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  • Microsoft Tag Tagged Me

    - by Brian Schroer
    I got EXTREMELY lucky last week and won an HP Mini 311 notebook from a Microsoft Tag Twitter contest. I did my required tweet to enter last Tuesday, and one hour later received notification that I had won the weekly drawing. Apparently you can tweet up to 500 times (I pity the followers of those who do that), so it was really lucky that I won, and I sympathize with those who had been really trying. If you would like to try your luck, there are seven weekly prizes left, and you can find out about the contest here: http://tag.microsoft.com/ttcontest.aspx For a free PC, I thought it was the least I could do to find out what Microsoft Tag is. I was vaguely aware of those pastel-y triangle-y square things that look like someone put one of Don Johnson’s Miami Vice outfits through a shredder, and knew that the company I work for (one of the world’s largest consumer products companies) was looking into putting them on our products, packaging and advertising, but didn’t know much more about the technology. I thought they were just an improvement over bar codes, and would be used in retail store scanners, but I was mistaken. These tags are meant to be scanned by consumers using their mobile phones, to get instant access to information, websites, reviews, etc. Scanning a tag can open a web page, import a contact card, or dial a phone number, play a video… Tag reader software can be installed on Windows Mobile, iPhone, Symbian, Blackberry, Android, J2ME, and other phones (and I suspect that it will be available for Windows Phone 7 also :). There are built-in tracking, metrics and analysis tools, to help companies using Tag make decisions about their marketing expenditures. (And they don’t have to look Miami Vice-y – They can be customized to reflect the personality of the person or a brand.) Looks like interesting stuff. You can find out more at http://tag.microsoft.com.

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  • Can't run minecraft on ubuntu 12.04 lts [duplicate]

    - by user170011
    This question already has an answer here: How to correctly install and troubleshoot Minecraft (Client) 3 answers I was trying to run minecraft on my laptop with ubuntu 12.04 lts 64 bit. I have a lenovo ideapad p580 with 7.7 Gb and an Intel® Core™ i7-3520M CPU @ 2.90GHz × 4 processor. Under the graphics section of the system overview in ubuntu it says I have none installed. My computer comes with and nvidia geforce graphics card but it isnt recognized. When I start minecraft I get this crash report. ---- Minecraft Crash Report ---- // Shall we play a game? Time: 24/06/13 7:23 PM Description: Failed to start game org.lwjgl.LWJGLException: Could not init GLX at org.lwjgl.opengl.LinuxDisplayPeerInfo.initDefaultPeerInfo(Native Method) at org.lwjgl.opengl.LinuxDisplayPeerInfo.<init>(LinuxDisplayPeerInfo.java:52) at org.lwjgl.opengl.LinuxDisplay.createPeerInfo(LinuxDisplay.java:684) at org.lwjgl.opengl.Display.create(Display.java:854) at org.lwjgl.opengl.Display.create(Display.java:784) at org.lwjgl.opengl.Display.create(Display.java:765) at net.minecraft.client.Minecraft.a(SourceFile:235) at avv.a(SourceFile:56) at net.minecraft.client.Minecraft.run(SourceFile:507) at java.lang.Thread.run(Thread.java:679) A detailed walkthrough of the error, its code path and all known details is as follows: -- System Details -- Details: Minecraft Version: 1.5.2 Operating System: Linux (amd64) version 3.5.0-34-generic Java Version: 1.6.0_27, Sun Microsystems Inc. Java VM Version: OpenJDK 64-Bit Server VM (mixed mode), Sun Microsystems Inc. Memory: 406175448 bytes (387 MB) / 514523136 bytes (490 MB) up to 1908932608 bytes (1820 MB) JVM Flags: 2 total; -Xmx2048M -Xms512M AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used Suspicious classes: No suspicious classes found. IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0 LWJGL: 2.4.2 OpenGL: ~~ERROR~~ NullPointerException: null Is Modded: Probably not. Jar signature remains and client brand is untouched. Type: Client (map_client.txt) Texture Pack: Default Profiler Position: N/A (disabled) Vec3 Pool Size: ~~ERROR~~ NullPointerException: null I can run it on different versions of linux such as fedora.

