archive, immediately following the magic number. Unlike member headers, symbol tables do use binary integers to represent offsets. These integers are always stored in big-endian format, even on a little endian host such as x86. The archive header (ar_hdr) provides 15 characters for representing the member name. If any member has a name that is longer than this, then the real name is written into a special archive member called the string table, and the member's name field instead contains a slash (/) character followed by a decimal representation of the offset of the real name within the string table. The string table is required to precede all normal archive members, so it will be the second member if the archive contains a symbol table, and the first member otherwise. The archive format is not designed to make finding a given member easy. Such operations move through the archive from front to back examining each member in turn, and run in O(n) time. This would be bad if archives were commonly used in that manner, but in general, they are not. Typically, the ar command is used to build an new archive from scratch, inserting all the objects in one operation, and then the link-editor accesses the members in the archive in constant time by using the offsets provided by the symbol table. Both of these operations are reasonably efficient. However, listing the contents of a large archive with the ar command can be rather slow. Factors That Limit Solaris Archive Size As is often the case, there was more than one limiting factor preventing Solaris archives from growing beyond the 32-bit limits of 2GB (32-bit signed) and 4GB (32-bit unsigned). These limits are listed in the order they are hit as archive size grows, so the earlier ones mask those that follow. The original Solaris archive file format can handle sizes up to 4GB without issue. However, the ar command was delivered as a 32-bit executable that did not use the largefile APIs. As such, the ar command itself could not create a file larger than 2GB. One can solve this by building ar with the largefile APIs which would allow it to reach 4GB, but a simpler and better answer is to deliver a 64-bit ar, which has the ability to scale well past 4GB. Symbol table offsets are stored as 32-bit big-endian binary integers, which limits the maximum archive size to 4GB. To get around this limit requires a different symbol table format, or an extension mechanism to the current one, similar in nature to the way member names longer than 15 characters are handled in member headers. The size field in the archive member header (ar_hdr) is an ASCII string capable of representing a 32-bit unsigned value. This places a 4GB size limit on the size of any individual member in an archive. In considering format extensions to get past these limits, it is important to remember that very few archives will require the ability to scale past 4GB for many years. The old format, while no beauty, continues to be sufficient for its purpose. This argues for a backward compatible fix that allows newer versions of Solaris to produce archives that are compatible with older versions of the system unless the size of the archive exceeds 4GB. Archive Format Differences Among Unix Variants While considering how to extend Solaris archives to scale to 64-bits, I wanted to know how similar archives from other Unix systems are to those produced by Solaris, and whether they had already solved the 64-bit issue. I've successfully moved archives between different Unix systems before with good luck, so I knew that there was some commonality. If it turned out that there was already a viable defacto standard for 64-bit archives, it would obviously be better to adopt that rather than invent something new. The archive file format is not formally standardized. However, the ar command and archive format were part of the original Unix from Bell Labs. Other systems started with that format, extending it in various often incompatible ways, but usually with the same common shared core. Most of these systems use the same magic number to identify their archives, despite the fact that their archives are not always fully compatible with each other. It is often true that archives can be copied between different Unix variants, and if the member names are short enough, the ar command from one system can often read archives produced on another. In practice, it is rare to find an archive containing anything other than objects for a single operating system and machine type. Such an archive is only of use on the type of system that created it, and is only used on that system. This is probably why cross platform compatibility of archives between Unix variants has never been an issue. Otherwise, the use of the same magic number in archives with incompatible formats would be a problem. I was able to find information for a number of Unix variants, described below. These can be divided roughly into three tribes, SVR4 Unix, BSD Unix, and IBM AIX. Solaris is a SVR4 Unix, and its archives are completely compatible with those from the other members of that group (GNU/Linux, HP-UX, and SGI IRIX). AIX AIX is an exception to rule that Unix archive formats are all based on the original Bell labs Unix format. It appears that AIX supports 2 formats (small and big), both of which differ in fundamental ways from other Unix systems: These formats use a different magic number than the standard one used by Solaris and other Unix variants. They include support for removing archive members from a file without reallocating the file, marking dead areas as unused, and reusing them