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  • Java-Eclipse-Spring 3.1 - the fastest way to get familiar with this set

    - by Leron
    I, know almost all of you at some point of your life as a programmer get to the point where you know (more or less) different technologies/languages/IDEs and a times come when you want to get things together and start using them once - more efficient and second - more closely to the real life situation where in fact just knowing Java, or some experience with Eclipse doesn't mean nothing, and what makes you a programmer worth something is the ability to work with the combination of 2 or more combinations. Having this in mind here is my question - what do you think is the optimal way of getting into Java+Eclipse+Spring3.1 world. I've read, and I've read a lot. I started writing real code but almost every step is discovering the wheel again and again, wondering how to do thing you know are some what trivial, but you've missed that one article where this topic was discussed and so on. I don't mind for paying for a good tutorial like for example, after a bit of research I decided that instead of losing a lot of time getting the different parts together I'd rather pay for the videos in http://knpuniversity.com/screencast/starting-in-symfony2-tutorial and save myself a lot of time (I hope) and get as fast as possible to writing a real code instead of wondering what do what and so on. But I find it much more difficult to find such sources of info especially when you want something more specific as me and that's the reason to ask this question. I know a lot of you go through the hard way, and I won't give up if I have to do the same, but to be honest I really hope to get post with good tutorials on the subject (paid or not) because in my situation time is literally money. Thanks Leron

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  • MVC Html.ActionLink with post funtionality?

    - by Levitikon
    I'm checking to see if anyone has written an MVC extension for Html.ActionLink that you can pass in Post parameters like such: <% Html.ActionLink("Click me", "Index", "Home", new { MyRouteValue = "123" }, null, new { postParam1 = "a", postParam2 = "b" }); %> That would render the link like normal but having an onClick event that submits an also rendered form with an Action url for the Action, Controller, and Route Values with additional hidden inputs from the Post Parameters like such: <a href="#" onClick="$('#theform').submit(); return false;">Click me</a> <form id="theform" action="/Home/Index/123" method="post"> <input type="hidden" name="postParam1" value="a"> <input type="hidden" name="postParam2" value="b"> </form> I'm looking to redirect users to various pages with potentially a lot of data. Not only from page to page, but from email to page also. This would be highly reusable and I think would clean up a lot of code, and would save a bunch of time writing this if its already floating around out there. I hate recreating the wheel when I don't have to. Thanks!

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  • Is there any danger in committing to a component library such as SmartGwt or Swing?

    - by Banang
    Since February this year I have been working on an app that's built using SmartGWT components. Generally, I find the components very nice to work with, and the fact that they're open source and free to use is just fantastic. However, I can't seem to shake the feeling that it's not a durable way of developing, but I can't quite explain why. Maybe it's because I know that any minute now the team developing it could decide to stop, which would leave me and my team in a bit of a pickle, but I'm sure there must be something more. I have been trying to find ways of explaining this feeling to myself, but to no avail. Therefore I turn to you, dear community, to ask if you can come up with a good reason why committing to building your app (that's supposed to be around for many more years to come) using a component library such as SmartGWT is a bad idea? Is there any reason I should just have developed the components myself? Or did I make the right choice when deciding not to reinvent the wheel and just go for what was readily available?

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  • jquery lightbox multiple items to look like mac dashboard

    - by Don
    Hope the title says it all... I'm wondering if it's possible in any existing lightbox to pop up a look similar to the mac dashboard where multiple divs could be "on" in the front with the main webpage with a gray overlay. Basically something where a user clicks an icon on the main webpage to call, and then 4 separate content boxes are popped on top, but not in a window like a gallery. I'm thinking the top background used could be set to transparent and the individual items could be divs on the popped area, but before I reinvent the wheel, I thought I'd see if there's something like this that I just haven't found in my searches. UPDATE: 1/7/2011 I ended up using colorbox with a background behind my divs. It doesn't look like the mac with items having the bg behind them showing between them, but after talking to the designer I'm working with, that wasn't something they really needed anyhow. I think it MAY be possible changing some of the CSS though for the bg of the "popped" window. Colorbox seems to be pretty nice about making it clear what the CSS is doing and there are multiple example skins. Just my $0.02...

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  • HTML/jQuery/CSS Drop Down Menu Issue / Safari