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  • C++ Succinctly now available!

    - by Michael B. McLaughlin
    Over the summer I worked with SyncFusion to create an eBook based off of my C# to C++ guide for their free Succinctly Series of eBooks. Today the result, C++ Succinctly, was published for download. It is a free (registration required; they make tools and libraries for .NET development so you might get an occasional email from them – I’ve been signed up for a few months and have had maybe 3 emails total so it’s not horrible super spam or anything ) and you can download it as a PDF or a Kindle .MOBI file (or both). I’m excited with how it turned out and enjoyed working with the people at SyncFusion. The book contains a total of 20 code samples, which you can download from BitBucket (there’s a link very early in the book). Almost all of the code is also inline in the book itself so that you don’t need to worry about flipping back and forth between your dev machine and your eReader (but if you want to try to understand a concept better, you can easily download the code, open it up in VS 2012, and play around with it to see what happens when you tinker with things). The code does require Visual Studio 2012 because of its expanded support for C++11 features and since I wrote all of the samples as Console programs for clarity and compactness, you will need a version that supports C++ desktop development (currently VS 2012 Pro, Premium, or Ultimate). Sometime this Fall, Microsoft will be releasing Visual Studio 2012 Express for Windows Desktop which should provide a free way to use the samples. That said, I tested all of the samples with MinGW and only the StorageDurationSample will not compile with it due to the thread-local storage code. If you comment that out then you can compile and run all the samples with MinGW (or using a recent version of GCC in a GNU/Linux environment, or any other C++ compiler that provides the same level of C++11 support that Visual Studio 2012 does). I hope it proves helpful to those of you who choose to check it out!

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  • Visual Studio 2012 first impressions...no Macros!

    - by bconlon
    Yesterday I installed Microsoft Visual Studio 2012 for the first time (all 8.5GB) and after 20 years of (mostly) happy times using VS they have removed Macros, one of the most handy features.The first thing I wanted to do when I upgraded my VS2010 project was to add a #elseif block to each file. This would usually be simple case of find in files of the previous #elseif and then Ctrl+Shift+R to record a macro which would be: F8 (to select the next file from find list), F3 (to find the correct position in file), Ctrl+V to paste the new code. Then all I would need to do is keep Ctrl+Shift+P (Play Macro) pressed until all the files were processed.But alas Ctrl+Shift+R does nothing! I won’t say that I use Macros every day but it was a very useful feature.To continue my moaning a little more, I also don't like the bland interface. This has been well documented by others, but now I have used it myself, I find it difficult to tell one grey area of screen from another and the lack of colour makes the icons unclear.I also don't see why the menus now need to SHOUT in capital letters?On the plus side, they have now added the ability to see WPF properties in the debugger...a bit of an oversight in Visual Studio 2010. Oh, but you still can't edit and continue on files that contain templated code.Whilst Visual Studio 2012 is not a complete disaster like Windows 8 (why develop a desk top OS to be the same as a Smart device OS), it does not float my boat.Rant over.#

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  • Slap the App on the VM for every private cloud solution! Really ?

    - by Anand Akela
    One of the key attractions of the general session "Managing Enterprise Private Cloud" at Oracle OpenWorld 2012 was an interactive role play depicting how to address some of the key challenges of planning, deploying and managing an enterprise private cloud. It was a face-off between Don DeVM, IT manager at a fictitious enterprise 'Vulcan' and Ed Muntz, the Enterprise Manager hero .   Don DeVM is really excited about the efficiency and cost savings from virtualization. The success he enjoyed from the infrastructure virtualization made him believe that for all cloud service delivery models ( database, testing or applications as-a-service ), he has a single solution - slap the app on the VM and here you go . However, Ed Muntz believes in delivering cloud services that allows the business units and enterprise users to manage the complete lifecycle of the cloud services they are providing, for example, setting up cloud, provisioning it to users through a self-service portal ,  managing and tuning the performance, monitoring and applying patches for database or applications. Watch the video of the face-off , see how Don and Ed address some of the key challenges of planning, deploying and managing an enterprise private cloud and be the judge ! ?

