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  • Windows 7: Constant BSOD's and Laptop restarts

    - by Rogue
    This is the error that i get on restart: Problem signature: Problem Event Name: BlueScreen OS Version: 6.1.7600.2.0.0.256.1 Locale ID: 16393 Additional information about the problem: BCCode: d1 BCP1: 00000004 BCP2: 00000002 BCP3: 00000000 BCP4: 8B19301D OS Version: 6_1_7600 Service Pack: 0_0 Product: 256_1 Files that help describe the problem: C:\Windows\Minidump\032610-17487-01.dmp C:\Users\ForceOne\AppData\Local\Temp\WER-30591-0.sysdata.xml Read our privacy statement online: http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409 If the online privacy statement is not available, please read our privacy statement offline: C:\Windows\system32\en-US\erofflps.txt I'll upload the dump files if anyone wants them, anyone knws the solution to this? Extra Info: I have a Dell Inspiron 1525 with Windows 7

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  • How to understand computer science as a whole?

    - by MrCellophane
    I am a college student in Computer Science, I have been studying CS for a long time. But even till today, I still feel so confused about a lot of things. First of all, I have solid foundation in alg, data structure, and OOP, but I don't have a clear understanding of the whole system of the subject. I studied database, alg, data structure, OOP, network, software engineering, OS, and a lot of courses. I know what they are, but I don't know how to connect them together. Is there a way to have a clear understanding of the architecture of the subject? And is there a way to know what technology is used to do what? For example, in interviews, when people ask me alg, data str, Java, OS or any other specific field, I could answer, but when they ask some other very general about the field, I have no idea. Well, I know my question maybe a little bit confusing, but what my situation is I don't even know how to ask a clear question. I don't know my question, it's totally a mess in my head. Is there a way to make it clear?

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  • How can I install my installed linux on another hardware too?

    - by donamir
    Hi. It's my state: I installed some apps on a linux server(ubuntu). Apps stack are development tools: -some of Atlassian product -SVN, USVN -Maven, Artifactory -Tomcat & ... My problem: I want to create a bootable dvd to be able to restore same state(OS, configuration and apps) on another hardware(server). Some notes: I prefer ubuntu but my linux can be a different distributions if needed. w I prefer final result (bootable dvd) be simple and easy to use as installing a linux(ubuntu). I prefer a bootable DVD but if it's not possible, any other solution like partial backup/package even if needed to install first OS and then apply the package/backup/... can be good. Finally: Thanks in advance.

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  • Volume size doesn't match Disk size after gparted expansion

    - by Cybersylum
    I just expanded a basic disk on a Windows XP VM from 15gb to 40 gb using GPARTED LiveCD (0.5.2-11). I didn't notice anything unusual during the expansion; but after I rebooted back into Windows, the disk capacity doesn't match the disk size as it should (only 1 volume on the disk). The disk shows as 40gb; but the C: volume still shows the original size. I've tried expanding the disk again with GPARTED (no change), and using VMware converter and have it adjust the size of the volume during the process (complains about a lack of space of snapshot error inside the os). The volume has 27% free space so I don't think it is a space issue. Chkdsk doesn't seem to find anything wrong either. The OS seems to run just fine, it doesn't see the additional space however. Any ideas?

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  • Convert VM running on Linux hypervisor to OVF/VMDK

    - by blade
    Hi, I have a bunch of VMs on a Linux hypervisor (cloudsigma.com to be precised). I want to convert these to deploy to an ESX hypervisor (opsource cloud server), but need to create an ovf with the vmdk. I don't have access to the hypervisor of either service but opsource allow me to import ovf/vmdk so this is possible. What tool can create an ovf (With vmdk) of a Windows OS? I am not sure if VCenter Converter would work as it requires access to the hypervisor, if I remember correctly. I am hoping for something like vhd2disk which will create a .vhd of the currently running, parent Windows OS on a system. Thanks

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  • How do I troubleshoot CanoScan LIDE20 on Ubuntu 9.10 in VirtualBox?