    - by mmundiff
    I have a drop down menu that is coded in HTML, CSS, and jQuery and it works fine in Firefox and IE but not in Safari, and also not in Firefox on Mac. The drop down displays inline as opposed to list-item for the drop down in Safari. Any ideas why? <html> <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.4/jquery.min.js"></script> <script type="text/javascript" > $(document).ready(function(){ $('#menu li').hover( function() { //$('ul', this).css('display', 'block'); $('ul', this).fadeIn(200); var src = $('img.item', this).attr('src').match(/[^\.]+/) + '_over.png'; $('img.item', this).attr('src', src); }, function() { //$('ul', this).css('display', 'none'); $('ul', this).fadeOut(350); var src = $('img.item', this).attr('src').replace('_over', ''); $('img.item', this).attr('src', src); }); }); </script> <style type="text/css"> /* General */ body { arial, sans-serif; background-color: white; } * { padding: 0; margin: 0; } #menu{ white-space:nowrap; list-style:none; margin-left: 1px; } #menu ul { list-style: none; position:absolute; left:0; display:none; margin:0 -3px 0 -1px; padding:0; background: #000000; z-index: 500; margin-top: -4px; } #menu li{ display:inline; float: left; /* Added */ position:relative; } #menu li a { display: block; } #menu ul li { width:116px; float:left; border-top:1px dotted #666666; display: block; } #menu li ul { display: none; border-top: 1px black solid; text-align: left; } #menu ul a:hover { text-decoration:none; background: #efda83; color: #000000; } #menu ul a { text-decoration:none; display:block; height:15px; padding: 8px 5px; color:#efda83; font-size: 12px; } img{ border: 0 none; } .clear{ clear: both; } </style> </head> <body> <div> <ul id="menu"> <li ><a href="index.php"><img src="images/ssr_nav_home.png" class="item" alt="Home" /></a> </li> <li ><a href="about.php"><img src="images/ssr_nav_about.png" class="item" alt="About" /></a> <ul> <li><a href="about_contributors.php">Contributors</a></li> <li><a href="about_behind.php">Behind the Exhibit</a></li> <li><a href="about_sponsors.php">Sponsors</a></li> </ul> <div class="clear"></div> </li> <li ><a href="exhibit_intro.php"><img class="item" src="images/ssr_nav_exhibit.png" alt="Exhibit" /></a> <ul> <li><a href="exhibit_intro.php">Intro</a></li> <li><a href="exhibit_silkroad.php">Silk Road</a></li> <li><a href="exhibit_western_regions.php">Western Regions</a></li> <li><a href="exhibit_daily_life.php">Daily Life</a></li> <li><a href="exhibit_burial_practices.php">Burial Practices</a></li> <li><a href="exhibit_relevance.php">Relevance</a></li> </ul> <div class="clear"></div> </li> <li ><a href="visit.php"><img class="item" src="images/ssr_nav_visit.png" alt="Visit" /></a> <ul> <li><a href="visit_tickets.php">Tickets</a></li> <li><a href="visit_specials.php">Special Offers</a></li> <li><a href="visit_tours.php">Tours</a></li> <li><a href="visit_groups.php">Groups</a></li> </ul> <div class="clear"></div> </li> <li ><a href="events.php"><img class="item" src="images/ssr_nav_events.png" alt="Events" /></a> <ul> <li><a href="events_lectures.php">Lecture Series</a></li> <li><a href="events_symposium.php">Symposium</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="events_calendar.php">Event Calendar</a></li> </ul> <div class="clear"></div> </li> <li ><a href="gallery.php"><img class="item" src="images/ssr_nav_images.png" alt="Gallery" /></a></li> <li ><a href="resources.php"><img class="item" src="images/ssr_nav_resources.png" alt="Resources" /></a> <ul> <li><a href="resources_teachers.php">For Teachers</a></li> <li><a href="kids_and_family.php">Kids &amp; Family</a></li> <li><a href="http://www.penn.museum/podcasts-and-videos/819-secrets-of-the-silk-road.html" rel="external">Podcasts &amp; Videos</a></li> <!-- <li><a href="map.php">Silk Road Map</a></li> <li><a href="resources_timeline.php">Timeline</a></li> --> <li><a href="resources_quiz.php">Quiz</a></li> <li><a href="glossary.php">Glossary</a></li> <li><a href="blogs.php">Blog</a></li> </ul> <div class="clear"></div> </li> <li ><a href="press.php"><img class="item" src="images/ssr_nav_press.png" alt="Press" /></a> <ul> <li><a href="press_release.php">Press Release</a></li> <li><a href="press_images.php">Press Images</a></li> <li><a href="press_bloggers.php">Bloggers</a></li> </ul> <div class="clear"></div> </li> </ul> </div> </body> </html>

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  • Need an Overview of Possibilities for multicolumn programming

    - by Sam
    Hi folks, From source1 and source2 i gather that IE9 will NOT support multi-column css3!! Since it is still the most popular browser (another thing i cannot understand), i am left but no other choice than to use Programming Power to make multi-columns work. Now, I use three divs that float to left, and which are manually filled with text. Please don't laugh i know its stupid! But I would wish to not to have to worry about the columns and just have a one piece of (un-interrupted) text which all goes into only 1 div, and then have a program smart enough to split it up into X equally wide columns. Question: before i start reinvent the wheel, what methods of programming power have you known that tackle this elegantly? Please suggest your best working multi-column layout sources so I can evaluate which option is the best (I will update the below table). Exploring all possibilities 2011 and further, to enable multi column text user experience: Language Author SourceCodeUsage WorksOnAllMajorBrowser? ================================================================================= html manual labour put text manually in separate left-floating divs "Y" // Upside: control! Downside: few changes necessitates to reflow 3 divs manually! CSS3 w3c css3.info/preview/multi-column-layout/ "N" // {-moz-column-count: 3; -webkit-column-count: 3; } Thats all! javascript a list apart will add url soon ? // php ? ? ? //

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  • NoSQL for filesystem storage organization and replication?

    - by wheaties
    We've been discussing design of a data warehouse strategy within our group for meeting testing, reproducibility, and data syncing requirements. One of the suggested ideas is to adapt a NoSQL approach using an existing tool rather than try to re-implement a whole lot of the same on a file system. I don't know if a NoSQL approach is even the best approach to what we're trying to accomplish but perhaps if I describe what we need/want you all can help. Most of our files are large, 50+ Gig in size, held in a proprietary, third-party format. We need to be able to access each file by a name/date/source/time/artifact combination. Essentially a key-value pair style look-up. When we query for a file, we don't want to have to load all of it into memory. They're really too large and would swamp our server. We want to be able to somehow get a reference to the file and then use a proprietary, third-party API to ingest portions of it. We want to easily add, remove, and export files from storage. We'd like to set up automatic file replication between two servers (we can write a script for this.) That is, sync the contents of one server with another. We don't need a distributed system where it only appears as if we have one server. We'd like complete replication. We also have other smaller files that have a tree type relationship with the Big files. One file's content will point to the next and so on, and so on. It's not a "spoked wheel," it's a full blown tree. We'd prefer a Python, C or C++ API to work with a system like this but most of us are experienced with a variety of languages. We don't mind as long as it works, gets the job done, and saves us time. What you think? Is there something out there like this?