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  • Congratulations to 2012 Innovation Award winners in BPM category

    - by Manoj Das
    Last year many of our customers went live on BPM 11g. It is my extreme pleasure to congratulate two of them – Amadeus and Navistar – for being awarded Oracle Fusion Middleware Innovation Award at Oracle OpenWorld 2012. We invited our customers to submit their most innovative BPM implementations that have delivered substantiated value to them. This year we saw more than 20 submissions from our customers seeing significant business value from their live BPM 11g deployments. The submissions came from across the world, spanning various industry verticals including manufacturing, healthcare, logistics, Hi-Tech, Public Sector, Education and covering many process usage patterns. Award submissions were evaluated based on the uniqueness of their business case, business benefits, level of impact relative to the size of the organization, complexity and magnitude of implementation, and the originality of architecture. Amadeus Team Receiving Innovation Award from Hasan Rizvi Congratulations to Amadeus and Navistar and their teams on being recognized from among some very strong submissions and more importantly for the business value delivered. It is an honor to be part of your success and to play a small role in the innovation you drive. Navistar is a leading truck manufacturing company which produces International® brand commercial and military trucks, MaxxForce® brand diesel engines, IC Bus™ brand school and commercial buses, and Navistar RV brands of recreational vehicles. The company also provides truck and diesel engine service parts. Amadeus is a leading transaction processor for the global travel and tourism industry, providing transaction processing power and technology solutions to both travellers and travel providers. Both Navistar and Amadeus have leveraged Oracle BPM Suite to improve visibility into their business and made their business more agile and efficient. We congratulate them again and wish them continued success in their business and future BPM initiatives.

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  • Raspberry Pi, Time Capsule Progress

    - by Richard Jones
    So by way of an update. I thought all was good with my Raspberry Pi, Debian and Netatalk Apple Time Capsule Clone. However something very strange going on. Although I could backup my Mac's + PC's fine to Raspberry Pi with external USB HD; strangely with RPI running, I couldn't use AirPlay. I found myself unable to play anything from Mac to Apple TV. So after lots of trying to make this work, I about turned and finally went out and got myself a 2TB Apple Time Capsule. More cash than I would want to spend on anything like this, but Apple you got me. I would like to offer a top tip, which maybe goes a small way to justifying silly expenditure... You can easily add a USB HD to any Time Capsule. I've just added a 3 TB external USB HD, giving me a 5 TB of total backup grunt. 3 TB External USB HD, was peanuts by comparison to Apple kit. So all working, its all solid as you'd expect.Apple 2, maybe me .5. But strong, solid backups now happening, without hassle (but a bit of a credit card bill to follow)

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  • Cannot view, use, or open CDs or DVDs in Ubuntu 12.04

    - by user67592
    I am fairly new to Ubuntu 12.04 and I have encountered a rather irritating problem. Whenever I insert a CD or DVD (whether it have data, music, movies, or nothing at all), nothing pops up saying "you have inserted a CD", "play with Rhythmbox?" etc. It doesn't show the CD in the launcher/dock or anything of the sort. This is especially peculiar because not only do I have a standard IDE built-in optical drive, but I have an external USB optical drive. Neither work. In addition, whenever I go to "Computer///" and I click (double click, right click, or even left click) on "CD/DVD Drive" nothing happens, when I right click and select "Open" nothing happens either [for either of the two drives (both are listed in Computer///)] And if I insert a blank disk and go to a disk burning program such as Brasero, and try to burn to the drive it detects no CDs or DVDs of any kind. I'm rather stumped and can't seem to find a question similar to this. :( Thanks for all your help in advance!! :) ~Preston Output of sudo lshw *-cdrom description: DVD-RAM writer product: CD/DVDW TS-H652M vendor: TSSTcorp physical id: 0.0.0 bus info: scsi@5:0.0.0 logical name: /dev/cdrom logical name: /dev/cdrw logical name: /dev/dvd logical name: /dev/dvdrw logical name: /dev/sr0 version: 0414 capabilities: removable audio cd-r cd-rw dvd dvd-r dvd-ram configuration: ansiversion=5 status=nodisc *-cdrom description: DVD reader product: DVD Writer 300n vendor: HP physical id: 0.0.0 bus info: scsi@4:0.0.0 logical name: /dev/cdrom2 logical name: /dev/cdrw2 logical name: /dev/dvd2 logical name: /dev/sr1 version: 1.25 serial: [ capabilities: removable audio cd-r cd-rw dvd configuration: status=nodisc