    - by kara-marfia
    This may be a VirtualBox question more than anything else. The host OS is Win7, which sees the scanner, but has no drivers for it. VirtualBox sees & recognizes the scanner as "Cannon Scan" and shows "state captured" when I hover over USB devices. Searching gives me many happy reports of this particular scanner being well supported, and that SANE should work with it immediately (also listedin the Supported Hardware List. I get "no devices available" from XSane... and I'm not sure where else I can check. I'd like to see if VirtualBox is telling the truth and find out if the USB port is actually being fed into the virtual OS. Can anyone point me in the right direction of where/how to do that in Ubuntu? Or other bright ideas. I'm starting with a little project to add some zing to my beginner linux studies - I'm sure I haven't checked some obvious things, because I don't know them yet. ;)

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  • It could be worse....

    - by Darryl Gove
    As "guest" pointed out, in my file I/O test I didn't open the file with O_SYNC, so in fact the time was spent in OS code rather than in disk I/O. It's a straightforward change to add O_SYNC to the open() call, but it's also useful to reduce the iteration count - since the cost per write is much higher: ... #define SIZE 1024 void test_write() { starttime(); int file = open("./test.dat",O_WRONLY|O_CREAT|O_SYNC,S_IWGRP|S_IWOTH|S_IWUSR); ... Running this gave the following results: Time per iteration 0.000065606310 MB/s Time per iteration 2.709711563906 MB/s Time per iteration 0.178590114758 MB/s Yup, disk I/O is way slower than the original I/O calls. However, it's not a very fair comparison since disks get written in large blocks of data and we're deliberately sending a single byte. A fairer result would be to look at the I/O operations per second; which is about 65 - pretty much what I'd expect for this system. It's also interesting to examine at the profiles for the two cases. When the write() was trapping into the OS the profile indicated that all the time was being spent in system. When the data was being written to disk, the time got attributed to sleep. This gives us an indication how to interpret profiles from apps doing I/O. It's the sleep time that indicates disk activity.

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  • Per-vertex animation with VBOs: Stream each frame or use index offset per frame?

    - by charstar
    Scenario Meshes are animated using either skeletons (skinned animation) or some form of morph targets (i.e. per-vertex key frames). However, in either case, the animations are known in full at load-time, that is, there is no physics, IK solving, or any other form of in-game pose solving. The number of character actions (animations) will be limited but rich (hand-animated). There may be multiple characters using a each mesh and its animations simultaneously in-game (they will be at different poses/keyframes at the same time). Assume color and texture coordinate buffers are static. Goal To leverage the richness of well vetted animation tools such as Blender to do the heavy lifting for a small but rich set of animations. I am aware of additive pose blending like that from Naughty Dog and similar techniques but I would prefer to expend a little RAM/VRAM to avoid implementing a thesis-ready pose solver. I would also like to avoid implementing a key-frame + interpolation curve solver (reinventing Blender vertex groups and IPOs). Current Considerations Much like a non-shader-powered pose solver, create a VBO for each character and copy vertex and normal data to each VBO on each frame (VBO in STREAMING). Create one VBO for each animation where each frame (interleaved vertex and normal data) is concatenated onto the VBO. Then each character simply has a buffer pointer offset based on its current animation frame (e.g. pointer offset = (numVertices+numNormals)*frameNumber). (VBO in STATIC) Known Trade-Offs In 1 above: Each VBO would be small but there would be many VBOs and therefore lots of buffer binding and vertex copying each frame. Both client and pipeline intensive. In 2 above: There would be few VBOs therefore insignificant buffer binding and no vertex data getting jammed down the pipe each frame, but each VBO would be quite large. Are there any pitfalls to number 2 (aside from finite memory)? Are there other methods that I am missing?

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  • Perl script rendered in browser as code through symlink - fine when accessed directly

    - by John Dittmar
    I have a Rails 4 app that has some views that post to Perl cgi scripts. The perl scripts are accessed via a symbolic link to a folder called "cgi-bin". When I navigate to a perl script through the symbolic link they are rendered as text instead of executed (ie: localhost:3000/cgi-bin/test.cgi), however when I access them directly they execute without issue (ie. localhost/path/to/cgi-bin/test.cgi). I am using apache2 on os x. In the directory localhost/path/to/ I have an .htaccess file that contains the following: # General Apache options AddHandler fastcgi-script .fcgi AddHandler cgi-script .cgi Options +FollowSymLinks +ExecCGI I have the exact same lines in the .htaccess file that I have in localhost:3000/ I have also uncommented the AllowOverride all in httpd.conf. The are no errors in apache's error log. When I access the direct link to test.cgi a new line is appended to apache's access log, when I access the script through the symbolic link (and it is rendered as text), there is no line appended to the access log. Any idea why this error occurs? This setup worked fine in a previous version of rails of OS X, but recently I upgraded to Mavericks and figured I should update the Rails application to v4.0 as well.