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  • Rewriting jQuery to plain old javascript - are the performance gains worth it?

    - by Swader
    Since jQuery is an incredibly easy and banal library, I've developed a rather complex project fairly quickly with it. The entire interface is jQuery based, and memory is cleaned regularly to maintain optimum performance. Everything works very well in Firefox, and exceptionally so in Chrome (other browsers are of no concern for me as this is not a commercial or publicly available product). What I'm wondering now is - since pure plain old javascript is really not a complicated language to master, would it be performance enhancing to rewrite the whole thing in plain old JS, and if so, how much of a boost would you expect to get from it? If the answers prove positive enough, I'll go ahead and do it, run a benchmark and report back with the precise findings. Cheers Edit: Thanks guys, valuable insight. The purpose was not to "re-invent the wheel" - it was just for experience and personal improvement. Just because something exists, doesn't mean you shouldn't explore it into greater detail, know how it works or try to recreate it. This is the same reason I seldom use frameworks, I would much rather use my own code and iron it out and gain massive experience doing it, than start off by using someone else's code, regardless of how ironed out it is. Anyway, won't be doing it, thanks for saving me the effort :)

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  • Partial class or "chained inheritance"

    - by Charlie boy
    Hi From my understanding partial classes are a bit frowned upon by professional developers, but I've come over a bit of an issue; I have made an implementation of the RichTextBox control that uses user32.dll calls for faster editing of large texts. That results in quite a bit of code. Then I added spellchecking capabilities to the control, this was made in another class inheriting RichTextBox control as well. That also makes up a bit of code. These two functionalities are quite separate but I would like them to be merged so that I can drop one control on my form that has both fast editing capabilities and spellchecking built in. I feel that simply adding the code form one class to the other would result in a too large code file, especially since there are two very distinct areas of functionality, so I seem to need another approach. Now to my question; To merge these two classes should I make the spellchecking RichTextBox inherit from the fast edit one, that in turn inherits RichTextBox? Or should I make the two classes partials of a single class and thus making them more “equal” so to speak? This is more of a question of OO principles and exercise on my part than me trying to reinvent the wheel, I know there are plenty of good text editing controls out there. But this is just a hobby for me and I just want to know how this kind of solution would be managed by a professional. Thanks!

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  • Is there an equivalent for ActiveRecord#find_by equivalent for C#?

    - by Benjamin Manns
    I'm originally a C# developer (as a hobby), but as of late I have been digging into Ruby on Rails and I am really enjoying it. Right now I am building an application in C# and I was wondering if there is any collection implementation for C# that could match (or "semi-match") the find_by method of ActiveRecord. What I am essentially looking for is a list that would hold Rectangles: class Rectangle { public int Width { get; set; } public int Height { get; set; } public String Name { get; set; } } Where I could query this list and find all entries with Height = 10, Width = 20, or name = "Block". This was done with ActiveRecord by doing a call similar to Rectangle.find_by_name('Block'). The only way I can think of doing this in C# is to create my own list implementation and iterate through each item manually checking each item against the criteria. I fear I would be reinventing the wheel (and one of poorer quality). Any input or suggestions is much appreciated.

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  • How do you keep application logic separate from UI when UI components have built-in functionality?

    - by Al C
    I know it's important to keep user interface code separated from domain code--the application is easier to understand, maintain, change, and (sometimes) isolate bugs. But here's my mental block ... Delphi comes with components with methods that do what I want, e.g., a RichText Memo component lets me work with rich text. Other components, like TMS's string grid not only do what I want, but I paid extra for the functionality. These features put the R in RAD. It seems illogical to write my own classes to do things somebody else has already done for me. It's reinventing the wheel [ever tried working directly with rich text? :-) ] But if I use the functionality built into components like these, then I will end up with lots of intermingled UI and domain code--I'll have a form with most of my code built into its event handlers. How do you deal with this issue? ... Or, if I want to continue using the code others have already written for me, how would you suggest I deal with the issue?

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  • An algo for generating code callgraphs

    - by Shrey
    I am working on a project which requires generating some metrices of a code (it can be C/C++/Java/Python). One of the metrices can be that I create a callgraph after parsing the code entered (the programs are expected to be small - probably under 1000L). As of now, I am looking for a way to create a program (it can be C/Python) which can take as input a file (C/C++/Python/Java) and then create a textual output containing approximate calling sequence as well as tokens in the code file. As of now, I have looked at some other tools which do the same thing - like splint, pylint, codeviz etc. So, I have two ways of solving my problem: Read and understand the algorithm these tools use (tokenization-graph generation etc) Or, have a basic algo (something like very high level steps) and then sit down to create each of them as I want them to be. I know, re-inventing the wheel is not a good idea, but, I would still like to give option (2) a shot. Only issue is, currently I am a blank. My question: Does any one have any knowhow about how to create code graphs? Any hints as to what I should do? Any top levels steps which I can follow? Thanks a lot.

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  • Tree-like queues

    - by Rehno Lindeque
    I'm implementing a interpreter-like project for which I need a strange little scheduling queue. Since I'd like to try and avoid wheel-reinvention I was hoping someone could give me references to a similar structure or existing work. I know I can simply instantiate multiple queues as I go along, I'm just looking for some perspective by other people who might have better ideas than me ;) I envision that it might work something like this: The structure is a tree with a single root. You get a kind of "insert_iterator" to the root and then push elements onto it (e.g. a and b in the example below). However, at any point you can also split the iterator into multiple iterators, effectively creating branches. The branches cannot merge into a single queue again, but you can start popping elements from the front of the queue (again, using a kind of "visitor_iterator") until empty branches can be discarded (at your discretion). x -> y -> z a -> b -> { g -> h -> i -> j } f -> b Any ideas? Seems like a relatively simple structure to implement myself using a pool of circular buffers but I'm following the "think first, code later" strategy :) Thanks

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  • Tool to migrate a repo with only read access?