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  • Click buttons on the mouse stopped working in 12.10

    - by Kushal
    everything was great for a couple weeks after the upgrade, and then all of a sudden, the click buttons on my trackpad (as well as any other USB mouse I would hook up) stopped working. The pointer moves fine, but the clicks don't work. Sometimes the left click doesn't work but right click does, and then some times, neither works. I noticed this would begin when I would accidentally drag some text in a web browser (you know how when you try to move your pointer through the trackpad, but you accidentally tap down and it starts to drag whatever text you've selected on the window), and then you're done. The clicks won't work after that. They would work upon rebooting or logging off and back on, but then after a few minutes of usage, things would go back to being broken again. It happened a LOT when I was trying to play Scrabble on Facebook. I've raised a bug for this, but I haven't heard back anything on it. Here's the bug report: https://bugs.launchpad.net/bugs/1077805 Since the system was unusable this way, I had to remove it and install another OS based on 12.04. Has anyone else faced this issue or does someone know what to do to fix it? I'd go back to vanilla Ubuntu in a heartbeat if this issue can be fixed.

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  • Is it possible to generate Events and Hooks in Lua for any game without built-in support?

    - by pr0tocol
    Does a game have to have built-in functions to accept and run lua scripts, or can I design Events and Hooks using Lua on any game I please, akin to the days where C code could be used to hook into the WinAPI using dlls? The reason I ask is, I am trying to create a background application that will perform events and hooks on a particular game that does not currently support lua in-game. Brief examples: Events: - An action executed by the PLAYER is detected. For instance, hitting the Q key will normally make my character use an ability, but with my Lua script running in the background, will cause a sound to play on my computer (or something). Hooks: - An action within the GAME is detected. For instance, the game spawns an enemy every minute. When an enemy spawns, the script will detect this and perform an action, for instance playing a sound locally on the computer. I would like to do both, but I know for games like Garry's Mod, the game already has built-in support for running lua scripts. Is there a way to do either events OR hooks using lua similarly to how C/C++ can connect to a game using WinAPI dlls?

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  • Ranking players depending on decision making during a game

    - by tabchas
    How would I go about a ranking system for players that play a game? Basically, looking at video games, players throughout the game make critical decisions that ultimately impact the end game result. Is there a way or how would I go about a way to translate some of those factors (leveling up certain skills, purchasing certain items, etc.) into something like a curve that can be plotted on a graph? This game that I would like to implement this is League of Legends. Example: Player is Level 1 in the beginning. Gets a kill very early in the game (he gets gold because of the kill and it increases his "power curve"), and purchases attack damage (gives him more damage which also increases his "power curve". However, the player that he killed (Player 2), buys armor (counters attack damage). This slightly increases Player 2's own power curve, and reduces Player 1's power curve. There's many factors I would like to take into account. These relative factors (example: BECAUSE Player 2 built armor, and I am mainly attack damage, it lowers my OWN power curve) seem the hardest to implement. My question is this: Is there a certain way to approach this task? Are there similar theoretical concepts behind ranking systems that I should read up on? I've seen the ELO system, but it doesn't seem what I want since it simply takes into account wins and losses.