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  • Any good reason open files in text mode?

    - by Tinctorius
    (Almost-)POSIX-compliant operating systems and Windows are known to distinguish between 'binary mode' and 'text mode' file I/O. While the former mode doesn't transform any data between the actual file or stream and the application, the latter 'translates' the contents to some standard format in a platform-specific manner: line endings are transparently translated to '\n' in C, and some platforms (CP/M, DOS and Windows) cut off a file when a byte with value 0x1A is found. These transformations seem a little useless to me. People share files between computers with different operating systems. Text mode would cause some data to be handled differently across some platforms, so when this matters, one would probably use binary mode instead. As an example: while Windows uses the sequence CR LF to end a line in text mode, UNIX text mode will not treat CR as part of the line ending sequence. Applications would have to filter that noise themselves. Older Mac versions only use CR in text mode as line endings, so neither UNIX nor Windows would understand its files. If this matters, a portable application would probably implement the parsing by itself instead of using text mode. Implementing newline interpretation in the parser might also remove some overhead of using text mode, as buffers would need to be rewritten (and possibly resized) before returning to the application, while this may be less efficient than when it would happen in the application instead. So, my question is: is there any good reason to still rely on the host OS to translate line endings and file truncation?

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  • GRUB2 not working after installing xubuntu 14.04

    - by h3bm
    I have a vaio laptop and it used to have installed windows 8 and Xubuntu 13.04 in dual boot, everything was working fine. I decided to update my version of xubuntu 14.04 LTS mainly because the support for 13.04 is finished and LTS version have 3 years of support. What I did was to format the partition where xubuntu 13.04 was installed and install 14.04 in that formated partition. When I restarted my computer willing to start using my new system I got the following message: error: symbol 'grub_term_highlight_color' not found and I was not able to enter any OS. I tried boot-repair from live USB more than two times and it did not fix the problem. I tried to enter to my computer using super GRUB2 disk, however it does not apperar to work with UEFI active (besides super grub2 disk says it can) I only get the message "no operating system found". If I boot super grub2 disk with UEFI disabled, super grub2 disk can not detect any OS,I also tried Rescatux distro, however, as of super grub2 disk, rescatux cannot enter when UEFI is active. I tried boot-repair with the option of "restore EFI backups", after that I was able to boot on windows, but no grub menu appeared. I ran boot-repair again with no improving results Here is the last Bootinfo report I got: http://paste.ubuntu.com/7609801/ Do you have any idea of what is happening? I really appreciate your help, Best regards,

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  • What are incentives (if any) to use WinRT instead of .Net?

    - by Ark-kun
    Let's compare WinRT with .Net .Net .Net is the 13+ years evolution of COM. Three main parts of .Net are execution environment, standard libraries and supported languages. CLR is the native-code execution environment based on COM .Net Framework has a big set of standard libraries (implemented using managed and native code) that can be used from all .Net languages. There are .Net classes that allow using OS APIs. WPF or Silverlight provide a XAML-based UI framework .Net can be used with C++, C#, Javascript, Python, Ruby, VB, LISP, Scheme and many other languages. C++/.Net is a variation of the C++ language that allows interaction with .Net objects. .Net supports inheritance, generics, operator and method overloading and many other features. .Net allows creating apps that run on Windows (XP, 7, 8 Pro (Desktop and Metro), RT, CE, etc), Mac OS, Linux (+ other *nix); iOS, Android, Windows Phone (7, 8); Internet Explorer, Chrome, Firefox; XBox 360, Playstation Suite; raw microprocessors. There is support for creating games (2D/3D) using any managed language or C++. Created by Developer Division WinRT WinRT is based on COM. Three main parts of WinRT are execution environment, standard libraries and supported languages. WinRT has a native-code execution environment based on COM WinRT has a set of standard libraries that more or less can be used from WinRT languages. There are WinRT classes that allow using OS APIs. Unnamed Silverlight clone provides a XAML-based UI framework WinRT can be used with C++, C#, Javascript, VB. C++/CX is a variation of the C++ language that allows interaction with WinRT objects. Custom WinRT components don't support inheritance (classes must be sealed), generics, operator overloading and many other features. WinRT allows creating apps that run on Windows 8 Pro and RT (Metro only); Windows Phone 8 (limited). There is support for creating games (2D/3D) using C++ only. Ordered by Windows Team I think that all the aspects except the last ones are very important for developers. On the other hand it seems that the most important aspect for Microsoft is the last one. So, given the above comparison of conceptually identical technologies, what are incentives (if any) to use WinRT instead of .Net?