    - by Corazu
    I have a subversion repository located on our school servers from a project my friends and I worked on the past semester. We want to take the project and polish it and make it more of a portfolio item and I'm not quite sure that the repo will stay intact on the school servers (they usually wipe it after a few semesters). I don't have access to dump the repo, although I've sent an email to see if I can get one - which would be the best solution. I tried svnsync but the school server doesn't support the replay command (probably turned off), so that won't work for me. Now, theoretically, wouldn't it be possible to (manually or programmatically) checkout each revision of the repository and check it in to a new repository on our own server? I think it would work - there's only 3 of us, and there's no working copy conflicts that we'd have to worry about, just want a copy of all the history in the repo in case we need to go back and look at it. That being said, before I go and reinvent a wheel by writing a script to do it - does something like this already exist? I have to figure there's already a tool to do it, or that someone has wrote a script to do it.

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  • Extracting DCT coefficients from encoded images and video

    - by misha
    Is there a way to easily extract the DCT coefficients (and quantization parameters) from encoded images and video? Any decoder software must be using them to decode block-DCT encoded images and video. So I'm pretty sure the decoder knows what they are. Is there a way to expose them to whomever is using the decoder? I'm implementing some video quality assessment algorithms that work directly in the DCT domain. Currently, the majority of my code uses OpenCV, so it would be great if anyone knows of a solution using that framework. I don't mind using other libraries (perhaps libjpeg, but that seems to be for still images only), but my primary concern is to do as little format-specific work as possible (I don't want to reinvent the wheel and write my own decoders). I want to be able to open any video/image (H.264, MPEG, JPEG, etc) that OpenCV can open, and if it's block DCT-encoded, to get the DCT coefficients. In the worst case, I know that I can write up my own block DCT code, run the decompressed frames/images through it and then I'd be back in the DCT domain. That's hardly an elegant solution, and I hope I can do better. Presently, I use the fairly common OpenCV boilerplate to open images: IplImage *image = cvLoadImage(filename); // Run quality assessment metric The code I'm using for video is equally trivial: CvCapture *capture = cvCaptureFromAVI(filename); while (cvGrabFrame(capture)) { IplImage *frame = cvRetrieveFrame(capture); // Run quality assessment metric on frame } cvReleaseCapture(&capture); In both cases, I get a 3-channel IplImage in BGR format. Is there any way I can get the DCT coefficients as well?

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  • Getting problem in threading in JAVA