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  • Why would video stutter on HDMI but not on DVI?

    - by CorvT
    I've got a system running Ubuntu 12.04 with an i3 2120T CPU/GPU. When I play video through mplayer, I notice when I'm hooked up to a screen via HDMI there is a small stutter (1-2 frames) every few seconds. I don't see this happening when I connect via DVI on the same screen. Resolution and refresh rate are same for both HDMI and DVI, so I'm not sure where else the problem could be coming from. I've also tried two different screens, and different cables. I see the stutter with either HDMI-HDMI cables, or DVI-HDMI cable with DVI from the PC and HDMI into the screen. I don't see the stutter with DVI-DVI cables, or when I use HDMI-DVI cables with HDMI from the PC to DVI into the screen. I've also tried using an AMD 5XXX series card with the open source radeon driver, and saw the same problem. I then tried an nVidia GeForce 210 card with the closed source driver, and the stutter went away. To me this smells like a driver/mesa/glx issue (since the problem went away with the nvidia card/driver), but I have no idea how to track this down.

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  • "Can't open display" even after access with xhost

    - by Yann
    I'm trying to run a graphical program remotely, without using ssh. I've set the display variable on the server (let's say server.com, Linux, not ubuntu, and no su rights) to point to my workstation (workstation.com, ubuntu 10.04) setenv DISPLAY workstation.com:0 Then on my workstation I've tried both xhost +server.com and xhost + Then I ssh into the server (to test things): ssh [email protected] and try to run xclock, and get the following error: Error: Can't open display: workstation.com:0 I've looked at /etc/ssh/ssh_config on the workstation and I should be forwarding correctly: X11Forwarding yes. How do I go about troubleshooting this? What logs on the workstation document these failed attempts? To explain why I'm doing this: I want to run a batch job on a server to debug an MPI-based parallel program. I want to run xterm as the batch job executable, per the instructions provided by the system admins. This setup use to work. I reinstalled things on my workstation and since then I frequently get one-time message along the lines The authenticity of host 'hostname (XXX.XXX.XXX.XX)' can't be established. My attempt to fix the above was to move my ~/.ssh/known_hosts file to a back up on both server and host, and then to ssh from each to the other with the flag -o StrictHostKeyChecking=no. I no longer get that message, but I was wondering does this play a part in why X11 forwarding is not working?

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  • How can Highscores be more meaningful and engaging?

    - by Anselm Eickhoff
    I'm developing a casual Android game in which the player's success can very easily be represented by a number (I'm not more specific because I'm interested in the topic in general). Although I myself am not a highscore person at all, I was thinking of implementing a highscore for that game, but I see at least 2 problems in the classical leaderboard approach: very soon the highscore will be dominated by hardcore players, leaving no chance for beginners, who are then frustrated. This is very severe especially in casual games. there is no direct reward for being a loyal player who plays the game over and over again My current idea is to "reset" the highscore every 24 hours (for example) and each day nominate the "player of the day" who then gets a "star". Then there would be some kind of meta-highscore of players with the most stars. That way even beginners might have a chance to be "player of the day" once and continued or repeated play is rewarded much more. The idea is still very rough and there are many problems in the details and the technical implementation but I have a feeling it is a step in the right direction. Do you have creative and new ideas on how to implement highscores? Which games are doing this well / what types of highscores do you find most engaging?

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  • What are some good resources for creating a game engine in XNA?

    - by Glasser
    I'm currently a student game programmer working on an indie project. We have a team of eleven people (five programmers, four artists, and two audio designers) aboard, all working hard to help design this game. We've been meeting for months now and so far we have a pretty buffed out Game Design Document as well as much audio/visual concept art. Our programmers are itching to progress on our own end. Each person in our programming team is well versed in C++, but is very familiar with C#. We have enough experience and skill that we're confident that we will be successful with our game, and we're looking to build our own game engine in XNA as it seems like it would be worth our time and effort in the end. The game itself will be a 2D beat 'em up style game to be released over xbox live and the PC. It's play style will be similar to that of Castle Crashers or Scott Pilgrim vs The World. We want to design the game engine to allow us to better implement our assets into the game as well as to simplify the creation of design elements/mechanics. Currently between our programmers, we have books such as "XNA 4.0" and "Game Coding Complete, Third Edition," but we'd still like more information on both XNA and (especially) building a game engine from scratch. What are any other good books, websites, or resources we could use to further map out and program our game engine?