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  • Learning OpenGL GLSL - VAO buffer problems?

    - by Bleary
    I've just started digging through OpenGL and GLSL, and now stumbled on something I can't get my head around this one!? I've stepped back to loading a simple cube and using a simple shader on it, but the result is triangles drawn incorrectly and/or missing. The code I had working perfectly on meshes, but was attempting to move to using VAOs so none of the code for storing the vertices and indices has changed. http://i.stack.imgur.com/RxxZ5.jpg http://i.stack.imgur.com/zSU50.jpg What I have for creating the VAO and buffers is this //Create the Vertex array object glGenVertexArrays(1, &vaoID); // Finally create our vertex buffer objects glGenBuffers(VBO_COUNT, mVBONames); glBindVertexArray(vaoID); // Save vertex attributes into GPU glBindBuffer(GL_ARRAY_BUFFER, mVBONames[VERTEX_VBO]); // Copy data into the buffer object glBufferData(GL_ARRAY_BUFFER, lPolygonVertexCount*VERTEX_STRIDE*sizeof(GLfloat), lVertices, GL_STATIC_DRAW); glEnableVertexAttribArray(pos); glVertexAttribPointer(pos, 3, GL_FLOAT, GL_FALSE, VERTEX_STRIDE*sizeof(GLfloat),0); glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, mVBONames[INDEX_VBO]); glBufferData(GL_ELEMENT_ARRAY_BUFFER, lPolygonCount*sizeof(unsigned int), lIndices, GL_STATIC_DRAW); glBindVertexArray(0); And the code for drawing the mesh. glBindVertexArray(vaoID); glUseProgram(shader->programID); GLsizei lOffset = mSubMeshes[pMaterialIndex]->IndexOffset*sizeof(unsigned int); const GLsizei lElementCount = mSubMeshes[pMaterialIndex]->TriangleCount*TRIAGNLE_VERTEX_COUNT; glDrawElements(GL_TRIANGLES, lElementCount, GL_UNSIGNED_SHORT, reinterpret_cast<const GLvoid*>(lOffset)); // All the points are indeed in the correct place!? //glPointSize(10.0f); //glDrawElements(GL_POINTS, lElementCount, GL_UNSIGNED_SHORT, 0); glUseProgram(0); glBindVertexArray(0); Eyes have become bleary looking at this today so any thoughts or a fresh set of eyes would be greatly appreciated.

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  • Optimum number of threads while multitasking

    - by Gun Deniz
    I know similar questions have been asked but I think my case is a little bit diffrent. Let's say I have a computer with 8 cores and infinite memory with a Linux OS. I have a calculation software called Gaussian that can take advantage of multithreading. So I set its thread count to 8 for a single calculation for maximum speed. However I really can't decide what to do when I need to do run for instance 8 calculations simultaneously. In that case should I set the thread count to 1(total 8 threads spawned in 8 processes) or keep it 8(total 64 threads spawned in 8 processes) for each job? Does it really matter much? A related question is does the OS automatically does the core-parking to diffrent cores for each thread?

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  • linux recommendations for older pc

    - by jdamae
    Hi, I'm new to Linux and I am interested in installing the OS on an older computer I have. I want to setup a webserver and install php, perl. My pc is an older HP Pavillion a255c, Intel Pentium 4 with 512ram. I will probably add some more memory later. This pc is more like a sandbox than anything, but would like to get quickly started with the OS. Is there a particular flavor of linux I would need to download based on my older computer? Any recommendations? I was thinking about Ubuntu but not sure what version to go with. Thanks for your help.