    - by chetans
    In this program i want to stop GenerateImage & MovingImage Thread both... And i want to start those threads from begining. Can u send me the solution? Here is the code........ package Game; import java.applet.Applet; import java.awt.Color; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Image; import java.awt.MediaTracker; import java.awt.event.KeyEvent; import java.awt.event.KeyListener; import java.net.MalformedURLException; import java.net.URL; public class ThreadInApplet extends Applet implements KeyListener { private static final long serialVersionUID = 1L; Image[] asteroidImage; Image spaceshipImage; String levelstr="Easy Level"; int[] XPos,YPos; int number=0,XPosOfSpaceship,YPosOfSpaceship,NoOfObstacles=5,speed=1,level=1,spaceBtnPressdCntr=0; boolean gameStart=false,pauseGame=false,collideUp=false,collideDown=false,collideLeft=false,collideRight=false; private Image offScreenImage; private Dimension offScreenSize; private Graphics offScreenGraphics; Thread GenerateImages,MoveImages; public void init() { try { GenerateImages=new Thread () //thread to create obstacles { synchronized public void run () { for(int g=0;g<NoOfObstacles;g++) { try { sleep(1000); } catch (InterruptedException e) { e.printStackTrace(); } number++; // Temporary counter to count the no of obstacles created } } } ; MoveImages=new Thread () //thread to move obstacles { @SuppressWarnings("deprecation") synchronized public void run () { while(YPos[NoOfObstacles-1]!=600) { pauseGame=false; if(collide()==true) { GenerateImages.suspend(); repaint(); } else GenerateImages.resume(); for(int l=0;l<number;l++) { if(collide()==false) YPos[l]++; else GenerateImages.suspend(); } repaint(); try { sleep(speed); } catch (InterruptedException e) { e.printStackTrace(); } } if(YPos[NoOfObstacles-1]>=600) //level complete state { level++; try { levelUpdation(level); System.out.println("aahe"); } catch (MalformedURLException e) { e.printStackTrace(); } repaint(); } } }; initialPos(); spaceshipImage=getImage(new URL(getCodeBase(),"images/space.png")); for(int i=0;i<NoOfObstacles;i++) { asteroidImage[i]=getImage(new URL(getCodeBase(),"images/asteroid.png")); XPos[i]=(int) (Math.random()*700); YPos[i]=0; } MediaTracker tracker = new MediaTracker (this); for(int i=0;i<NoOfObstacles;i++) { tracker.addImage (asteroidImage[i], 0); } } catch (MalformedURLException e) { e.printStackTrace(); } setBackground(Color.black); addKeyListener(this); } //Sets initial positions of spaceship & obstacle images------------------------------------------------------ public void initialPos() throws MalformedURLException { asteroidImage=new Image[NoOfObstacles]; XPos=new int[NoOfObstacles]; YPos=new int[NoOfObstacles]; XPosOfSpaceship=getWidth()/2-35; YPosOfSpaceship=getHeight()-100; collideUp = false; collideDown=false; collideLeft=false; collideRight=false; } //level finished updations------------------------------------------------------------------------------ @SuppressWarnings("deprecation") public void levelUpdation(int level) throws MalformedURLException { NoOfObstacles=NoOfObstacles+20; speed=speed-3; System.out.println(NoOfObstacles+" "+speed); pauseGame=true; initialPos(); repaint(); } //paint method of graphics to print the messages--------------------------------------------------------- public void paint(Graphics g) { g.setColor(Color.white); if(gameStart==false) { g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); } if(level>1) { if(level==2) levelstr="Medium Level"; else levelstr="High Level"; g.drawString("Level Complete ", (getWidth()/2)-15, getHeight()/2); g.drawString(levelstr, (getWidth()/2), getHeight()/2+20); //g.drawString("SPACE to start", (getWidth()/2)-15, getHeight()/2+40); } for(int n=0;n<number;n++) { if(n>0) g.drawImage(asteroidImage[n],XPos[n],YPos[n],this); } g.drawImage(spaceshipImage,XPosOfSpaceship,YPosOfSpaceship,this); } //update method of graphics to print the messages--------------------------------------------------------- @SuppressWarnings("deprecation") public void update(Graphics g) { Dimension d = size(); if((offScreenImage == null) || (d.width != offScreenSize.width) || (d.height != offScreenSize.height)) { offScreenImage = createImage(d.width, d.height); offScreenSize = d; offScreenGraphics = offScreenImage.getGraphics(); } offScreenGraphics.clearRect(0, 0, d.width, d.height); paint(offScreenGraphics); g.drawImage(offScreenImage, 0, 0, null); } public void keyReleased(KeyEvent arg0){} public void keyTyped(KeyEvent arg0) {} //---------------------Key pressed event to start game & to move the spaceship-------------------------------------- public void keyPressed(KeyEvent e) { if(e.getKeyCode()==32) { spaceBtnPressdCntr++; if(spaceBtnPressdCntr==1) { gameStart=true; GenerateImages.start(); MoveImages.start(); } } if(gameStart==true) { if(e.getKeyCode()==37) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideLeft == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship>0) XPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==38) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideUp == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship>10) YPosOfSpaceship--; } } repaint(); } }.start(); } if(e.getKeyCode()==39) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideRight == true) { GenerateImages.suspend(); } else { if(XPosOfSpaceship<750) XPosOfSpaceship++; } } repaint(); } }.start(); } if(e.getKeyCode()==40) { new Thread () { @SuppressWarnings("deprecation") synchronized public void run () { for(int cnt1=1;cnt1<=10;cnt1++) { if(collide()==true && collideDown == true) { GenerateImages.suspend(); } else { if(YPosOfSpaceship<550) YPosOfSpaceship++; } } repaint(); } }.start(); } } } //------------------------------Collision checking between Spaceship & obstacles------------------------------ public boolean collide() { int x1,y1,x2,y2,x3,y3,x4,y4; //coordinates of obstacles int a1,b1,a2,b2,a3,b3,a4,b4; //coordinates of spaceship a1 =XPosOfSpaceship; b1=YPosOfSpaceship; a2=a1+spaceshipImage.getWidth(this); b2=b1; a3=a1; b3=b1+spaceshipImage.getHeight(this); a4=a2; b4=b3; for(int a=0;a<number;a++) { x1 =XPos[a]; y1=YPos[a]; x2=x1+asteroidImage[a].getWidth(this); y2=y1; x3=x1; y3=y1+asteroidImage[a].getHeight(this); x4=x2; y4=y3; /********checking asteroid touch spaceship from up direction********/ if(y3==b1 && x4>=a1 && x4<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } if(y3==b1 && x3>=a1 && x3<=a2) { collideUp = true; collideDown=false; collideLeft=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from left direction******/ if(x2==a1 && y4>=b1 && y4<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } if(x2==a1 && y2>=b1 && y2<=b3) { collideLeft=true; collideUp = false; collideDown=false; collideRight=false; return(true); } /********checking asteroid touch spaceship from right direction*****/ if(x1==a2 && y3>=b2 && y3<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } if(x1==a2 && y1>=b2 && y1<=b4) { collideRight=true; collideLeft=false; collideUp = false; collideDown=false; return(true); } /********checking asteroid touch spaceship from down direction*****/ if(y1==b3 && x2>=a3 && x2<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } if(y1==b3 && x1>=a3 && x1<=a4) { collideDown=true; collideRight=false; collideLeft=false; collideUp = false; return(true); } } return(false); } }

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  • Using custom Qt subclasses in Python

    - by kwatford
    First off: I'm new to both Qt and SWIG. Currently reading documentation for both of these, but this is a time consuming task, so I'm looking for some spoilers. It's good to know up-front whether something just won't work. I'm attempting to formulate a modular architecture for some in-house software. The core components are in C++ and exposed via SWIG to Python for experimentation and rapid prototyping of new components. Qt seems like it has some classes I could use to avoid re-inventing the wheel too much here, but I'm concerned about how some of the bits will fit together. Specifically, if I create some C++ classes, I'll need to expose them via SWIG. Some of these classes likely subclass Qt classes or otherwise have Qt stuff exposed in their public interfaces. This seems like it could raise some complications. There are already two interfaces for Qt in Python, PyQt and PySide. Will probably use PySide for licensing reasons. About how painful should I expect it to be to get a SWIG-wrapped custom subclass of a Qt class to play nice with either of these? What complications should I know about upfront?

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  • jquery : ul, li parent multiple child sub-child toggling

    - by user360826
    hello, my main question is as follows: how to show only the first subchild of a ul or li upon clicking the enclosing parent. eg: <ul> Grandparent <li> Child1 <li> Grandchild11</li></li> <li> Child2 <li>GrandChild21</li><li>grandchild22</li></li> </ul> so, for example I would like something to the effect of <script> $('ul').click(function(){ $('ul').children('first li').toggle() }); $('li').click(function(){ $('li').children('first li').toggle() }); </script> meaning: when i click ul, i only see the first child node (child1 and child2 will be shown, but not the grandchildren). when i click child1 or child2 i see the respective grandchild. grandchild is not shown upon clicking grandparent, only upon clicking child1 or child2. i know i am reinventing the wheel of some pre-coded solution, but any help would be largely appreciated!