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  • Mplayer not working after update

    - by R. Morgenstern
    After an update with update-manager in Unbuntu 12.04, Mplayer is not working anymore. It needs ffmpeg, but it can't be installed due to unmet dependencies. I added a ppa for fmpeg, but did not solve the problem. see output: Python (v2.7) requires to install .... GStreamer ffmpeg video plugin. Codecs to play mpeg, divx, mpeg4, ac3, wmv and asf files. Using Install, I get an error messages that it can't be installed due to unmet dependencies. see list below. How can I fix this problem? Thanks in advance for guidance. Renate The following packages have unmet dependencies: gstreamer0.10-ffmpeg: Depends: libavcodec-extra-53 (>= 4:0.7.3-1) but 4:0.8.3ubuntu0.12.04.1 is to be installed Depends: libavformat-extra-53 (>= 4:0.7.3-1) but 4:0.8.3ubuntu0.12.04.1 is to be installed Depends: libavutil-extra-51 (>= 4:0.7.3-1) but 6:0.10.4.0ubuntu0jon2.2 is to be installed Depends: libc6 (>= 2.7) but 2.15-0ubuntu10 is to be installed Depends: libglib2.0-0 (>= 2.31.2) but 2.32.3-0ubuntu1 is to be installed Depends: libgstreamer-plugins-base0.10-0 (>= 0.10.31) but 0.10.36-1 is to be installed Depends: libgstreamer0.10-0 (>= 0.10.31) but 0.10.36-1ubuntu1 is to be installed Depends: liborc-0.4-0 (>= 1:0.4.16) but 1:0.4.16-1ubuntu2 is to be installed Depends: libpostproc-extra-52 (>= 4:0.7.3-1) but 4:0.8.3ubuntu0.12.04.1 is to be installed Depends: libswscale-extra-2 (>= 4:0.7.3-1) but 4:0.8.3ubuntu0.12.04.1 is to be installed

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  • When running Minecraft with OpenJDK, my keyboard becomes unresponsive?

    - by Mochan
    I recently downloaded Minecraft with the .jar format and had it running on my computer not so long ago. Now that I'm using my desktop instead of laptop temporarily, I want it to run. On my laptop it was a tremendous hassle to get OpenJDK to even run the application without it going black and I don't have that problem on my desktop. However, when I run the application on desktop, my keyboard becomes unresponsive and doesn't type at all. This is a really big problem because I can't play the game as it requires keyboard interaction. It works as normal on my laptop though and it works perfectly. But now on the desktop it's completely useless. I don't know if there's like a keyboard driver I'm missing, but there shouldn't be because the keyboard runs flawlessly everywhere else. I'm using OpenJDK 6 because the 7 has the same 'black screen' I mentioned. So I need this to work within OpenJDK 6. Thanks so much in advance and I'll try to specify as many details as I can.

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  • What to Return with Async CRUD methods C#

    - by RualStorge
    While there is a similar question focused on Java, I've been in debates with utilizing Task objects. What's the best way to handle returns on CRUD methods (and similar)? Common returns we've seen over the years are: Void (no return unless there is an exception) Boolean (True on Success, False on Failure, exception on unhandled failure) Int or GUID (Return the newly created objects Id, 0 or null on failure, exception on unhandled failure) The updated Object (exception on failure) Result Object (Object that houses the manipulated object's ID, Boolean or status field to with success or failure indicated, Exception information if there was one, etc) The concern comes into play as we've started moving over to utilizing C# 5's Async functionality, and this brought the question up of how we should handle CRUD returns large-scale. In our systems we have a little of everything in regards to what we return, we want to make these returns standardized... Now the question is what is the recommended standard? Is there even a recommended standard yet? (I realize we need to decide our standard, but typically we do so by looking at best practices, see if it makes sense for us and go from there, but here we're not finding much to work with)