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  • Ubuntu on an XPS 14 Ultrabook with mSATA cache and 500GB HD - how to partition for dual boot?

    - by JDS
    I am getting an XPS 14 ( http://www.dell.com/us/p/xps-14-l421x/pd ) and I want to dual-boot Windows and Ubuntu. This thing has a 500GB standard HD and a 32GB mSATA that can be used as cache. Does anyone know how this thing is partitioned? Is the OS installed on the mSATA drive and data is on the big HD? Is there a BIOS controller or maybe even a Windows driver that makes the mSATA drive and 500GB HD appear contiguous? I get the impression that something makes the mSATA be used invisibly as cache, but I can't find any technical documentation how that works. My primary concern here is wrt dual-booting Ubuntu. I want to know if I need to partition the mSATA separately, or the big HD, or just partition the "magic" contiguous disk space that appears available to the OS.

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  • Is it possible to add tcp autotuning to windows xp?

    - by Caspin
    I have a network application that needs to send messages at 60 times a second. The messages are usually 300-400 bytes, but can be as large as 1500. The default setting for SO_SNDBUF is too small and limits the number of message that can be sent if the network latency is anything greater then 100ms. The naive solution is to just bump the SO_SNDBUF size to to something large. However, depending on the latency and the packet size that could be anywhere from 64K to 8MB. One of Vista's new features is TCP autotuning. Autotuning monitors the tcp connection and dynamically adjust the buffer sizes to allow for optimal communication. I would like to use auto tuning on our windows xp machine so I don't need to guess what my buffers sizes should be. Is there a way to install either a microsoft or 3rd party tcp autotuner on windows xp?

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  • Is it possible to add tcp autotuning to windows xp?

    - by Caspin
    I have a network application that needs to send messages at 60 times a second. The messages are usually 300-400 bytes, but can be as large as 1500. The default setting for SO_SNDBUF is too small and limits the number of message that can be sent if the network latency is anything greater then 100ms. The naive solution is to just bump the SO_SNDBUF size to to something large. However, depending on the latency and the packet size that could be anywhere from 64K to 8MB. One of Vista's new features is TCP autotuning. Autotuning monitors the tcp connection and dynamically adjust the buffer sizes to allow for optimal communication. I would like to use auto tuning on our windows xp machine so I don't need to guess what my buffers sizes should be. Is there a way to install either a microsoft or 3rd party tcp autotuner on windows xp?

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  • HTG Explains: Which Linux File System Should You Choose?

    - by Justin Garrison
    File systems are one of the layers beneath your operating system that you don’t think about—unless you’re faced with the plethora of options in Linux. Here’s how to make an educated decision on which file system to use. The landscape of the Linux file system support is drastically different from Windows and OS X. In Windows and OS X you can find software that will add support for non-standard file systems, but both operating systems can only be installed on their native file system and third party support is added after the fact. Linux on the other hand has a vast array of supported file systems built into the kernel. But how are you supposed to know which file system to pick when installing? We will take a look at some of the most popular choices available and give you use cases to consider—the choice is ultimately up to you based on your needs. Latest Features How-To Geek ETC The 50 Best Registry Hacks that Make Windows Better The How-To Geek Holiday Gift Guide (Geeky Stuff We Like) LCD? LED? Plasma? The How-To Geek Guide to HDTV Technology The How-To Geek Guide to Learning Photoshop, Part 8: Filters Improve Digital Photography by Calibrating Your Monitor Our Favorite Tech: What We’re Thankful For at How-To Geek Settle into Orbit with the Voyage Theme for Chrome and Iron Awesome Safari Compass Icons Set Escape from the Exploding Planet Wallpaper Move Your Tumblr Blog to WordPress Pytask is an Easy to Use To-Do List Manager for Your Ubuntu System Snowy Christmas House Personas Theme for Firefox

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  • File/printer sharing issues on network with multiple OSes