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  • Efficient (basic) regular expression implementation for streaming data

    - by Brendan Dolan-Gavitt
    I'm looking for an implementation of regular expression matching that operates on a stream of data -- i.e., it has an API that allows a user to pass in one character at a time and report when a match is found on the stream of characters seen so far. Only very basic (classic) regular expressions are needed, so a DFA/NFA based implementation seems like it would be well-suited to the problem. Based on the fact that it's possible to do regular expression matching using a DFA/NFA in a single linear sweep, it seems like a streaming implementation should be possible. Requirements: The library should try to wait until the full string has been read before performing the match. The data I have really is streaming; there is no way to know how much data will arrive, it's not possible to seek forward or backward. Implementing specific stream matching for a couple special cases is not an option, as I don't know in advance what patterns a user might want to look for. For the curious, my use case is the following: I have a system which intercepts memory writes inside a full system emulator, and I would like to have a way to identify memory writes that match a regular expression (e.g., one could use this to find the point in the system where a URL is written to memory). I have found (links de-linkified because I don't have enough reputation): stackoverflow.com/questions/1962220/apply-a-regex-on-stream stackoverflow.com/questions/716927/applying-a-regular-expression-to-a-java-i-o-stream www.codeguru.com/csharp/csharp/cs_data/searching/article.php/c14689/Building-a-Regular-Expression-Stream-Search-with-the-NET-Framework.htm But all of these attempt to convert the stream to a string first and then use a stock regular expression library. Another thought I had was to modify the RE2 library, but according to the author it is architected around the assumption that the entire string is in memory at the same time. If nothing's available, then I can start down the unhappy path of reinventing this wheel to fit my own needs, but I'd really rather not if I can avoid it. Any help would be greatly appreciated!

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  • How to draw shadows that don't suck?

    - by mystify
    A CAShapeLayer uses a CGPathRef to draw it's stuff. So I have a star path, and I want a smooth drop shadow with a radius of about 15 units. Probably there is some nice functionality in some new iPhone OS versions, but I need to do it myself for a old aged version of 3.0 (which most people still use). I tried to do some REALLY nasty stuff: I created a for-loop and sequentially created like 15 of those paths, transform-scaling them step by step to become bigger. Then assigning them to a new created CAShapeLayer and decreasing it's alpha a little bit on every iteration. Not only that this scaling is mathematically incorrect and sucks (it should happen relative to the outline!), the shadow is not rounded and looks really ugly. That's why nice soft shadows have a radius. The tips of a star shouldn't appear totally sharp after a shadow size of 15 units. They should be soft like cream. But in my ugly solution they're just as s harp as the star itself, since all I do is scale the star 15 times and decrease it's alpha 15 times. Ugly. I wonder how the big guys do it? If you had an arbitrary path, and that path must throw a shadow, how does the algorithm to do that work? Probably the path would have to be expanded like 30 times, point-by-point relative to the tangent of the outline away from the filled part, and just by 0.5 units to have a nice blending. Before I re-invent the wheel, maybe someone has a handy example or link?

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  • What Are The Ways to Devide Text in Multi-Column? Need an Overview of Possibilities.

    - by Sam
    Hi folks, From source1 and source2 i gather that IE9 will NOT support multi-column css3!! Since it is still the most popular browser (another thing i cannot understand), i am left but no other choice than to use Programming Power to make multi-columns work. Now, I use three divs that float to left, and which are manually filled with text. Please don't laugh i know its stupid! But I would wish to not to have to worry about the columns and just have a one piece of (un-interrupted) text which all goes into only 1 div, and then have a program smart enough to split it up into X equally wide columns. Question: before i start reinvent the wheel, what methods of programming power have you known that tackle this elegantly? Please suggest your best working multi-column layout sources so I can evaluate which option is the best (I will update the below table). Exploring all possibilities 2011 and further, to enable multi column text user experience: Language Author SourceCodeUsage WorksOnAllMajorBrowser? ================================================================================= html manual labour put text manually in separate left-floating divs "Y" // Upside: control! Downside: few changes necessitates to reflow 3 divs manually! CSS3 w3c css3.info/preview/multi-column-layout/ "N" // {-moz-column-count: 3; -webkit-column-count: 3; } Thats all! javascript a list apart will add url soon ? // php ? ? ? //

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  • Deserialization of a DataSet... deal with column name changes? how to migrate data from one column to another?

    - by Brian Kennedy
    So, we wanted to slightly generalize a couple columns in our typed dataset... basically dropped a foreign key constraint and then wanted to change a couple column names to better reflect their new state. All that is easy. The problem is that our users may have serialized out the old version of the DataSet as XML. We want to be able to read those old XML files and deserialize them into the revised DataSet. It seems that would be a fairly common desire... but I haven't yet figured out the right thing to search the internet for. One possible solution would seem to be some way to give a DataColumn an alias or alternate name such that when it reads the old column name, it knows that data can be read into the column with the new column name. I can find no support for any such thing. Another approach would seem to be an "after deserialization" method of some sort... so, I would let it read in the old column values into a normal DataColumn with that name, and then in the "after deserialization" method I would just move the data from the obsolete column into the new column, and then delete the old columns. That would seem to generalize to many other situations... and having such events or hooks is pretty common in ADO.NET. But I have looked for such a hook and haven't yet found it. If no "after deserialization" hook, it would seem I ought to be able to override ReadXml or ReadXmlSerializable methods to call the base and then do my "after" stuff to fix up old data into new. But it does not appear that is possible. Soooo, I have to think backward compatibility with old serialized DataSets and simple data migration would be a well-solved problem... so, trying to reinvent that wheel seems silly. But so far, I haven't seemed to find any documentation on doing those things. Suggestions? What is best practice for this?