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  • Understanding Application binary interface (ABI)

    - by Tim
    I am trying to understand the concept of Application binary interface (ABI). From The Linux Kernel Primer: An ABI is a set of conventions that allows a linker to combine separately compiled modules into one unit without recompilation, such as calling conventions, machine interface, and operating-system interface. Among other things, an ABI defines the binary interface between these units. ... The benefits of conforming to an ABI are that it allows linking object files compiled by different compilers. From Wikipedia: an application binary interface (ABI) describes the low-level interface between an application (or any type of) program and the operating system or another application. ABIs cover details such as data type, size, and alignment; the calling convention, which controls how functions' arguments are passed and return values retrieved; the system call numbers and how an application should make system calls to the operating system; and in the case of a complete operating system ABI, the binary format of object files, program libraries and so on. I was wondering whether ABI depends on both the instruction set and the OS. Are the two all that ABI depends on? What kinds of role does ABI play in different stages of compilation: preprocessing, conversion of code from C to Assembly, conversion of code from Assembly to Machine code, and linking? From the first quote above, it seems to me that ABI is needed for only linking stage, not the other stages. Is it correct? When is ABI needed to be considered? Is ABI needed to be considered during programming in C, Assembly or other languages? If yes, how are ABI and API different? Or is it only for linker or compiler? Is ABI specified for/in machine code, Assembly language, and/or of C?

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  • How can I get the best performance for playing games?

    - by Oli
    I've been playing a couple of Wine-games today and decided to switch to metacity to see what the performance difference was like. If you've never done it before, you just run metacity --replace but don't do that if you use Unity! Anyway, surprise surprise it was like playing on a dedicated Windows gaming machine. Playing under metacity today was bliss. Much higher framerates and just a fluidity that you'd expect from a native game. I'm not sure I can go back. Switching to metacity is no hardship but I wonder if there's anything else in the WM landscape that I should try out. I'm essentially looking for suggestions for the best way to play games. Mix up WMs, dedicated X sessions, whatever... As long as it makes Wine games run faster. Small print One process per answer (eg: New X session + OpenBox) We should probably land on a benchmark so we can show percentage improvement over a stock Compiz desktop. I'm open to suggestions in the comments. If people could test it and submit their how much it improves things for them in the comments, that would give others a good idea of if it's worth the pain.

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  • Back to Sony

    - by Bunch
    Well I switched back to Sony. After about a year of debating whether or not to keep my XBox 360 or get a PS3 I decided over the weekend to trade in the 360 for a PS3.  I had thought about keeping both but I really don’t need two gaming systems. So far I like it, the graphics are good and the game selection is pretty much the same. For me the game exclusives didn’t sway me one way or the other (i.e. I’ve never played Halo so you can’t miss what you never played). My main reasons for switching were: RROD – I’ve had three and I don’t play a huge amount per week. Free online gaming – I never did buy a Live Gold account even though it is affordable Blu-ray player – Figured this is as good of a time as any to finally get one Netflix streaming with no need for an upgrade to your online account like on XBox MUCH quieter system Finally at a $299 price point All in all the last point was the main one for me. Like a lot of other folks I was really put off by the PS3’s original pricing of $499 and $599. Technorati Tags: Gaming

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  • User Switching in XFCE 12.04 with LightDM and dumping unneeccesary Gnome libs

