Search Results

Search found 19072 results on 763 pages for 'iphone sdk 3 0'.

Page 234/763 | < Previous Page | 230 231 232 233 234 235 236 237 238 239 240 241  | Next Page >

  • IPhone XCode Version 3.2.1

    - by cmos
    Hi I downloaded and installed Version 3.2.1 of XCode. On the top left dropdown, I can only see the option of building it in 3.12 and 3.13. Any ideas one how to build it it 3.1? Thanks, Chris digadesign is online now Report Post Reply With Quote

    Read the article

  • [iphone] use NSString in other method?!

    - by user134282
    It's really embarrassing but i stuck on it for two hours of trial and error. I declared an NSString in the interface as: NSString *testString; Then i made a property and synthesized it. I allocate it in viewDidLoad with: testString = [[NSString alloc] initWithFormat:@"thats my value: %i", row]; If i want to get the value of the string in another method it always return (null). So the string is empty, but why? how do i make it accessible for every function inside of one class? So i don't want to make a global var just a "global variable inside the class" It's really confusing because as long as i code i never ran into this problem :( thanks a lot for helping me!

    Read the article

  • Chaining Animations (iPhone / MonoTouch)

    - by ifwdev
    I'm trying to slide some (custom) tab-like buttons into view. I don't want them all to move at the same time. Also, they shouldn't move one at at time (where one slides after the other finishes). I want each button to begin sliding slightly after the previous. Preferably it would happen on a curve but just a fixed .1 second offset would be alright too. Monotouch or Obj-C code is fine. I'm thinking there is something in the APIs for animating groups of items like this. Hopefully, at least...

    Read the article

  • Basic iphone timer example

    - by Rob
    Okay, I have searched online and even looked in a couple of books for the answer because I can't understand the apple documentation for the NSTimer. I am trying to implement 2 timers on the same view that each have 3 buttons (START - STOP - RESET). The first timer counts down from 2 minutes and then beeps. The second timer counts up from 00:00 indefinitely. I am assuming that all of the code will be written in the methods behind the 3 different buttons but I am completely lost trying to read the apple documentation. Any help would be greatly appreciated.

    Read the article

  • iphone UIPicker question

    - by Rob
    I have a picker that prompts the user to choose a gender and an age group (17-21, 22-26, etc.) These 2 choices determine which view the user will be brought to after pressing the button, but I am having troubles writing the method for that button. The code I have so far is this: - (IBAction) buttonPressed { NSInteger genderRow = [genderPicker selectedRowInComponent:0]; NSString *genderSelected = [genderPickerData objectAtIndex:genderRow]; NSInteger ageRow = [agePicker selectedRowInComponent:1]; NSString *ageSelected = [agePickerData objectAtIndex:ageRow]; if (genderSelected == "Male" && ageSelected == "17-21") { Calc2ViewController *calc2ViewController = [[Calc2ViewController alloc] initWithNibName:@"Calc2View" bundle:[NSBundle mainBundle]]; [self.navigationController pushViewController:calc2ViewController animated:YES]; [calc2ViewController release]; calc2ViewController = nil; } } When I run the program, and select these 2 groups (Male and 17-21) - nothing happens. What am I missing?

    Read the article

  • SQLite3 database doesn't actually insert data - iPhone

    - by user334934
    I'm trying to add a new entry into my database, but it's not working. There are no errors thrown, and the code that is supposed to be executed after the insertion runs, meaning there are no errors with the query. But still, nothing is added to the database. I've tried both prepared statements and the simpler sqlite3_exec and it's the same result. I know my database is being loaded because the info for the tableview (and subsequent tableviews) are loaded from the database. The connection isn't the problem. Also, the log of the sqlite3_last_insert_rowid(db) returns the correct number for the next row. But still, the information is not saved. Here's my code: db = [Database openDatabase]; NSString *query = [NSString stringWithFormat:@"INSERT INTO lists (name) VALUES('%@')", newField.text]; NSLog(@"Query: %@",query); sqlite3_stmt *statement; if (sqlite3_prepare_v2(db, [query UTF8String], -1, &statement, nil) == SQLITE_OK) { if(sqlite3_step(statement) == SQLITE_DONE){ NSLog(@"You created a new list!"); int newListId = sqlite3_last_insert_rowid(db); MyList *newList = [[MyList alloc] initWithName:newField.text idNumber:[NSNumber numberWithInt:newListId]]; [self.listArray addObject:newList]; [newList release]; [self.tableView reloadData]; sqlite3_finalize(statement); } else { NSAssert1(0, @"Error while inserting data. '%s'", sqlite3_errmsg(db)); } } [Database closeDatabase:db]; Again, no errors have been thrown. The prepare and step statements return SQLITE_OK and SQLITE_DONE respectively, yet nothing happens. Any help is appreciated!