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  • Access violation writing location, in my loop

    - by numerical25
    The exact error I am getting is First-chance exception at 0x0096234a in chp2.exe: 0xC0000005: Access violation writing location 0x002b0000. Windows has triggered a breakpoint in chp2.exe. And the breakpoint stops here for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); //<----- Right here vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } I am not sure what I am doing wrong. below is the code in its entirety #include "MyGame.h" //#include "CubeVector.h" /* This code sets a projection and shows a turning cube. What has been added is the project, rotation and a rasterizer to change the rasterization of the cube. The issue that was going on was something with the effect file which was causing the vertices not to be rendered correctly.*/ typedef struct { ID3D10Effect* pEffect; ID3D10EffectTechnique* pTechnique; //vertex information ID3D10Buffer* pVertexBuffer; ID3D10Buffer* pIndicesBuffer; ID3D10InputLayout* pVertexLayout; UINT numVertices; UINT numIndices; }ModelObject; ModelObject modelObject; // World Matrix D3DXMATRIX WorldMatrix; // View Matrix D3DXMATRIX ViewMatrix; // Projection Matrix D3DXMATRIX ProjectionMatrix; ID3D10EffectMatrixVariable* pProjectionMatrixVariable = NULL; //grid information #define NUM_COLS 16 #define NUM_ROWS 16 #define CELL_WIDTH 32 #define CELL_HEIGHT 32 #define NUM_VERTSX (NUM_COLS + 1) #define NUM_VERTSY (NUM_ROWS + 1) bool MyGame::InitDirect3D() { if(!DX3dApp::InitDirect3D()) { return false; } D3D10_RASTERIZER_DESC rastDesc; rastDesc.FillMode = D3D10_FILL_WIREFRAME; rastDesc.CullMode = D3D10_CULL_FRONT; rastDesc.FrontCounterClockwise = true; rastDesc.DepthBias = false; rastDesc.DepthBiasClamp = 0; rastDesc.SlopeScaledDepthBias = 0; rastDesc.DepthClipEnable = false; rastDesc.ScissorEnable = false; rastDesc.MultisampleEnable = false; rastDesc.AntialiasedLineEnable = false; ID3D10RasterizerState *g_pRasterizerState; mpD3DDevice->CreateRasterizerState(&rastDesc, &g_pRasterizerState); mpD3DDevice->RSSetState(g_pRasterizerState); // Set up the World Matrix //The first line of code creates your identity matrix. Second line of code //second combines your camera position, target location, and which way is up respectively D3DXMatrixIdentity(&WorldMatrix); D3DXMatrixLookAtLH(&ViewMatrix, new D3DXVECTOR3(200.0f, 60.0f, -20.0f), new D3DXVECTOR3(200.0f, 50.0f, 0.0f), new D3DXVECTOR3(0.0f, 1.0f, 0.0f)); // Set up the projection matrix D3DXMatrixPerspectiveFovLH(&ProjectionMatrix, (float)D3DX_PI * 0.5f, (float)mWidth/(float)mHeight, 0.1f, 100.0f); if(!CreateObject()) { return false; } return true; } //These are actions that take place after the clearing of the buffer and before the present void MyGame::GameDraw() { static float rotationAngle = 0.0f; // create the rotation matrix using the rotation angle D3DXMatrixRotationY(&WorldMatrix, rotationAngle); rotationAngle += (float)D3DX_PI * 0.0f; // Set the input layout mpD3DDevice->IASetInputLayout(modelObject.pVertexLayout); // Set vertex buffer UINT stride = sizeof(VertexPos); UINT offset = 0; mpD3DDevice->IASetVertexBuffers(0, 1, &modelObject.pVertexBuffer, &stride, &offset); mpD3DDevice->IASetIndexBuffer(modelObject.pIndicesBuffer, DXGI_FORMAT_R32_UINT, 0); // Set primitive topology mpD3DDevice->IASetPrimitiveTopology(D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST); // Combine and send the final matrix to the shader D3DXMATRIX finalMatrix = (WorldMatrix * ViewMatrix * ProjectionMatrix); pProjectionMatrixVariable->SetMatrix((float*)&finalMatrix); // make sure modelObject is valid // Render a model object D3D10_TECHNIQUE_DESC techniqueDescription; modelObject.pTechnique->GetDesc(&techniqueDescription); // Loop through the technique passes for(UINT p=0; p < techniqueDescription.Passes; ++p) { modelObject.pTechnique->GetPassByIndex(p)->Apply(0); // draw the cube using all 36 vertices and 12 triangles mpD3DDevice->DrawIndexed(modelObject.numIndices,0,0); } } //Render actually incapsulates Gamedraw, so you can call data before you actually clear the buffer or after you //present data void MyGame::Render() { DX3dApp::Render(); } bool MyGame::CreateObject() { //dx will represent the width and the height of the spacing of each vector float dx = 1; //Below are the number of vertices //m is the vertices of each row. n is the columns DWORD m = 30; DWORD n = 30; //This get the width of the entire land //30 - 1 = 29 rows * 1 = 29 * 0.5 = 14.5 float halfWidth = (n-1)*dx*0.5f; float halfDepth = (m-1)*dx*0.5f; float vertexsize = m * n; VertexPos vertices[80]; for(DWORD i = 0; i < m; ++i) { //we are start at the top of z float z = halfDepth - i*dx; for(DWORD j = 0; j < n; ++j) { //to the left of us float x = -halfWidth + j*dx; float y = 0.0f; vertices[i*n+j].pos = D3DXVECTOR3(x, y, z); vertices[i*n+j].color = D3DXVECTOR4(1.0f, 0.0f, 0.0f, 0.0f); } } int k = 0; DWORD indices[540]; for(DWORD i = 0; i < n-1; ++i) { for(DWORD j = 0; j < n-1; ++j) { indices[k] = (i * n) + j; indices[k + 1] = (i * n) + j + 1; indices[k + 2] = (i + 1) * n + j; indices[k + 3] = (i + 1) * n + j; indices[k + 4] = (i * n) + j + 1; indices[k + 5] = (i + 1) * n + j+ 1; k += 6; } } //Create Layout D3D10_INPUT_ELEMENT_DESC layout[] = { {"POSITION",0,DXGI_FORMAT_R32G32B32_FLOAT, 0 , 0, D3D10_INPUT_PER_VERTEX_DATA, 0}, {"COLOR",0,DXGI_FORMAT_R32G32B32A32_FLOAT, 0 , 12, D3D10_INPUT_PER_VERTEX_DATA, 0} }; UINT numElements = (sizeof(layout)/sizeof(layout[0])); modelObject.numVertices = sizeof(vertices)/sizeof(VertexPos); //Create buffer desc D3D10_BUFFER_DESC bufferDesc; bufferDesc.Usage = D3D10_USAGE_DEFAULT; bufferDesc.ByteWidth = sizeof(VertexPos) * modelObject.numVertices; bufferDesc.BindFlags = D3D10_BIND_VERTEX_BUFFER; bufferDesc.CPUAccessFlags = 0; bufferDesc.MiscFlags = 0; D3D10_SUBRESOURCE_DATA initData; initData.pSysMem = vertices; //Create the buffer HRESULT hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pVertexBuffer); if(FAILED(hr)) return false; modelObject.numIndices = sizeof(indices)/sizeof(DWORD); bufferDesc.ByteWidth = sizeof(DWORD) * modelObject.numIndices; bufferDesc.BindFlags = D3D10_BIND_INDEX_BUFFER; initData.pSysMem = indices; hr = mpD3DDevice->CreateBuffer(&bufferDesc, &initData, &modelObject.pIndicesBuffer); if(FAILED(hr)) return false; ///////////////////////////////////////////////////////////////////////////// //Set up fx files LPCWSTR effectFilename = L"effect.fx"; modelObject.pEffect = NULL; hr = D3DX10CreateEffectFromFile(effectFilename, NULL, NULL, "fx_4_0", D3D10_SHADER_ENABLE_STRICTNESS, 0, mpD3DDevice, NULL, NULL, &modelObject.pEffect, NULL, NULL); if(FAILED(hr)) return false; pProjectionMatrixVariable = modelObject.pEffect->GetVariableByName("Projection")->AsMatrix(); //Dont sweat the technique. Get it! LPCSTR effectTechniqueName = "Render"; modelObject.pTechnique = modelObject.pEffect->GetTechniqueByName(effectTechniqueName); if(modelObject.pTechnique == NULL) return false; //Create Vertex layout D3D10_PASS_DESC passDesc; modelObject.pTechnique->GetPassByIndex(0)->GetDesc(&passDesc); hr = mpD3DDevice->CreateInputLayout(layout, numElements, passDesc.pIAInputSignature, passDesc.IAInputSignatureSize, &modelObject.pVertexLayout); if(FAILED(hr)) return false; return true; }