    - by user111120
    I'm an elder non-techie Mac-to-Linux convert trying to play the linux tech game by ear, so please be gentle! :) I am running XFCE Ubuntu 12.04 totally on a 8-gig flash drive and it's fantastic. I am starting to run into potential space issues (down to 1.0 gig free from 1.9 gigs since being installed last summer), most likely because of growing Thunderbird mail files, and this prompted my question. I just installed lightDM on my system because I want the ability to switch users in XFCE if I follow instructions on another blog. They advised using LightDM instead of GDM because LightDM doesn't download Gnome libraries. That's great since I need the space, but my question is how can I tell whether I don't already have Gnome libraries installed from other updates and such? And can I minimize having any Gnome libraries? The method for me to switch users entails creating a "fast-user-switch" file in /usr/local/bin; is there any easier way? One last thing so I din't have topen another needless thread; while experimenting I somehow lost the share folder in one of my accounts. Is there any way to get a share folder back? Thanks for any tips! Jim in NYC

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  • Any examples of fair mmo games with quick completion

    - by Keith Player
    I'm looking for some example games for inspiration that allow from 10 to a large number of players at a time and can be completed in 10 to 30 minutes. I'm looking for something that would have extremely low bandwidth and not be dependent on chance or luck (i.e one player can't gain an unfair advantage because the computer put them in a better position). Realized on the way home that more clarifications might have been helpful. I'm looking to develop a pay-to-play competition that would allow a large number of players to compete in a relatively short period of time. One way would be to have an mmo that can be completed in 30 minutes, another way would be if you could have 10 person games that finish in under 5 minutes and then have the winners compete against each other until a winner is decided. I'm interested in any genre that would make for a fun/interesting game that doesn't depend on luck, so all players should have the same choice/availability of activities/resources and follow the same rules. Some possible games that could possibly be modified into what I want, would be bztanks (too easy to create a bot), diplomacy (takes too long), risk, some chess like game. I was just wondering if there are other game types to the ones I have been considering.

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  • How does this circle collision detection math work?

    - by Griffin
    I'm going through the wildbunny blog to learn about collision detection. I'm confused about how the vectors he's talking about come into play. Here's the part that confuses me: p = ||A-B|| – (r1+r2) The two spheres are penetrating by distance p. We would also like the penetration vector so that we can correct the penetration once we discover it. This is the vector that moves both circles to the point where they just touch, correcting the penetration. Importantly it is not only just a vector that does this, it is the only vector which corrects the penetration by moving the minimum amount. This is important because we only want to correct the error, not introduce more by moving too much when we correct, or too little. N = (A-B) / ||A-B|| P = N*p Here we have calculated the normalised vector N between the two centres and the penetration vector P by multiplying our unit direction by the penetration distance. I understand that p is the distance by which the circles penetrate, but I don't get what exactly N and P are. It seems to me N is just the coordinates of the 3rd point of the right trianlge formed by point A and B (A-B) then being divided by the hypotenuse of that triangle or distance between A and B (||A-B||). What's the significance of this? Also, what is the penetration vector used for? It seems to me like a movement that one of the circles would perform to get un-penetrated.

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  • Bust Out these 13 Spooky Games for Halloween

    - by Jason Fitzpatrick
    Looking for a suitably spooky board game for Halloween? This roundup includes everything from the light-hearted to the dark and challenging. Over at GeekDad they’ve rounded up 13 horror/Halloween themed board games to help you fill your holiday board gaming quota. The list includes classics like the in-depth and atmospheric Arkham Horror to more recent and kid-friendly GeistesBlitz. Although we think their list is rock solid and includes some great titles, we’re disappointed to see that Witch of Salem, a great lighter-weight alternative to Arkham Horror for those nights you want some cooperative H.P. Lovecraft inspired play without the massive setup and game length, didn’t make the list. To check out the full GeekDad list hit up the link below, for more boardgame-centric reading we highly recommend the excellent board gaming site BoardgameGeek. 13 Spooky Board Games for Your Halloween Game Night [GeekDad] What Is the Purpose of the “Do Not Cover This Hole” Hole on Hard Drives? How To Log Into The Desktop, Add a Start Menu, and Disable Hot Corners in Windows 8 HTG Explains: Why You Shouldn’t Use a Task Killer On Android

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