    Read the article

  • iPhone OpenGL scrolling background jumps when texture is drawn for first time

    - by Magnum39
    I have been fighting a problem for a while now and would appreciate any help anybody could give. I have a sprite that moves within a landscape. The sprite remains in the center of the screen and the background moves to simulate that the sprite is moving within the landscape. I have split the landscape into sections so that I only draw the sections of the landscape that I need (are on screen). The Problem: As a new texture section of the screen appears on the screen (is drawn for the first time) the movement jumps. Almost like a frame is missed. I have done some timing experiments and I do not thinks a frame is missed. My processing is well below the 30fps that I have the animation set to. It only happens the first time the texture section is drawn. Is there something extra that is done the first time a texture is drawn? Here is the code: - (void) render{ // Sets up an array of values to use as the sprite vertices. const GLfloat sVerts[] = { -1.6f, -1.6f, 1.6f, -1.6f, -1.6f, 1.6f, 1.6f, 1.6f, }; static const GLfloat sTexCoords[] = { 0.0, 1.0, 1.0, 1.0, 0.0, 0.0, 1.0, 0.0 }; glDisableClientState(GL_COLOR_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); // Setup opengl to draw the object in correct orientation, size, position, etc glLoadIdentity(); // Enable use of the texture glEnable(GL_TEXTURE_2D); glVertexPointer(2, GL_FLOAT, 0, sVerts); glTexCoordPointer(2, GL_FLOAT, 0, sTexCoords); // draw the texture // set the position of the first tile float xOffset = -4.8; float yOffset = 4.8; int i; int y; int currentTexture = textureA; for(i=0; i<2; i++) { for(y=0; y<2; y++) { // test for the texture tile on the screen if not on screen then do not draw float localX = xOffset+(3.21*y); float localY = yOffset-(3.21*i); float xDiff = monkeyX - localX; float yDiff = monkeyY - localY; if(((xDiff < 3.2) && (xDiff > -3.2)) && ((yDiff <2.7) && (yDiff > -2.7))) { // bind the texture and set the vertex data pointers glBindTexture(GL_TEXTURE_2D, spriteTexture[currentTexture]); // move to draw position for the texture glLoadIdentity(); glTranslatef((localX+self.positionX), (localY+self.positionY), 0.0); //draw the texture glDrawArrays(GL_TRIANGLE_STRIP, 0, 4); } currentTexture++; } } }

    Read the article

  • Display different iphone views depending on logged in status

    - by user330936
    I want to display a login view to my users if they are not logged in and the main view if they are. In my header file I define a variable to hold the logged in status #define loggedIn 0 I figure I should then reference this in the initWithNibName method and then decide which nib to load. Is the right way of doing it? If so can someone help me out with the exact code? Thanks for any help

    Read the article

  • iPhone paging UI

    - by Comma
    I have an app that displays a large amount of information. For paging I'd like to use the "Home Screen" style scrolling/paging instead of the one used in pdf documents (smooth scrolling). How what should I use? also can that UI support more than 20 pages? or is there a better solution?

    Read the article

  • Iphone SDK- How to insert a banner in my app

    - by Dave
    I have a tableview that my app shows when it loads, I would like to somehow put a banner at the bottom that if connceted to the internet will check my server for any new image files and if there are it will replace the current one and if not it will just leave it. That way I can constantly display messages to my users - sort of like in Doodle Jump. How could I achieve this? Thanks

    Read the article

  • port an iOS (iPhone) app to mac?

    - by William Jockusch
    Is there a preferred way to go about this? The app in question is not too large . . . single-player game that I wrote over the course of a couple of months. EDIT: I should add that I have no experience with mac development . . . outside of what comes naturally with being an iOS developer. EDIT: Classes heavily used in the game: subclasses of NSObject, UIView, and UIViewController. I don't know much about NSView, but I'm pretty sure all the UIView stuff will work in that class. Also some use of UITableViewController. I do also have Game Center, but I can leave that part out for now. There is no multi-touch.

    Read the article

  • prevent navigationbaritem from animating in iphone

    - by pabloruiz55
    I have a navigation bar which i push 2 navigationBarIems without animation (animate:NO). I am animating the transition from views, so i don't want those items to animate atomatically. The problem is that when i touch the button from the bar to go to the previous view in the stack, it DOES get animated. How can i change that behaviour?

    Read the article

  • iphone xcode sqlite3_open remote host

    - by cicana
    Hi, i try to get a connection my server, with the sqlite3_open command! my question...is it possible to that? i got the following code... // Get the path to the documents directory and append the databaseName databaseName = @"AnimalDatabase.sql"; NSString *serverpath = @"http://localhost/app/"; databasePath = [serverpath stringByAppendingPathComponent:databaseName]; and then this here -(void) readAnimalsFromDatabase { // Setup the database object sqlite3 *database; // Init the animals Array animals = [[NSMutableArray alloc] init]; // Open the database from the users filessytem if(sqlite3_open([databasePath UTF8String], &database) == SQLITE_OK) { // Setup the SQL Statement and compile it for faster access const char *sqlStatement = "select * from animals"; sqlite3_stmt *compiledStatement; if(sqlite3_prepare_v2(database, sqlStatement, -1, &compiledStatement, NULL) == SQLITE_OK) { // Loop through the results and add them to the feeds array while(sqlite3_step(compiledStatement) == SQLITE_ROW) { // Read the data from the result row NSString *aName = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 1)]; NSString *aDescription = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 2)]; NSString *aImageUrl = [NSString stringWithUTF8String:(char *)sqlite3_column_text(compiledStatement, 3)]; // Create a new animal object with the data from the database Animal *animal = [[Animal alloc] initWithName:aName description:aDescription url:aImageUrl]; // Add the animal object to the animals Array [animals addObject:animal]; [animal release]; } } // Release the compiled statement from memory sqlite3_finalize(compiledStatement); } sqlite3_close(database); } any suggestion??

    Read the article

< Previous Page | 230 231 232 233 234 235 236 237 238 239 240 241  | Next Page >