when new archive items are inserted. They have a special table of contents member (File Member Header) which lets you find out everything that's in the archive without having to actually traverse the entire file. Their symbol table members are quite similar to those from other systems though. Their member headers are doubly linked, containing offsets to both the previous and next members. Of the Unix systems described here, AIX has the only format I saw that will have reasonable insert/delete performance for really large archives. Everyone else has O(n) performance, and are going to be slow to use with large archives. BSD BSD has gone through 4 versions of archive format, which are described in their manpage. They use the same member header as SVR4, but their symbol table format is different, and their scheme for long member names puts the name directly after the member header rather than into a string table. GNU/Linux The GNU toolchain uses the SVR4 format, and is compatible with Solaris. HP-UX HP-UX seems to follow the SVR4 model, and is compatible with Solaris. IRIX IRIX has 32 and 64-bit archives. The 32-bit format is the standard SVR4 format, and is compatible with Solaris. The 64-bit format is the same, except that the symbol table uses 64-bit integers. IRIX assumes that an archive contains objects of a single ELFCLASS/MACHINE, and any archive containing ELFCLASS64 objects receives a 64-bit symbol table. Although they only use it for 64-bit objects, nothing in the archive format limits it to ELFCLASS64. It would be perfectly valid to produce a 64-bit symbol table in an archive containing 32-bit objects, text files, or anything else. Tru64 Unix (Digital/Compaq/HP) Tru64 Unix uses a format much like ours, but their symbol table is a hash table, making specific symbol lookup much faster. The Solaris link-editor uses archives by examining the entire symbol table looking for unsatisfied symbols for the link, and not by looking up individual symbols, so there would be no benefit to Solaris from such a hash table. The Tru64 ld must use a different approach in which the hash table pays off for them. Widening the existing SVR4 archive symbol tables rather than inventing something new is the simplest path forward. There is ample precedent for this approach in the ELF world. When ELF was extended to support 64-bit objects, the approach was largely to take the existing data structures, and define 64-bit versions of them. We called the old set ELF32, and the new set ELF64. My guess is that there was no need to widen the archive format at that time, but had there been, it seems obvious that this is how it would have been done. The Implementation of 64-bit Solaris Archives As mentioned earlier, there was no desire to improve the fundamental nature of archives. They have always had O(n) insert/delete behavior, and for the most part it hasn't mattered. AIX made efforts to improve this, but those efforts did not find widespread adoption. For the purposes of link-editing, which is essentially the only thing that archives are used for, the existing format is adequate, and issues of backward compatibility trump the desire to do something technically better. Widening the existing symbol table format to 64-bits is therefore the obvious way to proceed. For Solaris 11, I implemented that, and I also updated the ar command so that a 64-bit version is run by default. This eliminates the 2 most significant limits to archive size, leaving only the limit on an individual archive member. We only generate a 64-bit symbol table if the archive exceeds 4GB, or when the new -S option to the ar command is used. This maximizes backward compatibility, as an archive produced by Solaris 11 is highly likely to be less than 4GB in size, and will therefore employ the same format understood by older versions of the system. The main reason for the existence of the -S option is to allow us to test the 64-bit format without having to construct huge archives to do so. I don't believe it will find much use outside of that. Other than the new ability to create and use extremely large archives, this change is largely invisible to the end user. When reading an archive, the ar command will transparently accept either form of symbol table. Similarly, the ELF library (libelf) has been updated to understand either format. Users of libelf (such as the link-editor ld) do not need to be modified to use the new format, because these changes are encapsulated behind the existing functions provided by libelf. As mentioned above, this work did not lift the limit on the maximum size of an individual archive member. That limit remains fixed at 4GB for now. This is not because we think objects will never get that large, for the history of computing says otherwise. Rather, this is based on an estimation that single relocatable objects of that size will not appear for a decade or two. A lot can change in that time, and it is better not to overengineer things by writing code that will sit and rot for years without being used. It is not too soon however to have a plan for that eventuality. When the time comes when this limit needs to be lifted, I believe that there is a simple solution that is consistent with the existing format. The archive member header size field is an ASCII string, like the name, and as such, the overflow scheme used for long names can also be used to handle the size. The size string would be placed into the archive string table, and its offset in the string table would then be written into the archive header size field using the same format "/ddd" used for overflowed names.