    - by DanZ
    My workplace consists of computers running a variety of different operating systems, and I have been running into problems getting some of them to connect to a shared drive and printer over the network. Here is a brief description of the computers involved and the issues I have encountered: 1: Dell desktop, Windows Vista Business-- This is the computer I want the others to connect to. It has a USB printer and eSATA hard drive enclosure that I have set up for sharing, with different accounts for the various users. 2: Fujitsu laptop, Windows XP Tablet edition-- No problems. Can connect to both the shared printer and hard drive. 3: Lenovo laptop, Windows Vista Business 64 bit-- No problems. Can connect to both the shared printer and drive. 4: Apple MacBook, OS 10.4-- Can connect to the shared drive, but not to the shared printer. I am aware that the printer issue is due to a known incompatibility between Vista and OS 10.4 and earlier with regards to Samba. It is not a big problem, however, as this computer can access a network printer. 5: Sony laptop, Windows Vista Home Premium-- Can connect to the shared printer, but not the shared drive. It can see computer 1 and its shared drive on the network, and appears to successfully log in to user accounts. However, if you try to access the shared drive, it says you do not have permission. I have tried both standard and administrator accounts, and none can access the drive from this computer. 6: MacBook Pro, OS 10.5 (there are two of these)-- Can connect to the shared printer, but not the shared drive. They can't see computer 1 on the network. For that matter, they also can't see each other or the older Mac, but can see and access shared folders on the XP machine (computer 2) and can see other PCs in the building. I was able to add the shared printer manually by typing in its network location, but was unable to manually add the shared drive in the same way. So, what I am looking for is suggestions on how to get computers 5 and 6 to connect to the shared drive. Since they can already connect to the shared printer (which is on the same computer as the shared drive), it seems reasonable that they should be able to access the drive as well.

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  • Installing Ubuntu along with windows 7 on shrunk partition

    - by Thabo
    I am new to Ubuntu OS and ask Ubuntu community. First this is not a duplicate question. Actually this a question which is a summery of all solutions and questions were posted in this community, related to Install Ubuntu along with Windows 7. I have bought a new Hp laptop with its original windows 7.I want to install Ubuntu along with windows 7 64 bit. I ran the Ubuntu 12.4 Desktop installation CD. But Ubuntu installer doesn't show the "along with windows 7 option"only it is showing two options. I read some questions and answers posted on this community. Specially following link Ubuntu 12.04 does not see windows already install on my computer (dual installation) I tried following thinks, I ran the terminal in live CD and tried sudo dmraid -rE command and dmraid remove command .But terminals says there is no dmraid partitions. So I tried another scenario checked my partitions with g parted.There are some partitions labeled C,HP tools,Recovery and System. C is containing windows 7 Files. So I shrank the volume of C Drive. Now I have 50000Mb of unallocated disk. I tried with Gparted to create a partition on that allocated space.It says some thing that you can't create more than four primary partition.Of course all other four partitions were created on widows are actually type of primary partition. So I went back to Windows 7 and tried to create a new volume on unallocated space.But unfortunately it says,If i create a new volume it will be the type of Dynamic partition.It says we cant boot another OS from that partition. So i cancelled that step. Now i have 50000Mb unallocated space but how can i install Ubuntu on that partition without harming the existing Windows 7? Because still I have only two options: Erase and install Ubuntu. Try something else. (I can see my unallocated space by going to "something else" option.)

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  • Ubuntu 10.04 hung on unattended apt-get upgrade?

    - by hafichuk
    I'm looking into why our ubuntu web server hung this morning and see that there was some package upgrades a few hours prior to the problem. I was able to ssh into the system and get a snapshot from top: top - 08:13:54 up 210 days, 8:25, 2 users, load average: 433.30, 422.40, 375.70 Tasks: 1192 total, 381 running, 810 sleeping, 0 stopped, 1 zombie Cpu(s): 0.5%us, 6.1%sy, 0.0%ni, 93.4%id, 0.0%wa, 0.0%hi, 0.0%si, 0.0%st Mem: 49549772k total, 48518392k used, 1031380k free, 960152k buffers Swap: 11595768k total, 279368k used, 11316400k free, 39355664k cached This is a 16 processor system, so I would typically expect a load in the low teens. I tried to restart apache, which didn't work, and subsequently had to do a hard reboot to get it working again (which it is). One thing I found was that the server did an unattended package update. Is it possible that upgrading php or curl (which our web sites use) might have caused apache to stop responding? Here is the snip from the unattended-upgrades.log from this morning: 2012-09-18 06:48:30,076 INFO Initial blacklisted packages: 2012-09-18 06:48:30,076 INFO Starting unattended upgrades script 2012-09-18 06:48:30,077 INFO Allowed origins are: ["['Ubuntu', 'lucid-security']"] 2012-09-18 06:49:37,017 INFO Packages that are upgraded: gnupg-curl php5-dev linux-server dhcp3-common linux-libc-dev php5-curl gpgv gnupg linux-headers-server linux-image-server php5 php5-mysql php-pear php5-cli php5-common libapache2-mod-php5 dhcp3-client 2012-09-18 06:49:37,018 INFO Writing dpkg log to '/var/log/unattended-upgrades/unattended-upgrades-dpkg_2012-09-18_06:49:37.017909.log'