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  • Fasted way to develop data entry screens for a .NET backend ?

    - by jay23
    I am a .NET / C# back end guy. I am working on a app that will have about 200 different data entry screens. For me exposing DTO as a collection for CRUD (IUpdatable and IQueryable) is the easy part, can do it in sleep :-). What I am trying to decide is what type of front end technology will allow me to develop these data entry screens fast. They don't have to be fancy but they are not just plain grid either and on average they have about 15 form fields and some client side data validation (no db look up) Options I am looking at are Use ExtJS on the front and REST / JSON on the back. ASP.NET RIA but I do not know SL (Well XAML) Plain ASP.NET / MVC One idea I had was the DTO will contain the meta data about the form (As Attributes) and the form can be dynamically generated, but i do not want to reinvent the wheel if their is an easy way. I have looked at RAD software but all of them look at the DB and generate screens. I rather want some thing that can look at my DTO and generate screens. Jay

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  • java: assigning object reference IDs for custom serialization

    - by Jason S
    For various reasons I have a custom serialization where I am dumping some fairly simple objects to a data file. There are maybe 5-10 classes, and the object graphs that result are acyclic and pretty simple (each serialized object has 1 or 2 references to another that are serialized). For example: class Foo { final private long id; public Foo(long id, /* other stuff */) { ... } } class Bar { final private long id; final private Foo foo; public Bar(long id, Foo foo, /* other stuff */) { ... } } class Baz { final private long id; final private List<Bar> barList; public Baz(long id, List<Bar> barList, /* other stuff */) { ... } } The id field is just for the serialization, so that when I am serializing to a file, I can write objects by keeping a record of which IDs have been serialized so far, then for each object checking whether its child objects have been serialized and writing the ones that haven't, finally writing the object itself by writing its data fields and the IDs corresponding to its child objects. What's puzzling me is how to assign id's. I thought about it, and it seems like there are three cases for assigning an ID: dynamically-created objects -- id is assigned from a counter that increments reading objects from disk -- id is assigned from the number stored in the disk file singleton objects -- object is created prior to any dynamically-created object, to represent a singleton object that is always present. How can I handle these properly? I feel like I'm reinventing the wheel and there must be a well-established technique for handling all the cases.

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