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  • Camera doesnt move on opengl qt

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but i couldnt make it move,Thanks in advance. #define PI_OVER_180 0.0174532925f define GL_CLAMP_TO_EDGE 0x812F include "metinalifeyyaz.h" include include include include include include include metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Camera doesn't move

    - by hugo
    Here is my code, as my subject indicates i have implemented a camera but I couldn't make it move. #define PI_OVER_180 0.0174532925f #define GL_CLAMP_TO_EDGE 0x812F #include "metinalifeyyaz.h" #include <GL/glu.h> #include <GL/glut.h> #include <QTimer> #include <cmath> #include <QKeyEvent> #include <QWidget> #include <QDebug> metinalifeyyaz::metinalifeyyaz(QWidget *parent) : QGLWidget(parent) { this->setFocusPolicy(Qt:: StrongFocus); time = QTime::currentTime(); timer = new QTimer(this); timer->setSingleShot(true); connect(timer, SIGNAL(timeout()), this, SLOT(updateGL())); xpos = yrot = zpos = 0; walkbias = walkbiasangle = lookupdown = 0.0f; keyUp = keyDown = keyLeft = keyRight = keyPageUp = keyPageDown = false; } void metinalifeyyaz::drawBall() { //glTranslatef(6,0,4); glutSolidSphere(0.10005,300,30); } metinalifeyyaz:: ~metinalifeyyaz(){ glDeleteTextures(1,texture); } void metinalifeyyaz::initializeGL(){ glShadeModel(GL_SMOOTH); glClearColor(1.0,1.0,1.0,0.5); glClearDepth(1.0f); glEnable(GL_DEPTH_TEST); glEnable(GL_TEXTURE_2D); glDepthFunc(GL_LEQUAL); glClearColor(1.0,1.0,1.0,1.0); glShadeModel(GL_SMOOTH); GLfloat mat_specular[]={1.0,1.0,1.0,1.0}; GLfloat mat_shininess []={30.0}; GLfloat light_position[]={1.0,1.0,1.0}; glMaterialfv(GL_FRONT, GL_SPECULAR, mat_specular); glMaterialfv(GL_FRONT,GL_SHININESS,mat_shininess); glLightfv(GL_LIGHT0, GL_POSITION, light_position); glEnable(GL_LIGHT0); glEnable(GL_LIGHTING); QImage img1 = convertToGLFormat(QImage(":/new/prefix1/halisaha2.bmp")); QImage img2 = convertToGLFormat(QImage(":/new/prefix1/white.bmp")); glGenTextures(2,texture); glBindTexture(GL_TEXTURE_2D, texture[0]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img1.width(), img1.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img1.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glBindTexture(GL_TEXTURE_2D, texture[1]); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, img2.width(), img2.height(), 0, GL_RGBA, GL_UNSIGNED_BYTE, img2.bits()); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST); // Really nice perspective calculations } void metinalifeyyaz::resizeGL(int w, int h){ if(h==0) h=1; glViewport(0,0,w,h); glMatrixMode(GL_PROJECTION); glLoadIdentity(); gluPerspective(45.0f, static_cast<GLfloat>(w)/h,0.1f,100.0f); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); } void metinalifeyyaz::paintGL(){ movePlayer(); glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glLoadIdentity(); GLfloat xtrans = -xpos; GLfloat ytrans = -walkbias - 0.50f; GLfloat ztrans = -zpos; GLfloat sceneroty = 360.0f - yrot; glLoadIdentity(); glRotatef(lookupdown, 1.0f, 0.0f, 0.0f); glRotatef(sceneroty, 0.0f, 1.0f, 0.0f); glTranslatef(xtrans, ytrans+50, ztrans-130); glLoadIdentity(); glTranslatef(1.0f,0.0f,-18.0f); glRotatef(45,1,0,0); drawScene(); int delay = time.msecsTo(QTime::currentTime()); if (delay == 0) delay = 1; time = QTime::currentTime(); timer->start(qMax(0,10 - delay)); } void metinalifeyyaz::movePlayer() { if (keyUp) { xpos -= sin(yrot * PI_OVER_180) * 0.5f; zpos -= cos(yrot * PI_OVER_180) * 0.5f; if (walkbiasangle >= 360.0f) walkbiasangle = 0.0f; else walkbiasangle += 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } else if (keyDown) { xpos += sin(yrot * PI_OVER_180)*0.5f; zpos += cos(yrot * PI_OVER_180)*0.5f ; if (walkbiasangle <= 7.0f) walkbiasangle = 360.0f; else walkbiasangle -= 7.0f; walkbias = sin(walkbiasangle * PI_OVER_180) / 10.0f; } if (keyLeft) yrot += 0.5f; else if (keyRight) yrot -= 0.5f; if (keyPageUp) lookupdown -= 0.5; else if (keyPageDown) lookupdown += 0.5; } void metinalifeyyaz::keyPressEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_Escape: close(); break; case Qt::Key_F1: setWindowState(windowState() ^ Qt::WindowFullScreen); break; default: QGLWidget::keyPressEvent(event); case Qt::Key_PageUp: keyPageUp = true; break; case Qt::Key_PageDown: keyPageDown = true; break; case Qt::Key_Left: keyLeft = true; break; case Qt::Key_Right: keyRight = true; break; case Qt::Key_Up: keyUp = true; break; case Qt::Key_Down: keyDown = true; break; } } void metinalifeyyaz::changeEvent(QEvent *event) { switch (event->type()) { case QEvent::WindowStateChange: if (windowState() == Qt::WindowFullScreen) setCursor(Qt::BlankCursor); else unsetCursor(); break; default: break; } } void metinalifeyyaz::keyReleaseEvent(QKeyEvent *event) { switch (event->key()) { case Qt::Key_PageUp: keyPageUp = false; break; case Qt::Key_PageDown: keyPageDown = false; break; case Qt::Key_Left: keyLeft = false; break; case Qt::Key_Right: keyRight = false; break; case Qt::Key_Up: keyUp = false; break; case Qt::Key_Down: keyDown = false; break; default: QGLWidget::keyReleaseEvent(event); } } void metinalifeyyaz::drawScene(){ glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,1.0f); // glColor3f(0,0,1); //back glVertex3f(-6,0,-4); glVertex3f(-6,-0.5,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,0.0f,-1.0f); //front glVertex3f(6,0,4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,0,4); glEnd(); glBegin(GL_QUADS); glNormal3f(-1.0f,0.0f,0.0f); // glColor3f(0,0,1); //left glVertex3f(-6,0,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); // glColor3f(0,0,1); //right glVertex3f(6,0,-4); glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(6,0,4); glEnd(); glBindTexture(GL_TEXTURE_2D, texture[0]); glBegin(GL_QUADS); glNormal3f(0.0f,1.0f,0.0f);//top glTexCoord2f(1.0f,0.0f); glVertex3f(6,0,-4); glTexCoord2f(1.0f,1.0f); glVertex3f(6,0,4); glTexCoord2f(0.0f,1.0f); glVertex3f(-6,0,4); glTexCoord2f(0.0f,0.0f); glVertex3f(-6,0,-4); glEnd(); glBegin(GL_QUADS); glNormal3f(0.0f,-1.0f,0.0f); //glColor3f(0,0,1); //bottom glVertex3f(6,-0.5,-4); glVertex3f(6,-0.5,4); glVertex3f(-6,-0.5,4); glVertex3f(-6,-0.5,-4); glEnd(); // glPushMatrix(); glBindTexture(GL_TEXTURE_2D, texture[1]); glBegin(GL_QUADS); glNormal3f(1.0f,0.0f,0.0f); glTexCoord2f(1.0f,0.0f); //right far goal post front face glVertex3f(5,0.5,-0.95); glTexCoord2f(1.0f,1.0f); glVertex3f(5,0,-0.95); glTexCoord2f(0.0f,1.0f); glVertex3f(5,0,-1); glTexCoord2f(0.0f,0.0f); glVertex3f(5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(5,0.5,-1); glVertex3f(5,0,-1); glVertex3f(5.05,0,-1); glVertex3f(5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(5.05,0.5,-0.95); glVertex3f(5.05,0,-0.95); glVertex3f(5,0,-0.95); glVertex3f(5, 0.5, -0.95); glColor3f(1,1,1); //right near goal post front face glVertex3f(5,0.5,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0,1); glVertex3f(5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(5,0.5,1); glVertex3f(5,0,1); glVertex3f(5.05,0,1); glVertex3f(5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(5.05,0.5,0.95); glVertex3f(5.05,0,0.95); glVertex3f(5,0,0.95); glVertex3f(5,0.5, 0.95); glColor3f(1,1,1); //right crossbar front face glVertex3f(5,0.55,-1); glVertex3f(5,0.55,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5.05,0.5,1); glVertex3f(5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(5.05,0.5,-1); glVertex3f(5.05,0.5,1); glVertex3f(5,0.5,1); glVertex3f(5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(5.05,0.55,-1); glVertex3f(5.05,0.55,1); glVertex3f(5,0.55,1); glVertex3f(5,0.55,-1); glColor3f(1,1,1); //left far goal post front face glVertex3f(-5,0.5,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5,0,-1); glVertex3f(-5, 0.5, -1); glColor3f(1,1,1); //right far goal post back face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post left face glVertex3f(-5,0.5,-1); glVertex3f(-5,0,-1); glVertex3f(-5.05,0,-1); glVertex3f(-5.05, 0.5, -1); glColor3f(1,1,1); //right far goal post right face glVertex3f(-5.05,0.5,-0.95); glVertex3f(-5.05,0,-0.95); glVertex3f(-5,0,-0.95); glVertex3f(-5, 0.5, -0.95); glColor3f(1,1,1); //left near goal post front face glVertex3f(-5,0.5,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0,1); glVertex3f(-5,0.5, 1); glColor3f(1,1,1); //right near goal post back face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post left face glVertex3f(-5,0.5,1); glVertex3f(-5,0,1); glVertex3f(-5.05,0,1); glVertex3f(-5.05,0.5, 1); glColor3f(1,1,1); //right near goal post right face glVertex3f(-5.05,0.5,0.95); glVertex3f(-5.05,0,0.95); glVertex3f(-5,0,0.95); glVertex3f(-5,0.5, 0.95); glColor3f(1,1,1); //left crossbar front face glVertex3f(-5,0.55,-1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar back face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5.05,0.5,1); glVertex3f(-5.05,0.5,-1); glColor3f(1,1,1); //right crossbar bottom face glVertex3f(-5.05,0.5,-1); glVertex3f(-5.05,0.5,1); glVertex3f(-5,0.5,1); glVertex3f(-5,0.5,-1); glColor3f(1,1,1); //right crossbar top face glVertex3f(-5.05,0.55,-1); glVertex3f(-5.05,0.55,1); glVertex3f(-5,0.55,1); glVertex3f(-5,0.55,-1); glEnd(); // glPopMatrix(); // glPushMatrix(); // glTranslatef(0,0,0); // glutSolidSphere(0.10005,500,30); // glPopMatrix(); }