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  • dell vostro 1310 with nVidia 8400M display problem

    - by Arthur
    Hi everyone, i hope someone can help me with this problem. I have a Dell vostro 1310 Laptop with 32 bit vista and a 8400M nVidia chip. Recently i have noticed performance issues when my girlfriend was playing Sims 3, and then one day i turned it on and all i got was a thick white line at the bottom of the screen. i heard the OS start up so automatically i thought it was a damaged screen, but i had doubts so i plugged it into an external display via the vga port. it worked but everything appart worm the OS choice menu looks distorted beyond belief. even the bios screen had multicoloured lines running down the screen. The resolution is non existant, the screen only shows a 256 colour pallette and is heavily distorted. i barely managed to get to the device manager where i found the gfx card with an exclamation mark. does anybody have suggestions? should i buy a new mobo or are repairs possible? thanks in advance

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  • Publishing a game -- any way to target both WP7 and Win8 Store?

    - by Rei Miyasaka
    I'm at a dilemma which seems should soon become an important issue for a lot of developers. If I build a game in XNA, I won't be able to publish it on the Windows 8 Store, as it would be a classic application -- and classic applications can't be sold on the store. If I build a game in Metro DirectX, I would be able to sell it on the Store, but porting it to Windows Phone would involve porting it to Reach XNA, which in fact would likely involve more effort even than porting to OS X or Android -- both of which support C++. Of all the WinRT API that is supported on C++/JS/.NET, DirectX can only be programmed from C++. It's also unlikely that Microsoft will update Windows 7 or Vista to support the new DirectX features, although that would make the Metro DirectX the first new version of DirectX to stop supporting the immediate predecessor OS. If I build a game in Pre-Win8 DirectX 9/10/11, I won't be able to sell it on the Windows Store or Windows Phone, but I could sell it on something like Steam. It would also involve the most amount of manual plumbing. In fact, DirectWrite, despite being part of DirectX 11, doesn't talk to Direct3D. I'm getting really tired of all these restrictions -- artificial and otherwise -- and I'm coming to a point where I'm considering switching to a platform with a less fragmented API, like Android or Mac/iOS. As far as bringing a game into market goes, excluding the actual market share of any platforms that I might consider, what other factors would help me in making a decision? Just a few years ago this question was a lot easier to answer: if you were primarily concerned with Windows platforms, all you had to answer was whether you wanted DirectX, XNA, or something like SlimDX. If you made the wrong decision, no biggie -- all you really would have lost is XBox and the fairly small Windows Phone market.

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  • Still can't mount windows 8 drive after restart

    - by Ishai Bloch
    After following the instructions in other posts, I am still getting the same error when I try to mount my Windows 8 drive in Ubuntu 14.04 on a dual boot system. I have disabled fast start after shutdown, hybrid hibernation, and the preinstalled Asus Instant On service. I have tried restarting Windows rather than shutting down. In all cases I get the same error message, namely: Error mounting /dev/sda4 at /media/jesse/OS: Command-line `mount -t "ntfs" -o "uhelper=udisks2,nodev,nosuid,uid=1000,gid=1000,dmask=0077,fmask=0177" "/dev/sda4" "/media/jesse/OS"' exited with non-zero exit status 14: Windows is hibernated, refused to mount. Failed to mount '/dev/sda4': Operation not permitted The NTFS partition is in an unsafe state. Please resume and shutdown Windows fully (no hibernation or fast restarting), or mount the volume read-only with the 'ro' mount option. I did not have the same issue before upgrading from Ubuntu 12 to 14. For what it's worth my computer is supposedly a "hybrid" with an SSD drive installed, although I can't see that the SSD drive is being used at all with my present settings. Any thoughts?

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