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  • Face morph and recognition

    - by startuper
    I have two requirements: members of a social network choose other member's faces and morph an average face of them. The website finds other members' faces that resemble the morphed face and list up in order of resemblance. Is there a script that can do this? I see that http://www.faceresearch.org/demos/average does the item 1 but they don't license their technology. Please help. Thank you in advance.

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  • How to build 64-bit Python on OS X 10.6 -- ONLY 64 bit, no Universal nonsense

    - by ssteiner
    I just want to build this on my development machine -- the binary install from Python.org is still 32 bits and installing extensions (MySQLdb, for example) is driving me nuts with trying to figure out the proper flags for each and every extension. Clarification: I did NOT replace the system Python, I just installed the Python.org binary into its normal place at /Library/..., not /System/Library/.... Everything else seems to build 64 bit by default, and the default Python 2.6.1 was 64 bit (before I replaced it with the Python.org build figuring it was a direct replacement)` I just want a 64 bit only build that will run on my one machine without any cruft. Does anyone have a simple answer? Thanks much, [email protected]

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  • OAuth in C# as a client

    - by Redth
    Hi, I've been given 6 bits of information to access some data from a website: Website Json Url (eg: http://somesite.com/items/list.json) OAuth Authorization Url (eg: http://somesite.com/oauth/authorization) OAuth Request Url (eg: http://somesite.com/oauth/request) OAuth Access Url (eg: http://somesite.com/oauth/access) Client Key (eg: 12345678) Client Secret (eg: abcdefghijklmnop) Now, I've looked at DotNetOpenAuth and OAuth.NET libraries, and while I'm sure they are very capable of doing what I need, I just can't figure out how to use either in this way. Could someone post some sample code of how to consume the Url (Point 1.) in either library (or any other way that may work just as well)? Thanks!

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